TL6. How Immersive Tech is Helping Students Connect with the School of Their Dreams - Bill Wilson YouVisit, New York - Amazon S3
←
→
Page content transcription
If your browser does not render page correctly, please read the page content below
TL6. How Immersive Tech is Helping Students Connect with the School of Their Dreams Bill Wilson YouVisit, New York #NACAC17
Agenda 1. About us 2. Background: Adoption of VR 3. EDU Challenges / Marketplace 4. How it works 5. Why it works 6. Case Studies 7. Summary 8. What’s next in VR? 9. The rise of AR 10. Q&A #NACAC17
About YouVisit YouVisit partners with 600+ colleges and universities to produce virtual campus tours that increase awareness, engagement, and conversions. #NACAC17
What is Virtual Reality? VR involves devices that completely replace a user's view with a simulated virtual environment. It’s a technology that empowers viewers to experience an event or location as if they are actually there. This is called “presence.” #NACAC17
VR Hardware Types Console VR headsets that require a connection to an external video game console. #NACAC17
VR Hardware Types Light mobile Low-cost headsets that require users to slide their smartphone inside. Light mobile headsets do not interact with a smartphone's operating system, so users have to manually launch a VR-enabled app to use VR. #NACAC17
VR Hardware Types Premium mobile Headsets that require users to slide their smartphone inside. Premium mobile headsets interact with a smartphone's operating system, so phones "know" when they are in a headset. #NACAC17
VR Hardware Types Standalone Headsets where all visuals and processing are handled by the headset itself or on a purpose-built pocket computer. Examples: Google Intel Alloy Oculus “Santa Cruz” Apple (tbc) #NACAC17
Other Ways to View VR Experiences 360-degree videos enable people to “look around” a scene using a mouse, trackpad, or by physically moving their phone. This type of content, which is growing in popularity, can be viewed through unique web browsers such as YouVisit’s platform, as well as on YouTube and Facebook. #NACAC17
#NACAC17
37% of US users plan to use VR for learning & travel. #NACAC17
#NACAC17
#NACAC17
So what does this all mean for us? #NACAC17
Overcoming Challenges #NACAC17
#NACAC17
Challenges Uncertainty dominates the admissions industry. According to a 2015 Inside Higher Ed and Gallup survey of admissions directors: • 58 percent said that they had not filled their fall classes by the traditional May 1 deadline. • More than half of the administrators stated that they were “very concerned” about meeting the year’s enrollment goals, • Another third stated that they were “moderately concerned.” #NACAC17
Challenges The 2015 E-Expectations report from Ruffalo Noel Levitz, OmniUpdate, CollegeWeekLive, and NRCCUA looked at expectations of college-bound high school students. The report concluded: • 70 percent of students have looked at a college website on a mobile device • Prospective students are more drawn to images of a campus than to photos of current students • Nearly 80 percent said a campus website affected their perception of an institution Bridging the gap is indeed possible, but it requires strategic planning and employing targeted tactics to achieve enrollment goals. #NACAC17
Reasons Admissions Professionals Consider Virtual Tours • All I have is an interactive map • Existing tour is outdated • Increase yield • Increase applications • Increase physical campus visits • Increase % of out of state & international students • Increase overall enrollment • Increase tuition revenue • Re-branding • I’ve got funds that if I don’t use now I lose them #NACAC17
The Virtual Campus Tour A Virtual Tour enables prospective students to virtually visit a school from anywhere in the world through 360-degree panoramic photos and videos, and traditional 2D photos and videos. #NACAC17
The Virtual Campus Tour They’re are designed to emulate real-life campus tours, so students can get a true understanding of what it would be like to attend. This saves students time and money, but also empowers schools to reach more prospects and inspires physical campus visits. #NACAC17
How It Works #NACAC17
#NACAC17
#NACAC17
Youvisit.com/NACAC #NACAC17
#NACAC17
#NACAC17
#NACAC17
#NACAC17
#NACAC17
What’s Next? #NACAC17
The Rise of AR #NACAC17
What is Augmented Reality? • Virtual Reality: Devices that completely replace a user's view with a simulated virtual environment. Examples: HTC Vive, Samsung Gear VR, Oculus Rift. • Augmented Reality: Devices that overlay simulated images onto a user's vision. The real-world environment has little to no impact on AR imagery. This also includes mobile AR apps like Pokémon Go. Examples: Google Glass, smartphones. #NACAC17
The Rise of Augmented Reality • According to Digi-Capital, the mobile AR market could hit over a billion users and $60 billion in revenue globally by 2021. • There's a reason why Snapchat's dancing hot dog went viral. It's because consumers enjoy altering their physical environment and seeing the inanimate come to life. They'll eventually want AR to contextualize their reality, and it'll start with their mobile phones. #NACAC17
Top 4 Things Admissions Professionals Need To Know About AR 1. AR will start on mobile phones and move to glasses 2. AR will contextualize our reality 3. AR cameras will be fully integrated into everyday lives 4. AR will solve many pain points for students and Schools: – Tour Navigation – Augmented information for buildings and site features. #NACAC17
Mix Reality Definition Devices that mix simulated images with the real world. MR appears "within" the real world as opposed to "on top" of the real world. Examples: Magic Leap, Microsoft HoloLens #NACAC17
Conclusion #NACAC17
Thank you! For more information visit: youvisit.com/education #NACAC17
You can also read