Triple bottom line April, 2022 - SportsPro Hackathon
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What is the Hackathon? A weekend-long event where groups of people come together to create new solutions, products or businesses that can make a positive contribution to the world around them. All teams at the SportsPro Hackathon will - of course - be competing against each other, but simultaneously will share a common objective: driving sustainability in sport. Students will receive mentorship from some of the leading innovators in the sports industry 2021 Competing Universities 2021 winner SP_Influencers #SPHack
Why the triple bottom line? The triple bottom line is a framework that was established to highlight the dependency that economic growth has on social and environmental sustainability; ensuring people, planet and profit receive equal consideration. Teams will create solutions designed to make sport more socially, environmentally and financially sustainable. Planet Can your solution actively reduce sport’s ecological footprint? Profit People Can your solution exhibit the economic Can your solution ensure that the rewards that the sports industry’s sports industry becomes a more stakeholders can garner from equitable place for its stakeholders implementing policies that prioritise and provides greater social value to its society and the environment that they are communities? operating within? SP_Influencers #SPHack live.sportspromedia.com/hackathon
About the Hackathon What to expect? weekend Prior to the event you will be assigned a team by your university, you will work together across the weekend on a project collating your results in a final presentation. One person from your team must submit your final presentation deck via the link that will be shared with you in a separate email. The deadline to do this is Sunday 11 April, at 11:30 EST/16:30 BST. Each team will have four minutes to present. The judging panel will have three minutes of questions and feedback, then we’ll jump straight to the next presentation. We will be very strict on timing! How to access We will reveal the criteria that the judges will be grading each the event? presentation on the first day of the event. The Hackathon will take place on our event platform Livestorms. You will receive more information, including your unique access link in a separate email. In addition, you will also be given access to Swapcard this is where you can network and connect with your team. To make the experience as personal as possible, feel free to add a profile picture and some information about you. SP_Influencers #SPHack live.sportspromedia.com/hackathon
2021 Mentors and Judges Mentors TM Brian McCullough, Ashley Shaner, Andrea Ekblad, Kristen Fulmer, Chris Gratton, Joao Frigerio, Danielle Berman, Jessica David, B Hunter, Damani Leech, Michael Cole, Co-Director, Senior Digital Consultant, Account Manager Founder, Chief Operating Founder and CEO at Founder and CEO, Partner Marketing Digital and Media COO (International), Chief Technology Sport Ecology Group Seven League Acquisitions and Recipric Officer UK, iWorkinSport/Executive Tackle What’s Next Manager, Director, National Football Officer, Sports Content, Ticketmaster Sport Director at FIFA Master’s Intel Sports Rugby League World League European Tour Bein Cup 2021 Jaime McKeown, Lewis Blaustein, Steve Elworthy, Tristan Niesslein, Amir Zonozi, Roger Mitchell, Toby McAuliffe, Garrett Wong, Amr Alrawi, Project Manager – Founder, Managing Director of Founder & Lead Cofounder & President, Founder, Senior Director of Member Services Director, Marketing Development and GreenSportsBlog Events & Special Projects, Practitioner, Zoomph Albachiara Media and Sports Marketing and Manager, Strategy, International Relations, England & Wales Niesslein Sustainability Entertainment Business Development, Green Sports Alliance Oracle World Rugby Cricket Board Partners Oracle Judges Simon Chadwick, Matthew Campelli, Mota El Bawab, Benjamin Penkert, Aileen McManamon, Jessica David, Director, Centre for the Founder, Head of Digital, Founder, Founder and Partner Marketing Eurasian Sport Industry, The Sustainability FIVB SportsTechX Managing Partner, Manager, Em-Lyon Business School Report 5T Sports Group Intel Sports SP_Influencers #SPHack live.sportspromedia.com/hackathon
Prizes Winners – Top Three Teams – Keynote Presentation Editorial Coverage at SportsPro Live The ultimate object of the Hackathon is to give students the platform to elevate their voice and ideas to position them as the innovators they are, The competition’s winner will take this one step further, presenting whilst simultaneously providing them with vital industry exposure. For these their work at SportsPro’s flagship summit in April, SportsPro Live, reasons, SportsPro will prepare a feature editorial piece in the aftermath of where they will feature on the main agenda as keynote speakers. the event, detailing the work of the top three teams. And much more for 2022... SP_Influencers #SPHack live.sportspromedia.com/hackathon
Entry Fee Single Team £3,000 Two Teams £4,250 Three Teams £5,250 Four Teams £6,000 All Teams receive Five Teams £6,500 • ntry to the 2022 SportsPro hackathon E • Dedicated mentorship throughout the competition weekend Six Teams (Maximum per University) £6,950 • VIP Virtual Passes to SportsPro Live 2022 • Dedicated profile on the Hackathon Hub • Coverage of the Teams and universities throughout Teams are competing for • pportunity to present the Keynote address at SportsPro Live 2022 O • Ttop three teams to have an editorial feature published by SportsPro about their concepts • More prizes to be announced... SP_Influencers #SPHack live.sportspromedia.com/hackathon
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