STARBREEZE investor Presentation - Carnegie Nordic Gaming Seminar, 31 May 2018
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Starbreeze today Office locations 620 San Francisco Stockholm (HQ) employees Los Angeles Brussels § First listed gaming company in Northern Europe founded in 1998 Paris Luxembourg § Independent developer and publisher of PC and console games Bangalore and VR products & Dehradun § Net sales of EUR 35m Barcelona § Listed on Nasdaq Stockholm – Market cap EUR 415m Net Sales splits strong ips Retail Other 5% 7% Publishing PC 61% 60% Starbreeze Games 34% Console 40% Psychonauts 2 Digital 93% Slide / 2
The Payday success Case study: payday Games as a service model GAAS sales trend compared to a typical game (GAAS) DLCS AND UPDATES >170 Marketing 100 000 Crimefest Spring break UNITS SOLD Y community event community event >16,000,000 Events Community 80 000 r PAYDAY 2 IN GROSS SALES - 60 000 >200M EUR Free game Steam summer sale DLCs 40 000 STEAM COMMUNITY MEMBERS updates T 2 5,600,000 20 000 Action / Co-op 0 Release dates August 2013 (PC) PAYDAY 2 Typical game Slide June /2015 3 (Console)
Key INSIGHTS Gameplay first Community – Strong brand and Replayability it’s not about you, Global relevancy long term it’s about them Slide / 4
STARBREEZE Case study: Dead by Daylight DLCS AND UPDATES >10 UNITS SOLD >3,000,000 DBD IN GROSS SALES EUR 40m STEAM COMMUNITY MEMBERS >800,000 Asymmetric horror Release dates June 2016 (PC) June 2017 (Console) Slide / 5
Building a focused catalogue Own games – Publishing – on our home turf Expanding market § co-operative § Expanding genres § 1st person shooteR § Strong IP § Gameplay first § And/or top ranked § Replayability studio/creator § FuN Slide / 6
STARBREEZE Global mindset Games should appeal to a global audience Expansion to the Strong distribution partners in Asian market place for Europe and the US Advantages Larger addressable market Geographic diversification Slide / 9
For all platforms PC and Console VR MOBILE § Main platforms § high potential market § Successful IP:s also to be § Simultaneous development § 9 titles available today developed for mobile § PAYDAY 2 for VR largest vr § Drive interest for games game on the market released § PAYDAY CrimeWar to be March 2018 released in 2018 Slide / 10
From one-trick pony to A gaming powerhouse 2-3 own 3-5 larger Aim for Market large titles publishing titles leadership Slide / 11
Illustrative image of current and future service lines $ Current and PAYDAY 3 10 Crowns Future PAYDAY 3 Revenue streams Slide / 12 TIME Production Live game
accelerating growth ~200 Revenue generators 2020 (financial target) Current revenue generators System Shock 3 35 2017 2020E Net sales (EURm) Slide / 13
Our future stars Slide / 14
STARBREEZE Overkill’s the walking dead Starbreeze own development Narrative driven co-operative 1st person shooteR Based on the smash-hit graphic novel series by Robert Kirkman One of the worlds most popular tv series Exclusive rights for all platforms/markets Slide / 15
Project crossfire Starbreeze own production Premium co-operative 1st person shooteR Based on smilegate’s mega ip crossfire with 650M players WesterN version of the game Multi platform/Global reach Slide / 16
geminose Starbreeze own development a game where Magic, Music and Dance is at the heart of the Geminose Superstars world Own ip Global reach premiering exclusively for the Nintendo Switch 17 Slide / 20
psychonauts 2 Publishing title Signed in 2017 third-person action/adventure Creator: tim Schafer Studio: Double Fine Productions Pc/Global reach Investment of 8 MUSD Slide / 18
STARBREEZE System shock 3 Signed in 2017 A SCI-FI RPG FPS game with INTRIGUING CHARACTERS Creator: Warren Spector Studio: Otherside Entertainment PC/global reach Investment of 12 mUSD Slide / 19
STARBREEZE 10 crowns Signed in 2018 an epic-scale turn-based strategy game Creators behind Civilization Studio: Mohawk Games PC/global reach Investment of 7.7 mUSD Slide / 20
STARBREEZE Payday 3 Starbreeze own production co-operative 1st person shooteR Own ip Multi platform/Global reach Slide / 21
Virtual reality Slide / 22
LBE global VR Revenue Forecast 2017-2021 (MUSD) Source: Location-Based VR entertainment Market Report, 2017-07-12, Greenlight Insights >4x 1 400 increase 1 200 55 187 1 000 45 134 global 800 35 146 105 revenues 600 110 80 reaching 400 24 73 55 825 1.2 billion 616 14 457 200 41 31 307 usd in 2021 0 155 2017 2018 2019 2020 2021 Asia-Pacific Europe North America Other Slide / 23
Vr strategy – become A Leader for premium content Illustrative Profit Premium Content Location-based vr centers StarVR STOR M Time Investments to enable leadership for premium content Slide / 24
StarVR joint venture IP rights Reference design Financing Starvr R&D R&D Production to unlock Ownership 33% 67% b2b vr Listed on Taipei Exchange, market cap 150 MEUR verticals Sales Aim for IPO on Taiwain Exchange Next generation headset reach market 2018 Starbreeze owns and maintains core IPR and trademarks Marketing Support and aftermarket Slide / 25
Vr strategy – become A Leader for premium content Illustrative Profit Premium Content Location-based vr centers StarVR STOR M Time Investments to enable leadership for premium content Slide / 26
Vr strategy – become A Leader for premium content Illustrative Profit Premium Content Location-based vr centers StarVR STOR M Time Investments to enable leadership for premium content Slide / 28
Financial overview Slide / 29
Starbreeze evolution CAGR: ~28% 34 36 21 14 16 11 8 8 3 5 Founded 1998 2012 2013 2014 2015 2016 2017 -2 Net sales (EURm) EBITDA (EURm) WORK FOR HIRE OWN GAMES DEVELOPMENT PUBLISHING PHYSICAL DISTRIBUTION, FEW PLATFORMS DIGITAL DISTRIBUTION, MULTI-PLATFORM VR Slide / 30
Increased investments driven by initiatives Investments in own development and publishing 2015–2017 113% 412 180 56% 195 44% 40 95 232 17 154 78 2015 2016 2017 Publishing projects (SEKm) Own games and technology (SEKm) Total investments in game and technology development share of net sales Slide / 31
net sales development by title Net sales by title per quarter, 2013 –2018 PAYDAY 2 – BASE GAME VS DLC sales from PC from launch 100% payday~85–100% payday ~40–60% 96% 12 90% EURm 11 80% 77% 10 79% 10 10 10 9 70% 8 60% 56% 7 54% 54% 50% 6 46% 46% 5 5 5 44% 5 5 40% 4 4 3 3 30% 23% 20% 21% 10% 4% 2013 2013 2014 2014 2014 2014 2015 2015 2015 2015 2016 2016 2016 2016 2017 2017 2017 2017 2018 0% Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 2013 2014 2015 2016 2017 2018 PAYDAY 2 Dead by Daylight RAID: World War II Other Base game DLC Slide / 32
experienced management team Bo Andersson Sebastian Saül Almir Stéphane Mikael Maeva Ann Charlotte Johanna Klint Ahlskog Gascon Barba Listo Decroix Nermark Sponbergs Svensson Wikland CEO CFO Global Development Global Brand Director CDO COO EVP of Head of Investor Global Human Director & Producer (CEO 2011–2013) Communications Relations and Resources Director Corporate Communications Selected work experience Years of relevant experience 20 years 12 years 13 years 10 years 20 years 33 years 18 years 20 years 13 years Slide / 33
THANKS! The Starbreeze team Slide / 34
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