STARBREEZE investor Presentation - Carnegie Nordic Gaming Seminar, 31 May 2018

 
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STARBREEZE investor Presentation - Carnegie Nordic Gaming Seminar, 31 May 2018
STARBREEZE
            investor Presentation
            Carnegie Nordic Gaming Seminar, 31 May 2018

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STARBREEZE investor Presentation - Carnegie Nordic Gaming Seminar, 31 May 2018
Starbreeze today                                                         Office locations
                                                                                                                          620
                                                                         San Francisco                  Stockholm (HQ)    employees
                                                                         Los Angeles        Brussels

§ First listed gaming company in Northern Europe founded in 1998
                                                                                            Paris            Luxembourg
§ Independent developer and publisher of PC and console games                                                                 Bangalore
  and VR products                                                                                                            & Dehradun

§ Net sales of EUR 35m
                                                                                            Barcelona
§ Listed on Nasdaq Stockholm – Market cap EUR 415m

Net Sales splits                                                         strong ips
   Retail                     Other 5%
    7%
                                           Publishing               PC
                                             61%                   60%
                      Starbreeze
                        Games
                         34%                       Console
                                                    40%

                                                                                                                                 Psychonauts 2
            Digital
             93%

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STARBREEZE investor Presentation - Carnegie Nordic Gaming Seminar, 31 May 2018
The Payday success
Case study: payday        Games as a service model                  GAAS sales trend compared to a typical game
                          (GAAS)
DLCS AND UPDATES

>170                                       Marketing                100 000
                                                                                  Crimefest
                                                                                                               Spring break
UNITS SOLD
                                            Y                                    community
                                                                                    event
                                                                                                             community event

>16,000,000                 Events                      Community
                                                                     80 000

                            r
PAYDAY 2 IN GROSS SALES
                                                              -      60 000

>200M EUR                      Free game
                                                                                                                                 Steam
                                                                                                                               summer sale
                                                       DLCs          40 000
STEAM COMMUNITY MEMBERS         updates

                                 T                     2
5,600,000                                                            20 000

Action / Co-op
                                                                         0

Release dates
August 2013 (PC)                                                              PAYDAY 2        Typical game
Slide
June /2015
        3 (Console)
STARBREEZE investor Presentation - Carnegie Nordic Gaming Seminar, 31 May 2018
Key INSIGHTS

             Gameplay first         Community –
                                                                         Strong brand
            and Replayability   it’s not about you,   Global relevancy
                                                                           long term
                                  it’s about them

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STARBREEZE investor Presentation - Carnegie Nordic Gaming Seminar, 31 May 2018
STARBREEZE

Case study: Dead by Daylight
DLCS AND UPDATES

>10
UNITS SOLD

>3,000,000
DBD IN GROSS SALES

EUR 40m
STEAM COMMUNITY MEMBERS

>800,000
Asymmetric horror

Release dates
June 2016 (PC)
June 2017 (Console)

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STARBREEZE investor Presentation - Carnegie Nordic Gaming Seminar, 31 May 2018
Building a focused
catalogue
Own games –            Publishing –
on our home turf       Expanding market
§ co-operative         § Expanding genres
§ 1st person shooteR   § Strong IP
§ Gameplay first       § And/or top ranked
§ Replayability          studio/creator
§ FuN

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STARBREEZE investor Presentation - Carnegie Nordic Gaming Seminar, 31 May 2018
Building strong IP:s

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STARBREEZE investor Presentation - Carnegie Nordic Gaming Seminar, 31 May 2018
STARBREEZE

Global
mindset
Games should appeal to a global
audience                                           Expansion to the
Strong distribution partners in                      Asian market
place for Europe and the US

                                  Advantages
                                  Larger addressable market
                                   Geographic diversification

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STARBREEZE investor Presentation - Carnegie Nordic Gaming Seminar, 31 May 2018
For all platforms

             PC and Console               VR                              MOBILE
             § Main platforms             § high potential market         § Successful IP:s also to be
             § Simultaneous development   § 9 titles available today        developed for mobile
                                          § PAYDAY 2 for VR largest vr    § Drive interest for games
                                            game on the market released   § PAYDAY CrimeWar to be
                                            March 2018                      released in 2018

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STARBREEZE investor Presentation - Carnegie Nordic Gaming Seminar, 31 May 2018
From one-trick pony to A gaming powerhouse

               2-3 own         3-5 larger       Aim for Market
             large titles   publishing titles     leadership

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Illustrative image of current and future service lines

              $

Current and                                                                        PAYDAY 3
                                                                                   10 Crowns
Future                                                                 PAYDAY 3

Revenue
streams

Slide / 12                                                                  TIME
                     Production          Live game
accelerating growth
                                                  ~200             Revenue generators 2020
                                              (financial target)

         Current revenue
         generators
                                                                   System Shock 3

                               35

                              2017                 2020E

                           Net sales (EURm)

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Our future stars

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STARBREEZE

Overkill’s the
walking dead
Starbreeze own development
Narrative driven co-operative
1st person shooteR
Based on the smash-hit graphic
novel series by Robert Kirkman
One of the worlds most popular
tv series
Exclusive rights for all
platforms/markets

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Project
crossfire
Starbreeze own production

Premium co-operative 1st person
shooteR

Based on smilegate’s mega ip
crossfire with 650M players

WesterN version of the game

Multi platform/Global reach

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geminose
Starbreeze own development

a game where Magic, Music and
Dance is at the heart of the
Geminose Superstars world

Own ip

Global reach

premiering exclusively for the
Nintendo Switch

        17
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psychonauts 2
Publishing title Signed in 2017

third-person action/adventure

Creator: tim Schafer

Studio: Double Fine Productions

Pc/Global reach

Investment of 8 MUSD

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STARBREEZE

System shock 3
Signed in 2017

A SCI-FI RPG FPS game with
INTRIGUING CHARACTERS

Creator: Warren Spector

Studio: Otherside Entertainment

PC/global reach

Investment of 12 mUSD

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STARBREEZE

10 crowns
Signed in 2018

an epic-scale turn-based
strategy game

Creators behind Civilization

Studio: Mohawk Games

PC/global reach

Investment of 7.7 mUSD

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STARBREEZE

Payday 3
Starbreeze own production

co-operative 1st person shooteR

Own ip

Multi platform/Global reach

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Virtual reality

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LBE global VR Revenue Forecast 2017-2021 (MUSD)
              Source: Location-Based VR entertainment Market Report, 2017-07-12, Greenlight Insights

                                                                                                            >4x
              1 400                                                                                        increase

              1 200
                                                                                                                                                     55

                                                                                                                                                     187
              1 000

                                                                                                                                              45     134

global         800

                                                                                                                35
                                                                                                                                              146

                                                                                                                                              105

revenues       600                                                                                              110

                                                                                                                80

reaching       400
                                                                 24
                                                                 73
                                                                 55
                                                                                                                                                     825

1.2 billion
                                                                                                                                              616
                   14                                                                                           457
               200 41
                   31                                            307

usd in 2021      0
                      155

                      2017                                      2018                                         2019                             2020   2021

                                                                                Asia-Pacific           Europe         North America   Other
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Vr strategy – become A Leader for premium content
Illustrative

  Profit                                                                       Premium Content

                                                   Location-based vr centers

               StarVR

                                                                                                 STOR
                                                                                                  M
                                                                                                    Time

                        Investments to enable leadership for premium content

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StarVR joint venture

                         IP rights          Reference design                 Financing

Starvr                     R&D                    R&D                    Production

to unlock    Ownership               33%                         67%

b2b vr                                     Listed on Taipei Exchange, market cap 150 MEUR

verticals                  Sales
                                           Aim for IPO on Taiwain Exchange
                                           Next generation headset reach market 2018
                                           Starbreeze owns and maintains core IPR and
                                           trademarks
                         Marketing
                 Support and aftermarket

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Vr strategy – become A Leader for premium content
Illustrative

  Profit                                                                       Premium Content

                                                   Location-based vr centers

               StarVR

                                                                                                 STOR
                                                                                                  M
                                                                                                    Time

                        Investments to enable leadership for premium content

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Vr strategy – become A Leader for premium content
Illustrative

  Profit                                                                       Premium Content

                                                  Location-based vr centers

               StarVR

                                                                                                 STOR
                                                                                                  M
                                                                                                    Time

                        Investments to enable leadership for premium content

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Financial overview

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Starbreeze evolution
                                                                                CAGR: ~28%
                                                                                                      34          36

                                                                                       21
                                         14                   16
                                              11
                                                                       8                                      8
                       3                                                                          5
   Founded
         1998          2012               2013                  2014                       2015        2016        2017

                                                                                                                       -2
                                                   Net sales (EURm)        EBITDA (EURm)

  WORK FOR HIRE                 OWN GAMES DEVELOPMENT                                  PUBLISHING

  PHYSICAL DISTRIBUTION, FEW PLATFORMS                 DIGITAL DISTRIBUTION, MULTI-PLATFORM                       VR

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Increased investments driven by initiatives
 Investments in own development and publishing 2015–2017

                                                                                                113%         412

                                                                                                       180

                                                        56%
                                                                        195
               44%
                                                                40

                95                                                                                     232
                17                                             154
                78

               2015                                            2016                                    2017
                      Publishing projects (SEKm)
                      Own games and technology (SEKm)
                      Total investments in game and technology development share of net sales

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net sales development by title
  Net sales by title per quarter, 2013 –2018                                                       PAYDAY 2 – BASE GAME VS DLC sales from PC from launch

                                                                                                   100%
                     payday~85–100%                                 payday ~40–60%                            96%
                                                                              12                   90%
 EURm
                                                                                              11   80%                                                     77%
                                                                                         10                                                                         79%
                                                       10    10
                                                                  10
 9                                                                                                 70%

                                                                                     8             60%                               56%
                                     7                                                                                   54%                    54%
                                                                                                   50%
                                                                         6                                               46%                    46%
                 5                        5    5                                                                                     44%
                            5   5                                                                  40%
      4                                            4
             3        3                                                                            30%
                                                                                                                                                           23%
                                                                                                   20%                                                              21%

                                                                                                   10%
                                                                                                              4%
2013 2013 2014 2014 2014 2014 2015 2015 2015 2015 2016 2016 2016 2016 2017 2017 2017 2017 2018      0%
 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1                                                  2013       2014       2015        2016      2017      2018

                 PAYDAY 2       Dead by Daylight    RAID: World War II       Other                                               Base game    DLC

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experienced management team

             Bo Andersson   Sebastian   Saül                 Almir                   Stéphane   Mikael            Maeva            Ann Charlotte      Johanna
             Klint          Ahlskog     Gascon Barba         Listo                   Decroix    Nermark           Sponbergs        Svensson           Wikland
             CEO            CFO         Global Development   Global Brand Director   CDO        COO               EVP of           Head of Investor   Global Human
                                        Director             & Producer                         (CEO 2011–2013)   Communications   Relations and      Resources Director
                                                                                                                                   Corporate
                                                                                                                                   Communications

Selected
work
experience

Years of
relevant
experience   20 years       12 years    13 years             10 years                20 years   33 years          18 years         20 years           13 years

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THANKS!
             The Starbreeze team

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