Blindsided: The game-changers we might not see coming
←
→
Page content transcription
If your browser does not render page correctly, please read the page content below
The Consumer and Professional Technology Trend Landscape 2010-2019 CES HEADLINE NAB HEADLINE INDUSTRY BUZZ CONSUMER TREND 2010 3D 3D Interactive TV Social Media 2011 Second Screen TV Everywhere 3D Mobile Video 2012 Second Screen 4K/UHD Second Screen Social Video 2013 Android TV Second Screen Social Media Binge Viewing 2014 Internet of Things 4K/UHD Cameras Google Glass Streaming Video 2015 UHD IP Broadcast Drones Vertical Video 2016 Internet of Things Cloud VR Non-broadcast Video 2017 Voice Interface Cloud VR Live Streaming 2018 Voice Interface AI Voice Interface Social Video Stories 2019 8K ? AI ?
Estimates on December 2017 December 2018 smart speaker ownership in the United States 119m 52% of smart speaker owners have more than one smart speaker in their home 67m 53m 39m Number of people (18+) Number of smart speakers owning a smart speaker in US households
US digital Video on Demand Digital Music Video Games ePublishing media revenue by segment 2017-2023 50,000 (in billions $USD) 9.5 9.8 10.0 9.1 8.7 40,000 8.3 7.9 30,000 18.0 18.2 18.5 17.4 17.7 17.1 16.5 20,000 5.2 5.2 5.3 5.4 5.2 5.2 5.2 10,000 14.8 15.8 16.3 16.4 16.4 12.0 13.8 0 2017 2018 2019 2020 2021 2022 2023
Global launch Worldwide retail sales during the first three days after launch sales of selected video games Grand Theft Auto V 2013 $1,000m compared to the Red Dead Redemption 2 2018 $725m largest movie Call of Duty: Black Ops 4 2018 $500m openings Worldwide box office revenue through the first Sunday after launch Avengers: Infinity War 2018 $641m The Fate of the Furious 2017 $542m Star Wars: The Force Awakens 2015 $529m
Time spent on Fortnite 32.5% 29.4% 17.3% 13.1% 7.7% 0-5 6-10 11-15 16-20 21+ hours hours hours hours hours Self-reported weekly time Fortnite players in the US spend playing the game
% of US smart First adopters (owned one year or more) Early mainstream (owned less than one year) speaker owners who replaced Traditional AM/FM radio 40% 45% time they used to spend with: Smartphone 26% 38% 24% Computer 36% 22% Printed publications 32% 24% Tablet 30% 18% Television 29% 20% Other multiroom audio systems 15%
% of Americans Snapchat Instagram Facebook aged 16-34 who create/consume stories on Gen Z Millennials social media (16 to 24-year-olds) (25 to 34-year-olds) platforms 73% 70% 58% 58% 53% 48% 39% 34% 34% 31% 20% 13% Consume Create Consume Create
Average age of marriage in US Average age of becoming a parent in US Average age of first time managers in US
TV consumption 65+ 50-64 35-49 18-34 Average daily TV consumption (live + time-shifted) of American adults, by age group (in hh:mm)
Estimated 1,069m number of 5G mobile connections 571m 2m North America 189m 2m Asia & Oceania 55m 2019 2020 2021 2022 2023 Asia & Oceania North America Western Europe Central & Eastern Europe Latin America Middle East & Africa
DIGITAL MEDIA US digital media market 2019 China digital media market 2019 US VoD ARPU 2019 China VoD ARPU 2019
VIDEO GAMES US video game market 2019 China video game market 2019
MOBILE SUBSCRIBERS USA Smartphone penetration China Smartphone penetration China will be world’s largest 5G market connections by 2025
E-PAYMENTS Alibaba’s Alipay & Tencent’s WeChat Pay each handle more payments in a single month than PayPal’s a year
Blindsided: The game-changers we might not see coming
You can also read