Teaching Large Classes - Q. A.
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3/5/2018 February 28, 2018 Facilitated by: Eric Kam Gosha Zywno Frankie Stewart Student Engagement in Large Lectures Teaching Large Classes… Q. When is a Class “Large”? A. Bottom line – when it “feels” large to you 1
3/5/2018 Teaching Large Classes… • Q: What is wrong with this lecture? What can be done? • A: Change pace, switch stimulae, introduce AL exercises Gosha’s Experiences: Engaging Students in a Large Class – Think-Pair-Share, Small Groups, “Shout-outs” – Student presentations, Peer teaching – iClicker Quizzes – Using wireless connection to the tablet computer for mobility in class, using mike – Annotating PowerPoint – “Flipped Classroom” Week – Running computer simulations “on the go” – Showing video clips, using multimedia created for the course, including screen captures (Camtasia software) – Weekly Course Activities/Participation “Tokens” – “Funny Moments” 2
3/5/2018 Student Presentations 5 iClickers - Gosha • I use iClickers A LOT • I post solutions for students to review 3
3/5/2018 “Warm-up Question” '' 4 A 4 6 B 5 '' C 9 '' '' 2 D 9 6 11 “Warm-up Question” '' 4 A 4 6 B 5 '' C 9 '' '' 2 D 9 6 12 6
3/5/2018 Class Activities: Activities: • iClicker Quizzes • Take-home problem-solving • In-Class problem-solving: Small groups • One-Minute Papers • Stop-Start-Continue Survey • Exit Survey • Games: “Stump Your Peer”, “Jeopardy” • Design an exam question • Extra “Tokens” 140 or 170 points distributed, depending on a course 100 or 150 required to get the full Activity Grade (8% or 15%) Median is 70% - NOT a giveaway mark High correlation between Activities scores and final exam Activity Points As of Week 7: Points Distributed so far: 100 out of 140 Max Score: 112.9 Score Required for 100% : 100 Average Score: 66% 22 11
3/5/2018 Wireless - mobility Tablet - interactive Interactive multimedia/computer simulations http://ryecast.ryerson.ca/flashcom/applications/controlsys/ Explore Open Loop – Closed Loop Demo in the online Tutorial 12
3/5/2018 “Flipped Classroom” Lectures • Some lecture material is provided as a streamed video in the D2L Course Shell: • “Flipped Classroom” Challenge Let’s Play a Game: Stump Your Peers 13
3/5/2018 Rules of the Game (worth 10 Activity Points) • Create teams of 5 people – Give your Team a Name – Write down the Team Name – Write down names of team members – Hand in to the Panel of Judges – Remember your Team Name! • Advice: try to come up with a snappy name so that the judges will call on your team to participate – not all the teams may be able to do so, and competing gets you more points! Rules of the Game • Take 5 minutes to create as many “stump” questions as possible – From the course material, can be answered without using any aids (no calculations or very simple calculations, theory preferable) • Judges call up 2 teams – no aids allowed on stage! (computers, phones, pages, etc.) • Decide which team goes first (rock-paper-scissors?) • First team asks a “stump” question – If their question is answered, their opponents get 2 points each and they stay in the game – the first team goes back to their seats – If their question is not answered, they give the answer, and if it is good, they get 2 points each and they stay in the game • Judges call up another team to join the winners http://www.online-stopwatch.com/ 14
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