2021: a museum odyssey - oelberger creative

Page created by Billy Lopez
 
CONTINUE READING
2021: a museum odyssey - oelberger creative
2021: a museum odyssey
Welcome to the future! The year is 2021 and in this day and age you can use your television to
explore 1000’s of museums and cultural institutions around the world using a simple intuitive
interface. Let’s see how two users are using the system:

                     Name: Robert Straugh
                     Age: 72
                     Occupation: Retired High School
                     Principal
                     Location: Scottsdale, Arizona
                     Marital Status: Married
                     Children/Grandchildren: 3/4

 Profile: When Robert first moved to Scottsdale he thought it was Shangri-la; warm weather,
 quiet gated communities, good hospitals, and proximity to a major airport to satisfy his
 wanderlust. As he has aged however, his mobility has declined and he has recently been
 diagnosed with MS. Still as curious as ever, Robert now does all his exploring via his new 100
 inch television which he has affectionately named his “787 Dreamliner” (complete with leather
 couch). Today Robert is exploring Rodin’s The Burghers of Calais located at Stanford University.
 His fully interactive tour is being narrated by Liam Neeson, who happens to be one of Robert’s
 favorite actors. In addition to the narration, Robert also has access to a myriad of other
 interactive multimedia experiences that all focus on the work of Rodin.

                     Name: Ethan Todd
                     Age: 14
                     Occupation: High School Freshman
                     Location: Menlo Park, CA
                     Siblings: 2

 Profile: Ethan just began his first year of high school as a Menlo-Atherton Bear. Ethan is a bit of
 technology addict which is hardly surprising since both his parents work for Google. Ethan has
 owned his own smart phone since the age of 5 and now can’t imagine life without it. In
 general he finds school tedious and boring since most of his teachers just “talk and talk”.
 Recently however, he has become intrigued by Mrs. Fenton’s Humanities class. By using the
 school’s new “Smart Wall” coupled with the museum odyssey technology, Mrs. Fenton is able
 make her lesson’s fully immersive. Today for example, they are also exploring The Burghers of
 Calais at Stanford in preparation for a class trip to the Rodin Museum in Paris.

                                                                                     © 2010 Thomas Oelberger
2021: a museum odyssey - oelberger creative
In order to create the seemingly endless supply of wonderfully
immersive and interactive virtual museum experiences, the
backbone of the museum odyssey project is a robot with a
penchant for photography. The robot, which is outfitted with a
series of 3d cameras, lights, and an array of proximity sensors, is
able to catalog the inside of a museum with no human
oversight. Furthermore, because the robot doesn't mind working
late, museums do not lose any revenue from their daytime
visitors. Instead, the robot can create the expansive virtual
catalogs in the wee hours of the morning.

After capture, the countless photographs are stitched together
to create dense virtual environments. Intuitive, multimedia rich
user interfaces are then built around these environments in
order to create create entertaining educational experiences for
a variety of user groups.

Development:
The project, which began in 2010 utilized a series of foresight tools in order to anticipate and
exploit the opportunities for innovation. First a petal diagram/context map was created to
identify eight factors which would influence the virtual museum concept.
                                             exploration
                                               Love of
                             Te
                              ch you

                                                                     n
                                                               la g
                                                                 tio
                                                             pu gin
                                 ce th

                                                           po A
                                   nt
                                      ric

                       Autonomous            Virtual         Multimedia
                          robots            Museum         within museums
                            ag ix h/

                                                            3d
                         im ap stitc

                                                            ca TV
                               es el

                                               Smart TVs
                           gi oto

                                                              &
                                                              m s
                                                                er
                            Ph
                             g

                                                                   as

                                                                                © 2010 Thomas Oelberger
2021: a museum odyssey - oelberger creative
From the eight petals, three of the most salient factors were chosen. Progression curves were
then created in order to understand how their past development might provide perspective
for future opportunities. The three factors chosen were: humankind’s insatiable appetite for
exploration, the necessity for museums to seek alternative revenue sources in a digital age,
and the convergence of the television and personal computer technology.

                                                                           2003: Mars Rovers
                                                                              Launched
                                                                                                      2010
                                                                1961: First man
                                                                   in space
                                                                                      1996-2010:
                                                       1804: Lewis &                       33%
    Appetite for                                          Clark                      increase in
    Exploration                                                                      airline travel

                                      356 BC:
                                   Alexander the
                                       Great

                   Dawn of                          1492:                            2009: Smart
                    Man                           Columbus                          phone tours/
                                                                                    experiences

                                                                                                      2010
                                                                 1995-2005:
                                                               Huge growth in
                                                                 audio tours

    Multimedia within                         1975: Audio
    Museums                                  Tours begin to                2005: RFID
                                                                           wristbands
                                               catch on
                                1952: Stedelijk                 2000: NYTimes
                                  Museum                         article about
                                 audio guide                    virtualization of
                                                                    museums
                                               1969:
                        1950               Exploratorium
                                                                                    2006:
                                              Opens
                                                                                 Playstation
                                                                                  Network
                                                                         2002: Xbox                   2010
                                                                            Live

                                                                                              2010:
                                                          1998: BBC                          GoogleTV
    TV/Computer                                          Interactive                 2006:
    Interface                                                                       Apple TV
                                           1990: TV Tuner
                                               Cards
                                                                   1999: TiVo
                                       1970:
                                   Teletext (UK)
                                                       1993:
                                                      Mac TV
                        1960

                                                                                           © 2010 Thomas Oelberger
2021: a museum odyssey - oelberger creative
In order to project the needs of users in 2021, a future users chart was created to analyze how
demographic information from 2010 could project the lifestyles of future generations. Below,
the chart compares retirees of 2010 to retirees of 2021.

         2000                               2010                            2021

                                              Mary
          Mary                              72,Retired
        62, Nurse,                            Nurse,
       Chicago, IL                        Scottsdale, AZ

                                                                          Future
                                                                           User
          Robert                              Robert                         Robert
         52, High                            62, High                      73, Retired
          School                              School                        Principal,
        Principal,                          Principal,                   Scottsdale, AZ
       Nashua, NH                          Nashua, NH

Similarities:                                     Differences:
▪ Robert moved to Scottsdale based                ▪ Mary is very low tech. Still prefers VHS to
on the pleasant communities set up by             DVD. Hates computers, likes people.
Mary’s generation                                 ▪ Robert is not a tech guru but he does love
▪ Both had relatively low tech jobs and           sports and really loves DVR technology. He is
did not love the prevalence of                    very comfortable using menu based GUIs on
computers at the end of their careers.            his TV (Blu-Ray/DVD, DVR, etc.)
▪ Both see computers as work/                     ▪ Advances in medicine/medical
communication tools, not as                       technology will keep Robert and his peers
entertainment. TVs are for                        alive longer than previous generations.
entertainment.

                                                                             © 2010 Thomas Oelberger
2021: a museum odyssey - oelberger creative
With a potential future user identified, a white spot 2x2 was created to find an opportunity for
a solution. By using interactive/immersive as the Y axis and inside vs. outside a museum as the
X, a large opportunity was identified in the interactive/outside museums quadrant. In
essence, the idea was to harness the explosive development of interactive technology within
museums and create a digital infrastructure to bring such growth to the virtual space.

                                           Interactive/Immersive

                                                                        iPods,
                    Opportunity for                               interactive wands
                     innovation                                  (personalized exp.)

                                                                             Docent led
                                  3d/Interactive
                                                                                tour
                                     website              Audio tour
    Outside                                                                                    Inside
    Museums                                                                                   Museums
                                     Documentary                  Gallery
                                         film                   experience
                      Basic website
                                                                  Map, brochures, PR
                                    Book                               material

                                    Non-interactive/Non-immersive

With the white spot identified a change path was established in order to set goals for the
initial development. Early work included establishing partnerships with museums and software
developers, as well as creating a rough prototype using a roomba and a digital camera.

                                                                                       2021

                               Contact photo
                              software partner
                                                                                  Opportunity
                             (Microsoft, Google)                                 for innovation

               Develop &
               “sell” idea
                                           Roomba + digicam
        2010                                = quick prototype
                    Contact museum         (and clean house)
                    partner (Cantor?)

Thanks to this work, by 2021 a rich diversity of museum odysseys were available for users from
around the world. Never before had it been so easy to visit and experience art, science and
history in such an enjoyable, educational, and immersive way.
                                                                                          © 2010 Thomas Oelberger
2021: a museum odyssey - oelberger creative
Additional photos of original paper prototypes:

Initial paper prototype

The museum odyssey project will bring the   to the home and classroom environment.
museum experience...

Home                                        Classroom

Prototype concept with roomba...            then develop a larger more complex robot.

                                                                    © 2010 Thomas Oelberger
2021: a museum odyssey - oelberger creative
Presentation paper prototype

Prototype built around laptop with                 Pop-out R2D2 to represent a highly
functional digital experiences.                    sophisticated robot.

Home scene with functional TV screen.              Classroom scene with large “Smart Wall”.

Final Presentation:
A video of the final presentation is availible at http://www.creative.oelberger.com (click the
2021: a museum odyssey link).

                                                                              © 2010 Thomas Oelberger
2021: a museum odyssey - oelberger creative 2021: a museum odyssey - oelberger creative 2021: a museum odyssey - oelberger creative
You can also read