THE PAST, PRESENT AND FUTURE OF GAMES - AND THE OPPORTUNITIES FOR EUROPE
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THE PAST, PRESENT AND FUTURE OF GAMES Co-founder Newzoo AND THE OPPORTUNITIES FOR EUROPE Co-founder SpielFabrique
A Studio? Nope. all titles Elder Scrolls V Doom all titles SUBSCRIBERS HOURS STREAMED MY #1 GAME COMMENTS/DAY Source: Newzoo Platform © Newzoo 2020
- True change takes one generation BIRTH MATURE 0yrs 10yrs 25yrs 2002 2007 2012 2017 2022 2027 © Newzoo 2020
– Supporting acts to change BIRTH MATURE 0yrs 10yrs 25yrs 2002 2007 2012 2017 2022 2027 © Newzoo 2020
Consumers driving change
EMPOWERED CONSUMERS ENGAGEMENT FIRST
– Empowered consumers THE EVOLUTION AND CONVERGENCE OF GAMING FROM A CONSUMER PERSPECTIVE © Copyright Newzoo 2018 Razer goes IPO and launches their smartphone COMMUNITIES TOOLS ESPORTS GEAR STREAMING Intel sponsors the GAME HARDWARE VIDEO Olympics and announces esports at “playing” “owning” “viewing” Tokyo 2020 “creating” Esports team Fnatic offers branded “sharing” peripherals and opens physical store 13 © Newzoo 2020
– New Segments DOES NOT SEE PLAYING AS #1 INTEREST Source: Newzoo Consumer Insights Newzoo’s Gamer Segmentation © Newzoo 2020 14
– Different for every game and type GAME ENGAGEMENT TIME HOURS STREAMING HOURS IN 2020 HOURS SINCE COVID HOURS Source: Newzoo Platform LIVE HOURS WATCHED AUG 2020: +80% © Newzoo 2020 15
– Games are the social network Of all gamers in the US, Japan and Italy aged Socializing is at the heart between 10 and 30 of games and platforms 17% Plays more because games are a means to More time Socialize Location Escape Family Source: Newzoo Consumer Insights © Newzoo 2020 16
– Games are the social network Among Us has a similar number Games are the social network of of daily active users as Netflix the next generation DAILY ACTIVE VS USERS IS REGISTERED USERS © Newzoo 2020
– Responsibility & Innovation With streamers and esports athletes becoming bigger and more During the current lockdown period, many artists and well-known, matching up traditional celebrities with streamers to musicians are streaming their music and performances on play has become more and more popular. For charity or fun. live streaming platforms, as live events are canceled. Fans can contribute money to their favorite artists and are willing to pay for digital performances. Source: Newzoo Global Games Market Report © Newzoo 2020 18
– Key facts & figures GLOBAL GAME REVENUES USD IN 2020 © Newzoo 2020
Businesses driving change
EMPOWERED BUSINESS INNOVATION AND CONVERSION
– New Value Chains THE EVOLUTION AND CONVERGENCE OF GAMING FROM A CONSUMER PERSPECTIVE © Copyright Newzoo 2017 CONVERGENCE Through its investment in Bamtech, Disney owns streaming rights to sports and League of Legends GAME ENTERTAINMENT GAME OPERATOR COMPANY ENTHUSIAST DEVELOPER PUBLISHER GAMER “making” “selling” “playing” Swedish broadcaster owns the world’s biggest esports organizers as well as game companies “games as a service” “community entertainment” “world’s #1 pastime” MOBILE MEDIA SPORTS The envisaged acquisition of Time Warner makes AT&T a main player in game and esports content © Newzoo 2020
– into traditional territories CLOUD GAMING ECOSYSTEM Source: Global Cloud Gaming Report © Newzoo 2020 23
– accelerated by Covid FIFA 20 F1 2019 FIFA 20 Ibai Llanos, an ex League of Legends To “enable fans to continue watching The MLS just started their month-long commentator, has asked a player of each Formula 1 races virtually, despite the tournament in order to, like many other La Liga team to represent their team. ongoing Covid-19 situation”, Formula 1 leagues and broadcasters, fill After a successful first test between 2 launched the Virtual Grand-Prix Series. programming space. The MLS teams, all other teams and respective Professional drivers and streamers tournament includes a wide range of players signed up for the tournament. continue to compete on Codemaster’s F1 both professional athletes and FIFA 20 (Exception: Monaco = PES 2020 Partner) 2019 for entertainment only. Global Series esports players. Source: 2020 Global Esports Market Report © Newzoo 2020 24
– Cloud Gaming REVENUES IN 2020 REVENUES IN 2023 Source: Newzoo Cloud Gaming Report © Newzoo 2020 25
– 5G IN APAC ACTIVELY USED REGION 5G DEVICES END 2020 5G INFRASTRUCTURE 5G MOBILE CHIPSETS & CLOUD SERVICES CDN PROVIDERS VENDORS TECHNOLOGIES MOBILE CARRIERS MOBILE DEVICE MAKERS DATA CENTER COLLOCATION/CONNECTIVITY Source: Newzoo Global Mobile Report OF WORLDS’ USER ACTIVELY USED SMARTPHONES IS SMARTPHONES © Newzoo 2020 5G IN 2023 26
– in cn, jp & sk BASED ON GAME REVENUES GENERATED BY 110 COMPANIES REPRESENTING ~70% OF THE GLOBAL MARKET H1 2019 MARKET MARKET MARKET CHINA JAPAN KOREA 4% Americas 4%5% 8% 9% 10% EMEA COMPANY HQ China 56% Japan 24% KR 93% 81% Rest APAC FY2018: 92% FY2018: 78% FY2018: 63% CN: 14% > 9% CN: 5% > 10% © Newzoo 2020
– worth fighting for BASED ON GAME REVENUES GENERATED BY 110 PUBLIC COMPANIES REPRESENTING ~70% OF THE GLOBAL MARKET H1 2019 MARKET MARKET MARKET AMERICAS EMEA REST APAC 4% 2% 4% 2% 15% 52% 32% 6% 33% 30% 47% 47% 14% 12% 7% 7% 8% 9% 22% 52% 9% FY2018: 52% FY2018: 9% FY2018: 17% JP: 25% > 30% JP: 31% > 33% JP: 14% > 22% CN: 9% > 7% CN: 8% > 7% CN: 41% > 14% © Newzoo 2020
– Games leading the way © Newzoo 2020 29
– Chinese studios & casual/core convergence COIN MASTER – MOON ACTIVE ARCHERO – HABBY COD MOBILE – ACTIVISION/ CASUAL CORE → → CORE CASUAL © Newzoo 2020 Source: 2020 Global Games Market Report
– Game Tech PEOPLE EMPLOYED BY GAMES JUNE 2020 Source: Newzoo Free Infographics AD REVENUES IN/AROUND GAMES © Newzoo 2020 31
– Key facts & figures Associations & Studio’s (Public) Company Revenues Other businesses © Newzoo 2020
– Key investments & companies Recent investments Developers & Publishers Other businesses © Newzoo 2020
For Europe
– Building on strengths WEAKNESS: Unicorns STRENGTH: Tech & Services STRENGTH: Creative studio’s © Newzoo 2020
A closing thought
BLEND – DJ Solomun in GTA © Newzoo 2020
BLEND – Internet of Elephants © Newzoo 2020
BLEND – Internet of Elephants © Newzoo 2020
BLEND – Internet of Elephants © Newzoo 2020
– Balancing time and money in games Result of A/B tested among billions: MONEY TIME Games entertain people with a lot of time and no money as well as people with lots of money but little time. In one single environment. © Newzoo 2020 41
– Balancing time and money in life Result of thousand of years of progress: MONEY The world does not respect people with different time/money life balances in the same way games do. A single currency supports that. © Newzoo 2020 42
– The future DNA of our economy To restore balance in the world: MONEY TIME Game mechanics, A/B tested by billions show us more than meets the eye. They provide hints how to solve bigger challenges. Real life challenges. © Newzoo 2020 43
© Newzoo 2020
PETER WARMAN CEO, NEWZOO peter@newzoo.com linkedin/com/in/warman © Newzoo 2020
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