INVESTOR PRESENTATION JAN-MAR 2022 - EG7
←
→
Page content transcription
If your browser does not render page correctly, please read the page content below
• An emerging gaming group with proven expertise in: • Games-as-a-service • Game development – live service and premium products • Publishing – expertise in physical with growing digital pipeline • Leader in AAA game marketing and asset development • Solid foundation of recurring revenue and profit base • 53% of Net Revenues and 78% of Adjusted EBITDA from Live Games portfolio in Q1 • 10 titles in the live service portfolio (excludes Innova titles) • Sustainable and predictable performance • Long-life cycle products • Diversified portfolio of assets, providing an attractive risk-reward balance • Steady and reliable performance from • Live games • Service segment with diversified 3rd party clients • Good upside with manageable risk from our balanced portfolio of • 1st party new titles • 3rd party new indie game publishing • Existing live game upgrades • Driving growth through M&A and solid organic growth
Financial Highlights from the Quarter • Strong results above expectations • Net Revenue of SEK 452.2 (303.6) million • 49% y-o-y growth • Solid organic growth of 25%, excluding Innova and Magic Online • Adjusted EBITDA of SEK 112.6 (80.7) million, representing a 25% margin • Third consecutive quarter of meeting or beating expectations • Establishing a successful track record of delivering on our targets • Outperformance led by Service segment (Fireshine and Petrol) and M&A (Magic Online) 452 113 49% 25 % SEKm SEKm N et Re ve n u e Gro wt h Orga n ic (Y - o - Y ) Gro wt h N et Re ve n u e s Ad j E BIT DA (Y - o - Y ) Q1 2 0 2 2 Q1 2 0 2 2
Operational Highlights from the Quarter • Growing live games portfolio and our foundation of recurring revenues • Live games portfolio up to 10 with Magic Online acquisition in Jan 2022 • Excluding 12 games on Innova platform • Increasing new game pipeline with Fireshine’s growing 3rd party indie game publishing • Successful release of Core Keeper in Q1 • ~500,000 units sold within the first two weeks and growing • 90% positive reviews on Steam • 6 more 3rd party indie digital titles in the pipeline for 2022 and 2023 • Good growth opportunity for Fireshine and the overall group • Plans in motion to fully eliminate Russia-related risks • Divesting Innova • Decisive action to eliminate Russia-related risks • No material impact to the rest of the group • Upon Innova divestiture, no more Russia-related risks
R U S S I A R I S KS , I M PAC T A N D M I T I G AT I O N P L A N
Business Impact from Russia related Risks • Innova primarily operates in Russia and the surrounding region • Facing significant challenges with the on-going conflict Business Impact on Innova Business Impact on EG7 • Loss of active player base • Impact is almost entirely isolated to Innova • Currency volatility • Innova contribution to the group limited to: • 14% of Net Revenue and 18% of Adjusted • Cancellation of new product releases EBITDA for LTM 31-03-2022 • Unknown length or severity of business impact • Immaterial impact on the rest of the group going forward • Rest of the group performing according to plan as demonstrated by strong Q1 results Impact isolated and not material to the group operations, performance and its future
Equity Capital Markets Impact on EG7 Stock Price and Valuation History Relative Impact Comparison Ukraine Q4 Earnings Innova Sale Plan 3.5x PF AEBITDA Invasion Beat Announcement As of 24-05-2022 Outsized impact compared to the actual business and financial Note: PF AEBITDA is for LTM 31-03-2022 excluding Innova contributions. impact
Innova Divestiture Transaction Summary Pro Forma P&L • Sale to Innova’s existing leadership team MSEK Q1 2022 LTM Q1 2022 • Transaction value of EUR 32 million Amount % Group Amount % Group • Fully financed via a vendor loan from the group Group Total • Target closing summer 2022 Net Revenue 452.2 1,819.1 Adjusted EBITDA 112.6 428.7 • Subject to approvals, including shareholders and regulatory Innova Contribution Net Revenue 52.6 11.6% 255.2 14.0% Financial Impact Adjusted EBITDA 6.1 5.4% 78.0 18.2% • Write down of SEK 1.1 billion of assets • Non-cash as the initial transaction was Pro Forma, excl. Innova financed through 100% stock Net Revenue 399.7 88.4% 1,564.0 86.0% • SEK ~330 million of asset for the vendor Adjusted EBITDA 106.6 94.6% 350.6 81.8% loan to be booked • Due to the uncertainties in Russia, this loan could be subject to potential re- valuation going forward
Post Transaction Outcome • Relatively small setback with Innova carve out • Innova has not been core to our future plans since the management transition last fall • In Q1, contributed only 11.6% of Net Revenue and 5.4% of Adjusted EBITDA • No more Russia related risk and “baggage” • No negative impact to the rest of the group • Back to focusing on execution and growth without distractions
Q1 2022 FINANCIAL DISCUSSION
Net Revenue and Adjusted EBITDA MSEK 1 819 QUARTERLY LTM 1 671 573 1 293 452 409 384 964 304 718 429 397 290 118 113 199 109 111 89 81 1Q 21 2Q 21 3Q 21 4Q 21 1Q 22 1Q 21 2Q 21 3Q 21 4Q 21 1Q 22 Net Revenue Adjusted EBITDA Net Revenue Adjusted EBITDA
Net Revenue by Segment MSEK QUARTERLY NET REVENUE LTM NET REVENUE 759 866 342 159 197 582 168 90 503 470 912 953 216 250 231 256 711 214 462 248 1Q21 2Q21 3Q21 4Q21 1Q22 1Q21 2Q21 3Q21 4Q21 1Q22 Game Service Game Service QUARTERLY NET REVENUE MIX LTM NET REVENUE MIX 30% 39% 44% 43% 52% 45% 45% 48% 60% 65% 70% 61% 56% 57% 48% 55% 55% 52% 40% 35% 1Q21 2Q21 3Q21 4Q21 1Q22 1Q21 2Q21 3Q21 4Q21 1Q22 Game Service Game Service
Game Segment – Q1 2022 Net Revenue and Adj EBITDA Mix MSEK 1Q22 Game Segment Net Revenue Mix 16 ; 6% 1 ; 1% 26 ; 10% Big Blue Bubble Daybreak Piranha Toadman + AMG 212 ; 83%
Service Segment – Q1 2022 Net Revenue and Adj EBITDA Mix MSEK 1Q22 Service Segment Net Revenue Mix 54 ; 27% 53 ; 27% Innova Fireshine Petrol 90 ; 46%
2022 Mar. Incl: Target and guidance 20MSEK MTGO MSEK YoY Growth YoY Growth LTM Net Revenue, excluding Innova MSEK 1 549 28% 25% 1 801 QUARTERLY 1 601 1 423 573 1 401 1 201 452 409 384 1 001 304 801 601 401 118 113 109 89 201 81 1 Apr May Jun Jul Aug Sep Okt Nov Dec Jan Feb Mar 1Q21 2Q21 3Q21 4Q21 1Q22 LY LTM CY LTM Net Revenue Adjusted EBITDA SEK 1.6-1.7 billion Net Revenue in 2022 Sustained margins Net Revenue in April amounted to SEK 147 million reflecting normal seasonality
Net Debt to EBITDA ratio and cash MSEK 1 000 0,8 Q1 cash flow 800 0,6 449 0,4 600 557 Cash OB 484 0,3 Operation +50 0,2 400 Investing - 38 - Financing - 48 200 Currency fluctuations +1 - 0,2 Delta Cash - 35 - - 0,4 Cash CB 449 Q1-2021 Q2-2021 Q3-2021 Q4-2021 Q1-2022 - 200 - 0,6 Cash debt Cash at hand Net debt Full Leverage Cash debt for remaining purchase considerations is included in liability. Strong balance sheet
LO O K I N G A H EA D
Looking Forward Short-term Medium-term Long-term Value Drivers Value Drivers Value Drivers • Innova divestiture and • Major updates to: • Diversified investments in Russia risk elimination • Magic Online new GaaS products with • Lord of the Rings Online core first party IPs • New game releases 2022 • DC Universe Online • Investing in 3rd party digital • Block N Load 2 publishing pipeline • Evil v Evil • New games • Power Chord • M&A • Fireshine’s indie title pipeline • IGI Re-prioritized Long-term • ’83 • Magic Online integration • Minimal Effect Investment Focus and service • Fireshine’s indie titles • Discontinue the large Marvel • Lord of the Rings Online project investment • M&A boost from Amazon show • Diversify investments across multiple smaller projects to • M&A reduce investment concentration risk
EG7 Investment Highlights • Attractive value – 3.5x LTM PF Adjusted EBITDA (excl. Innova contribution) • Proven track record of delivering on results – 3rd consecutive quarter of meeting or beating • Unique risk-reward balance especially at current depressed valuation • Strong growth, profitability and solid balance sheet • Portfolio of world class IPs • Foundation of recurring revenue and profits – 53% of Net Revenue and 78% of Adjusted EBITDA from the Live Game portfolio • Diversified pipeline of new games (1st and 3rd party) and big content updates • No more Russia risks and noise
Q&A
You can also read