WARHAMMER 40K TEAM CHAMPIONSHIP TOURNAMENT RULE PACK

 
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WARHAMMER 40K TEAM CHAMPIONSHIP
                  TOURNAMENT RULE PACK

Rulespack for Novi Sad ETC 2013 v1.4
  1.Tournament outline
  Every player is expected to have read and abide by the stipulations lined up in the ETC charter : view-
  topic.php?f=43&t=69474

  1.1 Format:
  The 40K ETC is an 8 player Team Tournament.
  1850 pts Armies, Standard Force Organization Chart.
  Armies have to be fully painted/based and be WYSIWYG.
  Teams will be matched by swiss system after the first round which will be randomly drawn by means of
  the magic fingers of Tom and chtio.
  Battles have max 4hours in addition to the 30 minute set aside for pairings (4.5 hour rounds)
  Battles will take place on 72”x 48” tables
  Official language of the tournament is English.
  The date for the Tournament are: 9-10-11 August 2013.
  Event FAQ can be found here : viewtopic.php?f=43&t=112013

  1.2 Team formation
  A Team should consist of a minimum of 8 playing members; a 9th non-playing member may also attend
  the tournament to act as a coach for the team. The Team must have a nominated Captain (either play-
  ing or non-playing).

  The Team Captain is responsible for the conduct of his/her Team. They are responsible for pairing their
  Team each round (see section 4.2), submitting results (see section 4.1), and can be called in for a 40K
  Captains Council in certain situations.

  The non-playing Team Member is allowed to:
  - Be the Team Captain
  - Do the Pairings
  - Collate and submit Team Results
- Ask questions about how the game is going
- Tell their player they require a win/draw/loss                                                            2.2 Referees
The non-playing Team Member is not allowed to:                                                              The Tournament will be officiated by 3 Head Referees and they can be supported by any number of
- Give Tactical advice (they may not tell their player ‘how’ to get that win/draw/loss!)                    Line Referees. A Referee may never rule on a table where their own Nation is competing. A Referees
- Speak to their Team player in their native language                                                       word is usually final, but if a captain does not agree with a certain decision he can petition a head ref for
                                                                                                            another opinion. Abuse of this right will not be tolerated. A red/yellow card system will be implemented,
Any of the 9 team members may perform a player replacement : play a game with any of the 8 armies           and each offense that warrants such a card will come with a reduction in gamepoints (used as tiebreak-
submitted by the team in replacement of another team member for the duration of a whole round. Re-          er) or worse, might result in a team losing matchpoints gathered during the tournament.
placement during rounds (ie when games are already started) will not be allowed except under extraor-
dinary circumstances validated by a joint decision by the head referees. A Captain must petition this       A player or Team may receive any number of yellow cards before receiving a Red however a repeat of-
change before the head referees. Any breach of these rules is to be brought to the immediate attention      fence that involves the same Player/Team should be strongly considered for a more severe penalty (for
of a Referee.                                                                                               example another yellow card with a higher gaming point fine). A Yellow card with a 20-0 Fine is allowed.

1.3 Tournament Schedule (provisional as of 05/06/2013)                                                      Yellow Card – Warning. Offending Player and Players Captain are both warned. Referee may choose to
                                                                                                            fine the player Gaming points, however the Referee may not directly affect Match points as per the ETC
Friday 9 August 2013                                                                                        Charter.

Round 1 : 9.30 am - 2 pm                                                                                    Red Card – Sin-bin. Offending Player auto-concedes the game (20-0) and must leave the hall till the
Round 2 : 3 pm - 7.30 pm                                                                                    end of the round. This is so a violent or abusive player has a cool down period before they are allowed
                                                                                                            back in the gaming hall.
Saturday 10 August 2013
                                                                                                            A Referee issuing a Gaming Point fine will ask for the Teams Result Sheet prior to submission at the
Round 3 : 9.30 am - 2 pm                                                                                    end of the round. They are to annotate the Fine on the Offending players score and to ensure that this is
Round 4 : 3 pm - 7.30 pm                                                                                    correctly implemented with the Admin Staff.

Sunday 11 August 2013
                                                                                                            3. Armies
Round 5 : 9.30 am - 2 pm                                                                                    Eldar Codex v4 (not eldar codex v6)
Round 6 : 3 pm - 7.30 pm                                                                                    TBA once we get ally restrictions in order.
Awards : 8 pm
                                                                                                            Army lists (codices) which will be published after 14th june 2013 won’t be used. FAQ published after list
                                                                                                            submission dates will not be used either.

2. Rules                                                                                                    3.2 Army lists limitations and updates:
                                                                                                            - Each codex may be taken once as a primary detachment and once as an allied detachment, with the
                                                                                                            additional restriction that no team may have the same mirrored primary/allied combination (so no Dae-
2.1 General Rules                                                                                           mons/CSM and CSM/Daemons within one given team)
The 40K ETC is governered by the standards and rules in this document in addition to those laid down        - Each Army list MUST mention which model will be the Warlord
in the ETC Charter. We play with the 6th edition of the Warhammer 40000 rules. Special/Unique charac-       - Each Army list MUST mention which basic psychic powers have been purchased for models, even if
ters may be used without any additional restrictions.                                                       they will be swapped for generic ones from the book
English version of army books and rulebook take priority over other versions.                               - Fortifications that can be included in the army lists: Bastion, Aegis Defense Line, Skyshield Landing
Each player must have all codices and rules they’re using, army roster, dices, measure tape and tem-        Pad
plates.
All official FAQ and ETC Rules Clarifications are in use and need to be brought to the table by the play-
ers.
Death From The Skies compendium and it’s rules-updates will be used at the ETC, but not the dogfight-
ing rules.
White Dwarf official updates may be used during the tournament.
The new Eldar Codex (due out in June) will NOT be used.
Link to the current ETC Rules Clarifications:
viewtopic.php?f=19&t=110151

                                                     2                                                                                                          3
4. Games                                                                                                    4.1.2.2 Difference Of Victory Points (up to 3 Game Points)

4.1 Scoring system :                                                                                        Each player counts the points of destroyed or half strength enemy units, subtracts their own and then
A match between teams consists of 8 individual games.                                                       consult the table below.

4.1.1 At the team level : Match points                                                                      Units destroyed
A team result consist of the sum of its players game points.                                                At the end of the game every unit that has been destroyed is worth an amount of Vicotry Points (VPs)
                                                                                                            equal to its points cost (including the cost of all its extra wargear, vehicle upgrades, etc). Units that end
Match Points :                                                                                              the game falling back or off the battlefield count as destroyed.
Team result, match points
86-160 = Win, 2 points                                                                                      Units at half strength
75-85 = Draw, 1 point                                                                                       At the end of the game every enemy surviving unit that has lost half of its initial models or more is worth
0-74 = Loss, 0 points                                                                                       an amount of VPs equal to half its points cost (including the cost of all its extra wargear, vehicle up-
                                                                                                            grades, etc), rounded down.
If two or more teams have the same number of team points (2/1/0) at the end of the tournament, game         In the case of units that start the game as a single model (independent characters, monstrous crea-
points gained from all battles will be used as tie-breaker.                                                 tures, etc), they are worth half their points cost in VPs if they have lost half or more of the Wounds on
                                                                                                            their profile.
4.1.2 On the individual level: Game Points                                                                  In the case of units of 1 vehicle, they are worth half their points cost in VPs if they have lost half or more
                                                                                                            of its Hull points. In squadrons count each vehicle as a separate unit just for the Old Victory Point Sys-
Game points scored by each player for his team are cumulated from Mission scoring and Victory points        tem.
scoring (VPs). An exception is that a tabling player gets 20 game points, a tabled player get 0 game
points.                                                                                                     VP dif ---- Winner -- Loser
                                                                                                            0-350 -------- +0 ------- +0
4.1.2.1 Missions (up to 17 Game points)                                                                     351-700 ----- +1 ------- -1
                                                                                                            701-1050 ---- +2 ------- -2
Each player count their mission points, subtract the opponent’s mission points and consult the table bel-   1051+ -------- +3 ------- -3
low:
Difference +0 / -0 Battle points 10 / 10                                                                    4.2 Team players pairing system :
Difference 1 or 2 / -1 or -2 Battle points 11 / 9                                                           Captains will have 30 minutes before each game to decide who will play with which opponnent. They
Difference 3 or 4 / -3 or -4 Battle points 12 / 8                                                           can consult with and use the help of the rest the of the team freely.
Difference 5 or 6 / -5 or -6 Battle points 13 / 7
Difference 7 or 8 / -7 or -8 Battle points 14 / 6                                                           Players during match will be matched by Captains in that way :
Difference 9 or 10 / -9 or -10 Battle points 15 / 5                                                         “Secret challenge” - At the start of the pairing captains chose secretly one player - a champion. Cham-
Difference 11 or 12 / -11 or -12 Battle points 16 / 4                                                       pion can be different from round to round. Both names of champions are written down at the start of the
Difference 13 or more / -13 or less Battle points 17 / 3                                                    pairing on a separate piece of paper and revealed and the end of it. Champions play on the last avail-
                                                                                                            able table.
Apart from the missions points specified in the missions (which translate into game points in the terms
of this rulespack), when you achieve First Blood, Slay The Warlord or Linebreaker you get +1 game           After that:
points (as in Rulebook). It’s the same for Warlord traits like Legendary Fighter or The Hunt.               1. Both captains roll a dice.
                                                                                                            2. Captain A who rolled lowest puts forward player A.
For example in the Big Guns Never Tire mission you control 2 objectives and your opponent none. You         3. Captain B puts a player to fight player A.
got Linebreaker and the opponent First blood and also Linebreaker. You killed two of their heavy support    4. Captain A choses a table for that game.
units.                                                                                                      5. Captain B who rolled highest puts forward player B.
You got 6 +1+2 = 9 game points. The opponent got 0+1+1+0=2 game points. The difference is +7 / -7           6. Captain A puts a player to fight player B.
so you get 14 game points and the opponent 6.                                                               7. Captain B choses a table for that game.
                                                                                                            8. Captain A .....

                                                   4                                                                                                             5
4.3 Missions :                                                                                              5. Lists Submission :

Unless specified, the rules are the same as the Rulebook missions. So in Big Guns Never Tire, heavy         5.1 Planning
support units are scoring units and each player receives 1 game Point for each enemy heavy support
unit that has been completely destroyed.                                                                    Names of players with armies and team army lists are to be submitted by 23:59 on the 1st of July 2013.
                                                                                                            Each country will be assigned 4 countries to check their army lists for errors. Teams have one week
MISSION 1                                                                                                   to do this and another week to make all necessary corrections. Teams that meet those deadlines and
BIG GUNS NEVER TIRE - 5 Objectives (3 game points each, maximum difference by controling objec-             submit correct army lists will receive 2 Team points (as for one team win). Referee corp will award the
tives: 12 game points)                                                                                      correct list submission bonus. Glaring errors might result in a reduction in gamepoints, under the pur-
DEPLOYMENT – SPEARHEAD (5th ed)                                                                             view of the Referee corp.

MISSION 2                                                                                                   This is the ETC. Making correct lists and submitting them in the correct format should be no mean task.
CRUSADE 4 objectives (2 game points each, maximum difference by controling objectives: 6 game               Army lists are first going to be posted on secret captains forum. After the submission deadline they will
points) & PURGE THE ALIEN (+1 game point per unit destroyed more than the opponent, up to a maxi-           be published in the public section for all to see.
mum of + 6 game points)
DEPLOYMENT - VANGUARD STRIKE                                                                                To summarize :

MISSION 3                                                                                                   - Submission of Lists: July 1st (Monday) (lists in at Sunday 23:59 forum time at the latest)
THE THE EMPEROR’S WILL (4 game points each objective) & CRUSADE 1 objective in the middle of                - Checking of Lists: July 2nd to July 8th (Monday) (checking done at Sunday 23:59 forum time at the
the board (4 game points)                                                                                   latest)
DEPLOYMENT - DAWN OF WAR                                                                                    - Final Revisions: July 8th to July 14th
                                                                                                            - July 14th : Round 1 Draw (by chtio and Tom as per usual, might have a neutral supervisor in Krewl if
MISSION 4                                                                                                   he can make it)
THE RELIC (6 game points) & CRUSADE 2 objectives (3 game points each) placed at least at 12” from
the Relic                                                                                                   5.2 List format template
DEPLOYMENT - DAWN OF WAR
                                                                                                            Army lists are to be submitted in the following approved format (Use plaintext-format, readable in forum
MISSION 5                                                                                                   posts) :
THE SCOURING - Each player places three markers 6 “from the edge, 12” from each other worth 1, 2
and 3 points (point values noted in secret by the player deploying them). Then before rolling to take the   +++++++++++++++++++++++++++++++++++++++++++++++++++++++
initiative you need to give your opponent the value of individual markers                                   TEAM : (COUNTRY)
DEPLOYMENT - VANGUARD STRIKE                                                                                +++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                                                                                            PLAYER 1: (firstname, nickname, secondname)
MISSION 6                                                                                                   ARMY PRIMARY DETACHMENT DESCRIPTION : (codex used, ...)
CRUSADE 2 objectives (3 game points each) placed in the middle of the unoccupied quarters &                 ARMY ALLIED DETACHMENT DESCRIPTION : (codex used, ...)
PURGE THE ALIEN (+1 game point per unit destroyed more than the opponent, up to a maximum of +6
game points)                                                                                                PRIMARY DETACHMENT:
DEPLOYMENT – SPEARHEAD (quarters as in 5th ed)                                                              HQ1 - Warlord : (codex entry name, detailed cost of every options & wargear and their multiplier if any,
                                                                                                            transport reference number if relevant) [(point total without transport)pts]
4.4 Terrain                                                                                                 HQ2 : (idem supra...)
We’re aiming for an even distribution of terrain types and coverage between all the rows, so teams don’t    Elite1 : (...)
get advantaged for playing in this or that row. Terrain will be placed by the organisation and cannot be    Elite2 : (...)
adjusted during the tournament. Captains will give their OK before the tournament by going through all      Elite 3 : (...)
rows and tables. This is the ONLY time where comments/remarks can be made about terrain on a table          Troop 1 : (...)
that has to be switched around. A referee will take the comments to heart and change/displace terrain       Troop 2 : (...)
where and how he sees fit.                                                                                  Troop 3 : (...)
                                                                                                            Troop 4 : (...)
                                                                                                            Troop 5 : (...)
                                                                                                            Troop 6 : (...)
                                                                                                            FA1: (...)
                                                                                                            FA2: (...)
                                                                                                            FA3: (...)
                                                                                                            HS1: (...)
                                                                                                            HS2: (...)
                                                                                                            HS3: (...)
                                                   6                                                                                                           7
Transport1 : (codex entry name, detailed cost of every options & wargear and their multiplier if any, unit
transported) [(point total)pts]
Transport2 : (idem supra...)
TransportX : (...)
(don’t forget to delete unused entries)
PRIMARY TOTAL [(point total)pts]

ALLIED DETACHMENT:
HQ1 : (codex entry name, detailed cost of every options & wargear and their multiplier if any, transport
reference number if relevant) [(point total without transport)pts]
Elite1 : (...)
Troop 1 : (...)
Troop 2 : (...)
FA1: (...)
HS1: (...)
Transport1 : (codex entry name, detailed cost of every options & wargear and their multiplier if any, unit
transported) [(point total)pts]
Transport2 : (idem supra...)
TransportX : (...)
(don’t forget to delete unused entries)
ALLIED TOTAL [(point total)pts]

ARMY TOTAL [(point total)pts]
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
PLAYER 2: (...)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
PLAYER 3: (...)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
PLAYER 4: (...)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
PLAYER 5: (...)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
PLAYER 6: (...)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
PLAYER 7: (...)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
PLAYER 8: (...)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++

6. Version history :
2013/03/08 v1.0 by Tomepnk
2013/04/10 v1.1 by Tomepnk, added results of DFTS and ally votes
2013/05/15 v1.2 by Tomepnk, added results of Eldar and Time Allotment for Battles votes
2013/05/27 v 1.3 by Tomepnk, added requirements when publishing army lists
2013/05/06 v 1.4 by chtiofonce, added provisionnal planning in 1.3, eldar precision in 3.scoring in 4.1,
pairing time in 4.2, missions in 4.3, , planning and that HQ1 must always be the warlord in 5.

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