VSCA SPORTSCAR CHAMPIONSHIP - Series Regulations - 2022 Season - VSCAracing.com
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VSCA SPORTSCAR CHAMPIONSHIP Series Regulations - 2022 Season - Document Version: 2022.01.22 Page 1 of 100
TABLE OF CONTENTS 1. INTRODUCTION ................................................................................................. 9 1.1. INTENT & GOAL OF VSCA .......................................................................... 9 1.2. SOFTWARE EXPLOITATIONS INTEGRITY ............................................... 10 1.3. PERSONAL CONDUCT POLICY ................................................................ 10 2. DEFINITIONS .................................................................................................... 11 2.1. EVENT ........................................................................................................ 11 2.2. RACE BULLETIN ........................................................................................ 11 2.3. ENTRY ........................................................................................................ 11 2.4. TEAM .......................................................................................................... 11 2.5. TEAM MANAGER ....................................................................................... 11 2.6. LEAGUE ADMINS ....................................................................................... 11 2.7. PARTICIPANTS .......................................................................................... 11 3. CHAMPIONSHIPS & SCHEDULE .................................................................... 12 3.1. GENERAL ................................................................................................... 12 3.2. SPORTSCAR CHAMPIONSHIP.................................................................. 12 3.3. ENDURANCE CUP ..................................................................................... 12 3.4. SPRINT CUP ............................................................................................... 12 3.5. SCHEDULE ................................................................................................. 13 4. REGISTRATION & ATTENDANCE .................................................................. 14 4.1. TEAMS ........................................................................................................ 14 4.1.1. Right of Refusal .................................................................................... 14 4.1.2. Team Name & Team Logo Restrictions ................................................ 14 4.1.3. Registration & Team Profile Information ............................................... 14 4.1.4. Restriction on number of cars per Team ............................................... 15 Page 2 of 100
4.1.5. Restriction on car changes.................................................................... 15 4.1.6. Restriction on number of Drivers per Team .......................................... 15 4.1.7. Requirement of a Team Manager per Team ......................................... 15 4.2. DRIVERS .................................................................................................... 15 4.2.1. Right of Refusal .................................................................................... 15 4.2.2. Registration & Driver Profile Information ............................................... 15 4.2.3. Drivers joining Teams ........................................................................... 16 4.2.4. Drivers changing Teams ....................................................................... 16 4.2.5. Drivers changing between Entries of a Team ....................................... 17 4.2.6. Drivers sharing one iRacing Account .................................................... 17 4.2.7. Minimum Age ........................................................................................ 17 4.2.8. Language Requirements ....................................................................... 17 4.3. CAR NUMBERS .......................................................................................... 17 4.4. ENTRY REGISTRATION ............................................................................ 18 4.5. SERIES GRID ............................................................................................. 19 4.6. RESERVE LIST ........................................................................................... 19 4.7. ENTRY FEE PAYMENT .............................................................................. 20 4.7.1. Intent and Purpose of the Entry Fee ..................................................... 20 4.7.2. Entry Fees............................................................................................. 20 4.7.3. Payment Deadline................................................................................. 21 4.7.4. Refunds & Refund Deadline.................................................................. 21 4.7.5. How to pay the Entry Fee via PayPal.................................................... 22 4.8. RACE ATTENDANCE ................................................................................. 23 5. CLASSES & CARS ........................................................................................... 23 5.1. MAXIMUM AND MINIMUM GRID SIZE ....................................................... 23 5.2. P2 CLASS ................................................................................................... 23 5.2.1. Cars & Balance of Performance............................................................ 23 5.2.2. Class Color Codes ................................................................................ 24 Page 3 of 100
5.3. GT3 CLASS ................................................................................................. 24 5.3.1. Cars & Balance of Performance............................................................ 24 5.3.2. Class Color Codes ................................................................................ 24 6. SCORING REQUIREMENTS ............................................................................ 25 6.1. DRIVE TIME CALCULATION ...................................................................... 25 6.2. DRIVE TIME REQUIREMENTS .................................................................. 25 6.2.1. Endurance Events................................................................................. 25 6.2.2. Sprint Events......................................................................................... 26 6.3. DRIVER & ENTRY IRATING REQUIREMENTS ......................................... 26 6.4. DRIVER IRACING LICENSE REQUIREMENTS ......................................... 26 6.5. NUMBER OF DRIVERS PER CAR ............................................................. 26 6.6. MINIMUM RACE LAPS REQUIREMENT .................................................... 27 6.7. SERVER REGISTRATION REQUIREMENTS ............................................ 27 6.7.1. Penalty for usage of incorrect car ......................................................... 27 6.7.2. Penalty for usage of incorrect car number ............................................ 27 6.7.3. Penalty for usage of incorrect iRacing Team ID .................................... 28 6.7.4. Penalty for usage of incorrect Entry / iRacing Team Name .................. 28 6.7.5. Penalty for usage of invalid Driver/s...................................................... 28 7. POINTS SYSTEM ............................................................................................. 28 7.1. SPORTSCAR CHAMPIONSHIP.................................................................. 28 7.2. ENDURANCE CUP ..................................................................................... 28 7.3. SPRINT CUP ............................................................................................... 29 7.4. BONUS POINTS ......................................................................................... 29 8. PRE-RACE PROCEDURES ............................................................................. 30 8.1. RACE BULLETIN ........................................................................................ 30 8.2. PRACTICE SESSIONS ............................................................................... 30 8.3. WARMUP .................................................................................................... 30 8.4. DRIVERS MEETING ................................................................................... 31 Page 4 of 100
8.5. QUALIFYING ............................................................................................... 31 8.5.1. Setup .................................................................................................... 31 8.5.2. Requirements........................................................................................ 31 8.5.3. 24 Hours of Daytona Qualifying ............................................................ 31 9. IN-RACE PROCEDURES ................................................................................. 32 9.1. GRIDDING & PACE LAP ............................................................................. 32 9.2. RACE START .............................................................................................. 32 9.3. FULL COURSE YELLOWS ......................................................................... 32 9.4. RESTARTS ................................................................................................. 34 10. RACING INCIDENTS ........................................................................................ 34 10.1. RACING RULES ...................................................................................... 34 10.2. INCIDENT LIMIT ...................................................................................... 34 11. SESSION SETUP.............................................................................................. 34 12. COMMUNICATION ........................................................................................... 35 12.1. VSCA DISCORD SERVER ...................................................................... 35 12.2. IRACING VOICE CHAT ........................................................................... 36 12.3. IRACING TEXT CHAT ............................................................................. 37 12.4. E-MAIL ..................................................................................................... 37 13. TEAM DESIGN REGULATIONS....................................................................... 38 13.1. GENERAL REQUIREMENTS & SUBMIT DEADLINE.............................. 38 13.2. COPYRIGHT & INTELECTUAL PROPTERTY ........................................ 38 13.3. PROHIBITED MATERIAL ........................................................................ 38 13.4. VSCA SERIES DECALS .......................................................................... 39 13.4.1. Decals in Decal Set ZIP File .............................................................. 39 13.5. CAR SPECIFIC DESIGN REQUIREMENTS ............................................ 41 13.5.1. Dallara P217 ...................................................................................... 41 13.5.2. Audi R8 LMS GT3.............................................................................. 43 13.5.3. BMW M4 GT3 .................................................................................... 46 Page 5 of 100
13.5.4. Ferrari 488 GT3 EVO......................................................................... 47 13.5.5. Lamborghini Huracán GT3 EVO ........................................................ 49 13.5.6. McLaren MP4-12C GT3..................................................................... 51 13.5.7. Mercedes AMG GT3 .......................................................................... 53 13.5.8. Porsche 911 GT3 R ........................................................................... 55 13.6. SPEC MAPS ............................................................................................ 57 13.7. SUITS AND HELMETS ............................................................................ 57 13.8. TRADING PAINTS NOT USED IN VSCA ................................................ 57 13.9. DESIGN PACKS USED IN VSCA ............................................................ 58 13.9.1. How Design Packs work .................................................................... 58 13.9.2. How to install & use a Design Pack ................................................... 60 13.10. TEAM DESIGNS SUBMISSION PROCESS ......................................... 62 13.10.1. Deadline to submit Team Designs.................................................. 62 13.10.2. Uploading Team Designs via Competitors Paddock ...................... 63 14. SPORTING CODE ............................................................................................ 64 14.1. A MESSAGE FROM THE ORGANIZERS ................................................ 64 14.2. DEFINITIONS .......................................................................................... 64 14.2.1. Physical Overlap ................................................................................ 64 14.2.2. Corner................................................................................................ 65 14.2.3. Turn-in Point ...................................................................................... 66 14.2.4. Racing Surface .................................................................................. 66 14.2.5. Racing Line ........................................................................................ 66 14.2.6. Netcode / Ghost Contact ................................................................... 66 14.2.7. Passing Corners vs. Non-Passing Corners ....................................... 66 14.3. RACE STARTS ........................................................................................ 67 14.3.1. Green Flag ......................................................................................... 67 14.3.2. Staying inside the “Green Box” during Race Start ............................. 67 14.3.3. Minimum Speed ................................................................................. 68 Page 6 of 100
14.3.4. Lagging behind, Check-ups and Failure to Accelerate ...................... 68 14.3.5. Side-by-Side Limitations on Race Start ............................................. 68 14.3.6. Gap between Classes on Race Start ................................................. 68 14.4. LIVE RACE CONTROL & INCIDENT REPORTING................................. 68 14.4.1. Live Race Control .............................................................................. 68 14.4.2. Incident Reporting.............................................................................. 69 14.4.3. Penalties ............................................................................................ 70 14.5. MULTIPLE CARS AT THE SAME POINT ON TRACK............................. 70 14.5.1. General Guidelines ............................................................................ 70 14.5.2. Racing Room ..................................................................................... 71 14.5.3. Situational Illustrations & Race Control Guidelines ............................ 74 14.5.4. Through Corners................................................................................ 76 14.5.5. Situational Illustrations & Race Control Guidelines ............................ 78 14.5.6. Corner Entry, Mid Corner & Corner Exit ............................................ 84 14.5.7. Situational Illustrations & Race Control Guidelines ............................ 85 14.5.8. Pass Attempts in Non-Passing Corners............................................. 89 14.6. GIVE AND TAKE IN MULTI-CLASS RACING.......................................... 92 14.7. REJOINING THE RACING SURFACE..................................................... 92 APPENDIX A: FULL COURSE YELLOW PROCEDURES...................................... 93 ANNOUNCEMENT ............................................................................................... 93 FCY STAGING AREA ........................................................................................... 93 Daytona ............................................................................................................. 94 Sebring .............................................................................................................. 94 Laguna Seca ..................................................................................................... 96 Mid-Ohio ............................................................................................................ 96 Watkins Glen ..................................................................................................... 97 Canadian Tire Motorsports Park ........................................................................ 97 Road America .................................................................................................... 98 Page 7 of 100
Road Atlanta ...................................................................................................... 98 FIRST WAVE-BYS ................................................................................................ 99 PIT LANE & PIT STOPS ....................................................................................... 99 SECOND WAVE-BYS ........................................................................................... 99 RACE RESTART ................................................................................................ 100 Page 8 of 100
1. INTRODUCTION 1.1. INTENT & GOAL OF VSCA Virtual Sports Car Association (VSCA) set out to provide a realistic and fun league for all participants and League Admins. Our goal as League Admins and your goal as participants is to create an environment that is similar to local club racing: a place where motorsport enthusiasts come to race in a collaborative and gentlemanly/gentlewomanly fashion. Since at the end of the day we are all amateurs and race on iRacing as a hobby, we try to foster an environment of close, competitive, and clean racing without avoidable car-to-car contact and a community free of toxicity, where everybody is respected on and off the track. Additionally, it is the goal of VSCA to offer a league experience with the highest possible level of immersion and realism, to emulate a real-life racing series. The VSCA SportsCar Championship in particular is designed to emulate the IMSA WeatherTech Sports Car Championship as closely as possible. Regulations and procedures are designed with this in mind. All Participants are required to always adhere to these regulations. Page 9 of 100
1.2. SOFTWARE EXPLOITATIONS INTEGRITY As VSCA focuses on fostering a gentlemanly/gentlewomanly environment with sportsmanship and integrity amongst competitors, any action that would not be seen in real life competition but is found in sim racing and used specifically to exploit the software is subject to being penalized at Race Control and/or League Organizers discretion with a warning at first, then a minimum of a 1 lap Stop & Hold up to removal from the league. The following, however not limited to, are examples of Software Exploitations. • Not using the pit limiter and/or rapidly changing gears while on pit lane is trying to exploit the iRacing software, would violate VSCA's Software Exploitations Integrity, and is subject to penalties. • Not staying in the fast lane (the pit lane facing to the track) for as long as possible before and after a pit stop. Additionally, driving through multiple pit stalls before coming into your pit is trying to exploit the iRacing software of ghost cars, would violate VSCA's Software Exploitations Integrity, and is subject to penalties. 1.3. PERSONAL CONDUCT POLICY By participating in this league, you agree to comply with the rules set forth in this document and the iRacing Sporting Code. If you have a problem with any Rules or Regulations, please reach out to League Admins privately. All Participants shall conduct themselves in a manner that keeps in mind that we are not professional drivers making a living sim-racing. League Admins and Participants are all amateurs and here for fun and entertainment purposes. As we are all amateurs, Participants trying and/or succeeding in exploiting loopholes within the rules will be penalized. If you are unsure or need clarification on any rules, please ask. Every effort will be made by the League Admins to implement these Rules and operate the events in a manner that is fun and fair for all Participants. Page 10 of 100
Participants may not call out another Participant in the League Discord Channel, in- race voice, in-race text, or through private messages. Calling out another Participant will result in a penalty. If you have a problem with another Participant, please bring it up to League Admins. Abusive conduct toward a League Admin or another participant is prohibited and may result in disqualification from a race, loss of championship points, or banishment from the League. 2. DEFINITIONS 2.1. EVENT is any session (practice, qualifying, and/or race) put on by the league 2.2. RACE BULLETIN is the official document sent out by the League Admins prior to each event 2.3. ENTRY is one car entered by a Team with the required minimum of drivers, that runs in a race or championship 2.4. TEAM is the managing entity entering one or more entries into the series such as Wayne Taylor Racing or Turner Motorsports from IMSA. 2.5. TEAM MANAGER is the person who oversees and runs a Team within the league 2.6. LEAGUE ADMINS are the people who oversee all of the league activities 2.7. PARTICIPANTS is any driver, spotter, or team manager that participates in a league event Page 11 of 100
3. CHAMPIONSHIPS & SCHEDULE 3.1. GENERAL There will be a Driver, Team, & Manufacture (only applicable for classes with multiple manufactures) championship for each of the Championships listed below. No drop weeks will be granted. 3.2. SPORTSCAR CHAMPIONSHIP The overall series championship that includes all races in the season. Every car that participates will be included in this championship. 3.3. ENDURANCE CUP This championship includes only the Endurance races in the season at Daytona, Sebring, Watkins Glen and Road Atlanta. Every car that participates in the Endurance races will be included in this championship. 3.4. SPRINT CUP This championship includes only the sprint races in the season at Laguna Seca, Mid-Ohio, CMTP and Road America. Every car that participates in the Sprint races will be included in this championship. Page 12 of 100
3.5. SCHEDULE The 2022 SportsCar Championship schedule, including dates, championships, and race lengths. Endurance Cup events will be run on the same date as the iRacing special events of the same race. Please note: All Endurance Cup event dates are subject to change, depending on changes to the 2022 iRacing Special Events Calendar. The Endurance Cup races WILL run on the same date as the respective iRacing Special Event. Example: The 24 Hours of Daytona runs on the same date as the iRacing 24 Hours of Daytona Date Race Start* Event Track (Layout) Jan 22, 2022 1500 GMT 24 Hours of Daytona (E) Daytona (Road Course) Duration: 24 Hours Mar 26, 2022 1400 GMT 12 Hours of Sebring (E) Sebring (International) Duration: 12 Hours Apr 23, 2022 1600 GMT Monterey Sports Car Challenge (S) Laguna Seca (Full Course) Duration: 2 Hours 40 Minutes May 21, 2022 1600 GMT Mid-Ohio Sports Car Challenge (S) Mid-Ohio (Full Course) Duration: 2 Hours 40 Minutes Jun 18, 2022 1600 GMT 6 Hours of the Glen (E) Watkins Glen (Boot) Duration: 6 Hours Jul 9, 2022 1600 GMT Canadian Sports Car Challenge (S) Canadian Tire Motorsport Duration: 2 Hours 40 Minutes Park Aug 13, 2022 1600 GMT Elkhart Lake Sports Car Challenge Road America (Full (S) Course) Duration: 2 Hours 40 Minutes Oct 8, 2022 1400 GMT Petit Le Mans (E) Road Atlanta (Full Course) Duration: 10 Hours * All start times are green flag / race start times (E) = Endurance Cup event (S) = Sprint Cup event Page 13 of 100
4. REGISTRATION & ATTENDANCE 4.1. TEAMS 4.1.1. Right of Refusal League Admins may refuse, suspend, or revoke a Team Manager or Team’s membership in the League at any time. 4.1.2. Team Name & Team Logo Restrictions Team names are not allowed to have any of the following: • Sexual or profane references • Promotes any product restricted by law to minors (i.e. Tobacco, Cannabis, Knives, Alcohol etc.) either directly or indirectly. • Political messages, affiliations, etc. regardless of intent. • Suggest, emulate or imply jokes/parody or vulgar language 4.1.3. Registration & Team Profile Information Teams have to be registered by a Team Manager. Like any VSCA member, Team Managers will be required to apply for a VSCA membership first at https://www.vscaracing.com/register/. During this process, the Team Manager will automatically create a personal account for the VSCA Competitors Paddock. In the VSCA Competitors Paddock, the Team Manager can register his Team Organization by clicking on “Register Team” and following the instructions. Privacy Policy: VSCA takes the privacy of all its members very seriously. All personal data that VSCA is requesting during the registration process is subject to the VSCA Privacy Policy as described in the VSCA Privacy Policy and will NOT be sold to any third party at any point. Important: “Team registration” is about the registration of the Team Organization by the Team Manager. After the Team Registration has been approved by VSCA, the Team Manager may proceed to register one or multiple Entries in a VSCA series through the “Entry registration” process, as described in chapter 4.4 “Entries Registration & Entry Fees” of these series regulations. Page 14 of 100
4.1.4. Restriction on number of cars per Team A Team can enter a maximum of 3 cars total with a maximum of 2 cars in a single class. 4.1.5. Restriction on car changes All cars entered in the same class by a Team, must be the same car Manufacturer and Model. A team may change an entry’s car one time. To change the car of an entry, the Team Manager has to send an email to admin@vscaracing.com before the deadline (14 days before the first scheduled race of the entry). The team manager has to provide an updated car design for the new car, by the same deadline (14 days before the first scheduled race of the entry). Once an entry has made its first start, the team manager may no longer change the car. Exceptions may apply when/if VSCA introduces new car models in-season. 4.1.6. Restriction on number of Drivers per Team There is no restriction on the number of Drivers that a Team may use over the course of the season. 4.1.7. Requirement of a Team Manager per Team Each team is required to have a Team Manager that is responsible for the Team’s Entry registrations and attendance as per chapter 4.4. “Entries Registration & Entry Fees” of these series regulations. 4.2. DRIVERS 4.2.1. Right of Refusal League Admins may refuse, suspend, or revoke a Driver’s membership in the League at any time. 4.2.2. Registration & Driver Profile Information Like any VSCA member, Drivers will be required to apply for a VSCA membership. Page 15 of 100
For this, a Driver will need to go to www.vscaracing.com/register/ and complete the registration process, which includes the requirement to also register on the VSCA Discord Server with the same first and last name used in their website registration. Their registration will then be reviewed by VSCA. If VSCA approves the membership registration, the Driver becomes an official member of VSCA. For as long as a Driver did not register on the VSCA Discord Server their VSCA membership will not be approved. The following information will be required during the registration process: • Full First and Last Name • iRacing ID For the Driver profile page & news articles VSCA also requires: • Nationality (so we can display the driver’s country flag) • Hometown • Age • A profile photo (optional, but strongly encouraged) Privacy Policy: VSCA takes the privacy of all its members very seriously. All personal data provided to VSCA is subject to the VSCA Privacy Policy and will NOT be sold to any third party at any point. 4.2.3. Drivers joining Teams Drivers must register with VSCA first as described in chapter 4.2.2. and must be approved by VSCA. When a Driver has been approved by VSCA, a Team Manager can add the Driver to their Team via the VSCA Competitors Paddock by clicking on the menu item “Manage Team” => “Team Drivers” 4.2.4. Drivers changing Teams In the event that a Driver changes Teams, the old Team Manager will be required to remove the Driver from their Team via the VSCA Competitors Paddock by clicking on the menu item “Manage Team” => “Team Drivers” and then clicking the button “Remove Driver” next to the driver in question. Page 16 of 100
After this step is complete, the Driver will now be available to be added by the new Team Manager via the menu item “Manage Team” => “Team Drivers”. League Admins reserve the right to veto any driver changes at any time. 4.2.5. Drivers changing between Entries of a Team Drivers can race in any of the Team’s cars/entries at any point during the season, as long as the iRating requirements are met as specified in chapter 7.4. 4.2.6. Drivers sharing one iRacing Account Drivers sharing one iRacing Account is prohibited. Every Driver must use their own iRacing account when they connect to any VSCA event or session. 4.2.7. Minimum Age In order to compete in the SportsCar Championship, Drivers are required to be 16 years or older at the time of their first race start. 4.2.8. Language Requirements Drivers are required to speak and understand English well enough, to be able to follow text-based and voice chat-based instructions of the Admins and to read and fully understand rules and regulations set forth by the league. 4.3. CAR NUMBERS Car numbers are granted by the Admins on a first come, first serve basis. The only restrictions are as follows: • Car number #1 is reserved for the previous season’s champion in the Prototype class • Car numbers cannot lead with a 0 or 00 (for example 0## or 00#) Page 17 of 100
4.4. ENTRY REGISTRATION Entries must be registered by the Team Manager. The Team Manager’s VSCA membership and his Team must both have completed the membership and team registration process as described in chapter 4.1.2. of these series regulations and must be approved by VSCA. The Team Manager can register a new Entry for their Team in the VSCA Competitors Paddock by clicking on the menu item “Manage Team” => “Team Series Entries”. During the Entry Registration process, the Team Manager must decide between • the full SportsCar Championship season (all 8 races), • the Sprint Cup (Laguna Seca, Mid-Ohio, CTMP and Road America), • the Endurance Cup (Daytona, Sebring, Watkins Glen and Road Atlanta), or • a Single-Race Entry To request changes of an existing Entry, the Team Manager will need to send an email to admin@vscaracing.com. This functionality may be available in the VSCA Competitors Paddock in the future. The following information is required during the Entry registration process: Important: The Name of the Entry must meet the same requirements as the Team name as per chapter 4.1.2 • Name of the Entry (e.g. “Chip-Ganassi Racing #45”, “Pegasus Racing Blue”, etc.) – Note: See restrictions as per chapter 4.1.2 • iRacing Team ID • Class • Car Model (Entries of a Team in the same class, must use the same Car Model) • Car Number - Note: See restrictions as per chapter 4.3 • Entry Type o Full Season o Endurance Cup o Sprint Cup or o Single-Race Entry Page 18 of 100
4.5. SERIES GRID Grid spots will primarily be granted by VSCA in the following priority order: • Full Season SportsCar Championship Entries • Sprint Cup & Endurance Cup Entries • Single Event Entries and secondarily by Date of Payment. Example #1: A full-season entry will be prioritized over a Sprint Cup entry. Example #2: Among two full-season entries competing for a grid spot, the one with the earlier payment date will get the grid spot. Important note: Teams must be approved, Entries must be approved and each Entry’s Entry Fee must be fully paid in order to be eligible for a spot on the series grid. Important note: All Drivers of a Team must be registered on the VSCA Discord Server 14 days before the next scheduled race, otherwise the Team is risking demotion of its Entries to the Reserve List. 4.6. RESERVE LIST In the event of a full grid, any excess Entries will be placed on a Reserve List for their class. If there is a Reserve List and there is a new registration during the season, they will be placed at the bottom of the reserve list. Reserve list spots will primarily be granted by VSCA in the following priority order: • Full Season SportsCar Championship Entries • Sprint Cup & Endurance Cup Entries • Single Event Entries and secondarily by Date of Payment. Example #1: A full-season entry will be prioritized over a Sprint Cup entry. Example #2: Among two full-season entries competing for a reserve list spot, the one with the earlier payment date will get the higher reserve list spot. Page 19 of 100
Important note: Teams must be approved, Entries must be approved and each Entry’s Entry Fee must be fully paid in order to be eligible for a spot on the reserve list. 4.7. ENTRY FEE PAYMENT 4.7.1. Intent and Purpose of the Entry Fee While a VSCA Membership is completely free, VSCA will charge an Entry Fee for each Series Entry of a Team. The purpose of the Entry Fee is to help VSCA cover expenses of running league operations and to pay third-party service providers (e.g. live race control etc.). VSCA operates as a non-profit organization without the intent of financial gain. All VSCA finances are exclusively bound to a non-personal PayPal account. 4.7.2. Entry Fees The Entry fees are per car entered: • Full Season SportsCar Championship (8 races) USD $34 • Endurance Cup Events Only (4 races) USD $24 • Sprint Cup Events Only (4 races) USD $10 For single event entries, the entry fee will vary depending on the race length. Here are the entry fees for each race: • Daytona (24H) USD $10 • Sebring International (12H) USD $6 • Laguna Seca (2H40M) USD $2.50 • Mid-Ohio (2H40M) USD $2.50 • Watkins Glen (6H) USD $3 • Canadian Tire Motorsport Park (2H40M) USD $2.50 • Road America (2H40M) USD $2.50 • Road Atlanta (10H) USD $5 Page 20 of 100
4.7.3. Payment Deadline The Entry Fee has to be paid in full before the payment deadline. The payment deadline is two weeks before the first scheduled race of the Entry. Example: A full-season 2022 SportsCar Championship Entry that was registered before the start of the season, will need to be paid by January 8, 2022 because the first scheduled race of the Entry is the 24 Hours of Daytona on January 22, 2022. Example: An 2022 Sprint Cup Entry that was registered in February, will need to be paid by April 2, 2022 because the first scheduled race of the Entry is the Monterey Sports Car Challenge at Laguna Seca on April 16, 2022. Important note: An Entry has to be paid in full, before it can earn a chance to be added to the grid of the series or reserve list. However, paying the Entry Fee does NOT guarantee a grid spot. If your Entry does not make the series grid, it will be placed on the Reserve List. 4.7.4. Refunds & Refund Deadline An Entry is eligible for a full refund until the payment deadline, which is two races before the first scheduled race of the Entry. If the Entry was ever upgraded to status "Confirmed for Grid", the Entry is automatically no longer eligible for a refund. If the Entry was upgraded to status "On Reserve List", the Entry is still eligible for a full refund before the first scheduled race of the Entry. Every race that the Entry was scheduled to participate in, but remained on "On Reserve List" status, makes the Entry eligible for a refund in the amount of that race's single-race Entry Fee. Example: If a full-season Entry missed the 24 Hours of Daytona while on the Reserve List, the Entry is eligible for a $10 refund before the 12 Hours of Sebring. If the Team Manager decides to withdraw an Entry that was never promoted from the reserve list to the active series grid, that Entry is eligible for a full refund. After the refund was issued, the Entry status will be downgraded from "On Reserve List" to "Approved" and will be removed from the reserve list. Refunds must be requested by the Team Manager via email to admin@vscaracing.com and in accordance of the above regulations Page 21 of 100
4.7.5. How to pay the Entry Fee via PayPal Caution: Please read this section very carefully and to the end, before you make any payments! In case of any doubts or uncertainty, please contact the VSCA Administration team first, via email at admin@vscaracing.com. All Entry Fees must be paid in full via PayPal to admin@vscaracing.com. VSCA will not accept any other ways of payment. Please use the “Send money to a friend or family member” option, to avoid a payment fee deduction. If you do not find this option, PayPal may call the option “Send money to someone you trust” instead. Important note regarding PayPal Brazil PayPal Brazil does not allow personal payments. If your PayPal account is based in Brazil, please have a team member or trusted person with an international PayPal account send the PayPal transaction. Important note: VSCA will NOT cover any potential payment fees. If your transaction includes a payment fee or currency conversion fee or any other type of fee, it is your responsibility to ensure VSCA receives the correct Entry Fee amount. Important note: In the comments/notes of the PayPal transaction, you are required to add the VSCA Entry ID or the Team Name and Car number. Any Entry Fee payment without a clear Paypal transaction note/comment indicating which Entry it is for, will be rejected/sent back. It is possible to pay multiple Entries in one payment, however it is preferred by VSCA to receive one payment per Entry. Page 22 of 100
4.8. RACE ATTENDANCE No Attendance Form has to be filled out on a race-by-race basis. The initial Entry Registration by the Team Manager via the Competitors Paddock, before the first race of the Entry serves as confirmation which championship or single-race event an Entry intends to compete in. Any Entry that does not show up for a race that it was scheduled to attend as per the Entry Registration, will be moved to the bottom of the reserve list and replaced by the first available entry on the reserve list for their class. 5. CLASSES & CARS 5.1. MAXIMUM AND MINIMUM GRID SIZE The maximum grid size for any SportsCar Championship event is 55. The maximum grid size for the P2 class is 22 cars. The maximum grid size for the GT3 class is 33 cars. If fewer than 20 cars total or 5 cars in one class show up on race day, VSCA reserves the right to cancel the race. 5.2. P2 CLASS 5.2.1. Cars & Balance of Performance The below is the standard season Balance of Performance. However, the Balance of Performance is subject to change for specific events. Any Balance of Performance changes will be included in the Race Bulletin. Car Weight Penalty Power Penalty Fuel Capacity Dallara P217 -- -- 100% Page 23 of 100
5.2.2. Class Color Codes The class will be identified by the following color codes on the VSCA Series Decals on the car designs, standings, live scoring, websites, graphics, etc. Property HEX RGB Background Color 3A53A7 58, 83, 167 Font Color FFFFFF 255, 255, 255 5.3. GT3 CLASS 5.3.1. Cars & Balance of Performance The below is the standard season Balance of Performance. However, the Balance of Performance is subject to change for specific events. Any Balance of Performance changes will be included in the Race Bulletin. Car Weight Penalty Power Penalty Fuel Capacity Audi R8 LMS GT3 -- -- 100% BMW M4 GT3 -- -- 100% Ferrari 488 GT3 Evo -- -- 100% Lamborghini Huracán GT3 Evo -- -- 100% McLaren MP4-12C GT3 -- -- 100% Mercedes AMG GT3 -- -- 100% Porsche 911 GT3 R -- -- 100% 5.3.2. Class Color Codes The class will be identified by the following color codes on the VSCA Series Decals on the car designs, standings, live scoring, websites, graphics, etc. Property HEX RGB Background Color 00B24E 0, 178, 78 Font Color FFFFFF 255, 255, 255 Page 24 of 100
6. SCORING REQUIREMENTS 6.1. DRIVE TIME CALCULATION Drive time is calculated by taking a driver’s individual average lap time multiplied by his or her laps completed. No other variance will be used to calculate drive time. Outlier laps such as lengthy laps caused by drivers pitting for extended service will be removed from the calculation. 6.2. DRIVE TIME REQUIREMENTS 6.2.1. Endurance Events Drivers must not exceed the following maximum drive time. The minimum drive time requirement will be the iRacing fair share. An iRacing fair share is based on this formula: Total Race Distance (minutes) ℎ ( ) = � � ∗ 0.25 Number of Drivers per Car Example: 24 Hours of Daytona with 3 drivers 1440 minutes 120 = � � ∗ 0.25 3 The Declare Driver System will NOT be used when setting up the sessions. Race Max Drive Time per Driver Min Drive Time per Driver Daytona (24H) 13 hours iRacing fair share Sebring (12H) 7 hours iRacing fair share Watkins Glen (6H) 4 hours iRacing fair share Road Atlanta (10H) 6 hours iRacing fair share Page 25 of 100
6.2.2. Sprint Events There is no maximum drive time however only two drivers must drive a minimum of 45 minutes each. Race Max Drive Time per Driver Min Drive Time per Driver Laguna Seca (2H40M) -- 45 minutes Mid-Ohio (2H40M) -- 45 minutes Canadian Tire Motorsport Park -- 45 minutes (2H40M) Road America (2H40M) -- 45 minutes 6.3. DRIVER & ENTRY IRATING REQUIREMENTS The following iRating restrictions will be in place for each event. iRatings used will be participant’s current iRating on the day of the event. Entry Average will take the average iRating of all drivers of the car: Class Individual Min Individual Max Entry Average Max P2 2000 4000 3500 GT3 1500 3750 3000 6.4. DRIVER IRACING LICENSE REQUIREMENTS Any Driver participating in a VSCA SportsCar Championship race will be required to have a minimum iRacing Road License of D 4.0 on the day of the event. The minimum Safety Rating of 4.0 only applies if the Driver has a D license. For any Driver that holds a C license or higher, there is no minimum Safety Rating. 6.5. NUMBER OF DRIVERS PER CAR For Daytona, an entry must use a minimum of 3 and no more than 6 drivers per car. For all other races an entry must use a minimum of 2, and no more than 6 drivers per car. Page 26 of 100
6.6. MINIMUM RACE LAPS REQUIREMENT An entry must complete 70% of the class winning total laps, in order to be eligible to score championship points. 6.7. SERVER REGISTRATION REQUIREMENTS Before connecting to an official VSCA session (practice or race-day session), the Team Manager or another team member must ensure the Entry connects to the iRacing server correctly. This means the Entry registers and connects: • with the correct car, as registered with VSCA • with the correct car number, as registered with VSCA • with the correct iRacing Team ID, as registered with VSCA • with the correct iRacing Team Name, that matches the Entry Name registered with VSCA (e.g. “Chip Ganassi Racing Blue”) • with VSCA-registered and VSCA-approved Drivers only Important note: Failure to meet the below requirements on race day, may result in severe penalties against the Entry in question. Therefore, it is strongly recommended to double or even triple check this before registering the Entry on the iRacing server on race day! 6.7.1. Penalty for usage of incorrect car Registering an Entry to an official iRacing Server session of VSCA (practice or race- day session) using an incorrect car, results in automatic disqualification of that Entry from the event and the Entry will NOT be allowed on track! 6.7.2. Penalty for usage of incorrect car number Registering an Entry to an official iRacing Server session of VSCA (practice or race- day session) using an incorrect car number, results in automatic disqualification of that Entry from the event and the Entry will NOT be allowed on track! Other Entries receiving a wrong Car number on the iRacing server because of this, will NOT be penalized and allowed to participate normally. Page 27 of 100
6.7.3. Penalty for usage of incorrect iRacing Team ID Registering an Entry to an official iRacing Server session of VSCA (practice or race- day session) using an incorrect iRacing Team ID, results in automatic disqualification of that Entry from the event and the Entry will NOT be allowed on track! 6.7.4. Penalty for usage of incorrect Entry / iRacing Team Name Registering an Entry to an official iRacing Server session of VSCA (practice or race- day session) using an incorrect Entry Name / iRacing Team Name, results in a 45 second stop & hold penalty for that Entry at the start of the race. 6.7.5. Penalty for usage of invalid Driver/s Registering an Entry to an official iRacing Server session of VSCA (practice or race- day session) using one or multiple drivers not registered with and approved by VSCA, results in automatic disqualification of that Entry from the event. This penalty may be handed out post-race. 7. POINTS SYSTEM 7.1. SPORTSCAR CHAMPIONSHIP Points are awarded in each race to the finishers that have met the requirements in each championship per the following table: Pos Points Pos Points Pos Points Pos Points Pos Points Pos Points 1st 350 6th 250 11th 200 16th 150 21st 100 26th 50 2nd 320 7th 240 12th 190 17th 140 22nd 90 27th 40 3rd 300 8th 230 13th 180 18th 130 23rd 80 28th 30 4th 280 9th 220 14th 170 19th 120 24th 70 29th 20 5th 260 10th 210 15th 160 20th 110 25th 60 30th+ 10 7.2. ENDURANCE CUP Points are awarded in each race to the finishers that have met the requirements in each championship per the following table: Pos Points Page 28 of 100
1st 5 2nd 4 3rd 3 4th+ 2 Endurance Cup Points are awarded based on the standings in each class at specific intervals in each race shown as follows: Race Intervals Daytona (24H) 6 hours, 12 hours, 18 hours, finish Sebring (12H) 4 hours, 8 hours, finish Watkins Glen (6H) 3 hours, finish Road Atlanta (10H) 4 hours, 8 hours, finish At the designated time interval, standings are determined after the overall race leader completes his current lap, followed by all subsequent cars. 7.3. SPRINT CUP Points are awarded in each race to the finishers that have met the requirements in each championship per the following table: Pos Points Pos Points Pos Points Pos Points Pos Points Pos Points 1st 350 6th 250 11th 200 16th 150 21st 100 26th 50 2nd 320 7th 240 12th 190 17th 140 22nd 90 27th 40 3rd 300 8th 230 13th 180 18th 130 23rd 80 28th 30 4th 280 9th 220 14th 170 19th 120 24th 70 29th 20 5th 260 10th 210 15th 160 20th 110 25th 60 30th+ 10 7.4. BONUS POINTS Each car that completes a combined total of 60 minutes in official practice sessions will receive 10 bonus points. All time completed by drivers who participate in the race will be combined for an entry’s total practice time. Page 29 of 100
It is strongly encouraged for every entry to participate in half of the practice sessions for each event. 8. PRE-RACE PROCEDURES 8.1. RACE BULLETIN League Admins will post the Race Bulletin to the official VSCA Discord Server prior to the race week beginning with important event specific information. 8.2. PRACTICE SESSIONS Six official practice sessions will be hosted in the seven days leading up to an event, each four hours long. Teams and Drivers may run any practice session they like, as much as they like. VSCA strongly encourages Teams and Drivers to participate in these practice sessions as much as possible. Week before Race Session Day Time Duration EU Saturday 0900 GMT 6 Hours Free Practice 1 NA Sunday 1500 GMT 6 Hours Week of the Race Session Day Time Duration EU Thursday 1700 GMT 4 Hours Free Practice 2 NA Friday 0000 GMT 4 Hours EU Friday 1700 GMT 4 Hours Free Practice 3 NA Saturday 0000 GMT 4 Hours EU = European time zone practice session NA = North American/Pacific time zone practice session 8.3. WARMUP For Warmup, there will be a two-hour practice session when the server opens. Teams must connect during these two hours in order to be able to participate in the Page 30 of 100
race. For Daytona, Warmup will be only 20 minutes, due to session hosting limitations and a longer Drivers Meeting. The final 15 minutes of Warmup will be reserved for the Drivers Meeting. For Daytona, the Drivers Meeting will be the final 30 minutes of Warmup. 8.4. DRIVERS MEETING The Drivers Meeting will take place during the final 15 minutes (for Daytona: final 30 minutes) of the Warmup session and before Qualifying begins. Attending the Drivers Meeting is mandatory for all Drivers and Teams that will participate in the race. All cars must exit the track and join the “Driver’s Meeting” voice channel in the VSCA Discord Server “Paddock” voice channel. No cars are allowed on track once the Drivers Meeting has begun. Drivers and Teams are encouraged to ask questions during Drivers Meeting, if anything is unclear. 8.5. QUALIFYING 8.5.1. Setup Qualifying will be attached, open Qualifying of 35 minutes length total. The Qualifying session will be separated by class and each class will get 15 minutes of time to qualify. The qualifying class order will be as follows: GT3, Prototype Qualifying setup will differ for the 24 Hours of Daytona, see chapter 8.5.3 8.5.2. Requirements The driver who qualifies the car must start the race. Drivers are allowed to come into the pits to change tires and refuel. If at any point a driver “resets” back to the pit lane or exits the car, their Qualifying session will be finished and they will not be allowed back out on track for the remainder of the qualifying session. This rule will not be in place for Daytona. 8.5.3. 24 Hours of Daytona Qualifying Because of session hosting limitations, the Qualifying for the 24 Hours of Daytona will be a Solo-Qualifying session of 4 Laps or 10 minutes, whichever comes first. Page 31 of 100
9. IN-RACE PROCEDURES 9.1. GRIDDING & PACE LAP If there is an odd number of cars in the Prototype class, this may cause the GT3 class to switch sides on the pace lap to ensure the odd qualifying positions (1st, 3rd, 5th, etc) are starting on the inside. This will be announced through iRacing voice chat while gridding. Cars who do not grid must wait until the last car in their class has passed pit exit before leaving pit lane. All cars will be required to pace single file during the pace lap until a designated spot on the track called the “formation point” where the cars will proceed to form up double file. The pole sitter of the Prototype field will be required to hold a 5 second gap to the pace car during the pace lap to aid with the race start. The pole sitter of the GT3 field will be required to hold a 20 second gap to the last place car in the Prototype field during the pace lap to aid with the race start. 9.2. RACE START There will be a designated start zone which all classes will start in. The start zone will be unique to each track and will be posted in the Race Bulletin. The leader in each class will control their class until they are inside this start zone where they can choose when to start the race. The designated start zone may be before or after iRacing waves the green flag. For this reason, BOTH classes will ignore the iRacing green flag. 9.3. FULL COURSE YELLOWS The VSCA SportsCar Championship utilizes a modified full course yellows (FCY) this season to bring more strategy and realism into the series. The vApex Racing Group Page 32 of 100
has developed a Full Course Caution Application (FCCA) which provides iRacing telemetry to Race Control and determines when a FCY should be thrown. As opposed to initiating a FCY for specific incidents on track which has proven to be very time consuming for Race Control and not enjoyable for drivers, the FCCA determines when to throw a FCY by taking the number of entries, race length, track difficulty, number of corners, lap times, desired corners per incident, and real time incidents from everyone on the grid including off tracks, contacts, loss of control, and car contacts. Taking all the variables into account, an incident “window” is calculated and a random number inside the “window” is chosen as the threshold. Once the total number of incidents across the grid hits the threshold, a FCY is thrown, the incident count resets, and a new threshold is chosen. Only those in Race Control will know what this threshold number is. iRacing unfortunately does not simulate debris staying on track, the dirt brought on track does not affect grip much, and car’s needing to tow automatically clear the track without needing safety vehicles coming on track to tow the car back to the garage. However in real life, at some point Race Control would need to stop the race to clean the track and/or retrieve cars. What this means is that the “dirtier” the grid as a whole is during a race (meaning the more incidents the entire grid gains), the more cautions a race will have and the “cleaner” the grid is (meaning fewer incidents), the fewer cautions a race will have. This means the amount of FCYs in a race lie solely on the performance of all the drivers and the number of cautions in a race shows how many incidents the entire grid is gaining. By tying the FCYs to the performance of the grid, it provides a great realism aspect for endurance races and some races could have multiple FCYs and some could have very few to none. The goal would be to have no FCYs during a race. All Participants are required to know the procedures before joining the races. As the procedures do not include using the built in iRacing safety car, heavy penalties will be issued to Teams that do not follow the procedure properly and do not listen to Race Control in sim. The in-depth FCY procedures can be found in Appendix A of these regulations. Page 33 of 100
9.4. RESTARTS All cars will proceed single file at the FCY Pace Speed as determined in the Race Bulletin for the specific championship event. Unless specifically stated in the Race Bulletin, the leader of each class will be required to accelerate to race speed coming out of the final corner. The in-depth restart procedures can be found in Appendix A of these regulations. 10. RACING INCIDENTS 10.1. RACING RULES By joining the league, all participants confirm they understand they are all amateurs and agree with the league’s goal, to foster an environment of close, competitive, and clean racing without avoidable car-to-car contact. In the heat of racing, it is easy to think you did nothing wrong and something may have been intentional. 99% of the time, accidents are not intentional and both/all parties could have done something to avoid the incident. Immediately pointing fingers and trying to assign blame creates a hostile environment, prevents drivers from taking responsibility, and creates animosity amongst the Participants. Please ensure any conversations and/or communications about incidents are civil, constructive, and done in private. For information related to live race control and incident reporting, please refer to chapter 14.4 of these regulations. League Admins are happy to discuss incidents with any/all parties post-race as well. 10.2. INCIDENT LIMIT The SportsCar Championship will use no iRacing incident limit for its races unless specified otherwise in the Race Bulletin. 11. SESSION SETUP • Server – US Boston (East Coast) Page 34 of 100
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