2021 Event Pack Want More Information about the WTC ? - Document History: World Team Championship
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Nation vs Nation ! 2021 Event Pack Want More Information about the WTC ? OFFICIAL WTC WEBPAGE Document History: 2020/11/05 : V 1.5 2020/08/25 : V 1.05 2020/08/24 : V 1.04 2020/08/14 : V 1.03 Note: This document is a DRAFT version for the 2021 Event.
Table Of Contents 1 About The World Team Championship 1.1 Mission Statement 1.2 Find Out More About the WTC 2 What You Need To Know About Attendıng The Tournament 2.1 Sendıng A Team To The WTC 2.2 Team Captaıncy At The WTC 2.3 Addıtıonal Team Roles At The WTC 2.4 Registering For The WTC 2.5 The "Mercenary" / Unıted Natıons Team 2.6 Tournament Outline 2.7 Tournament Rules 2.8 WTC Missions Outline 2.9 List Submission 2.10 WTC Terrain Outline 2.11 Team Challenges At The WTC 2.12 WYSIWYG At The WTC 2.13 WTC Pod Phase 2.14 Tournament Schedule 3 WTC: At the Event 3.1 Getting to the Venue 3.2 Official Tournament Language 3.3 Round Pairings 3.4 Round Scoring 3.5 Starting A Game At The WTC 3.6 Event Streaming and Exposure 4 WTC And Attendee Discipline 4.1 Referees 4.2 Teams Forfeiting A Round 5 Penalties 5.1 Pre-Event Penalties 5.2 Event Penalties 5.2.1 Individual Player Penalties 5.2.2 Team Cumulative Penalties
About The World Team Championship Mission Statement The World Team Championship, WTC, or Worlds as it is called by its player base, is an annual wargaming event for the tabletop miniature game Warhammer 40,000. It is the factual world cup, bringing together nations from across the world to compete against each other in an enjoyable team format. Traditionally, most of the best Warhammer 40,000 players from around the world are grouped together in a hall for a week/weekend at a favorable location in Europe to meet and compete with their peers. You won’t find such density of high-level gaming potential in any other event! The mission of the World Team Championship is to make nation vs nation Warhammer 40,000 team-play a globally relevant competition. Our aim is to effectively and efficiently administer, develop, showcase and promote Our Sponsors and Partners: competitive Warhammer 40,0000, while creating a positive and respectful environment that allows the event to grow and meet the evolving needs of the players and the global WH40K community as a whole. At its core, the WTC is a tournament that aims to bring together players from all over the world to compete in a friendly but competitive manner. The WTC believes that everyone is entitled to be treated fairly regardless of The Army Painter : Trophy Sponsor gender, sexual orientation, age, disability, religion, colour, race, ethnic or national origins, political ideology, or socio- economic background. Furthermore, the WTC subscribes to the principles of equality of treatment and aims to ensure that anyone who attends is able to do so in a discrimination-free environment where everyone is treated with due respect. The WTC is committed to ensuring that everyone is able to attend the WTC free from direct discrimination or abuse (physical, verbal or otherwise). As such, the WTC will not accept nor tolerate any actions that would result in an attendee receiving any less favourable treatment by any other attendees on the grounds of: gender, sexual orientation, age, disability, religion, colour, race, TSportsNetwork : Media and Streaming Partner ethnic or national origins, political ideology, or socio- economic background. The WTC expects everyone to subscribe to, and do their best to uphold,these core principals by way of their attendance. We reserve the right to refuse entry to or expel from the venue, without refund, anyone who is deemed not to have acted to honour above standards. Find Out More About the WTC If you are interested to find out more about the event, get access to our player packs, our organizational structure, or just find out about some of our teams, head on over to the OFFICIAL WTC WEBPAGE, and feel free to join our Best Coast Pairings : Tournament Software Partner FORUMS and FACEBOOK PAGE if you would like to interact with some of our player base. Weyland-Yutani: Terrain Partner
What You Need To Know About Attendıng The Tournament Sendıng A Team To The WTC Team Captaıncy At The WTC If you are interested in bringing a new team to the WTC, or Throughout the year, a Captain is the voice of his team and if you are not sure if your team is already represented at acts in their stead for all official communications and votes the WTC, you should get access to the WTC FORUMS and that are required. At the WTC, The Team Captain is post an inquiry in the general 40K section. One of the TO’s ultimately responsible for the conduct of his/her Team and or captains will then get in touch to answer your questions. making sure all administration is taken care of each round Alternatively, get in touch via our FACEBOOK PAGE. New (submitting results in a timely fashion,…). The Captain can teams that participate after a 2 year hiatus (after 2 years of be called in for a 40K Captains Council in certain non-activity the Captains post for any given nation is situations to discuss and resolve pertinent issues that arise automatically vacated) or as first-timers will be given during the event. The Captains are also responsible for access to the dedicated sections on the forum so they can checking all the rows and tables for any discrepancies in ask their pertinent questions and be guided through the terrain density and placement before the start of the process of bringing a new team to the event. tournament/round (if issues arise, call a ref immediately), and for organizing their teams to check the final submitted A 40K WTC Team consists of a minimum of 8 playing rosters (at least 3 other countries) prior to the event and members. Of which at least 4 need to be able to show a making sure all their team members are signed up in time record of nationality for representing a given country. For for instance. more info on what this entails, please refer to the WTC There are no official guidelines on how Team Captaincy Organizational Roadmap document. A team can have any should be decided. Every country should make up their number of non-playing members to act as a coach or own means of determining who will spearhead their cause assistant or any other additional role the team can think of, throughout a given WTC cycle. In most countries, there is but they all need to adhere to the same restrictions and an association behind team selection, and a process is in rules that are put in place for non-playing team members. place to make sure it is done in a transparent and honest They are an integral part of the team, and their names and way. roles MUST be stated when registering. Each team must have one, and only one, nominated Captain (either playing What this means for most newer people attending the or non-playing). WTC for a first time, is that in order to go to the WTC with an existing team, you need to follow whatever protocol an existing team has put in place to be able to make the team. Get in touch with your captain and your local community regarding how to be a part of it. It shouldn't be too hard to come by that info. The way WTC Captaincy works is that only the current Captain can announce his successor. This should be done as an announcement in a thread on the official WTC FORUMS. If the thread isn’t updated, neither will WTC records. That being said, if there is demonstrable proof that a captaincy is taken ‘hostage’ by an individual or group of people, and that a predefined system for selecting a certain country’s representation/captaincy status is not being followed or respected, the WTC TO group will investigate and can/will decide to overrule and transfer captaincy status to the rightful party if need be. 2019 Champions - Team England 4
Addıtıonal Team Roles At The Registering For The WTC WTC Registration for the WTC will be done via our partners at A team may have any number of non-playing team Down Under Pairings (which recently merged with Best members. They are allowed to: Coast Pairings so we will likely see a merged feature/subscription but more news on that later) . We will use their software to administrate our tournament. Teams Be the Team Captain need to be signed up, in full (this means including coaches and additional staff), before the registration deadline (see Do/assist with the Pairings tournament scheduling below), shortly after which teams Collate and submit Team Results will be divided into pods for the first stage of the event. In case the number of registering teams would be uneven, the Ask questions about how the game is going tournament TO’s will take it upon themselves to form a (only in English, see below) Mercenary/UN team to make sure every nation always gets Tell their player how their team is doing and a respectable opponent during the event. This what kind of points they require from this Mercenary/UN Team will be formed with 3 basic principles game in mind: the players on it need to have as diverse of an international character as possible, the players on it need to be well-respected within their communities, and the players in question need to show team-spirit during the A non-playing Team Member is NOT allowed to: process of their teams formation. Give Tactical advice (they may not tell their player ‘how’ to get that win/draw/loss!) or The "Mercenary" / Unıted Natıons interject in any way on in-game situations like Team forgetting that their player forgot to consolidate. If they perceive situations like When the need to form a United Nations Team arises that, especially in the case where players (which is the case when an uneven number of teams must do something but forget to, they can subscribes or when a team has to drop from the call for the game to be stopped, and then get tournament after registration deadline), one of the WTC a judge to rectify the situation.hey can call for the game to be stopped, and then get a judge TO’s will be appointed to lead the charge of forming the to rectify the situation. WTC UN Team. During the year, players interested in being part of the mercenary team will be able to sign up using Speak to their Team player in their native our WTC MERCENARY SIGN-UP FORM. language. Speaking to their team members in Only players with entries in this document will be the English Language is allowed as it is the contacted to make up our mercenary team. The WTC TO tournaments official language (Not talking in will try to make as diverse a mix of nationalities (to English will be seen as interference with the emphasize the international character of our event) as game and is subject to a yellow card possible, and the selected team members will either infringement type if reported). choose one person to be captain amongst them or one Any of the 9 team members may perform a candidate will be appointed by the WTC TO’s. This team player replacement: play a game with any of then functions as a full-fledged nation and have all the the 8 armies submitted by the team in same rights and obligations as the other nations playing at replacement of another team member for the the event. duration of a whole round. Replacement during rounds (ie when games have already started) will not be allowed except under extraordinary circumstances validated by a joint decision by the head referees. A Captain must petition this change before the head referees. Any breach of these rules is to be brought to the immediate attention of a Referee. Once players are at their tables at the start of any given round, it is not allowed within a team to share info on matchups or tactics by means of cellphones or other devices either. Any breach of this rule that gets noticed will see all offenders on the team admonished with an immediate yellow card. 5
R8: M Tournament Outline Tournament Rules The World Team Championship is a 3 day, 8 round event 9th Edition, 2020 Grand Tournament Warhammer that takes place from Friday to Sunday. Friday is the pod 40,000 rules phase, where each nation will face 3 other nations in their 2000 points Strikeforce armies, fully painted and respective pod for a 3-round day. After this pod phase, the WYSIWYG teams will be matched and seeded using the SWISS system, and will play 3 more rounds on Saturday before Only one of each faction per team, which means only proceeding to the final 2-round phase on Sunday. one instance of SM/DW/DA/BA/SW… can be taken per team. Chaos Daemons can only be summoned by one player on the team, and cannot be summoned if there is a player with a Faction Chaos Daemons Detachment in their team. Preset missions and terrain, played on a 60” by 44” table Pod phase followed by SWISS pairings, 8 round tournament 3 hour rounds with 30 minutes pairing, for total round time of 3.5 hours Forgeworld units are allowed Units of Legend may not be used Chessclocks are mandatory. (Each team must bring 5) Official language of the tournament is English List of Factions Space Marines Grey Adeptus Adeptus Knights Custodes Mechanicus Adepta Sisters of Questor Inquisition Sororitas Silence Imperialis Officio Astra Necrons T'au Empire Assassinorum Militarum Tyranids Genestealer Craftworld Drukhari Cult Eldar Harlequins Ynnari Heretic Chaos Astartes Daemons Questor Deathguard Thousand Orks Traitoris Sons WTC Missions Outline Day 1: R1: Mission 11 – Retrieval R2: Mission 12 – Scorched Earth R3: Mission 13 – Vital Intelligence Day 2: R4: Mission 31 – Overrun R5: Mission 32 – Sweep And Clear R6: Mission 33 – Priority Target Day 3: R7: Mission 21 – Surround And Destroy 6
List Submission Details regarding list submission will be added here once we figured out if we want to automate the process or use the oldfashioned ‘just post them on the forums’ approach. In any case, players need to adhere to the following rules when submitting their armylist: 1. Each Army list MUST mention which model will be the Warlord . If your Warlord is a character, assign a warlord trait to him. Add text as a subfix behind the unit's point value as follows – WARLORD (Tenacious Survivor). Warlord traits may NOT be changed before For more news about WTC, check out the WTC Podcast the start of every game at the WTC. Characters that have fixed warlord traits are of course exempt from choosing another warlord trait. 6. Team Rosters need to indicate if a coach/assistant 2. Each Army list MUST mention which basic psychic spot is filled by the Team. powers have been assigned to the. The same goes 7. Every player entry needs to list the country to be for artefacts or relics or equivalents if they are able to quickly browse through the different lists. chosen/purchased for models with stratagems. 8. Detachments from a list are separated by double These may NOT be changed before the start of every "==" and always mention how many Command game at the WTC. Points the detachment costs the army to field. A 3. Each Army list MUST mention all the special total CP number with CP cost spent shall be listed abilities and rules that are in play for their army. on the armylist as well. These may NOT be changed prior to the start of 9. All upgrades and options must be shown on any every game but are fixed unless the special ability given unit except those that come as standard on specifically allows for it to be changed once a game the model and cost zero points. Any wargear that has already started (like Sacred Rites for Adepta can be chosen (whether it costs points or free) Sororitas which can be chosen after deployment must be listed. has finished or the Grey Knight Tides which can be 10. List transports at the bottom of each detachment. changed with a psychic power). This applies to 11. Upgrades to specific models in a complex unit are Tank Aces for Astra Militarum, Hive Fleet indicated per model. Adaptations for Tyranids, Dreadblade Pacts and 12. Players opting to keep summoning points in Damnations for Renegade Knights, Exarch powers reserve need to indicate so clearly, and how many for Eldar, and so on. In case abilities will be points are available, on their army roster. randomly rolled for (Exalted Greater Daemon 13. If a player's fortification cannot be legally be placed abilities, Dreadpacts and Damnations, …) it needs due to being within 3" of other terrain features, to be listed on the armylist and abilities will have to they may remove a ruin that is completely within be rolled for each game at the WTC. their deployment zone, or if there isn’t one 4. All stratagems that will be used when mustering available with a ruin that is at least partially in their your forces to purchase extra warlord traits, relics, deployment zone, and replace it with said … and so on, MUST be listed on the armylist and fortification. When doing so, the fortification must their CP cost listed. These are FIXED for the be placed completely within that players tournament and cannot be changed. An example of deployment zone, as close as possible to the this is buying an additional Exarch power with the position of the original ruin, bearing in mind that Exemplar stratagem. no part on the ground floor of the fortification may 5. Each Team Roster must include all the necessary be placed directly on or above the 40 mm info, meaning player names with the correct army, objective marker. and clearly indicate what detachments are taken 14. Power Level's must be listed in the Army lists. and how many command points each detachment provides to the player, and all other relevant information for your opponent. In the case of Space Marines for instance, it needs to be mentioned which Chapter you are playing, in the case of the Mechanicus, the Forgeworld, and so on... In the case of cross-faction detachments, each entry needs to be succeeded by their faction or chapter denomination. For instance - Troops: Plague Marines . The overall Army Faction of a roster is always defined by the common keyword of the army. 7
WTC Terrain Outline WTC Pod Phase See our Terrain Map Document. After registration is finalized and it is known which teams will attend, all teams and nations will be divided into pods. This is done for several reasons. Knowing your first three adversaries ahead of time will generate more opportunity Team Challenges At The WTC for quality prep-time with your team, having a seeding Challenges can be sent to other teams for the first round, system in pods will add to the World Cup feel of our event, as long as the challenge is accepted by both captains, and and we can implement a system that ensures the top teams this is formalized with a forum post that is plain to see for will meet later on in the tournament as is customary in all everyone on our FB page or on the official WTC Forums. big nation vs nation competitions, and that for the two last Challenges need to be announced before the draw rounds (rounds 7 and 8) at least, the top team will play the deadline. See the Tournament Schedule later in this closest matched team so we can have a true event document for precise dates. champion, at the same time allowing for more interaction between teams that are historically showing strength in different tiers on the first day by means of the pod structure. WYSIWYG At The WTC So how will it work? We will take the average final placing The WTC armies have to be fully painted and based and be at the last 3 preceding WTC’s into account for the seeding WYSIWYG (see basing document in case there is a into the pods. Each pod will aim to have 4 nations divided question regarding, or have your captain approve basing into it (more on that later). The average final placing of a that might stray from the norm on the Captains council given nation will thus determine which teams face off vs forum). Models that are not official, do not fit the which teams at the next WTC, with a couple of exceptions. WYSIWYG profile, or considerably deviate from the norm MUST be presented at the 40K Captains Council (with Before dividing the teams into pods, we will pictures or links to pictures preferably), at least a month put teams that challenge each other for the PRIOR to the tournament and meet an approval from the first round in the same, randomly determined, REFEREE CORPS (or alternatively a majority of Captains) pod. before they can be used at the tournament. Threads can be opened in the captains section on the WTC forums, and Before dividing the teams into pods, teams captains can assume that their players’ armies are OK’ed if that haven’t attended a WTC so far will be an approval note from the referees is given within the topic, divided randomly into a pod as there is no way to gauge their strength. no other objections from captains were raised and the thread was started within the deadline. If ANY objections (from captain or referee alike) were raised then assume the models/armies in questions cannot be used unless a After the steps above have been carried out, the teams that written statement says otherwise in the forum thread. Any haven’t been placed in a pod will be divided one by one in models like this in use at the WTC without prior consent the pods. will be up for an immediate infraction notice (yellow card) Let’s say we have 40 teams attending, it will mean we for each game, and models will be pulled from the table have 10 pods. The nation that is averagely ranked in where this is applicable, unless original stand-in models position 1 will go into pod 1, the nation with rank 2 in pod 2 can be produced on the spot (for LOS purposes or and so on until the nation with average rank 10 goes into otherwise). pod 10, and then the procedure repeats with teams ranked 11-20 going into pod 1-10 respectively, until all teams have An example of a non accepted replacement model for been given a place. In the case a pod would be already full brimstone horrors; due to challenging teams or randomly assigned teams, the team in question will just be ported to the closest available pod that was next in line until all teams have been divided. In the case we do not have multitudes of 4 teams, we will randomly create one or more pods that are bigger in size to make it work. It doesn’t really matter as long as everyone gets 3 games in on the first day and the relative distribution of strength of their opponents is approximately the same. After the 3 games on the first day, teams will be ranked on the overall score and tiebreaker score they achieved within the pod and be matched vs the closest ranked nation with the caveat that teams that already met in the pod phases cannot meet again during the course of the event. 8
A simulation based on last 4 years worth of data gives us the following distribution: Pod 1 Pod 2 Pod 3 Pod 4 Nation Rank Nation Rank Nation Rank Nation Rank Russia 1 England 2 Poland 3 Denmark 4 Sweden 8 Spain 10 Belarus 11 Scotland 12 Ireland 17 Switzerland 18 Turkey 19 Canada 20 Romania 25 Norway 26 Austria 27 Belgium 28 Pod 5 Pod 6 Pod 7 Pod 8 Nation Rank Nation Rank Nation Rank Nation Rank Germany 5 USA 6 Finland 7 France 8 Italy 13 Australia 14 Ukraine 15 Wales 16 Greece 21 Croatia 22 Netherlands 23 Serbia 24 Northern Ireland 29 Hungary 30 Argentina 31 Czech Republic 32 Slovenia 33 Luxembourg 34 With simulated matches in Pod 8 as follows: Pod 8 Matcups simulation R1 France vs Wales R1 Serbia vs Czech Republic R1 Slovenia vs Luxembourg R2 France vs Serbia R2 Wales vs Slovenia R2 Luxembourg vs Czech Republic R3 France vs Czech Republic R3 Slovenia vs Serbia R3 Luxembourg vs Wales Note: This is just an example. The bigger pods will be randomized, and might just as well be the pod with the number 1 seeded team or any of the other pods. We will always strive to have as much diversification and division between the different team’s measurable strengths within a given pod. Tournament Schedule To be announced. 9
WTC: At the Event Getting to the Venue Sequence of events – Step 1 Everything related to getting to the venue, and parking opportunities/bus rides and schedules and whatnot, Team A and Team B secretly choose their defender and can be found in our WEBPAGE in detail. reveal them simultaneously. After that, Team A and team B secretly choose their two attackers for the given defender The event will be taking place in the town of Leoben, and reveal them simultaneously. Austria. Team A takes the two attackers given by team B, and The location is the Sporthalle Leoben-Innenstadt secretly chooses which one is refused. Team B does the Adress: Roseggerstraße 8 8700 Leoben, Austria same with the two attackers selected by team A. The refused Attackers are revealed simultaneously and return to the pool of available armies. At this point, two defenders know their attackers; this identifies two games. Log this on the score sheet. The Team with the “table choice” token lets his defender choose the table first followed by the defender who's team didn’t have the table choice token. Two tables are now no longer available. Sequence of events – Step 2 Repeat Step 1 with the difference that the Team without the “table choice” token now becomes the owner of this token throughout this pairing step. Official Tournament Language The official language of the tournament, and the ONLY Sequence of events – Step 3 language that should be spoken at the gaming tables, is Change “table choice” token again during this pairing step. English. Players must have their relevant rules available in This step will identify the remaining 4 games: 2 games English at the WTC. This includes gaming aids and gaming “attacker vs. defender”, 1 game between refused attackers attributes like stratagem cards and such. It is perfectly and 1 game with the remaining players. acceptable to carry around a digital source for rules material. A printed/tablet version of the codex/FAQs is Team A and team B secretly choose their defender and acceptable for instance. Players that do NOT have the reveal them simultaneously. English versions of their rules at hand when asked to After that, Team A and team B secretly choose their two provide source material will be given a yellow card attackers for the given defender and reveal them infraction notice. Players, and non-players, that are caught simultaneously. At this point there is only one last player not speaking English at a gametable while addressing one available remaining in each team. These are automatically of the players at that table, will be given an immediate designated as being the last matchup. Each team yellow card infraction notice. immediately notes this on their round pairing log-sheet. Team A takes the two attackers given by team B, and Round Pairings secretly chooses which one is refused. At the start of every round, teams get some time to work Team B does the same with the two attackers selected by out the individual matchups that will occur within the team A. The refused Attackers are revealed simultaneously. round. Teams have 30 minutes to discuss with their team what the best strategy is for the round and to work out the They will automatically be designated to play the 7th game pairings for the round. Rounds that start later than the of the round and face each other. allotted 30 minute mark should be reported immediately to Defenders know their attackers; this identifies two the judges so they can evaluate if a certain round will be matches. Log this on the score sheet. Team with the “table impacted on total game time, and to see if it’s always the choice” token let his defender choose the table and then same teams who seem to be having this problem and need teams alternate choosing tables, starting with the defending to be spurred on to go through the process quicker. The players first. procedure for the pairing process is as follows: Captains roll off to determine which team will get to choose its table first. That team gains the “table choice” token. A visual guide can also be found here. 10
Round Scoring NOTE: Penalties incurred might change the above win conditions. A Round between teams consists of 8 individual games. In the cases where penalties on game points apply, a Each game, players will score a number of points as difference of ten total game points always constitutes a win described in the 9th edition GT Tournament Pack, namely for the team with the ten points difference. If there are less games are scored individually on a scale of 100 pts (90 than 10 total game points between the teams it points available from in-game scores and 10 points if the automatically constitutes a draw on the team level.. player in question had a correct armylist that was sent in on time). Starting A Game At The WTC An individual player scores an amount of points for his team based on the VP differential outcome from the game Follow this procedure to start your games at the WTC: with his opponent. To determine Game Points, each player counts their victory points, subtracts their opponent's victory points and consults the table below. If the score is 1. Muster forces: Go over your armylist with you negative, the player who has a negative difference counts opponent his points from the ‘opponent’ table. 2. Mission briefing and choosing secondaries. These WTC Individual Scoring Sheet are noted on the scoresheet IMMEDIATELY. When a referee is called to the table and notices this is VP Game Points Player Game Points Player done incorrectly, a yellow card penalty will be Difference A B incurred 0-5 10 10 3. Perform the initial game roll off for deployment zones 6-10 11 9 4. The player having won the roll off chooses if he will 11-15 12 8 spend CP’s for stratagems ( putting units in reserve and soforth). His opponent then does the same. 16-20 13 7 5. The player having won the roll off must state which 21-25 14 6 units will be deployed in which transports. His 25-30 15 5 opponent then does the same. 6. The player having picked deployment zone now 31-35 16 4 starts to deploy a unit after which players alternate 36-40 17 3 putting down units 7. The players roll off and the winner decides who will 41-45 18 2 get the first turn 46-50 19 1 8. Pregame moves and deployment 50+ 20 0 9. Players announce their remaining available command points and clearly mark this somewhere To determine the round score, players from each team for their opponent to keep track of during the count their combined Game Points. The combined total of game. all game point scores from all the players on a given team 10. Start the first battle round will give the result for the Team as a whole. Team result counted by total game points Team Results / Match Points Event Streaming and Exposure 86-160 = Round Win, 2 Round points The WTC and the singles tournament that precedes it, will be live streamed by a dedicated team appointed by the 75-85 = Round Draw, 1 Round point WTC TO’s and approved by the WTC captains. By 0-74 = Round Loss, 0 Round points registering for the event, our players and teams automatically agree to potentially playing on a Live Stream via the Twitch Channel of any of our media partners or If two or more teams have the same number similar outlets. of Round points (2/1/0) , game points gained from all battles will be used as tie-breaker. 11
WTC And Attendee Discipline Referees The Tournament will be officiated by at least 5 referees that are vetted by the WTC TO’s. As a general rule, a referee may not rule on a table on which their own nation is competing unless both players at the table agree that it is OK to do so. A referee’s word is final and a decision may not be escalated. This is because there are stringent procedures in place for how a referee makes a decision, and any that may have a severe impact on the outcome of a game are only ever made in concert with other referees. Abuse, of any kind, will not be tolerated where our referees are concerned. Official complaints after the round will be handled by request of either captain immediately after the round. Both relevant captains and two referees will participate. Referees will hear one statement from each captain and their counterparts response. After this referees will make undisputed judgement about the case. Possible infractions and associated cards are valid in the next round of WTC. A red/yellow card system will be implemented to handle any disputes/issues (see discipline section below). If you are interested in joining the event as a referee, or know somebody who does, please sign up with OUR REFEREE SIGN-UP FORM. One of the WTC TO’s will be in touch. Teams Forfeiting A Round If a team gets to the point like they feel they want to concede a round at the WTC, due to an issue, or a complement of issues arises, the referees and the WTC TO’s should be advised immediately. If it is a gaming issue between two teams the referee team can try to defuse a situation and come to some sort of fair resolution for both parties. Referees and captains of teams are the only involved parties here. There will be no onlookers or coaches or other team members involved unless the referees deem it necessary. If there is a need for it, the referees or one of the teams can ask for the WTC TO’s to intervene on an issue. This may occur when the referee team feels they are not comfortable taking a decision, or if one of the captains feels like the situation is still not treated fairly enough to continue playing the round, or if the referees feel like the situation supersedes their authority or mandate. In this instance the WTC TO’s will take an informed decision after listening to the three parties: referees and both captains. In the rare situation where the WTC TO’s are unable to resolve the issue then either they, or captains involved, can call for a captains council for an immediate vote on the matter. If a team still feels that the outcome of the above is not sufficient to continue playing, that team forfeits the round and scores 0 points whilst their opponents score 2 points, counting as having 5 individual wins and a VP difference of 100. The team that forfeits a round also forfeits their right to a vote on WTC matter for the following year. There should be no gaming situation that warrants people coming from so far, paying so much money, and then not playing a round, and there should be some consequence to teams that force that kind of situation, for whatever reason. 12
Penalties Illegal Lists Pre-Event Penalties List Submission In the case of an illegal list, a penalty WILL be immediately incurred. Illegal lists are those that do not follow the 40k Teams need to submit lists in the correct format without rules, codex, or WTC rules. There is no excuse for this, as errors. Making correct lists and submitting them in the teams and captains can freely ask if a given list would be correct format should be no difficult task for seasoned OK well before the WTC starts. Changes made to an illegal players. Failure to do so will result in a player not receiving list to make it game legal will always have to be as minimal the ‘bonus 10pts’ per game for a legal list (this is instead of as possible and are subject to referee approval. If the the ‘bonus 10pts’ for a battle ready army). Teams that fail to substantial parts of, or the list in its entirety needs to be submit their lists on time will have 2 points deducted from changed, the referee corps will apply additional penalties at their overall score at the end of the tournament. No their discretion because of unfair advantages gained after exceptions, no comebacks, no second chances. All list submission. penalties will be evaluated on a case by case basis and Any checks required as a result of incorrect or illegal motivated before the WTC 40K captains in a debrief. lists, will be done by the referee corps to make sure it is done quickly and the corrected list are final and compliant. List Checking Duties Our team of referees have authority to implement other penalties that are not currently included in this list. In case After the list submission deadline, each country will be of infractions/penalties, the relevant team captain will be assigned 3 other countries lists to check for errors, or audited. teams just check the lists from their respective pod. Teams have one week to complete said list checking. Thereafter Signing Up To Tournament Management teams will have two days to make any necessary Software corrections to their own lists. Teams that meet those deadlines and submit correct army lists will have 2 points Any teams who have not signed up their full complement of deducted from their overall score at the end of the players in the tournament management software will have tournament. Not fulfilling list checking duties will see the 2 points deducted from their overall score at the end of the entire team penalized. Teams need to reply to the relevant tournament. thread for the lists they are required to check with an OK, Furthermore, player profiles MUST reflect their actual even when another team has already checked said lists. No name. NOT their forum or nickname. If for some reason reply post automatically means a penalty. Going over the players want to keep their anonymity, it is fine to refer to deadlines will also automatically incur a penalty. Just yourself as N. Kerr or Neil K as long as it would not be replying OK when there are obvious and glaring errors will confusing to the TOs or referees in any way. In EVERY also automatically incur a penalty. This will be applied very situation where this is not the case, teams will have 2 strictly. This is also overly harsh but list checking is serious points deducted from their overall score at the end of the business, and as such every team should make the effort to tournament. This is harsh but too many problems and comply. delays are caused every year by players using nicknames The referee group will be in charge of overseeing this etc. process. Glaring errors might result in a reduction in points, under the purview of the referees. Army lists are first going to be posted on the captains forum. After the submission deadline they will be published online via all our channels for everyone to see. Formatting Errors Any formatting errors will NOT incur a penalty as long as they get corrected IN TIME before the list correction deadline has passed. This penalty is for not properly listing the weapon options or wargear of models and units, not stating the Warlord, not correctly allocating dedicated transports to units, etc. 13
Agreeing a Result Event Penalties It came to our attention that some games were not played Individual Player Penalties at the WTC but that certain players simply ‘agreed’ on the The WTC employs a red/yellow card system for managing final score without the game being rolled. This is player behaviour and conduct. If a player is deemed by the unacceptable and may have unfairly affected final referees to have broken any of following rules they will be positioning of other teams. To ensure the integrity of the immediately subject to one of the following penalties. The tournament going forward, any TEAM that is caught doing application of a particular penalty is dependent upon the this or have done this, whether at the event, or retroactively, nature of the infraction and how many times previously the and whether or not the action was performed by an player in question has broken the WTC rules. individual team member without consent from any of the other team members, will be punished by imposing a year- long ban to attend the WTC on all the players from said Warning List team. The captain position of said team will be OFFICIAL WARNING: immediately opened up to other willing captains from said No penalty to their individual score nation. Do not take the integrity of the tournament lightly… YELLOW CARD : The WTC is the pinnacle of competitive gaming, regarded -50pts to their individual score for that game as the World Championships for our hobby, and every team RED CARD : should bear the ultimate responsibility for ensuring a fair -100pts to their individual score for that game and and merit-based outcome for the rest of the tournament immediate expulsion from the WTC attendees. Dice-, Movement- or Rules-Cheating If a player receives a red card their team can either find a substitute player to take their place at the discretion of the Any instances of the following, or anything else within referees, or else their remaining games immediately are similar confines, that is witnessed by a referee and/or an allotted as a loss with a VP differential of 100pts. impartial bystander (i.e. a person not associated in any way Additionally, the player in question will be imposed with a with either player or team) and deemed as deliberate minimum one year cool-off period and will be expelled cheating will result in an immediate penalty: from attending the next WTC automatically. Rules cheating - forgetting core rules for your OWN army The referee crew has the right to escalate any infraction and models. will all result in an instant infraction. to an immediate expulsion or even life-time ban from the Movement cheating - moving too far, pushing models WTC depending on the gravity of the infraction and the outside of their regular movement allowance. situation that presented itself. The WTC referee crew will Dice cheating - loaded dice, incorrectly counting the motivate this decision in their post-event debrief before the number of passed or failed rolls, changing the value of dice WTC40K Captains. rolled. Take note that the referee corps main concern is always A note on dice etiquette: in regards to dice policy and that games are completed naturally within the round time “cocked dice”, “dice that land on top of each other” or in allocated. This of course depends on the transgression but terrain and such, note that at the WTC the following normally the focus should always lie on games to be played applies: dice rolls will only count when the bottom of the even if certain penalties will apply. Everyone paid good dice surface is entirely touching the table or game-mat money to be at the WTC and to play their full complement surface. Re-roll cocked or stacked dice when the event of games. For example, someone might have modeled his occurs, and re-roll any dice that land in terrain or on entire army in a thematic way but his opponent and the anything other than the flat table (mat) surface. This referees agree it falls into the realm of modeling for includes dice landing flat on objective markers. Reroll the advantage and the player in question does not have enough dice. The use of dice-trays at the WTC is authorised. stand-ins available. Referees will force the game to be When using GW dice, or any batch of custom dice, played and at the end of the round apply any penalties that players need to ENSURE their dice pips (essentially the are in place for such transgressions. This way we are sure number on the dice) can EASILY be distinguished from everyone gets their full complement of games under across the table by their opponent. Where this is not the normal circumstances. A list of offenses follows below: case, players will immediately incur penalty and the dice will be removed for the remainder of the tournament. Excessive Rules Questions If a player is found to be repeatedly calling referees over for rules questions which are clearly answered in any of the relevant game literature including the WTC FAQ, they will receive a penalty as this is a form of time wasting. The penalty is determined on a case by case basis - this prevents people being penalized for language issues resulting in such questions, and also stops players ‘playing the system' and stopping before a certain threshold before a penalty is attained. 14
Time Management and Slowplay Poor Sportsmanship or Slowplay is a serious issue, as such it is MANDATORY that Negative/Aggressive Attitude ALL games conclude their full complement of 5 turns within the allotted time. For this reason the use of chess Any player or team member deemed by a referee to be clocks is mandatory at the WTC, and it is important to note acting in any manner not in-line with the expectations of that only chessclocks that count down to zero may be used. friendly but competitive gaming at the WTC will incur an Each player is allocated equally half the remaining round immediate penalty. As a community we all believe that this time once pairings have been completed (usually 1,5hrs per is a gentlemans' game to be played in a friendly but player). competitive manner. Failure to uphold this belief will be When deploying their armies it is MANDATORY that met with immediate reprimand. players each take their respective turns to place units and A few examples to make it clear: models during their own time allocation. That is to say it is A player forgets to bring in his reserves, and his NOT acceptable for a player to deploy models and units on opponent objects to this when the player remembers their opponent’s time. later in the turn during any given phase. It is BOTH It is every player’s responsibility to be able to play their players’ responsibility to ensure mandatory things that army within the allotted time. If you are playing with an happen in the game take place. It is customary to ask especially large army, or one that takes longer than usual to your opponent at the end of his movement phase if he is play, it is your responsibility to train to be able to play a full sure he does not want to bring any reserves on before game within the allotted time frame. No exceptions, if you moving on to the next phase. can’t complete a game with your army in the time given then leave it at home. A player forgets to announce he will use a certain rule, When starting battle round 4 if there is, collectively, less ability, stratagem or wargear at the start of the turn or than 50 minutes left on the chess clock, and/or 1 player has phase and remembers later in the turn or phase. It is less than 25 minutes, then a referee MUST be notified OK as an opponent to disallow the use of said rule or immediately. item, but let it be known that we strongly discourage Additionally when starting battle round 5 if there is, such behavior and encourage players to work together collectively, less than 20 minutes left on the chess clock, rather than against each other. and/or 1 player has less than 10 minutes, then a referee MUST be notified immediately. Illegal Alternative Models, Modelling In both cases it will be at the discretion of the referees to for Advantage, Non-Battle Ready decide if a game can be completed naturally within the Models remaining time, or a small extension of up to 5 minutes will be given per player. Any alternative models that have not gained prior approval The reason for the referee being empowered to give a by the referees will be removed from the board if an unfair small extension is to ensure that the chess clocks are used in-game advantage is felt to have been gained. Models that correctly and not abused to give an advantage to a specific have been converted or rebased that are deemed by the player. If players follow the rules above and notify a judge in referees to gain an unfair in-game advantage will be a timely fashion, we can all ensure all games end fairly. removed from play. Models that are not painted to a ‘battle If a referee was not involved within any of the stated ready’ standard, or that simply aren’t up to acceptable timeframes, then no extra time will be given. hobbying standards, will also be immediately removed. The Once a player hits their allotted time on the clock, the player will have the opportunity to replace them with the normal rules for playing the game no longer apply (rules official GW models. If no models are immediately available, such as that you MUST attack when it is your turn to fight) he will continue the event without the use of said models and they can take no further actions during the game whatsoever. If a player subsequently is caught reusing said except in order to: ‘banned’ models he will incur an immediate red-card. A - Make saving throws, and taking a Morale Test if required to B - Score objectives that they have achieved or already hold Penalties will be applied at the discretion of the referees if they feel clocks are not managed properly, if players try to abuse time management, or if a game does not complete the mandatory 5 turns. Furthermore, if a game does not complete the mandatory 5 turns and a referee hasn't already been involved, then the captains and coaches are obliged to inform the referees immediately. Failure to do so can incur a penalty at the discretion of the referees. This is so that the referee corps is always aware of any ‘repeat offenders’ and therefore potentially deliberate slow play. 15
Illegal Communication between Team Team Cumulative Penalties Members Any penalties occurred during the WTC as a result of Any communication between team members and/or player infraction also incur a team cumulative penalty, spectators should always be in English wherever possible and will be strictly imposed upon the round points. As an and have no relation to strategic or tactical advice example, Team A and B have a result of 5-3 wins in the regarding any games in progress. Players can of course round with a VP differential of 123pts, but Team A seek the approval of their opponents to confer with a incurred their second team penalty that round and loses countryman in their native tongue prior to starting a 25pts (see below). This brings the VP differential under the conversation. requirement for having the team win condition and consequently changes their team’s match result to a draw. Failure to do so will result in penalties. It does not affect the match result for the opposing team. Obviously in some cases communication may not be possible in English, in such a case players should seek the 1st infraction - Official team warning assistance, where possible, of a referee or neutral third- party who understands their language so as to adjudicate. 2nd infraction – 25 Victory Points per team If such a person is not available then it is up to the 3rd infraction – 50 Victory Points per team discretion of the referees if it is felt illegal tactical or strategic advice has been given or not. 4th infraction – 75 Victory Points per team The use of cellphones or other media to discuss tactics and game situations once the pairing process has finished etc… etc.. and matches have been assigned is strictly prohibited. Players suspected of, or caught, doing this will be immediately red-carded. These penalties are applied incrementally and cumulatively over the course of the tournament. This means if player A on a team gets penalised, then subsequently player B on the same team gets penalised, the penalty against their Team escalates as the Team has then effectively committed 2 offenses. Again, this can cause that team to lose a match, it cannot cause the other team to win the match (ie, you still need to reach 5 individually won games and a BP differential of 100). This can result in a match result of a draw/loss or loss/loss in extreme scenarios. It came to our attention that some games were not played at the WTC but that certain players simply ‘agreed’ on the final score without a dice being rolled. This is unacceptable and may have influenced final positioning of other teams. To ensure the integrity of the tournament going forward, any TEAM that is caught doing something similar, or is known to have done something like this, whether at the event, or retro-actively, and whether or not the action was performed by an individual team member without consent from any of the other team members, will be punished by imposing a year-long ban to attend the WTC on all the players from said team. The captain position of said team will be immediately opened up to other willing captains from said nation. Do not take the integrity of the tournament lightly… The WTC is the pinnacle of competitive gaming, regarded as the World Championships for our hobby, and every team should bear the ultimate responsibility for ensuring a fair and merit based outcome for the rest of the tournament attendees. 16
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