Virtual rape in Grand Theft Auto 5: learning the limits of the game - Phys.org
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Virtual rape in Grand Theft Auto 5: learning the limits of the game 19 August 2014, by Michael Kasumovic And Rob Brooks desired feature. Hackers find ways to modify the game's protected computer code, usually to grant players more control. Mods can bestow aiming assistance, unlimited ammunition, or the ability to see through walls. Developers respond by levelling the playing field, often by placing all players using the same mod onto a single server so they only play against one another. Modding, however, can also have several benefits, and one of these is the power to expand the developer's vision or make a political statement. Last year a father swapped Mario and Pauline in Donkey Kong so that his daughter could play as a Are these assaults ‘simply part of the game’ or a disturbing and unwelcome development? Credit: Arnet, female protagonist. Such mods are not uncommon CC BY-SA and they can be a powerful tool in which to explore issues surrounding gender. The fact that mods can, by shifting the possibilities Are video games societal microcosms wherein for interaction, lead to powerful inferences about deviant behaviour flourishes and spills into "real social living, makes the recent GTA5 mod life"? Or are they just harmless fun in which interesting. nobody really gets hurt? This endless debate usually concerns violent games; so much so that When is a world open enough? many are now inured to the discussion. But a disturbing hack involving sexual assault in Grand In the Grand Theft Auto games, protagonists Theft Auto 5 (GTA5) threatens to achieve the navigate a criminal underworld. The virtual world is impossible: swaying the opinion of gamers open, with players able to perform an almost themselves. endless variety of behaviours. Many of these are violent or sexual in nature, for which players earn What is a mod? rewards. Videogames let players simulate being almost It seems, however, that too many options are anyone: a battle-hardened soldier (Call of Duty), a barely enough for GTA5 gamers. After the release boy navigating his father's alcohol addiction (Papo of GTA5 last September, there were discussions & Yo), and even a god (Populous). This is part of about whether players should be able to rape within gaming's appeal. the game. Wisely, Rockstar Games, the game's developers, did not take this suggestion on board. Often, when games lack some aspect players wish existed, hackers in the community create a But hackers did. They created a mod that allows a modification (or mod) that allows them to add the user to enter another player's game, often as a naked or near-naked man, lock onto another player 1/4
and then thrust persistently back and forth. All Discussions about rapists' motivations often players can equally fall victim, regardless of polarise between sex and power. American character or player gender. And there is no way to journalist Susan Brownmiller's Against Our Will: prevent or stop an attack. Men, Women and Rape (1975) remains a foundation of the view that rape is all about power As Lauren DiDonato put it at Viral Global News last and not in any meaningful way about sex. week: And yet the importance of power does not logically exclude a sexual dimension. From time to time, arguments surface, usually to great controversy, that rapists motivations are also, or even mostly, about sex. The new mod in GTA5 and similar developments in other games certainly underline the importance of power, and especially the powerlessness of those victimised. Grand Theft Auto, as a game, was already all about both power and a violent, coercive view of sex. Players get all the power and control they might desire. The mod removes that power in a most humiliating way. The largely male gaming population playing GTA5 virtually experience a small taste of the helplessness of being sexually assaulted. The humiliation is amplified when videos of the assault get posted online. Many commenters on YouTube videos and Reddit threads appear to find the whole thing humorous. They appear to view these assaults as "simply part of the game", a Cover art. Credit: Rockstar Games chance to explore a new dimension of the gaming experience. For others, the assaults, and the fact that they Players are recording the virtual rape on their cannot be stopped, have destroyed their enjoyment computers, and uploading it to YouTube, as well as of the game and caused much distress. It will be other popular social media networks. Through interesting to see how the responses of both male these videos it is abundantly clear to see that virtual and female gamers unfold over the coming weeks. rape is indeed occurring in the game. For now, Rockstar is not commenting on what cannot be anything other than a disturbing and What can we learn? unwelcome development. It's worth being clear that comparisons between this This isn't the first time something like this has sort of virtual assault and rape are inherently happened. Kim Correa wrote of an even more limited, particularly with respect to their harrowing experience she had playing DayZ. In this consequences. But can the fact that this mod exists post-apocalyptic third person shooter game, it is not teach us anything new? More to the point, can it unheard of to be held down, have a bag put over teach gamers anything at all? one's head and be forced to perform unwanted 2/4
behaviours. One's character also cannot respawn leading to a virtual world that mimics real-life until the current incarnation dies. As a result, experiences. victims are forced to watch and endure what is being done to their characters. This story is published courtesy of The Conversation (under Creative Commons- The dark side of gaming Attribution/No derivatives). Here there are parallels to the harassment that Source: The Conversation women and girls receive in the gaming community both while gaming and in the game industry. Its hard to see how the mod in GTA5 could make the game anything but a more dangerous and undesirable space for female gamers, as well as for less aggressive and dominant male gamers to inhabit. Is this the point? Perhaps the most controversial, and arguably the most famous part of Susan Brownmiller's thesis in Against Our Will, is her assertion that rape is about the power that men as a class exert over women as a class: rape is nothing more or less than a conscious process of intimidation by which all men keep all women in a state of fear. It's the most succinct encapsulation of the idea that all men - whether they contribute directly or not - benefit from sexism, inequality and gendered violence. Controversial, because many men and women disagree. It's the kind of debate that defies resolution, visible recently in the hashtag war between #notallmen and #yesallwomen after Elliot Rodger's killing spree. Is it possible that developments like the GTA5 mod provide an opportunity to observe, at one remove from "real life", not only how humanity's most repellent behaviours spread through (virtual) societies, but also the effects they have on social dynamics? It's important to explore such questions, especially since we are on the verge of virtual reality where experiences feel more real and encompassing. Should society and developers set limits to what players experience to ensure positive experiences for all? Or will this be a continuous war of attrition where limits are there only to be challenged thus 3/4
APA citation: Virtual rape in Grand Theft Auto 5: learning the limits of the game (2014, August 19) retrieved 20 November 2020 from https://phys.org/news/2014-08-virtual-rape-grand-theft-auto.html This document is subject to copyright. Apart from any fair dealing for the purpose of private study or research, no part may be reproduced without the written permission. The content is provided for information purposes only. 4/4 Powered by TCPDF (www.tcpdf.org)
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