THE FUTURE OF THE DROP MODEL - Will The Drop Model Continue To Create Opportunties For Innovative Brands Within Streetwear and Luxury Fashion? ...
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THE FUTURE OF THE DROP MODEL Will The Drop Model Continue To Create Opportunties For Innovative Brands Within Streetwear and Luxury Fashion? Final Major Project Lynette Sraha 1
FIGURE 1: Nike Air Jordan 1 Bred Toe (Hassan,2019) executive contents summary I N T R O D U CT I O N 4-5 RESEARCH 6 METHODOLOGY This report explores the drop model, a contemporary strategy used SECTION ONE: HOW THE DROP MODEL WORKS 8-9 often by brands within the streetwear, and more recently, luxury apparel market. The aim of this report is to identify opportunities for brands, who CASE STUDY 1: NTWRK : ONLINE RETAIL DROP 10 utilise the drop model, to consider, in order to differentiate themselves GAMIFICATION 11 in an increasingly saturated market. As well as inform brands who do not use the drop model of the benefits and risks the drop model presents. CASE STUDY 2: NIKE X VIRGIL AIR FORCE 1 12 CAMPAIGN Following an introduction to the drop model and a breakdown of the OMNI- CHANNEL RETAIL 13 research methods within this report, section one investigates how the drop model works. Analysing the various adaptions of the drop, and how SECTION TWO: WHY THE DROP MODEL it has evolved both online and offline. HAS BEEN SUCCESSFUL Section Two, analyses the factors that have made the drop model a CURRENT FASHION ENVIRONMENT 15 successful brand strategy, discussing the roles that Millennial, Generation BRAND COMMUNITIES 16 Z consumers, brand communities and fast fashion have played in the effectiveness of the strategy. CASE STUDY 3: THE BASEMENT 17 CASE STUDY 4: ADIDAS CREATORS CLUB 18 Section Three provides insight into the impact of the drop model, discussing the impact on brands, and the ways it creates value for them CONSUMER ANALYSIS 19 and the impact on the wider fashion environment, considering the popular resale market. SECTION THREE: IMPACT OF THE The final section, proposes a series of recommendations for brands to DROP MODEL consider in order to innovate the way they use the drop model. The fashion environment is constantly evolving. Shifts in consumer thinking CREATING VALUE FOR BRANDS 21 and behaviour, especially against the backdrop of the 2020 coronavirus THE RESALE MARKET 22 pandemic, challenge brands to keep up with new ways of thinking, delivering service and product. These recommendations consider the SECTION FOUR: FUTURE OF THE DROP MODEL: way brands can use the drop model to approach the changing role of the RECOMMENDATIONS physical retail store, new technologies, the rise of the resale economy and targeting niche consumer audiences. RE-INVENTING IN STORE RETAIL 25 - 29 - Visual Merchandising - Payment Methods - Retailtainment ENGAGING WITH NEW TECHNOLOGY 30 - 31 -Blockchain Technology INTERACTIONS WITH THE RESALE MARKET 32 - 33 REACHING NICHE CONUSMER MARKETS 34 - 35 CONCLUSION 36 REFERENCE LIST 38 - 46 FIGURE 2: The Supreme Case (Beauloye,2018) 2 Word Count: 7643 words BIBLIOGRAPHY 47 3
FIGURE 3: Adidas Originals X Danielle Cathari Season 4 (Abbot,2019) INTRODUCTION ‘The harsh reality is that it is increasingly hard to excite and inspire audiences who are overwhelmed and overstimulated’ (Business of Fashion et al, 2019). In this digital age, consumers are bombarded with vast amounts of information online via social media, websites, their phones and offline, on TV, radios, print magazines and billboards. The difficulty that arises for brands is MAIN STREET (EARLY) MAIN STREET being able to capture and hold the MAIN STREET (DECLINING) consumers attention, enough to (MATURE) FAULT LINE create brand resonance. However, a EARLY BOWLING TORNADO strategy that has proven successful REVENUE GROWTH MARKET ALLEY over the past 10 years in capturing THE END OF LIFE the consumer attention for a wide CHASM range of brands, is the drop model. Identified by Oracle (2019) as one of 2019’s top retail trends, a drop is a ‘sales tactic, which consists of TIME THE MARKET DEVELOPMENT CYCLE releasing a limited-edition product or FIGURE 4: The Market Development Cycle (Moore,2004) Plainly, if a product does not immediately sell out and hit the resale market at a premium, a brand has not been successful in implementing the model (Hypebeast, 2019). Therefore, collection in small quantities at select brands must develop their marketing retail location, without much advance mix to generate the level of hype offering and reward each with an warning’ (Elven,2019). Numerous around a product necessary for it to uptick in purchasing (Moore, 2004). streetwear brands have proven that sell out. Therefore, as shoppers, particularly ‘the combination of a coveted label, younger generations are becomingly suddenly available new product and This form of business model increasingly uninterested in the very limited quantities equal buzz, innovation, is in the early main street traditional shopping experience demand and often, immediately sold phase of the market development and brands are coming up with new out goods (Dool, 2017). The tipping life cycle. (See Figure 4) The era of ways to stay relevant, (Baram,2018) point between supply and demand is hyper-growth has subsided, but the the drop model presents an crucial. Once the supply of a product category of brands using the drop opportunity for brands to address surpasses demand, the entire model strategy is still growing. At this stage buyers fatigue in a innovative crumbles. customers are focused on seeing manner. systematic improvement in the 44 5
RESEARCH THE DROP MODEL PURCHASE DECISION PROCESS EXTERNAL INFLUENCE FIRMS MARKETING SOCIOCULTURAL METHODOLOGY EFFORTS ENVIRONMENT • LIMITIED EDITON • ONLINE COMMUNITIES INPUT PRODUCT • PRESS (e.g. HYPEHEAST, • SOCIAL MEDIA HIGHSNOBIETY) PROMOTION • APPS (e.g. NTWRK, • E-MAIL MARKETING FRENZY, GRAILIFY) FIGURE 5: Adapted Consumer Decision Process Model (Author’s Own, 2020, Adapted From Schiffaman & Kanuk,2004) • BRAND WEBSITE/APP The drop model is a multifaceted The primary research investigation was retail strategy, therefore to investigate approved by University of Southampton’s thoroughly and draw insightful ERGO committee, adhering to the conclusions and recommendations, universities research standards by giving secondary and primary sources were informed consent and voluntary participation used. This report conducts an in- depth for interviewees and respondents, review of literature and opinions avoidance of harm, having full anonymity from industry experts, in fashion for questionnaire respondents and NEED PSYCHOLOGICAL RECOGNITION FIELD CONSUMER DECISION retail strategy, fashion branding and confidentiality of any personal information. streetwear and luxury professionals • MOTIVATION whose brands who currently utilise • PERCEPTION the drop model. Further supported • LEARNING MAKING by up to date articles by publications, • PERSONALITY PRE such as Highsnobitety and Hypebeast PROCESS • ATTITUDES who are important players in the drop PERCHASE culture being reported on. Online SEARCH sources also cover a variety of videos, periodicals and online articles that cover fashion business, as well as wider market research sites such as EVALUATION Mintel, Euromonitor, LS: N Global and OF Mcksinsey that provide insights based ALTERNATIVES EXPERIENCE on research data. As well as this, sources include investigative studies, research reports and academic journals found through academic databases also form the basis of the secondary research in PURCHASE FAILED POST DECISION this report. BEHAVIOUR PURCHASE TRIAL ATTEMPT Primary research that informs this report includes quantitive data obtained through an online questionnaire OUTPUT undertaken by 50 participants, from a FUTURE population of consumers who engage BRAND with the drop model with various brands in the fashion industry. The sample is a PURCHASE voluntary sample of participants, as not RESALE to be influenced by the author, obtained MARKET from the survey being shared online, in online forums, and groups around this 6 topic. 77
Being able to successfully execute a As the fashion environment has evolved, drop, requires the correct amount of the drop model has also been used and hype, around the event. Hype culture adapted by various brands. For example, is a term used to describe a generation as the fashion retail experience has obsessed with finding the next big thing. become more digital, with online sales It is a culture bent on excitement and accounting for more than 20% of total adrenaline (Sluis,2017). These drops are retail sales of clothing and footwear a reaction to this on demand culture, (Sabanolgu, 2020) the drop model has where brands are expeced to cater evolved to operate as effectively online, to demands with a sense of urgency. as it had offline. Through e-commerce Combine that with an exclusive, unique and apps, the convenience of the offering which keeps consumers on drop model has increased and made their toes and the drop culture is born a community that is easily accessible. (Design4Retail,2019). Apps such as Frenzy and NTWRK, have given a platform to create new shopping The use of the drop model by successful experiences with customers. Creating streetwear brands such as Supreme and a channel where new products can be Nike, has created what experts have announced straight to the consumers named ‘drop culture’, which refers to phone, permits a more personal the thinking, behaviour and community interaction which younger consumer surrounding a drop. Drop culture grew have become accustomed to with around the thrill of the drop. The lines, brands. 27% of research respondents 1 the frantic shopping, the anticipation said they receive information on drops of future drops, the reselling of out from apps, such as Dropdate, Frenzy of stock goods - these all make up and Grailify. However, as the drop has the culture(dictionary.com, 2018). been transformed online, customers Drops have transformed the customer face new issues such as internet bots purchase decision making process, as it buying product. Therefore there are changes the pre- purchase, purchase and opportunities for brands to innovate the FIGURE 6: Supreme Spring/Summer2017 Collection (Vogue Paris,2017) post purchase aspects of the customers model in order to address obstacles such experience with a brand. (See Figure 5) as this. Drop culture has been able to make The model has also been adapted by HOW literally anything Supreme sell seem some brands to work on a calendar, desirable - including non fashion items dropping product on a weekly or such as incense, a crowbar, a brick, monthly basis, ‘the strategy takes the and a hammer. This culture is less timing element out of the surprise about product and more centred on and replaces it with anticipation of THE DROP scarcity in supply and demand, using the regularly scheduled drop event’ conspicuous consumption as a motivator (Bosavage, 2019). In the luxury fashion for consumers to purchase products sector, Burberry provide an excellent (Legend, 2019). But while this strategy example of this being successful, is great for getting mentions on social especially as a pioneer on selling via MODEL media and bringing new customers into social media. Dropping a selection of stores, there’s no denying that its sucess products on the 17th of every month for is based on selling limited amounts of 24 hours only on Instagram, We Chat, product. Therefore this means that as a Kakao and Line (Santamaria, 2019). strategy it can be quite restrictive, niche Therefore, this shows an example of WORKS. and not optimised for the mass market. how the drop model has evolved to suit (Walker,2017) Therefore, it is important the needs of the targeted consumer that when considering implementing the audience, this means as consumer needs drop model, brands assess whether it change, the drop model can be used to aligns with their objectives and goals. enable brands to adapt their business model. 88 9
CASE STUDY 01 NTWRK DROP CULTURE “ GAMIFYING THE DROP DROP CULTURE online retail drop NTWRK is a streaming platform that gives consumers access to live by- appointment EXPERIENCE, CONSUMERS drops featuring exclusive, limited -edition product available to purchase immediately FEEL A BIGGER SENSE OF GAMIFICATION within its app (Sherman, 2018). Launched in 2018, NTWRK embraces the idea ‘retail-tainment ’ a new way of using new OWNERSHIP AND EMOTIONAL and exclusive content to sell product as RESPONSE TO THE WHOLE EXPERIENCE ” well as giving consumers easy access to information about what products are dropping, in many product categories, from toys to t-shirts. As well as easy access to (BESMAT, 2019) this information via their mobiles, being able to receive notifications and updates Another way that the drop model for consumers. Besmat (2019) when they please. Not only this, NTWRK has been adapted, is through contributes ‘by gamifying the is able to foster an online community of the introduction of gamification drop experience, consumers feel like-minded individuals who are interested into the consumer experience a bigger sense of ownership and in the same products, with the ability to with a brand. Gamification refers emotional response to the whole comment on drop and stream content live. to ‘the process of adding game experience – in other words, by mechanics to processes, programs making them work for it, they value With a focus on content, video streaming, and platforms that wouldn’t their purchases, and the brand, easy access to drops and information about traditionally use such concepts more. As 67% of US millennial drops, NTWRK is able to thrive due to (Swan, 2012). This is designed consumers say that they prefer to engage it Gen Y and Gen Z target audience, to elicit specific, predictable spend on experiences instead of and ability to merge media, pop culture behaviours, while simultaneously thing (Mintel, 2018), this marketing and retail effectively. This adaptation of absorbing individuals in the strategy offers consumers not the drop has made more of the experience, experience by making it engaging only exclusive product but also a from pre- purchase to post purchase, and compelling (Alberts et al, memorable personal experience. honing the idea of drop culture even 2011). The enthusiasm over further by bringing aspect of TV, music gamification amongst marketers and retail together on one platform where has been driven by the observation consumers are able to converge be part of a that games engage people, and brand experience on an external platform. FIGURE 7: NTWRK (Panzarino, 2019) that this engagement is sustained over a period of time (Insley et al, 2014,p 343). Gamification combined with the hype around the drop model introduces a new concept for brands to consider, using competition as a motivator 1010 11 11
CASE STUDY 02 NIKE X VIRGIL RETAIL AIR FORCE 1 LOWS DROP CULTURE DROP CULTURE GAMIFICATION Nike have been a forward-thinking brand when it OMNI CHANNEL comes to innovating using the drop model. As part of the launch of Nike Air Force 1 ‘The Ten’ collaboration with designer Virgil Abloh, Nike demonstrated this innovative thinking by merging augmented reality, geo- location technology and gamification to create a new memorable experience for buyers of the drop. In order to access the drops buyers had to find Opportunity to create resonating brand dropped, and was only available through promotional sticker and billboards around New York experience, using the drop model, lies the Nike+ SNKRS app. The process has (which they called “targets”), then using the Nike within the prospect of merging the evolved beyond the act of buying shoes, SNKRS app use the camera view and point it at the online and off-line experience. Kidder a feat of competitiveness that’s fuelled physical advertisement to reach an “Unlock Now” (2019) contributes that brands need by adrenaline. These people aren’t option along with a 3D model of the shoe. Following to abandon the false choice between purchasing shoes so much as hunting that customers simply checked their size, address, offline and online shopping, go beyond them(Santos,2017). payment details at were able to purchase with one mere omnichannel commerce, and click. question creatively as to how to tend However, it is important to know to both the digital and brick-and-mortar your target audience when executing This innovative twist on the traditional drop, allowed aspects of retail in an integrated, holistic strategies such as this. As some Nike to not only target consumers within a specific and innovative way. The drop model, consumers, this could be more of an location but also used a scavenger hunt like tactic allows brands to explore opportunities inconvenience than just being able to engage users, mirroring the hype that was around to do this. By making the process more to purchase online. Therefore, this the Pokémon Go phenomenon in 2017 and creating than simply being able to immediately means in order for this to be effective, a new tactic for overcoming bots. Furthermore, the purchase a new product creates a aspects of the marketing mix must work engagement with the SNKRs app allowed Nike to sense of excitement among consumers, to motivate the consumer to want to see where users were using their location services encourgaing active engagment, a strong participate in the drop. Despite, this on their phone and also encourage, any users who example of brand resonance. limitation, it is important to recognise may not have an account to sign p and add in all their the new opportunities presented as this details that way they are able to make their purchase For example, location based drops, which concept introduces new ways of thinking quicker once they had scanned the target. allows drop products only to be available by showing that it is no longer necessary to customers who are in a specific to have a physical retail location to In this strategy, Nike were able to create a controlled location, merges the digital and physical create an in- real- life experience. environment with some of the consumers, as well as as mobile and app payments mean these Removing the need for onsite inventory, FIGURE 8: Nike Scavenger Hunt (Bezamat,2018) transaction can take place on a brands fixtures or even a cash desk, brands can having reporter and social media influencers taking part too, as part of PR, their first-hand experience own platform. McNab (2018) agrees focus on creating an experience that also works to creating a positive brand outlook for that the multichannel mix should focus fosters the same sense of community Nike, all the while still selling out these limited edition on the mobile channel to bridge online and connection but with a new and sneakers. with offline. Nike experimented with modern twist (Sawyer, 2017). this with their limited PSNY X Air Jordan 12s, customers had to be in one of three designated locations when the shoe 1212 13 13
FIGURE 9: Backstage at A-Cold-Wall SS18 (Rox,2018) When considering why the drop model has that a limited amount of a product, makes been a successful strategy for brands it is them want to purchase it even more. This arguable that trends in the wider fashion provides an explanation for why consumer environment have played a significant role are able to resonate with the drop model, in the drop models effectiveness. Elven using esteem needs and belongingness as (2018) argues that the need and underlying motivators (See Figure 10). According to CURRENT FASHION ENVIRONMENT premises [of the drop model] actually the law of supply and demand, items in started with the concept of fast fashion. low supply often cost more, and therefore It created a sense of urgency to buy, to scarce items are expensive items that act go in store every week and buy straight as status symbols (Moore, 2019). Although away as the product might not be there this may not be true for all drops, as the the week after. A study on the behavioural price sometimes may not be considered responses to perceived scarcity, comments expensive, the statement is true for the ‘the literature in scarcity has generally perception of the product. Furthermore, examined consumers’ attitudes towards with such an active re-sale market following scarce products and suggested that scarcity drops, this contributes to the rising price messages have a positive effect on the of drop products. Anticipation for these evaluation of attitude toward the scarce re- sale prices further elevates the idea of object’(Gupta, 2016). Therefore this is a exclusivity and the notion of these items strategy that motivates and resonates with being more valuable. consumers. However, the argument that that the success of the drop model derives However, as the industry is transforming 2 from fast fashion is inaccurate as the drop and consumers’ priorities changing in light model has been a strategy used since the of the 2020 COVID - 19 crisis, brands early 90s before the height of the fast must consider whether using scarcity as fashion. a tactic will continue to effectively drive sales. McKinsey’s 2020 COVID- 19 report Scarcity in marketing uses the fear of suggests that ‘brands should use this time shortage to sell more. (Ratcliff, 2014). In to reinvent how you they do what they do, the context of the drop model, the fact that bring customers new alternatives, new value product is only available once for a certain and in the process even reinvent your own period of time (e.g. 24 hours) creates this brands.’ Therefore, there is opportunity for sense of scarcity. Kolm (2015) study showed brands to innovate their business model and WHY THE that ‘60% of millennial consumers said they tailor aspects of the drop model to satisfy make a reactive purchase after experiencing consumer needs could be they way to do FOMO (fear of missing out), most often this. within 24 hours.’ Supporting this, 67% of primary research respondents confirmed DROP 5) pg SELF 09, al, 20 ACTUALISATION et MODEL son ack (J ESTEEM NEEDS ds ee N of hy WORKS. a rc BELONGINGNESS & i er LOVE NEEDS H s w lo as 10 : M SAFETY NEEDS RE 14 GU 15 FI PHYSIOLOGICAL NEEDS
Another feature of the drop model by consumers for consumers. (See which explains why its an effective Case Study 3) Specific groups can be strategy, is the idea that drop culture tailored to audiences, for example, creates the opportunity to connect ‘The Bae-sment’ is a female only CASE STUDY 03 THE like- minded people, in physical and group. Additionally, brands create digital spaces. These consumers initiatives to connect the audience would spend potentially hours using their websites and apps. (See BASEMENT queuing for a new drop. Through Case Study 4) BRAND COMMUNITIES social media these communities were able to be formed just as easily online. The Business of Fashion Team Maslows hierarchy of needs (See Figure 10) identifies, psychological CONSUMER CREATED ONLINE (2018) support this commenting ‘at needs as a motivator for consumers. COMMUNITY the core of Supremes’ power to drive Brand communities allow people demand for its productsis its abiltiy to to feel a sense of belonging, as cultivate a community. It’s the critical well as prestige and feeling of The Basement has become one ingredient that turns drops into ritual, accomplishment, when being able of Europe’s most influential youth FIGURE 12: The Basement Copenhagen Pop-up Shop communities, with over 80,000 (Basement, 2019) and t-shirts into trophies.’ to successfully purchase a limited edition product. Business of Fashion members online. An online community McAlexander, Schouten and Koeing (2018) supports this commenting ‘A which started as a streetwear (2006) propose that there are four Supreme t-shirt is more than a fashion community expanded over the past component relationships within a item. It’s a signifier of belonging. It’s 7 years to an online group where brand community (See Figure 11). a marker of membership in a tribe of people discuss streetwear, sneakers, Social media has given consumers people that have common beliefs and art, travel, music, food and more. a platform to create private groups a shared identity.’ This demonstrates forming customer - customer how social influence plays a significant What began as just an alternative relationships, and creating hype role in consumer purchasing decision of SupTalk, for consumers who amongst themselves. Primary research process, hence why its importance wanted to talk about all brands, shows 63% of respondents said they cannot be overlooked by brands. A not just Supreme, has now become receive updates on drops from an study, conducted by the University of much more than just an online online forum or group. Michigan also reported a retailer saw community. With their own apparel a 19% bump in incremental revenue line, collaborating with Nike on four These communities also allow from customers after they join the shoes, pop -up shops, parties around consumers to re sell products to site’s online community (Sherman, the UK and Europe, supporting Youth each other, as a way of generating 2017) Therefore, this shows that Futures, a partner charity in Brixton, income. Facebook groups are an the drop model is able to create it has transcended the internet, easy and effective way of connecting value, using customer intimacy (See becoming a powerhouse online and consumers, of all ages, online. Groups Figure 13) by forming emotional ties offline. (Basement, 2019) such as ‘Yeezy Talk’, ‘Sup Talk’ ‘The between not only consumers but also Basement’ are communities made the brand. With such a strong community, the importance of platforms like the Basement cannot be overlooked by brands. Considering that these are a customer customer customer customer large majority of consumers who are product brand institution customer engaging with drops their behaviours relationship relationship relationship relationship and opinions, which they share in this The relationship group, can be extremely informative. Considers the Emphasises developed Examines the tangible product the emotional between the tribal influence that is exchanged and symbolic customer and word of mouth between brand connections the company yields among and customer customers establish to which the customers. (or the quality with a brand. brand belongs and experience that ultimately acquired. contributes to loyalty. 1616 FIGURE 11: Brand Community Relationships (McAlexander, Schouten and Koeing, 2006) FIGURE 13: The Value Disciplines Model (Thind, 2018, 17 Adapted from Treacy and Wiersema, 1996)
The drop model rose to prominence content via mobile devices, accessing with the millennial generation, who have multiple mobile apps and regularly CONSUMER ANALYSIS become the largest generation worldwide receiving information via mobile (IBM, (Tilford,2018). The strategy offers a sense 2012) Therefore there is opportunity for of exclusivity and feeling of prestige, brands to advance the drop model to which appeals to the innovators and early make it even more exclusive and create adopters in the millennial cohort. (See excitement around the product and Figure 15) This is evident not only in new innovative ways of engaging this fashion, but also in other industries with consumer. brands such as Apple, who are also able to attract large queues outside their stores Combined the millennial and generation for products, creating a sense of scarcity z consumers make up 64% of the worlds which entices the millennial consumer to entire population (Bakhtiari,2019) with FIGURE 14: Adidas & Urban Outfitters: We The Future (Outen,2016) want go and buy it even more. (Beauloye, a spending power of around $350 billion CASE STUDY 04 no date) This is due to the fact that in the US alone, therefore the views of ADIDAS CREATORS CLUB identity is extremely important to them, millennials are more likely to identify in the long term with brand they can these younger consumers are critical (Business of Fashion, 2019) The drop models’ ability to address, their need for COMMUNTIES CREATED BY BRANDS easily incorporate into their personal and social interaction, create sense of identity In the US, Adidas have been The creators club use of a rewards tribal identities (Newman et al, 2016). and individuality and access to high valued Therefore, the drop model works for them product is why is has been an effective MILLENNIAL AND GEN Z INFLUENCE successful in curating a community system is a great example of Adidas themselves through their Adidas enhancing and personalising its as it gives them chance have specialist strategy for brands. Creators Club. The success of the customers experience with the brand. knowledge about a specific brand, be part platform in the US led to a UK version (Patos, 2018) Using these rewards to of a brand community and buy limited However, as the drop model develops, being released in 2019, with plans create excitement for the consumers edition product which can make them brands may want to focus on not only to expand further in Europe still and attaining an exclusivity through stand out within these communities. creating excitement among younger in progress. The Adidas Creators the purchase they make and consumers, but also researching what Club is a membership programme advancement of the levels, especially Additionally, the ageing generation z opportunities the model can create for which rewards consumers with as individuals who reach icon status, consumers have also been significant in the older generation x and baby boomers, exclusive access to the best products, the highest level of in the programme, the continued success of the drop model. especially as the drop model becomes experience and services. Access to can win tickets to watch Adidas sports Similar to millennials, the strategically more prominent in luxury fashion. These special events, product customisation, team or even an experience out at created sense of rarity and in- crowd opportunities could take the form of priority service, members-only Adidas HQ in Germany. (Davey, 2019) community are seen as more unique, creating a new physical store retail products, early access to launches, Furthermore, this programme uses the and uniqueness and individuality are the experience using the drop model, in special offer and increased chances idea of gamification, as it encourages new cool for this generation (YPulse, places that older consumers shop such as of getting hold of limited edition customers to keep moving up levels, 2020). But differences between the two departments stores. Alternatively could apparel and footwear are some of the and rewards them therefore building generations are evident as, generation look into making the re sale market easier benefits of having this membership up customer loyalty to the brand. z have grown up seeing exclusivity to navigate, in circumstances when they which works on a tiering system with and limited supplies, that alone is not could be shopping for younger friends or 4 levels. (Davey, 2019) The more enough to excite them. Moreover, these family members. you purchase, attend events, and digital natives are more accustomed to participate in Adidas communities, the online drops, as they take on the digital more you will be rewarded. (Sawyer, personality of connected maestros (See 2018) Figure 16) , who regularly consuming FIGURE 16: IBM Digital Personalities (IBM,2012) 18 FIGURE 15: The Diffusion of Innovation (Jackson et al ,2009, 19 pp. 9
FIGURE 17: Nike X Off White (Houghton, 2020) As a long term strategy, the drop model However, as consumer mindsets evolve, CREATING VALUE FOR BRANDS. impacts the business model as an innovative under this uncertain climate due the way of creating value. With the drop COVID-19 crisis. The psychological needs, model, the focus may not necessarily be to that the drop model is able to address, by 3 generate financial value, due to the limited creating a sense of belongingness in online nature of product but rather on building communities and esteem needs, feeling the brand equity, a subjective and intangible sense of accomplishment when successfully assessment perceived by customers of the purchasing a limited edition product, may brand (Zeithaml, 2001). Value and brand not be a priority for customers. Instead their equity involve a consumers’ assessment of focus has shifted to basic needs, such as job a brand based on what is given up for brand security, physiological needs and everyday purchase and overall perception of the brand life. (See Figure 10) Therefore, there is an (Helal, 2019). The drop model uses exclusive opportunity to innovate in order for brands product, consumer centric promotional to address these needs, as the impact of the channels such as social media and niche changes effects physical retail stores. apps, and the anticipation created from these channels, in order to shape perception of the brand. IMPACTS The main source of value is in the experience that the consumer has with the brand, which shapes their perception and attitude towards them. An experience that elicits a positive response from a consumer is able OF THE to create a brand - customer relationship that exceeds objectivity and implicates a deeper connection, which creates a sense of brand loyalty from the consumer. These experiences that shape consumer perception DROP are more than just direct brand - consumer interactions, that may take place in store or on their e-commerce site. These interactions include, experiences in online communities, discussing the brand, on social media seeing MODEL. content by the brand as well from influencers they follow and post purchase if they are looking for resale product. Therefore, all aspects of the drop model ecosystem work to shape consumer experience and build a brand loyal community. 20 21
Sales cosignment store Sales 21.2% facebook 24.7% 31% other what percent 20.2% GOAT of your streetwear 19.3% purchaes do you resell ? (consumer) instagram grailed 26% 16.3% 69% Ebay stockX >> 25% 25% of Purchases of Purchases < 25% of Purchases 36.5% 16.1% < 25% of Purchases Facebook Group GOAT Grailed Stock X Ebay Instagram Other Consigment Store FIGURE 18: Percetage of Purchases Resold - FIGURE 19: Platforms Used To Resell or Buy Second Hand Hypebeast Streetwear Impact Survey Hypebeast Streetwear Impact Survey (Hypebeast,2019) (Hypebeast, 2019) The drop model impacts the wider A 2020 article about resale website fashion industry by feeding into StockX, identifies that Gen Z have the booming second-hand market. been a driving force behind their Worth an estimated $24 billion success: the company says that 60% . worldwide (Statista, 2019) the of Gen Z males report using the resale market means buyers who platform, with artist merchandise the resale market miss out on the initial drop direct being among the fastest – growing from the brand, are still able to segment on StockX (Biondi, 2020). purchase through other means of Although the older millennial shopping. Research by Hypebeast cohorts have also played a vital role, found that 31% of respondents, Walker (2018) comments the appeal reported that they resell more than to generation z consumers comes 25% of their purchases. (See Figure from their entrepreneurial thinking 18) Loeb (2019) comments that the and their looking to prove their most amazing development is in the activisms when it comes to shopping sneaker resale industry, which is and selling sustainably. Alongside predicted to reach $6 billion in the the various platforms available to resale market by 2025. Due to the easily start selling (See Figure 19) limited nature of products sold using this is a market that has massive the drop model, successful drops potential for growth, pioneered by generate high demand, sell out, and young consumers. are resold in the second-hand market at a higher price. For example, Yeezy However, as of yet brands have not and Yeezy X Adidas sneakers go for played an active role in the resale of 144% of their original price, Supreme drop products. But, Sherman (2020) and its various collabs (109%) and predicts ‘as the demand for second- Off- White (104%) (Sawyer, 2019) hand luxury goods continues to The outcome of this for the brand is increase, brands themselves are more desire for the product and an likely to get further involved.’ increase in the value of the brand in Therefore there is an opportunity the eyes of the consumer. for brands to contribute to this post purchase aspect of the drop model. 2222 23 FIGURE 20: Virgil Abloh X Nike “The Ten” (Li, 2017)
4 opportunities createdby re inventing retail The drop model redefines the role of the physical store in the customer purchase decision process, permitting brands to focus the instore As the physical store becomes more about the customer experience the visual merchandising and layout of the store can adapt to this. A VISUAL MERCHANDISING. environment on creating memorable minimalist layout and merchandising the drop experiences. 20% of respondents said approach may be preferred in a drop that they shop from drop both online that involves the physical retail space, and in store. Nearly three quarters as they typically attract extremely of luxury goods purchases, even if large crowds of customers. Visual they take place in physical stores are merchandising plays an important model influenced by what consumers do role by exploiting each individual online (Kansara, 2016). If customers component of the store or brands’ already know what they are going to aesthetic, the visual merchandising buy before they enter the store, which fully immerses the consumer in the is often the case when buying product experience and culture of the brand in a drop, brands can then focus on through visual, touch, sound and utilising this space as a touchpoint to smell, while creating an experience build customer loyalty, building their which if all elements are cohesive pre-eminence over time in order to with the brand identity, is indelible be at the top of a consumers’ mind and unique to the brand and their whenever a purchase occasion occurs. stores (Katharine, 2018). Therefore, re inventing retail (Remy et al, 2015) As the role of deploying visual merchandising and the physical store changes different layout typical of a luxury store, rather new technology elements of the in- store experience can be adapted to reflect this. than displaying rails of product, can improve the customer experience, giving a sense of luxury even if what the resale market they are actually purchasing is not of a higher price margin. Fashion retail will be forced to adapt to consumer reaching needs, post COVID- 19 and being in a retail shop at a safe distance from niche consumers other customers may be a priority for customers. 24 FIGURE 21: Levi X Off White FW16 (Trotteur,2016) 25
re inventing retail Another element of the physical process. For brands who also store that is open to change have their own apps, investing is the customer checkout in the technology to do this process. With the drop model, through their app also creates customers prioritise getting incentive for customers to sign product as quick as possible, up to them and upload their and the payment process payment details, which could can potentially delay this. also create opportunity for later Therefore, creating a seamless purchases and browsing of checkout process can enhance other products on the app. PAYMENT METHODS. the customer experience. Cheng (2019) predicts this Part of the appeal of online service will be popular, buying for customers is that especially with millennials. when they go to pay, they The supermarket industry can do so with just one click have been forwards thinking (Alibhai, No Date). Therefore when considering alternative applying this to the physical checkout methods. Amazon store could be the next step for Go is a good example, where brands. New technology has customers scan a QR code on made it possible to put retail the Amazon Go app when they checkouts into the consumers’ walk in. Then take anything hands. For example, German they want, walk out and it base company, Rapitag, a tech charges you through the provider for secure mobile app for what you’ve taken checkout have a tag which (Kestenbaum, 2020). Being able attached to a product like an to adapt this to the fashion anti- theft device, when you retail experience will provide use your own mobile device to brands a way to differentiate scan the tag a payment window their in-store service. opens on your mobile device (Kestenbaum, 2020). Partnering with a company such as this for a drop is a good opportunity to create a seamless checkout 26 FIGURE 22: A Look Inside Antwerp’s Sneaker District Store (Stanley,2018) 27
re inventing retail ‘The Retail-tainment is a marketing Engaging with this form of Convergence of Leisure, concept introduced by experiential retail marketing, American sociologist George allows the brand to create Ritzer in 1999. Defined as a deeper relationship with ‘the use of sound, ambience, their customer. This can emotion and activity to get involve using music, film, art customers interested in the or technology to create a Entertainment merchandise and in the mood memorable experience. It is to buy’ (Megax,2019) it can important that the experience be used to enhance brand is on brand, and is relevant to image and used as a medium the target consumer, therefore to communicate brand understanding your market RETAIL - TAINMENT. values. With retailtainment, is vital in order to provide and Retail’ the retail industry is shifting the right content in-store. attention from features and The aim should be to create benefits approach to a focus a destination, which brings on immersive shopping together retail, leisure and and customer experience. entertainment to enhance the (Storefront, 2020) In the environment, and keep people drop model the retail store coming. (Aecom,2018) When plays an important role as concerning the drop model a physical location to buy product and connect brand appealing to this audience could include creating exclusive (AECOM, 2018) communties, it can be seen in-store content. as an event for consumers and an evironment to form an attitudinal attachment between the customer and the brand, with this experience. Therefore brands can form deeper connections with consumers by restructing their role from a vendor to an entertainer, educator and carer. (Scott, 2020) 2828 FIGURE 23: Gucci’s World of Psychedelia at Selfridges Corner Shop (Brian, 2020) 29
FIGURE 24: Nike TechPack (Sannwald,2019) new technology Blockchain technology has the if the customer is unaware the potential to revolutionise the resale product is fake and the knock off BLOCKCHAIN TECHNOLOGY of limited edition drop products by item falls apart or does not meet creating a greater sense of security, their expectations, then they a pressure point reported by 31% will blame the company - which of respondents. Blockchain based could lead to negative word software applications can be used of mouth and online reviews. to validate the product authenticity (Williams, 2018) Blockchain can by creating a digital identity for prevent this by creating a digital with the brand it is submitted to the product. A blockchain is a data identity for the product that a decentralised digital storage structure that makes it possible is traceable back to the brand powered by blockchain, enabling to create a digital ledger of data on its own blockchain ledger. brands to then reward users and share it among a network of Companies such as Hong Kong in return for their shared data independent parties (Laurence,2017). based company, DasCoin, provide (Maxwell et al, 2018). Therefore The concept of linking a physical the ability to register product on blockchain can not only be used to object with a digital representation is a unique ledger to a brand, using gather data on a brands consumers known as a digital twin (Goldgrabe, a legally recognised encrypted but can be considered when 2019). This technology has not yet code that states when, where creating ways of inspiring loyalty been fully explored in fashion, so joint and who created a specific item among consumers (Bishop, 2018) venture with tech companies with which can be disclosed only to using reward such as exclusive these expertise, is an option to be authenticated partners (Walker et access, events and promotions as considered. al, 2018). Creating a greater sense incentivise behavioural loyalty. of security and trust between the As the re sale market continually consumer, re-seller and brand. However, it must be noted that expands, the threat of counterfeits blockchain technology is yet to is now more prominent than ever. Blockchain also provides the reach a critical point of mass When paying high prices, customers opportunity to improve the adoption. Industries such as want to feel re- assured that product aspect of the drop. For finance and the public sector they are buying the real product. example, the Tile, offered by are still developing their use of Furthermore, brands also need to Loomia uses built in smart tagging blockchain. Therefore as fashion avoid the damaging effects of the to gather and store data based is typically a late adopter in new counterfeit market, as it can harm the on how often a person wears an technological trends, a brand who perceived exclusivity of the drop by item of clothing or washes it and is willing to invest in the research adding more supply of the product in the environmental conditions and development of this could be circulation, which can have damaging during the wear (Walker et al, the innovative thinking necessary effects on demand. As well as damage 2018). If consumers allow their to differentiate themselves from the perception of the brand itself, as wear-ability data to be shared their competitors. 3030 31
the resale market According to ThredUp’s 2019 Annual process even more by being informative report the secondhand market was and transparent as well as potentially being worth $24 billion in 2018 and is able to financially benefit as they receive predicted to grow to $51 billion a percentage of a sale made if a customer by 2023 (ThredUp, 2019). Brands goes through the brand to the re sale site. have the opportunity to be a part of the growth within this market. However, this presents a limitation as For years, sportswear and luxury this potentially could mean added cost to companies have tended to dismiss re-selling consumers, as they may need to the aftermarket, believing is to dilute pay a larger fee for listing their items on their brand. (Morency,2019) However, the re sale site, if there is another company as the market continually grows, it taking profiting from this sale. As a result, presents an opportunity for brands this could affect the price that the product to gain more data on their consumers being resold is listed at by the re seller, as and strengthen brand perception it may be inflated it even further in order in the post- purchase aspect of the to create a profit for all three parties. The buying process, for re-sellers and re- brand, the re-sale site and individual re- sale buyers. seller. One way that a brand can enhance Alternatively, there is opportunity in the post purchase experience for re- making a more seamless and effortless re- sale buyers, is by making it easier to selling process for re-sellers. This can entail navigate the resale of their products. creating the option for, after successfully For drop products, the likelihood that purchasing a drop product from the band, of a product being sold out before for it to be sent directly to the resale being able to purchase is quite high company (e.g.StockX) for the customer, for the average customer. 46% of rather than to their home. This can speed respondents identified losing product up the process for it be approved for re- to re seller as problem they encounter. sale and then sent from the reseller site But once being unsuccessful, this is warehouse to the final resale customer. opportune time for brands to connect This more environmentally friendly than their failed customer with the resale the product having to be sent twice during market. Using artificial intelligence in the process. Cutting out the re-seller in the web data extraction, programs like delivery process, also allows them to save Google Analytics, data from re sale their own money on postage and handling, sites, can efficiently be extracted and which therefore could have a deflating brands could provide onsite re-sale effect on the price they resell the product comparisons of the product from for to the end customer. specific trusted resale sites. Using this data brands can provide customers The ease of re-selling their products will with an average re-sale price as well benefit the brand also as it entices re- as an easier transition into resell that sellers to buy from their drops and reap does not require them to do as much the benefits of being a popular brand in research themselves, instead this the resell market. It also gives the brand information is presented to them, by insight into data of the percentage of a trusted entity. Furthermore, doing customers that buy to re-sell. However, it is this also benefits these re-sale sites important for the benefits to outweigh the as it gives more visibility directly to costs in this venture, research by brands their audience, and increases the to their specific market audience must be likelihood of a purchase through undertaken to ensure that the demand their site. In addition to this, there for this is there amongst their buyers, are also benefits to the brand itself, and that there is enough for this to be a as it allows them to be part of the constructive addition to the drop model. FIGURE 25: Nike Air Max Anniversary Shoes at Stock X (Kowalsky,2018) resale process more, simplifying the 32 33
REACHING NICHE The use of the drop model This can also be applied to also allows brands to develop virtual events. Popular amongst CONSUMERS marketing strategies that the young male demographic, are aimed at specific niche with video games such as consumer markets, allowing Fortnite, digitisation provides brands to create increasingly a new method of reaching meaningful and resonating this large consumer audience. tactics to engage with that Fortnite, for example, with consumer. This is important 350 million registered users, as because although the drop of May 2020 (Statista, 2020) strategy is targeted to the with almost two- thirds of millennial and gen z consumer, players and between 18-24 within these lies more (Gough,2020) is an influential consumer cohorts with differing platform. Creating games that needs and wants. Being able include digital versions of 4 to identify the consumers that brands products act as both a are engaging with the drops is marketing tool for real clothing essential, as it permits brands and as a new means of enjoying to research into having a their brand. (Scott et al, 2018) deeper understanding on these Adding this to the drop model, buyers, would persuade them could mean allowing consumers to interact with the brand. at a Fortnite event receive exclusive access to a new Once having access to this drop product, which they can information, drops have the see digitally on their virtual ability to reach consumers character. Targeting new digital in less traditional ways. For consumers this way has been example, being at places proven to be effective, for where the target consumer example in April 2020, rapper will be, such as events. Travis Scott debuted a new Festivals, concerts and fashion single through Fortnite as part shows are a prime example of a series of concerts within of occasions when tribes of the game. The virtual concert consumers may be in one broke records, with 12.3 million location. Using wireless mobile players participating worldwide. technology, such as Bluetooth, (Buller,2020) Therefore, being or airdrop for Apple users, able to tap into this market event goers in a specific area using drops could be a great can instantaneously be given opportunity for a brand to exclusive access to products or see high levels of brand drops. engagement. FIGURE 26: Adidas Orignals at Complex-con (Shea,2018) 34 35
CONCLUSION Research shows that the drop model is and will continue to be an effective business strategy that engages consumers, creates a sense of community, adds value through frictionless transactions and merges the physical and digital worlds in a way no other model can do. Due to this, it is a model that brands may want to consider, ensuring that it aligns with their brand identity and their consumers’ needs. Although, the drop model has a number of benefits for a brand, the structure of the strategy means that it should not be relied solely on, but rather work alongside the traditional model. As the fashion industry evolves and major consumer shifts take place, brands execution of the drop model must also evolve to suit these needs. Changes in retail, new technology, growth of the re- sale market are just a few fundamental changes that are now beginning to take shape in fashion and have yet to reach critical mass. Therefore, for brands looking to maintain a competitive edge in the market and keep their target audience engaged considering these advancements in the drop strategy will be beneficial. However, in order to introduce these new changes, it is important for the brand to assess the relevance of the tactic to the brands image, target consumer. FIGURE 27: Supreme Store Drop (Ho, 2018) 36 37
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