SAFER INTERNET FORUM 2021 THE DIGITAL DECADE WE WANT TO SEE - Urs Gasser October 6, 2021
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SAFER INTERNET FORUM 2021 THE DIGITAL DECADE WE WANT TO SEE REFLECTIONS ON THE PAST AND PRESENT – AND A CALL FOR A PARTICIPATORY FUTURE IN YOUTH & DIGITAL POLICY Urs Gasser October 6, 2021
AWARENESS, BUT … “... general concerns were raised about the lack of awareness among internet users (including not only children and young people, but also parents and other adults) about online risks and potential mitigation measures.” (#DigitalDecade4YOUth consultation, 10/21)
STAKEHOLDERS + SPHERES Youth Friends and Family Teachers, Coaches, and Mentors (Tech) Companies Law and Policy Makers
FROM POLICY TO PRACTICE
BUILDING FUTURES: III. CALL FOR A PARTICIPATORY TURN
TURN TO PARTICIPATION Children’s Rights and Digital Technologies: Introduction to the Discourse and Some Meta-observations Urs Gasser and Sandra Cortesi “Though singular 'they' is old, 'they' as a nonbinary pronoun is new—and useful”. Merriam-Webster
INCREASE Download at: YOUTH bit.ly/3tP8CLO PARTICIPATION * In 2020, the Youth and Media team supported the International Telecommunication Union (ITU) in an online consultation (in English, French, and Spanish) of young people from across the globe. 15 The survey asked youth about areas ranging from the skills they want to learn from internships and other youth engagement programs to the global issues that most impact their lives. A total of 1,138 participants from around the world ages 10 to 25 completed the online survey, with an average age of 16.9. Perspectives from 58 countries are included in the data, with the large majority (86%) from the developing world. In terms of gender identification, there were more girls (56%) than boys (40%), with about 4% self-identifying or preferring not to say. Part of the survey aimed to better understand youth perspectives on how they would like to engage with organizations, what modes of participation they would find most valuable, and what their participation in such models could look like. One question asked: “A number of organizations are trying to engage more closely with young people. Do you find the following ways to engage helpful?” A comprehensive overview of the survey, including high-level takeaways, results, and recommendations, may be found at: https://perma.cc/9A48-VYMP.
FOUR MODELS (PROGRAMS, METHODOLOGIES, SPACES) YOUTH BOARD CO-DESIGN YOUTH LAB PARTICIPATORY A program to engage a group of young A collaborative and creative A youth lab is envisioned as a space (which RESEARCH people who work with senior executives methodology that brings together youth may be virtual but is often physical) within, for at the highest level of an organization with experts (e.g., staff, faculty) to learn instance, an academic center, company, or A research model that enables young people (e.g., senior management or board of from and with each other. The non-governmental organization that convenes to participate as co-researchers in every step directors) on strategic initiatives. methodology requires a group of adults a group of young people with adult of the research process (from conceptualizing Designing and facilitating such a who help manage the engagement, as stakeholders to create knowledge exchange the themes to defining the methodology and program requires expertise in program well as actionable content and, at times, opportunities. Compared to some other the creation of outputs). This model of youth design, but, more importantly, the ability collaboration with additional subject participation models described here, youth participation depends on adults having to translate the questions or needs of experts. Further, the methodology labs are unique in that they require not only a research experience as well as an ability to senior executives into challenges youth requires the inclusion of those who are group of adults excited and able to see youth as equitable partners, while being are able to engage with, an skilled in instructional design, and collaborate with youth, a clear vision and able to understand how youth’s knowledge understanding of the organization, and a learning and education more broadly. thoughtfully-designed program, as well as and skills best fit each component of the sense for how to best empower youth as actionable content that youth and adults can research process. part of such a board. work on together, but a physical or virtual space where youth and adults can learn from and with each other.
Educational Content ● More than 50 learning activities ● Over 40 languages ● Reach: Pakistan, 200 schools; Vietnam, 30,000; Indonesia, 21,000 students in 150 schools; Philippines, 500 teachers; Nigeria, 150 secondary schools; Mongolia, 20 schools; United States, 15,000 families; …... Source: https://cyber.harvard.edu/publication/2020/youth-and-digital-citizenship-plus
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