PWC ENTERTAINMENT & MEDIA OUTLOOK 2017-2021 - KAMPANJE
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Consumer/end-user & advertising spending 5 Year historical & 5 Year forecast data 54 countries 17 segments Data Video games Internet TV advertising Cinema Music consumption access Radio Magazine Newspaper Book publishing Out-of-home Business- publishing publishing advertising to-business E-sports Internet Internet Traditional TV Virtual reality advertising video and home video www.pwc.com/outlook
Emerging technologies are enabling companies to differentiate by creating innovative user experiences
The accelerating speed of technological change is opening up large opportunities for innovation in product offerings that revolve around user experience 1 Technology is the driving force behind new and rapidly growing segments 2 Exploitation of data and new technology is enabling innovative user experiences. Internet of Things Augmented Robots reality Virtual reality 2021 Virtual Drones Emerging E-sports outlook reality technologies are changing the E&M industry 3D printing Blockchain Artificial intelligence
Technology companies now dominate the world‘s largest companies measured by market capitalization Top 5 public traded companies by market cap (June 30) Tech Other 2007 2017 Source: FT Global 500 & Ycharts.com
Expected global growth in E&M expenditures of 4.3% Scandinavia Russia 3.1% 7.2% US Germany 3.7% 1.8% UK 3.0% France 2.4% Japan 1.8% Global China 4.3% 8.3% Brazil 4.7% India 10.5% BRIC: 8.0% Mature: 3.1%
E-sports and internet video are expected to outperform the other segments in the global E&M market in terms of percentage growth Global growth by segment 2016-2021F E-sports 21,7 % Internet video 11,6 % Internet advertising 9,8 % Video games 8,2 % Internet access 6,0 % Cinema 4,4 % Total music revenue 3,5 % TV advertising 2,8 % Business-to-business 2,7 % Radio 2,1 % Total traditional TV and home video 1,3 % Books 1,1 % Magazines -0,5 % Newspaper -2,7 %
The Scandinavian E&M market
Spending on digital channels is expected to drive growth in the Scandinavian E&M market 40 Digital is defined as: 2016-2021F CAGR • Online and mobile internet 35 advertising • Mobile TV subscription 30 Internet Access 5.0% • Digital music • Electronic home video 25 • Online and wireless video USD in billions games 20 Digital 8.1% • Digital consumer magazines circulation spending 15 • Digital newspaper circulation spending 10 Non-Digital -0.9% • Digital trade magazine circulation spending 5 • Electronic consumer, Total educational, and professional Digital and 3.1% books • Satellite radio subscriptions 14 20 6 Non-Digital 12 15 20 F 20 F 20 F 20 F 13 F 1 17 18 19 20 21 20 20 20 20 20
Internet advertising is expected to lead growth across media segments in the Scandinavian E&M market towards 2021 Scandinavian growth by segment 2016-2021F Internet advertising 8,3 % Video games 6,7 % Internet access 5,0 % Internet video 4,2 % Music 2,8 % Radio 2,4 % Out-of-home advertising 2,1 % Business-to-business 1,4 % TV subscriptions and licence fees 1,1 % TV advertising 0,9 % Book publishing -0,2 % Filmed entertainment -1,0 % Magazine publishing -1,3 % Newspaper publishing -4,6 %
Mobile is expected to make up more than 70 % of internet advertising revenue in US by 2021 Internet advertising in US advertising revenue 120 100 26% 27% 2016 –2021F CAGR USD in billions 30% 80 34% Mobile internet advertising in USA 18.7% 40% 60 Non-Mobile internet advertising in USA -3.7% 49% 74% 40 65% 73% 70% 75% 66% 83% 60% 20 91% 51% 35% 25% 9% 17% 12 13 14 15 16 17 18 19 20 21 20 20 20 20 20 20 20 20 20 20
User Experience Driving Growth
Print will continue to see a negative growth rate and digital will not compensate for this loss Year-over-year % growth rate in Scandinavia 60 % 50 % 2016 –2021F CAGR 11.7 % Digital circulation 40 % 3.1 % Digital advertising - 6.0 % Print advertising 30 % - 6.7 % Print circulation 20 % 10 % 0% (10 %) 14 16 15 F F F F 13 F 17 18 19 20 21 20 20 20 20 20 20 20 20 20
Mobile will continue to be the biggest growth story towards 2021 in internet advertising Internet advertising market by sub segment in Scandinavia 2016 CAGR: 8.3 % 2021F 16% 17% 25% 24% 2016 –2021F CAGR 4% Mobile 17.6 % 3 788 5 638 Search 10.7 % USD USD Video 8.9 % millions 4% millions Classified 2.8 % 19% Banner/Display 0.3 % 15% 40% 35%
Traditional losing ground to online streaming services focusing on user experience Traditional TV advertising is losing ground to online streaming services. 1 800 CAGR 0,90% % CAGR 1,80 1 500 7% 8% 9% 10% 11% 2016 –2021F CAGR 5% 6% 1 200 USD in millions Online 14.5% 900 84% 83% 81% 80% 79% 77% 76% 75% 73% 72% 600 Multichannel 2.8% 300 15% 15% 15% 15% 16% 16% 16% 16% 17% 17% Terrestrial -0.9% 14 16 12 15 F F F F 13 F 17 18 19 20 21 20 20 20 20 20 20 20 20 20 20
Electronic home video is expected to grow, but cinema is still keeping up Scandinavian filmed entertainment revenue 100% 2016 –2021F CAGR 12% 11% 10% 16% 14% 90% 18% 24% 33% 80% 41% 54% Electronic home video 4.2% 70% 52% 53% 51% 52% 60% 46% 49% 41% 50% 21% 33% Cinema tickets 2.0% 7% 40% 30% Physical home video -9.6% 20% 39% 38% 35% 35% 36% 35% 36% 36% 36% 37% 10% 0% 14 16 12 15 F F F F 13 F 17 18 19 20 21 20 20 20 20 20 20 20 20 20 20
Despite growth in streaming, live music will continue to be the main revenue stream in the music industry Scandinavian music revenue 100% 2016 –2021F CAGR 10% 10% 9% 9% 8% 8% 11% 11% 90% 16% 13% Streaming 6.7% 80% 19% 21% 23% 24% 25% 26% 27% 27% 12% 16% 70% 60% Live music 2.5% 50% 40% 68% 67% 68% 67% 66% 30% 65% 65% 64% 64% 65% Physical music -3.7% 20% 10% 0% 14 16 12 15 F F F F 13 F 17 18 19 20 21 20 20 20 20 20 20 20 20 20 20
Emerging technologies will change how companies generate, distribute and control content
Among emerging technologies, AI, IoT and VR received most funding in 2016 Global VC funding, Essential Eight technologies 24% AI IoT VR Other (Robots, AR, 29% 5 876 Drones, 3D USD Printing and millions Blockchain) 14% 33% Source: CB Insights, PwC, VC Funding
Scandinavia is better positioned to create value from Internet Of Things compared to the rest of the world Key drivers for the Scandinavian IoT value creation potential By expanding to new or even non-existing entertainment 1 Well developed fiber- and internet- infrastructure. platforms, E&M companies can unlock the potential of IoT 2 4G coverage is widely spread across Scandinavia. Sweden is leading in testing 5G coverage. PwC AI-report: Sizing the prize 3 On average, each person in the Nordics has almost 3 devices connected to the internet in 2016. By 2021, this is expected to grow to 6 devices per capita, which represents four times as many devices as in the rest of the world. 67M USD IoT Scandinavian market size 2016 20 % Nordic loT CAGR 2016-2021 in the Source: Connected Things: New digital ecosystems – unlocking the growth Nordics 2016 - 2021 potential of IoT (2017) Arthur D. Little and Telia
CEO perspective: E&M CEOs are mostly concerned about changing consumer behaviour 81 % 78 % 78 % of E&M CEOs are of E&M CEOs are of E&M CEOs are concerned about concerned about concerned about changing consumer availability of key volatile energy costs behaviour 77 % skills 75 % of E&M CEOs are of E&M CEOs are concerned about concerned about the uncertain economic speed of technological growth change
Find your own Outlook story online ... www.pwc.com/outlook
Contact us! Eivind Nilsen Partner 952 608 32 eivind.nilsen@pwc.com Øystein B. Sandvik Director 952 604 15 oystein.sandvik@pwc.com © 2017 PwC. All rights reserved. In this context, “PwC” refers to PricewaterhouseCoopers AS, Advokatfirmaet PricewaterhouseCoopers AS, PricewaterhouseCoopers Accounting AS and PricewaterhouseCoopers Skatterådgivere AS which are member firms of PricewaterhouseCoopers International Limited, each member firm of which is a separate legal entity.
Contact us! Eivind Nilsen Partner 952 608 32 eivind.nilsen@pwc.com Øystein B. Sandvik Director 952 604 15 oystein.sandvik@pwc.com
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