Near Field Communication - Research Study with IP Analysis & Mapping - Legal Advantage
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Near Field Communication Research Study with IP Analysis & Mapping www.legaladvantage.net
Contents • Introduction • History • Patent analytics • Market • Litigations • License agreements • Applications • Key components • Alternatives • Patent Analysis - Strategy 2
NFC - Near Field Communication Near field communication (NFC) • Two compatible devices with in a distance of four to five centimeters to exchange data and share information using electromagnetic radio fields; contrary to far field communication which operates across great distances Working • For two devices to communicate using NFC, one must have NFC reader/writer and the other must have an NFC tag. • First device sends out radio frequency signals that interact with an NFC tag found in compatible second device • The signal creates a current that flows through the NFC tag and allows the device and the tag to communicate with one another. • A device with NFC reader can also have a NFC tag to send information and similarly a device with NFC tag can also have a NFC reader to read the information. 3
Timeline • First patent (WO9723060) assigned to Andrew White and Marc Borrett 1997 • Technical outline created by Sony and Philips 2002 • ISO/IEC standard and ECMA standard 2003 • Nokia, Philips and Sony established the NFC Forum 2004 • NFC for mobile phones 2010 • Google I/O demonstrated "How to NFC“ to show how to share a game, a contact, 2011 URL, app or video Source: https://en.wikipedia.org/wiki/Near_field_communication 4
Timeline continued • Paypass service by MasterCard for research in motion devices 2011 • NFC-enabled smartposter by UK restaurant chain EAT and Everything Everywhere 2012 • Samsung and VISA announced their partnership to develop mobile payments 2013 • Softcard mobile wallet by AT&T, Verizon and T-Mobile. • Apple pay 2014 • Google’s Android Pay 2015 Source: https://en.wikipedia.org/wiki/Near_field_communication 5
Patent Analysis – Strategy 6
Key components of NFC Component Description Tag Device for storing information Reader Device for reading information from tag Antenna Device for transmitting/receiving data Controller Device for controlling communication between NFC devices Secure element Device for securing user information, e.g. credit card data 7
Patenting Activity - Publication trend • Publications have seen an exponential growth in the recent years. • In 2016, 8467 patent families have been published. 8467 7793 6106 4157 2159 1136 967 764 573 2008 2009 2010 2011 2012 2013 2014 2015 2016 8
Patenting Activity – Major players • Samsung holds majority of the patent families in the application area of NFC, followed by Sony • Broadcom, NXP, Qualcomm hold patents related to manufacturing methods of NFC controller, NFC antenna, secure elements etc. 624 339 264 265 232 235 188 197 199 175 Google Inc NXP BV Blackberry Qualcomm ZTE Corp Research Canon Inc Sony Corp LG Samsung Ltd Inc In Motion Electronics Electronics Ltd Co Ltd Co Ltd 9
Patenting Activity - Geographical Distribution Code Country AU Australia IN India CA Canada DE Germany JP Japan EP Europe WO WIPO/PCT KR Korea US United Stated of America CN China Majority patents are filed in China, Asia appears to be growing fast in NFC domain followed by USA, Europe, Canada and Australia. Surprisingly Great Britain is not in top 10. 10
Patenting Activity - Top CPC codes 2500 2114 2000 Patents with NFC communication are 1500 highest followed by patents with 1046 955 1000 826 mobile payments using NFC. 577 500 0 Class Definition Class Definition H04W 4/008 Using short range communication, H04W 12/06 Authentication e.g. NFC, RFID or PAN G06Q 20/3278 RFID or NFC payments by means H04M 1/7253 Using a two-way short- of M-devices range wireless interface H04B 5/0031 For data transfer 11
Sample patent analysis 12
Major players and Market forecast • As of 2013, NXP dominates the NFC chip market with a market share of 59 percent. • Broadcom accounts for one-third of the market. • The global near field communication 60 47.7 (NFC) market size was valued at USD 50 38.4 4.80 billion in 2015 and expected to reach 40 32.5 close to USD 50 billion in 2024. 30 26 21.8 20 16.6 12.5 9.8 7.7 • The decreasing prices of NFC chips and 10 3.5 4.8 growing in huge increase mobile phone 0 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 transactions are some of the major factors driving the NFC market around the world. Source: https://www.reference.com/business-finance/lucrative-nfc-companies-b59ad89479503d7b# http://www.grandviewresearch.com/industry-analysis/near-field-communication-nfc-market 13
Recent patent litigations and licensing • In January 2015, NXP Semiconductors has filed a patent infringement suit against rival chip maker Marvell, claiming that the NFC chips supplied by Marvell to Microsoft for use in the Xbox One video gaming console infringe four of NXP patents. • The patents-in-suit are US Patent Numbers 5,939,791; 7,039,133; 8,185,050; and 8,203,432 • On November 14th, 2016, France Brevets Licensed NFC Patents to HTC • In May 2016, France Brevets Licensed NFC Patents to Samsung • In March 2016, France Brevets Licensed NFC Patents to Sony • In 2014, France Brevets Licensed NFC Patents to LG. Source: https://www.nfcworld.com/2015/01/28/333758/nxp-sues-marvell-xbox-nfc-chips/ 14
Applications – Digital payment and NFC tags NFC for Payment • Point of Sale • Google, Microsoft, Facebook and Apple are investing heavily in NFC technology. Google Wallet and Apple’s implementation of tap-to-pay technology in its iPhones through Apple Pay are a boost to online transactions using NFC. • Payment systems based on NFC are more secure and seen as Source: http://www.nxp.com potential replacement for credit cards. NFC for Business • Brand protection • Smart Media & Products • Smart manufacturing • Smart advertising Source: http://www.nxp.com 15
Applications – Security and Internet of Things (IoT) NFC for Identification • E-locks • User identification (This can replace ID cards and passports) • eGovernment Source: http://www.nxp.com NFC for Home appliances and entertainment • Board games, video games, smart toys • PCs and laptops • Set-top box • Appliances Source: http://www.nxp.com 16
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