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FOREWORD

OWNZONES is honored for the opportunity to sponsor the DPP’s Making
Innovation Pay research paper.

The insights gathered offer an intimate look at what drives companies to innovate.
Some thrive through a culture of innovation. For others, it’s the need to evolve that
drives change.

Media and entertainment is an experience led industry, and the technology used to
create and distribute movies and television is evolving at a rapid pace.

The entire ecosystem is undergoing disruption, and industry leaders are rethinking
how they do business and what to plan for the future. The stakes have never been
higher as traditional models have been turned upside down, and new giants have
emerged seemingly overnight.

One thing is for certain. The industry is constantly evolving, and behind all this
is innovation.

                  Bill Admans
                  COO/SVP Operations, OWNZONES

                  APRIL 2021

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A SERIES OF THREE REPORTS

The media industry has never been more turbulent.

There is no blueprint for success.

Innovation has never felt more necessary – and never more risky.

That’s why it’s never been more important to understand what it takes to be an
innovative business.

Making Innovation Pay sets out to provide that understanding through the insights of
more than 45 media industry leaders.

In three essential guides you will find analysis and inspiration that will make you think
afresh about one of the most important, but least understood, words in business.

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The DPP would like to thank OWNZONES, who have made the extensive research
required for this project possible.

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SERIES SUMMARY

For decades innovation in the media industry was synonymous
with creative innovation backed by a technical focus on resilience.

That all changed in 2007 with the launch of the iPhone and Netflix’s streaming video
service, shortly after the launch of the public cloud.

But most of the industry remained in denial.

The focus was on potential changes in modes of consumption that might come through
specific consumer technologies – such as 3D, tablets, Google Glass and VR.

In 2018, however, the whole industry began to realise change was being
driven by new consumer focused experiences and business models.

By this time, the media industry had embraced the notion of product innovation, and
the benefits of the cloud for rapid prototyping.

It has led the industry now to see innovation as a series of incremental changes in
technological capabilities, product development and business models.

Some believe such innovation is best driven by culture; others by formal innovation
structures.

But in reality such distinctions are more a matter of emphasis.

The most innovative companies may not talk much about
innovation – but they will be structured to ensure it is delivered.

And they are operating in a territory with huge potential – since the areas where
media now needs to innovate – around customer service and experience – have
advanced very little.

That’s the innovation that will really pay.

What remains to be seen is how this new innovation challenge will be met in practice
– and what that does to the media landscape.

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THE CONTRIBUTORS
All the contributors to the workshops and interviews that formed the basis of this
research are listed below. We are hugely grateful to them. Their real-world experience
and observations have shaped the ideas and insight presented here. In addition, the
DPP also surveyed around 60 senior leaders in our Advisory Group. Their responses to
the surveys have been anonymised.

It must be stressed that while Making Innovation Pay has been informed by our discussions
with these experts, not all of them necessarily share all the views presented here.

Bill Admans                                      Tom Evans
COO/SVP Operations,                              GM/VP EMEA,
OWNZONES                                         SDVI

Richard Amos                                     Simon Farnsworth
Chief Product Officer,                           CTO,
Skylark                                          Discovery

Johanna Bjorklund                                Grant Franklin Totten
CTO,                                             Head of Media & Emerging Platforms,
Adlede                                           Al Jazeera

Oliver Botti                                     Cristina Gomila
Strategic Marketing & Innovation                 MD Content Technology &
Executive Director, Fincons Group                Innovation, Sky

Philippe Brodeur                                 Marc Goodchild
CEO,                                             Head of Digital Content Strategy &
Overcast                                         Product for EMEA, WarnerMedia

Zoe Carter                                       Pete Griffiths
Director of Business                             CEO,
Transformation CS&D, ITV                         Idonix

Paul Cheesbrough                                 Simon Haywood
CTO and President of Digital,                    CTO M&E EMEA,
FOX Corporation                                  Dell

Margaret Craig                                   Paola Hobson
CEO,                                             Managing Director,
Signiant                                         InSync Technology

Niall Duffy                                      Bradley Howard
EMEA Lead, ISV Managed Partners,                 Head of Innovation,
Industry Verticals, Amazon Web Services          Endava

Laura Ellis                                      Shriharsha Imrapur
Head of Technology Forecasting,                  Head – Communications, Media
BBC                                              and Technology, Mindtree

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Nazrul Islam                             Gabby Redfern
Senior Transformation Manager,           EVP Global Operations,
Sky                                      BBC Studios

Marina Kalkanis                          Steven Robinson
CEO,                                     Director of Technology,
M2A Media                                PA Media Group

Larry Kaplan                             Daniel Robinson
President & CEO,                         Head of R&D,
SDVI                                     Pebble Beach

Anshul Kapoor                            Ramki Sankaranarayanan
Strategic Business Development           CEO,
Lead, Telecom & Media, Google            Prime Focus Techologies

David Klee                               Tim Sargeant
VP Strategic Media Solutions,            Head of Product, Video & Live,
A+E Networks USA                         BBC

Monica Landers                           Mike Shaw
CEO,                                     Founder & COO,
StoryFit                                 MediaSaaS

Alexis Martinez                          Niyati Shrivastava
VP, Global Solutions Architecture,       Consulting Manager – Media,
Research & Innovation, SDI Media         Communications & Technology, Cognizant

Michael Martinez                         Peter Sykes
Director, Ingest and Live Engineering,   Strategic Technology Development
Facebook                                 Manager, Sony

Danny Meaney                             Steven Thomas
CEO,                                     Managing Partner,
UP Ventures                              UP Ventures

Paul Moore                               Maarten Verwaest
Global Media Strategic Business          CEO,
Development, Atos                        Limecraft

MC Patel                                 Richard Welsh
CEO,                                     SVP Innovation,
Emotion Systems                          Deluxe

Giovanni Piccirilli                      Andy Wilson
CTO,                                     Director – Media,
RTL                                      Dropbox

Mark Rawlings-Smith
Portfolio Innovation & Development,
Media & Broadcast, BT

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Five key
takeaways

 1
          Three innovations have shaped
          the industry today: file based media,
          cloud, and video streaming

2
          The first changed processes, the
          second brought the product revolution,
          the third changed business models

3
          2007 was pivotal – Netflix streaming
          video and the iPhone were launched –
          empowering consumers

4
          But it has still taken fear,
          jeopardy and global catastrophe
          to inject innovation urgency

5
          The purpose of innovation is now
          to provide consumers with great
          services as well as stories

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Contents

 1    What does innovation look like?
      The innovations that have shaped the media industry since 1990
                                                                       4

2     A peculiar business
      Defining characteristics of innovation in the media industry
                                                                       8

3     The shape of innovation
      The types of innovation that matter in media
                                                                       13

4     Catching fire
      How the adoption of innovation happens
                                                                       20

5     Conclusion
      A little less conversation, a little more action
                                                                       25

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What does innovation
1   look like?
    The innovations that have shaped
    the media industry since 1990

    A dictionary would probably define an innovation as a new idea, method or product.
    But since the 1980s the word has been increasingly associated with the application of
    ideas to new or existing products or services in such a way as to add value. Indeed,
    some feel innovation has been appropriated by the world of commerce to such an
    extent that it has become dissociated from human ingenuity and creativity.

    But even if we accept that we are discussing innovation in the context of building business
    value, there are still debates about the distinctions between invention, R&D, innovation,
    new product development, and product design. [Harvard Business Review; Rua Design]

    What is perhaps most significant about these debates is that confusion about what
    innovation means is reported to be a source of conflict between executives and the rest
    of their business.

    So what do media professionals mean by innovation?

            Innovation is insightful association

    Innovation insight
    Not surprisingly, industry professionals have a business-focused view of innovation. But
    no one mistakes it for invention. When the team at SDVI discussed it, they came up with
    a shorthand that resonates well with the views of others that took part in this research:

            It took us a long time to come up with this, but it’s insightful association.
            That was our definition. You’ve got something over here, and you’ve got
            something over there. And you have an insight that if you bring those
            together in a certain way…wow! that’s unique! Innovation is a collection of
            associations based upon an insight that if we associate particular things, we
            can do something to solve a problem.

            L ARRY K APL AN, SDVI

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Cross-overs between sectors create a similar kind of innovation through insightful
association.

       Innovation is often from the outside. Like Apple coming at the music
       industry – who would ever think Apple was going to do that? And then
       there’s YouTube, and now TikTok, and the impact they have had on
       traditional television. It’s interesting how stuff starts on the edge, and then
       has an impact right into the centre, and then maybe back out again.

       MARINA K ALK ANIS, M2 A MEDIA

The breakthroughs come, it was observed, when there is alignment across different
modes of innovation.

       True innovation is characterised by singular points in time where business
       mode, processes and products are fundamentally changed at the same time.

       MA ARTEN VERWAEST, LIMECR AF T

But perhaps the most direct way of finding out how media people define innovation is to
ask them simply to identify examples.

       When asked to name major media
       innovations since 1990, two thirds of
       responses are gathered around just
       three innovations

Game changing innovation 1990-2020
We asked senior leaders from 60 different DPP member companies, of all kinds, to
identify a moment of genuine innovation from the previous 30 years.

Their responses are shown in the table below.

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MEDIA INDUSTRY INNOVATION 1990–2020
Survey of 60 respondents, March 2021
                                                     Others
                                                                                      Cloud
                                                             12         10
QUESTION 1
                                      Smartphone
 Can you provide an                                  3
 example of a genuine,
game changing
                                      Commodity      3
                                      production                                 16
  innovation that has                                    5
  occurred in the m   edia                                                            Streaming
                                            Non-linear                                 Video/OTT
  industry in t he last
                                            production
                                                                  11
  30 years?
                                                              File based media

These responses are significant for three reasons:

I       There is a remarkable degree of consensus

Non-linear production and file based media can be taken as part of the same shift
towards end to end digital – thereby contributing a total of 16 responses. When those
responses are combined with the ones for streaming video and cloud, we have more
than two-thirds of all responses gathered around just three innovations.

        None of the three leading innovations
        was a direct response to customer need

II      No customer asked for the biggest innovations

Contrary to the received wisdom that innovations should be the direct response
to customer needs, none of the three leading innovations was a direct response to
customer need.

When the Avid non-linear editing system appeared in 1988 it was a transformative
moment in the history of sound and pictures; but it wasn’t invented to stifle the pleas
from editors to free them from the tyranny of the Steenbeck. Quite the reverse.

Meanwhile, when Netflix was plotting the OTT revolution in 2007, consumers may have
had little love for Blockbuster’s daily DVD rentals but they were giving no signals they
were going to fall for monthly streaming video subscriptions.

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No one asked for non-linear editing,
        streaming video or the public cloud

And as for the public cloud, which is usually dated from the release by Amazon on 25
August 2006 of its Elastic Compute Cloud (EC2) as a beta service, it was an innovation
tailored to developers precisely because it was assumed there was no real demand for it.

III      Those unasked for innovations went on to disrupt the entire industry

If a greatest innovation poll had been taken in 1988, 2006 or 2007 none of these three
innovations would have got on the list; and yet, years later, they have all played a major
part in transforming our industry.

        When it comes to innovation, hindsight
        makes the heart grow fonder

It is worth looking at this list of ‘the 20 most important inventions of the last 30 years’
(while choosing not to quibble about invention versus innovation).

What is striking is that those inventions range from products such as the iPhone,
capabilities such as text messaging, platforms such as YouTube and Facebook, and
technological breakthroughs such as the International Space Station. And with the
possible exception of the iPhone, which set the world alight on Day One, no one would
have been certain at the moment these innovations occurred, just how important they
would later become.

When it comes to innovation, hindsight makes the heart grow fonder.

And that’s the magic and frustration of innovation: the next big thing might turn out to
have been today’s little thing; and today’s big thing (step forward 3D) might turn out not
to add up to anything much at all.

In Being Innovative and Applying Innovation we will look more closely at how companies
try to resolve this paradox, and ensure they make the best use of innovation, through
their innovation cultures and processes.

But our focus here will be on the particular nature of innovation in the media industry,
the categories of innovation that dominate today, and the drivers for them.

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A peculiar
2   business
    Defining characteristics of innovation
    in the media industry

    When considering how to identify significant media innovation, what is striking from
    these responses – and from the workshops and interviews we conducted – is that
    industry professionals tend not to think about devices.

           When considering how to identify
           significant media innovation industry
           professionals don’t think about devices

    In our survey, just three people named the smartphone – although a strong argument
    could be made that it warranted far more votes than that. (It is worth noting that
    when we have asked conference audiences to name the device, rather than the
    innovation, that has been most significant for our industry in the last three decades, the
    smartphone has always been the overwhelming choice.)

    The lack of attention we give to devices, and specifically to consumer devices, reflects
    the fact that while the industry chatters about the impact of the latest consumer
    technology, in practice it is focused on innovations that will serve the outcome of how
    consumers deploy those technologies, rather than the technologies themselves. A
    product, to the professional media industry, is an app, not a device.

           A product, to the professional media
           industry, is an app, not a device

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In fact this view is not confined to the professional media industry. This is why we
argued in our CES 2021 report that, as the Consumer Electronics Show becomes
increasingly business to business focused, the smartphone now hides in plain sight:
hugely impactful, yet barely discussed.

In the service of creativity
The present day focus upon innovation that responds to trends generated by consumers,
is an extension of a long standing assumption that innovation in media is led by content.

       Innovation in the industry all begins with the audience experience. So when
       I think of innovation, I’m thinking of folks like James Cameron who’s using
       prototype cameras on the set, while they’re still being designed; I think of
       folks like Pixar, who are designing new fur and lighting techniques on the
       fly – and then it filters down to the technology in post production and on
       through the supply chain. Experience is paramount.

       BILL ADMANS, OWNZONES

It was similarly observed by our experts that content ambitions in television – such as
the desire to show several sports events at the same time – have driven the product
innovation required to make them possible.

       Innovation in the industry all begins
       with the audience experience

The continuity business
Historically this focus upon the creative output has generated its own paradox for
technologists: their primary objective has been to ensure that output never fails. So
while the production community focuses on innovation for the benefit of the audience,
the technical and operational communities have focused on not messing up.

The number one job for a broadcast engineer historically, it was observed, was to
ensure the image never went to black. That priority generated some powerful cultural
norms – not least a technological conservatism that inhibited experimentation.

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Historically the primary objective of
        technologists hasn’t been innovation –
        it’s been continuity

        The enterprise space – and especially the media space – has traditionally
        been known for its reliability, and access to everyone. I think it sometimes
        goes a little bit in conflict with how fast you can now innovate in certain
        cases. We have to acknowledge that if you want things new, that means that
        sometimes they will not work – so that needs a clear understanding, and
        defining of what stage of innovation it is.

        ANSHUL K APOOR, GOOGLE CLOUD

Cloudy sky thinking
Our experts do feel there has been a shift, however, both in the industry’s
understanding of innovation and its ability to carry it out.

The secret to that change is revealed when our survey group was asked to name the
innovation that has made the greatest change to their own business. As the table below
demonstrates, a far greater range of innovations were now cited – but cloud was dominant.

MEDIA INDUSTRY INNOVATION 1990–2020
Survey of 60 respondents, March 2021

                                                      Others                             Cloud

                                                               19                19

QUESTION 2

Has there been an
innovation (either yours                                   3
or someone else’s) that               Remote production                          6        Specific
                                                                4                         product
had a dramatic impact
                                           Software defined
                                                                       9
on your business?
                                              workflows
If so, what was it?                                             Connectivity/Internet/
                                                                    Networks/IP

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The innovation with the greatest impact
        on media businesses has been cloud

The significance of cloud in this context isn’t just the opportunity it created to change
how businesses were architected. It’s also because of how much easier, quicker and
cheaper it has now made innovation – something that will also have been true for
many of the respondents who didn’t list cloud, software defined workflows or remote
production as their most impactful innovation. (The ‘others’ group of responses
includes, for example API and IT based technology.)

        Cloud enables almost everything else on the chart. The fact that today, if
        anyone comes up with a new business concept they can set up an account
        on a public cloud platform, they don’t need to own a server, they can use
        any payment service around the world to accept money, and they can test
        in only a few hours later.

        BR ADLE Y HOWARD. ENDAVA

        20 years ago, companies had to invest a huge amount of time and money
        to conceptualise and build a prototype – and then more time to launch and
        get feedback from the customers. It was all big bang, hope and pray! Fast
        forward to today, you can just spin up a fully equipped environment on the
        cloud, potentially spend one afternoon to give an idea some shape and test
        it with customers instantly, learn from it and perhaps even launch a business
        the very next day. Cloud has fundamentally altered the economics of digital
        innovation, and that’s fuelling more innovation.

        SHRIHARSHA IMR APUR, MINDTREE

        Cloud has fundamentally altered the
        economics of digital innovation

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The advantage major tech companies
        have in media innovation is precisely
        their lack of expertise

And here’s the irony: the advantage major tech companies have in media innovation is
precisely their lack of expertise.

        Facebook actually is more of a generalist philosophy – you’d be really
        surprised. ‘It doesn’t have to be invented here’. Take video as an example.
        Not everyone in the organisation comes from a video background. The
        team is made up of a mix of people from different backgrounds and people
        steeped in video. This allows for real bottom up innovation because we
        don’t have a single way of doing something ingrained into the culture.

        MICHAEL MARTINEZ, FACEBOOK

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The shape of
3   innovation
    The types of innovation
    that matter in media

    Innovation is typically broken down into three broad types:

    Business model innovation:
    a significant reimagining of a company’s approach to its market or customer base.

    Process innovation:
    a change in operations that increase efficiency, productivity or customer experience.

    Product innovation:
    the offering of new or changed products and services either to consumers or to
    business customers. Product innovation might represent a breakthrough – a completely
    new or strikingly different offering. But it is more likely to be incremental – a series of
    iterative improvements that with time build to a distinctive offer.

            In recent years there’s been growing
            emphasis on incremental innovation

    Incremental vs Breakthrough
    In recent years there has been a growing emphasis on the merits of incremental
    innovation – something we will look at further in Being Innovative.

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I actually don’t think originality exists. It’s just influence and iteration,
        ultimately, for the vast, vast majority of business. And that’s why I always
        struggle with incremental versus breakthrough. Because actually I don’t think
        there’s anything else other than incremental. Some businesses create noise
        about radicalism because it’s good publicity. But it doesn’t necessarily mean
        the technology or the business is actually at that stage. Incremental is OK, in
        fact incremental should be celebrated. You’ll then just have the structure and
        process in a place that mean you can push through and accelerate.

        STEVEN THOMAS, UP VENTURES

The authors of one recent book, The Innovation Delusion, would agree. They express
concern that the language of innovation has been distorted by what they call a Silicon
Valley fixation with novelty as the answer to all of society’s ills.

The startup mindset, they argue, is not necessarily appropriate outside the startup
space. Instead of always asking “what do you want to disrupt?”, we could be asking
“what do you want to preserve?”

        Innovating to be the best at what you
        already do may prove as transformative
        as disrupting yourself

They make the case for ‘the maintenance mindset’, and although they focus this notion
around the benefits of good business values, it is also interesting to consider it in the
context of a company maintaining clear sight of its core purpose. Innovating to be the very
best at what you already do may prove as transformative as seeking to disrupt yourself.

        Sometimes it’s about attracting yourself back to the simplicity of it. I think
        that the idea that you go back and you say OK well what at the core is this
        thing trying to achieve, and can we just build the basics of this? And to me,
        that feels quite innovative. It’s like doing a really good renovation on a car
        or house: you’re not making it any newer, you’re just trying to make it really
        good. I think that’s what often gets overlooked in innovation is this idea that
        you can actually just go and iterate back on something until you’ve got it to
        something that’s quite pure.

        RICHARD AMOS, SK YL ARK

One study actually put a measure on this assertion. It looked at data relating to US
economic growth from 2003–13. It found that improvements to existing products
accounted for around 77% of increases in growth, while creative destruction by new
companies or products accounted for only 19%.

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The LEGO Group provides one of the most famous examples of this approach. It came
back from the brink of bankruptcy in 2004, to become the world’s most profitable
toy maker in 2014. And it did it by implementing a structured system of incremental,
continuous product improvements.

       Consumers may not even notice all
       the incremental innovation gains

There is a strong argument for saying that innovation in the media industry is dominated
by incremental gains.

       If you look at all the innovative stuff that’s gone on in the market, you’re
       talking regular but small incremental gains. Outside broadcasts went from
       eight cameras to 30 cameras, but they kept being added over a period of
       time. Virtualised graphics have come in over a period of time. Then look
       at what’s going on right now with innovation through virtual sets, whether
       it’s the way the Mandalorian was shot, or virtual studio sets for football
       coverage. It’s all back end technology driving the way video content is being
       produced. If you actually look at it from consumer perspective, they’d say
       ‘what’s the difference?’

       SIMON FARNSWORTH, DISCOVERY

The fact of the matter is, that evolution of back end technology, has a lot about it which,
while innovative, involves process and persistence.

       There are three layers of innovation. There’s market driven innovation
       which is iterative – the needs we’re seeing and hearing from our customers.
       And that’s part of the iterative process of continuing to innovate your
       experience and your product. There’s also platform driven innovation,
       which is often a commercial need, where you have to refresh your products
       on a relatively regular cycle, so that you can continue to get licence fees
       and recurring revenue from our customers. It takes management, it takes
       a lot of executive sponsorship as well, because it’s costly, and it has an
       impact on resources. And the third type is the visionary innovation – Steve
       Jobs reinventing the cell phone with no buttons and a screen.

       BILL ADMANS, OWNZONES

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Business model innovation
The centrality of day to day iteration shouldn’t distract, however, from the significance
of changes in media business models.

Our survey identified three dominant innovations in media since 1990: file based
media, the cloud, and video streaming. We have argued how the cloud in particular
has supported faster moving, incremental innovation, and pushed the idea of product
development to the frontline of media businesses.

       Video streaming is the innovation
       that had the greatest impact on
       business models

But video streaming is the innovation that had the greatest impact on business models.

       We’ve had this conversation for maybe 20 years where you could see it
       coming in the primitive days of audio streaming and video streaming on
       the web and it used to be a conversation about multi-platform publishing.
       I think only in the last three or four years it’s kind of flipped on its head to
       mean more about survival than optionality.

       PAUL CHEESBROUGH, FOX CORPOR ATION

       The biggest innovation has been in the business model. I think its roots
       were in Apple, who actually used content to drive purchase of devices, and
       in order to do that they totally disrupted the business model in the music
       industry. And it’s kind of flowed on from there, all the way through now
       to the plethora of streaming companies, where there’s a different mindset
       – a Silicon Valley technology mindset that is about throwing money at
       driving customer adoption, and really maximising the revenue from those
       customers. So, innovation in the business model is the fundamental biggest
       innovation in the media industry in the last 30 years.

       DANNY MEANE Y, UP VENTURES

These business model changes have brought with them a new kind of innovation in the
service of content and consumer. This is innovation around the content service offering.

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Suddenly the products are becoming
       platforms, and the platforms are
       becoming services

       Innovation comes in waves. So, suddenly the products are becoming
       platforms, and the platforms are becoming services and everything blends.
       The thing that for me is going to be critical, will be the flow of data through
       all that. To differentiate more on innovations on the services rather than
       the products. I prefer to think service today and how we try to answer the
       consumer need, rather than providing the physical product like before that
       you could unpack.

       CRISTINA GOMIL A, SK Y

       There are a number of inspiring stories for disruptive innovation. Everybody
       talks about Netflix and Spotify, but there are some really cool kids on the
       block in the recent years. Companies like The Athletic, which entered the UK
       market only last year is completely disrupting sports journalism. Substack
       is connecting individual creators to consumers directly. Snapchat has risen
       as the most innovative company in the world last year! Anything that really
       challenges the status quo, changes the way consumers experience media,
       and makes money while doing so is innovation worth noting.

       SHRIHARSHA IMR APUR, MINDTREE

       When it comes to innovation and reinventing the way we consume media and
       the way we have to produce it, the form in which those media are presented
       and distributed has huge impact. The form factor of 45 rpm singles
       determined the music, and then the compact disk determined how music
       was distributed. Netflix fundamentally changed the way we look at television
       when all of a sudden, we were not restricted by a 50 minute documentary.

       MA ARTEN VERWAEST, LIMECR AF T

It’s easy to associate this (relatively new) focus on service and the consumer
experience, with the emergence of completely new companies, platforms and
consumption models. But it is actually starting to impact day to day innovation for
established players too.

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For us, in news media, innovation is a means to an end. It’s a way of
       delivering more value to our customers because unfortunately that market
       is reducing as advertising revenue reduces. How do we get more innovative
       to provide more with less? One of the biggest areas of innovation for us
       is efficiency. So, we have used technologies to drive more efficiencies, for
       example by using machine learning to understand and create new content,
       or actually taking content and classifying it in different ways using AI to
       improve the discoverability.

       STEVE ROBINSON, PA MEDIA GROUP

People: the fourth innovation type
Most academic studies of innovation will devote extensive attention to people. But this
is usually in the context of how structures inhibit or release human capabilities. People
are not commonly listed as a form of innovation in their own right.

       Assembling the right talent can be an
       innovation methodology in its own right

But many of our experts were very clear that assembling the right talent can be an
innovation methodology in its own right.

       People make products; people power processes; business models should
       be built around the people who deliver them, and also the people they
       serve. So, you have a situation in every business there the people have to
       evolve on an individual and collective basis, to be able to get to the next
       place. And if you’re not creating a culture around that, then you’re going to
       plateau – you just are.

       STEVEN THOMAS, UP VENTURES

       You can talk about all these things as much as you want but it comes down
       to execution. I remember in the early days of cloud computing moving
       people from the old way of doing it to the new way, and there was no
       pushback from anyone inside the company apart from the technologists.
       They fought and fought it, and you had to be a pretty determined leader
       to push through. I do agree that the culture and the climate, the team and
       talent aspect of this, is critical.

       PAUL CHEESBROUGH, FOX CORPOR ATION

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We sometimes fall into the trap of talking about technology transfer, and
        we talk about the ideas that move. I think success sometimes comes when
        you move the people: the people who understand it, the people who can
        champion it and really push it and drive it. That’s why a company acquires
        another company, not just for the idea, but for the people. And diversity
        is also really important here. People from different perspectives, and
        backgrounds – cross disciplinary teams with a diversity of thinking. It all
        makes for a culture, and a good innovative environment.

        TIM SARGEANT, BBC

        Small businesses are particularly bad at identifying the kind of specific
        talent they need, because when you’re a small business, you’re always
        trying to get jacks of all trades. You don’t think, Oh I should hire someone
        that is really good at this, because actually that’s a huge gamble.

        RICHARD AMOS, SK YL ARK

The observations our experts make about the centrality of people are well supported
when looking at how the London Business School chooses to categorise its Real
Innovation Awards. These are awards given for, among other things, vision, big-picture
thinking, conviction, insight, resourcefulness and agility.

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Catching
4   fire
    How the adoption of
    innovation happens

    In Being Innovative we will explore how innovation is promoted by establishing the right
    conditions within a company. But, as it is widely acknowledged, innovation adoption
    does not progress through business or society in a nice straight line.

    Riding the curve
    Many of us will be familiar with the distribution curves associated with adoption and
    resistance around new practices. But few will be aware of their rather surprising
    origins. They originate from a paper written in 1957 called The Diffusion Process. It was
    a paper that summarised ‘how farm people accept new ideas.’

    The findings were based on 35 research studies conducted over a 20 year period in
    several US states. The conclusions were ‘presented in a framework which will be useful
    to people who are faced with the problem of diffusing new ideas and practices.’ And
    sure enough, this was when the world was introduced to terms such as ‘early adopter’,
    and ‘early majority’.

            Researchers have spent over 70 years
            trying to normalise innovation adoption
            into predictable patterns

    Everett Rogers took this thinking forward in 1962 with his book Diffusion of Innovations.
    He established a mathematical model for the adoption of new ideas and technologies
    that has become known as the Rogers Curve – a tool widely used to this day.

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THE ROGERS CURVE
  Everett Rogers, Diffusion of Innovations

                2.5%           13.5%             34%                   34%               16%
               Innovators   Early adopters    Early majority        Late majority    Laggards

  To the terminology of the farming study was now added the terms ‘late majority’ and
  the delightfully pejorative ‘laggards’.

  The specific challenge of marketing high tech products during the start up period,
  and moving from early adoption to mainstream, were explored in depth by Geoffrey A
  Moore in another book that has become seminal: Crossing the Chasm (1991).

  Then from 1995, research and advisory company Gartner evolved the notion of an
  adoption curve into a ‘hype cycle’. Their curve is not a standard bell curve, but rather
  one containing a switch back – the superbly titled ‘trough of disillusionment.’ Although
  Gartner creates individual hype curves for specific sectors and technologies, the curve
  has common and distinctive characteristics that have also now become part of the
  innovation lexicon.

  THE HYPE CYCLE

                              Peak of inflated expectation
EXPECTATIONS

                      Innovation                   Trough of               Slope of              Plateau of
                        trigger                 disillusionment          enlightenment          productivity

                                                             TIME

  Flaming innovation
  As will be clear by now, researchers have spent more than 70 years attempting to
  normalise innovation adoption into predictable patterns.

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When it comes to adoption curves,
        there’s maths, and then there’s events

In doing so they have introduced a vocabulary that is widely used to this day – and was
evident in the conversations we had with our industry experts. But what was interesting
was that in discussing inflection points for innovation, those experts made far more
reference to historical triggers than to standard distribution curves.

There’s maths, and then there are events.

        In the media industry we are generally innovative in a reactive and adaptive
        sort of way, rather than just looking out at a blank sheet of paper and
        creating something. So for example, there’s been a tonne of innovation
        around the need to respond to the [coronavirus] pandemic.

        MARGARET CR AIG, SIGNIANT

        What really made file based media take off was a tsunami in Japan [in
        March 2011 that destroyed Sony’s videotape factory]. We’re an incredibly
        conservative industry and nobody really wanted to get off tape because
        they just didn’t trust spinning discs. And then they had to trust spinning
        discs, because there was no videotape available. And then we’re reaching a
        similar story in cloud at the moment [with the 2020 coronavirus pandemic]
        where companies that a few months earlier had every reason to distrust
        the cloud within a matter of three weeks had to change their entire
        business model around using the cloud. So there may be an initial spark
        of innovation, an idea comes into place, and becomes available. And then
        there’s usually a need, as Margaret says, that drives adoption.

        BILL ADMANS, OWNZONES

So when looking at our three distinctive innovation moments – file based media, cloud
and streaming video – we can already relate two of them not so much to a slope of
enlightenment as a peak of panic.

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Distinctive innovation moments
       are born more from panic
       than enlightenment

Something similar happened with the third innovation – streaming video – but this time
tied not to a tsunami or pandemic, but more to the rising tide of Netflix subscriptions.

       I do agree that there’s been a cultural change in media that has moved us
       beyond just trying to stop the screen from going black. But that’s no longer
       enough. The big shift has actually been a reaction to the ‘bad guys’ coming
       over the hill – the Netflix hill, and the sense these streamer guys are
       going to eat your lunch. By being forced into looking at the competitors’
       strategies, the incumbents are actually driven to innovate. And sometimes
       they innovate in a better way than the bad guys coming over the hill.
       Market pull is almost always there, somewhere. It might not be a conscious
       decision, but the market will pull innovation through. And when you get
       this coincidence of added value to the end user; timing; and the Zeitgeist –
       that’s when the most effective innovation happens.

       DANNY MEANE Y, UP VENTURES

       If you look at the macro level, what’s happened in the media industry
       over the past five to six years has been so much consolidation in the
       marketplace, where big media companies have bought other big media
       companies – like ATT’s acquisition of Warner, Disney of Fox, Comcast of
       Sky. When transactions like that happen, you’re constantly looking at the
       way that you can scale your business to allow you to generate more content.
       Innovation in virtual sets is a classic example of that. We’ve built eight
       virtual studio sets around Europe. We can produce all the look and feel
       centrally once. Boom. Whereas previously you’d have had set designers,
       creative designers all around Europe. If you centralise and get efficient,
       which ultimately means you can invest more in the content. And that’s the
       game changer because what you’re seeing in the streaming services – and
       Netflix set the bar for this – is a very, very content thirsty business.

       SIMON FARNSWORTH, DISCOVERY

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Don’t mention it
Once the key driver for innovation becomes a strategic business imperative, then,
interestingly, no one any longer feels the need to discuss innovation

       I haven’t used, and I haven’t heard, the i word for a long, long time. We use
       the word creative, much more; we use the word disruptive; we use the word
       growth; we use the word opportunity. In a company where you’ve got a
       commercial focus those are things that matter. The journey that we’ve been
       on feels like a story worth telling, but we never use that word innovation.

       PAUL CHEESBROUGH, FOX CORPOR ATION

Paul Cheesbrough’s observation may explain why, for all that innovation has become a
buzzword, many contributors to this research commented how interesting they found it
to be asked to define innovation and how it operates.

Just as creators don’t stop to define creativity, innovators regard defining innovation as
a novelty.

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Conclusion
5
    A little less conversation;
    a little more action

    On 13 May 1931, Neil McElroy of Procter and Gamble wrote a memo to his boss in
    support of the hiring of a couple of additional staff. In it he laid out the attributes
    required of a ‘Brand Man’ – and in so doing inadvertently invented product management.

    It would be facetious to say that the media industry didn’t get that memo until 2007,
    when the public cloud had just become available, and Netflix launched its streaming
    video service. But not entirely so.

            There’s an argument for saying
            innovation came to the media
            industry in 2007

    For decades there were gradual improvements in production capability, punctuated by
    moments of format change initiated by the broadcasters – film to tape, black and white
    to colour, standard to high definition. Overall, however, the technology focus was on
    continuity of service while the creative focus was on winning bigger audiences.

    Something else happened in 2007. Apple launched the iPhone. Just as Amazon had
    no idea the availability of public cloud would eventually bring product development
    thinking to the media industry, and Netflix had no idea that streaming video would
    transform the consumer’s relationship with content, Apple couldn’t have known they
    were enabling consumers to start creating new media trends at the drop of an app.

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The purpose of innovation is now to
        provide consumers with services as
        well as stories

The result of all this? Well, ironically, innovation in media remains largely in the service
of audience experience – just as it was when viewers first got to see their TV world in
colour. But the meaning of audience experience has changed. They are no longer an
audience – they are consumers.

And those consumers value services as well as stories.

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MAKING INNOVATION PAY PART 2

     BEING
INNOVATIVE
          Enabled by
BEING INNOVATIVE

Five key
takeaways

 1
          Business studies assert that a
          systematic, structural approach to
          innovation is essential. Real world
          leaders are more conflicted

2
          There is a strong belief in top down,
          command and control leadership
          of innovation

3
          Such leadership should set the
          objective and the jeopardy –
          but not the answer

4
          Scaling of innovation needs
          structure – though this may be
          seen as product development

5
          A true innovation culture is so
          structured for innovation that
          the structure becomes pervasive
          – and invisible

            MAKING INNOVATION PAY   >   BEING INNOVATIVE   2
BEING INNOVATIVE

Contents

 1    Welcome to the great innovation debate
      People have opposite views on the need for structured innovation
                                                                         4

2     Innovation by the book
      Received wisdoms about how to innovate
                                                                         6

3     Customer first
      Customer led innovation can make or break you
                                                                         12

4     Success culture
      Setting the tone for innovation from the top
                                                                         17

5     Inspiring structures
      Organising for successful innovation
                                                                         24

6     Incrementally effective
      Numerous, rapid innovations to deliver big changes
                                                                         29

7     Conclusion
      Now you see it, now you don’t
                                                                         33

                 MAKING INNOVATION PAY        >      BEING INNOVATIVE    3
Welcome to the great
1   innovation debate
    People have opposite views on the
    need for structured innovation

    We’re in a time when most likely even antique shops talk about innovation.

    So it’s hardly surprising that when we surveyed leaders from nearly 70 DPP member
    companies about whether they regarded their company as well set up to innovate, most
    replied that they did. (And those that didn’t feel able to give a positive answer would
    almost certainly regard that fact as a problem.)

           Almost everyone feels well set up
           to innovate – but exactly how is
           another matter

    Would you say your company is
    well set up to innovate?
                                                        Yes                           No
    68 responses                                                    86.8%

                                                                               13.2%

    But when we then went on to ask whether those companies had a formal process for
    innovation, the responses were exactly split.

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Does your company have a
permanent, structured
                                                   Yes                            No
innovation process?
68 responses

                                                    50%                     50%

This simple survey beautifully illustrates the great debate around innovation. Do
companies require formal innovation processes if they are to be innovative – or not?
Our poll above might suggest the answer to that question is indeed binary – a straight
yes, or no. But what we discovered when we discussed the question in more detail is
that the answer is something else entirely.

       Innovation has to be a team sport,
       and a leadership priority

One thing is for sure, however, every company now accepts that innovation is its
business.

       Innovation is not optional. It’s not a department’s responsibility. The digital
       department was the kind of fatal error where you can you look back now
       and laugh. But there were also all kinds of companies and consultancies
       that would teach companies to innovate. And what’s happened now I think
       is that a) innovation is a team sport, and b) it’s a leadership, and cultural,
       priority. Historically, innovation for media has been more about the what
       than the how. But it really is now much more around the how.

       PAUL CHEESBROUGH, FOX CORPOR ATION

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Innovation
2   by the book
    Received wisdom about
    how to innovate

    Those who write guides to innovation, or undertake academic analysis, may not share
    the view of some of our experts that a company can be well set up to innovate without
    having structured innovation processes.

           Business studies assert that a
           systematic, structural approach
           to innovation is essential

    Business studies on innovation begin from the assertion that innovation requires
    systematic, structural adaptations that pervade the company’s leadership and culture.

    Perhaps the certainty of that view derives from the fact that leaders are not typically
    happy with the innovation capability of their companies. While only 13% of DPP
    respondents may have felt their company was not well set up to innovate, a 2015
    McKinsey survey reported in Harvard Business Review found that an incredible 94% of
    managers were dissatisfied by their company’s innovation performance.

    It was a finding that led the authors to conclude “it takes a systematic approach to build
    a systemic capability.”

    So what do they mean by a ‘systematic approach?’ In the sections that follow we
    summarise some of those approaches that seem of greatest relevance to the interests of
    people in media.

    Systematic approaches part 1:
    Building the capability
    One of the best studies of structured innovation was produced by McKinsey in 2015.
    The Eight Essentials of Innovation was created from a multi-year study involving 2,500
    executives and over 300 companies.

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Well established companies are typically
          better executors than innovators

The analysis begins with the observation that innovation is difficult for well-established
companies. Such companies are typically better executors than innovators – more
focused on optimising existing businesses than game-changing creativity.

Here are McKinsey’s eight essentials for building innovation potential, in a much
condensed summary. Many of the points resonate remarkably well, even six years later:

      McKinsey’s Eight Essentials of Innovation

      1    ASPIRE
      Quantifying an ‘innovation target for growth’ and making it an explicit
      part of the strategy

      2 CHOOSE
      There are usually plenty of ideas, but which ones do you take a risk on?
      Executives must create ‘boundary conditions’ so they can assess the ideas
      to invest in. Have more than you can afford, so that some have to be killed

      3 DISCOVER
      Methodically scrutinise three areas:
      •    a valuable problem to solve
      •    a technology that enables a solution
      •    a business model that generates money from it

      4 EVOLVE
      As smartphones and mobile apps threaten to upend oldline industries,
      business model innovation has become all the more urgent: established
      companies must reinvent their businesses before technology driven
      upstarts do

               Why do most innovation systems so squarely emphasise new
               products? The reason, of course, is that most big companies
               are reluctant to risk tampering with their core business model
               until it’s visibly under threat. At that point, they can only
               hope it’s not too late.

               McKINSE Y, 2015

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McKinsey’s Eight Essentials of Innovation (continued)

      5 ACCELERATE
      Cautious governance processes make it easy to stifle ideas. “Companies
      often get in the way of their own attempts to innovate.” Cross-functional
      collaboration, continuous learning cycles, and clear decision pathways
      will all help enable innovation

      6   SCALE
      The seemingly safer option of scaling up over time can be a death
      sentence. Resources, capabilities and suppliers must be marshalled to
      ensure rapid delivery at the desired volume and quality

      7   EXTEND
      Innovation requires external collaborators. Successful innovators realise
      their investment in innovation by accessing the skills and talents of others

      8 MOBILISE
      Embed innovation into the culture. Focus minds by setting financial
      targets for innovation and defining market spaces. Organisational
      changes may be required

The McKinsey study chimes with many of the insights of our media industry experts.
But buried right at the end of the piece is a revealing admission.

        McKinsey observe that there is no
        structural silver bullet for the
        organisational changes needed
        for innovation

“Organisational changes may be necessary,” say McKinsey, “not because structural
silver bullets exist – we’ve looked hard for them and don’t think they do – but rather to
promote collaboration, learning and experimentation” (emphasis added).

There is a huge irony in the insistence that there is no organisational blueprint to
support a structured innovation blueprint. But this may be why, as we shall see, there is
so much difference in opinion about what constitutes structured innovation.

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Systematic approaches part 2:
Power to the people
As soon as innovation studies turn to the subject of people, they are likely to deploy the
famous Steve Jobs quote:

       It doesn’t make sense to hire smart people and tell them what to do;
       we hire smart people so they can tell us what to do.

And in the next breath those same studies are likely to note that this doesn’t mean
letting your employees do what they want. Boundaries must be set: even empowerment
must be ‘formalised.’

       “To be an innovator you don’t need a
       crystal ball: you need a wide-angle lens”

One academic paper, from 2015, however, does put forward some useful ideas on how
to help employees to think like innovators. Employees, it argues, need to learn to:

Challenge invisible orthodoxies
Innovators distinguish “immutable laws” from “ingrained beliefs”

Harness underappreciated trends
Innovators tend to spot quietly accelerating trends that competitors haven’t noticed
rather than dream up new realities

       To be an innovator, you don’t need a crystal ball: you need a wide-angle lens

       GARY HAMEL AND NANCY TENNANT, 2015

Leverage embedded competencies and assets
Innovators see their organisation, and the world around it, as a portfolio of skills and
assets that can be endlessly recombined into new products and businesses

Address “unarticulated” needs
Customers have their own orthodoxies – asking what they want seldom yields
fundamentally new insight. Observing them raises better questions

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The same paper also argues for the need for people in leadership roles to be
appropriately trained, supported and equipped so that they can be held ‘100%
accountable’, with innovation targets that directly impact their remuneration.

Another study makes the observation that innovators need big and difficult goals if they
are to be pushed beyond their comfort zone. Put more specifically, the worst thing to
give people are SMART (specific, measurable, attainable, relevant and time-bound)
goals. Of 4,000 people studied, only 13% said they were going to reach their full
potential with such goals.

        Too much structure and measurement
        is antithetical to creativity;
        too much creativity is antithetical to
        structure and measurement

Writers that explore the extent to which employees should be led towards innovation
via corporate initiatives versus being encouraged to work freely, are constantly juggling
with a paradox. Too much structure and measurement is antithetical to creativity; too
much creativity is antithetical to corporate structure and measurement.

This is perfectly illustrated by a Chief Innovation Officer, who, in writing Why I
encourage daydreaming at work and how to turn it into innovation, finds herself arguing
for a complex set of programmes, metrics and initiatives to ensure all the specially re-
purposed ‘creatives areas’ deliver the outcomes they’re supposed to stimulate.

Systematic approaches part 3:
The barriers to innovation
Of course, what can kill innovation is just as important as what can make it thrive. A
recent summary exploring ‘8 deadly sins of stasis’ offers a useful checklist.

1       Lack of distance
        All new business lines need the space to explore new opportunities with
        fresh eyes

2       Lack of accountability
        Legacy companies often view innovation endeavours as pet projects
        rather than serious initiatives. An attitude of “... and if it works out, great!”
        delegitimises a project’s importance

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3      Inappropriate culture
       Companies that don’t use their positions of strength to transform will miss
       crucial market opportunities. Kodak, Xerox and Nokia are all famous examples

4      Lack of resources
       Internal startups and innovation projects have to be given the room to breathe,
       sufficient resources and the right executive sponsorship – or they will be
       overshadowed by legacy areas

5      Wrong people and wrong role
       Internal innovation teams may be led by people who are good at getting things
       done in the larger company – but that doesn’t make them good innovators.
       Back in 2008, Oscar winning Pixar director Brad Bird told McKinsey in an
       interview about innovation:

               I want artists who are frustrated. I want the ones who have another way
               of doing things that nobody’s listening to. A lot of them were malcontents
               because they saw different ways of doing things, but there was little
               opportunity to try them, since the established way was working very,
               very well. [At Pixar] we gave the black sheep a chance to prove their
               theories, and we changed the way a number of things are done here.

               BR AD BIRD, 2008

6      Unwillingness to listen
       Ignoring warnings of the threats posed by competitors, new entrants and new
       technologies can be fatal

7      Lack of political support
       It is almost always politically expedient to starve innovation efforts in order to
       feed proven revenue generators. Political support is needed to fend off other
       parts of the organisation that would rather kill fledgling efforts

8      Lack of patience
       Often innovations are ahead of the market, and potentially successful ideas can
       be shut down too soon

As will be apparent by now, those who study innovation inevitably find themselves
categorising characteristics and capabilities into themes and lists; dos and don’ts; rules
and recommendations.

But to what extent do the experiences of leaders in the media industry bear out some of
this textbook guidance? That’s what we’ll explore in the sections that follow.

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