MAKING INNOVATION PAY - APRIL 2021 - Ownzones
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FOREWORD OWNZONES is honored for the opportunity to sponsor the DPP’s Making Innovation Pay research paper. The insights gathered offer an intimate look at what drives companies to innovate. Some thrive through a culture of innovation. For others, it’s the need to evolve that drives change. Media and entertainment is an experience led industry, and the technology used to create and distribute movies and television is evolving at a rapid pace. The entire ecosystem is undergoing disruption, and industry leaders are rethinking how they do business and what to plan for the future. The stakes have never been higher as traditional models have been turned upside down, and new giants have emerged seemingly overnight. One thing is for certain. The industry is constantly evolving, and behind all this is innovation. Bill Admans COO/SVP Operations, OWNZONES APRIL 2021 MAKING INNOVATION PAY 2
MAKING INNOVATION PAY A SERIES OF THREE REPORTS The media industry has never been more turbulent. There is no blueprint for success. Innovation has never felt more necessary – and never more risky. That’s why it’s never been more important to understand what it takes to be an innovative business. Making Innovation Pay sets out to provide that understanding through the insights of more than 45 media industry leaders. In three essential guides you will find analysis and inspiration that will make you think afresh about one of the most important, but least understood, words in business. MAKING INNOVATION PAY PART 1 MAKING INNOVATION PAY PART 2 MAKING INNOVATION PAY PART 3 DEFINING BEING APPLYING INNOVATION INNOVATIVE INNOVATION Enabled by Enabled by Enabled by 1 2 3 The DPP would like to thank OWNZONES, who have made the extensive research required for this project possible. MAKING INNOVATION PAY 3
MAKING INNOVATION PAY SERIES SUMMARY For decades innovation in the media industry was synonymous with creative innovation backed by a technical focus on resilience. That all changed in 2007 with the launch of the iPhone and Netflix’s streaming video service, shortly after the launch of the public cloud. But most of the industry remained in denial. The focus was on potential changes in modes of consumption that might come through specific consumer technologies – such as 3D, tablets, Google Glass and VR. In 2018, however, the whole industry began to realise change was being driven by new consumer focused experiences and business models. By this time, the media industry had embraced the notion of product innovation, and the benefits of the cloud for rapid prototyping. It has led the industry now to see innovation as a series of incremental changes in technological capabilities, product development and business models. Some believe such innovation is best driven by culture; others by formal innovation structures. But in reality such distinctions are more a matter of emphasis. The most innovative companies may not talk much about innovation – but they will be structured to ensure it is delivered. And they are operating in a territory with huge potential – since the areas where media now needs to innovate – around customer service and experience – have advanced very little. That’s the innovation that will really pay. What remains to be seen is how this new innovation challenge will be met in practice – and what that does to the media landscape. MAKING INNOVATION PAY 4
THE CONTRIBUTORS All the contributors to the workshops and interviews that formed the basis of this research are listed below. We are hugely grateful to them. Their real-world experience and observations have shaped the ideas and insight presented here. In addition, the DPP also surveyed around 60 senior leaders in our Advisory Group. Their responses to the surveys have been anonymised. It must be stressed that while Making Innovation Pay has been informed by our discussions with these experts, not all of them necessarily share all the views presented here. Bill Admans Tom Evans COO/SVP Operations, GM/VP EMEA, OWNZONES SDVI Richard Amos Simon Farnsworth Chief Product Officer, CTO, Skylark Discovery Johanna Bjorklund Grant Franklin Totten CTO, Head of Media & Emerging Platforms, Adlede Al Jazeera Oliver Botti Cristina Gomila Strategic Marketing & Innovation MD Content Technology & Executive Director, Fincons Group Innovation, Sky Philippe Brodeur Marc Goodchild CEO, Head of Digital Content Strategy & Overcast Product for EMEA, WarnerMedia Zoe Carter Pete Griffiths Director of Business CEO, Transformation CS&D, ITV Idonix Paul Cheesbrough Simon Haywood CTO and President of Digital, CTO M&E EMEA, FOX Corporation Dell Margaret Craig Paola Hobson CEO, Managing Director, Signiant InSync Technology Niall Duffy Bradley Howard EMEA Lead, ISV Managed Partners, Head of Innovation, Industry Verticals, Amazon Web Services Endava Laura Ellis Shriharsha Imrapur Head of Technology Forecasting, Head – Communications, Media BBC and Technology, Mindtree MAKING INNOVATION PAY 5
Nazrul Islam Gabby Redfern Senior Transformation Manager, EVP Global Operations, Sky BBC Studios Marina Kalkanis Steven Robinson CEO, Director of Technology, M2A Media PA Media Group Larry Kaplan Daniel Robinson President & CEO, Head of R&D, SDVI Pebble Beach Anshul Kapoor Ramki Sankaranarayanan Strategic Business Development CEO, Lead, Telecom & Media, Google Prime Focus Techologies David Klee Tim Sargeant VP Strategic Media Solutions, Head of Product, Video & Live, A+E Networks USA BBC Monica Landers Mike Shaw CEO, Founder & COO, StoryFit MediaSaaS Alexis Martinez Niyati Shrivastava VP, Global Solutions Architecture, Consulting Manager – Media, Research & Innovation, SDI Media Communications & Technology, Cognizant Michael Martinez Peter Sykes Director, Ingest and Live Engineering, Strategic Technology Development Facebook Manager, Sony Danny Meaney Steven Thomas CEO, Managing Partner, UP Ventures UP Ventures Paul Moore Maarten Verwaest Global Media Strategic Business CEO, Development, Atos Limecraft MC Patel Richard Welsh CEO, SVP Innovation, Emotion Systems Deluxe Giovanni Piccirilli Andy Wilson CTO, Director – Media, RTL Dropbox Mark Rawlings-Smith Portfolio Innovation & Development, Media & Broadcast, BT MAKING INNOVATION PAY 6
DEFINING INNOVATION Five key takeaways 1 Three innovations have shaped the industry today: file based media, cloud, and video streaming 2 The first changed processes, the second brought the product revolution, the third changed business models 3 2007 was pivotal – Netflix streaming video and the iPhone were launched – empowering consumers 4 But it has still taken fear, jeopardy and global catastrophe to inject innovation urgency 5 The purpose of innovation is now to provide consumers with great services as well as stories MAKING INNOVATION PAY > DEFINING INNOVATION 2
DEFINING INNOVATION Contents 1 What does innovation look like? The innovations that have shaped the media industry since 1990 4 2 A peculiar business Defining characteristics of innovation in the media industry 8 3 The shape of innovation The types of innovation that matter in media 13 4 Catching fire How the adoption of innovation happens 20 5 Conclusion A little less conversation, a little more action 25 MAKING INNOVATION PAY > DEFINING INNOVATION 3
What does innovation 1 look like? The innovations that have shaped the media industry since 1990 A dictionary would probably define an innovation as a new idea, method or product. But since the 1980s the word has been increasingly associated with the application of ideas to new or existing products or services in such a way as to add value. Indeed, some feel innovation has been appropriated by the world of commerce to such an extent that it has become dissociated from human ingenuity and creativity. But even if we accept that we are discussing innovation in the context of building business value, there are still debates about the distinctions between invention, R&D, innovation, new product development, and product design. [Harvard Business Review; Rua Design] What is perhaps most significant about these debates is that confusion about what innovation means is reported to be a source of conflict between executives and the rest of their business. So what do media professionals mean by innovation? Innovation is insightful association Innovation insight Not surprisingly, industry professionals have a business-focused view of innovation. But no one mistakes it for invention. When the team at SDVI discussed it, they came up with a shorthand that resonates well with the views of others that took part in this research: It took us a long time to come up with this, but it’s insightful association. That was our definition. You’ve got something over here, and you’ve got something over there. And you have an insight that if you bring those together in a certain way…wow! that’s unique! Innovation is a collection of associations based upon an insight that if we associate particular things, we can do something to solve a problem. L ARRY K APL AN, SDVI MAKING INNOVATION PAY > DEFINING INNOVATION 4
Cross-overs between sectors create a similar kind of innovation through insightful association. Innovation is often from the outside. Like Apple coming at the music industry – who would ever think Apple was going to do that? And then there’s YouTube, and now TikTok, and the impact they have had on traditional television. It’s interesting how stuff starts on the edge, and then has an impact right into the centre, and then maybe back out again. MARINA K ALK ANIS, M2 A MEDIA The breakthroughs come, it was observed, when there is alignment across different modes of innovation. True innovation is characterised by singular points in time where business mode, processes and products are fundamentally changed at the same time. MA ARTEN VERWAEST, LIMECR AF T But perhaps the most direct way of finding out how media people define innovation is to ask them simply to identify examples. When asked to name major media innovations since 1990, two thirds of responses are gathered around just three innovations Game changing innovation 1990-2020 We asked senior leaders from 60 different DPP member companies, of all kinds, to identify a moment of genuine innovation from the previous 30 years. Their responses are shown in the table below. MAKING INNOVATION PAY > DEFINING INNOVATION 5
MEDIA INDUSTRY INNOVATION 1990–2020 Survey of 60 respondents, March 2021 Others Cloud 12 10 QUESTION 1 Smartphone Can you provide an 3 example of a genuine, game changing Commodity 3 production 16 innovation that has 5 occurred in the m edia Streaming Non-linear Video/OTT industry in t he last production 11 30 years? File based media These responses are significant for three reasons: I There is a remarkable degree of consensus Non-linear production and file based media can be taken as part of the same shift towards end to end digital – thereby contributing a total of 16 responses. When those responses are combined with the ones for streaming video and cloud, we have more than two-thirds of all responses gathered around just three innovations. None of the three leading innovations was a direct response to customer need II No customer asked for the biggest innovations Contrary to the received wisdom that innovations should be the direct response to customer needs, none of the three leading innovations was a direct response to customer need. When the Avid non-linear editing system appeared in 1988 it was a transformative moment in the history of sound and pictures; but it wasn’t invented to stifle the pleas from editors to free them from the tyranny of the Steenbeck. Quite the reverse. Meanwhile, when Netflix was plotting the OTT revolution in 2007, consumers may have had little love for Blockbuster’s daily DVD rentals but they were giving no signals they were going to fall for monthly streaming video subscriptions. MAKING INNOVATION PAY > DEFINING INNOVATION 6
No one asked for non-linear editing, streaming video or the public cloud And as for the public cloud, which is usually dated from the release by Amazon on 25 August 2006 of its Elastic Compute Cloud (EC2) as a beta service, it was an innovation tailored to developers precisely because it was assumed there was no real demand for it. III Those unasked for innovations went on to disrupt the entire industry If a greatest innovation poll had been taken in 1988, 2006 or 2007 none of these three innovations would have got on the list; and yet, years later, they have all played a major part in transforming our industry. When it comes to innovation, hindsight makes the heart grow fonder It is worth looking at this list of ‘the 20 most important inventions of the last 30 years’ (while choosing not to quibble about invention versus innovation). What is striking is that those inventions range from products such as the iPhone, capabilities such as text messaging, platforms such as YouTube and Facebook, and technological breakthroughs such as the International Space Station. And with the possible exception of the iPhone, which set the world alight on Day One, no one would have been certain at the moment these innovations occurred, just how important they would later become. When it comes to innovation, hindsight makes the heart grow fonder. And that’s the magic and frustration of innovation: the next big thing might turn out to have been today’s little thing; and today’s big thing (step forward 3D) might turn out not to add up to anything much at all. In Being Innovative and Applying Innovation we will look more closely at how companies try to resolve this paradox, and ensure they make the best use of innovation, through their innovation cultures and processes. But our focus here will be on the particular nature of innovation in the media industry, the categories of innovation that dominate today, and the drivers for them. MAKING INNOVATION PAY > DEFINING INNOVATION 7
A peculiar 2 business Defining characteristics of innovation in the media industry When considering how to identify significant media innovation, what is striking from these responses – and from the workshops and interviews we conducted – is that industry professionals tend not to think about devices. When considering how to identify significant media innovation industry professionals don’t think about devices In our survey, just three people named the smartphone – although a strong argument could be made that it warranted far more votes than that. (It is worth noting that when we have asked conference audiences to name the device, rather than the innovation, that has been most significant for our industry in the last three decades, the smartphone has always been the overwhelming choice.) The lack of attention we give to devices, and specifically to consumer devices, reflects the fact that while the industry chatters about the impact of the latest consumer technology, in practice it is focused on innovations that will serve the outcome of how consumers deploy those technologies, rather than the technologies themselves. A product, to the professional media industry, is an app, not a device. A product, to the professional media industry, is an app, not a device MAKING INNOVATION PAY > DEFINING INNOVATION 8
In fact this view is not confined to the professional media industry. This is why we argued in our CES 2021 report that, as the Consumer Electronics Show becomes increasingly business to business focused, the smartphone now hides in plain sight: hugely impactful, yet barely discussed. In the service of creativity The present day focus upon innovation that responds to trends generated by consumers, is an extension of a long standing assumption that innovation in media is led by content. Innovation in the industry all begins with the audience experience. So when I think of innovation, I’m thinking of folks like James Cameron who’s using prototype cameras on the set, while they’re still being designed; I think of folks like Pixar, who are designing new fur and lighting techniques on the fly – and then it filters down to the technology in post production and on through the supply chain. Experience is paramount. BILL ADMANS, OWNZONES It was similarly observed by our experts that content ambitions in television – such as the desire to show several sports events at the same time – have driven the product innovation required to make them possible. Innovation in the industry all begins with the audience experience The continuity business Historically this focus upon the creative output has generated its own paradox for technologists: their primary objective has been to ensure that output never fails. So while the production community focuses on innovation for the benefit of the audience, the technical and operational communities have focused on not messing up. The number one job for a broadcast engineer historically, it was observed, was to ensure the image never went to black. That priority generated some powerful cultural norms – not least a technological conservatism that inhibited experimentation. MAKING INNOVATION PAY > DEFINING INNOVATION 9
Historically the primary objective of technologists hasn’t been innovation – it’s been continuity The enterprise space – and especially the media space – has traditionally been known for its reliability, and access to everyone. I think it sometimes goes a little bit in conflict with how fast you can now innovate in certain cases. We have to acknowledge that if you want things new, that means that sometimes they will not work – so that needs a clear understanding, and defining of what stage of innovation it is. ANSHUL K APOOR, GOOGLE CLOUD Cloudy sky thinking Our experts do feel there has been a shift, however, both in the industry’s understanding of innovation and its ability to carry it out. The secret to that change is revealed when our survey group was asked to name the innovation that has made the greatest change to their own business. As the table below demonstrates, a far greater range of innovations were now cited – but cloud was dominant. MEDIA INDUSTRY INNOVATION 1990–2020 Survey of 60 respondents, March 2021 Others Cloud 19 19 QUESTION 2 Has there been an innovation (either yours 3 or someone else’s) that Remote production 6 Specific 4 product had a dramatic impact Software defined 9 on your business? workflows If so, what was it? Connectivity/Internet/ Networks/IP MAKING INNOVATION PAY > DEFINING INNOVATION 10
The innovation with the greatest impact on media businesses has been cloud The significance of cloud in this context isn’t just the opportunity it created to change how businesses were architected. It’s also because of how much easier, quicker and cheaper it has now made innovation – something that will also have been true for many of the respondents who didn’t list cloud, software defined workflows or remote production as their most impactful innovation. (The ‘others’ group of responses includes, for example API and IT based technology.) Cloud enables almost everything else on the chart. The fact that today, if anyone comes up with a new business concept they can set up an account on a public cloud platform, they don’t need to own a server, they can use any payment service around the world to accept money, and they can test in only a few hours later. BR ADLE Y HOWARD. ENDAVA 20 years ago, companies had to invest a huge amount of time and money to conceptualise and build a prototype – and then more time to launch and get feedback from the customers. It was all big bang, hope and pray! Fast forward to today, you can just spin up a fully equipped environment on the cloud, potentially spend one afternoon to give an idea some shape and test it with customers instantly, learn from it and perhaps even launch a business the very next day. Cloud has fundamentally altered the economics of digital innovation, and that’s fuelling more innovation. SHRIHARSHA IMR APUR, MINDTREE Cloud has fundamentally altered the economics of digital innovation MAKING INNOVATION PAY > DEFINING INNOVATION 11
The advantage major tech companies have in media innovation is precisely their lack of expertise And here’s the irony: the advantage major tech companies have in media innovation is precisely their lack of expertise. Facebook actually is more of a generalist philosophy – you’d be really surprised. ‘It doesn’t have to be invented here’. Take video as an example. Not everyone in the organisation comes from a video background. The team is made up of a mix of people from different backgrounds and people steeped in video. This allows for real bottom up innovation because we don’t have a single way of doing something ingrained into the culture. MICHAEL MARTINEZ, FACEBOOK MAKING INNOVATION PAY > DEFINING INNOVATION 12
The shape of 3 innovation The types of innovation that matter in media Innovation is typically broken down into three broad types: Business model innovation: a significant reimagining of a company’s approach to its market or customer base. Process innovation: a change in operations that increase efficiency, productivity or customer experience. Product innovation: the offering of new or changed products and services either to consumers or to business customers. Product innovation might represent a breakthrough – a completely new or strikingly different offering. But it is more likely to be incremental – a series of iterative improvements that with time build to a distinctive offer. In recent years there’s been growing emphasis on incremental innovation Incremental vs Breakthrough In recent years there has been a growing emphasis on the merits of incremental innovation – something we will look at further in Being Innovative. MAKING INNOVATION PAY > DEFINING INNOVATION 13
I actually don’t think originality exists. It’s just influence and iteration, ultimately, for the vast, vast majority of business. And that’s why I always struggle with incremental versus breakthrough. Because actually I don’t think there’s anything else other than incremental. Some businesses create noise about radicalism because it’s good publicity. But it doesn’t necessarily mean the technology or the business is actually at that stage. Incremental is OK, in fact incremental should be celebrated. You’ll then just have the structure and process in a place that mean you can push through and accelerate. STEVEN THOMAS, UP VENTURES The authors of one recent book, The Innovation Delusion, would agree. They express concern that the language of innovation has been distorted by what they call a Silicon Valley fixation with novelty as the answer to all of society’s ills. The startup mindset, they argue, is not necessarily appropriate outside the startup space. Instead of always asking “what do you want to disrupt?”, we could be asking “what do you want to preserve?” Innovating to be the best at what you already do may prove as transformative as disrupting yourself They make the case for ‘the maintenance mindset’, and although they focus this notion around the benefits of good business values, it is also interesting to consider it in the context of a company maintaining clear sight of its core purpose. Innovating to be the very best at what you already do may prove as transformative as seeking to disrupt yourself. Sometimes it’s about attracting yourself back to the simplicity of it. I think that the idea that you go back and you say OK well what at the core is this thing trying to achieve, and can we just build the basics of this? And to me, that feels quite innovative. It’s like doing a really good renovation on a car or house: you’re not making it any newer, you’re just trying to make it really good. I think that’s what often gets overlooked in innovation is this idea that you can actually just go and iterate back on something until you’ve got it to something that’s quite pure. RICHARD AMOS, SK YL ARK One study actually put a measure on this assertion. It looked at data relating to US economic growth from 2003–13. It found that improvements to existing products accounted for around 77% of increases in growth, while creative destruction by new companies or products accounted for only 19%. MAKING INNOVATION PAY > DEFINING INNOVATION 14
The LEGO Group provides one of the most famous examples of this approach. It came back from the brink of bankruptcy in 2004, to become the world’s most profitable toy maker in 2014. And it did it by implementing a structured system of incremental, continuous product improvements. Consumers may not even notice all the incremental innovation gains There is a strong argument for saying that innovation in the media industry is dominated by incremental gains. If you look at all the innovative stuff that’s gone on in the market, you’re talking regular but small incremental gains. Outside broadcasts went from eight cameras to 30 cameras, but they kept being added over a period of time. Virtualised graphics have come in over a period of time. Then look at what’s going on right now with innovation through virtual sets, whether it’s the way the Mandalorian was shot, or virtual studio sets for football coverage. It’s all back end technology driving the way video content is being produced. If you actually look at it from consumer perspective, they’d say ‘what’s the difference?’ SIMON FARNSWORTH, DISCOVERY The fact of the matter is, that evolution of back end technology, has a lot about it which, while innovative, involves process and persistence. There are three layers of innovation. There’s market driven innovation which is iterative – the needs we’re seeing and hearing from our customers. And that’s part of the iterative process of continuing to innovate your experience and your product. There’s also platform driven innovation, which is often a commercial need, where you have to refresh your products on a relatively regular cycle, so that you can continue to get licence fees and recurring revenue from our customers. It takes management, it takes a lot of executive sponsorship as well, because it’s costly, and it has an impact on resources. And the third type is the visionary innovation – Steve Jobs reinventing the cell phone with no buttons and a screen. BILL ADMANS, OWNZONES MAKING INNOVATION PAY > DEFINING INNOVATION 15
Business model innovation The centrality of day to day iteration shouldn’t distract, however, from the significance of changes in media business models. Our survey identified three dominant innovations in media since 1990: file based media, the cloud, and video streaming. We have argued how the cloud in particular has supported faster moving, incremental innovation, and pushed the idea of product development to the frontline of media businesses. Video streaming is the innovation that had the greatest impact on business models But video streaming is the innovation that had the greatest impact on business models. We’ve had this conversation for maybe 20 years where you could see it coming in the primitive days of audio streaming and video streaming on the web and it used to be a conversation about multi-platform publishing. I think only in the last three or four years it’s kind of flipped on its head to mean more about survival than optionality. PAUL CHEESBROUGH, FOX CORPOR ATION The biggest innovation has been in the business model. I think its roots were in Apple, who actually used content to drive purchase of devices, and in order to do that they totally disrupted the business model in the music industry. And it’s kind of flowed on from there, all the way through now to the plethora of streaming companies, where there’s a different mindset – a Silicon Valley technology mindset that is about throwing money at driving customer adoption, and really maximising the revenue from those customers. So, innovation in the business model is the fundamental biggest innovation in the media industry in the last 30 years. DANNY MEANE Y, UP VENTURES These business model changes have brought with them a new kind of innovation in the service of content and consumer. This is innovation around the content service offering. MAKING INNOVATION PAY > DEFINING INNOVATION 16
Suddenly the products are becoming platforms, and the platforms are becoming services Innovation comes in waves. So, suddenly the products are becoming platforms, and the platforms are becoming services and everything blends. The thing that for me is going to be critical, will be the flow of data through all that. To differentiate more on innovations on the services rather than the products. I prefer to think service today and how we try to answer the consumer need, rather than providing the physical product like before that you could unpack. CRISTINA GOMIL A, SK Y There are a number of inspiring stories for disruptive innovation. Everybody talks about Netflix and Spotify, but there are some really cool kids on the block in the recent years. Companies like The Athletic, which entered the UK market only last year is completely disrupting sports journalism. Substack is connecting individual creators to consumers directly. Snapchat has risen as the most innovative company in the world last year! Anything that really challenges the status quo, changes the way consumers experience media, and makes money while doing so is innovation worth noting. SHRIHARSHA IMR APUR, MINDTREE When it comes to innovation and reinventing the way we consume media and the way we have to produce it, the form in which those media are presented and distributed has huge impact. The form factor of 45 rpm singles determined the music, and then the compact disk determined how music was distributed. Netflix fundamentally changed the way we look at television when all of a sudden, we were not restricted by a 50 minute documentary. MA ARTEN VERWAEST, LIMECR AF T It’s easy to associate this (relatively new) focus on service and the consumer experience, with the emergence of completely new companies, platforms and consumption models. But it is actually starting to impact day to day innovation for established players too. MAKING INNOVATION PAY > DEFINING INNOVATION 17
For us, in news media, innovation is a means to an end. It’s a way of delivering more value to our customers because unfortunately that market is reducing as advertising revenue reduces. How do we get more innovative to provide more with less? One of the biggest areas of innovation for us is efficiency. So, we have used technologies to drive more efficiencies, for example by using machine learning to understand and create new content, or actually taking content and classifying it in different ways using AI to improve the discoverability. STEVE ROBINSON, PA MEDIA GROUP People: the fourth innovation type Most academic studies of innovation will devote extensive attention to people. But this is usually in the context of how structures inhibit or release human capabilities. People are not commonly listed as a form of innovation in their own right. Assembling the right talent can be an innovation methodology in its own right But many of our experts were very clear that assembling the right talent can be an innovation methodology in its own right. People make products; people power processes; business models should be built around the people who deliver them, and also the people they serve. So, you have a situation in every business there the people have to evolve on an individual and collective basis, to be able to get to the next place. And if you’re not creating a culture around that, then you’re going to plateau – you just are. STEVEN THOMAS, UP VENTURES You can talk about all these things as much as you want but it comes down to execution. I remember in the early days of cloud computing moving people from the old way of doing it to the new way, and there was no pushback from anyone inside the company apart from the technologists. They fought and fought it, and you had to be a pretty determined leader to push through. I do agree that the culture and the climate, the team and talent aspect of this, is critical. PAUL CHEESBROUGH, FOX CORPOR ATION MAKING INNOVATION PAY > DEFINING INNOVATION 18
We sometimes fall into the trap of talking about technology transfer, and we talk about the ideas that move. I think success sometimes comes when you move the people: the people who understand it, the people who can champion it and really push it and drive it. That’s why a company acquires another company, not just for the idea, but for the people. And diversity is also really important here. People from different perspectives, and backgrounds – cross disciplinary teams with a diversity of thinking. It all makes for a culture, and a good innovative environment. TIM SARGEANT, BBC Small businesses are particularly bad at identifying the kind of specific talent they need, because when you’re a small business, you’re always trying to get jacks of all trades. You don’t think, Oh I should hire someone that is really good at this, because actually that’s a huge gamble. RICHARD AMOS, SK YL ARK The observations our experts make about the centrality of people are well supported when looking at how the London Business School chooses to categorise its Real Innovation Awards. These are awards given for, among other things, vision, big-picture thinking, conviction, insight, resourcefulness and agility. MAKING INNOVATION PAY > DEFINING INNOVATION 19
Catching 4 fire How the adoption of innovation happens In Being Innovative we will explore how innovation is promoted by establishing the right conditions within a company. But, as it is widely acknowledged, innovation adoption does not progress through business or society in a nice straight line. Riding the curve Many of us will be familiar with the distribution curves associated with adoption and resistance around new practices. But few will be aware of their rather surprising origins. They originate from a paper written in 1957 called The Diffusion Process. It was a paper that summarised ‘how farm people accept new ideas.’ The findings were based on 35 research studies conducted over a 20 year period in several US states. The conclusions were ‘presented in a framework which will be useful to people who are faced with the problem of diffusing new ideas and practices.’ And sure enough, this was when the world was introduced to terms such as ‘early adopter’, and ‘early majority’. Researchers have spent over 70 years trying to normalise innovation adoption into predictable patterns Everett Rogers took this thinking forward in 1962 with his book Diffusion of Innovations. He established a mathematical model for the adoption of new ideas and technologies that has become known as the Rogers Curve – a tool widely used to this day. MAKING INNOVATION PAY > DEFINING INNOVATION 20
THE ROGERS CURVE Everett Rogers, Diffusion of Innovations 2.5% 13.5% 34% 34% 16% Innovators Early adopters Early majority Late majority Laggards To the terminology of the farming study was now added the terms ‘late majority’ and the delightfully pejorative ‘laggards’. The specific challenge of marketing high tech products during the start up period, and moving from early adoption to mainstream, were explored in depth by Geoffrey A Moore in another book that has become seminal: Crossing the Chasm (1991). Then from 1995, research and advisory company Gartner evolved the notion of an adoption curve into a ‘hype cycle’. Their curve is not a standard bell curve, but rather one containing a switch back – the superbly titled ‘trough of disillusionment.’ Although Gartner creates individual hype curves for specific sectors and technologies, the curve has common and distinctive characteristics that have also now become part of the innovation lexicon. THE HYPE CYCLE Peak of inflated expectation EXPECTATIONS Innovation Trough of Slope of Plateau of trigger disillusionment enlightenment productivity TIME Flaming innovation As will be clear by now, researchers have spent more than 70 years attempting to normalise innovation adoption into predictable patterns. MAKING INNOVATION PAY > DEFINING INNOVATION 21
When it comes to adoption curves, there’s maths, and then there’s events In doing so they have introduced a vocabulary that is widely used to this day – and was evident in the conversations we had with our industry experts. But what was interesting was that in discussing inflection points for innovation, those experts made far more reference to historical triggers than to standard distribution curves. There’s maths, and then there are events. In the media industry we are generally innovative in a reactive and adaptive sort of way, rather than just looking out at a blank sheet of paper and creating something. So for example, there’s been a tonne of innovation around the need to respond to the [coronavirus] pandemic. MARGARET CR AIG, SIGNIANT What really made file based media take off was a tsunami in Japan [in March 2011 that destroyed Sony’s videotape factory]. We’re an incredibly conservative industry and nobody really wanted to get off tape because they just didn’t trust spinning discs. And then they had to trust spinning discs, because there was no videotape available. And then we’re reaching a similar story in cloud at the moment [with the 2020 coronavirus pandemic] where companies that a few months earlier had every reason to distrust the cloud within a matter of three weeks had to change their entire business model around using the cloud. So there may be an initial spark of innovation, an idea comes into place, and becomes available. And then there’s usually a need, as Margaret says, that drives adoption. BILL ADMANS, OWNZONES So when looking at our three distinctive innovation moments – file based media, cloud and streaming video – we can already relate two of them not so much to a slope of enlightenment as a peak of panic. MAKING INNOVATION PAY > DEFINING INNOVATION 22
Distinctive innovation moments are born more from panic than enlightenment Something similar happened with the third innovation – streaming video – but this time tied not to a tsunami or pandemic, but more to the rising tide of Netflix subscriptions. I do agree that there’s been a cultural change in media that has moved us beyond just trying to stop the screen from going black. But that’s no longer enough. The big shift has actually been a reaction to the ‘bad guys’ coming over the hill – the Netflix hill, and the sense these streamer guys are going to eat your lunch. By being forced into looking at the competitors’ strategies, the incumbents are actually driven to innovate. And sometimes they innovate in a better way than the bad guys coming over the hill. Market pull is almost always there, somewhere. It might not be a conscious decision, but the market will pull innovation through. And when you get this coincidence of added value to the end user; timing; and the Zeitgeist – that’s when the most effective innovation happens. DANNY MEANE Y, UP VENTURES If you look at the macro level, what’s happened in the media industry over the past five to six years has been so much consolidation in the marketplace, where big media companies have bought other big media companies – like ATT’s acquisition of Warner, Disney of Fox, Comcast of Sky. When transactions like that happen, you’re constantly looking at the way that you can scale your business to allow you to generate more content. Innovation in virtual sets is a classic example of that. We’ve built eight virtual studio sets around Europe. We can produce all the look and feel centrally once. Boom. Whereas previously you’d have had set designers, creative designers all around Europe. If you centralise and get efficient, which ultimately means you can invest more in the content. And that’s the game changer because what you’re seeing in the streaming services – and Netflix set the bar for this – is a very, very content thirsty business. SIMON FARNSWORTH, DISCOVERY MAKING INNOVATION PAY > DEFINING INNOVATION 23
Don’t mention it Once the key driver for innovation becomes a strategic business imperative, then, interestingly, no one any longer feels the need to discuss innovation I haven’t used, and I haven’t heard, the i word for a long, long time. We use the word creative, much more; we use the word disruptive; we use the word growth; we use the word opportunity. In a company where you’ve got a commercial focus those are things that matter. The journey that we’ve been on feels like a story worth telling, but we never use that word innovation. PAUL CHEESBROUGH, FOX CORPOR ATION Paul Cheesbrough’s observation may explain why, for all that innovation has become a buzzword, many contributors to this research commented how interesting they found it to be asked to define innovation and how it operates. Just as creators don’t stop to define creativity, innovators regard defining innovation as a novelty. MAKING INNOVATION PAY > DEFINING INNOVATION 24
Conclusion 5 A little less conversation; a little more action On 13 May 1931, Neil McElroy of Procter and Gamble wrote a memo to his boss in support of the hiring of a couple of additional staff. In it he laid out the attributes required of a ‘Brand Man’ – and in so doing inadvertently invented product management. It would be facetious to say that the media industry didn’t get that memo until 2007, when the public cloud had just become available, and Netflix launched its streaming video service. But not entirely so. There’s an argument for saying innovation came to the media industry in 2007 For decades there were gradual improvements in production capability, punctuated by moments of format change initiated by the broadcasters – film to tape, black and white to colour, standard to high definition. Overall, however, the technology focus was on continuity of service while the creative focus was on winning bigger audiences. Something else happened in 2007. Apple launched the iPhone. Just as Amazon had no idea the availability of public cloud would eventually bring product development thinking to the media industry, and Netflix had no idea that streaming video would transform the consumer’s relationship with content, Apple couldn’t have known they were enabling consumers to start creating new media trends at the drop of an app. MAKING INNOVATION PAY > DEFINING INNOVATION 25
The purpose of innovation is now to provide consumers with services as well as stories The result of all this? Well, ironically, innovation in media remains largely in the service of audience experience – just as it was when viewers first got to see their TV world in colour. But the meaning of audience experience has changed. They are no longer an audience – they are consumers. And those consumers value services as well as stories. MAKING INNOVATION PAY > DEFINING INNOVATION 26
MAKING INNOVATION PAY PART 2 BEING INNOVATIVE Enabled by
BEING INNOVATIVE Five key takeaways 1 Business studies assert that a systematic, structural approach to innovation is essential. Real world leaders are more conflicted 2 There is a strong belief in top down, command and control leadership of innovation 3 Such leadership should set the objective and the jeopardy – but not the answer 4 Scaling of innovation needs structure – though this may be seen as product development 5 A true innovation culture is so structured for innovation that the structure becomes pervasive – and invisible MAKING INNOVATION PAY > BEING INNOVATIVE 2
BEING INNOVATIVE Contents 1 Welcome to the great innovation debate People have opposite views on the need for structured innovation 4 2 Innovation by the book Received wisdoms about how to innovate 6 3 Customer first Customer led innovation can make or break you 12 4 Success culture Setting the tone for innovation from the top 17 5 Inspiring structures Organising for successful innovation 24 6 Incrementally effective Numerous, rapid innovations to deliver big changes 29 7 Conclusion Now you see it, now you don’t 33 MAKING INNOVATION PAY > BEING INNOVATIVE 3
Welcome to the great 1 innovation debate People have opposite views on the need for structured innovation We’re in a time when most likely even antique shops talk about innovation. So it’s hardly surprising that when we surveyed leaders from nearly 70 DPP member companies about whether they regarded their company as well set up to innovate, most replied that they did. (And those that didn’t feel able to give a positive answer would almost certainly regard that fact as a problem.) Almost everyone feels well set up to innovate – but exactly how is another matter Would you say your company is well set up to innovate? Yes No 68 responses 86.8% 13.2% But when we then went on to ask whether those companies had a formal process for innovation, the responses were exactly split. MAKING INNOVATION PAY > BEING INNOVATIVE 4
Does your company have a permanent, structured Yes No innovation process? 68 responses 50% 50% This simple survey beautifully illustrates the great debate around innovation. Do companies require formal innovation processes if they are to be innovative – or not? Our poll above might suggest the answer to that question is indeed binary – a straight yes, or no. But what we discovered when we discussed the question in more detail is that the answer is something else entirely. Innovation has to be a team sport, and a leadership priority One thing is for sure, however, every company now accepts that innovation is its business. Innovation is not optional. It’s not a department’s responsibility. The digital department was the kind of fatal error where you can you look back now and laugh. But there were also all kinds of companies and consultancies that would teach companies to innovate. And what’s happened now I think is that a) innovation is a team sport, and b) it’s a leadership, and cultural, priority. Historically, innovation for media has been more about the what than the how. But it really is now much more around the how. PAUL CHEESBROUGH, FOX CORPOR ATION MAKING INNOVATION PAY > BEING INNOVATIVE 5
Innovation 2 by the book Received wisdom about how to innovate Those who write guides to innovation, or undertake academic analysis, may not share the view of some of our experts that a company can be well set up to innovate without having structured innovation processes. Business studies assert that a systematic, structural approach to innovation is essential Business studies on innovation begin from the assertion that innovation requires systematic, structural adaptations that pervade the company’s leadership and culture. Perhaps the certainty of that view derives from the fact that leaders are not typically happy with the innovation capability of their companies. While only 13% of DPP respondents may have felt their company was not well set up to innovate, a 2015 McKinsey survey reported in Harvard Business Review found that an incredible 94% of managers were dissatisfied by their company’s innovation performance. It was a finding that led the authors to conclude “it takes a systematic approach to build a systemic capability.” So what do they mean by a ‘systematic approach?’ In the sections that follow we summarise some of those approaches that seem of greatest relevance to the interests of people in media. Systematic approaches part 1: Building the capability One of the best studies of structured innovation was produced by McKinsey in 2015. The Eight Essentials of Innovation was created from a multi-year study involving 2,500 executives and over 300 companies. MAKING INNOVATION PAY > BEING INNOVATIVE 6
Well established companies are typically better executors than innovators The analysis begins with the observation that innovation is difficult for well-established companies. Such companies are typically better executors than innovators – more focused on optimising existing businesses than game-changing creativity. Here are McKinsey’s eight essentials for building innovation potential, in a much condensed summary. Many of the points resonate remarkably well, even six years later: McKinsey’s Eight Essentials of Innovation 1 ASPIRE Quantifying an ‘innovation target for growth’ and making it an explicit part of the strategy 2 CHOOSE There are usually plenty of ideas, but which ones do you take a risk on? Executives must create ‘boundary conditions’ so they can assess the ideas to invest in. Have more than you can afford, so that some have to be killed 3 DISCOVER Methodically scrutinise three areas: • a valuable problem to solve • a technology that enables a solution • a business model that generates money from it 4 EVOLVE As smartphones and mobile apps threaten to upend oldline industries, business model innovation has become all the more urgent: established companies must reinvent their businesses before technology driven upstarts do Why do most innovation systems so squarely emphasise new products? The reason, of course, is that most big companies are reluctant to risk tampering with their core business model until it’s visibly under threat. At that point, they can only hope it’s not too late. McKINSE Y, 2015 MAKING INNOVATION PAY > BEING INNOVATIVE 7
McKinsey’s Eight Essentials of Innovation (continued) 5 ACCELERATE Cautious governance processes make it easy to stifle ideas. “Companies often get in the way of their own attempts to innovate.” Cross-functional collaboration, continuous learning cycles, and clear decision pathways will all help enable innovation 6 SCALE The seemingly safer option of scaling up over time can be a death sentence. Resources, capabilities and suppliers must be marshalled to ensure rapid delivery at the desired volume and quality 7 EXTEND Innovation requires external collaborators. Successful innovators realise their investment in innovation by accessing the skills and talents of others 8 MOBILISE Embed innovation into the culture. Focus minds by setting financial targets for innovation and defining market spaces. Organisational changes may be required The McKinsey study chimes with many of the insights of our media industry experts. But buried right at the end of the piece is a revealing admission. McKinsey observe that there is no structural silver bullet for the organisational changes needed for innovation “Organisational changes may be necessary,” say McKinsey, “not because structural silver bullets exist – we’ve looked hard for them and don’t think they do – but rather to promote collaboration, learning and experimentation” (emphasis added). There is a huge irony in the insistence that there is no organisational blueprint to support a structured innovation blueprint. But this may be why, as we shall see, there is so much difference in opinion about what constitutes structured innovation. MAKING INNOVATION PAY > BEING INNOVATIVE 8
Systematic approaches part 2: Power to the people As soon as innovation studies turn to the subject of people, they are likely to deploy the famous Steve Jobs quote: It doesn’t make sense to hire smart people and tell them what to do; we hire smart people so they can tell us what to do. And in the next breath those same studies are likely to note that this doesn’t mean letting your employees do what they want. Boundaries must be set: even empowerment must be ‘formalised.’ “To be an innovator you don’t need a crystal ball: you need a wide-angle lens” One academic paper, from 2015, however, does put forward some useful ideas on how to help employees to think like innovators. Employees, it argues, need to learn to: Challenge invisible orthodoxies Innovators distinguish “immutable laws” from “ingrained beliefs” Harness underappreciated trends Innovators tend to spot quietly accelerating trends that competitors haven’t noticed rather than dream up new realities To be an innovator, you don’t need a crystal ball: you need a wide-angle lens GARY HAMEL AND NANCY TENNANT, 2015 Leverage embedded competencies and assets Innovators see their organisation, and the world around it, as a portfolio of skills and assets that can be endlessly recombined into new products and businesses Address “unarticulated” needs Customers have their own orthodoxies – asking what they want seldom yields fundamentally new insight. Observing them raises better questions MAKING INNOVATION PAY > BEING INNOVATIVE 9
The same paper also argues for the need for people in leadership roles to be appropriately trained, supported and equipped so that they can be held ‘100% accountable’, with innovation targets that directly impact their remuneration. Another study makes the observation that innovators need big and difficult goals if they are to be pushed beyond their comfort zone. Put more specifically, the worst thing to give people are SMART (specific, measurable, attainable, relevant and time-bound) goals. Of 4,000 people studied, only 13% said they were going to reach their full potential with such goals. Too much structure and measurement is antithetical to creativity; too much creativity is antithetical to structure and measurement Writers that explore the extent to which employees should be led towards innovation via corporate initiatives versus being encouraged to work freely, are constantly juggling with a paradox. Too much structure and measurement is antithetical to creativity; too much creativity is antithetical to corporate structure and measurement. This is perfectly illustrated by a Chief Innovation Officer, who, in writing Why I encourage daydreaming at work and how to turn it into innovation, finds herself arguing for a complex set of programmes, metrics and initiatives to ensure all the specially re- purposed ‘creatives areas’ deliver the outcomes they’re supposed to stimulate. Systematic approaches part 3: The barriers to innovation Of course, what can kill innovation is just as important as what can make it thrive. A recent summary exploring ‘8 deadly sins of stasis’ offers a useful checklist. 1 Lack of distance All new business lines need the space to explore new opportunities with fresh eyes 2 Lack of accountability Legacy companies often view innovation endeavours as pet projects rather than serious initiatives. An attitude of “... and if it works out, great!” delegitimises a project’s importance MAKING INNOVATION PAY > BEING INNOVATIVE 10
3 Inappropriate culture Companies that don’t use their positions of strength to transform will miss crucial market opportunities. Kodak, Xerox and Nokia are all famous examples 4 Lack of resources Internal startups and innovation projects have to be given the room to breathe, sufficient resources and the right executive sponsorship – or they will be overshadowed by legacy areas 5 Wrong people and wrong role Internal innovation teams may be led by people who are good at getting things done in the larger company – but that doesn’t make them good innovators. Back in 2008, Oscar winning Pixar director Brad Bird told McKinsey in an interview about innovation: I want artists who are frustrated. I want the ones who have another way of doing things that nobody’s listening to. A lot of them were malcontents because they saw different ways of doing things, but there was little opportunity to try them, since the established way was working very, very well. [At Pixar] we gave the black sheep a chance to prove their theories, and we changed the way a number of things are done here. BR AD BIRD, 2008 6 Unwillingness to listen Ignoring warnings of the threats posed by competitors, new entrants and new technologies can be fatal 7 Lack of political support It is almost always politically expedient to starve innovation efforts in order to feed proven revenue generators. Political support is needed to fend off other parts of the organisation that would rather kill fledgling efforts 8 Lack of patience Often innovations are ahead of the market, and potentially successful ideas can be shut down too soon As will be apparent by now, those who study innovation inevitably find themselves categorising characteristics and capabilities into themes and lists; dos and don’ts; rules and recommendations. But to what extent do the experiences of leaders in the media industry bear out some of this textbook guidance? That’s what we’ll explore in the sections that follow. MAKING INNOVATION PAY > BEING INNOVATIVE 11
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