Investor Presentation - Aug 2021 - BILI's Investor Relations
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Safe Harbor Statement This announcement contains forward-looking statements. These statements are made under the “safe harbor” provisions of the U.S. Private Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as “will,” “expects,” “anticipates,” “aims,” “future,” “intends,” “plans,” “believes,” “estimates,” “confident,” “potential,” “continue,” or other similar expressions. Among other things, the Effects of COVID-19, Outlook and quotations from management in this announcement, as well as Bilibili’s strategic and operational plans, contain forward-looking statements. Bilibili may also make written or oral forward-looking statements in its periodic reports to the U.S. Securities and Exchange Commission, in its interim and annual reports to shareholders, in announcements, circulars or other publications made on the website of The Stock Exchange of Hong Kong Limited (the “Hong Kong Stock Exchange”), in press releases and other written materials and in oral statements made by its officers, directors or employees to third parties. Statements that are not historical facts, including but not limited to statements about Bilibili’s beliefs and expectations, are forward-looking statements. Forward-looking statements involve inherent risks and uncertainties. A number of factors could cause actual results to differ materially from those contained in any forward- looking statement, including but not limited to the following: the effect of the COVID-19 pandemic on Bilibili’s business, results of operations, financial condition, and stock price; Bilibili’s strategies; Bilibili’s future business development, financial condition and results of operations; Bilibili’s ability to retain and increase the number of users, members and advertising customers, provide quality content, products and services, and expand its product and service offerings; competition in the online entertainment industry; Bilibili’s ability to maintain its culture and brand image within its addressable user communities; Bilibili’s ability to manage its costs and expenses; PRC governmental policies and regulations relating to the online entertainment industry, general economic and business conditions globally and in China and assumptions underlying or related to any of the foregoing. Further information regarding these and other risks is included in the Company’s filings with the Securities and Exchange Commission and the Hong Kong Stock Exchange. All information provided in this presentation is as of the date of the presentation, and the Company undertakes no duty to update such information, except as required under applicable law. 2
Enrich the everyday life of young generations in China 237mn 220mn 63mn 21mn 81mins 38% YOY 44% YOY 24% YOY 62% YOY Avg. daily time spent (1) (4) (1) (2) (1) (2) MAU Mobile MAU DAU (1) MPU (1) (3) : 3
Bilibili Outstanding Growth Track Record Rapid user base expansion sets solid foundation for fast revenue growth MAU (mn) Net revenue (RMB mn) Y-o-Y Growth 38% Y-o-Y Growth 72% 4,495 237 223 3,840 3,901 197 202 3,226 172 172 2,618 128 130 2,316 110 2,008 1,859 1,538 19Q2 19Q3 19Q4 20Q1 20Q2 20Q3 20Q4 21Q1 21Q2 19Q2 19Q3 19Q4 20Q1 20Q2 20Q3 20Q4 21Q1 21Q2 4
Golden Opportunity from Videolization Video becomes fundamental to information, entertainment and communication Massive Video-based Industry(1) More Video Users, More Time Spent (2) RMB bn mn Hours per day 1,180 Infrastructure 1,877 +27% 3.6 5G and 930 +41% video production tools 2.4x 2.5 Supply More diversified content, 797 more video content creators Demand Rising demand and spending power for video-based content 2020 2025E 2020 2025E 2020 2025E Source: iResearch Notes: (1) Refers to industry related to video content on video-centric platforms and non-video-centric platforms as well as mobile games. Non-video-centric platforms include social media, instant messaging, e-commerce, browser, and other kind of platforms (2) Average daily time spent on video-based content by China mobile internet users 5
Our Unparalleled Leadership in Gen Z+ The golden cohort and future of the video-based industry Our Core User Base Gen Z+ Key Characteristics Gen Z+ (1985-2009) Key driving force of consumption 450+ mn 67% Gen Z+ contribution to China’s Gen Z+ population video-based industry revenue (1) 86% of our users More time spent & more value aged 35 and below (1) +83 mins +99% More time spent(2) Higher per capita value(3) Source: iResearch Notes: (1) In 2020 6 (2) Gen Z+ is expected to spend 5.0 hours daily on video-based content, compare with 3.6 hours for overall mobile users in 2025. (3) Per capita value of Gen Z+ in China’s video-based industry is expected to reach RMB3,042, compared with RMB1,527 for overall users in 2025 .
The story User-centric with massive opportunities Commercialization Ever-growing ecosystem Users Highly engaged, Aspiring and centered around PUGV fast growing interactive and sticky Content Community 7
Content Community Commercialization A Welcoming Video Community for All the Videos You Like Multi-categories Multi-scenarios Fashion Vlog PGC Lifestyle OGVs Cosplay Pop Culture Anime Entertainment Chinese Anime Interests Celebrity PUGC Live Broadcasting Electronics E-Sports Tech PUGVs & Games Knowledge Story Mode UGC How-to Mobile Games Fragmented Time Immersive Experience 8
Content Community Commercialization Ever-growing Supply of Creative PUG videos Talented Content Creators Number of Monthly Average Active Content Creators 25% 1.9mn 2.4mn Create reate Encourage 20Q2 21Q2 (1) High-quality Content Creation 93% Loyal Fan Base Number of Monthly Video Submissions total video views Number of Content Creators with more than 10,000 Fans contributed by PUG videos 47% 41% 8.4mn 6.0mn 20Q2 21Q2 Jun 30, 2020 Jun 30, 2021 Notes: Engage (1) In 21Q2 9
Content Community Commercialization Robust Mechanism Continuously Attracts and Supports Content Creators High Quality Traffic Unlock Value Continuous Creation Customized Engaging and interactive community premium services AI-powered algorithm promotes original and high Cash Incentive Positive feedback & encouraging culture quality content Program Sparkle Platform Peer creators inspire each other Tutorials & Tools Help creators quickly build Opportunity to unlock Motivation and support for fan base and gain influence commercial value lifelong content creation 10
Content Community Commercialization OGV: High Quality Content with Multiple Commercial Avenues Fueling the Growth of Premium Members High Quality OGV Up 66% (mn) YOY 17.4 16.1 Supplement Strengthen Expand User Base 14.5 Content Ecosystem Commercialization 12.8 10.9 10.5 Valuable IP Assets in Long Term Multiple Derivatives 7.6 Mobile Games IP Licensing 6.1 5.3 Merchandise Movie Anime Comic Jun-19 Sep-19 Dec-19 Mar-20 Jun-20 Sep-20 Dec-20 Mar-21 Jun-21 11
Content Community Commercialization Highly Engaged and Interactive Community Interactive Features Frequently Engaged by Our Users One Click Triple-function Combo Coin- Add to Bullet-chat Commentary Share Following Virtual Moment Like Gifting casting Favorite Highly Engaged Highly Interactive 1.7bn avg. daily video views (1) 7.3bn monthly interactions (1)(2) 48% YoY growth 39% YoY growth Note: (1) In 21Q2 (2) Interactive features such bullet chats, comments, likes, bilibili moment posts and virtual gifting etc. 12
Content Community Commercialization Highly Sticky Community with a Strong Sense of Belonging 121mn official members (1) ~80% 12th-month retention rate (1) (mn) Up 35% 100% YOY 80% 121 60% 112 103 97 40% 89 82 20% 62 68 54 0% 0 3 6 9 12 Jul-19 Aug-19 Sep-19 Oct-19 Nov-19 Dec-19 Jan-20 Feb-20 Mar-20 Apr-20 May-20 Jun-20 19Q2 19Q3 19Q4 20Q1 20Q2 20Q3 20Q4 21Q1 21Q2 Notes: (1) To become an official member, user needs to take and pass a community entrance exam consists of 100 questions covering community etiquette and various topics 13
Content Community Commercialization Commercialization Comes Naturally around Users’ Interests Users’ diverse, expanding interests Desired content and services fulfilling needs Mobile Games Advertising Efficient match powered by Diverse Big data insights of user interests VAS Interest and behaviors E-commerce …… 14
Content Community Commercialization Integrated Mobile Game Licensing, Development, and Joint Operation Capabilities Exclusive licensed games Self-developed games Jointly operated games Strategic focus on self-developed games Proven game selection and for next-generation gamers 6 in-house studios, 1,000+ team members Strong distribution capabilities long life-cycle operation abilities Launched Robust domestic and international pipeline 15
Content Community Commercialization Mobile Games Revenue: Long Operation Cycle and Robust Pipeline Drive Stable Growth (RMB mn) 1,248 1,275 1,233 1,151 1,171 1,130 920 933 871 19Q2 19Q3 19Q4 20Q1 20Q2 20Q3 20Q4 21Q1 21Q2 16
Content Community Commercialization Value-added Services: Multi-faceted Commercialization Bilibili Comic Pay to view comic platform Premium membership Live broadcasting Maoer Enjoy exclusive or advanced Natural extension of our Premium high quality content diversified content platform audio drama platform 17
Content Community Commercialization VAS Revenue: Strong Growth with Great Potential (RMB mn) Up 98% YOY 1,635 1,497 1,247 980 825 794 571 453 326 19Q2 19Q3 19Q4 20Q1 20Q2 20Q3 20Q4 21Q1 21Q2 18
Content Community Commercialization Advertising: Bilibili is Becoming a Go-to Platform for Advertisers Splash ad Sponsorship Inline Immersive and interactive brand ads Customized and innovative native ads Performance-based ads 19
Content Community Commercialization Advertising Revenue: Strong Growth with Great Potential (RMB mn) Up 201% YOY 1,049 722 715 558 349 290 247 214 168 19Q2 19Q3 19Q4 20Q1 20Q2 20Q3 20Q4 21Q1 21Q2 20
Our Growth Strategies Pursue healthy and 1 high-quality user growth 33 Reinforce our ever-growing content ecosystem Strengthen our user-centric 2 Put our community first 4 commercialization capabilities 21
OUR FINANCIALS 22
Expanding User Base Drives Revenue Growth Total MAUs Diversified Revenue Mix (mn) (RMB mn) Y-o-Y Growth 38% Y-o-Y Growth 72% 4,495 237 223 3,840 3,901 197 202 172 172 3,226 2,618 128 130 2,316 110 2,008 1,859 1,538 19Q2 19Q3 19Q4 20Q1 20Q2 20Q3 20Q4 21Q1 21Q2 19Q2 19Q3 19Q4 20Q1 20Q2 20Q3 20Q4 21Q1 21Q2 Mobile Game VAS Advertising E-commerce and Others 23
Rapid Growth of Paying Users and Paying Ratio Impressive growth of paying users MPU / MAU MPUs (mn) Y-o-Y Growth 62% 9.2% 8.9% 8.8% 20.5 20.9 7.8% 7.5% 7.6% 17.9 6.8% 15.0 6.2% 13.4 12.9 5.7% 8.8 7.9 6.3 19Q2 19Q3 19Q4 20Q1 20Q2 20Q3 20Q4 21Q1 21Q2 19Q2 19Q3 19Q4 20Q1 20Q2 20Q3 20Q4 21Q1 21Q2 24
Cost of Revenue and Operating Expenses Gross Margin (1) Operating Expenses (1) (Non-GAAP, as a percentage of revenue %) (Non-GAAP, RMB mn; as a percentage of revenue %) Gross margin % Operating expense as percentage of revenue % 23.4% 23.9% 24.9% 24.4% 22.4% 43.4% 54.5% 44.6% 45.3% 50.9% 2,287 4.8% 4.8% 4.8% 6.4% 5.8% 10.7% 9.0% 7.9% 8.2% 8.1% 6.7% 1,759 1,713 1,769 13.6% 14.2% 13.5% 13.7% 19.2% 13.3% 6.6% 7.0% 6.7% 8.3% 11.5% 11.6% 11.1% 1,135 11.4% 10.2% 11.3% 13.3% 6.4% 11.6% 39.2% 30.9% 36.6% 35.9% 38.9% 36.6% 33.1% 26.3% 25.3% 25.4% 20Q2 20Q3 20Q4 21Q1 21Q2 20Q2 20Q3 20Q4 21Q1 21Q2 (2) (3) (4) (5) (6) Revenue-sharing costs E-commerce and others Content costs Server and bandwidth costs Staff costs Sales and marketing expenses Research and development expenses General and administrative expenses Notes: (1) Excluding Share-based compensation (2) Revenue-sharing costs consist of fees paid to game developers, distribution channels (app stores) and payment processors, as well as fees we pay to hosts of our live broadcasting program and content creators in accordance with our revenue- sharing arrangements. (3) E-commerce and others include cost of goods sold associated with our E-commerce business, depreciation and others. (4) Content costs consist of amortized costs of self-produced and licensed content. (5) Server and bandwidth costs are the fees we pay to telecommunication carriers and other service providers for telecommunication services, hosting our servers at their internet data centers, and providing content and application delivery services. 25 (6) Staff costs mainly consist of salaries and benefits for our employees involved in the operation of our app/websites, mobile game services and live broadcasting program.
Consolidated Balance Sheets (RMB MM) Dec 31, 2020 June 30, 2021 Assets Cash and cash equivalents 4,678 11,494 Time deposits 4,720 4,497 Accounts receivable, net 1,054 1,378 Prepayments and other current assets 1,931 3,945 Short-term investments 3,357 11,582 Total current assets 15,740 32,896 Property and equipment, net 762 1,087 Production cost, net 668 812 Intangible assets, net 2,357 2,882 Goodwill 1,296 1,595 Long-term investments, net 2,233 3,080 Other long-term assets 810 941 Total non-current assets 8,126 10,397 Total assets 23,866 43,293 Liabilities Accounts payable 3,074 3,628 Salary and welfare payables 734 690 Taxes payable 127 123 Short-term loans 100 388 Deferred revenue 2,118 2,613 Accrued liabilities and other payables 1,239 1,956 Total current liabilities 7,392 9,398 Long-term debt 8,341 8,174 Other long-term liabilities 351 286 Total noncurrent liabilities 8,692 8,460 Total liabilities 16,084 17,858 Total Bilibili Inc.’s shareholders’ equity 7,600 25,389 Non controlling interests 182 46 Total shareholders’ equity 7,782 25,435 Total liabilities and shareholders’ equity 23,866 43,293 26
Consolidated Statements of Operations and Comprehensive Loss (RMB MM, unless otherwise stated) 20Q2 21Q1 21Q2 YoY Change Net revenues Mobile games 1,248 1,171 1,233 -1% Value-added services 825 1,497 1,635 98% Advertising 349 715 1,049 201% E-commerce and others 196 518 578 195% Total net revenues 2,618 3,901 4,495 72% Cost of revenues -2,014 -2,963 -3,506 74% Gross profit 604 938 989 64% Sales and marketing expenses -675 -1,000 -1,400 107% General and administrative expenses -208 -389 -436 109% Research and development expenses -331 -580 -674 104% Total operating expenses -1,214 -1,969 -2,510 107% Loss from operations -610 -1,031 -1,521 149% Investment income, net 31 168 455 1349% Interest income 24 11 14 -39% Interest expense -23 -33 -36 57% Exchange gains/(losses) 4 -28 20 386% Others, net 15 21 -34 -330% Loss before income tax -559 -892 -1,100 97% Income tax -12 -13 -22 82% Net loss -571 -905 -1,122 97% Adjusted net loss -476 -666 -858 80% 27
THANK YOU! IR Contacts Bilibili Inc. Juliet Yang Tel: +86-21-2509-9255 Ext. 8523 E-mail: ir@bilibili.com The Piacente Group, Inc. Tel: +86-21-6039-8363 (In China) Tel: +1-212-481-2050 (In U.S.) E-mail: bilibili@tpg-ir.com 28
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