Investor Presentation - Aug 2021 - BILI's Investor Relations

Page created by Cathy Castro
 
CONTINUE READING
Investor Presentation - Aug 2021 - BILI's Investor Relations
Investor
Presentation
Aug 2021

               1
Investor Presentation - Aug 2021 - BILI's Investor Relations
Safe Harbor Statement
This announcement contains forward-looking statements. These statements are made under the “safe harbor” provisions of the U.S. Private
Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as “will,” “expects,”
“anticipates,” “aims,” “future,” “intends,” “plans,” “believes,” “estimates,” “confident,” “potential,” “continue,” or other similar expressions. Among
other things, the Effects of COVID-19, Outlook and quotations from management in this announcement, as well as Bilibili’s strategic and
operational plans, contain forward-looking statements. Bilibili may also make written or oral forward-looking statements in its periodic reports to
the U.S. Securities and Exchange Commission, in its interim and annual reports to shareholders, in announcements, circulars or other
publications made on the website of The Stock Exchange of Hong Kong Limited (the “Hong Kong Stock Exchange”), in press releases and other
written materials and in oral statements made by its officers, directors or employees to third parties. Statements that are not historical facts,
including but not limited to statements about Bilibili’s beliefs and expectations, are forward-looking statements. Forward-looking statements
involve inherent risks and uncertainties. A number of factors could cause actual results to differ materially from those contained in any forward-
looking statement, including but not limited to the following: the effect of the COVID-19 pandemic on Bilibili’s business, results of operations,
financial condition, and stock price; Bilibili’s strategies; Bilibili’s future business development, financial condition and results of operations;
Bilibili’s ability to retain and increase the number of users, members and advertising customers, provide quality content, products and services,
and expand its product and service offerings; competition in the online entertainment industry; Bilibili’s ability to maintain its culture and brand
image within its addressable user communities; Bilibili’s ability to manage its costs and expenses; PRC governmental policies and regulations
relating to the online entertainment industry, general economic and business conditions globally and in China and assumptions underlying or
related to any of the foregoing. Further information regarding these and other risks is included in the Company’s filings with the Securities and
Exchange Commission and the Hong Kong Stock Exchange. All information provided in this presentation is as of the date of the presentation,
and the Company undertakes no duty to update such information, except as required under applicable law.

                                                                                                                                                          2
Investor Presentation - Aug 2021 - BILI's Investor Relations
Enrich the everyday life of young generations in China

    237mn             220mn                  63mn        21mn              81mins
     38% YOY           44% YOY               24% YOY     62% YOY
                                                                          Avg. daily time spent (1) (4)
            (1) (2)                (1) (2)
      MAU             Mobile MAU               DAU (1)    MPU   (1) (3)

:

                                                                                                          3
Investor Presentation - Aug 2021 - BILI's Investor Relations
Bilibili Outstanding Growth Track Record
                  Rapid user base expansion sets solid foundation for fast revenue growth

                             MAU (mn)                                                   Net revenue (RMB mn)
Y-o-Y Growth                                              38%   Y-o-Y Growth                                                   72%

                                                                                                                              4,495
                                                          237
                                                   223
                                                                                                                3,840 3,901
                                     197    202
                                                                                                        3,226
                       172    172
                                                                                                2,618
        128     130                                                                     2,316
 110                                                                            2,008
                                                                        1,859
                                                                1,538

19Q2   19Q3    19Q4   20Q1   20Q2   20Q3   20Q4   21Q1   21Q2   19Q2    19Q3    19Q4    20Q1    20Q2    20Q3    20Q4   21Q1   21Q2

                                                                                                                                      4
Investor Presentation - Aug 2021 - BILI's Investor Relations
Golden Opportunity from Videolization
                                  Video becomes fundamental to information, entertainment and communication

                                    Massive Video-based Industry(1)                                                                                        More Video Users, More Time Spent (2)

                                                  RMB bn                                                                             mn                                                        Hours per day
                                                                                                                                                                    1,180
                Infrastructure
                                                                                                1,877                                              +27%
                                                                                                                                                                                                                                3.6
                     5G and
                                                                                                                                                 930                                                        +41%
              video production tools

                                                                      2.4x                                                                                                                               2.5
                     Supply
          More diversified content,                         797
         more video content creators

                    Demand
              Rising demand and
                 spending power
            for video-based content
                                                          2020                                 2025E                                         2020                2025E                                 2020                2025E

Source: iResearch
Notes:
(1) Refers to industry related to video content on video-centric platforms and non-video-centric platforms as well as mobile games. Non-video-centric platforms include social media, instant messaging, e-commerce, browser, and other kind of platforms
(2) Average daily time spent on video-based content by China mobile internet users
                                                                                                                                                                                                                                                            5
Investor Presentation - Aug 2021 - BILI's Investor Relations
Our Unparalleled Leadership in Gen Z+
                                                                 The golden cohort and future of the video-based industry

                         Our Core User Base                                                                                                            Gen Z+ Key Characteristics
                                Gen Z+ (1985-2009)
                                                                                                                             Key driving force of consumption

                                                                                                                                                    450+ mn                        67%
                                                                                                                                                                         Gen Z+ contribution to China’s
                                                                                                                                                   Gen Z+ population
                                                                                                                                                                        video-based industry revenue (1)

                                        86%
                             of our users                                                                                      More time spent & more value
                         aged 35 and below (1)
                                                                                                                                                   +83 mins                       +99%
                                                                                                                                                   More time spent(2)      Higher per capita value(3)

Source: iResearch

Notes:
(1) In 2020

                                                                                                                                                                                                           6
(2) Gen Z+ is expected to spend 5.0 hours daily on video-based content, compare with 3.6 hours for overall mobile users in 2025.
(3) Per capita value of Gen Z+ in China’s video-based industry is expected to reach RMB3,042, compared with RMB1,527 for overall users in 2025 .
Investor Presentation - Aug 2021 - BILI's Investor Relations
The             story

                                                          User-centric with
                                                        massive opportunities

                                    Commercialization

Ever-growing ecosystem
                                         Users                            Highly engaged,
                                         Aspiring and
centered around PUGV                     fast growing
                                                                       interactive and sticky

                         Content                        Community

                                                                                                7
Investor Presentation - Aug 2021 - BILI's Investor Relations
Content   Community      Commercialization

              A Welcoming Video Community for All the Videos You Like
                          Multi-categories                                                            Multi-scenarios

                       Fashion                Vlog
                                                                             PGC
                                  Lifestyle

                                                                                                                                         OGVs

Cosplay                                                        Pop Culture

          Anime                                       Entertainment

Chinese
 Anime
                                 Interests                      Celebrity    PUGC                                        Live Broadcasting

     Electronics                                                E-Sports
                     Tech
                                                                                                              PUGVs
                       &                             Games
                   Knowledge
                                                                                         Story Mode
                                                                             UGC
              How-to                                    Mobile Games

                                                                                    Fragmented Time                          Immersive Experience

                                                                                                                                                      8
Investor Presentation - Aug 2021 - BILI's Investor Relations
Content    Community     Commercialization

                               Ever-growing Supply of Creative PUG videos
                                                            Talented Content Creators
                                                        Number of Monthly Average Active Content Creators

                                                                               25%
                                                              1.9mn                           2.4mn
                              Create
                              reate                                                                                       Encourage

                                                              20Q2                            21Q2

                                                                                        (1)

                High-quality Content Creation
                                                                        93%                                                Loyal Fan Base
                  Number of Monthly Video Submissions
                                                                 total video views                          Number of Content Creators with more than 10,000 Fans
                                                            contributed by PUG videos
                                                                                                                                    47%
                                 41%          8.4mn
                   6.0mn

                  20Q2                         21Q2                                                            Jun 30, 2020                    Jun 30, 2021

Notes:                                                                    Engage
(1)   In 21Q2                                                                                                                                                               9
Investor Presentation - Aug 2021 - BILI's Investor Relations
Content   Community   Commercialization

Robust Mechanism Continuously Attracts and Supports Content Creators

     High Quality Traffic            Unlock Value                  Continuous Creation

                                               Customized          Engaging and interactive community
                                               premium services
  AI-powered algorithm
promotes original and high                     Cash Incentive
                                                                   Positive feedback & encouraging culture
     quality content                           Program
                                               Sparkle Platform

                                                                   Peer creators inspire each other
                                               Tutorials & Tools

     Help creators quickly build   Opportunity to unlock           Motivation and support for
    fan base and gain influence     commercial value                lifelong content creation

                                                                                                              10
Content   Community   Commercialization

      OGV: High Quality Content with Multiple Commercial Avenues
                                                                          Fueling the Growth of Premium Members
                       High Quality OGV
                                                                                                                                 Up 66%
                                                                        (mn)                                                       YOY

                                                                                                                                  17.4
                                                                                                                          16.1
                            Supplement             Strengthen
Expand User Base                                                                                                 14.5
                         Content Ecosystem       Commercialization
                                                                                                          12.8
                                                                                           10.9   10.5
 Valuable IP Assets in Long Term             Multiple Derivatives
                                                                                     7.6
                                             Mobile Games
                                             IP Licensing                      6.1
                                                                       5.3
                                             Merchandise
                                             Movie
                                             Anime
                                             Comic
                                                                     Jun-19 Sep-19 Dec-19 Mar-20 Jun-20 Sep-20 Dec-20 Mar-21 Jun-21

                                                                                                                                         11
Content   Community   Commercialization

                                                          Highly Engaged and Interactive Community

         Interactive Features Frequently Engaged by Our Users
                       One Click Triple-function Combo

                                             Coin-                 Add to                                     Bullet-chat   Commentary      Share   Following        Virtual          Moment
                         Like                                                                                                                                        Gifting
                                            casting                Favorite

                      Highly Engaged                                                                                                     Highly Interactive

                     1.7bn avg. daily video views                                                               (1)
                                                                                                                                         7.3bn monthly interactions         (1)(2)

                      48% YoY growth                                                                                                     39% YoY growth

Note:
(1) In 21Q2
(2) Interactive features such bullet chats, comments, likes, bilibili moment posts and virtual gifting etc.                                                                                         12
Content   Community   Commercialization

                           Highly Sticky Community with a Strong Sense of Belonging

                               121mn official members (1)                                                                                      ~80% 12th-month retention rate (1)
                    (mn)
                                                                                                     Up 35%                             100%
                                                                                                       YOY

                                                                                                                                          80%

                                                                                                         121                              60%
                                                                                               112
                                                                                    103
                                                                           97                                                             40%
                                                                89
                                                      82
                                                                                                                                          20%
                                  62       68
                      54
                                                                                                                                            0%
                                                                                                                                                  0                   3            6                 9                12
                                                                                                                                                          Jul-19          Aug-19            Sep-19           Oct-19
                                                                                                                                                          Nov-19          Dec-19            Jan-20           Feb-20
                                                                                                                                                          Mar-20          Apr-20            May-20           Jun-20
                   19Q2 19Q3 19Q4 20Q1 20Q2 20Q3 20Q4 21Q1 21Q2

Notes:
(1)   To become an official member, user needs to take and pass a community entrance exam consists of 100 questions covering community etiquette and various topics                                                        13
Content   Community   Commercialization

  Commercialization Comes Naturally around Users’ Interests
Users’ diverse, expanding interests                          Desired content and services fulfilling needs

                                                                                            Mobile Games

                                                                                              Advertising
                                      Efficient match powered by
                                                                      Diverse
                                         Big data insights
                                         of user interests                                       VAS
                                                                      Interest
                                         and behaviors

                                                                                             E-commerce

                                                                                                 ……

                                                                                                                     14
Content   Community   Commercialization

 Integrated Mobile Game Licensing, Development, and Joint Operation Capabilities
  Exclusive licensed games                    Self-developed games                                        Jointly operated games

                                       Strategic focus on self-developed games
  Proven game selection and                   for next-generation gamers
                                      6 in-house studios, 1,000+ team members                          Strong distribution capabilities
long life-cycle operation abilities

            Launched                                      Robust domestic and international pipeline                                         15
Content   Community   Commercialization

Mobile Games Revenue: Long Operation Cycle and Robust Pipeline Drive Stable Growth

           (RMB mn)

                                                1,248    1,275
                                                                                             1,233
                                       1,151                               1,171
                                                                  1,130

           920          933
                                871

         19Q2         19Q3    19Q4    20Q1     20Q2     20Q3     20Q4     21Q1             21Q2

                                                                                                                     16
Content   Community   Commercialization

     Value-added Services: Multi-faceted Commercialization

                                                                   Bilibili Comic
                                                                   Pay to view
                                                                  comic platform

   Premium membership              Live broadcasting                Maoer
Enjoy exclusive or advanced    Natural extension of our            Premium
    high quality content      diversified content platform   audio drama platform
                                                                                                  17
Content   Community   Commercialization

 VAS Revenue: Strong Growth with Great Potential

(RMB mn)                                                           Up 98%
                                                                     YOY

                                                                      1,635
                                                          1,497

                                                 1,247

                                          980
                                   825
                           794

                   571
            453
 326

19Q2       19Q3   19Q4   20Q1    20Q2    20Q3   20Q4     21Q1      21Q2
                                                                                                     18
Content   Community   Commercialization

     Advertising: Bilibili is Becoming a Go-to Platform for Advertisers

Splash ad         Sponsorship           Inline

       Immersive and interactive brand ads       Customized and innovative native ads      Performance-based ads

                                                                                                                           19
Content   Community   Commercialization

Advertising Revenue: Strong Growth with Great Potential

  (RMB mn)
                                                                 Up 201%
                                                                    YOY

                                                                    1,049

                                                   722    715

                                           558

                                    349
                     290
              247
                             214
   168

  19Q2       19Q3   19Q4   20Q1    20Q2   20Q3   20Q4    21Q1    21Q2
                                                                                                   20
Our Growth Strategies

    Pursue healthy and
1   high-quality user growth                           33   Reinforce our ever-growing
                                                            content ecosystem

                                                            Strengthen our user-centric
2   Put our community first                            4    commercialization capabilities

                                                                                         21
OUR
FINANCIALS

             22
Expanding User Base Drives Revenue Growth
 Total MAUs                                                      Diversified Revenue Mix
  (mn)                                                           (RMB mn)

 Y-o-Y Growth                                              38%   Y-o-Y Growth                                                         72%

                                                                                                                                     4,495
                                                           237
                                                    223
                                                                                                                       3,840 3,901
                                      197    202

                        172    172                                                                           3,226

                                                                                                    2,618
          128    130                                                                        2,316
 110
                                                                                    2,008
                                                                            1,859
                                                                 1,538

19Q2     19Q3   19Q4   20Q1   20Q2   20Q3   20Q4   21Q1   21Q2   19Q2    19Q3       19Q4    20Q1    20Q2    20Q3     20Q4   21Q1     21Q2
                                                                         Mobile Game        VAS     Advertising      E-commerce and Others

                                                                                                                                             23
Rapid Growth of Paying Users and Paying Ratio
Impressive growth of paying users                                     MPU / MAU
MPUs (mn)
Y-o-Y Growth                                                   62%

                                                                                                                       9.2%
                                                                                                                8.9%          8.8%

                                                       20.5    20.9                        7.8%
                                                                                                  7.5%   7.6%
                                               17.9
                                                                                    6.8%
                                       15.0                                  6.2%
                       13.4    12.9                                   5.7%

                8.8
        7.9
 6.3

19Q2   19Q3    19Q4   20Q1    20Q2    20Q3    20Q4    21Q1    21Q2    19Q2   19Q3   19Q4   20Q1   20Q2   20Q3   20Q4   21Q1   21Q2

                                                                                                                                     24
Cost of Revenue and Operating Expenses
                Gross Margin (1)                                                                                                         Operating Expenses (1)
                 (Non-GAAP, as a percentage of revenue %)                                                                                 (Non-GAAP, RMB mn; as a percentage of revenue %)
                Gross margin %                                                                                                           Operating expense as percentage of revenue %

                   23.4%                 23.9%                 24.9%                 24.4%                  22.4%                              43.4%                54.5%                44.6%                45.3%                50.9%

                                                                                                                                                                                                                                   2,287
                  4.8%                   4.8%                  4.8%                  6.4%                   5.8%
                 10.7%                   9.0%                  7.9%                  8.2%                   8.1%                                                                                                                    6.7%
                                                                                                                                                                   1,759                 1,713                1,769
                 13.6%                  14.2%                                       13.5%               13.7%
                                                              19.2%                                                                                                                                                                13.3%
                                                                                                                                                                    6.6%                 7.0%                 6.7%
                  8.3%                  11.5%                                       11.6%               11.1%                                  1,135               11.4%
                                                              10.2%                                                                                                                     11.3%                 13.3%
                                                                                                                                               6.4%
                                                                                                                                              11.6%
                 39.2%                                                                                                                                                                                                             30.9%
                                        36.6%                                       35.9%               38.9%                                                      36.6%
                                                              33.1%                                                                                                                     26.3%                 25.3%
                                                                                                                                              25.4%

               20Q2                   20Q3                   20Q4                 21Q1                21Q2                                 20Q2                  20Q3                 20Q4                 21Q1                 21Q2
                            (2)                        (3)               (4)                            (5)             (6)
     Revenue-sharing costs        E-commerce and others      Content costs     Server and bandwidth costs     Staff costs               Sales and marketing expenses       Research and development expenses      General and administrative expenses

Notes:
(1) Excluding Share-based compensation
(2) Revenue-sharing costs consist of fees paid to game developers, distribution channels (app stores) and payment processors, as well as fees we pay to hosts of our live broadcasting program and content creators in accordance with our revenue-
    sharing arrangements.
(3) E-commerce and others include cost of goods sold associated with our E-commerce business, depreciation and others.
(4) Content costs consist of amortized costs of self-produced and licensed content.
(5) Server and bandwidth costs are the fees we pay to telecommunication carriers and other service providers for telecommunication services, hosting our servers at their internet data centers, and providing content and application delivery services.   25
(6) Staff costs mainly consist of salaries and benefits for our employees involved in the operation of our app/websites, mobile game services and live broadcasting program.
Consolidated Balance Sheets
(RMB MM)                                                                     Dec 31, 2020   June 30, 2021
           Assets
                                  Cash and cash equivalents                        4,678          11,494
                                  Time deposits                                    4,720           4,497
                                  Accounts receivable, net                         1,054           1,378
                                  Prepayments and other current assets             1,931           3,945
                                  Short-term investments                           3,357          11,582
           Total current assets                                                   15,740          32,896

                                Property and equipment, net                          762           1,087
                                Production cost, net                                 668             812
                                Intangible assets, net                             2,357           2,882
                                Goodwill                                           1,296           1,595
                                Long-term investments, net                         2,233           3,080
                                Other long-term assets                               810             941
           Total non-current assets                                                8,126          10,397
           Total assets                                                           23,866          43,293

           Liabilities
                                   Accounts payable                                3,074           3,628
                                   Salary and welfare payables                       734             690
                                   Taxes payable                                     127             123
                                   Short-term loans                                  100             388
                                   Deferred revenue                                2,118           2,613
                                   Accrued liabilities and other payables          1,239           1,956
           Total current liabilities                                               7,392           9,398
                                   Long-term debt                                  8,341           8,174
                                   Other long-term liabilities                       351             286
           Total noncurrent liabilities                                            8,692           8,460
           Total liabilities                                                      16,084          17,858

                                Total Bilibili Inc.’s shareholders’ equity         7,600          25,389
                                Non controlling interests                            182              46
           Total shareholders’ equity                                              7,782          25,435

           Total liabilities and shareholders’ equity                             23,866          43,293    26
Consolidated Statements of Operations and Comprehensive Loss
(RMB MM, unless otherwise stated)
                                                             20Q2     21Q1     21Q2     YoY Change
                  Net revenues

                       Mobile games                          1,248    1,171    1,233          -1%

                       Value-added services                    825    1,497    1,635          98%

                       Advertising                             349      715    1,049         201%

                       E-commerce and others                   196      518      578         195%

                  Total net revenues                         2,618    3,901    4,495          72%
                  Cost of revenues                           -2,014   -2,963   -3,506         74%

                  Gross profit                                 604      938      989          64%
                       Sales and marketing expenses           -675    -1,000   -1,400        107%
                       General and administrative expenses    -208     -389     -436         109%
                       Research and development expenses      -331     -580     -674         104%
                  Total operating expenses                   -1,214   -1,969   -2,510        107%
                  Loss from operations                        -610    -1,031   -1,521        149%

                       Investment income, net                   31      168      455        1349%

                       Interest income                          24       11       14          -39%
                       Interest expense                        -23      -33      -36          57%

                       Exchange gains/(losses)                   4      -28       20         386%

                       Others, net                              15       21      -34         -330%
                  Loss before income tax                      -559     -892    -1,100         97%
                       Income tax                              -12      -13      -22          82%
                  Net loss                                    -571     -905    -1,122         97%
                  Adjusted net loss                           -476     -666     -858          80%    27
THANK YOU!
IR Contacts

Bilibili Inc.

Juliet Yang
Tel: +86-21-2509-9255 Ext. 8523
E-mail: ir@bilibili.com

The Piacente Group, Inc.

Tel: +86-21-6039-8363 (In China)
Tel: +1-212-481-2050 (In U.S.)
E-mail: bilibili@tpg-ir.com

                                   28
You can also read