Investor Presentation - May 2020 - BILI's Investor ...

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Investor Presentation - May 2020 - BILI's Investor ...
Investor
Presentation
May 2020

               1
Investor Presentation - May 2020 - BILI's Investor ...
Safe Harbor Statement
This announcement contains forward-looking statements. These statements are made under the “safe harbor” provisions of the U.S. Private
Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as “will,” “expects,” “anticipates,”
“aims,” “future,” “intends,” “plans,” “believes,” “estimates,” “confident,” “potential,” “continue,” or other similar expressions. Among other things, the
Effects of COVID-19, Outlook and quotations from management in this announcement, as well as Bilibili’s strategic and operational plans, contain
forward-looking statements. Bilibili may also make written or oral forward-looking statements in its periodic reports to the U.S. Securities and
Exchange Commission, in its annual report to shareholders, in press releases and other written materials and in oral statements made by its officers,
directors or employees to third parties. Statements that are not historical facts, including but not limited to statements about Bilibili’s beliefs and
expectations, are forward-looking statements. Forward-looking statements involve inherent risks and uncertainties. A number of factors could cause
actual results to differ materially from those contained in any forward-looking statement, including but not limited to the following: the effect of the
COVID-19 pandemic on the Bilibili’s business, results of operations, financial condition, and stock price; Bilibili’s strategies; Bilibili’s future business
development, financial condition and results of operations; Bilibili’s ability to retain and increase the number of users, members and advertising
customers, provide quality content, products and services, and expand its product and service offerings; competition in the online entertainment
industry; Bilibili’s ability to maintain its culture and brand image within its addressable user communities; Bilibili’s ability to manage its costs and
expenses; PRC governmental policies and regulations relating to the online entertainment industry, general economic and business conditions
globally and in China and assumptions underlying or related to any of the foregoing. Further information regarding these and other risks is included in
the Company’s filings with the Securities and Exchange Commission. All information provided in this presentation is as of the date of the presentation,
and the Company undertakes no duty to update such information, except as required under applicable law.

                                                                                                                                                               2
Investor Presentation - May 2020 - BILI's Investor ...
Enrich the everyday life of young generations in China

    172mn             156mn                  51mn        13.4mn              87mins
     70% YOY           77% YOY               69% YOY      134% YOY
                                                                            Avg. daily time spent (1) (4)
            (1) (2)                (1) (2)
      MAU             Mobile MAU               DAU (1)      MPU   (1) (3)

:

                                                                                                            3
Investor Presentation - May 2020 - BILI's Investor ...
Our rapid growth
Rapid user base expansion lays a solid foundation for fast revenue growth
                            MAU (mn)                                                   Net revenue (RMB mn)

                                                          172                                                                  2,316

                                                                                                                       2,008
                                                                                                               1,859
                                            128    130

                                                                                                       1,538
                                     110
                              101                                                              1,374
               93      93
        85                                                                             1,156
 77                                                                            1,079
                                                                       1,027
                                                                 868

18Q1   18Q2   18Q3   18Q4   19Q1    19Q2   19Q3   19Q4   20Q1   18Q1   18Q2    18Q3    18Q4    19Q1    19Q2    19Q3    19Q4    20Q1

                                                                                                                                       4
Investor Presentation - May 2020 - BILI's Investor ...
We have captured the golden cohort in a golden industry
                      Massive room for growth | Gen Z: future of the entertainment market

                                    5G adaption will revolutionize                                                                                                 Gen Z outgrows overall
                               how people produce and consume content                                                                                         China’s online entertainment market (2)
                                              Online video users in China (mn)           (1)
                                                                                                                                                           Market size (RMB bn)         Gen Z’s contribution

                                                                                                   850                                                                       Gen Z CAGR
                                              Deep user penetration
                                                               759                                                                                                                                 1,332
                                                                               725
                                                                                                                                                                                  24%
                                                                    579
                                                          545
                                                 504
                             428       433
                                                                                                                                                                571

                                                                                                                                                                                                  66%
                                                                                                                                                             59%
                           2013      2014      2015      2016      2017      2018     Jun-19 Mar-20                                                         2019                               2023E

                                                                                                                                                                                                               5
Notes:
 (1)     The 45th China Statistical Report on internet development by China Internet Network Information Center (CNNIC) for the period ended March 2020.
 (2)     According to iResearch report issued in May 2020.
Investor Presentation - May 2020 - BILI's Investor ...
The           story

                                                           Efficient with
                                                        tremendous upside

                                    Commercialization

Ever-growing supply of                                              Highly engaged
user generated content                   Users                         and sticky

                         Content                        Community

                                                                                     6
Investor Presentation - May 2020 - BILI's Investor ...
Content   Community   Commercialization

                         We have become the welcoming home of diverse interests...
                                                                    Vlog                         Fashion

                                                                             Lifestyle
                                             Science                                     (1)                           E-Sports
                                                                               No.1
                                                      Tech &
                                                    Knowledge                                               Game
                                                              (1)                                                        (1)
                                                     No.5                                                     No.2
                                      Electronics
                                                                             ACG                                               Mobile Games
                                                                              Anime, Comic
                                                                                and Game

                                                            Anime                              Entertainment
                                          Cosplay                                                             (1)         Pop Culture
                                                                       (1)
                                                              No.4                                  No.3

                                                       Chinese Anime                                       Celebrity
Notes:
(1)   Ranked by video views in 20Q1                                                                                                                                          7
Investor Presentation - May 2020 - BILI's Investor ...
Content    Community     Commercialization

                         …And ever-growing supply of creative PUG videos
                                                            Talented Content Creators
                                                        Number of Monthly Average Active Content Creators

                                                                             146%
                                                                                              1.8mn
                                                              0.7mn
                              Create
                              reate                                                                                       Encourage

                                                              19Q1                            20Q1

                                                                                        (1)

                High-quality Content Creation
                                                                        91%                                                Loyal Fan Base
                  Number of Monthly Video Submissions
                                                                 total video views                          Number of Content Creators with more than 10,000 Fans
                                                            contributed by PUG videos
                                               4.9mn
                                138%
                                                                                                                                    82%
                  2.1mn

                  19Q1                         20Q1                                                            Mar 31,2019                     Mar 31,2020

Notes:                                                                    Engage
(1)   In 20Q1                                                                                                                                                               8
Investor Presentation - May 2020 - BILI's Investor ...
Content   Community   Commercialization

                Continuous support to content creators in all layers

                                              VIP Service               Maximize influence
                                                Power Alliances         Unlock commercial value
                                               Top 100 UP Award

                                                  Reward                Better incentive
                                             Cash Incentive Program
                                              (250,000+ enrolled) (1)
                                                                        Better recognition

                                                    Tutor                Higher quality
                                                New Star Project         production
                                                 UP Academy

                                                     Tools
                                               Mobile Content            Easier to create
                                                Submission

Notes:
(1)   In 20Q1                                                                                               9
Investor Presentation - May 2020 - BILI's Investor ...
Content   Community    Commercialization

Our OGV strategy: form IP assets and fuel the growth of premium members

                                                  10.9mn and growing premium members

                                               (mn)                                                  Up 127%
                                                                                                        YOY

                                                                                                         10.9

Launching 40 Bilibili produced Chinese Anime
        titles throughout 2020 and 2021
                                                                                               7.6

                                                                                      6.1
                                                                             5.3
                                                                      4.8
                                                               3.6
                                                        2.7
                                                 2.1

             More offerings in
   documentary, tv, movie and variety show     Jun-18 Sep-18 Dec-18 Mar-19 Jun-19 Sep-19 Dec-19 Mar-20

                                                                                                                       10
Content   Community   Commercialization

                                New Year’s Eve Gala | The Most Beautiful Night of 2019

           90mn+                        Video playbacks                       (1)

           3mn+                         Bullet-chats (1)

           5bn+                         Media exposure (2)

                          9.1                                     9.3                              9.9
                                                                                 Voted by 130+k audiences

        ‘This is the voice of young people. This is the voice of the generations!’ ---People’s Daily

        ‘Bilibili’s value is about deeply understanding and fully respecting young people’s interests, and tailor-making its product to cater to their needs. The
        gala itself is a clear testimony!’ --- Yicai

         “Bilibili allowed all – the old and the young, the world-class, the internet culture and mass culture, as well as gaming and animation – to participate
        in harmony and happiness."---Social media

Notes:
(1) As of Mar 31, 2020
(2) Media exposure is measured by the number of views in related articles and videos by Feb 2020
                                                                                                                                                                         11
Content   Community   Commercialization

                                                 We foster highly engaged and sticky communities

               Highly engaged users:

               1.1bn avg. daily video views in Q1                                                                                                    113% YoY growth
               4.9bn interactions                                               (1)
                                                                                        generated monthly in Q1                                      260% YoY growth

Notes:
(1)   Interactive features such as bullet-chats, commentaries, following, favorites, sharing, bilibili moment posts, virtual gifting and like etc.                                         12
Content    Community   Commercialization

                                             We foster highly engaged and sticky communities

                                82mn official members (1)                                                                                            80%+ 12th-month retention rate (1)
                    (mn)
                                                                                                                                              100%
                                                                                                            82

                                                                                                                                               90%

                                                                                                 68
                                                                                                                                               80%
                                                                                       62

                                                                            54                                                                 70%
                                                                  49
                                                        45
                                             42                                                                                                60%
                                   38
                        35
                                                                                                                                               50%
                                                                                                                                                       0               3          6                 9               12
                                                                                                                                                      Mar-18          Apr-18   May-18           Jun-18        Jul-18
                                                                                                                                                      Aug-18          Sep-18   Oct-18           Nov-18        Dec-18
                    18Q1 18Q2 18Q3 18Q4 19Q1 19Q2 19Q3 19Q4 20Q1                                                                                      Jan-19          Feb-19   Mar-19

Notes:
(1)   To become an official member, user needs to take and pass a community entrance exam consists of 100 questions covering community etiquette and various topics                                                       13
Content   Community   Commercialization

               Commercialization comes naturally:
      massive user demand intersects with high quality supply

     Demand                    Efficient match
                                                                Supply
   Large and engaged              driven by
                              big data insights                  Mobile Games
       user base
                            of user interests and                 Advertising
           with
                                  behaviors                    Live Broadcasting
strong willingness to pay
                                                             Value Added Services
                                                                      ….

We understand users’ demand…                        …and we offer the right content
                                                           and services
                                                                                                       14
Content   Community   Commercialization

  Compelling core competency of our mobile game business

We have massive gamers                       We know what they want                          Ability to pick and operate

                                              User interest & behavior                  1 Self developed
Game is the 2nd most popular
                                                 quality user data
video genre on our platform
                                                                                        32 Exclusively
                                                                                        distributed
Game-themed live broadcasting
is also well received                                                                   740+ Jointly
                                         Customized game recommendation                 operated

                                                 2020 Launched

                                                 Strong pipeline

                          Majority of our gamers are directly converted from our platform                                                15
Content   Community   Commercialization

                   Robust game revenue growth
                                                                Up 32%
(RMB mn)
                                                                  YOY

                                                                  1,151

                                           920     933
                                   873                    871

             791
                    744
 688                        713

18Q1       18Q2    18Q3   18Q4    19Q1   19Q2    19Q3    19Q4   20Q1
                                                                                                  16
Content   Community   Commercialization

     Value-Added Services: multi-faceted commercialization

                                                                   Bilibili Comic
                                                                   Pay to view
                                                                  comic platform

   Premium membership              Live broadcasting                Maoer
Enjoy exclusive or advanced    Natural extension of our            Premium
    high quality content      diversified content platform   audio drama platform
                                                                                                 17
Content   Community   Commercialization

    VAS revenue: strong growth with great potential
(RMB mn)
                                                               Up 172%
                                                                  YOY

                                                                   794

                                                         571

                                                  453

                                          326
                                   292

                            202
                    169
  96         119

18Q1       18Q2    18Q3   18Q4    19Q1   19Q2   19Q3    19Q4    20Q1
                                                                                                  18
Content   Community   Commercialization

        Brand & Performance-based advertising: two growth engines

   Gen Z is the golden cohort      Customized and innovative performance-based ads
well chased by brand advertisers   help advertisers reach and convert target audiences
                                                                                                            19
Content   Community   Commercialization

Advertising revenue: strong growth with great potential

(RMB mn)

                                                               Up 90%
                                                                 YOY

                                                         290

                                                  247

                                                                  214

                                          168
                           160
                   137
                                   112
             96
  70

18Q1       18Q2   18Q3   18Q4    19Q1    19Q2   19Q3    19Q4   20Q1
                                                                                                 20
OUR
FINANCIALS

             21
Expanding user base drives revenue growth
 Total MAUs                                                       Diversified Revenue Mix
  (mn)                                                            (RMB mn)

 Y-o-Y Growth %                                             70%   Y-o-Y Growth %                                                          69%

                                                            172                                                                           2,316

                                                                                                                                 2,008
                                                                                                                        1,859
                                              128    130

                                      110                                                                      1,538
                               101                                                                     1,374
                 93     93
          85                                                                                  1,156
 77                                                                                   1,079
                                                                             1,027
                                                                    868

18Q1     18Q2   18Q3   18Q4   19Q1   19Q2   19Q3    19Q4   20Q1   18Q1    18Q2       18Q3     18Q4    19Q1     19Q2    19Q3     19Q4     20Q1

                                                                          Mobile games        VAS     Advertising      E-commerce and Others

                                                                                                                                                  22
Rapid growth of paying users and paying ratio
Impressive growth of paying users                                   MPU / MAU
MPUs (mn)

Y-o-Y Growth %
                                                            134%

                                                                                                                            7.8%
                                                             13.4
                                                                                                                     6.8%
                                                                                                              6.2%
                                                                                                5.7%   5.7%
                                                      8.8                                4.8%
                                               7.9
                                                                                  3.8%
                                        6.3                                3.5%
                                 5.7                                3.2%

                          4.4
                   3.5
            3.0
 2.5

18Q1   18Q2       18Q3   18Q4   19Q1   19Q2   19Q3   19Q4   20Q1    18Q1   18Q2   18Q3   18Q4   19Q1   19Q2   19Q3   19Q4   20Q1

                                                                                                                                   23
Cost of revenue and operating expenses
                 Cost of Revenue (1)                                                                                                        Operating Expenses (1)
                 (Non-GAAP, RMB mn; as a percentage of revenue %)                                                                            (Non-GAAP, RMB mn; as a percentage of revenue %)

                 Gross margin %                                                                                                             Operating expense as percentage of revenue %

                   14.2%                 16.8%                   19.2%               20.1%                 23.2%                                 33.9%                36.3%                 39.2%                 38.9%                 44.3%

                                                                                                          1,778
                                                                                                                                                                                                                                        1,026
                                                                                     1,604
                                                                 1,501
                                                                                                          13%
                                                                                                                                                                                                                                          6%
                                         1,280                                                                                                                                                                     782
                   1,179                                                             19%                                                                                                      729
                                                                 18%                                      12%
                                             15%                                                                                                                                                                    7%                   12%
                    15%                                          13%                 11%                  14%                                                           559                   8%
                                             16%                                                                                                   466
                    16%                                                              14%                                                                                8%                                         11%
                                                                 14%                                                                                                                         12%
                    15%                      16%                                                                                                  8%
                                                                                                                                                                       13%
                                                                                                          38%                                     13%                                                                                    26%
                                                                 36%                 35%                                                                                                     19%                   20%
                    40%                      37%
                                                                                                                                                  13%                  15%

                19Q1                  19Q2                   19Q3                19Q4                  20Q1                                   19Q1                  19Q2                  19Q3                  19Q4                 20Q1
                                       (2)                 (3)                               (4)                             (5)                 Sales and marketing expenses                             Research and development expenses
             Revenue-sharing costs           Content costs       Server and bandwidth costs        E-commerce and others
 Notes:                                                                                                                                          General and administrative expenses
(1)   Excluding Share-based compensation
(2)   Revenue-sharing costs consist of fees paid to game developers, distribution channels (app stores) and payment processors, as well as fees we pay to hosts of our live broadcasting program and content creators in accordance with our revenue-sharing arrangements.
(3)   Content costs consist of amortized costs of purchased licensed content from copyright owners or content distributors.
(4)   Server and bandwidth costs are the fees we pay to telecommunication carriers and other service providers for telecommunication services, hosting our servers at their internet data centers, and providing content and application delivery services.
(5)   E-commerce and others include cost of goods sold associated with our E-commerce business, staff cost, depreciation and others.                                                                                                                                  24
Consolidated balance sheets
(RMB MM)
                                                                                             Dec 31, 2019   Mar 31, 2020
           Assets
                          Cash and cash equivalents                                                4,963          4,445
                          Time deposits                                                            1,845          1,313
                          Accounts receivable, net                                                   745            585
                          Prepayments and other current assets                                     1,511          1,701
                          Short-term investments                                                   1,261          2,189
           Total current assets                                                                   10,324         10,233

                         Property and equipment, net                                                 516            481
                         Production cost, net                                                        444            496
                         Intangible assets, net                                                    1,657          1,815
                         Deferred tax assets                                                          10             12
                         Goodwill                                                                  1,012          1,012
                         Long-term Investments, net                                                1,251          1,446
                         Other long-term assets                                                      302            276
           Total non-current assets                                                                5,193          5,538
           Total Assets                                                                           15,517         15,771

           Liabilities
                           Accounts payable                                                        1,904          2,132
                           Salary and welfare payables                                               356            263
                           Taxes payable                                                              68             55
                           Short-term loans                                                            -            100
                           Deferred revenue                                                        1,369          1,491
                           Accrued liabilities and other payables                                    576            761
           Total current liabilities                                                               4,273          4,802
                           Long-term debt                                                          3,415          3,471
                           Other long-term liabilities                                               193            173
           Total non-current liabilities                                                           3,608          3,644
           Total Liabilities                                                                       7,880          8,446

           Redeemable non-controlling interests                                                         -           126

           Total Bilibili Inc.’s shareholders’ equity                                              7,052          6,599
                                Noncontrolling interests                                             584            600
           Total shareholders’ equity                                                              7,636          7,199

           Total liabilities, redeemable noncontrolling interests and shareholders’ equity        15,517         15,771    25
Consolidated statements of operations and comprehensive loss
(RMB MM, unless otherwise stated)

                                                                              19Q1       19Q4      20Q1     YoY Change
                 Net revenues
                                      Mobile games                             873        871     1,151           32%
                                      Value-added services (formerly known
                                                                               292        571       794          172%
                                      as Live broadcasting and VAS)
                                      Advertising                               112        290       214           90%
                                      E-commerce and others                      96        276       157           64%
                 Total net revenues                                           1,373      2,008     2,316           69%
                 Cost of revenues                                            (1,184)   (1,610)    (1,785)          51%
                 Gross profit                                                   189        398       531          180%
                                    Sales and marketing expenses               (182)      (413)     (606)         234%
                                    General and administrative expenses        (128)      (160)     (172)          33%
                                    Research and development expenses          (186)      (245)     (297)          60%
                 Total operating expenses                                      (496)      (818)   (1,075)         117%
                 Loss from operations                                          (307)      (420)     (544)          77%
                                    Investment income/(loss),net                 82         (0)      (26)        -132%
                                    Interest income                              24         36        27            9%
                                    Interest expense                               -       (15)      (15)             -
                                    Exchange (losses)/gains                      (2)        (3)       12         -705%
                                    Others, net                                  15         22        17           16%
                 Loss before income tax                                        (188)      (380)     (529)         182%
                                    Income tax                                   (8)        (7)       (9)          15%
                 Net loss                                                      (196)      (387)     (538)         175%
                 Adjusted net loss                                             (145)      (337)     (475)         226%

                                                                                                                          26
THANK YOU!
IR Contacts

Bilibili Inc.

Juliet Yang
Tel: +86-21-2509 9255 Ext. 8523
E-mail: ir@bilibili.com

The Piacente Group, Inc.

Tel: +86-21-6039-8363 (In China)
Tel: +1-212-481-2050 (In U.S.)
E-mail: bilibili@tpg-ir.com

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