European Software Skills Alliance - CASE STUDIES BOOKLET 12 Ideas to Tackle the Shortage of Software Professionals in Europe
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European Software Skills Alliance. CASE STUDIES BOOKLET 12 Ideas to Tackle the Shortage of Software Professionals in Europe
EUROPEAN SOFTWARE SKILLS ALLIANCE I CASE STUDIES 12 IDEAS TO TACKLE THE SHORTAGE OF SOFTWARE PROFESSIONALS IN EUROPE 2 Copyright © 2021 by the European Software Skills Alliance. All rights reserved. Title: Case Studies: 12 ideas to tackle the shortage of software professionals in Europe www.softwareskills.eu Editor & Design: Marie Montaldo The European Commission’s support for the production of this publication does not constitute an endorsement of the contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.
EUROPEAN SOFTWARE SKILLS ALLIANCE I CASE STUDIES 3 12 IDEAS TO TACKLE THE SHORTAGE OF SOFTWARE PROFESSIONALS IN EUROPE Table of Contents Foreword 5 Learning game development at a distance with open-source tools 6 An open education model for underserved students to be career-ready 7 Digital certificates for the recognition of non-formal education 8 Cultivating employees’ skills and attracting young ICT talents 9 Training young NEETs for the most in-demand ICT job profiles 10 A gamified, real-world approach to learning programming 11 Revamping traditional ICT education with an agile SCRUM-based methodology 12 Glocalising high-quality, scalable training activities in tech 13 Efficient corporate training with serious games 14 Training companies’ staff in software skills 15 Profession-relevant soft skills training for ICT professionals 16 Bringing knowledge of market players into education 17 Achieving high quality, hands-on professional training for IT students 19
EUROPEAN SOFTWARE SKILLS ALLIANCE I CASE STUDIES 12 IDEAS TO TACKLE THE SHORTAGE OF SOFTWARE PROFESSIONALS IN EUROPE 4 About the European Software Skills Alliance ESSA is a four-year transnational project funded under the Erasmus+ programme. It ensures the skills needs of the rapidly evolving software sector can be met — today and tomorrow. It provides current and future software professionals, learning providers and organisations with software needs with the educational and training instruments they need to meet the demand for software skills in Europe. ESSA will develop a European Software Skills Strategy and Vocational Education and Training programmes for Europe. It will address skills mismatches and shortages by analysing the sector in depth and delivering future-proof curricula and mobility solutions, tailored to the European software sector’s reality and needs.
EUROPEAN SOFTWARE SKILLS ALLIANCE I CASE STUDIES 5 12 IDEAS TO TACKLE THE SHORTAGE OF SOFTWARE PROFESSIONALS IN EUROPE Foreword Designing a strategy is both an exciting The booklet presents curated real-world and challenging exercise. If it lacks practical good practice examples that help translate relevance, it will bring no added value. Only if our strategy into concrete actions, and you bring practical and appropriate examples, in turn, into the design of education and your strategy can take a meaningful form. training programmes that will contribute to skill, upskill, or reskill individuals into high ESSA’s Software Skills Strategy for Europe is demand professional software roles. based on extensive research, where we looked at the market demand and supply in software The European Software Skills Alliance (ESSA) is skills. We asked ourselves a few questions a partnership between twenty-six organisations like what are the wishes and expectations from universities to large ICT companies, to from the labour market? What does supply EU-wide business associations. The partners consist of? But above all: how can the supply have provided one or more cases, based on better meet the market’s expectations? their own experience, to illustrate our strategy. We also explored what is happening from We hope that these case studies can serve the side of education and training — a field as further inspiration, not only for employers, that develops pretty quickly with the aid educational institutions, and trainers but also for of ICTs, bringing new learning modes and administrations, governments, and policymakers. opportunities. Today, learning and working at a distance are part of our daily practice. Thanks to all contributors. But, not only technologies have the power to expand opportunities. They can also be brought forward by initiatives, visions of people and organisations. Our strategy has been inspired and fueled by some of them. Wanda Saabeel, Irish Computer Society Nina Kocbek, Chamber of Commerce and Industry of Slovenia ESSA WP2 Leaders
EUROPEAN SOFTWARE SKILLS ALLIANCE I CASE STUDIES 12 IDEAS TO TACKLE THE SHORTAGE OF SOFTWARE PROFESSIONALS IN EUROPE 6 Learning game development at a distance with open-source tools By: Hellenic Open University Industry: Higher Education Results: Location: Patras, Greece Size: +250 employees In most cases, this short programme attracts adult learners who would like to upskill or reskill themselves into high-demand game Challenges: software development role profiles. >> “Ghost” teachers in distance learning courses The open, distance learning model proves to be >> Limited flexibility of the higher effective to support large groups of learners. education provision In this course, the Hellenic Open University >> Game software design high- supports up to 400 learners each year, divided level requirements into twenty groups with a 1:16 teacher-student ratio to ensure a qualitative experience for all. Solution: Upon successful completion of the The “Game Development Short Course” programme, learners receive 20 ECTS is a Greek high-level training course for credits (EQF level 5) and an undergraduate programmers in the field of game design. The certificate issued by the University. programme uses open-source tools of the Python language family (Python, PyGame, Key benefits: Blender, Panda3D, Unity, etc.) and is delivered fully online by the Hellenic Open University. • Teaches both hard (programming) skills and soft (management) skills Over 32 weeks (550 hours), students are • Covers the entire game software expected to deliver four mandatory individual development lifecycle, from inception to assignments and one group project- coding, to marketing the final product based assignment. Learning is supported • Can be taught fully online to large groups by open-source educational material and of learners with limited resources regular team-tutors online sessions. • A working, open, distance learning model is easily transferable to other types of course All students are autonomous in their learning • Python can also be used for teaching but are expected to follow a schedule detailed key competences for Data Analysts, in a study guide. There are weekly workload FinTech experts, and a plethora of other thresholds to ensure learners are not overloaded high-demand software role profiles and the drop-out rate is minimised. The programme offers flexibility to learners but also mentoring and support when needed. Key resources: Online group consultation meetings take place regularly to solve issues faced by the • Intensive project-based, distance learning learners, answer questions, and offer them a courses require careful design and structured chance to present their progress and results. support from (experienced) trainers • Educational content must effectively The programme is designed so that students integrate a didactical approach and may learn to work both individually and in anticipate learners’ expectations teams (in an asynchronous manner), to develop • A 1:30 teacher-student ratio to allow both their hard (programming) skills and soft for a qualitative experience for all skills. In total, there are 358 hours of individual • Curation of specialised educational distance learning, 176 hours of collaborative content, ideally in local languages work, and 16 hours of group meetings.
EUROPEAN SOFTWARE SKILLS ALLIANCE I CASE STUDIES 7 12 IDEAS TO TACKLE THE SHORTAGE OF SOFTWARE PROFESSIONALS IN EUROPE An open education model for underserved students to be career-ready By: IBM the National College of Ireland, IBM, Cisco, Virgin Media, Irish Water, and Irish Life. Industry: ICT Location: Armonk, USA The independent NEIC Programme Size: +250 employees Implementation Board (PIB), composed of government departments and agencies, is tasked with the delivery of key services and Challenges: accountability for the expenditure of funds related to NEIC project priority areas. Four >> Lack of opportunities for underserved working subgroups, each including community communities to access tech education and business sector representatives, have >> Misalignments between traditional been established in line with these priority education offerings and market needs areas and assigned relevant actions. >> Employers need to rely in the main on traditional four-year degree Results: qualifications when hiring graduates As of January 2021, there are 200 P-TECH Solution: schools across 11 US states and 28 countries. IBM has provided 500 paid traineeships P-TECH is a public education model, developed to students (as of January 2020). by IBM and educators. It provides high school and secondary school students from Graduates obtain both second and third- underserved communities with the academic, level qualifications (EQF level 5). To date, 339 technical, and professional skills and students graduated from the programme credentials they need for competitive STEM jobs. (started in 2011). Among them, thirty-six were hired by schools’ company partners into full- P–TECH schools are open and free for students. time positions directly after graduating. They are partnerships between a second-level school, a third-level college or university, Key benefits: and industry partners working together. The model combines coursework with workplace • Strong commitment from students experiences like industry mentoring, worksite who are engaged by the curriculum, visits, traineeships and first–in–line for job mentoring, and workplace experiences considerations with a school’s company partner. • Graduates are immediately able to assume roles with the industry partners Free, digital learning is also available through or continue their education “SkillsBuild”, which introduces students and educators to tech skills, from emerging technologies such as artificial intelligence, Key resources: cloud computing, and cybersecurity, to new ways of working like agile and design thinking. • A P-TECH coordinator (part-time) for both industry and school partners In Ireland, the P-TECH initiative has been • P-TECH “Blueprint” (curated guide adapted to the Irish Education system. The of resources) to establish, implement, government launched the programme in 2018 and advance the P-TECH model which is implemented as part of the Dublin • Upskilling training for second-level North East Inner City (NEIC) Initiative to oversee teachers to deliver the curriculum the long-term social and economic regeneration • Collaboration between national of the area. Piloting P-TECH Irish schools include education systems, IBM, schools, third- Larkin Community College, Marino College, level institutions, and industry partners and St Joseph’s CBS, Dublin partnering with
EUROPEAN SOFTWARE SKILLS ALLIANCE I CASE STUDIES 12 IDEAS TO TACKLE THE SHORTAGE OF SOFTWARE PROFESSIONALS IN EUROPE 8 Digital certificates for the recognition of non-formal education By: HU University of Applied Sciences Utrecht Results: Industry: Higher Education 380 learners have achieved 713 learning Location: Utrecht, Netherlands outcomes and 110 Edubadges have been Size: +250 employees awarded by 12 teachers through the platform. The results from this Edubadges proof of Challenges: concept are used to develop a pilot programme to issue Microcredentials. While Edubadges >> Digitisation and portability of the are used to award non-formal education, qualification and certification processes Microcredentials will be used for formal >> Lifelong learning and certification education with the issuing of ECTS credits. Solution: Key benefits: The University of Applied Science Utrecht • An easy-to-use platform to award Edubadges joined the national Dutch pilot programme on • Simple digital recognition of Edubadges (digital certificates) to experiment knowledge that is portable and award students and professionals who • Eases the identification of acquired completed extra-curricular achievements, skills and knowledge for students and as part of their UAS Honours programme. The potential employers — if recognised initiative answers a broader need to achieve lifelong learning with modular programmes and increased flexibility for learning pathways. Key resources: The pilot programme is implemented by a group • Involvement of legal, security, and of universities that also meets to share their IT departments of the university experience and addresses important technical, • Teachers need to be trained on how legal, privacy, and communication issues to use the platform (0,5 hours) related to the awarding of digital certificates. • API connecting the Student Information System of the university and the platform The technical infrastructure used is supported to facilitate the issuing of badges by Surf — an IT cooperation organisation • Quality assurance processes and recognition of educational and research institutions in of the Edubadges by third parties the Netherlands. In practice, teachers can now issue Edubadges in a few clicks for any student affiliated with the platform so they can add it to their digital wallet.
EUROPEAN SOFTWARE SKILLS ALLIANCE I CASE STUDIES 9 12 IDEAS TO TACKLE THE SHORTAGE OF SOFTWARE PROFESSIONALS IN EUROPE Cultivating employees’ skills and attracting young ICT talents By: Zemanta (an Outbrain company) skills at the social and networking activities. Industry: Computer and information science At the end of the week, the company Location: Ljubljana, Slovenia evaluates the overall satisfaction of Size: > Students and young professionals lack data science and machine learning related skills Since its launch in 2018, the Data >> Young talents are hard to attract Science Summer School has attracted >> Keep employees’ skillsets up to date more than 90 applicants. Solution: Zemanta has trained 35 young professionals and students, among which two have Zemanta regularly updates the knowledge, joined their team as full-time employees. competences, and skills of its employees. The company supports the employees’ career Key benefits: objectives by offering challenging projects, working in a close-knit team, and fostering • The short, focused programme continuous professional development. offers participants real-world, concrete problems to solve Actively sharing knowledge and experience • Companies can detect young is one of the key objectives of the company talents and hire them who also sponsors a data science • The programme can be replicated in an Masters programme at the University of online format to get international participants Ljubljana and organises the “Data Science or transfer knowledge to other companies Summer School” where its employees • A multi-disciplinary or cross-sectoral approach take part as lecturers and mentors. can be applied to define broader challenges Zemanta invites a selected group of young professionals and students to take part in the Key resources: summer school. The practice-oriented training lasts for one week, during which participants get • Companies need to rearrange the to experiment, learn, and brainstorm about how work so their employees can take an to apply data science and machine learning. active part in the programme • A one-week programme implies limits to The programme is delivered by the what real-world problems the company company’s expert data scientists and can propose and how accurately they external lecturers which requires office can assess the participants’ skillsets work schedule adjustments to accommodate • To run such a programme, companies everyone. The participants are given real- must ensure that there is a large pool of world problems related to the company’s interested potential applicants to balance challenges in the advertising technology out the relative organisational, logistical, industry and can socialise and build their soft and human resources costs induced
EUROPEAN SOFTWARE SKILLS ALLIANCE I CASE STUDIES 12 IDEAS TO TACKLE THE SHORTAGE OF SOFTWARE PROFESSIONALS IN EUROPE 10 Training young NEETs for the most in-demand ICT job profiles By: Adecco Formazione roles and skills and host the beneficiaries of the programme at their organisations so young Industry: Training and development people can fulfil the programme’s work-based Location: Milan, Italy learning component. This win-win approach Size: > High rates of youth unemployment in southern Italy The programme aims at delivering 2,320 >> Low number of ICT specialists hours of specialised training by twelve >> Need for companies to fill specific experienced trainers with the objective to ICT professional vacancies train 110 young NEETs and qualify them for high demand ICT specialist role profiles. Solution: Key benefits: The project “Digital Evolution in the South” is a specialised training programme funded • Teaches the required professional by ANPAL under the National Operational and technical skills to access Program “Youth Employment Initiative”. It high demand ICT job roles specifically targets young NEETs (Not Engaged • Beneficiaries perform a traineeship within in Education, Employment or Training) in partner organisations that need ICT specialists southern Italy to skill, upskill, or reskill them • Directly addresses the social and into high-demand professional ICT job profiles. work challenges of southern Italy. This can be replicated in other regions The blended programme is based on a • The project is part of the National theoretical part (over 6 months) followed Operational Program — which leverages the by a practice-oriented part (3-month opportunity offered to the Member States traineeship). It is divided into three tracks — under the European Social Fund’s “Youth technical specialist, design & development, Guarantee Initiative” and is thus highly and development. Each of them targets one transferable to other eligible countries or more ICT professional role profiles that have been identified as critical and in high demand by project partner companies. Key resources: The technical specialist track relates to • Coordinators of the project must professional role profiles such as system identify and recruit relevant partner architect, digital media specialist, ICT consultant; companies at the local level the design & development track targets web • Companies need to be committed to sharing business analyst, technical specialists; the insights on the skills and professional roles last track on development is channelled on they need and host trainees for 3 months the developer role profile — the most needed • A pool of coordinators (one per track) professional software roles of all1. Given the and specialised trainers is necessary training focuses on developing advanced to deliver quality training skills for the corresponding role profiles, there System of the university and the platform are some requirements, students must meet to to facilitate the issuing of badges enrol (i.e., basic knowledge of relevant topics). • Quality assurance processes and recognition of the Edubadges by third parties The partner companies have a leading role in the successful delivery of the project. They take part in the identification of the high demand 1 ESSA consortium (2021), Results of “Europe’s Most Needed Software Roles and Skills” needs analysis report https:// www.softwareskills.eu/library/needs-analysis-report-2021/
EUROPEAN SOFTWARE SKILLS ALLIANCE I CASE STUDIES 11 12 IDEAS TO TACKLE THE SHORTAGE OF SOFTWARE PROFESSIONALS IN EUROPE A gamified, real-world approach to learning programming By: Junior Olympiad in Informatics, High School XIV Industry: Education Location: Warsaw, Poland Size: > Engage young people in programming from an early age Results: >> Identify and train the future ICT talents and IT leaders The programming competition “Olympiad in Informatics” is an excellent platform for Solution: students to apply their knowledge to real- world challenges offered by organisations The Olympic Computer Club (Olimpijskie and prove to be a good practice example for Koło Informatyczne - OKI) invites engaging young people in programming. young polish people, aged 9-19, to National winners get the chance to compete learn programming, algorithmics and in the International “Olympiad in Informatics” artificial intelligence — regardless of their and, so far, have returned with medals. background, initial knowledge, or location. The online, live classes hosted on Teachers from high schools and universities YouTube gather about 500 students, offer training activities free of charge to enable mostly from primary schools. equal access to education. OKI students follow live, online classes and receive daily guidance Key benefits: and support. They can also take part in weekly physical training for beginner, experienced, • The gamified learning programme or advanced level at the High School XIV. is attractive for young people • Young pupils can develop both hard During those online classes, students and soft skills that are essentials are taught and asked to solve concrete for pursuing a career in tech cases using a tailored-made system for • Encourages the mobility of young people programming competitions, run by Warsaw at the local, national, and European levels University. Working on these cases, students can not only reinforce their knowledge but also boost their soft skills such as creativity Key resources: and critical thinking skills while self- exploring, testing, and seeking solutions. • A system that runs and tests students’ programmes and computer OKI also adds a gamified and competitive applications for competitions element to the learning path — the • Availability of the teaching staff at preparations for participation in the National high schools and universities “Olympiad in Informatics” where students
EUROPEAN SOFTWARE SKILLS ALLIANCE I CASE STUDIES 12 IDEAS TO TACKLE THE SHORTAGE OF SOFTWARE PROFESSIONALS IN EUROPE 12 Revamping traditional ICT education with an agile SCRUM-based methodology By: HU University of Applied Sciences Utrecht At the end of an education cycle, students assess themselves and set their own Industry: Higher Education development goals for the following period. Location: Utrecht, Netherlands The developments are discussed and polished Size: +250 employees during an interview with their coach. Results: Challenges: The agile programme is effective to lower the >> Education and training programmes drop-out rate during the first year (25%) at the are distant from the market needs university. Coaches have noted a very high level >> Education and training programmes of commitment from students (>35 working can be too rigid for learners hours/week) and overall high satisfaction (9/10). >> High drop-out rates during the first year at university Often, external clients have taken the products developed by the students into production. Solution: The programme has won the university’s The University of Applied Sciences Utrecht educational innovation award and a national (HU) is revamping ICT education with its innovation award. The related gains have “Open-ICT” bachelor programme. No been re-injected into the programme to cover standard courses and no exams on the for increased staff and innovation capacity. menu but self-discovery and cultivation of a passion for ICT-related professions. Key benefits: To propose such a shift from traditional • Flexible, personalised learning pathways learning paths, HU built on successful previous widen the access to education and experiences of its programme’s specialised improve learners’ satisfaction branch on Open Innovation and introduced • Real-world assignments ensure agile learning and working processes education is linked to market needs based on the SCRUM methodology. • Task-based learning makes it simple for students to identify their next learning step Students are given real-life assignments and continue learning independently and, after six months, work on real-world • Teachers can focus on coaching students challenges offered by external clients. To rather than grading student work complete their assignments, students meet every two weeks — as a team — to define the solutions they will build for their clients (sprint). Key resources: Based on their functional wishes, students assign themselves tasks and identify what they • Support teachers to move from need to learn next to complete the tasks. the “expert” to “coach” role • Remodel classrooms into an open learning Each student has a coach and receives space fit for the student’s needs, including continuous feedback on their professional 1-1 or team meetings, pitching areas, etc and content-related development from peers • Agile programmes are well suited and experts. Their progress is tracked via a to markets where tech plays a major dashboard based on ten essential ICT-related role and changes are rapid. It can be skills and helps them visualise where they stand challenging to apply to other fields as well as acts as a basis for the assessment.
EUROPEAN SOFTWARE SKILLS ALLIANCE I CASE STUDIES 13 12 IDEAS TO TACKLE THE SHORTAGE OF SOFTWARE PROFESSIONALS IN EUROPE Glocalising high-quality, scalable training activities in tech By: NVIDIA Deep Learning Institute Results: Industry: Artificial intelligence This private-public partnership proves to be Location: Santa Clara, USA successful to update the knowledge of large Size: +250 employees numbers of people in highly specialised and technological fields of science. The Ambassador Program and financial Challenges: support allow for rapid, local uptake of the knowledge and Training Kits and support the >> Organising high-quality, scalable universities’ reskilling and upskilling efforts. training activities at the local level on artificial intelligence and related topics Instructor-led workshops can be scaled up >> Scarcity of and challenge to get by involving “teaching assistants” (with a 1:20 up-to-date teaching material in the assistant-learner ratio) allowing up to 120 field of artificial intelligence people or more to be trained at once. Upon successful completion, workshop participants Solution: receive an NVIDIA DLI certificate of competency. The NVIDIA Deep Learning Institute (DLI) Key benefits: collaborates with universities and research laboratories to train professionals, educators, • The more ambassadors, the more and students in artificial intelligence, people trained (snowball effect) accelerated computing, accelerated data • Online courses and Training Kits science, and other hot topics. To this end, maintenance costs are low NVIDIA supports two complementary • Excellence programme that educator programmes — the “Teaching Kits” attracts instructor candidates and “University Ambassador Program”. • Financial support to the universities’ certified instructors Teaching Kits, developed in collaboration with academic partners, are available to qualified university educators who can integrate at Key resources: their convenience the lecture materials, hands- on exercises, GPU cloud resources, etc., into • University educators must go through curricula. These educators are also eligible to a rigorous evaluation to be certified get the “instructor certification” via the DLI and able to deliver workshops Ambassador Program. This certification enables • Experienced researchers and educators them to deliver free “instructor-led workshops” are busy with their academic duties to their university staff, students, and peers. can propose and how accurately they can assess the participants’ skillsets To be certified, instructor candidates must complete rigorous, course-specific evaluations, run by a DLI Master Instructor, covering technical qualifications, subject matter expertise, knowledge of the teaching kits, classroom delivery skills, and the use of the DLI platform. Once certified, instructors update their knowledge through continuing education and the annual renewal of the University Ambassador membership. Certified instructors oversee the organisation of the workshops, including logistics, marketing, and delivery, but do receive financial support from NVIDIA to cover some of the expenses of the training activity.
EUROPEAN SOFTWARE SKILLS ALLIANCE I CASE STUDIES 12 IDEAS TO TACKLE THE SHORTAGE OF SOFTWARE PROFESSIONALS IN EUROPE 14 Efficient corporate training with serious games By: Pegneon A summary of the player performance Industry: IT/Human Resources is provided to learners, indicating Location: Athens, Greece the areas of improvement. Size: +250 employees Results: Challenges: Pegneon’s clients, like Netlink or the Eleftherios Venizelos Airport, have reported that all >> Training a wide and diverse group of learners learners have completed their learning >> Employees’ and companies’ objectives successfully. These results seem lack of time for training to indicate serious gaming increases the learners’ completion and engagement rates. Solution: Key benefits: Pegneon develops and delivers serious games for corporate training like the “safety game” • A flexible, tailored approach where learners explore an office area and to training employees act on hazards they may encounter at work • Action-based approach engages the or “factory”, designed to educate industrial learners and offers better completion zone workers about safety measures. rate than other types of e-training • Cost and time effective training Serious games have the potential to engage for companies and employees the learners/players with an immersive, • Replicable and adaptable to personalised, and active journey which different learning materials facilitates the learning process. The same game can be given to a diverse group of learners and does not require the Key resources: involvement of a trainer, making it cost- efficient for companies. Pegneon also • Knowledge of game design and good UI/UX adapts its offer to the needs of companies, • Clear definition of the learning developing custom made serious games. objectives and in-game parallelism • Basic knowledge of gaming It takes about 20-30 minutes to complete mechanics for learners a learning objective. This parameter is important for learner professionals and companies who often lack time for training1. 1 ESSA consortium (2021), Results of “Europe’s Most Needed Software Roles and Skills” needs analysis report https:// www.softwareskills.eu/library/needs-analysis-report-2021/
EUROPEAN SOFTWARE SKILLS ALLIANCE I CASE STUDIES 15 12 IDEAS TO TACKLE THE SHORTAGE OF SOFTWARE PROFESSIONALS IN EUROPE Training companies’ staff in software skills By: University of Ljubljana The training courses are delivered on-site on the faculty’s premises and are limited to ten to Industry: Higher Education fifteen participants depending on the type of Location: Ljubljana, Slovenia activity to allow for higher levels of engagement Size: > Upskilling personnel in software skills Six tailored courses have been organised for >> Skilling students in software skills companies but there is no one-fit-all solution. >> Shortages of software Results have shown that even if the courses professionals in Slovenia are tailored to the needs of a specific company, it can only be done up to a certain degree Solution: and specific individual skills gaps remain. Companies should segment their needs The Faculty of Computer and Information further for more efficient training results. Science at the University of Ljubljana runs the FRI Academy (Akademija FRI), offering Key benefits: extra-curricular courses to train individuals, companies, or high schools in software skills. • Flexible training courses, tailored to the audience needs The university appointed a coordinator, • Direct transfer of knowledge from who oversees the organisation of the the latest research results yearly programme of the courses, looks for • Leverages the knowledge and interested academic lecturers and external expertise of academic staff to upskill collaborators and assumes the logistical and and reskill companies’ personnel marketing responsibilities. The programme • Companies can get public co-financing from is led and delivered by the professors and the Slovenian Enterprise Fund to cover the researchers of the faculty, allowing the training costs. In Slovenia, this is managed transfer of the latest research results and by the Digital Innovation Hub of Slovenia knowledge, and ensuring quality content. The FRI Academy offers a wide range of Key resources: training courses from data mining to big data management, to artificial intelligence and • Availability of the academic staff, level of deep learning. Training activities are flexible expertise and depth of knowledge in specific and adapted to the audience, upon request topics, depending on the company’s needs from companies or high schools. They can take • Visibility towards potential clients, the form of lectures, technical training with a i.e., companies and high schools demo project, or first-hand intensive training — from basic to highly specialised levels.
EUROPEAN SOFTWARE SKILLS ALLIANCE I CASE STUDIES 12 IDEAS TO TACKLE THE SHORTAGE OF SOFTWARE PROFESSIONALS IN EUROPE 16 Profession-relevant soft skills training for ICT professionals By: ITS Antonio Cuccovillo This modular experience and research-based way of working and learning enable students to Industry: Non-academic professional training benefit from tailored training and allow teachers Location: Bari, Italy flexibility in the delivery of the course — making Size: > Equip ICT professionals with soft skills understanding of the relevance of soft skills in ICT-related professions and can Solution: build their skillsets accordingly. Their employability potential is therefore boosted. ITS A. Cuccovillo is a training institute (EQF level 5) specialised in mechatronics. The Key benefits: foundation’s training offering includes specific modules related to soft skills including team • Soft skills capacity building working, communication, problem-solving, for ICT professionals project management, and entrepreneurship • Formal learning of soft skills, integration — essential non-technical skills sought after into professional subjects by companies for software professional roles. These modules are 10-20 hours long and built Key resources: based on the results of labour market research defining the required soft skills. The courses • A well-oiled evaluation mechanism are, for the most part, practical activities that to assess soft skills and competences are based on the experiences of students (some rather than knowledge of whom have work experience) and on real- • A clear link to the profession- life cases. Small classes of 20-25 students give related goals of students every learner a chance to actively participate.
EUROPEAN SOFTWARE SKILLS ALLIANCE I CASE STUDIES 17 12 IDEAS TO TACKLE THE SHORTAGE OF SOFTWARE PROFESSIONALS IN EUROPE Bringing knowledge of market players into education By: ICT Association of Hungary To be eligible, universities must send their plans before the start of the semester, Industry: ICT allowing enough time to find, negotiate, Location: Budapest, Hungary and plan the course with the trainer. Size: > Graduates lack practical technological and lectures to the labour market expectations. business-related knowledge and competencies >> Shortages of university lecturers Upon acceptance and after the delivery and/or appropriate institutional of the training, the intermediary knowledge on recent technologies company remunerates trainers. Solution: Results: Hungary’s “Code your future!” project Over four years of the project, 2906 guest (GINOP-3.1.1-VEKOP-15-2016-00001) is a large- lectures were given and 101 courses scale initiative, supported by the European delivered by market professionals. Social Funds, that tackles the shortages of ICT specialists. The project is about significantly Each year, there are about 50 market growing the number of ICT career-ready professionals involved in the lecturing activities. graduates and bringing knowledge from market players into education. Key benefits: Partner of the national project, the ICT • Strong relationship between Association of Hungary was tasked to academic and company partners develop and manage the concept and • Future-ready workforce, with the IT service of a “trainers’ pool” that extends or competences sought after by companies establishes cooperation between academic • Replicable and adaptable to different Member partners and ICT companies and most States, using the European Social Funds importantly, involves market professionals in practical training activities at the participating universities. For operations, an Key resources: intermediary company takes charge of the implementation of the “trainers’ pool” and • Experts and IT specialists to service provision via public procurement. conduct the quality assurance • Coordinating organisation (intermediary The “trainers’ pool” is a virtual database company) and administrative support of market professionals who previously to ensure seamless matchmaking collaborated with participating universities • Competitive financial compensation of this initiative. The matchmaking between for company partners/trainers universities and trainers also happens via the • Availability of funding intermediary company which coordinates with both parties and ensures service provision. In practice, this means universities define their semestrial plan, needs, and include their wishes for specific trainers. They submit them to the intermediary company, tasked to hire the trainers identified by the university or by the intermediary company in the “trainers’ pool” or in its own network.
EUROPEAN SOFTWARE SKILLS ALLIANCE I CASE STUDIES 12 IDEAS TO TACKLE THE SHORTAGE OF SOFTWARE PROFESSIONALS IN EUROPE 18
EUROPEAN SOFTWARE SKILLS ALLIANCE I CASE STUDIES 19 12 IDEAS TO TACKLE THE SHORTAGE OF SOFTWARE PROFESSIONALS IN EUROPE Achieving high quality, hands-on professional training for IT students By: ICT Association of Hungary The programme is run operationally by a SCCC, Industry: ICT operating via public procurement. Internship Location: Budapest, Hungary positions are curated, students’ skills pre- Size: > Universities’ high drop-out like task delegation, internship programme rates among IT students building, monitoring and evaluation. >> Attractivity of market entry job offers leading to discontinuity of studies Results: >> Universities’ lack of institutional knowledge on the latest/most sought after technologies The internship programme strengthens >> Companies’ senior employees cooperation between universities and ICT have limited mentoring skills companies. It results in lower drop-out rates and immediately services the labour market Solution: with a capable workforce. Over two years, 230 ICT companies benefitted from it and 760 IT The ICT Association of Hungary is part of the students found a paid internship opportunity. national project “Code your future!” (GINOP- 3.1.1-VEKOP-15-2016-00001), supported by Results from the second year of the programme the European Social Funds. The association show that out of the 260 students serviced was tasked to conceptualise and design an this year, 150 of them have received longer- internship programme (and service) for IT term, part-time offers from companies students, based on desk research findings under favourable conditions which allow and in-depth analysis of ICT companies’ them to continue and finalise their studies. needs and internship practices. Key benefits: Internship programmes are not new, but the ICT Association of Hungary brought on the table • Real-world, hands-on experience for innovative elements that facilitate the talent IT students that doesn’t jeopardise selection and hiring of interns for companies their university learning experience and ensure that students can receive high • Companies can easily hire quality, hands-on professional training. interns at (almost) no cost • Better retention rates at universities Instead of working with employment agencies, • Replicable and adaptable to different they turned to student career counselling Member States, using the European centres (SCCC) who have direct means of Social Funds or national funds communication with the potential interns and apply advantageous tax solutions for companies to hire them. The internships are paid by the Key resources: project and covers about three months of internship at the selected companies which • Mentors’ time and availability removes companies’ roadblocks and offers • Availability of funding financial stability to the working students. With this programme, a student can benefit from a maximum of 500 hours of internship at one or up to three companies. Companies can hire interns for 20h/week when classes are held, but this can go up to 40h/week during any other period — a model that protects the quality of the students’ learning experiences and increases its practical relevance.
EUROPEAN SOFTWARE SKILLS ALLIANCE I CASE STUDIES 12 IDEAS TO TACKLE THE SHORTAGE OF SOFTWARE PROFESSIONALS IN EUROPE 20 softwareskills.eu
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