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Power air raid offense playbook pdf

American football offensive scheme emphasizing on long passes This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these template messages) This article possibly contains original research. Please improve it by verifying the claims made and adding inline citations.
Statements consisting only of original research should be removed. (October 2013) (Learn how and when to remove this template message) This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed.Find sources: "Air raid offense" –
 news · newspapers · books · scholar · JSTOR (January 2013) (Learn how and when to remove this template message) (Learn how and when to remove this template message) In American football the air raid offense refers to an offensive scheme popularized by such coaches as Mike Leach, Hal Mumme, Sonny Dykes, and Tony Franklin during their
tenures at Iowa Wesleyan University, Valdosta State, Kentucky, Oklahoma, Texas Tech, Louisiana Tech, and Washington State. The system is designed out of a shotgun formation with four wide receivers and one running back. The formations are a variation of the run and shoot offense with two outside receivers and two inside slot receivers. The
offense also uses trips formations featuring three wide receivers on one side of the field and a lone single receiver on the other side. History This section does not cite any sources. Please help improve this section by adding citations to reliable sources. Unsourced material may be challenged and removed. (September 2013) (Learn how and when to
remove this template message) The offense owes much[clarification needed] to the influence of BYU head coach LaVell Edwards who used the splits and several key passing concepts during the 1970s, 1980s, and 1990s while coaching players such as Jim McMahon, Steve Young, Robbie Bosco, and Ty Detmer. Mike Leach has made reference that he
and Hal Mumme largely incorporated much of the BYU passing attack into what is now known as the air raid offense. Some of the concepts such as the shallow cross route were incorporated into such offenses as the West Coast offense during the early 1990s as well, prominently under Mike Shanahan while he was the head coach of the Denver
Broncos. The offense first made its appearance when Mumme and Leach took over at Iowa Wesleyan College and Valdosta State University and had success[clarification needed][1] [2]there during the late 1980s and early 1990s. The first exposure into NCAA Division I-A (now FBS) was at the University of Kentucky starting in 1997. There, Mumme
and Leach helped turn highly touted QB Tim Couch into a star and later a first overall NFL draft pick. Leach then served as offensive coordinator at the University of Oklahoma in 1999 before landing the head coaching job at Texas Tech. Shortly into the early 2000s, assistant coaches started landing head coaching jobs such as Chris Hatcher at
Valdosta State, Art Briles (first at Houston then Baylor), Sonny Dykes (first at Louisiana Tech, then at California), Ruffin McNeill at East Carolina, Dana Holgorsen at West Virginia, and Kevin Sumlin (first at Houston, then Texas A&M). Arizona Cardinals head coach Kliff Kingsbury (Mike Leach's first quarterback at Texas Tech) runs the offense as
well.[3] Air raid system The scheme is notable for its focus on passing. As many as 65–75% of the calls during a season result in a passing play. The quarterback has the freedom to audible to any play based on what the defense is showing him at the line of scrimmage. In at least one instance, as a result of the quarterback's ability to audible, as many
as 90%[4] of the run plays called in a season were chosen by audible at the line of scrimmage. An important element in this offense is the inclusion of the no huddle. The quarterback and the offense race up to the line of scrimmage, diagnose what the defense is showing, and then snap the ball based on the quarterback's play call. This not only allows
a team to come back if they are many points down as seen in the 2006 Insight Bowl,[5] but it also allows them to tire out the defense, allowing for bigger runs and longer pass completions. The fast pace limits the defense's ability to substitute players and adjust their scheme. The hurried pace can cause defensive mental mistakes such as missed
assignments, being out of position or too many men on the field. Another important aspect of the air raid offense is the split of the offensive linemen. In a conventional offense, the linemen are bunched together fairly tightly but in an air raid offense, linemen are often split apart about a half to a full yard from another. While in theory this allows easier
blitz lanes, it forces the defensive ends and defensive tackles to run further to reach the quarterback for a sack. The quick, short passes offset any Blitz that may come. Another advantage is that by forcing the defensive line to widen, it opens up wide passing lanes for the quarterback to throw the ball through with less chance of having his pass
knocked down or intercepted. This section may be too technical for most readers to understand. Please help improve it to make it understandable to non-experts, without removing the technical details. (December 2020) (Learn how and when to remove this template message) Fundamental air raid play concepts include Mesh, Stick and Corner, All
Curls, 4 Verts, and Fast Screens. These plays are designed to get the ball out of the quarterback's hand quickly, stretch the defense horizontally and vertically, and allow the quarterback to key on one defensive player who will forced to make a decision on which receiver to cover in his assigned area. While air raid plays are commonly designed to beat
zone coverages, they also work well against man-to-man schemes since air raid offenses often employ receivers with more than average speed, thus giving them an advantage in man-to-man coverage. The mesh concept is the bread and butter of the air raid offense and stretches the defense vertically with an outside receiver running a deep route,
typically a post route, the running back sliding out into the flat after checking for blocking assignments, and the two remaining receivers running shallow crossing routes that setup a natural pick, or coverage rub. Coaches Hal Mumme – head coach at Valdosta State 1992–1996, Kentucky 1997–2000, SE Louisiana 2003–2004, New Mexico State 2005–
2008, McMurry 2009–2012, and Belhaven 2014-2017; offensive coordinator at SMU[6] 2013. Mike Leach – offensive coordinator under Mumme at Valdosta State 1992–1996 and Kentucky 1997–1998, then at Oklahoma in 1999; head coach at Texas Tech 2000–2009; head coach at Washington State 2012–2019; head coach at Mississippi State 2020–
present. Mark Mangino – offensive line coach at Oklahoma in 1999 under Leach; offensive coordinator at Oklahoma 2000–2001 after Leach's departure; head coach at Kansas 2002–2009. Art Briles – running backs coach at Texas Tech under Leach from 2000–2002; head coach at Houston 2003–2007 and Baylor 2008–2016. Ruffin McNeil – at Texas
Tech under Leach as linebackers coach 2000–2006 and defensive coordinator 2007–2009; head coach at East Carolina 2010–2015. Lincoln Riley – wide receivers coach at Texas Tech from 2007–2009; offensive coordinator at East Carolina from 2010–2014; offensive coordinator from 2015–2017 at Oklahoma; head coach 2017–present at Oklahoma.
Sonny Cumbie – co-offensive coordinator at Texas Tech 2013; co-offensive coordinator at TCU from 2014–2016; offensive coordinator and quarterbacks coach at TCU from 2017–2020; offensive coordinator and quarterbacks coach at Texas Tech from 2021–present. Played under Leach at Texas Tech. Graham Harrell – Offensive coordinator at the
University of Southern California 2019–present; North Texas from 2016–2019. Played under Leach at Texas Tech. Seth Littrell – running backs coach at Texas Tech under Leach from 2005–2008; head coach at North Texas from 2016–present. Greg McMackin – defensive coordinator at Texas Tech 2000–2002 under Leach; head coach at Hawaii from
2008–2011. Manny Matsakis – special teams coordinator at Texas Tech 2000–2002 under Leach; head coach at Texas State in 2003. Clay McGuire – offensive line coach at Texas State; played under Leach at Texas Tech. Eric Morris – inside wide receivers coach at Washington State 2012 under Leach; played under Leach at Texas Tech; offensive
coordinator at Texas Tech 2013–present. Robert Anae – offensive line coach at Texas Tech 2000–2004 under Leach; offensive coordinator at BYU 2005–2010; OC at BYU 2013–2015; OC at Virginia 2016–present. Josh Heupel – played QB under Leach (1999) and Mangino (2000) at Oklahoma. Coached quarterbacks at Oklahoma from 2006–2009 before
serving as Co-OC from 2010–2014 for Oklahoma. After that, OC at Utah State (2015) and Missouri (2016–2017) before becoming head coach at UCF (2018–2020) and Tennessee (2021-present). Kliff Kingsbury – quarterback at Texas Tech 1998–2002, under Leach 2000–2002; offensive coordinator and quarterbacks coach at Houston under Sumlin
2010–2011; offensive coordinator at Texas A&M under Sumlin in 2012; head coach at Texas Tech 2013–2018. Offensive Coordinator at the University of Southern California 2018 (1 month); Head Coach of the Arizona Cardinals 2019–present. Mike Jinks – running backs coach at Texas Tech 2013–2015 under Kingsbury; head coach at Bowling Green
2016–2018. Tony Franklin – running backs coach at Kentucky 1997–1999, under Leach in 1998; offensive coordinator at Kentucky in 2000; offensive coordinator at Troy in 2006, Auburn 2007–2008, Middle Tennessee 2009, Louisiana Tech 2010–2012, and OC at California 2013–2016. Chris Hatcher – quarterbacks and receivers coach at Kentucky
under Mumme in 1999; head coach at Valdosta State 2000–2006, Georgia Southern 2007–2009, Murray State 2010–2014, and Samford 2015 present. Dana Holgorsen – quarterbacks and wide receivers coach under Mumme at Valdosta State 1993–1995; at Texas Tech under Leach as wide receivers coach 2000–2006 and offensive coordinator in 2007;
offensive coordinator and quarterbacks coach at Houston under Kevin Sumlin 2008–2009; offensive coordinator at Oklahoma State in 2010; head coach at West Virginia from 2011–2018; current head coach at the University of Houston. Jake Spavital – quarterbacks coach under Holgorsen West Virginia 2011–2013; QB coach/offensive coordinator
under Sumlin at Texas A&M 2013–2015; and QB coach/offensive coordinator under Dykes 2016; QB coach/offensive coordinator under Holgorsen at West Virginia 2017–2018; and Texas State head coach 2018–present. Sonny Dykes – wide receivers coach at Kentucky under Mumme in 1999 and Texas Tech under Leach 2000–2006; offensive
coordinator and quarterbacks coach at Arizona 2007–2009; head coach at Louisiana Tech 2010–2012; head coach at California 2013–2016; and head coach at SMU 2018–present. Mike Gundy – Head coach at Oklahoma State (2005–present) Todd Monken – offensive coordinator under Gundy (2011–2012), former head coach at Southern Miss (2013–
2015). Current offensive coordinator at Georgia (2020–present) Matt Mumme – former head coach at LaGrange College (2013-2016) offensive coordinator at Nevada 2017–present Kevin Sumlin – wide receivers coach at Purdue 1998–2000, offensive coordinator at Texas A&M 2001–2002 and Oklahoma 2006–2007; head coach at Houston 2008–2011,
Texas A&M 2012–2017, and Arizona 2018–2020. Phil Longo – offensive coordinator at North Carolina (2019–present), Ole Miss (2017–2018) References ^ "2017 Hall of Fame Inductees". Iowa Wesleyan University Athletics. Retrieved 2020-04-15. ^ "Hal Mumme (2016) - Hall of Fame". Valdosta State University Athletics. Retrieved 2020-04-15. ^ "Kliff
Kingsbury is giving us the future stat nerds want for the NFL". USA Today. USA Today. Retrieved 3 August 2019. ^ "Coach Leach Goes Deep, Very Deep". The New York Times. 4 December 2005. ^ "Archived copy". Archived from the original on 2014-12-18. Retrieved 2013-01-18.CS1 maint: archived copy as title (link) ^ "Ex-Kentucky coach Mumme
joins SMU's staff". go.com. External links Culture Crossfire Article covering History/Background of Air Raid Offense Highlights of the air raid offense from Texas Tech's 2007 season Highlights of the Mesh Route performed by Texas Tech and New Mexico State The Shallow Cross Route as performed by Brigham Young in a game Retrieved from "
Written by: Garrett Wingate About: Coach Wingate for the last 3 years has been an Asst. Coach at J.H. Rose High School in Greenville, N.C and is currently a Ed.D. candidate at UNCG in Kinesiology. He also served in various roles at North Pitt High School since 2014, with the last role being Head Coach. Before coaching in high school, he interned
for the Tampa Bay Buccaneers and worked for the East Carolina Football Team under Skip Holtz and Ruffin McNeil from 2007-2013. Email: wingateg06@gmail.com Phone: 252-902-9588 Twitter: @GarrettWingate In the last article I explained how the Air Raid Offense has evolved in some circles into what we now refer to as the “Power Raid.” If you
haven’t read it yet, you can find it here. It gives a better explanation of what the Power Raid offense is. In this article I want to explain basic formations and plays that you can use and incorporate in your offense using the KISS (keep it simple stupid) method. As a reference point one of the best high schools to run a version of the Power Raid would be
Hoover High School in Alabama during the MTV 2-A-Days series. I added their playbook as well as some game film as a reference below. Hoover High School PlaybookDownload Hoover Game Film The first thing I want to mention is you can be as complex or as simple as you want to be. The beauty of the Air Raid offense is the simplicity. Like I stated
before the issue with the Air Raid offense is the running game if you aren’t completing passes. Keep in mind while looking at the plays that I encourage you to think outside of the box and get creative! How do you think Lincoln Riley has been so effective? He thought outside of the box and it shows. At one point at ECU he put his best WR in the “Y”
spot instead of the Z to create mismatches with Linebackers. Also Riley now doesn’t run 618 (Y-Stick) like everyone else does. So think outside of the box as you are reading. I am writing this as though those of you are reading have an understanding of basic Air Raid terminology. If you don’t, check out this website link. It is great for understanding
the Mike Leach Air Raid pass plays. While looking just remember the main concept above it all is: Power Run game, Air Raid passing concepts. Formations: Listed below are some formations that you can use in your offense. If you look most of the formations are similar to the Air Raid formations we see today. Remember the ones below aren’t taking
the place of formations like “Early/Late, Empty/Lucky, or others,” these are just some ideas you can use. You can name formations whatever you want to. Here are some notes below when it comes to formations: I like to stick to the basic rules Leach and Mumme use when it comes to formations names. Any formation that is a color is 2 RB
automatically. Any other name will be 1 RB or none.Some coaches like to use different people for different positions. Some coaches like to put the “Y” in the backfield instead of the “H” because the Y is a bigger body than an H normally. Some coaches put the best WR at Y instead of X or Z because they want a mismatch on the LB’s and that puts taller
WR’s on the cornerbacks. Remember, there is no right or wrong way, just preference.Where you see Black and Red, you could use another name to flip the formation easily to get the backfield players on the otherside, such as Brown or Orange. Power Raid Basic Formations Runs: To keep it simple I picked two runs to show how they can be utilized
out of different formations (Inside Zone and Counter). The same run play ran out of different formations can turn into 4 or 5 different run plays with a one word tag. For example, Lincoln Riley’s main run is counter but he runs it 7 or 8 different ways. One run concept, but can be run a multiple of ways. The way the runs are called is based on states,
and cities or professional teams could be variations of the play. You can chose whatever you want, but I like for there to be rhyme and reason in an offense. Inside Zone is called Idaho and Iowa. If you look at a map of the USA, Iowa and Idaho are located for the most part on the middle of the map and they both start with the letter “I” just like Inside
Zone. So Idaho= Left and Iowa=Right. Same thing with counter. Cali is on the left and Carolina is on the right. You can do this for all of your run plays if you wanted. Another example for Midzone could be Montana=Left and Michigan=Right and so forth. Here are some notes on the run plays: Inside Zone: Idaho= LeftIowa=RightCut= Inside Zone
Split BlockingRoll= QB BootlegBasic Inside Zone blocking rules are as follows: Double all 1 techniques and base block all 3 techniques.The QB read can change depending on the formation and how you want it blocked. These are some versions that you can use to create mismatches.When it comes to the Play Action passes and 94, the passing plays
are all about the concept. If the players understand the concept of the pass route, then they will know exaclty where to go. For example on “Black Iowa 94 Roll,” The “Y” has to know that he is the 2nd WR in the play so he has to run the sail route.A good rule to use is that players in the backfield do not count towards the passing concept in most cases
on Play Action. They will have a designed route.RPO terminology is simple. The QB will call out the run name to the OL, “Iowa, Iowa!” then give the pass signal to the WR’s. In the case of “Wing Iowa 617,” 617 is the passing concept. All the WR’s have to do is run 617 while the OL will run Iowa.The RPO’s are pre-snap reads. If it looks open before the
snap, fake the run and then throw it. If the pass is covered, run it.On RPO’s in Inside Zone, if the DE is crashing too hard and getting in the passing lane, tell your offensive tackle to block him instead on RPO plays. Inside Zone Variations Counter: Cali= Left Carolina=Right H= H will be a puller instead of the OT Lead= Lead Block by 2nd RB Bounce=
F Back motion to the away side of him40’s and 50’s calls are screens= 50= left screens, 40’s= right screensSame RPO rules apply “Ace Flip Carolina F-Swing” is a RPO designed for the QB. If the Swing route gets covered the QB tucks the ball and runs Carolina. There are a million different ways to block counter. These are some basic ways to think
about. Counter Variations Quick Passes: In my offense I like the idea that any quick pass can be combined with any run for an RPO. For example 618 (Y-Stick) can be combined with Inside zone, Counter, Power, or Trap. All I am showing in the examples below are some basic quick game concepts and how they can be ran out of various formations.
Notes on Quick Game: Most all quick game passes start with a “6.” Most dropback passes start with a “9.” Each 60’s pass play has a special responsibility for the F back. Some plays call for a bubble, angle, or choice route. It all depends on the spacing of the play. As you can see, most of the ones I chose have a “check bubble” release. In 2RB in quick
game, there will be two choices if there is no blitz from the defense. This includes a bubble and a shoot route. The F back will more than likely run the check bubble because he will be familiar with pass protection and the H will run the shoots. One good thing about 2 Backs in the backfield on quick game is the ability to pick up the blitz and close in
the box to open up the outside WR’s more. The passing game is all about a concept. You can call a pass whatever number you want as long as you follow the passing concept. So 618 should always be a variation of the stick route. As long as you have one WR run the stick, one stay in the flat, and one go deep, that is a stick concept. Think outside of the
box! Dropback Passes: In selecting the dropback passes I chose 3 that are common (92 Mesh, 94 Y-Sail, and 91 Shallow). As you can tell in the play sheet each one can be run out of different formations. Notes on the plays are below: Rodeo= Rollout Right The key to passing the ball out of different formations, is making sure your players understand
the passing concept. 92= mesh, so there has to be a mesh by 2 WR’s. From there you can add tags out of different formations to make the passes seem like different concepts, but they aren’t. On 92 mesh, an F-Back normally has a free bubble release. Just make sure when you have 2 backs in the backfield you have a designed tag for them so they do
not get confused. In my examples I used “H-Wheel.”On 94 the concept is Y-Sail. Included with the Y-Sail concept I added a slow F screen to the left side. This gets the QB rolling out to the right and if sail is open he should throw it. If it is covered, he will have a backside slow screen. On 91 the concept is a shallow-dig. Any receiver can be tagged to
run the shallow. All the other inside WR needs to know is that they will be running the dig route. Dropback Passes Conclusion: Hopefully this article sheds some light on what you can do with the Power Raid Offense. My suggestion is that you keep it simple. 4 runs, 4 quick game passes, 4 dropbacks, and then add your screen game. If you start there
you will have plenty to choose from. Like I showed earlier, one tag can change the run play to look like another one. Just learn the basics behind each play and then get creative. As long as you follow the basic rules of the play, you can’t go wrong. If you have any questions feel free to contact me! Good Luck!
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