CRUSADE OF ALAMODIA IV - A Two Player Narrative Campaign set in the Warhammer 40K Universe

 
CONTINUE READING
CRUSADE OF ALAMODIA IV - A Two Player Narrative Campaign set in the Warhammer 40K Universe
CRUSADE OF ALAMODIA IV

A Two Player Narrative
  Campaign set in the
Warhammer 40K Universe
            Written by BJ Dybus
CRUSADE OF ALAMODIA IV - A Two Player Narrative Campaign set in the Warhammer 40K Universe
CAMPAIGN OVERVIEW
General Rules:

     Narrative Campaign with six linked battles
     No Special Characters are allowed
     Standard FOC unless noted otherwise
     Copy of Cities of Death Needed
     Copy of Apocalypse Needed
     Copy of Spearhead Rules needed
     Army list will not always be balanced point wise
     Veteran Ability Rules on page 263 of BRB in effect
CRUSADE OF ALAMODIA IV - A Two Player Narrative Campaign set in the Warhammer 40K Universe
Campaign Background

Alamodia is an Agri-world located in the Ophidum Gulf of the
Segmentum Tempestus. It is also a Shrine World with five major
shrines to saints as well as
numerous smaller shrines.
Saint Antonius, the only
large city and star port is
named after the planets
most famous saint.

After many years of relative
peace on the planet, lately
there have been some Ork
sightings both in space and
on the ground. Nothing
substantial in the way of an
Ork WAAAGH has been found, but a large Space Hulk has recently
drifted into the system and all attempts to explore it had been
thwarted.

During one of the last attempts to explore the hulk, its power core
became activated and its guns began firing on planetary defenses.
The hulk was an Ork Terror ship and with no real fleet presence
the invasion of Alamodia IV had begun.

By the will of the Emperor there was a Black Templar Crusade
Fleet close enough to receive the distress call from Alamodia, now
the clock is ticking as the Templars rush to save the planet from
the onslaught of an Ork WAAAGH!

Playing The Crusade of Alamodia IV Campaign: This is a two-player
campaign which is played by enacting a series of linked games. These
include everything from squad-based games involving a handful of
models a side, all the way up to mighty 2500 point Spearhead Games).
This campaign will take a while to play, it was designed to be played
over a long weekend when a friend of mine came for a visit.

I hope you enjoy the campaign, and please feel free to send any
feedback to jackal@lglogan.com.
CRUSADE OF ALAMODIA IV - A Two Player Narrative Campaign set in the Warhammer 40K Universe
Battle 1 - Planet Fall
As the Ork WAAAGH prepares its onslaught of Saint Antonius the
Black Templars begin preparations for their planet fall. Supplies
have been dropped to the planet's surface in automated containers;
some have went of course and must be gathered for the upcoming
battle.

                           Battle Briefing:

                           This battle forms a 'prologue' to the campaign, taking
                           place before the main offensive gets underway. Both
                           sides have deployed a force to recover the supplies
                           lost by an ill-fated re-supply mission. On top of the
                           supplies the Canoness of the Order of the Valorous
                           Heart is missing in the same general area and must be
                           rescued.

Playing the battle:

- Mission Type: Seize Ground

- Deployment: Dawn of War

- 750 pts per side, Standard FOC

- Terrain - Hills woods and open ground

Special Rules:

No matter the amount of Objectives rolled, at least one will be a Sister's of
Battle Canoness. If the Canoness is controlled by the Templar Player, they will
then have access to Units from the Witch Hunter's codex for the rest of the
campaign. If the Orks capture this objective then the Templar player will not
have access to the Witch Hunters units as they will be too busy mounting a
rescue of their Canoness. If no one controls this objective, roll a D6, if an even
number is rolled the Templars will still get access to the Witch Hunter codex
for units.

Each objective controlled gives 50 additional points to the player for the next
battle.

The victor of the battle gains an additional 50 points to spend.

The Victor of the Battle is the attacker for Battle 2.
CRUSADE OF ALAMODIA IV - A Two Player Narrative Campaign set in the Warhammer 40K Universe
Battle 2 - Reinforcements
With the supplies recovered it is now time to reinforce the front
lines. As the convoys make their way they must watch out for
deadly ambushes.

Battle Briefing:

This battle represents both sides
trying to get or stop reinforcements
to the front lines. It uses the Ambush
rules on pages 268-269 or the BRB

Playing the Battle:

- Mission Type: Ambush

- Deployment: Ambush

- 1000 pts per side, Standard FOC

- Terrain - Hills, woods, open ground
and buildings

Special Rules:

Random Game Length

Any units the defender gets within 12"
of the Attackers board Edge are free
to buy for Battle 3

Any Defender Non-Troop Units that get Destroyed cannot be used in Battle 3

                          "Wot, this? Naw, I've had this fer ages. Of
                          course the paint's still wet, it's me
                          favourite. Sell it to ya if you like. One
                          careful owner."
                                    - 'Fingaz' Rutzeg, Deathskull Loota
CRUSADE OF ALAMODIA IV - A Two Player Narrative Campaign set in the Warhammer 40K Universe
Battle 3 - Higher Ground
With both sides reinforced it is now time for the first major action
of the war. The hill country outside of Saint Antonius is a pivotal
battle round. He who controls the Hill Country may just control
                         the war.

                        Battle Briefing:

                        This battle represents a fight for some strategic
                        ground. This winner will most assuredly control
                        the destiny of further battles in this war.

                        Playing the Battle:

                        - Mission Type: Capture and Control

                        - Deployment: Spear Head

                        - 1500 pts per side, Standard FOC,
                        restrictions/additions as per Special Rules for
                        Battle 2

                        - Terrain - Hills, woods, open ground

                        - Each sides objective will be a piece of hill terrain
                        in their deployment zone.

                        Special Rules:

                        The Victor of this battle has gained a strategic
                        advantage and therefore may choose to go first or
                        second in battle 4. No Seize the Initiative allowed!

                                 "The Orks are the pinnacle of creation> For them,
                                 the great struggle is won. They have evolved a
                                 society which knows no stress or angst. Who are we
                                 to judge them? We Eldar who have failed, or the
                                 Humans, on the road ruin in their turn? And why?
                                 Because we sought answers to questions that an
                                 Ork wouldn't even bother to ask! We see a culture
                                 that is strong and despise it as crude."
                                               - Uthan the Perverse, Eldar Philosopher
Battle 4 - Siege of Saint Antonius
With the battle for the hill country over, fighting has now moved
into the city of Saint Antonius where both sides are fighting for
control of the city and its starport.

Battle Briefing:

This battle represents an all out city fight for control of Saint Antonius, the
victor here will have a major advantage going into the final battles.

Playing the Battle:

- Mission Type: Firesweep (Cities of Death)

- Deployment: As per scenario

- 1750 pts per side, Standard FOC

- OMEGA size battlefield

Special Rules:

The Victor of this battle has gained a major strategic advantage and may choose
the deployment for Battle 5
Battle 5 - The Last Stand
The final battle for Alamodia IV is here. Both armies are committing
everything they have to decide the fate of the planet. Only one side
can arise victorious!

Battle Briefing:

This battle represents the final major battle in the conflict. This winner of this
battle will secure the planet for themselves.

Playing the Battle:

- Mission Type: Annihilation

- Deployment: Victor of Battle 4 may choose

- 2500 pts per side, Spearhead FOC

- SpearHead formations are available

Special Rules:

The Victor will be the attacker in the battle 6.

The Victor may add 50 points to his army list for every VP above the loser for
Battle 6
Battle 6 - "Remember Alamodia"
With the final battle over, the enemy is retreating, this is the final
chance to wipe out the enemy, preventing any further attacks and
securing a claim of true victory.

Battle Briefing:

This battle represents the victors chasing the
defeated enemy as the retreat. The enemy is
trying to get someone import to a shuttle to
evacuate the planet!

Playing the Battle:
                                                       What is your life?
- Mission Type: Evacuation                            My honor is my life.
- Deployment: Per BRB Page 271                        What is your fate?
- 2000 pts per side, plus additional points for       My duty is my fate.
the victor of battle 5
                                                      What is your fear?
Special Rules:
                                                       My fear is to fail.
Random Game Length                                  What is your reward?
If the Templars are the Defenders they must       My salvation is my reward.
get an Inquisitor to the shuttle. Use the stats
for an "Elite" Inquisitor from the Witch
                                                      What is your craft?
Hunters codex along with 25 points of gear. No         My craft is death.
henchmen are allowed, they have already died
getting the Inquisitor this far.                     What is your pledge?
                                                  My pledge is eternal service.
If the Orks are the defender they must get
their Warboss to the shuttle

The defender may get the entire campaign to a        -Black Templar Creed
draw if they can get their objective to the
shuttle. It will take one full round to get the
objective off the planet once they have
reached the shuttle.

If the Defender cannot get the objective off
the planet then the attacker wins the entire
campaign
You can also read