ZOMBIE-REE 2018 YAQUINA DISTRICT - Zombie Hunter's Manual May 11-13, 2018 - Oregon Trail Council
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YAQUINA DISTRICT presents ZOMBIE-REE 2018 Zombie Hunter’s Manual (a.k.a. leaders guide) May 11-13, 2018
WELCOME TO THE OUTBREAK-- ZOMBIE APOCALYPSE May 11-13, 2018 On a recent campout, a group of campers in the woods did not take the time to store, prepare and cook the food properly; a bacteria developed and they ate it; they got sick and went home and passed it onto others. Thus began the outbreak of the Zombie Plague. Government sources tell us - if they had only earned the revised Eagle Cooking Merit Badge none of this would have happened. Now the world we know has been lost, and Zombies roam free. It is up to you Scouts to put your training to the test because…… WHEN ZOMBIES ATTACK - ONLY BOY SCOUTS WILL SURVIVE! A safe zone has been created at Wapiti RV Park in Lincoln City, OR. All Scouts must be checked upon entry at the DECONTAMINATION BOOTH and go to their assigned billet (aka campsite). Scouts will need to pass quarantine before being allowed to enter campsite (leaders: drop your kids at the checkpoint where they will go through a screening. Leaders may proceed to campsite.) All scouts will need to go through a “screening” to determine if any are infected with the zombie virus. Those “infected” will be our initial zombies for the zombie invasion game Saturday. This registration packet should help you understand the Zombie-Ree so you can publicize it to your Troop and Pack. Points will be earned by solving problems, using basic scout skills and by working together. Stations will be manned by 1-4 adults there to give instructions and to score the patrol based on knowledge,teamwork, skill level and time (if applicable).
ZOMBIE-REE 2018 Schedule of Events FRIDAY 5:00-8:00 PM Check In, Onsite Registration @ Headquarters Tent 8:00-8:30 PM Leader Debriefing (aka Cracker Barrel) @ HQ Tent 8:30-9:00 PM Judges/Officials Debriefing 10:00 PM Taps, Quiet Time in Camp SATURDAY 6:00 AM Reveille, Breakfast at Campsites 8:00 AM Opening Colors in Main Field 8:30 AM Zombie-Ree Activities Open 10:00 AM Search and Rescue Merit Badge Starts 12:00 PM Lunch in Campsites 1:00 PM Zombie-Ree Activities Open 2:00 PM Search and Rescue Merit Badge Resumes 6:00 PM Zombie-Ree Activities Close, Dinner in Campsites 7:30 PM Closing Colors in Main Field 7:45 PM Campfire 9:00 PM OA Call Out 10:00 PM Taps, Quiet Time in Camp SUNDAY 7:00 AM Reveille, Breakfast at Campsite 10:00 AM Break camp, Check Out, Safe Travels
General Zombie-Ree Information Location Wapiti RV Park, 2118 S Drift Creek Rd, Lincoln City OR Directions FROM LINCOLN CITY Google Maps link: https://goo.gl/maps/ozbgix4wA252 1. Drive south on US 101 toward Newport. From 51st St in Taft, continue 1 mile. 2. Turn left onto S Drift Creek Rd, continue for 1.5 miles. Follow the road to the right. 3. Continue for 0.5 mile, turn right into Wapiti Park. Welcome to camporee! FROM NEWPORT/WALDPORT/YACHATS Google Maps link: https://goo.gl/maps/dtgrCa1RzXH2 1. Drive north on US 101 toward Lincoln City, continue for 21 miles. 2. Turn right onto S Drift Creek Rd, continue for 1.5 miles. Follow the road to the right. 3. Continue for 0.5 mile, turn right into Wapiti Park. Welcome to camporee! FROM CORVALLIS/PHILOMATH/TOLEDO Google Maps link: https://goo.gl/maps/Jsz6UKWUQxK2 1. Drive west on US 20 from Corvallis to Newport 2. Turn right onto US 101 north toward Lincoln City, continue for 21 miles. 3. Turn right onto S Drift Creek Rd, continue for 1.5 miles. Follow the road to the right. 4. Continue for 0.5 mile, turn right into Wapiti Park. Welcome to camporee! Camporee site map: Use caltopo.com?
Fees and Registration Registration is open to all Boy Scouts, Venture Scouts or Webelo Cub Scouts, for the entire weekend. The cost is $10.00 per person attending. We need units to pre-register at www.otcbsa.org You may also complete the enclosed Registration Form and mail to: 2018 Camporee PO Box 1031 Corvallis, Oregon 97339. Please make sure that your roster reflects all Scouts/Ventures and Adults attending Zombie-Ree including Webelos and their Adults. BSA Registration Each youth must be a registered Boy Scout, Venture Scout or Webelo Cub Scout to participate. A minimum of two adult leaders per unit must be present at all times. All adults must have Youth Protection Training. Uniforms and Colors The field uniform or Class “A” should be worn for “intake and screening” as well as opening and closing flag ceremony. The activity uniform or Class “B” should be worn for all other events. Be ready for our coastal weather, it may very well be wet, so pack accordingly. Sturdy boots or shoes are highly recommended. No opened toed shoes will be allowed. Scouts may dress as a Zombie with makeup for the campfire skits, no weapons and it must be tasteful. An American flag and unit flag should be displayed near the entrance of each campsite. Please bring unit flags to the opening flag ceremony. Code of Conduct The Scout Oath and Scout Law will be adhered to for the duration of the weekend while at Zombie-Ree. We want this weekend to be fun for all. If everyone follows these principles, the weekend will run smoothly and everyone will have a chance to participate in all of the activities. So come out and join us for a weekend of great fun. We look forward to seeing all of you at the 2018 Zombie-Ree. Check In Procedures Please plan to arrive between 5-8 pm on Friday, do not arrive before 5:00 pm, as campsites will not be available until then. A completed roster, patrol assignments and onsite registration fees must be turned in at this time. Campsites will be pre assigned by Zombie-Ree staff.
All leaders and scouts must check in at the Headquarters tent, as leaders finish check in procedures scouts will go to Decontamination Booth for screening. After unloading, all vehicles must be parked in the designated parking areas for the remainder of the weekend. First Aid There will be a medic available on site at the Zombie-Ree. All “real” injuries must be reported to the Zombie-Ree staff immediately. Patrol Method Patrols must contain at least five scouts and no more than eight scouts. Each patrol is expected to compete in all events. Each patrol will have a name and yell. All patrol members are expected to stay together at all times. Leader Debriefing (aka Cracker Barrel) All troops need to send two adult leaders, senior patrol leader and assistant senior patrol leader to the headquarters. Critical information on the zombie virus. What actions to take in the event of a zombie encounter. Any other important information, changes or updates to the schedule will be announced. Judges/Officials Debriefing Immediately following leaders debriefing, there will be a judges/officials debrief at the headquarters tent. Every unit attending must have two adult leaders to act as judges/officials for the Saturday activities. Toilet Facilities Restrooms will be the latrines (aka porta potties) located in the campsite areas. Merit Badge We are pleased to announce that the complete Search and Rescue merit badge will be offer during the zombie-ree. Requirement #5 and #10 should be researched prior to arrival. Scouts will have access to interview the class instructors to help complete requirement #10 if they choose. Bring blue cards.
Rank Requirements There will be several opportunities to complete parts of rank advancement while at zombie-ree. Scout Survival Supplies ● 10 scout essentials: pocket knife, trail food, first aid kit, extra clothing, matches/fire starter, sunscreen, rain gear, water bottle, flashlight, map/compass ● Apple real or fake will be fine ● Pair of mittens or oven mitts for each patrol member ● Twine ● Scout handbook ● Notebook, pen or pencil ● Neckerchief blindfold for each patrol member
Zombie-Ree Rules 1. PARKING: There will be an area for loading and unloading close to campsites. Vehicles will then need to be parked in zombie-ree parking areas. 2. There is NO smoking in camp. 3. There is NO alcohol in camp. 4. All troops/crews are responsible for their own trash and for leaving their campsites in a clean condition. 5. Troops must receive permission to leave and must have their campsites inspected before they will be permitted to leave. 6. Safety and fire protection are the responsibility of everyone. NO OPEN FLAMES, INCLUDING CAMPFIRES, WILL BE ALLOWED IN CAMPSITES. All cooking is to be done on a camp stove. 7. Taps will be at 10:00 pm, reveille will be at 6:00 am. The camp is to be quiet during these hours. Please respect those who are camped around you. 8. Each patrol leader should, upon completion of an event, check with the event leader for that event for his patrol’s score and write it down on his score sheet. 9. Visitors are welcome at this Zombie-Ree. They are welcome to attend events and Saturday night campfire. They must depart the Zombie-Ree before taps at 10:00 pm. 10. There will be no booing by scouts or scouters towards other scouts or scouters at campfire on Saturday night. 11. Patrols must be a minimum of five scouts and no more than eight scouts.
Contain the Outbreak Scouts will work to “contain” the outbreak by working with camp personnel to treat those with non-virus injuries and secure those with the virus as we await a vaccine. How to Spot a Zombie The living dead are easy to spot because as their name suggests they are dead people whose bodies have come alive again. Look out for staring eyes, green skin and a pungent smell of rotting and decay. Check for a distinctive way of walking- slow stumbling with arms held straight out in front and a limp because of stiff knees. How to Capture a Zombie Zombies don’t like apples, applesauce, apple candy, etc… also mints, gum and brushed teeth, zombies hate it, because this gives them fresh breath. Leaving wrappers will bring more zombies than you can handle because zombies feed not just on people, but chaos. Zombies are mean not just to the living but each other. So if, you want to catch a zombie tying a bow around it makes it go dossal (it worries other zombies will see them and pick on them). You must do it right if not the zombie will get very mad and someone may get bitten. To catch and tame a zombie: 1. Find a zombie 2. Surround the zombie 3. Show the zombie an apple so that no matter which way it turns the zombie will see an apple. 4. Once the zombie has been surrounded two patrol members tie a nice bow of pretty yellow caution tape around the zombies waist. 5. You may notice the zombie will become sad at this point, a good scout should reassure the zombie it is ok and you are going to help them get the cure. 6. The zombie should perk up and want to follow you to get cure. 7. Bring zombie to the medical area for treatment. 8. Do not touch the zombie with the apple, this will make the zombie angry and cause a condition known as zombie super attack and all of your patrol will bitten.
APOCALYPTIC ACTIVITIES Zombie Guard Gateway Each unit will design a theme based gateway to their campsite which will be judged on creativity and complexity. Everyone will be camping in individual troop campsites. Gateway must be completed by 10:00 am Saturday. Medical Extraction Point Scouts will come across a M.A.S.H. unit, being overwhelmed and in chaos. A medic will call upon a patrol to use their First Aid training from Tenderfoot requirement 4A, Second Class requirement 6A and First Class requirement 7A. Once the patient has been treated, they will need to make a portable stretcher and move the patient to the Extraction Point. Improperly Stored Candy (they should have earned the Cooking Merit Badge) With the items on the ground in front of you. Scouts need to figure out a way to gather the candy and place it into the storage unit without touching the candy. You will have a limited amount of time to guarantee that you will not become infected. Leave No Trace-Zombie Parts Cleanup Your patrol comes across a Hazmat Clean-Up Team that could use your help. Using your mittens you must pick up the zombie body parts and put them in a containment vessel. One patrol member will give out the directions to the rest of the patrol whom are blindfolded, because picking up body parts is just gross. Find the Cure Orienteering Course The are hidden caches of medicine to cure the zombie plaque. There will be a total of 5 caches that patrols must navigate to in order to find the cure. Bring your own compasses. Infected Leader Each unit had a leader and/or scouter at the First HQ, it was overrun with zombies during the initial onset. Each patrol will need to tame and capture their leader/scouter and bring them to the New Headquarters to be administered the cure. Follow the directions to safely capture, secure and transport a Zombie in the Contain the Outbreak section of the Zombie Hunters Manual.
Zombie Pod Carry Scouts will transport a pod from its original starting point carried on a piece of plywood with ropes attached at each of the four corners. The pod must be placed in a bucket at the other end of the course. All supplies will be at the station. Dead Jonsey Drag Your patrol comes across a campsite tossed and torn. A few survivors there tell you the tale of what happened and are to grief stricken to remove “Jonesy” from the campsite. You have to tie a timber hitch around “Sean Jones” aka “Jonesy” and drag him 25 yards. Then you realize that “Sean” would not want you to wreck the grass, so your patrol has to pick him up and carry him the next 25 yards. Tripod Chair Challenge The patrol will lash and erect a tripod from three 10’ poles. It will be tested by suspending a rope with a Bosun’s Chair (bowline on a bight) from the top. One scout must sit in the chair and remain clear of the ground for 30 seconds. Supplies will be at the station. Apocalyptic Survival Fire To Keep yourself warm while fleeing the zombie hordes, it is important to know how to build a fire. The patrol will construct a fire powerful enough to burn a twine suspended 12” above the fire. The patrol will be supplied with hatchets and wood to make tinder and kindling. Scouts may use fire starting materials in their daypacks, however, no liquid accelerates are allowed. Scouts need to have their own flint and steel, no matches. Launch the Cure The patrol will move the “cure” to the safe zones. The scouts will work as a team utilizing a pre-assembled catapult launcher to send the “cure” downrange into safe zones. There will be a super zone that will count extra if you get it into that zone. Field Research Area Scouts will come across a Field Research Facility that has been heavily damaged. The surviving scientists are shocked and scared so you will have a limited amount of time to prove that your are Scouts and not Zombies. Each patrol will be asked trivia questions about Scouting, the modified Cooking Merit Badge, along with 10 knots and/or hitches.
Each patrol must answer the trivia and complete at least 5 of the knots/hitches. Zombie Invasion This event will begin sometime Saturday afternoon and will end at 4:00 pm. Scouts only can play. Rules and game play: ❏ Armbands will be given out to alls scouts at registration blue (human) and orange (zombie). ❏ All scouts start as humans by wearing the blue armband on upper part of their arm during the evening, keeping the orange armband in a pocket. ❏ Safe Zones: all activity areas, all campsites, all zombie-ree staff tents/buildings, latrines or bathrooms, all campsites not being used for zombie-ree and 20 feet around each of these locations. NO TAGGING ALLOWED ❏ At some time on Saturday the Zombie Invasion will begin (will start by a predetermined infected person from the screening at check in). ❏ When tagged by a Zombie (orange armband) a Human (blue armband) is required to hand over their blue armband to the zombie and replace it with the orange armband from their pocket. You are now a Zombie and you can start tagging Humans. Tagging is a firm touch to the arm, shoulder or back (not hitting). ❏ No cannibalism: You may NOT attack someone from your own troop. ❏ No running: If you are caught running you forfeit your ribbons and the game. Any leader/scouter who sees a scout running can take all ribbons. ❏ You can use cure you found while orienteering to freeze the zombie for 5 seconds, thus enabling a hasty retreat. You must hand the cure to the zombie. ❏ To play you must wear the armband at all times. ❏ There will be two doctors (unknown adults) that can cure zombies (turn them back into humans). You will be required to do a Scout,
Tenderfoot, Second Class or First Class Requirement. (Hint: practice your knots, scout oath and law) ❏ There will be two zombie hunters (unknown adults) who will take all ribbons from a zombie. ❏ Zombie Invasion will be over when you hear the horn. If you think you are a winner please come to the Headquarter Tent. ❏ You win by being the last human or the zombie with the most blue armbands and have your activity card ½ filled (scouts who participate in Merit Badge class will be given compensation). Ties will be broken by how many activities you have attended and total score. ❏ If you become a zombie intentionally, that ruins the game for everyone else. ❏ Everyone plays Zombie Invasion to have fun and rules only exist because we agree they do. That is why the most important rule is to treat your fellow players with respect and gracefully accept when you have been tagged. Remember a Scout is Trustworthy and Courteous. We expect you to keep these points in mind while you are playing this game and most of all have a fun time and be safe.
We Need YOU!!! Volunteers Needed to make our Zombie-Ree Activities 1. Medical Extraction Point will need 4-6 adults personnel to play the injured party, would have various medical issues based upon the scout rank requirements of tenderfoot, second class and first class. Also adults will act as the overwhelmed first aider to run game with any scouts that want to help. Wear clothing that can be dirtied or stained please. 2. Improperly Stored Candy will need 2 adults. Will tend the pile of candy, act as timekeeper and judge whether they touch the candy and become infected. 3. Leave No Trace-Zombie Part Cleanup will need 2 adults. Wear hazmat suit and making sure scouts are blindfolded and wearing the mittens or oven mitt required for the game. Also making sure patrol leader or assistant patrol leader stays behind the line. Will act as timekeeper and judge. 4. Find the Cure Orienteering will need 2-4 adults to keep an eye on the cure caches, count and score the coordinates navigated to and judge. 5. Infected Leader each patrol must provide one infected leader for each of your patrol’s to cure. Two adults will be needed to start and stop race for score, penalties given for not following proper zombie catching procedures. 6. Zombie Pod Carry will need 1-2 adults to act as timekeeper and official. 7. Dead Jonesy Drag will need 2-3 adults to act as timekeeper/official, ensure proper tying of timber hitch. Two huge scout hams working event with adults needed to play up the tragic story. 8. Tripod Chair Challenge will need 2-3 adults to act as timekeeper/official, ensure proper lashing of tripod and proper use of Bosun’s Chair (bowline on a bight).
9. Apocalyptic Survival Fire will need 1-2 adults to act as timekeeper/official ensure rules are followed and fire being used safely, measure and place twine above fire starting area. 10. Launch the Cure will need 1-2 adults to act as officials, keep track of scoring points, for the launched cures. 11. Field Research Area will need 2-4 adults to ask each scout question about scouting, knot, hitches and the modified cooking merit badge. Also will judge the knot and hitches being tied. ZOMBIE-REE 2018
Official Patrol Roster Patrol Name: _______________ Unit #: ____ Name Age Rank Leadership Health Form PL APL All Information above is correct ______________________________ ___________ Signature of Patrol Leader Date ______________________________ ___________ Signature of Senior Patrol Leader Date ______________________________ ___________ Signature of Unit Leader Date ZOMBIE-REE 2018 Official Unit Registration
District: ______________________________ Unit Number: _____________ Number of Patrols: _________ Unit Leader: ________________________________________ Telephone Number: __________ Cell Number: ___________ Email Address: ______________________________________ All Scouts must be registered with the Boy Scouts of America when the Zombie-Ree starts Number Fee Total Scouts $10 Adults $10 Total Number of Scouts attending Search and Rescue Merit Badge Make checks payable to: Oregon Trail Council Deliver to: 2018 Camporee PO Box 1031 Corvallis OR 97339 Note: Email will be the primary communication method. Phone calls will only be made for special, last-minute issues. Contacts: Carrie Naylor wcnaylor@casco.net or call (541) 270-2220 Mike Freel mikefreelmusic@gmail.com or call (503) 713-7906 Benton & Yaquina District Executive: Christian Geddes CGeddes@otcbsa.org or call (971) 409-8274
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