The Process & Partnerships Behind the Hill District's STEAM Studio
←
→
Page content transcription
If your browser does not render page correctly, please read the page content below
I N T R O D U C T I O N STEAM as a Catalyst for Community Change Educators have long known the potential that science, technology, engineering, arts, and math hold for students. Better known as “STEAM,” these disciplines help students develop 21st-century skills, hone an adaptable mindset, and access in-demand job opportunities. In short, STEAM has tremendous power to unlock human potential. But what potential might it hold for systems beyond the self? If scaled, how might STEAM catalyze change in entire neighborhoods, communities, and economies? In the Hill District neighborhood of Pittsburgh, PA, community organizers and developers have been pursuing this very question, driven by their community’s unique and powerful potential to capitalize on STEAM-driven change. Research shows southwestern Pennsylvania’s economy will continue to be defined by innovation in life sciences and technology for years to come, and not only is the Hill District within striking distance of Pittsburgh’s world-class university and corporate districts—crucial players in driving a regional STEAM economy—it is an epicenter for the arts and cultural work that grounds technological development. Taken together, these elements prime the Hill District for a STEAM- based renaissance. To explore this potential, the Hill District’s STEAM Task Force launched a community development planning process in 2016. Spearheaded by the Hill Community Development Corporation (Hill CDC), their work culminated in “New Granada STEAM,” a big-picture community innovation plan, which proposed the creation of a physical STEAM Studio housed within the to-be-redeveloped New Granada Theater. They envisioned the studio as a place for intergenerational learning and mentorship, business incubation, and boundless creative expression. The STEAM Studio could offer a suite of programs to help community members connect with all that STEAM has to offer—educational exploration, workforce readiness, artistic expression, and more. Plus, the studio would act as an anchor to other newly redeveloped spaces, like a theater, restaurant, and apartments. But the STEAM Studio idea embodied much more than a physical space. It represented a mindset, a holistic approach to the Hill District’s rich past, dynamic present, and promising future. It was clear: The STEAM Studio could pave an exciting path forward for the Hill District. But the question remained: How? This year, the community came together to form an answer. Two existing leaders in community engagement and development, the University of Pittsburgh’s Hill District Community Engagement Center (Pitt CEC in the Hill) and the Hill CDC, embarked on an ambitious planning process to actualize the STEAM Studio dream. But they knew they couldn’t complete this work alone. They engaged a planning team, including the University of Pittsburgh’s Center for Creativity, Partner4Work, and Remake Learning, which represented strengths in creative integration, workforce development, and re-imagining education. The team led four STEAM Studio planning sessions over the spring and summer of 2020, bringing together 24 programs from the University of Pittsburgh with 20 neighborhood organizations and community members to develop a shared vision for the future of the STEAM Studio. Together, they discussed the potentials and challenges facing the studio, learned about the future of employment and economic development in the region, brainstormed dynamic, collaborative programming, and hosted a special grant opportunity to fund potential programs, while never losing sight of their ultimate goal: to foster partnerships that harness the educational, economic, and cultural power of STEAM for residents of the Hill District. This publication summarizes the STEAM Studio planning process, including the history that made the effort possible and the programming and support that will guide its future. We invite you to explore the past, present, and future of collaboration and innovation in Pittsburgh’s Hill District and use this as inspiration for your own STEAM dreams. The dream of the STEAM Studio incorporates Uplifting many elements: history, community, economy, workforce, education, and more. But the STEAM the Existing Studio is defined as much by what it is as what it Ecosystem isn’t. The studio isn’t a place for duplication or exclusion. The STEAM Studio’s vision won’t be realized solely through its new programming or physical space. The studio and the Pitt CEC in the Hill will partner with, accelerate, and support the Hill District ’s existing STEAM ecosystem. They will continue to welcome new collaborations that uplift the amazing work of the local community. At a Glance The STEAM Studio is an initiative of the Pitt CEC in The STEAM Studio is both a physical space the Hill, developed in partnership with the Hill and a collection of collaborative CDC, and planned with support from Remake programming hosted by Pitt CEC in the Hill. Learning, the University of Pittsburgh’s Center for Programs span topics in science, Creativity, and Partner4Work. technology, engineering, environment, entrepreneurship, arts, agriculture, architecture, media, and math, with an emphasis on digital skills connected to the future of work in southwestern The physical STEAM Studio space will be housed Pennsylvania. in the re-developed New Granada Theater, as part of Pitt’s CEC in the Hill. STEAM Studio programs will launch before the opening of the physical space and will be hosted virtually and in locations throughout the Hill District. Select STEAM Studio programs launched in the fall of 2020, and the remainder will launch in 2021. The physical STEAM Studio space in the New Granada Theater will open in 2022. The STEAM Studio will offer residents of the greater Hill District more access to the personal, collective, and economic opportunities created by STEAM education and industry.
A B R I E F H I S T O R Y Timeline The STEAM Studio dream is built on decades of Hill District history, innovation, and culture. 1928 The New Granada Theater, designed by one of America’s early African American architects, Louis A. S. Bellinger, completes construction in the Hill District. It serves as a Pythian Temple and quickly rises to prominence as an important site in local jazz culture. 1934 Louis Armstrong leads a benefit at the New Granada Theater after floods devastate Pittsburgh. 1970s The New Granada Theater closes permanently. 1990s The Hill CDC purchases the New Granada Theater. 2016 The Hill CDC and the community-based STEAM Task Force lead the New Granada STEAM planning process. Together, the Hill CDC and community members draft a plan that features the first vision of a STEAM Studio. Their plan combines community development efforts with workforce development and STEAM innovation, with the historic New Granada Theater at the center. The University of Pittsburgh launches its Community Engagement Centers initiative in Homewood and the Hill District, two neighborhoods that invited the university to have a deeper, more equitable, and sustained relationship with their communities. 2017 Pitt CEC in the Hill forms its advisory council. The Hill CDC joins the council. The University of Pittsburgh and the Hill CDC begin discussing housing the Pitt CEC in the Hill within the New Granada Theater. They also discuss the presence of a STEAM Studio, as outlined by the New Granada STEAM process. 2018 The University of Pittsburgh opens its first community engagement center in Homewood, followed shortly by the Hill District center. The centers represent the university’s 15+ year commitment of funding, infrastructure, programming, and staff to each community. Pitt CEC in the Hill embraces STEAM programming as a focus and a key strategy for supporting and engaging younger community members. 2019 Pitt CEC in the Hill and the Hill CDC further solidify the STEAM Studio concept. Building on the New Granada STEAM process, they envision the studio as a key component in the Hill CDC’s larger New Granada Square development. This development dedicates 20,000 square feet to the Pitt CEC in the Hill and the STEAM Studio, along with dedicated spaces for Pitt’s Center for African American Poetry and Poetics, Pitt’s Jazz Studies program, small business development support, and educational engagements. The University of Pittsburgh's Center for Creativity, Partner4Work, and Remake Learning join the STEAM Studio planning team. They begin designing a community-based process that will inform the vision and programming of the future STEAM Studio. University of Pittsburgh’s Year of Creativity (2019-2020), a partner of the Center for Creativity, provides financial support to the STEAM Studio planning process and its launching of a slate of programming. Every academic year, this Provost initiative celebrates and grows one of the University’s goal and value areas, and this year, identifies the STEAM Studio as part of its Year of Engagement. PNC provides additional financial support to the planning process and programming development. 2020 The STEAM Studio planning team facilitates four planning sessions with community organizations and university members. During the sessions, attendees brainstorm collaborative programming ideas and have an opportunity to apply for supportive seed grants. At the conclusion of the sessions, Pitt CEC in the Hill awards $30,000 in seed grants to nine community organizations and community- university teams, funding the first phase of STEAM Studio programming. Pitt CEC in the Hill, in partnership with the Hill CDC, is selected to be a Digital Inclusion Center site by Neighborhood Allies, due in large part to New Granada STEAM and the STEAM Studio. The distinction provides Pitt CEC in the Hill and the Hill CDC with funding to build out a Digital Inclusion Center, supporting STEAM programming both within and beyond the STEAM Studio. Initial seed grant funded programs launch under the banner of the STEAM Studio, hosted virtually and at sites across the Hill District. 2021 The remainder of seed grant funded STEAM Studio programs will launch, along with Digital Inclusion Center programming. 2022 Pitt CEC in the Hill will complete its build and the STEAM Studio and Digital Inclusion Center will begin physical operations in the remodeled New Granada Theater.
T H E P L A N N I N G P R O C E S S The Intersection of STEAM & Opportunity The STEAM Studio planning process consisted of four sessions held over the spring and summer of 2020. Sessions brought together—first in-person, then virtually— various programs from the University of Pittsburgh, neighborhood organizations, and community members to develop a shared vision for the future of the STEAM Studio. Participants brainstormed ideas, learned from current STEAM leaders in the Hill District, examined emerging workforce and economic trends, and took part in a seed grant opportunity to fund potential programs. Taken together, these sessions helped build a framework for the future of the STEAM Studio through collaborations that no one organization, department, or person could have created alone. Session Participants COM M U N I T Y R E P R E S E N T A T I V E S & S T A K E H OL D E R S Regina Br own, Ujamaa Collective La Keisha Byrd , Communion Place Takara Cant y, ACH Clearpathways Ashley Comans, Hill District Youth Partnership (HYPE) Diamond Davis, Housing Opportunities Unlimited Alicia Georg e, Schenley Heights 4 Youth Sea n Gibson, Josh Gibson Foundation Carol Hardeman, Hill District Consensus Group Erika Hedin, Carnegie Library of Pittsburgh - Hill District Eric Howze, No Hero Left Behind Shinora Johnson, The Center That CARES Daniel Lavelle, City of Pittsburgh Councilman, District 6 U N I V ER S I TY R EP R ES EN TA TI V ES Nadine Masagara -Taylor , The Corner St eve Abramowitch, Swanson School of Engineering, CampBioE Marimba Milliones, Hill Community Development Corporation Alaine Allen, Swanson School of Engineering Kristen Morgan, Carnegie Library of Pittsburgh-Hill District Mike Arenth, University Center for Teaching and Learning Delvina Morrow, Pittsburgh Penguins Caleb Ashcraft , Manufacturing Assistance Center Makerspace Charles Mosley, Hill District Consensus Group, Crawford Square Kit Ayars, Center for Creativity Homeowners Association Michael Blackhurst , Center for Social and Urban Research Darelle Porter , Ozanam, Inc. David Boone, CoSBBI, UPCI Academy, & School of Medicine T err y Smith, M-PowerHous e Claudia Byers, School of Nursing Karla Stallworth, School 2 Career Robert Clift , Film Studies Lee Walls, Hill District Ministers Alliance, Amani Development Yolanda Covington, Africana Studies Felicity Williams, Hill Community Development Corporation Marilyn Dice, Pitt Nursing Health & Community Systems Lakeisha Wolf , Ujamaa Collective Rosta Farzan, School of Computing and Information Byron Wright , Housing Authority City of Pittsburgh Samantha Ford , Office of Sustainability Cindy Young -Smith, Schenley Heights 4 Youth Nicole Gantt -Mitchell, Jazz Studies Kristy Giandomenico, PittServes Michael Giazonn, College in High School Amanda Godley, School of Education, Center for Urban Education, & the Learning Research and Development Center Rebecca Gonda , Department of Biological Sciences Stephanie Gonzalez , School of Medicine Aaron Graham, Manager, Open Lab, University of Pittsburgh Claire Guth, Manufacturing Assistance Center Will Hinton, Center for Teaching and Learning Shenay Jeffrey, PittServes Arthur Kosowsky, Department of Physics and Astronomy Jeff Lawson, School of Computing and Information Wes Lipschultz , School of Computing and Information Dawn Lundy Martin, Center for African American Poetry & Poetics Irene Monteverdi, Jazz Studies Catherine Rebitch, School of Pharmacy Lauren Russell, Center for African American Poetry and Poetics Erik Schukers, Center for Creativity Khirsten Scot t , Black Rhetoric and Public Writing Sera Thorton, Center for Teaching and Learning Melanie Vignovich, Corporate & Foundation Relations LaMonica Wiggins, Entrepreneurship Librarian
Planning Session 1 FEBRUARY 26, 2020 SETTING THE STAGE The first STEAM Studio planning session brought the planning team together with organizations, community members, and university stakeholders for the first time. The snowy afternoon at the Hill District’s Blakey Center set the stage for a creative planning process. Throughout the afternoon, the planning team challenged participants to dream big. Planning partners provided background on their roles and areas of expertise. They reviewed the foundational work of the STEAM Task Force, concentrating on the role the STEAM Studio could play in bridging employee-employer gaps in the community. They also led participants through several relationship-building, creativity, and brainstorming activities, demonstrating the STEAM Studio’s commitment to co-creation and collaboration.
Planning Session 2 JUNE 4, 2020 LE T' S TA LK A B O U T S TE A M IN THE HILL The second planning session embraced a sense of strength through community. Meeting for the first time since the onset of the COVID-19 pandemic, the planning team and participants convened virtually. They began the session with a moment of reflection, sharing how they were struggling yet coping during uncertain times. The session then turned to the Hill District’s existing STEAM ecosystem. Several STEAM leaders from the community presented their histories, programming, and engagement strategies, helping session participants to spark conversation around authentic, mutually-beneficial partnerships between community organizations and university members. Presenting organizations included ACH ClearPathways, Center that CARES, Pittsburgh Housing Authority, M-PowerHouse, Ozanam, Schenley Heights for Youth, School 2 Career, The Corner, and the Ujamaa Collective.
Planning Session 3 JULY 7, 2020 W O R K FO R CE TR E NDS & SEED GRANTS Session three offered key insights from planning partner Partner4Work, focusing on how organizations and communities may need to reposition in a post-COVID economy and adapt to changes in employment and demand. The planning team also announced an addition to the STEAM Studio seed grant opportunity; grants would now offer support for organizations navigating unforeseen changes in the wake of the pandemic. The planning team walked participants through the grant application process and fielded questions from potential applicants.
Planning Session 4 SEPTEMBER 25, 2020 A LO O K TO THE FU TU R E With the seed grant application process complete, the final planning session opened with an announcement of the seed grant winners. Following this announcement, participants divided into breakout groups to imagine a more detailed calendar of activities for the STEAM Studio, building on previous brainstorming sessions and their new knowledge of funded programs. In addition, participants each shared in one word what they felt excited to do in the new STEAM Studio, leaving everyone with a sense of hope and excitement for their shared future ahead.
Response to the Pandemics Between the first and second STEAM Studio planning sessions, the world experienced seismic shifts in education, work, and life, brought on by both the COVID-19 pandemic and the Black Lives Matter movement. While the planning team worked to move sessions online, they also took time to reassess priorities in light of new realities. For one, they realized the even greater role digital skills and literacy must play within the STEAM Studio framework, and they worked to more deeply integrate these aspects into their planning. In addition, they shifted seed grantmaking strategies in response to feedback from community organizations, many of which were facing new financial vulnerabilities. They added a capacity building component to the seed grants and emphasized greater support for existing community assets across every aspect of the process. Emphasis on Digital Inclusion Though the STEAM Studio planning process emphasized digital skills The Pitt CEC in the Hill and the Hill CDC partnered with from the start, digital inclusion emerged as a much larger focus Neighborhood Allies to help make digital inclusion a core throughout the process. Initially, the planning partners included digital expression of the STEAM Studio. In the summer of 2020, skills under the larger umbrella of STEAM; they not only relate to the Neighborhood Allies selected the partners as a Digital Inclusion STEAM jobs abundant in the region, but are now necessary for most Center site. The distinction provides funding to build out a Digital living-wage and middle-skill jobs. What’s more, digital skill Inclusion Center, supporting STEAM programming both within and development, technology, and related jobs are typically far less beyond the STEAM Studio, and will ensure the physical space will be accessible to communities of color, like those served by the Pitt CECs. designed with a digital-STEAM focus. The onset of COVID-19 highlighted many of these long-standing disparities, thanks to rapid shifts to online learning, remote work, and human service interruptions. The planning partners knew that digital skill development and digital literacy must become a primary focus of the STEAM Studio. The digital divide was quickly growing into a digital chasm, but they were primed to combat its progression.
S E E D G R A N T S & F U N D E D P R O G R A M S Case Studies in Collaboration Resources, including financial resources, play a big role in transforming any dream into a concrete reality. For this reason, the STEAM Studio planning partners built a seed grant opportunity into the fabric of their process. The grants provided funding for community organizations and university members to develop and launch STEAM Studio programming. At the same time, these grants operationalized two concepts core to the STEAM Studio planning process: representation and collaboration. Seed grants represented an important investment in the Hill District’s existing STEAM ecosystem—and provided relief from unforeseen consequences of COVID-19—but also prioritized new partnerships between community-based organizations and university departments and initiatives. Planning process participants could apply for two types of seed grants: • Community Organization STEAM Seed Grants: Designed to offset organizational needs in the aftermath of COVID-19 and contribute to organizational sustainability and capacity. • STEAM Team Project Seed Grants: Designed to accelerate programs co-created through community- university collaboration, which integrate a multi- disciplinary approach to STEAM learning, exposure, or upskilling and Seed grant applications were open to any community-based organization involved in the STEAM Studio planning process or any team with at least one collaborator from the university and one collaborator from a community-based organization. Applicants needed to incorporate at least one STEAM discipline, though preference was given to those with multi-disciplinary integration. At t he end of t he STEAM Studio planning process, Pit t CEC in t he Hill awarded $30,000 in seed grant funding t o t he following programs, project s, and courses. Developed By: ACH Clear Developed By: M-PowerHouse Developed By: Painting with Pathways, University of Purpose, University of Pittsburgh’s Pittsburgh’s Center for Creativity Department of Studio Arts Targeted STEAM Fields: Engineering, Technology Targeted STEAM Fields: Arts, Math, Targeted STEAM Fields: Art, Media Environment A drone technology education program for youth, facilitated A for-youth, by-youth program through a Zoom-bas ed A creative, educational workshop focusing on literacies , multimedia, curriculum. Through eight offering community members and and spoken word. By connecting sessions , this program will cover university s takeholders the artistic the mathematics of rhythm to introductory drone topics chance to "leave their mark." language, this program will help necessary to enter into a career Participants will work with students develop writing and in unmanned aviation and offer cardstock, colored pencils , acrylic, critical thinking s kills , build an lessons on basic commercial and Mod Podge to build a canvas understanding of the cultural and drone technology, airspace, and of 100 cut-out hands displaying social justice issues underlying weather. The program will also the words “Stronger the spoken word tradition and include a safety and ethics Community...Stronger University.” form, and gain experience session, covering all applicable Workshop attendees will also presenting, performing, and safety principles and ethical and complete a survey about their communicating/receiving moral considerations of the detailed STEAM interests and how constructive feedback. Youth will drone industry. the Pitt CEC in the Hill could meet regularly in a writing- potentially support their interests . workshop learning environment, Once complete, the finished where they will be able to read, artwork will be donated to the Pitt perform, and publish works of CEC in the Hill and placed on spoken word while also using display in a public space or office. related digital media applications . Developed By: School 2 Career, Developed By: Future Makers, Developed By: The Hill M-PowerHouse, University of University of Pittsburgh Library Community Development Pittsburgh School of Pharmacy, System Corporation Pharmacy & Therapeutics Department Targeted STEAM Fields: Targeted STEAM Fields: Entrepreneurship, Mathematics Technology, Entrepreneurship Targeted STEAM Fields: Science, Technology A virtual, seven-week business An introductory bootcamp course program for youth, which will focusing on the technology and An interactive showcase for introduce students to the s kills skills needed within the retail, students in grades 9-12, which will needed to build a social- or food, construction, and be hos ted over s ix weeks and technological-based venture. artist/creative indus tries in a post feature either a combination of Through weekly remote meetups , COVID-19 society. Topics covered in-person and virtual expert speakers , and interactive will include FinTech/point-of-sale programming or fully virtual virtual activities , students will systems , IT and data programming. Each week, learn the value of critical thinking, management, digital literacy, students will interact with a creativity, and teamwork, while digital platforms , and customer different community healthcare building skills in ideation, product service technology. worker (e.g. internal medicine creation, and business financial physician, clinic-based literacy. They will develop a pharmacist, physical therapist, business plan for a venture that dentist, dietician, etc.) and addresses a need in their participate in activities related to community, receiving guidance the featured discipline. Students from university and community will have an opportunity to earn practitioners along the way. At the prizes for individual and team program’s conclusion, students activities . The showcase will build will participate in a pitch on the foundation established by competition and winning ideas the School 2 Careers program will receive monetary prizes . and M-PowerHouse, with an Students will also be encouraged overarching goal of addressing to submit their ideas to national the shortage of underrepresented pitch competitions . populations in healthcare fields and fostering and retaining healthcare talent in Pittsburgh. Developed By: Miller African Developed By: University of Developed By: University of Centered Academy, University of Pittsburgh School of Computing Pittsburgh Manufacturing Pittsburgh Swanson School of and Information Assistance Center Engineering Targeted STEAM Fields: Targeted STEAM Fields: Targeted STEAM Fields: Engineering, Technology Engineering, Technology Engineering, Technology A virtual course that will transition A course for high school students This s ix-week course will use the the learning opportunities of and young adults , where online EarSketch platform to formerly in-person STEAM courses participants will learn Computer teach coding through music, into an engaging remote Aided Drafting (CAD) and addressing the ubiquitous , but experience. While in-person Computer Aided Manufacturing not always relatable, nature of courses typically rely on pre-built (CAM) skills as a stepping-stone computer science. EarSketch will models , robots , or drones , the to careers in manufacturing. allow students to learn Python Building Blocks of STEAM course Students will explore CAD drawing coding language in a fun and will embrace hands-on building and solid modeling design creative way, with no prior for young learners . It will provide techniques , allowing them to programming experience students with Lego Gadget Kits create 3D printed products . The required. Instructors will guide and a combination of both pre- course will be offered remotely students through interactive recorded building instruction using Zoom and CAD design lessons where they will be able to videos and live show-and-tell Autodes k Fusion 360 software. 3D mix their own music using code. sessions . Through this approach, models will be printers at the young learners will gain Manufacturing Assistance Center knowledge on the fundamentals and monitored by students using of technology and engineering, a strategically placed cameras . foundation that will help build future interests and lay the foundation for more advanced programming in STEAM. During the planning process, Pitt CEC in the Hill and the Hill CDC partnered with Neighborhood Allies to help make digital inclusion a core expression of the STEAM Studio. In the summer of 2020, Neighborhood Allies selected the partners as a Digital Inclusion Center site, a distinction that provides funding for the Pitt CEC in the Hill to build out a Digital Inclusion Center. The center will support STEAM programming both within and beyond the STEAM Studio, and will ensure the physical space will be designed with a digital-STEAM focus. The programs below give a taste of what great er Digital Inclusion Cent er programming will offer. Developed By: University of Developed By: University of Developed By: University of Pittsburgh School of Computing Pittsburgh's Digital Scholarship Pittsburgh's IT Department, and Information, The Corner Series, School 2 Career Microsoft, LinkedIn Learning A four-week series that put This cohort-bas ed workshop An online series that shared the students on the road to building series offered an on-ramp to skills needed to work in IT support the "world’s hardest game" online, programmatic thinking and —the gateway to mos t high-tech using the Scratch coding tool. introduced the logic underlying careers! University of Pittsburgh Students learned the basics of basic coding functions . The faculty members and IT coding and computational course covered basics such as specialists taught all classes , thinking and left the course with programming environments , which covered topics in operating an understanding that game the command line interface, systems , security, software design is for everyone. As part of awareness of various troubleshooting, networking, and the lessons , students created a programming languages , and computer operations . A Microsoft video game complete with coding concepts such as team member was also available characters , obstacle courses , and arithmetic, variables , functions , to provide one-on-one help with enemies , as well as fun ways to conditionals , and loops lessons , offer personal mentoring, score points and win. University of demonstrated in Python. and give professional advice. Pittsburgh students led the sessions , deploying interactive elements to s et the foundation of coding concepts in a fun and engaging way.
C O N C L U S I O N A STEAM-Filled Future The planning process outlined in this report has helped the STEAM Studio planning partners, community organizations, and university members come together to make significant progress toward realizing the STEAM Studio dream. However, the work is far from over, as this dream will continue to evolve and grow in the months and years ahead. In the short-term, STEAM Studio programs funded by seed grants will continue to roll-out and refine their offerings. In the long-term, the STEAM Studio looks forward to opening its physical space, offering a robust environment that will emphasize digital skills and literacy for the entire Hill District community. The STEAM Studio’s future will focus on: The Pitt CEC in the Hill, thanks Growing its in large part to the STEAM Studio, will serve as one of role as a four Digital Inclusion Centers Digital in the City of Pittsburgh. This complimentary effort, Inclusion focusing on STEAM exposures, digital literacy, upskilling and Center reskilling workforce, and digital tool acquisition for entrepreneurs, will support STEAM programming both within and beyond the STEAM Studio and connect the studio to an even larger ecosystem of community and university partners. The Pitt CEC in the Hill and the Connecting Conceptual STEAM Studio will find an eventual home within the remodeled New Space with Granada Theater, as part of the Hill CDC’s larger New Granada Physical Square development. This will provide a physical home for Place STEAM Studio and Digital Inclusion Center programming, embodying the conceptual and collaborative connections already in place. Creating a From the first planning session to Connected the last, proposed STEAM programming emerged around Calendar three themes: intergenerational learning, mentorship, and workforce development . Though the beauty of STEAM incorporates many different disciplines and countless programming possibilities, the inner workings of the STEAM Studio will remain united around these three themes. The STEAM Studio dream was grounded in collaboration from Sounding a Call to Action the beginning, and it can only continue with continued support from the Hill District community and the Pittsburgh region. If you are interested in collaborating, contact the CEC in the Hill’s director at cechill@pit t .edu to learn more. From Dream to STEAM is a project the University of Share Pittsburgh's Hill District Community Engagement Facebook Center, Remake Learning, the Hill District Community Development Corporation, University of Twitter Pittsburgh's Center for Creativity and Partner4Work. LinkedIn Funding provided by University of Pittsburgh's Year of Creativity and PNC.
You can also read