Requireme Generation of M App - Prof. Dr. Lappeen - ITU
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Requireme ents for the Next Generation of Mobile M Services and Appplications Prof. Dr. Jari Porras Lappeenranta Univ. of Tech., Finland WGB – Services,, Devices and Service Architectu ures WGA – User U Needs & Requirements in Wireless World W
Contents • Motivation i i • Users – Change of users and their needs n – Clash of generations • Apps and services – Change of habits – Rise of the apps – Implications l to technology h l • WWRF Activities – WGA challenges and activitties – WGB challenges and vision • Summaryy 5/24/2013 Wireless World Research R Forum
Motivation “ does “xG d not h happen just by increasing capacity. We have enough bandwidth h, Users require new applications/services!” li ti / i !” 8 8.9. 9.2004 2004 • Technologies have evolvved (bandwidth, devices) • Users and their behavio or have changed • Apps and services have exploded 5/24/2013 Wireless World Research R Forum
Users now and in futurre • Generations off users • Post war generation n (born in 40s ‐ mid 60s) • X‐Generation (mid 60s 6 – early 80s) • Y‐Generation (earlyy 80s – mid 90s) • ZZ‐Generation Generation (late 90s‐) 9 ) 90s • X‐Generation users are digital immigrants • Y/Z‐Generation users arre digital natives, Millenials • Z‐Generation more “social” social Tienari J. & Piekkari R.
Millenials • New generations i h have bee b en researchedh d iin sense off education and working lifee aspects • Information age mindset • Computers p aren’t techhnology gy • The Internet is better than TV • Staying St i connected t d iis essential e ti l • Multitasking is a way ofo life blinger D. • Doing is better than knowing • Zero tolerance for delays Ob • Different values and activee challenging
Basics for the user needs • Psychologist h l A. Maslow l w characterized h d user needs in various levels • Human tries to satissfy the basic needs first (physical ‐>> mental)) • How has the changee of users and evolvin ng technologies g affecteed this model ? Yang Y et al
Implications • “ “The h way in whichh h we strivve for f society’s respect and appro oval has d ti ll changed drastically h d over th h centuries” he t i ” • Humans, Families and Sociiety have changed h ffrom static to mo ore dynamic • “Our human need ffor resp pect and p recognition has thus remaiined, while attaining this goal has become all more difficult” Brice Le Blévennec, Emakina
Cl h off Generations Clash G i • Technology T h l iis seen as efficient ffi i t solution l i in i various i fields fi ld • “Technologies for healthyy aging” or “Ambient assisted li i ttechnologies” living h l i ” are good g d examplesl off fi fields ld where h good technological solutiions might not be adapted due to the clash of generation ns • Physiological and esteem need ds: “Capacity to handle it myself y approach”, pp , “Technologggies make p people p appear pp helpless and challenges their self‐image”, s • Securityy and belonging: g g “Littlee concern for safetyy but seek out human contact”, “Whose need we are looking at ?” • “Manyy existingg technologies g are p poorlyy matched to the real needs of prospective users” Thielke S. et al.
Change of the habits Flurry
Mobile takes over
Rise of the apps • Ordinary people consume more and more mobile services and applications –NNumber b off available il bl applica li tions ti has h exploded l d d – Users try several application ns and change then frequently Flurry
H ddo we use our ti How timme Flurry, Keynote
Real needs vs. vs usage Kukka et a • PanOulu P O l experiments i ffor vario ious years reveall the h diff difference what users think they need an nd what the actually use 5/24/2013 Wireless World Research R Forum
Rising apps Flurry
Maslow and services • nn Wang J. et al
UX is all to the users ““The h idea id off a design d i hierarchy of needs rests on the assumption that in order to be successful, a design must meet basic needs before it can satisfy higher‐level needs. Before a design can “Wow” us, it must work as intended. “ Smashing Magazine
What makes the difference ? • V Various i elements l affecting to the user experience (design) • Mobile ≠ Web • Sho Should ld take mobile characteristics into account • Challenges for the developers p and developing tools 5/24/2013 Wireless World Research Forum Smashing Magazine
C b foraging Cyber f i • smallll mobile bil devices d i offloadi ffl ding some off ththeir i resource intensive work to stronger computers (surrogates) in the local network environment • Resources: CPU power, “energy”, “ network connectivity, storage capacity, externaal displays, printers etc.
Transferring user requirements 5/24/2013 Wireless World Research Forum Fettweis G.
R f References • Ti Tienarii J. J & Piekkari Pi kk i R.: R “Unma “U anaging i Z‐generation”, Z i ” Talentum, 2011 (in Finnish) • Obli Oblinger D.: D “B“Boomers & G Gen‐‐Xers X Millenials”, Mill i l ” EDUCAUSE Review, Jul/Aug, 2003. • Blé Blévennec ennec B.: B “Art of artificial recognition”, recognition” Blog, Blog Emakina, Emakina http://www.emakina.be/ • Thielke et. et al: “Maslow’s Maslow s Hieraarchy of human needs and adoption of health‐related tecchnologies for older adults”, Ageing g g International,, Dec. 201 12. • Wang et. al.: “Understanding Evolution E in Internetware using a double py pyramids model”, Prooc. of Internetware’12.
R f References • YYang Y. Y et al:l “A Case C study: d B Beehavior h i Study S d off Chi Chinese U Users on the Internet and Mobile Intternet”, Proc. of HCII, 2011. • K Kukka kk H. H ett al:l “Thi “This iis nott clas l ssified: ifi d Everyday E d information i f ti seeking and encountering in smart urban spaces”, Personal Ubiquitous Computing, 2013 • Fettweis G.: “A 5G Wireless Co ommunications Vision”, Microwave Journal,, Dec. 20122. • Flurry Blog: http://blog.flurry.ccom/ • “2012 2012 Mobile User Survey” Survey , Keeynote, eynote 2012 • Smashing Magazine: http://mo obile.smashingmagazine.com/
WWRF F Activities A ti iti WGA – User U Needs & Requirements in Wireless World W WGB – Services, Devices and Service Architectu ures
WGA Objectives • WGA is i ffocused d on di discoveering i and d promoting i research areas that strive to t understand the users’ needs for and requiremen nts to wirelessireless future f t re internet systems; how the users are driving the creation and design of new w emerging services in a w, secure environment and how h users will interact with devices systems and appliications in the Wireless devices, World. Based on an undersstanding of the user requirements q and the userr interaction with devices,, systems and applications, WGA W investigates and studies the elements of viaable business models under different socio‐econ 5/24/2013 nomic Wireless World Research R conditions. Forum
WGA Challenges •Translating user experie ence requirements – integration between user requirements and technology advances •Context security y – authenticity and identity on o the move •User User experience and va alues – viable business models •User User requirements and geographical context – Impact of socio-cultural settings s •User Scenarios for a Wo orldwide Wireless Future
WGA Working subjects • Methods Methods, processes processes, best • User interaction practices for user‐centered technologies research and design • User Centric Identity • User scenario creation and Management Systems analysis • Spectrum requirements • The needs of users, needed to serve user (e.g., operators service providers operators, no home/ work distinction) for secure and trustworthy • Geographical or socio‐ wireless systems economic contexts • Identification of future • Business models services and applications based on user experiences
WWRF Vision 2020 7 trillion wireless devicess serving 7 billion people by 2020 • All people will be served with wireless devices • Affordable to purchase and d operate • Calm computing: Technologgy invisible to users • Machine to machine comm munications • All devices are part of the (mobile) ( Internet
WGB – Challenges • Emphasize services and not ju ust devices – Devices are going to be (very) ch heap and various ecosystems will evolve; BUT customers will use services s => All people will be provided with services through wireless devices • Ease the use of services and devices d – Personalization and Adaptation needs n to be taken into account => Key‐point is the User experien nce not the (in‐)visibility of technology • Provide needed services at the right time & place – Emphasize roaming & service avvailability instead of connectivity – User experience p mayy sometimess work without connections => All Users are able to take partt in the (mobile) Internet by services
WGB – Impact Areass • What is already clear – The (mobile) Internet should/will not be a network of sites – The Future Internet starts as a weeb of information • WGB paves the way to inform mation usage Turning information Making Source: Dreamworks Pictures, 2002 into Decisions Easy knowledge information Knowledge g navigation Managemment Starting Actions
WGB - Overall Visio on An ambient life style where - seven trillion devices ru unning services, that are Easy to creatte Î - Intuitive Tools for Service Creation - Graphical Servicce Composition eÎ Easy to share - Generalised client-server / P2P architecture - Service deploymment in just a few clicks - Semantic based publishing p g Easy to use Î - Semantic Servicce discovery - Interoperability, I t bilit composability c bilit off services i - Excellent User Experience E
WGB - Overall Visio on Service Creation should beb done by everybody - Like uploading photos to t Flickr®
WGB - Overall Visio on Enrich Service Landscape e - Like choosing tables/ch hairs from stores Towards a multitude of option 5/24/2013 Wireless World Research R Forum
WGB - Overall Visio on Service experience is of upmost u importance - Should be far beyond “ttouching screens” Enhance useer experience Better look for EnE (Effficiency & Experience) vs. LnG (Layers & Generations)
Summary • Users andd societies are in middle ddl off fast f changes • Need to understand thee nature of these changes • Changes create needs • Needs are tackled in various levels; applications, pp , devices,, neetworks,, radio • WWRF is the right placee to work on the future solutions
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