PGN Playable Graphic Novel by L.inc - Pitch deck
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COMIC BOOKS • Strong tradition in Europe (especially France, Belgium) • Extremely popular in Japan and Korea • Huge part of the popular culture in the U.S. • Dominating the global movie box office
COMIC BOOKS Comic book style in gaming is Comix Zone VIRTUALLY NON-EXISTENT Best known titles: Comix Zone (1995) XIII (2003) XIII
Gaming in Numbers Gaming’s Revenue Eclipsed All Other Major Entertaiment Categories Total number of gamers: 2.5 BN Gaming Television $116B $105B (up over 10%) (down 8%) Film Box Office $41B Sources: Newzoo forecastfor gaming revenue Digital Music $17B
Gaming in Numbers The Value of PC Gaming Industry in million U.S. dollars (2011-2020) Worldwide Market Value of Mobile Contents in billion U.S. dollars (2011 to 2019) Sources: https://www.wepc.com/tnews/video-game-statistics/ 33594 74.4 31398 68.4 29555 28039 26619 59.8 25194 23507 21002 48.5 18648 39 15976 22.5 14.7 12.3 8.6 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2011 2012 2013 2014 2015 2016 2017 2018 2019
who is the Average Gamer? Gamers Demographic The Percentage of Adults Who Often/Sometimes Play Video Games in the U.S. (2017) Men 24% 23% Woman 19% 21% Ages 18-29 29% 31% 30-49 28% 25% 50-64 15% 17% 65+ 11% 13% Highschool or less 21% 21% Some college 25% 25% Bachelor’s degree+ 17% 19% Sources: Pew Research Often Sometimes
PLAYABLE GRAPHIC NOVEL a framework by L.inc Bringing new opportunities to gaming from the comic book industry • New means of expression • Combining story and gameplay • Effective/effortless pacing • New sales model
GAMES becomE COMICS Fully rendered photorealistic 3D comic book. Story and gameplay presented in interactive panels. Turn pages, view covers, put comics on digital bookshelf. Read, play or both! Adapt ANY game genre to the comic book form!
NEW MEANS OF EXPRESSION • Change aspect ratio of each shot • Combine animated and static images • Seamlessly mix 2D and 3D • NEVER LOSE COHESIVENESS The framework allows to add the option to 'read only', with action reduced to a comic book panel. GETTING STORY CLOSER TO GAMEPLAY • Story and action bits in adjacent panels • Fluid movement between both • Consistent style of story and gameplay • No sudden UI changes • INVISIBLE BACKGROUND LOADING • NO LOADING TIMES WHATSOEVER • INCREASED IMMERSION
EFFORTLESS & EFFECTIVE PACING Traditional game pacing • Long cutscene → long gameplay segment → long cutscene etc. • Non-interactive bits tend to overstay their welcome (extreme case: Quantum Break’s hour-long cinematics) • Long levels can also become tedious (open world games) PGN model • From action to story with a camera pan to the next panel! • Action and narration presented in small, fun bursts. • Never overstay the welcome of any part of the game.
PLAYABLE GRAPHIC NOVEL adopts the sales model of the comic book industry • Episodic content • Put your comic/game on a virtual shelf • Interact with each issue on the shelf • Collect various game series and see them all • Collect and trade variant covers and exclusive editions • Games as STORIES ('read only' option) for a non-gamer demographic • (Optional) In-game advertising on dedicated pages
CASE STUDY: LIBERATED THE 1ST PLAYABLE GRAPHIC NOVEL Developed by Atomic Wolf Story of guerilla fighters opposing a totalitarian regime in a world of omnipresent surveillance. • 2.5D platform gameplay • Neo noir art style, inspired by Frank Miller • 4 issues to collect • Story told from various points of view • Equal balance between story and gameplay • Option to 'read only'
Watch the trailer HTTPS://WWW.YOUTUBE.COM/WATCH?V=4CGW2GEFUFY HTTPS://WWW.YOUTUBE.COM/WATCH?V=4CGW2GEFUFY HTTPS://WWW.YOUTUBE.COM/WATCH?V=4CGW2GEFUFY
PRESS COVERAGE & INDUSTRY NOMINATIONS • 5 nominations during Game Connection America • SXSW Gaming PItch Competition Finalist • 4 awards during Pixel Europe Awards Innovative formula made me very interested in the game - gry.wp.pl - Liberated looks like someone took the notion of a 'graphic novel mvideo game madaptation' far too mliterally, but with phenomenal effect - Gamewatcher - Liberated (...) is definitely one of those to look out for - TheXBoxHub -
WHAT WE OFFER • Creating new gaming IPs and games based on the PGN framework • Easy adaptation of your existing comic IPs into games • Support in publishing the game • Post-launch support • Help in securing financial support • Easy migration to new form of games publishing (Google Stadia, Netflix etc.)
CORE TEAM Experienced video game producers and former developers. Our mission is to craft new gaming experiences inspired by everything best about comic books: the visual language, flexibility, and the pride in owning your own very special collection. Robert Purzycki Marek Czerniak Piotr Kubiński From almost 20 years in digital Media, CEO of Atomic Wolf, PhD — researcher, expert in the field Robert is multi-skilled top manager. experienced Project Manager, of video games, which he has been He served as PR Manager for CD Projekt member of the board of Polish Indie reviewing for more than 12 years. and Head of several projects in leading Games Foundation. CEO and Head of R&D at Narra, vmedia company in Poland. Walkabout’s division developing tools.
THANK YOU FOR YOUR ATTENTION! Let’s get in touch Contact us: piotr.gnyp@linc.games https://linc.games/
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