PGN Playable Graphic Novel by L.inc - Pitch deck

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PGN Playable Graphic Novel by L.inc - Pitch deck
PGN
             Playable Graphic Novel
             by L.inc

Pitch deck
PGN Playable Graphic Novel by L.inc - Pitch deck
COMIC BOOKS

• Strong tradition in Europe
  (especially France, Belgium)
• Extremely popular in Japan and Korea
• Huge part of the popular culture in the U.S.
• Dominating the global movie box office
PGN Playable Graphic Novel by L.inc - Pitch deck
COMIC BOOKS

Comic book style in gaming is   Comix Zone

VIRTUALLY NON-EXISTENT

Best known titles:
Comix Zone (1995)
XIII (2003)

                                       XIII
PGN Playable Graphic Novel by L.inc - Pitch deck
Gaming in Numbers
Gaming’s Revenue Eclipsed All Other Major Entertaiment Categories
Total number of gamers: 2.5 BN
                                                                      Gaming
                                           Television
                                                                     $116B
                                           $105B                    (up over 10%)
                                           (down 8%)

                 Film Box Office

                    $41B

                                                                                    Sources: Newzoo forecastfor gaming revenue
 Digital Music

   $17B
PGN Playable Graphic Novel by L.inc - Pitch deck
Gaming in Numbers

        The Value of PC Gaming Industry in million U.S. dollars (2011-2020)                  Worldwide Market Value of Mobile Contents in billion U.S. dollars
                                                                                                                     (2011 to 2019)

                                                                                                                                                                   Sources: https://www.wepc.com/tnews/video-game-statistics/
                                                                              33594                                                                         74.4
                                                                     31398                                                                         68.4
                                                            29555
                                                   28039
                                           26619                                                                                           59.8
                                  25194
                          23507
                 21002                                                                                                            48.5
        18648
                                                                                                                          39
15976

                                                                                                                 22.5
                                                                                                         14.7
                                                                                                12.3
                                                                                      8.6

2011     2012     2013    2014     2015    2016     2017     2018    2019     2020    2011      2012     2013    2014     2015    2016     2017    2018     2019
PGN Playable Graphic Novel by L.inc - Pitch deck
who is the Average Gamer?
                                                           Gamers Demographic
                              The Percentage of Adults Who Often/Sometimes Play Video Games in the U.S. (2017)

                Men     24%                                            23%

             Woman      19%                                21%

          Ages 18-29    29%                                                    31%

               30-49    28%                                                   25%

              50-64     15%                    17%

                 65+    11%            13%

   Highschool or less   21%                                      21%

       Some college     25%                                             25%

  Bachelor’s degree+    17%                          19%

                                                                                                                 Sources: Pew Research
                                                             Often              Sometimes
PGN Playable Graphic Novel by L.inc - Pitch deck
PLAYABLE GRAPHIC NOVEL
a framework by L.inc

Bringing new opportunities to gaming
from the comic book industry

• New means of expression
• Combining story and gameplay
• Effective/effortless pacing
• New sales model
PGN Playable Graphic Novel by L.inc - Pitch deck
GAMES becomE COMICS

Fully rendered photorealistic 3D comic book.
Story and gameplay presented in interactive
panels. Turn pages, view covers, put comics
on digital bookshelf.
Read, play or both!
Adapt ANY game genre to the comic book form!
PGN Playable Graphic Novel by L.inc - Pitch deck
NEW MEANS OF EXPRESSION
•   Change aspect ratio of each shot
•   Combine animated and static images
•   Seamlessly mix 2D and 3D
•   NEVER LOSE COHESIVENESS

The framework allows to add the option to 'read only',
with action reduced to a comic book panel.

GETTING STORY CLOSER TO GAMEPLAY
•   Story and action bits in adjacent panels
•   Fluid movement between both
•   Consistent style of story and gameplay
•   No sudden UI changes
•   INVISIBLE BACKGROUND LOADING
•   NO LOADING TIMES WHATSOEVER
•   INCREASED IMMERSION
PGN Playable Graphic Novel by L.inc - Pitch deck
EFFORTLESS & EFFECTIVE PACING

Traditional game pacing

• Long cutscene → long gameplay segment → long cutscene etc.
• Non-interactive bits tend to overstay their welcome
  (extreme case: Quantum Break’s hour-long cinematics)
• Long levels can also become tedious (open world games)

PGN model

• From action to story with a camera pan to the next panel!
• Action and narration presented in small, fun bursts.
• Never overstay the welcome of any part of the game.
PLAYABLE GRAPHIC NOVEL
adopts the sales model of the comic book industry

• Episodic content
• Put your comic/game on a virtual shelf
• Interact with each issue on the shelf
• Collect various game series and see them all
• Collect and trade variant covers and exclusive editions
• Games as STORIES ('read only' option) for a non-gamer
  demographic
• (Optional) In-game advertising on dedicated pages
CASE STUDY: LIBERATED
THE 1ST PLAYABLE GRAPHIC NOVEL
Developed by Atomic Wolf

Story of guerilla fighters opposing a totalitarian
regime in a world of omnipresent surveillance.

•   2.5D platform gameplay
•   Neo noir art style, inspired by Frank Miller
•   4 issues to collect
•   Story told from various points of view
•   Equal balance between story and gameplay
•   Option to 'read only'
Watch the trailer

HTTPS://WWW.YOUTUBE.COM/WATCH?V=4CGW2GEFUFY
HTTPS://WWW.YOUTUBE.COM/WATCH?V=4CGW2GEFUFY
HTTPS://WWW.YOUTUBE.COM/WATCH?V=4CGW2GEFUFY
PRESS COVERAGE & INDUSTRY NOMINATIONS
• 5 nominations during Game Connection America
• SXSW Gaming PItch Competition Finalist
• 4 awards during Pixel Europe Awards

Innovative formula made me very interested
in the game
- gry.wp.pl -

Liberated looks like someone took the notion
of a 'graphic novel mvideo game madaptation' far
too mliterally, but with phenomenal effect
- Gamewatcher -

Liberated (...) is definitely one of those to look out for
- TheXBoxHub -
WHAT WE OFFER

• Creating new gaming IPs and games based on the
  PGN framework
• Easy adaptation of your existing comic IPs into games
• Support in publishing the game
• Post-launch support
• Help in securing financial support
• Easy migration to new form of games publishing
  (Google Stadia, Netflix etc.)
CORE TEAM
Experienced video game producers and former developers. Our mission is to craft new gaming experiences inspired by everything
best about comic books: the visual language, flexibility, and the pride in owning your own very special collection.

         Robert Purzycki                                 Marek Czerniak                                Piotr Kubiński
         From almost 20 years in digital Media,          CEO of Atomic Wolf,                           PhD — researcher, expert in the field
         Robert is multi-skilled top manager.            experienced Project Manager,                  of video games, which he has been
         He served as PR Manager for CD Projekt          member of the board of Polish Indie           reviewing for more than 12 years.
         and Head of several projects in leading         Games Foundation.                             CEO and Head of R&D at Narra,
         vmedia company in Poland.                                                                     Walkabout’s division developing tools.
THANK YOU FOR YOUR ATTENTION!
      Let’s get in touch

            Contact us:
      piotr.gnyp@linc.games

       https://linc.games/
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