ON THE MOON NASA AND DESIGN SQUAD TEAM UP TO INSPIRE A NEW GENERATION OF ENGINEERS - PBS KIDS

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ON THE MOON NASA AND DESIGN SQUAD TEAM UP TO INSPIRE A NEW GENERATION OF ENGINEERS - PBS KIDS
On THE MOON
NASA and Design Squad team up to
inspire a new generation of engineers

                                         ENGINEERING
             in collaboration with the   CHALLENGES
                                         FOR SCHOOL AND
             National Aeronautics and    AFTERSCHOOL
             Space Administration        PROGRAMS
                                         GRADES 3–12
ON THE MOON NASA AND DESIGN SQUAD TEAM UP TO INSPIRE A NEW GENERATION OF ENGINEERS - PBS KIDS
tion
                                and Space Administra
National Aeronautics

Dear Educators,
                                                                               ates’ space program.
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     Sincerely,

      Joyce Winterton
                              for Education
      Assistant Administrator
What’s In this Guide
NASA and Design Squad® team up to bring kids in your school or afterschool
program six hands-on challenges. These fun challenges will get your kids
thinking like engineers and excited about NASA’s missions to the moon.

Why Have NASA and Design Squad Teamed Up?                               1
Introducing the Design Process                                          2
                                                                             Want More
How to Use this Guide                                                   3    Challenges
Going to the Moon with NASA                                             5    Like These?
                                                                             Get Design Squad
Talking with Kids about Engineering                                     7    challenges, activity guides,
                                                                             games, and much more at
Online Resources from NASA and Design Squad                             8
                                                                             pbs.org /designsquad.
Challenges:
   Launch It                                                            9
   Design an air-powered rocket that can hit
   a distant target.

   Touchdown                                                           13
   Create a platform that can safely cushion
   “astronauts” when they land on a table near you.

   Roving on the Moon                                                  17
   Build a rubber band powered rover that can
   scramble across the room.

   Heavy Lifting                                                       22
   Build a cardboard crane and see how heavy
   a load it can lift.

   On Target                                                           27
   Modify a paper cup so it can zip down a line
   and drop a marble onto a target.

   Feel the Heat                                                       32
   Heat things up by building a solar hot water heater.

Education Standards                                                    37
Credits                                                                44
Why Have NASA And
	Design Squad Teamed Up?
NASA is one of the biggest employers of engineers in the world—about 90,000
among its own employees and its corporate partners. So it’s not surprising that
NASA wants kids to learn more about engineering, become interested in the
things engineers do, and experience the world of engineering firsthand.

Design Squad is all about engaging kids in engineering by offering them
opportunities to give it a try. Through its award-winning TV program, Web site,
and hands-on challenges, Design Squad helps kids unleash their creativity,
experience the fun and excitement of engineering, and see that engineers
make an important difference in the world.

By teaming up to develop the On the Moon guide, NASA and Design Squad help you
bring hands-on engineering and the adventure of space exploration to life for kids.

NASA explores space
What’s out there in space? How do we get there? What will we find? What can we
discover there, or learn just by trying to get there, that will make life better here on
Earth? NASA has been working on these questions for over 50 years, pioneering
space exploration, scientific discovery, and aeronautics research.                         NASA wants kids
                                                                                           to learn more
NASA scientists and engineers work in a wide range of settings around the country,         about engineering.
from laboratories to airfields to wind tunnels to control rooms. The main areas they
work in are:

 • Aeronautics: where they pioneer new flight technologies that have practical
   applications on Earth and improve our ability to explore space.
 • Exploration Systems: where they create new technologies and spacecraft that
   make human and robotic exploration more affordable and sustainable.
 • Science: where they explore Earth, the moon, Mars, and beyond; chart the best
   ways to learn about the universe; and help society reap the benefits of Earth
   and space exploration.
 • Space Operations: where they manage the space shuttle and International
   Space Station and provide flight support.

Design Squad engages kids
 in engineering
Design Squad is an award-winning TV show that airs on PBS. It’s a powerful way to
open kids’ eyes to the exciting world of engineering. On the show, two teams of            Design Squad helps
teenagers take on a wide array of imaginative engineering challenges. The lively           kids experience the
action and fun-filled challenges demonstrate for viewers the rich variety of problems      fun and excitement
that engineers tackle as they work to improve people’s lives and our society. Design       of engineering.

Squad’s Web site and activity guides put a range of valuable resources into the
hands of educators, parents, and kids. These materials engage and empower kids
by having them use their ingenuity to solve problems and design and build
interesting projects.

                                                        1
INTRODUCING THE
	DESIGN PROCESS
When NASA engineers try to solve a problem, their initial ideas rarely
work out perfectly. Like all engineers, they try different ideas, learn        IDENTIFY PROBLEM
from mistakes, and try again. The series of steps engineers use to
arrive at a solution is called the design process.

As kids work through a challenge, use questions such as the ones                     BRAINSTORM
below to talk about their work and tie what they’re doing to specific
steps of the design process.

Brainstorming                                                                              DESIGN
 • At this stage, all ideas are welcome, and criticism is not allowed.
 • What are some different ways to start tackling today’s challenge?

                                                                                           BUILD
Designing
 • Talk through the brainstormed ideas. What’s really possible given
   your time, tools, and materials?
 • What specific goal are you trying to achieve, and how will you know
   if you’ve been successful?                                             REDESIGN                   TEST &
 • What are some problems you’ll need to solve as you build your                                     EVALUATE
   project?

Building, testing,
	evaluating, and redesigning
 • Does your design meet the goal set out in the challenge?
 • Why do you have to test something a few times before getting it to              SHARE SOLUTION
   work the way you want?
 • What can you learn from looking at other kids’ projects and
   discussing them?

Sharing solutions
 • What were the different steps you had to do to get your project to
   work the way you wanted?
 • What do you think is the best feature of your design? Why?
 • What are some things everyone’s designs have in common?
 • If you had more time, how could you improve your design?

                                                                            Photo: Lauren Feinberg

                                                                            The design process is built into
                                                                            each challenge. Over the course
                                                                            of doing a challenge, kids see
                                                                            that the steps of the design
                                                                            process let them think creatively
                                                                            about a problem and produce a
                                                                            successful result.
                                                      2
How to use this Guide
 This guide offers six hands-on challenges that bring engineering and NASA’s moon missions to life
 for kids in schools and afterschool programs. The challenges take an hour (except Feel the Heat,
 which takes 1½ to 2 hours), use readily available materials, give kids many ways to succeed, and
 can be done with large groups. The activities also meet many of the national science, technology,
 and mathematics standards.

 How to get started
 Choose a challenge. You’ll want to consider the number of the kids in your group and their ages
 and ability levels. The chart below will help you find the right activities for your program’s age group.
 Also check the related Science, Math, and Technology Standards starting on page 37 to find
 challenges that are a good match for your curriculum.

  Challenge                   Events        Grades 3–5       Grades 6–8       Grades 9–12

  Launch It
                                                               
  Touchdown                                                    
  Roving on the Moon                                                              
  Heavy Lifting                                                                   
  On Target                                                                       
  Feel the Heat                                                                    
 Read the leader notes. These notes will assist you in facilitating the challenges. They include
 suggestions to help you prepare for, introduce, and run the activity as well as discussion questions
 to help kids explore the activity’s science, engineering, and space-related themes.

 Try the activity yourself. A practice run will help you figure out the best way to introduce the activity
 and anticipate potential problems your kids may run into.

 Print the challenge sheet. This handout walks kids through a challenge, providing them with a
 materials list, questions to brainstorm, building tips, and interesting stories related to the challenge.

 Get kids excited about NASA’s moon missions. By the year 2020, NASA plans to build an outpost
 on the moon and have teams of astronauts live there. Get your kids excited about what’s involved in
 living and working on the moon. On pages 5 and 6, you’ll find a brief description of NASA and two of
 its moon missions. Share this information with your kids.

 Decorate the room with space images. You can motivate kids and help them visualize the moon
 and NASA’s moon missions by displaying space-related images. NASA has many excellent ones you
 can print out. (Visit moon.msfc.nasa.gov.) To get the NASA images used in this guide, use the URL
 found below each image.

                                                        3
Leading a Challenge                                                                                                                    lAunCH iT
                                                                                                                                       Leader Notes
                                                                                                                                                                                                                                     fOr EvEnTS And grAdES 3–8

Never led an engineering challenge before? Don’t worry! From getting started, to
                                                                                                                                             The Challenge
                                                                                                                                             Design and build an air-powered rocket that can hit a distant target.
                                                                                                                                             In this challenge, kids follow the engineering design process to: (1) design and build a
                                                                                                                                             rocket from a straw; (2) launch their rocket using a balloon; (3) improve their rocket based
                                                                                                                                             on testing results; and (4) try to consistently hit a target with their rockets.

helping kids succeed, to wrapping up the activity, the leader notes give you all you
                                                                                                                                         1   Prepare ahead of time
                                                                                                                                              • Read the challenge sheet and leader notes
                                                                                                                                                to become familiar with the activity.
                                                                                                                                              • Gather the materials listed on the challenge sheet.                                             Basic air-powered
                                                                                                                                              • Build a sample rocket and launcher.                                                             rocket, straw and

need to facilitate a challenge with kids. The leader notes are divided into the
                                                                                                                                                                                                                                                balloon connection,
                                                                                                                                         2   Introduce the challenge (10 minutes)                                                               straw and straw
                                                                                                                                                                                                                                                connection
                                                                                                                                              • Tell kids about the role rockets play in getting people and equipment to the moon:
                                                                                                                                                To get to the moon, NASA uses a rocket. A rocket is basically a huge engine that lifts
                                                                                                                                                things into space. Sometimes rockets carry people (called astronauts) into space. Sometimes,

following sections:
                                                                                                                                                they carry NASA’s space shuttle, a satellite, or other piece of space equipment. Today you’ll make
                                                                                                                                                a rocket out of straw that uses air power to hit a target. By testing your rocket, you’ll find ways to
                                                                                                                                                make it work better. Improving a design based on testing is called the engineering design process.
                                                                                                                                              • Show kids your sample rocket and launcher. See if they can name the main parts.
                                                                                                                                                 The large column that makes up most of the rocket is called the body. The wing-like sheets sticking
                                                                                                                                                 out from the lower end of the body are called fins. The small capsule that sits atop the body is the
                                                                                                                                                 nosecone. The nosecone is where the astronauts sit or where NASA stows the satellites or
                                                                                                                                                 equipment it sends into space.

Prepare ahead of time: Lists things to do to get ready for the activity.
                                                                                                                                         3   Brainstorm and design (10 minutes)
                                                                                                                                             Distribute the challenge sheet. Discuss the questions in the Brainstorm and Design section.
                                                                                                                                              • What are some ways you can change a rocket? (Kids can change: the length of the straw; the
                                                                                                                                                straw’s weight; the weight and shape of the nosecone; the number and position of fins; the amount
                                                                                                                                                of air in the balloon; and how they release the air.)
                                                                                                                                              • How will adding weight to the straw’s nose or having fins affect how it flies? (Adding weight to
                                                                                                                                                the straw’s nose or placing fins near the back can help it fly straighter.)

Introduce the challenge: Provides a script you can use to introduce the activity’s
                                                                                                                                              • When you launch your straw rocket, how does the launch angle affect where it lands?
                                                                                                                                                (Launching a rocket straight up sends it high but not far; straight out makes it fall quickly to the floor.
                                                                                                                                                This could be a great opportunity to explore angles with kids.)

                                                                                                                                         4   Build, test, evaluate, and redesign (30 minutes)
                                                                                                                                             Help kids with any of the following issues. For example, if the straw rocket:

key ideas and show how the challenge relates to NASA’s goal of having people live                                                             • sticks to the launch straw—The straw might have become wet as kids blew through it. If so, have
                                                                                                                                                them wipe it. Also, check that the balloon is inflated enough.
                                                                                                                                              • veers off course—Add fins, either at the rear or middle of the rocket.
                                                                                                                                              • lands on its side instead of nose first—Add a little weight to the nose.

on the moon.
                                                                                                                                                                                                                                                                      9

                                                                                              Leader notes page
Brainstorm and design: Helps kids think about different ways to meet a challenge.
Since challenges offer kids many ways of succeeding, this section jump starts
their thinking about various approaches and possibilities.                                                                             A nASA/dESign SquAd CHAllEngE

                                                                                                                                       lAunCH iT
                                                                                                                                        Going to the moon? You’ll need a rocket. Plus some things to
                                                                                                                                        keep busy. The rockets NASA sends to the moon go up to 18,000

Build, test, evaluate, and redesign: Lists issues that might surface during a
                                                                                                                                        miles (29,000 km) per hour. But it still takes about three days to
                                                                                                                                        get there. So, sit back, relax, and enjoy the view.

                                                                                                                                        wE CHAllEngE yOu TO…
                                                                                                                                        …design and build an air-powered rocket that can hit a distant target.

challenge and suggests strategies to use with kids who face these issues.                                                               BrAinSTOrM And dESign
                                                                                                                                        Think about things that might affect how your air-powered rocket flies.
                                                                                                                                        • How long will your rocket be?
                                                                                                                                                                                                                                          MATEriAlS (per rocket)
                                                                                                                                                                                                                                          •
                                                                                                                                                                                                                                          •
                                                                                                                                                                                                                                            balloon
                                                                                                                                                                                                                                            small lump of clay
                                                                                                                                        • How many paper fins will your straw rocket have—0, 2, or more?
                                                                                                                                                                                                                                          • paper
                                                                                                                                        • How will adding weight to the straw’s nose or having fins affect how it                         • 1 wide straw
                                                                                                                                           flies?                                                                                         • 1 thin straw that fits inside

Discuss what happened: Provides questions (and answers) for reviewing the
                                                                                                                                        • When you launch your straw rocket, how does the launch angle affect                               the wide straw
                                                                                                                                           where it lands?                                                                                • tape
                                                                                                                                                                                                                                          • target (box lid or paper
                                                                                                                                                                                                                                            with a bull’s-eye drawn on)
                                                                                                                                        Build                                                                                             • scissors
                                                                                                                                        1. First, build a balloon-powered launcher. Slide 1–2 inches (3–5 cm) of
                                                                                                                                           the thin straw into a balloon. Make a tight seal by taping the balloon to

activity’s key concepts, helping kids reflect on how they used the design process                                                          the straw.
                                                                                                                                        2. Next, build a straw rocket. Use the wide straw for the rocket. Seal one
                                                                                                                                           end. Either plug it with clay or fold the tip over and tape it down.
                                                                                                                                        3. Now launch your rocket. Blow into the thin straw to blow up the
                                                                                                                                                                                                                    rocket
                                                                                                                                           balloon. Slide the wide straw onto the thin straw. Aim. Let air

(see page 2 for an overview of this process), and highlighting how the challenge
                                                                                                                                                                                                                    (wide straw)
                                                                                                                                           from the balloon rush out and launch your straw rocket.

                                                                                                                                        TEST, EvAluATE, And rEdESign
                                                                                                                                        Set up a target. Stand 5 feet (1.5 m) away and try to hit
                                                                                                                                        it with your rocket. Can you make your rocket hit the

relates to NASA’s moon-exploration efforts.
                                                                                                                                                                                                                      launcher
                                                                                                                                        target every time? Try these things if your rocket:                           (thin straw)

                                                                                                                                        • falls quickly to the ground—Reduce the
                                                                                                                                          weight.
                                                                                                                                                                                                       balloon
                                                                                                                                        • misses the target—Launch it at different
                                                                                                                                          angles.
                                                                                                                                        • won’t fly straight—See if fins make a

                                                                                               TM/© 2008 WGBH Educational Foundation
                                                                                                                                          difference. Also, try adding weight to the
                                                                                                                                          rocket’s nose.

Extend the challenge: Presents short activities that kids can do to reinforce and
                                                                                                                                        • sticks to the launch straw—Make
                                                                                                                                          sure the launch straw is dry. If it isn’t,
                                                                                                                                          wipe it dry. Also, try blowing the
                                                                                                                                          balloon up more.

expand the experiences they have had in a challenge.
                                                                                              Kids’ challenge sheet
Curriculum Connections: Lists the topics in a challenge that relate to concepts
commonly covered in science, math, and technology curricula.

Tips for facilitating open-ended challenges
• There are multiple ways to successfully tackle a         • Have kids come up with several ways to solve a
  challenge, so one successful solution is as good           problem before they move ahead with an idea.
  as another. Help kids see that the challenges
                                                               Photo: Renée Mattier
  are not competitions. Instead, they’re
  opportunities to unleash an individual’s ingenuity
  and creativity.
 • When kids feel stuck, have them describe what
   they’re doing by explaining why they think they
   got the results they did. Then ask questions to
   get kids back on track rather than telling them
   what to do. For example, ask: “Why do you think
   this is happening?” or “What would happen
   if…?” or “What is another thing you could try?”
• When something’s not going as desired,
  encourage kids to try again. Problems are                   If a design doesn’t work as planned, encourage kids to
                                                              try again. Setbacks often lead to design improvements
  opportunities for learning and creative thinking.
                                                              and success.

                                                       4
Going to the moon
   with nasa
Could people live on the moon for months at a time? Yes! By the year 2020, NASA
plans to build a lunar outpost capable of housing teams of astronauts for six
months or more. But there’s a lot to learn before this can happen. Between now       Imagination fuels
and then, NASA will prepare by sending several robotic missions to:                  innovation
                                                                                     To explore the frontiers
 • identify good landing sites. Orbiting spacecraft will image and map the surface   of Earth, the solar system,
   and identify hazards, such as steep slopes, rough terrain, and other obstacles.   and the universe, NASA
                                                                                     engineers find solutions
 • measure temperature, lighting, dust, and radiation levels. NASA needs to know
                                                                                     to extraordinary
   this to design materials and equipment that will work reliably on the moon and
                                                                                     challenges, and turn
   assure astronaut safety.                                                          dreams into reality.
 • look for useful resources, such as minerals and ice. Shipping things from Earth
   is costly—over $25,000 a pound! NASA needs astronauts to make as much as
   possible of what they need on site, using raw materials found on the moon,
   like calcium compounds to make cement and nitrogen compounds to fertilize
   crops.
The two missions featured in this guide—the Lunar Reconnaissance Orbiter and
Lunar Crater Observation and Sensing Satellite—are the first two missions NASA
is sending and are the first step in NASA’s effort to return to the moon.

NASA plans to build a lunar outpost to house astronauts for six months or more.
Get this image at: www.nasa.gov/images/content/148658main_jfa18833.jpg

                                                           5
The Lunar Reconnaissance
Orbiter (LRO)
LRO is an unmanned spacecraft that will orbit the moon for
at least a year. It will help NASA select safe landing sites,
study radiation levels on the moon, and identify lunar
resources. LRO will use the following sensors to help NASA
put together a comprehensive understanding of the moon’s
features and resources:

 • Cosmic-ray Telescope: Studies the effects of radiation                                 LRO orbiting the
   and its potential impact on living things.                                             moon. Get LRO
                                                                                          images at:
 • Diviner Lunar Radiometer: Gives detailed information about surface and                 www.nasa.gov/
   subsurface temperatures as well as landing hazards, such as rocks and rough            mission_pages/LRO/
   terrain.                                                                               multimedia/index.
                                                                                          html.
 • Lyman Alpha Mapper: Maps the surface of the moon, searches for ice and frost
   at the surface, and images the moon’s permanently shadowed regions, such as
   at the bottom of deep craters.
 • Neutron Detector: Maps the distribution of the element hydrogen, which is an
   indicator of possible water and ice. It also provides information about radiation on the moon.
 • Laser Altimeter: Measures the steepness of slopes and surface roughness and generates a high-
   resolution, 3D map of the moon.
 • Camera: Takes detailed pictures of the moon, capturing images of objects as small as one meter.
 • Radio Frequency Demonstration: Searches for ice deposits beneath the surface of the moon.

The Lunar Crater Observation
and Sensing Satellite (LCROSS)
LCROSS has a specific mission: search for ice. If
astronauts are going to live on the moon for extended
periods of time, finding water is essential. Astronauts need
water to drink, and plants need it to grow. Water also can be
broken down into oxygen, which can be used for breathing,
and into hydrogen, which can be used for fuel for the return
trip to Earth. Water is heavy, so sending all the water that a
long-term mission needs from Earth would add considerable
expense to the moon exploration budget.                                                    LCROSS approaches
                                                                                           the moon. Get LCROSS
LCROSS to the rescue! It’s helping NASA look for a source of water on the moon.            images at: www.nasa.
                                                                                           gov/mission_pages/
LCROSS will test the theory that ancient ice exists in the permanently shadowed
                                                                                           LCROSS/multimedia/
craters near the moon’s poles. Since no sunlight reaches the bottom of these deep          index.html.
craters, the dark, frigid conditions there are perfect for preserving possible ancient
ice deposits. NASA is sending LCROSS’s two sections hurtling into a crater near the
moon’s South Pole. Their impacts will make two deep pits in the crater floor, sending
up a plume of dust and gas 6 miles (10 km) high. Instruments on the Lunar Reconnaissance Orbiter,
the Hubble Space Telescope, and Earth will analyze the plume for the presence of water (ice and vapor),
carbon compounds, and minerals that contain water.

                                                      6
Talking with kids
	about engineering
Few kids can describe what engineering is or what an engineer does. Yet once they
find out, many are hooked. You can be the one to help a young person discover
just how cool engineering can be. As you work with kids, use the information below                     What’s Engineering?
to talk with them about engineering.                                                   “Engineers get to imagine the
                                                                                        future and design for it.”

What’s An Engineer?                                                                                    Marisa Wolsky, Design Squad
                                                                                                       Executive Producer
Engineers dream up creative, practical solutions and work with other smart,
                                                                                       “Engineering is about thinking
inspiring people to invent, design, and build things that matter. They are changing
                                                                                        through problems, finding
the world all the time.                                                                 solutions, and helping

What Do Engineers Do?
                                                                                        people.”
                                                                                                       Daniele Lantagne,
                                                                                                       environmental engineer
 • Think creatively. Engineering is an ideal outlet for imagination and creative
   problem solving—the perfect field for innovative thinkers.                          “The best part of being an
 • Work with great people. Engineering takes teamwork. As an engineer, you’ll be        engineer is the creativity
   surrounded by smart, creative people.                                                that’s involved and the
                                                                                        satisfaction that comes from
 • Solve problems and design things that matter. Engineers improve people’s             solving hard problems.”
   lives by tackling problems, improving current designs, and coming up with                           Jananda Hill,
   solutions no one else has thought of.                                                               computer-science engineer

 • Change the world and make a difference. Among many other pursuits,                  “Every day I see things that
   engineers develop systems that save lives, prevent disease, reduce poverty,          could be made better by just
   and protect our planet.                                                              applying some good
                                                                                        engineering know-how.”
How Do Engineers Make The World                                                                        Jessica Miller,

 A Better Place?
                                                                                                       biomedical engineer

Here are some things engineers do to help improve people’s lives.
 • Build spacecraft that travel to the moon
 • Develop state-of-the-art cell phones
 • Create more fuel-efficient cars
 • Invent artificial retinas to help restore vision
 • Design lighter bike frames
 • Construct tall skyscrapers and high bridges
 • Build systems to purify water and process waste
 • Design clothing that repels mosquitoes
                                                                                      Photo: Lauren Feinberg

 • Create satellites that detect drought around the world
 • Develop feather-light laptops

Find Out More
Explore more about engineering. The following Web sites offer fun projects, videos                     You can be the one to help
                                                                                                       a young person discover just
of engineers doing innovative work, and videos of real-world STEM connections:
                                                                                                       how cool engineering is.
 • NASA eClips at nasa.gov/audience/foreducators/nasaeclips
 • Engineer Your Life at engineeryourlife.org
 • Discover Engineering at discoverengineering.org
 • Design Squad at pbs.org/designsquad
                                                      7
Online Resources From
	NASA And Design Squad
                 From NASA                                                              From Design
                  Want more ways to extend and enrich
                  your kids’ experiences of space
                                                                                        Squad
                                                                                     Extend and enrich your kids’
                  exploration and living on the moon?
                                                                  Design Squad experiences. Find the following
Tap NASA’s vast collection of moon-related animations,
                                                                  resources at pbs.org/designsquad.
videos, interactives, and educator guides at NASA.gov.
                                                                   • Watch Design Squad—Get all the episodes
 • Engineering Design Challenges (Grades 5–12)
                                                                     online and view video clips of engineers who
 • Exploring the Moon Teacher’s Guide
                                                                     showcase diverse, creative career paths in
   (Grades 4–12)
                                                                     engineering.
 • Field Trip to the Moon Educator Guide (Grades 5–8)
                                                                   • Get more hands-on, open-ended engineering
 • Field Trip to the Moon Companion Guide                            challenges—Each comes with leader notes
   (Grades 5–8)                                                      and reproducible challenge sheets in English
 • Field Trip to the Moon Informal Educator Guide                    and Spanish.
   (informal settings)                                             • Host Design Squad clubs and events—Get the
 • Lunar Nautics: Designing a Mission to Live and Work               Event Guide to help you host fun-filled
   on the Moon Educator Guide (Grades 5–8)                           engineering events for kids and families. It
 • Lunar Plant Growth Chamber Educator Guide                         contains five challenges with reproducible
   (Grades 9–12)                                                     activity sheets in English and Spanish, a list of
 • Moon Munchies Educator Guide                                      sources for materials, a planning checklist, and
   (Grades K–4)                                                      an evaluation form. The Web site also has
 • Packing Up for the Moon (Grades 5–8)                              downloadable signs, iron-on T-shirt transfers,
                                                                     and volunteer certificates.
Also, get games, activities, and the Exploring the Moon            • Stay informed—Sign up for an E-newsletter
Teacher’s Guide from the Lunar Reconnaissance Orbiter                about the show, Web site, resources, events,
Web site at lro.gsfc.nasa.gov/education.html.                        and trainings.

Fit the guide’s Challenges Into Any Program
Classrooms, afterschools, clubs, and other ongoing programs
On the Moon challenges provide fun ways for kids to apply the design process and core science
concepts. Each activity is distinct, offering kids variety, letting them unleash their creativity, and
helping them practice important skills, such as problem solving, teamwork, and critical thinking.

Events and other one-time occasions
Take On the Moon activities to a museum, library, mall, or university and spark kids’ interest and
confidence in engineering with a lively, fun-filled event. The first two challenges are especially good for
events like science and engineering days—they use simple, readily available materials, and are open
ended, with multiple solutions that engage a wide variety of ages and ability levels.

                                                        8
For Events and Grades 3–8

launch it
Leader Notes
     The Challenge
     Design and build an air-powered rocket that can hit a distant target.
     In this challenge, kids follow the engineering design process to: (1) design and build a
     rocket from a straw; (2) launch their rocket using a balloon; (3) improve their rocket based
     on testing results; and (4) try to consistently hit a target with their rockets.

 1   Prepare ahead of time
      • Read the challenge sheet and leader notes
        to become familiar with the activity.
      • Gather the materials listed on the challenge sheet.                                            Basic air-powered
      • Build a sample rocket and launcher.                                                            rocket and balloon
                                                                                                       launcher
 2   Introduce the challenge (10 minutes)
      • Tell kids about the role rockets play in getting people and equipment to the moon.
      		 To get to the moon, NASA uses a rocket. A rocket is basically a huge engine that lifts
         things into space. Sometimes rockets carry people (called astronauts) into space. Sometimes,
         they carry NASA’s space shuttle, a satellite, or other piece of space equipment. Today you’ll make
         a rocket out of straw that uses air power to hit a target. By testing your rocket, you’ll find ways to
         make it work better. Improving a design based on testing is called the engineering design process.
      • Show kids your sample rocket and launcher. See if they can name the main parts.
      		 The large column that makes up most of the rocket is called the body. If you add wing-like sheets to
         the lower end of the body, they are called fins. The small capsule that sits atop the body is the
         nosecone. The nosecone is where the astronauts sit or where NASA stows the satellites or
         equipment it sends into space.
 3   Brainstorm and design (10 minutes)
     Distribute the challenge sheet. Discuss the questions in the Brainstorm and Design section.
      • What are some ways you can change a rocket? (Kids can change: the length of the straw; the
        straw’s weight; the weight and shape of the nosecone; the number and position of fins; the amount
        of air in the balloon; and how they release the air.)
      • How will adding weight to the straw’s nose or having fins affect how it flies? (Adding weight to
        the straw’s nose or placing fins near the back can help it fly straighter.)
      • When you launch your straw rocket, how does the launch angle affect where it lands?
        (Launching a rocket straight up sends it high but not far; straight out makes it fall quickly to the floor.
        This could be a great opportunity to explore angles with kids.)

 4   Build, test, evaluate, and redesign (30 minutes)
     Help kids with any of the following issues. For example, if the straw rocket:
      • sticks to the launch straw—The straw might have become wet as kids blew through it. If so, have
        them wipe it. Also, check that the balloon is inflated enough.

                                                         9
• veers off course—Add fins, either at the rear or middle of the rocket.
     • lands on its side instead of nose first—Add a little weight to the nose.
     • doesn’t go far—Blow up the balloon more; reduce the straw’s weight; change the tilt of the launch;
       change the length of the straw rocket—a longer straw gets a bigger blast of air, which pushes on the
       straw for a longer time, speeding it up and sending it farther.

5   Discuss what happened (10 minutes)
    Have the kids show each other their rockets and talk about how they solved any problems that came up.
    Emphasize the key ideas in today’s challenge by asking:
     • What features of your design helped your rocket hit the target? (Key factors include the rocket’s
       weight, launch angle, ability to fly straight, and the balloon’s pressure.)
     • After testing, what changes did you make to your rocket and launcher? (Answers will vary.)
     • How did changing the launch angle affect how your rocket flew? (Steep launch angles send a
       rocket high into the air but not far horizontally. Shallow launch angles send a rocket far horizontally but
       not high.)
     • What’s an example of potential (stored) and kinetic (motion) energy? (Potential energy: Energy is
       stored when the balloon is inflated and the material is stretched, and when the rocket is higher in the
       air. Kinetic energy: Stored energy is changed into motion energy when the pressurized air inside the
       balloon rushes out and when the rocket moves.)
     • After reading the stories on the back of the handout, what do you think about traveling by rocket?

        (Kids see that rockets can travel huge distances, travel fast, and need a lot of force to get going.)

    Extend the Challenge
    See how far kids’ rockets can go.
     • Have kids test how far their rocket goes per breath of air used to fill the balloon. For example,
       have them fill the balloon with three breaths of air, launch the rocket, and measure how far it
       travels from its launch point. Repeat with five, seven, and nine breaths. Have kids plot distance
       traveled against number of breaths. (Note: In each round, keep the launch angle constant.)
     • Have kids experiment with different launch angles by using a protractor to position a book cover
       or sheet of cardboard at a series of various angles, such as 30, 45, 60, and 90 degrees. Have
       them launch their rockets and compare how far they go.

    Curriculum Connections
    Launch It ties to the following concepts commonly covered in science, math, and technology
    curricula. For a list of education standards supported by the activity, see pages 37 and 38.
     • Potential and kinetic energy—Blowing up a balloon stretches the rubber, which stores energy
       as potential energy. When the pressurized air inside the balloon rushes out, the potential energy
       changes to motion energy (kinetic energy), making the rocket move.
     • Distance-angle relationships of an object in flight—By launching rockets at different angles,
       kids will see that the travel distance and shape of the flight path change.
     • Path of a moving object—During flight, the rocket follows a trajectory, which is a curved path.
     • Measurement—Kids measure launch angles and the distance traveled by the rocket.

                                                       10
A NASA/Design Squad Challenge

                                                     LAUNCH IT
                                                      Going to the moon? You’ll need a rocket. The rockets NASA
                                                      sends to the moon go up to 18,000 miles (29,000 km) per hour.
                                                      But it still takes about three days to get there. So, sit back,
                                                      relax, and enjoy the view.

                                                      We Challenge You To…
                                                      …design and build an air-powered rocket that can hit a distant target.

                                                      Brainstorm and Design
                                                      Think about things that might affect how your air-powered rocket flies.
                                                                                                                                              Materials (per rocket)
                                                                                                                                              • balloon
                                                      • How long will your rocket be?                                                         • small lump of clay
                                                      • How many paper fins will your straw rocket have—0, 2, or more?                        • paper
                                                                                                                                              • 1 wide straw
                                                      • How will adding weight to the straw’s nose or having fins affect how                  • 1 thin straw that fits inside
                                                         it flies?                                                                              the wide straw
                                                      • When you launch your straw rocket, how does the launch angle                          • tape
                                                                                                                                              • target (box lid or paper
                                                         affect where it lands?
                                                                                                                                                with a bull’s-eye drawn on)
                                                                                                                                              • scissors
                                                      Build
                                                      1. First, build a balloon-powered launcher. Slide 1–2 inches (3–5 cm)
                                                         of the thin straw into a balloon. Make a tight seal by taping the balloon
                                                         to the straw.
                                                      2. Next, build a straw rocket. Use the wide straw for the rocket. Seal
                                                         one end. Either plug it with clay or fold the tip over and tape it down.
                                                      3. Now launch your rocket. Blow into the thin straw to blow up the
                                                         balloon. Slide the wide straw onto the thin straw. Aim. Launch!          rocket
                                                                                                                                      (wide straw)

                                                      Test, Evaluate, and Redesign
                                                      Set up a target. Stand 5 feet (1.5 m) away and try to hit
                                                      it with your rocket. Can you make your rocket hit the
                                                      target every time? Try these things if your rocket:
                                                                                                                       launcher
                                                      • falls quickly to the ground—Reduce the weight.                 (thin straw)
Design Squad TM/© 2008 WGBH Educational Foundation

                                                      • misses the target—Launch it at a different angle.
                                                      • won’t fly straight—See if fins make a difference.
                                                         Also, try adding weight to the rocket’s nose.
                                                      • sticks to the launch straw—Make sure the
                                                         launch straw is dry. If it isn’t, wipe it dry.
                                                      		 Also, try blowing up the balloon more.
                                                                                                                                      Basic air-powered rocket
                                                                                                                                      and balloon launcher
Take Me to the Moon
It’s been over 25 years since NASA’s been to
the moon. But that’s about to change. Soon, two
spacecraft—the Lunar Reconnaissance Orbiter
and the Lunar Crater Observation and Sensing
Satellite—will be on their way. Compared to a
rocket, these spacecraft are tiny—together they’re                                                                                                Check out NASA’s
the size of a school bus and only about as heavy                                                                                                  moon missions at
as a medium-sized elephant. Still, it’s not easy to                                                                                               moon.msfc.nasa.gov.
get them into space. The rocket carrying them will
burn about 90,000 gallons (341,000 liters) of                                                                              An Atlas-5 rocket
high-tech fuel in the first few seconds of the trip.                                                                       is as tall as a
When they say, “Blast off,” they really mean it.                                                                           20-story building.

                                                          The nosecone
                                                          is where the
                                                          astronauts sit or
                                                                                                                  My, How Things Have Changed!
                                                          where NASA stows                                        Today’s rockets travel fast, far, and for a long
                                                          the satellites or                                       time. One rocket, called Voyager 1, has been
                                                          equipment it sends
                                                                                                                  traveling for more than 30 years and is now
                                                          into space.
                                                                                                                             about 10 billion miles (16 billion km)
                                                                                                                              from Earth! Quite a change from the
                                                                                                                               early days. In 1926, Robert Goddard
                                                                                                                                 designed and built the first liquid-
                                                                                                                                  fuel rocket. It flew for only 2½
                                                          The rocket body is
                                                                                                                                   seconds and went just 41 feet
                                                          mostly a huge fuel                                                        (12.5 m). Talk about improving
                                                          tank on top of                                                               a design!
                                                          rocket engines.

                                                                                                                                                     Robert Goddard
                                                                                                                                                     and the first
                                                                                                                                                     liquid-fuel rocket

Watch DESIGN SQUAD on PBS or online at pbs.org/designsquad.
Major funding for Design Squad provided by                  Additional funding for Design Squad provided by

                                                                                                                                                Watch the DESIGN SQUA
                                                                                                                                                episode on PBS or onlin
Design Squad is produced by WGBH Boston. Design Squad, AS BUILT ON TV, and associated logos are trademarks of WGBH. All rights reserved.
This NASA/Design Squad challenge was produced through the support of the National Aeronautics and Space Administration (NASA).

For more information about NASA missions and educational programs, visit nasa.gov.
For Events and Grades 3–8

Touchdown
Leader Notes
     The Challenge
     Design and build a shock-absorbing system that will protect two “astronauts” when they land.
     In this challenge, kids follow the engineering design process to: (1) design and build a shock-absorbing
     system out of paper, straws, and mini-marshmallows; (2) attach their shock absorber
     to a cardboard platform; and (3) improve their design based on testing results.

 1   Prepare ahead of time                                                                                cabin
                                                                                                          (paper cup)
      • Read the challenge sheet and leader notes to become
        familiar with the activity.
      • Gather the materials listed on the challenge sheet.                    platform
                                                                               (cardboard)
      • Fold an index card into a spring (see illustration).
 2   Introduce the challenge (5 minutes)
      • Tell kids why a spacecraft that can land gently
        is important for getting astronauts to and from
        the moon safely.
         NASA is looking for safe landing sites on the moon. Once
         they find one, they need to design and build a spacecraft
                                                                                                           spring (folded
         that can land there without injuring astronauts or damaging                                       index card)
         the spacecraft. Today you’ll make a lander—a spacecraft           astronauts
         that can land safely when you drop it on the floor. As you        (marshmallows)

         test, you’ll find ways to make it work better. Improving a
         design based on testing is called the engineering design process.            Sample lander

      • Show kids the spring made out of an index card.
      		 When you jump off a high step, you bend your back and knees to absorb some of the energy and
         break your fall. That’s what a shock absorber does—absorbs the energy of an impact. Soft things,
         like marshmallows, cotton balls, foam, and bubble wrap absorb shock well. You can also use paper,
         like this index card made into a spring by folding it like an accordion.
 3   Brainstorm and design (10 minutes)
     Distribute the challenge sheet. Discuss the questions in the Brainstorm and Design section.
      • What kind of shock absorber can you make from these materials to help soften a landing?
        (Mini-marshmallows can serve as soft footpads. Cards can be folded into springs. Straws can provide
        a flexible structure. Rubber bands can flex and hold things together.)
      • How will you make sure the lander doesn’t tip over as it falls through the air? (Making the parts
        below the platform weigh more than the parts on the top helps the lander fall straight down. Also, it
        helps to evenly distribute the weight on top of the platform.)

 4   Build, test, evaluate, and redesign (35 minutes)
     Help kids with any of the following issues. For example, if the lander:
      • tips over when it drops—Move the cup slightly away from the side that’s tipping. Or, reposition the
        parts of the shock-absorbing system to better balance the weight.

                                                       13
• bounces instead of landing softly—Change the size, position, or the number of shock-absorbing
       parts. Kids can also add mini-marshmallows for landing-pad feet. Or, they can use marshmallows
       at key junctions in the lander’s frame to help absorb energy.

5   Discuss what happened (10 minutes)
    Have the kids show each other their landers and talk about how they solved any problems that came
    up. Emphasize the key ideas in today’s challenge by asking:
     • What forces affected your lander as it fell? (It accelerated [sped up] as it fell due to the pull of
       gravity. Air also pushed on it, and this air resistance slowed it down.)
     • After testing, what changes did you make to your lander? (Answers will vary.)
     • Engineers’ early ideas rarely work out perfectly. How does testing help them improve a design?
       (Testing helps you see what works and what doesn’t. Knowing this lets you improve a design by fixing
       the things that aren’t working well or could work even better.)
     • What did you learn from watching others test their landers? (Answers will vary. But in general,
       kids will see that there are many ways to successfully tackle a challenge.)
     • The moon is covered in a thick layer of fine dust. How might this be an advantage?
       A disadvantage? (If the dust layer is soft, it would help cushion a landing. However, if it is too soft, a
       lander could sink into it and get stuck. Also, the lander’s rocket engine could send up clouds of dust,
       which could get into the machinery and cause it to jam or malfunction.)

    Extend the Challenge
     • Hold a “How High Can You Go?” contest. Have kids drop their landers from two feet. Eliminate all
       landers that bounce out their “astronauts.” Next, raise the height to three feet. Continue in this
       fashion until a winner emerges. You can also increase the challenge by having kids add a third
       marshmallow “astronaut” to their cups.
     • Test springs of different sizes. Have kids see if the number of folds in an index card makes a
       difference in the amount of force the spring can absorb. Have them fold index cards with two, four,
       and six folds. Have them test to see how much of a difference these different springs make in how
       softly a lander touches down.

    Curriculum connections
    Touchdown ties to the following concepts commonly covered in science, math, and technology
    curricula. For a list of education standards supported by the activity, see pages 38 and 39.
       •   Potential and kinetic energy—When the lander hits the surface, its motion (kinetic) energy is
           changed into stored (potential) energy, which gets stored in the shock absorbers.
       •   Acceleration due to gravity—The lander accelerates (speeds up) as it falls due to Earth’s
           gravitational pull.
       •   Air resistance—Air exerts a force on the lander as it falls, slowing it down.
       •   Measurement—Kids measure the various heights from which they drop the lander.

                                                       14
A NASA/Design Squad Challenge

                                                     touchdown
                                                      Landing on the moon is tricky. First, since a spacecraft can go as
                                                      fast as 18,000 miles per hour (29,000 km/hour) on its way to the
                                                      moon, it needs to slow way down. Then it needs to land gently. That
                                                      lander has astronauts inside, not crash-test dummies. Easy does it!

                                                                                                               What dangers would
                                                                                                               astronauts face if
                                                                                                               they landed here?

                                                                                                                                                   Materials (per lander)
                                                                                                                                                   • 1 piece of stiff paper or
                                                                                                                                                     cardboard (approximately
                                                                                                      Answer: hitting a boulder, crater, or hill     4 x 5 in/10 x 13 cm)
                                                                                                                                                   • 1 small paper
                                                                                                                                                     or plastic cup
                                                                                                                                                   • 3 index cards
                                                      We Challenge You To…                                                                           (3 x 5 in/8 x 13 cm)
                                                                                                                                                   • 2 regular marshmallows
                                                      …design and build a shock-absorbing system that will protect two                             • 10 miniature
                                                      “astronauts” when they land.                                                                   marshmallows
                                                                                                                                                   • 3 rubber bands

                                                      Brainstorm and Design                                                                        • 8 plastic straws
                                                                                                                                                   • scissors
                                                      Think about how to build a spacecraft that can absorb the shock of a                         • tape
                                                      landing.

                                                      • What kind of shock absorber can you make from
                                                        these materials that can help soften a landing?
                                                      • How will you make sure the lander doesn’t tip
                                                        over as it falls through the air?

                                                      Build
                                                      1. First, design a shock-absorbing system.
                                                         Think springs and cushions.
Design Squad TM/© 2008 WGBH Educational Foundation

                                                      2. Then, put your spacecraft together.
                                                         Attach the shock absorbers to the
                                                         cardboard platform.
                                                      3. Finally, add a cabin for the astronauts.
                                                         Tape the cup to the platform. Put two
                                                         astronauts (the large marshmallows) in it.
                                                         (NOTE: The cup has to stay open—no lids!)
                                                                                                                            A lander under
                                                                                                                            construction
Test, Evaluate, and Redesign
       Ready to test? Drop your lander from a height of one foot (30 cm). If the
       “astronauts” bounce out, figure out ways to improve your design. Study any
       problems and redesign. For example, if your spacecraft:
       • tips over as it falls through the air—Make sure it’s level when you
         release it. Also check that the cup is centered on the cardboard. Finally,                                                          Check out NASA’s
         check that the weight is evenly distributed.
                                                                                                                                             moon missions at
       • bounces the astronauts out of the cup—Add soft pads or change the                                                                   moon.msfc.nasa.gov.
         number or position of the shock absorbers. Also, make the springs less
         springy so they don’t bounce the astronauts out.

                                                 The Coolest
                                                 Job at NASA
                          When people asked
                          Cathy Peddie what
                          she wanted to do
                          when she grew up,
                          she would point at
the sky and say, “I want to work up there!”
Now an engineer at NASA, she manages
the Lunar Reconnaissance Orbiter (LRO)
project. She calls it “the coolest job at
NASA.” LRO will orbit the moon for at least                                                                Buried Alive?
a year and collect information to help NASA                                                                The first people who landed on
prepare for having people live and work                                                                    the moon took a big risk. That’s
there. Hear her describe the mission at:                                                                   because the moon is covered
learners.gsfc.nasa.gov/mediaviewer/LRO.                                                                    with a thick layer of fine dust.
                                                                                                           No one knew how deep or soft
                                                                                                           this layer was. Would a spacecraft
                              visited the moon. But                                                        sink out of sight when it landed? Now we know—
   Only 12 people have ever
                                to have teams of                                                           the layer is firm. In the picture, you can see that
   someday soon NASA plans
                               six months at a time.
   astronauts living there for                                                                             Apollo 11’s lander pads sank only about 2 inches
                                                                                                           (5 cm) into the dust. What a relief! This helped
                                                                                                           NASA figure out the kinds of shock absorbers
                                                                                                           and landing systems its spacecraft need.

Watch DESIGN SQUAD on PBS or online at pbs.org/designsquad.
Major funding for Design Squad provided by                  Additional funding for Design Squad provided by

                                                                                                                                           Watch the DESIGN SQUA
                                                                                                                                           episode on PBS or onlin
Design Squad is produced by WGBH Boston. Design Squad, AS BUILT ON TV, and associated logos are trademarks of WGBH. All rights reserved.
This NASA/Design Squad challenge was produced through the support of the National Aeronautics and Space Administration (NASA).

For more information about NASA missions and educational programs, visit nasa.gov.
for Grades 6–12

roving on the moon
Leader Notes
     The Challenge
     Build a rubber band-powered rover that can scramble across the room.
     In this challenge, kids follow the engineering design process to: (1) design and build a
     rover out of cardboard; (2) figure out how to use rubber bands to spin the wheels; and (3)
     improve their design based on testing results.

 1   Prepare ahead of time                                                              axle
                                                                                                                     square
      • Read the challenge sheet and leader notes to become familiar                                                 wheels
        with the activity.
      • Gather the materials listed on the challenge sheet.
      • Build a sample rover.                                               rubber band

 2   Introduce the challenge (5 minutes)
      • Tell kids some of the ways rovers will be used
        on the moon.
         NASA plans to land astronauts on the moon by the year 2020.
         The astronauts will need moon cars—called rovers—to drive                             axle
         across the moon’s surface, carry supplies, help build their          slits
         outpost, and explore the area. Today you’ll build and test a
                                                                                      body            Sample rover
         rubber band-powered rover.
      • Show kids your sample rover. Tell them:
         This is a prototype of a rover, just like the one you are going to build. Prototypes are used
         all the time in engineering. They give you a basic design to build, test, and evaluate.
         Once you understand a design’s strengths and weaknesses, you can then find ways to
         improve it. Today, for example, as you test your rover prototype, you’ll find ways to make
         it work better. Improving a design based on testing is called the engineering design
         process.

 3   Brainstorm and design (10 minutes)
     Get kids thinking about the rover prototype. Ask:
      • What do we have to do to make the rover move? (Turn the wheels to wind up the
        rubber band. Place the rover on the floor. Then let go. NOTE: Depending on the direction
        you wind the wheels, the rover can move either forward or backward.)
      • How can you make different kinds of wheels? (Kids can make different-sized wheels
        by cutting larger or smaller squares or make different-shaped wheels by trimming the
        squares. NOTE: Square wheels offer two advantages: they’re quick to make, and it’s easy
        to find the exact center by drawing diagonal lines. The center is where the lines cross.)
      • How do you think square wheels affect how the rover moves across the floor?
        (The points of the squares dig into soft surfaces, such as rugs, sand, or grass. This
        improves traction—the ability to grip a surface—and helps prevent the wheels from
        spinning out. Since the moon is covered in a thick layer of fine dust, good traction is
        essential, especially going up and down hills.)

                                                         17
• What are different ways you can use rubber bands to power a rover? (Kids can
       change the number of rubber bands. Sometimes, a rubber-band chain works better
       than just one rubber band. Also, kids can cut open a rubber band and use the single
       strand of elastic.)
4   Build, test, evaluate, and redesign (35 minutes)
    Distribute the challenge sheet and have kids get started. Help them with any of the
    following issues. For example, if the rover:
     • wheels don’t turn freely—Make sure they are firmly attached to the axles and are
       parallel to the sides. Also make sure the holes punched in the cardboard body are
       directly across from one another and are large enough to allow the pencil to turn
       easily.
     • won’t travel in a straight line—Make sure the axles are straight and the front wheels
       are the same size. If one wheel is smaller, the rover will turn in that direction.
     • doesn’t go far—Have kids wind up the wheels more. Also have them try using larger
       wheels. Bigger wheels have a larger perimeter (outer edge). As a result, one rotation of
       a large wheel will move the rover farther than one rotation of a small wheel.
     • wheels spin out—Wheels spin in place when a rubber band delivers too much power
       at once or when there’s not enough friction between the wheels and ground. To
       increase friction, have kids add weight over the drive wheels or add more wheels to
       each axle. To reduce how quickly a rubber band releases its power, kids can reduce
       tension by using a rubber-band chain or by cutting open a rubber band and using only
       a single strand of elastic.
5   Discuss what happened (10 minutes)
    Have the kids show each other their rovers and talk about how they solved any problems
    that came up. Emphasize the key ideas in today’s challenge by asking:
     • What kinds of Earth vehicles are similar to rovers? (Snowmobiles, tanks, dune
       buggies, and all-terrain vehicles are similar. They all have good traction, are very
       stable, have powerful engines, and don’t require a roadway.)
     • The challenge sheet gave you a rover prototype to get started with. How did
       starting with a prototype help you end up with a rover that worked really well?
       (With a prototype, kids can quickly see what’s working and what isn’t. They then know
       where to make improvements.)
     • How did friction affect your rover? (To be efficient, there needs to be minimal friction
       between the axle and the axle hole in the cardboard. To move, there needs to be lots
       of friction between the wheels and the ground.)
     • How did the rover use potential and kinetic energy? (Potential energy is energy that
       is stored. Kinetic energy is the energy of motion. Winding the front wheels increased
       the amount of potential energy stored by the rubber band. When the wheels spin, this
       potential energy is turned into kinetic energy, and the axle and wheels turn.)
     • How does the story about rover wheels on the back of the handout make you think
       about what it takes to design a wheel that can work on the moon? (Kids see that
       engineers face special design challenges when developing equipment to be used in
       space.)

                                                      18
Extend the Challenge
 • Graph how increased potential energy affects distance traveled. Kids can
   measure how far a rover travels as its rubber band is increasingly tightened. Have
   them turn the wheels 3, 6, 9, and 12 times and then measure the distance the
   rover travels each time. On a graph, have them plot the number of wheel rotations
   vs. the distance traveled. (Winding the wheels more increases the potential energy,
   which should increase the distance.)
 • Determine the effect of friction. Have kids wind up the wheels a set number of
   times and measure the distance their rover travels. Then have them minimize
   friction in the wheel-axle system. For example, they can line the axle holes with a
   material such as aluminum foil, then wind up the wheels the same number of times
   and retest their rovers. Use the following formula to calculate the percent increase
   in distance traveled.

           (Distance modified rover traveled) – (Distance basic rover traveled)
 Percent =                                                                      X 100
 Increase
				                           Distance basic rover traveled

 • Test the effect of wheel shape. Starting with square wheels, have kids measure
   how far their rovers travel. Then have them snip off the corners of their wheels and
   test again. Make sure they wind up the wheels the same number of turns. How did
   the distance change? Did the wheels spin out? Test square, octagonal, and round
   wheels.

Curriculum Connections
Roving on the Moon ties to the following concepts commonly covered in science, math,
and technology curricula. For a list of education standards supported by the activity,
see pages 39 and 40.
 • Friction—To move, rovers need friction between the wheels and ground. To be
   efficient, rovers need minimal friction between the axle and rover body.
 • Newton’s 2nd Law (Force = Mass x Acceleration)—The more force the rubber
   band applies to the wheels and the less mass there is to move, the faster the rover
   will accelerate.
 • Potential and kinetic energy—When kids wind up a rover’s wheels, the rubber
   band stores energy as potential energy. As the wheels spin, the potential energy is
   changed to motion (kinetic) energy.
 • Measurement—Kids measure how far their rovers traveled.

                                                  19
A NASA/Design Squad Challenge

                                                     roving on the moon
                                                      Can you imagine driving an all-terrain vehicle (ATV) on the moon? NASA
                                                      can. It’s building a fleet of ATVs (called rovers). Some can be driven by
                                                      astronauts. Others are remote-controlled. All of them can handle the
                                                      moon’s dusty, rugged terrain. Talk about off-road adventure!

                                                      We Challenge You To…
                                                      …design and build a rubber band-powered rover that can scramble across the floor.

                                                      Build
                                                      1. First, you have to make the body. Fold the cardboard into thirds. Each part will
                                                         be about 2 inches (5 cm) across. Fold along (not across) the corrugation (the               Materials (per rover)
                                                         tubes inside a piece of cardboard).                                                         • corrugated cardboard
                                                                                                                                                       body (6-inch/15-cm
                                                      2. Then, make the front wheels. On the two 5-inch (13-cm) cardboard squares,                     square)
                                                         draw diagonal lines from corner to corner. Poke a small hole in the center                  • 2 corrugated cardboard
                                                         (that’s where the lines cross). On the body, poke one hole close to the end of                wheels (5-inch/13-cm
                                                         each side for the axle. Make sure the holes are directly across from each other               square)
                                                         and are big enough for the pencil to spin freely.                                           • 1 sharpened round pencil
                                                                                                                                                     • 2 rubber bands
                                                      3. Now attach the front wheels. Slide the pencil through the body’s axle holes.
                                                                                                                                                     • ruler
                                                         Push a wheel onto each end. Secure with tape.
                                                                                                                                                     • tape
                                                      4. Next, make the rear wheels. Tape the straw under the back end of the rover.                 • 2 round candies (the
                                                         Slip a candy onto each end. Bend and tape the axle to stop the candies from                   hard, white, mint ones
                                                         coming off.                                                                                   with a hole in the middle)
                                                      5. Finally, attach the rubber band. Loop one end around the pencil. Cut small                  • 1 plastic drinking straw
                                                                                                                                                     • scissors
                                                         slits into the back end of the body. Slide the free end of the rubber bands into
                                                         the slits.

                                                                                                                                            square
                                                      Test, Evaluate, and Redesign                                                          wheel

                                                      Test your rover. Wind up the wheels, set the
                                                                                                                                        axle
                                                      rover down, and let it go. Did everything work?
                                                      Can you make your rover go farther?
                                                      Engineers improve their designs by testing                                                             Rubber band
                                                      them. This is called the design process.           rubber                                              looped around
                                                                                                         band                                                pencil
                                                      Try redesigning the wheel setup or rubber
                                                      band system. For example, if:
                                                      •   the wheels don’t turn freely—
Design Squad TM/© 2008 WGBH Educational Foundation

                                                          Check that the pencil turns freely
                                                          in the holes. Also, make sure the
                                                          wheels are firmly attached and are
                                                          parallel to the sides.
                                                                                                        slits

                                                                                                                body
                                                                                                                       axle                                 Chain made by
                                                                                                                                                            linking rubber
                                                                                                                                                            bands together
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