NUI CERTIFICATE IN DIGITAL CREATIVITY IN YOUTH SETTINGS - Level 8 2019/2020 Offered by the Department of Applied Social Studies Maynooth ...
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NUI CERTIFICATE IN DIGITAL CREATIVITY IN YOUTH SETTINGS [Level 8] 2019/2020 Offered by the Department of Applied Social Studies Maynooth University in partnership with Camara Education Ireland and the TechSpace Programme 1
Overview The certificate is designed for youth workers and educators who wish to develop a specialism in the emerging field of digital creativity in youth settings, using technology as a tool to enhance learning activities for young people. Participants may come from a range of fields that employ the principles of youth-led development; from youth work to arts practice to formal education. The course will have an intake of 10 to 20 (minimum / maximum) participants each year. The certificate will run from September 2019 - June 2020. It is delivered over monthly blocks of tuition using a blended approach of face-to-face experiential and online learning. Each block is delivered over a Friday and Saturday designed to give participants an immersive learning experience that broadens their skills and deepens their knowledge of digital creativity. During the final block of tuition participants design and develop an applied project to complete with a group of young people between March - June 2020. The certificate fulfills a growing need within the Youth, Community and Education sectors to equip youth workers and educators with specialist digital and STEAM skills to design and deliver projects with young people in a variety of youth settings. These specialists are key to enhancing young people’s futures by enabling them to build key 21st century skills such as creativity, critical thinking and problem solving, communication and collaboration, as well as digital, STEAM and technology literacies. Why this Certificate Programme? 76% of youth workers The term 'digital native' To prepare marginalized have not received any falsely suggests that young and vulnerable populations formal training in social people intuitively know how for the future of work staff and digital media. to use digital technologies. need to cultivate a But evidence shows that growth mindset; skills to Screenagers Republic a substantial percentage stay relevant, continuously of Ireland Report. of young people in Europe learn and grow, and adapt NYCI 2016 lack basic ICT skills. to change. - ECDL Foundation 2015 New Skills Now, Inclusion in the Digital Economy. Accenture 2017 21
Certificate Curriculum - 20 ECTS* The certificate covers the fundamental competencies to effectively deliver digital, STEAM and emerging technology projects in youth settings. Each competency will develop the participants’ knowledge of digital creativity learning models The programme is structured around two and build their skills to confidently use digital and STEAM day blocks to facilitate people who are frameworks, models, approaches, tools and techniques to working and need to ignite creative confidence in young people. travel to attend. The curriculum will be organised around the following themes: Introduction to Digital Digital Media & Audio STEAM: Maker and Creativity in Youth Settings Production Computer Science Emerging Technologies Digital Learning Plan for Applied Project with a and Introduction to Applied Organisations group of young people Project The course culminates in an applied project where each participant plans and delivers a project that showcases their digital youth work practice with a group of young people. Showcase Event of Students’ Applied Projects Assessment Assessment is 100% continuous assessment and will include, essays, reports, project plans and a final digital project with young people which will be showcased at the end of the programme. The showcase event will take place in June 2020. The event will be attended by stakeholders from partner organisations (senior managers and colleagues), academia, industry, digital, STEAM and education fields. How the Programme is Run Programme Staff The programme is coordinated by the Department of Applied Social Studies and Camara Education Ireland. Core staff will be drawn from Maynooth University and the TechSpace team at Camara. Guest practitioners, speakers and industry experts will also contribute. Tuition Blocks September 2019 - June 2020 • Tuition blocks scheduled every 4-6 weeks. • Participants will undertake a self-directed, applied project with a group of young people between March - June 2020. • For the applied project, participants must have access to work with a group of young people during this period. Participants are advised to begin to prepare for this undertaken at the start of the programme. • The blocks will be delivered over a full working day on Friday and Saturday, from 10am to 6pm to accommodate people who need to travel. • There may be a need for a block on Friday, Saturday and Sunday if a topic requires it. • Participants will be notified of scheduled tuition dates at the start of course. 31 * European Credit Transfer System
Programme and Learning Philosophy The programme is unique You will: in Europe and utilises an innovative learning • Learn how to apply ‘learn by Maynooth University doing’, inquiry and project based approach to developing The Department of Applied Social approaches, tools and techniques digital creativity among Studies (DAPPSS) is the longest to enhance the delivery of digital established provider of professional young people in youth and STEAM activities to inspire education and training in youth work settings. The programme young people to become digital and community work in the country. addresses the continuous creators, inventors and makers Its mission is to promote human rights, social justice and equality, professional development rather than just consumers of nationally and internationally, (CPD) needs of the youth technology. through excellence and innovation sector by developing youth in education, research and public • Be encouraged and supported engagement that contribute to workers’ and educators’ to reflect on your practice, adopt the development of the social abilities to work creatively new and innovative practices, and professions and applied social with young people in implement fresh and engaging sciences. diverse settings. methodologies. Camara Education Ireland and TechSpace The curriculum is underpinned • Share your facilitating by an educational philosophy experiences, observe other CEI is the Irish education hub that promotes non-formal, participants facilitating, provide of the international charity, experiential learning central to frequent feedback on facilitating, Camara Education and runs two good youth development practice. design sessions together, learn education programmes in Ireland; TechSpace Programme and Schools This will include the deployment from each other, and discuss Programme. It trains and support all of a framework for integrating facilitation in general to identify educators, primarily those working educational technology in youth and find solutions that address with socio-economically organisations supported by an the needs of your day-to-day job. communities, to use technology to established pedagogical approach inspire young people to master 21st to digital creativity • Take part in digital media and century learning skills. Through the TechSpace Network it builds the in youth work. STEAM opportunities and capacity of youth organisations and communities of practice, linked to schools to run creative technology Over the years, TechSpace the TechSpace Network. and STEAM education programmes. has developed into a national movement that aims to change Organisations may also benefit from the lives of young people by this increased capacity of their staff. becoming Ireland’s leading creative technology network for outcome focused youth development. Through partnerships with the leading youth sector organisations, schools and industry the curriculum The programme is aligned to priorities outlined in: was designed to combine • Better Outcomes, Brighter Futures (BOBF) learning from theory and practical • National Youth Strategy (2012-2020) application. • National Quality Standards Framework (2010) • Digital Strategy for Schools (2015) • Digital Agenda for Europe (2014) • Screenagers International Research Report (2016) • Erasmus+ Skill IT for Youth Ireland Research Report (2018) amongst others. 41
Who Should Apply? The programme is suited to: Practising Youth Youth Workers or Youth Arts Workers Other Educators who Workers who have volunteers with or Creative see the potential of a number of years’ aspirations to transition to Associates technology and wish to experience of delivering a youth worker specialising responsible for embed digital media and digital media and in digital media and delivering an arts STEAM activities within STEAM education STEAM practices. programme who wish to their services. through youth enhance their practice development principles by incorporating digital and wish to bring their media and STEAM competencies to the within their work. next level. We welcome inquiries from people in other youth contexts who wish to establish their suitability for the programme. Applicants must be aged 21 or over on 1st January 2019. How to Apply? Application Deadline Delivery Dates Tuition & Student Accommodation 20 May 2019 September 2019 - June 2020 Registration Fee Available on campus, if required. Venue €1,250 Online interviews will take place during May 2019. Maynooth campus, Prices start at €32-€45 Co. Kildare Payment per person, per night. Date will be confirmed. Fees are payable in full on Off campus locations will be acceptance of Places confirmed by end of a place. May / early June 2019. used on occasion such as visits to an event, gallery or other relevant locations. Apply Now To download an application form visit www.techspace.ie/level-8-certificate Or get in touch with Janice Feighery at janicefeighery@camara.ie. 1 5
What the 2018 Graduates had to Say... tin g wa s m e e a rt o f th e c ours e d u c e d to t p g intro “T he b es n d als o b ein e a pps. p le a a ll th the p e o lo gies an d ent w te c hn o env ironm all the ne in s u c h a fu n w a nte d n e veryon e It wa s d o c t th a t e s the fa an d it wa to partic ip ate.” Kate lan d, C ork YM CA Ire g ram me, STEP Pro “ I alw a or dig ys th ought unac h it al youth w that digit a ieva b le or lc . T hat k wa s unat reativ it y ex p e n y ou t aina s ive th nee de d b ig b le or in gs in b Where as te c h. u d g et s , s tuf f y n ow, my p r h ous e ou c ould d o oje c t in pa t hat y a t hom r tic ou c a n pull e. It ’s ular, it wa s that ’s t s tuf f a s t ar o gether an in the tin g p d at le oint.” ast Carlo w Reg io n al You Jam th S er ie vic e s r k wa y o u t h wo ut n ow b igital c ept to i n k t h a t d t r a c t c o n m y d ay t o t h t a b s s e i n f i t .” ed os u so “ I us r t of a l m i n g I c a n t a s p e c t s o et h re n s o m e k i t i s s o m ot of d i f fe R uair í t h i n i n a l I o r k , M a y o d ay w b a r, C o. Cas tle ige H u b, Fo ró “ I us e d to think c reati v it I y an d m k new a lot a b that ba y role in out digit c k then it... b ut al I didn’t n ow I k muc h a k n ow a n ow s I th ou ny thin g ght I did as .” A dvo c a cy & Yo TJ uth Info Y M CA rmati o n Irelan d , C ork 1 6
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