LEAGUE PATHS TO VICTORY - Ritzau
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THE LEAGUE PATHS TO VICTORY
Video consumption continues to migrate to digital 1 TV Viewing is switching to OTT 2 Massive OTT Audience Growth 3 Content Investment is a Barrier to Entry • TV viewing is declining as OTT consumption rises • YouTube is the dominant AVOD platform with • SVOD platforms need to invest heavily in content 2bn+ MAUs to create/maintain competitive advantage • Largest shift in behaviour in 4-15 year-olds • Worldwide SVOD subscribers forecast to exceed • COVID accelerated these changes – daily US 1bn by 2025 YouTube viewing up to 97 mins from 57 yoy MINUTES WATCHED PER MEDIUM # OF SUBSCRIBERS (000S) CONTENT INVESTMENT 200 FY’19 ($ IN BN)1 180 $19.6 160 140 $15.9 120 100 $12.2 80 $9.2 $9.3 60 $5.8 40 $3.8 $2.6 20 $2.0 $1.0 0 2012 2013 2014 2015 2016 2017 2018 2019 2020 &T Vi x isc x Am m C e st y on ey f li Fo er pl ca AM o az isn et AT Ap ov ac Netflix Amazon om N D C Disney+ Apple TV+ + D BS Comcast / Sky / Peacock HBO Max/Now TV Film C 1Excludes sports Moonbug Entertainment Ltd. 2020 Source: Ofcom, Statista, Moffett Nathanson. Private and confidential. 2
COVID changed ad spend and viewer consumption Entertainment & Media: SVOD vs. Box Office Revenues Digital vs. Non-Digital Ad Spend ($ in bn) ($ in bn) IMMEDIATE IMPACT OF COVID ACCELERATING MEDIUM TERM IMPACT OF COVID DRIVING MOVEMENT TO DIGITAL AD-SPEND REVENUE TO SVOD PLATFORMS Projected data Projected data $80 $500 $400 $60 $300 $40 $200 $20 $100 $0 $0 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 Digital Ad Revenues Non-Digital Ad Revenues SVOD Revenues Source: PwC. Moonbug Entertainment Ltd. 2020 Private and confidential. 3
Media services are launching to capture the consumer Current Stage: Platform Launch Stage Two: Platform Growth Stage Three: Defending Position ACQUIRING SUBSCRIBERS PROVIDINAG VALUE WITH GREATER DEFENDING POSITION AND CONTENT DEPTH & PREVENTING INCREASING SUBSCRIBER AVALUE • Utilizing strong brand association (e.g. Disney, Apple) SUBSCRIBER CHURN • Ringfencing proprietary content (e.g. Mulan on • Platforms invest in creating more original IP (e.g. • Defend platform position and value Disney+, Warner releases on HBO Max) Mandalorian, Stranger Things Season 2) • Ongoing creation and delivery of premium content • Creation of unique launch content (e.g. Mandalorian, • Platforms broaden content offering by exclusively Stranger Things) licensing in key content categories: sports, news, • Turned “owned content” into franchises – Mandalorian, (e.g. Disney acquires India Premier League) Trolls • Strategic partnerships to bundle subscriptions (e.g. mobile service providers or device manufacturers) • Platforms invest in acquiring proven IP to provide • Defending against consolidation amongst platforms USP (e.g. AT&T Warner (Batman, Harry Potter, Disney buys Marvel & Star Wars) • Expand revenue streams with bundled offering of value- added consumer services • Loyal audience Tencent cloud gaming, messaging, chat, social, payment, • Creative talent video, music, games, software • Large scale fanbase Amazon prime video, delivery, kindle unlimited, Amazon pay Moonbug Entertainment Ltd. 2020 Private and confidential. 4
THE STREAMING WARS How the Groups line up Six groups will compete to own video GROUP A GROUP B GROUP C GROUP E GROUP F GROUP G consumption globally over the next ESTABLISHED ENTITIES RETAILERS SEARCH & SOCIAL OTT PUREPLAYS MUSIC GAMING five years. The fight for brands will be 1. NETWORKS 1. WESTERN RETAILERS 1. WESTERN SEACH/SOCIAL 1. SVOD 1. WESTERN MUSIC 1. GLOBAL (PC & CONSOLE) a key battle ground Comcast/Universal/Sky Amazon Google / YouTube Netflix Spotify Google Stadia AT&T/Warner/HBO Walmart Facebook / Instgram Disney+ / Hulu / ESPN Amazon Music GeForce Now / Whatsapp • Incumbents use infrastructure to try and throttle Viacom/CBS Target Apple Music (see OEM) PlayStation Now competitors Telefonica Tidal Microsoft Xcloud • Growth of big tech hampered by regulatory 2. OEM's 2. EASTERN RETAILERS 2. EASTERN SEARCH/SOCIAL 2. AVOD 2. EASTERN MUSIC 2. EASTERN (PC / MOBILE) pressure Apple Alibaba Alibaba / Youku Viacom: Pluto Tencent Music Ent Tencent Huya/Douyu Fox: Tubi • Commoditized networks face consolidation as Sony Tencent / JD.com WeChat (TenCent) Comcast: Xumo Roku Netease Netease nation states seek to protect domestic networks Microsoft Pinduoduo Baidu / Iqiyi Amazon Video Direct Alibaba Cloud Youku Huawei TikTok iQiyi • Retailers are growing value-added services to secure customer relationships while benefiting ADVANTAGES ADVANTAGES ADVANTAGES ADVANTAGES ADVANTAGES ADVANTAGES from online business Thottling competitors via Wider customer relationship Deep customer data Speed & flexibility Speed & flexibility Massive growth network, device access or Wider user data Brand relationships Global content budgets vs Global appeal Global appeal proprietary billing Margin & disruption of B&M Scale Local TV budgets Market maturing High margin • Raw entertainment platforms are narrowly focused and will be squeezed out if they cannot DISADVANTAGES DISADVANTAGES DISADVANTAGES DISADVANTAGES DISADVANTAGES DISADVANTAGES scale and increase subscriber services Regulatory environment Legacy bricks & mortar Regulatory environment High content investment Not enough margin to win Massive competition Legacy capex Entertainment not core AVOD not SVOD Low margin video content investment war Focus is on gaming Moonbug Entertainment Ltd. 2020 Private and confidential. 5
THE STREAMING WARS GROUP A Established Entities Large but Slow NETWORKS OEM’S TOY COMPANIES Comcast, AT&T, Telefonica, Deutsche Apple, Sony, Microsoft Hasbro, Mattel Tel, T-Mobile, Verizon, BT, Viacom/CBS, and Huawei and Spinmaster Etisalat, etc. • Apple: 1.4 billion devices + $100bn cash – will be • Mattel likely to become more of a studio • Comcast & AT&T now own major studios and OTT investing more into Apple TV+ library by acquiring platforms to complement premium video – Warner is brands • Hasbro bought E1 now day and date on HBO Max • Sony: 2.2m gaming subscribers, a top MPAA studio • Spinmaster looking for a new Paw Patrol • Only global players can realistically compete in video and continues to acquire brands like Peanuts and subscription. Legacy network capex compromises Silvergate MODEL A La Carte product retail content investment. • Microsoft refocused on gaming with Xbox xCloud and • Nation states will regulate to protect domestic Minecraft subscription incumbents, but global network consolidation continues MODEL $10-15 /mo for gaming subscription and $400- $1,000 for device • Capable of throttling competitors (regulator dependent) Apple vs Fortnight / Huawei vs Tencent / AT&T and Comcast vs Netflix/YouTube MODEL $15 /mo for video + $30-$100 Internet Moonbug Entertainment Ltd. 2020 Private and confidential. 6
THE STREAMING WARS GROUP B Retailers Winning online & losing in B&M WESTERN EASTERN Amazon, Walmart and Target Alibaba, Tencent/JD.com, PinDuoDuo • In 2020 bricks and mortar liquidity was strained and sales went into freefall • In China Alibaba, JD.com and PinDuoDuo with 80% of online market thrived • Stuck at home the consumer accelerated the adoption of digital commerce • Alibaba and Tencent/JD.com combine their retail offerings with other diversified benefitting Amazon, Walmart and Target. businesses including social, gaming & storage • Owning a wider customer relationship, content is used to provide online footfall MODEL • Amazon Direct retail, platform for 3rd party retailers, Prime subscription ($12.99 mo) • 2021 saw Amazon deliver its first $100bn quarter • Alibaba Paid search ranking for 3rd party retailers, digital mall service, digital • But while Amazon Prime offers video, kindle unlimited, same day delivery, payments, Youku AVOD Prime Now, Prime Gaming/Twitch and Amazon Music next to Alibaba and Tencent it needs more value-added services to tie the consumer in ENVIRONMENT • AliExpress has tied up with Mail.ru/VK in Russia and Tencent bought iFlix. Both invested in payment companies across South East Asia • JD continues to integrate into 175 Walmart hypermarkets. • Chinese government sanction of AliBaba may signal a new phase of state intervention in domestic business. Moonbug Entertainment Ltd. 2020 Private and confidential. 7
THE STREAMING WARS GROUP C Search & Social China shows the way WESTERN EASTERN Google/YouTube, Facebook/Instagram/WhatsApp Alibaba/Youku, WeChat (Tencent), Baidu/IQiyi, TikTok • Google/YouTube – dominate search and has worlds largest AVOD business • TikTok is the worlds fastest growing app and if it escapes sanction in the US, the leading with 2bn+ monthly users in YouTube video platform for the older kids • Facebook / Instagram / WhatsApp – challenging Google’s dominance, • Baidu has not only matched video to search but with along Alibaba and Tencent has begun to Facebook has 1.25bn monthly users but it’s less clear to the consumer what convert live streaming to e-purchase in a way that no platform has in the west. Facebook Watch or Instagram Reels are for • WeChat dominates messaging and WeChat pay became the leading Chinese e-payment MODEL service and now offers short-form video • Freemium – free with advertising or subscription to remove ads MODEL • Freemium – free with advertising or subscription to access wider services ENVIRONMENT • US and India regulatory steps signal a more antagonistic global environment to check Chinese social tech international expansion • Competition for brand revenue and subscribers will drive platform content quality & investment Moonbug Entertainment Ltd. 2020 Private and confidential. 8
THE STREAMING WARS GROUP D OTT Pureplay Investment in Library Depth SVOD PLATFORMS AVOD & HYBRIDS Netflix, Disney/Hulu/ESPN Pluto, Tubi, Xumo, Roku, Amazon `Video Direct, Youku, iQiyi • Netflix – 195m global subscribers since 2007, a fantastic 2020 but • Viacom: Pluto, Fox: Tubi, Comcast: Xumo and Roku – struggle to compete with unlimited free threatened by companies offering more VAS (gaming etc.) content on Facebook, YouTube and TikTok • Disney+ - 87m global subscribers since 2019 and an additional 46.9m from • In China Bytedance dominates short from free video pureplay with TikTok Hulu and ESPN. Investing massively in O&O brand production. • Amazon’s advertising business jumped 47% to $21bn in 2020 • Sports rights (Disney Premier League India, Amazon ATP) and hero IP to win subscriber loyalty and deep library content to drive retention • Youku, Tencent and iQiyi all attract videos users to the platform with AVOD before converting SVOD MODEL MODEL AVOD – free with advertising HYBRID - $2.1 /mo • Netflix $13.99 /mo ENVIRONMENT • Disney+ $6.99 /mo or $12.99 for Disney+ / Hulu / ESPN • US and India regulatory steps signal a more antagonistic global environment to check Chinese social tech international expansion • Talks from Baidu to sell a controlling stake in iQiyi to Tencent or AliBaba are on hold on regulatory competition concerns • Competition for brand revenue and subscribers will drive Moonbug Entertainment Ltd. 2020 platform content quality and investment Private and confidential. 9
THE STREAMING WARS GROUP E Music When it’s not enough WESTERN MUSIC EASTERN MUSIC Spotify, Amazon Music, Apple Music, Tidal, Google Tencent Music Ent, Netease • Spotify diversifying offering through investment in podcasts. Spotify may • Netease Music in China exclusively acquired the Studio Ghibli catalogue in 2020 and saw off Xiaomi diversify into video or be threatened by other global content services backed by larger tech partners MODEL MODEL • Tencent Music $1.33 /mo ….however karaoke users pay up to $15.66 • Spotify $10 /mo /mo generating 2/3 Tencent Music’s revenue • Apple $10 /mo • Netease Cloud $2 /mo • YouTube $10 /mo ENVIRONMENT • Amazon, Apple, Tencent and Netease music offerings are underpinned by • Amazon $10 /mo wider customer relationship and greater margin in the rest of their business to threaten Spotify’s dominance • Tidal $10 /mo Moonbug Entertainment Ltd. 2020 Private and confidential. 10
THE STREAMING WARS GROUP F Gaming Mobile access, Cloud service GLOBAL EASTERN Google, GeForce (Nvidia), PlayStation Now, Tencent Huya/Douyu, Netease, Alibaba Cloud Microsoft Xcloud • Chinese gaming is led by mobile consumption, accelerating with 5G and underwritten through • Most gaming in the west has been led on PC and console. micro-subscription and ads Cloud gaming is a paid monthly subscription • Chinese gaming generated $33bn in 2019, generated $10.4bn revenue in Q3 2020 up 15% YoY and is expected to be $46.7bn by 2024 MODEL • Google Stadia (Free or Pro $10/mo) • TenCent now aiming to increase stake in UMG to 20% • GeForce Now (Free or Pro $5/mo) MODEL • TenCent & Huya/Douyu Live 300m MAU – hourly access
PAID MONTHLY MONTHLY SUBSCRIBERS THE ACTIVE USERS 200m Content & subscriber lead VS LEAGUE Music subscription platform looking to diversify VS 320mau 130m subs 1.4bn devices & $100bn Fastest growing growing THE STREAMING WARS app 40m 167m 20m 2,700m + 26m Money can’t buy: King of search and AVOD the libraries VS of the major studios the king of social and nearest AVOD competitor 17m 2,000m + 12.6m 86.8m 150m 46.9m The vertically integrated The gameworld gearing up content company VS to capture younger users World’s largest retailer VS with $275bn revenue World’s biggest gaming Co 1,212m 150m 900m Moonbug Entertainment Ltd. 2020 Private and confidential. 12
Consolidation on the way to the final • Subscription pressure is mounting on consumer wallets STRATEGIC DRIVERS • Global platforms content expenditure (Disney $20bn vs ITV $0.3) • Own the consumer • As platforms consolidate the pressure to own great brands will increase to • Own the best Mega Brands • Create depth of exclusive content • Own the best creative talent • Massive investment on inhouse production to continue accompanied by acquisition of third-party mega brands • Deliver scale • To support retail • To anchor wider consumer offerings with households • All have a shared need for more Mega Brands that can become franchises Moonbug Entertainment Ltd. 2020 Private and confidential. 13
ALC & SVOD & App Store & Apple Arcade 2021-2025 40m TV+subs $275bn Rev 200m subs SVOD only $25bn FYe 2020 Possible Streaming 1.4bn devices + $100bn cash Disrupted in 2020 by new SVOD 87m subs + 47m subs (H&E) SVOD, PayTV, Parks, Retail Winners 1.2bn WeChat MAU 0.9bn TC Video subs Apple TV+ requires content investment entrants & Fortnite. Cloud Gaming next move? $180bn FYe 2020 0.12bn gaming subs Multiple bus models $91bn FYe 2020 Rev Gaming & retail #1 IP owner in underwrites SVOD content Investing in IP #1 in search & AVOD Using global data to will Stadia finally bring leverage AI & paying subs? move into Now investing TikTok expected MAU in retail 2bn MAU gaming >1 billion in 2021 Search, AVOD & Stadia AVOD & social model $179bn FYe 2020 Rev Needs more Prime Gaming consumer services evolving but Bytedance to keep up with overseas $30bn FYe 2020 Rev Asian competitors competition 150m SVOD subs SVOD, gaming, delivery & Kindle 56m subs $380bn FYe 2020 Rev Internet & video SVOD $103bn FYe 2020 Rev Moonbug Entertainment Ltd. 2020 Private and confidential. 14
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