INVESTORS PRESENTATION - NASDAQ: HEAR April 2021

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INVESTORS PRESENTATION - NASDAQ: HEAR April 2021
INVESTORS PRESENTATION
NASDAQ: HEAR
April 2021
INVESTORS PRESENTATION - NASDAQ: HEAR April 2021
SAFE HARBOR STATEMENT
Forward-Looking Information
This presentation includes forward-looking information and statements within the meaning of the federal securities laws. Except for historical information contained in this release, statements in this release may constitute
forward-looking statements regarding assumptions, projections, expectations, targets, intentions or beliefs about future events. Statements containing the words “may”, “could”, “continue”, “would”, “should”, “believe”,
“expect”, “anticipate”, “plan”, “goal”, “estimate”, “accelerate”, “target”, “project”, “intend” and similar expressions constitute forward-looking statements. Forward-looking statements involve known and unknown risks and
uncertainties, which could cause actual results to differ materially from those contained in any forward-looking statement. These statements are based on management’s current belief, as well as assumptions made by, and
information currently available to, management. While the Company believes that its expectations are based upon reasonable assumptions, there can be no assurances that its goals and strategy will be realized. Numerous
factors, including risks and uncertainties, may affect actual results and may cause results to differ materially from those expressed in forward-looking statements made by the Company or on its behalf. Some of these
factors include, but are not limited to: risks related to the substantial uncertainties inherent in the acceptance of existing and future products; the difficulty of commercializing and protecting new technology; the impact of
competitive products and pricing; the impact of the coronavirus (COVID-19) pandemic on consumer demands and manufacturing capabilities; risks relating to, and uncertainty caused by or resulting from, the COVID-19
pandemic; the Company's partnerships with influencers, athletes and esports teams; risks associated with the expansion of our business, including the implementation of any businesses we acquire, the integration of such
businesses within our internal control over financial reporting and operations; and our liquidity. These risks may be in addition to the other factors and matters discussed in the Company’s most recent Annual Report on
Form 10-K, Quarterly Report on Form 10-Q and other periodic reports filed with the Securities and Exchange Commission. Except as required by the securities laws of the United States, the Company does not intend to
publicly update or revise these forward-looking statements after the date of this release whether as a result of new information, future developments or otherwise. This presentation also contains trademarks and trade
names that are property of their respective owners.

Non-GAAP Financial Measures
In addition to its reported results, the Company has included in this presentation certain financial results, including adjusted EBITDA, adjusted net income, and constant currency revenue, that the Securities and Exchange
Commission defines as “non-GAAP financial measures.” Management believes that such non-GAAP financial measures, when read in conjunction with the Company's reported results, can provide useful supplemental
information for investors analyzing period-to-period comparisons of the Company's results. “Adjusted Net Income” is defined as net income excluding (i) integration and transaction costs related to the acquisition of the
business and assets related to the ROCCAT brand, (ii) the effect of the mark-to-market requirement of the financial instrument obligation, (iii) any change in fair value of contingent consideration and (iv) the release of
valuation allowances on deferred tax assets. “Adjusted EBITDA” is defined by the Company as net income (loss) before interest, taxes, depreciation and amortization, stock-based compensation (non-cash), and certain non-
recurring items that we believe are not representative of core operations (e.g., the integration and transaction costs related to the acquisition of the business and assets related to the ROCCAT brand, the mark-to-market
adjustment for the financial instrument obligation and the change in fair value of contingent consideration). “Constant currency revenue” is defined by the Company as revenue excluding the impacts of fluctuations in
exchange rates from prior periods. These non-GAAP financial measures are presented because management uses non-GAAP financial measures to evaluate the Company’s operating performance, to perform financial
planning, and to determine incentive compensation. Therefore, the Company believes that the presentation of non-GAAP financial measures provides useful supplementary information to, and facilitates additional analysis
by, investors. The presented non-GAAP financial measures exclude items that management does not believe reflect the Company’s core operating performance because such items are inherently unusual, non-operating,
unpredictable, non-recurring, or non-cash. See a reconciliation of GAAP results to Adjusted Net Income and Adjusted EBITDA included in the appendix for the three and twelve months ended December 31, 2020 and 2019.

© 2021Turtle Beach Corporation. All Rights Reserved.                                                                                                                                                                                 2
INVESTORS PRESENTATION - NASDAQ: HEAR April 2021
TURTLE BEACH IS A TOP 5 PLAYER
 IN THE $5.1 BILLION 1 GAMING ACCESSORY MARKET

                                                                                                                                  NASDAQ: HEAR
 CLEAR LEADER IN CONSOLE GAMING HEADSETS
             FOR OVER 10 YEARS
                                                                                                                                $360 MILLION IN REVENUES
                                                                                                                                   5 Year CAGR of 17%

                                                                                                                                  $61 MILLION IN EBITDA

                                                                                                                            $51 MILLION CASH FROM OPERATIONS

                                                                                                                                        $2.37 EPS

RAPIDLY GROWING, AWARD-WINNING PC GAMING
    KEYBOARDS, MICE, HEADSETS, AND MORE
                                                                                                                              STRONG BALANCE SHEET, NO DEBT
                                                                            EXPANDING PORTFOLIO
                                                                  IN NEW CONSOLE AND PC ACCESSORY CATEGORIES

  1. $5.1B Gaming Accessory Market includes gaming headsets for consoles and PC, PC gaming keyboards, and PC gaming mice.                                      3
INVESTORS PRESENTATION - NASDAQ: HEAR April 2021
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                                  GAMING IS THE MARKET TO BE A LEADER IN

                                   Global Market for Gaming Headsets, Mice, and Keyboards1                  Why gaming has been such a strong market for years…

                                                                                                            Entertainment
                                                                                                            Gaming has been a growing source of entertainment, capturing increasing share of leisure time since
                                                                                                            the 70’s
                                                                                                            •    Gaming now leads share of daily time spent on technology and media at 41%2
                                                         Keyboards                                          •    Gaming now surpasses box office movie revenue by 4x
                                                           $1.0 B                          Console
                                                                                           Headsets         Socializing
                                                                                            $1.7 B          Since the rise of online multiplayer gaming in the 2000’s, gaming has become a major platform to
                                                                     GLOBAL GAMING                          socialize with friends, a trend that's accelerated the past two years with the Battle Royale genre and
                                                                       ACCESSORY                            COVID-19 driven stay-at-home orders
                                                   Mice                 MARKET                              •    Xbox Live and PlayStation Network now have over 200M users
                                                   0.9 B                $5.1B1                              •    12 million gamers recently attended a “live” concert in the game Fortnite

                                                                                                            Competition
                                                                                                            Professional esports gaming has taken off with viewership expected to exceed most other sports in the
                                                                          PC Headsets                       coming years
                                                                             $1.5 B                         •   Global esports revenues are expected to cross $1.5B in 20233
                                                                                                            •   Esports viewership is expected to reach 800M by 20242

                                                                                                            Realism
                                                                                                            Starting in 2020, enhanced power and VR is now making gaming environments and simulations
                                                 Americas & Europe are ~75% of the market                   extremely realistic
                                                                                                            •    New consoles feature 8K graphics, 3D audio, and can mix local and cloud resources
                                                                                                            •    Consumer VR market is expected to grow from $1.4B to $4.2 billion by 20242
                                  1. Newzoo 2020 Peripheral Market estimates – updated in September 2020.
                                  2. Activate Consulting report 2020                                                                                                                                                 4
                                  3. Newzoo 2020 esports market report
INVESTORS PRESENTATION - NASDAQ: HEAR April 2021
#1
      IN GAMING AUDIO
       The Global Market Leader in
Console Gaming Headsets for Over 10 Years

        55 Million+                                          Broad Portfolio             Award-Winning Design
    Headsets Sold Since 2010                            of PC Gaming Accessories           and Build Quality

                Industry-Leading Innovation at Every Price Point with Over 280 Patents
                                                                                                                5
INVESTORS PRESENTATION - NASDAQ: HEAR April 2021
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                                  THE LEADER IN CONSOLE GAMING HEADSETS FOR OVER 10 YEARS RUNNING

                                    #1 GAMING HEADSET PROVIDER                                             HIGHER REVENUE SHARE                                  STRONG BRAND & REPUTATION
                                      FOR XBOX, PLAYSTATION & NINTENDO                                     THAN NEXT FOUR PLAYERS COMBINED                      Among Gamers, Retailers, Gaming Industry

                                                                                                                                                                   PRODUCT FOR EVERY GAMER
                                                                                                                                                                        Entry Level to Professional

                                                                                                                                                                      PRODUCT INNOVATIONS
                                                                                                                                                                   And Unique Features – Many patented
                                                                                       US, CANADA &
                                                                                      MEXICO CONSOLE
                                                               Other                  GAMING HEADSET
                                                                                                                                          WHY & HOW              280K+ POINTS OF DISTRIBUTION1
                                                               54.2%                  REVENUE SHARE

                                                                                          2020                                                                                70+ Countries

                                                                                                                  45.8%
                                                                                                                                                                      STRONG PARTNERSHIPS
                                                                                                                                                                 With Leading Esports Teams & Influencers

                                                                                                                                                                   OVER 10 YEARS EXPERIENCE
                                                                                                                                                                Gaming Headsets & with Xbox & PlayStation

                                          8 OF TOP 10 SELLERS                                                13 OF TOP 20 SELLERS
                                           OVERALL ARE TURTLE BEACH                                            OVERALL ARE TURTLE BEACH                             Over 150 ISSUED PATENTS2
                                                                                                                                                                            Gaming Headsets

                                  Source: The NPD Group/Retail Tracking Service/Video Games/Dollars/U.S., Canada and Mexico/January-December 2020
                                  1. Includes only Console gaming headsets                                                                                                                                  6
                                  2. Counts only patents related to headsets (not including additional patents from ROCCAT, Neat Microphones, and HyperSound)
INVESTORS PRESENTATION - NASDAQ: HEAR April 2021
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                                  THE BROADEST SELECTION OF INDUSTRY-LEADING HEADSETS FOR EVERY CONSOLE GAMER

                                  "This $40 headset is worth every penny."   "A fantastically priced headset and worthy   “A best gaming headset of 2020.”
                                              - Windows Central                      successor to the original."                    - Tom’s Guide
                                                                                            - Games Radar

                                                                                                                                                             7
INVESTORS PRESENTATION - NASDAQ: HEAR April 2021
THE MOST COMPLETE PORTFOLIO
FROM ENTRY-LEVEL TO PRO ESPORTS ATHLETES
TURTLE BEACH DELIVERS A VARIETY OF INNOVATIVE FEATURE-DRIVEN HEADSETS.
AS GAMERS IMPROVE OVER TIME, THEY ARE WILLING TO PAY FOR FEATURES
THAT PROVIDE A COMPETITIVE ADVANTAGE.                                                                                                                       - Esports-Focused
                                                                                                                                 - Bluetooth Connectivity      Performance
                                                                                                                 - Wireless        - App-Based Settings          Features
                                                                                                             - 50mm Speakers         - Premium Quality
                                                                           - Powerful Amplified Audio
                                                                                                         - Superhuman Hearing™
                                                    - Glasses Friendly    - Bass Boost & Audio Presets
                                                - Memory Foam Cushions          - Mic Monitoring
                          - 40mm Speakers     - Metal-Reinforced Headband
  - Gaming Earbuds       - Flip-to-Mute Mic
    - Multiplatform

                                                                                                                                                                      $249.95
                                                                                                               $99.95                   $149.95                   Esports Gamers
                                                                                                                                                               Plays 15+ Hours Per Week
                                                           $49.95                   $59.95                         Enthusiast/Core Gamers
                                                                                                                    Plays 7-15 Hours Per Week
    $29.95                    $39.95                              Casual Gamers
                                                               Plays 4-6 Hours Per Week
        Entry-Level Gamers                                                                               Small sampling shown of Turtle Beach’s portfolio of console gaming headsets.
     Plays Approx. 4 Hours Per Week
                                                                                                                                  The full lineup is available at www.turtlebeach.com     8
INVESTORS PRESENTATION - NASDAQ: HEAR April 2021
OVERVIEW

Acquired in 2019, ROCCAT is Turtle Beach's award-winning
brand of gaming mice, keyboards, headsets, software,
and more for PC gamers.

The brand is driven by former esports pro, Founder and
Head of PC Products for Turtle Beach, Rene Korte, and his
highly experienced product and engineering team in
Turtle Beach's Hamburg, Germany studio.

ROCCAT has strong brand presence in Germany, good
awareness across EU, and is expanding in NA & major
Asian markets.

Investments to drive growth including expanding
ROCCAT portfolio and further developing the brand more
than doubled the business in 2020.
                                                            9
INVESTORS PRESENTATION - NASDAQ: HEAR April 2021
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                                           IT’S TIME TO EXPERIENCE PRECISION

                                                                                      "The ROCCAT Vulcan TKL Pro is a gorgeous
                                                                                      optical gaming keyboard with supurb build
                                                                                                      quality."
                                                                                                - Rock Paper Shotgun
                                  "Simple, affordable, stylish and comfortable, but                                               "For gaming, this is the mouse to use."
                                   also packing a mighty acoustic punch you just                                                          - Back to the Gaming
                                  won't find anywhere else for this kind of money."
                                                      - eTeknix

                                                                                                                                                                            10
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                                  GROWING & AWARD-WINNING PC LINEUP

                                   Burst Pro | Burst Core                                        Kain 200/120/100                      Kone AIMO Remastered               Kone Pure Ultra
                                    MSRP: $99.99 | $29.99                                    MSRP: $99.99 | $69.99 | $49.99                  MSRP: $79.99                   MSRP: $69.99

                                                                                      Vulcan TKL Pro                                                                                 Vulcan TKL
                                                                                       MSRP: $159.99                                                                                 MSRP: $129.99
                                     Vulcan Pro
                                    MSRP: $199.99                                                                                  Vulcan 120/121/122
                                                                                                                                       MSRP: $159.99

                                                    Elo 7.1 Air | Elo 7.1 USB | Elo X Stereo                                  Syva In-Ear                   Juke 7.1 USB Soundcard
                                                                                                                                                                                                     11
                                                            MSRP: $99.99 | $69.99 | $49.99                                    MSRP: $29.99                       MSRP: $19.99
INTRODUCING NEAT!

                                                                   ABOUT NEAT MICROPHONES
                                                                                         Acquired by Turtle Beach in January 2021, Neat is the next brand from
                                                                                         the original founders of Blue Microphones and the collective minds
                                                                                         behind many of today’s best-selling digital and analog microphones.

                                                                                         Neat Microphones is a lean, mean, product creation machine building
                                                                                         consumer-friendly microphones for the next generation of use cases and
                                                                                         customers with a new portfolio launching in 2021.

                                                                                         The Neat Microphones team brings a combined 100+ years of passion
                                                                                         and experience for capturing and communicating great audio.

                                                                                         Today's microphone market is $2.3B overall, with ~$700M in
 "The Beecaster is a top                                                                 the Digital/USB category, which is Neat's primary focus. Gamers,
    performer and a
showstopper...versatility
                                                                                         streamers, influencers, as well as work/learn from home consumers are
   that is unmatched"                                                                    driving growth in digital microphone demand.
     - Barking Drum

  *Sources: CEA Market research data; Zion Market research report; Ample Microphone Market report; Market Intellica 2019 report and market forecasting;          12
  MI Salestrak; internal analysis; H T F Market Report; Amazon sales analytics.
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                                      INVESTING TO DRIVE GROWTH IN GLOBAL MICROPHONE AND PC MARKETS
                                                   Global Gaming Accessory Market: $5.1B (SEPTEMBER NEWZOO ESTIMATES)                                                       $5.7B MARKETS TO FURTHER PENETRATE
                                                                                                                                               New                          $2.3B Global Microphone Market
                                          Microphones                                                                                        Portfolio                      •   18% CAGR 2020-2023 in Digital/USB category
                                             $2.3B                                                                                          Launching
                                                                                                                                               2021                         •   Goal is to enter with upcoming Neat portfolio

                                                Mice
                                                $0.9B

                                            Keyboards                                                                                                                       $3.4B PC Accessories Market
                                                                                                                                                                            •   2020 growth investments of ~$12M Including in
                                              $1.0B
                                                                                                                                                                                ROCCAT portfolio expansion and brand development

                                                                                                                                                                            •   Goal is to build incremental $100M business
                                           PC Headsets
                                              $1.5B
                                                                                                                                                                            TURTLE BEACH HISTORICAL CORE BUSINESS
                                                                                                                                                                            $1.7B Console Gaming Headsets
                                       Console Headsets                                                                                                                     •   Turtle Beach leads this market by far
                                            $1.7B
                                                                                                                                                                            •   Goal is to continue leadership
                                  Note: model counts above represent core models only, not all variants or SKUs.
                                  Source for market sizes: NewZoo 2020 Peripheral Market estimates – updated in September 2020.
                                  Additional Sources: CEA Market research data; Zion Market research report; Ample Microphone Market report, Market Intellica 2019 report and market forecasting; MI Salestrak; internal analysis; H T F Market Report; Amazon sales
                                  analytics.
                                                                                                                                                                                                                                                                       13
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                                      WE PARTNER WITH LEADING TEAMS
                                      INFLUENCERS & EVENTS                                                                                      Over 862M Gamers and 202M esports fans in the Americas and Europe1

                                         Ali-A               Dr. Disrespect            Mr Savage             Castro_1021           Skyrroz
                                      (30M Reach)             (8M Reach)               (8M Reach)             (6M Reach)         (4M Reach)

                                                                                                                                                            NRG Esports                                          OpTic Chicago
                                                                                                                                                     A leading collective of top                               Franchise team in
                                                                                                                                                 influencers and world champion                             Activision Blizzard’s CDL
                                                                                                                                                           esports teams

                                    Kevin De Bruyne           Josh Hart              Kevin Porter Jr.        Reece James           Scump
                                  (Man City & Belgium,   (New Orleans Pelicans,   (Cleveland Cavaliers,   (Chelsea & England,    (6M Reach)
                                      17M Reach)              1M Reach)               401k Reach)            1.1M Reach)

                                                                                                                                                                                Official Audio Partner
                                                                                                                                                                           EA Sports FIFA 20 Champions Cup

                                          HECZ                    Clix               Kickstradomis          BenjyFishy          Clare Siobhan     Titles shown represent games played by our partner esports teams and influencers
                                       (3M Reach)              (9M Reach)            (417k Reach)           (7M Reach)           (2M Reach)       and do not indicate a partnership with the publisher                                  14
                                                                                                                                                  1Newzoo 2020 Global Esports and Global Games Market Report QU October 2020
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                                  GEN 8 CONSOLE LAUNCH INFORMATION

                                          Gen 7 Xbox (Nov. 2013)                   Gen 8 Xbox (Nov. 2020)     Gen 7 PlayStation (Nov. 2013)         Gen 8 PlayStation (Nov. 2020)

                                          Xbox Series X|S                                                   PlayStation 5/PlayStation 5 Digital
                                          Release: November 10, 2020                                        Release: November 12, 2020
                                          Price: $499 for Xbox Series X | $299 for Xbox Series S            Price: $499 for PS5 | $399 for PS5 Digital Edition

                                           Disc & digital only console options                              Disc & digital only console options
                                           Backward compatibility                                           Backward compatibility
                                           Major power increase/faster game access/reduced load times       Major power increase/faster game access/reduced load times
                                           Supports up to 8K resolution                                     Supports up to 8K resolution
                                           3D Spatial Sound (headset required)                              3D Spatial Sound (headset required)
                                           Project xCloud game streaming service                            PlayStation Now streaming/focus on AAA titles
                                           Xbox Games Pass subs get access to top Xbox One games            PlayStation Plus subs get access to classic PS4 games at launch
                                  Source: Microsoft and Sony                                                                                                                        15
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                                                  XBOX AND PLAYSTATION UPDATED CONSOLE OUTLOOK1

                                                                                                                                                                    “With the launch of new systems and continued sales for existing
                                                                     PlayStation and Xbox Console Unit Sales                                                        consoles, we forecast Microsoft and Sony combined hardware sales will
                                                  40                                                                                                                set records in 2021 and 2022.”
                                                                                                                                                                                  David Cole, Head DFC Intelligence, Video games industry analyst

                                                                                                                                                                    Console transition has typically created a market decline prior to launch, an
                                                  30                                                                                                                 increase late in the year of new console launch, and then several years of
              Hardware Unit Sales (in millions)

                                                                                                                                                                     accelerated growth post-launch.

                                                                                                                                                                    Accessories typically follow same pattern with some lag as some users will wait
                                                                                                                                                                     on new accessory purchases, particularly at the high-end prior to launch
                                                  20                                                                                                                 and then upgrading accelerates post-launch.

                                                                                                                                                                    However, due to stay-at-home orders, gaming engagement has increased
                                                                                                                                                                     significantly including accessories such as headsets, that have shown record
                                                                                                                                                                     sales the past quarters. Headsets being backward compatible, has kept the
                                                  10                                                                                                                 trend going even in a console transition year.

                                                                                                                                                                    DFC predicts the combined XB and PS hardware unit sales for Gen 8 and Gen 9
                                                                                                                                                                     in the first three years of launch to be higher than the combined sales of Gen 7
                                                   0                                                                                                                 and Gen 8 in the first three years, setting another record.
                                                        2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024                                            Nintendo is not included; a new system core from Nintendo could
                                                                                                                                                                     substantially increase overall market potential.
                                                                                   Gen 7         Gen 8          Gen 9

                                                  1. COVID-19 related stay-at-home guidance and orders have led to significantly increased sales of gaming accessories
                                                                                                                                                                                                                                                        16
                                                  Source: DFC Intelligence updated September 2020 Worldwide Video Game Market Forecasts
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                                  FULL YEAR FINANCIAL OVERVIEW
                                     $ in millions (except per-share data)                2019        2020                                             Commentary

                                                                                                                         Increased demand from new and existing gamers and returning lapsed gamers,
                                                                                                       $360.1            as well as work/learn-from-home users. Superior supply and retail execution led
                                      Revenue                                             $234.7   ($357.9 in constant
                                                                                                       currency)
                                                                                                                         to further market share gains. Doubling of ROCCAT business with new launches
                                                                                                                         also added to growth.

                                                                                                                         Lower-than-normal promotional environment, favorable business mix, volume-
                                      Gross Margin                                        33.5%        37.2%             driven fixed cost leverage, partially offset by roughly $9 million in higher air
                                                                                                                         freight spend to facilitate sales.

                                                                                                                         Reflects revenue-related increases as well as full year of ROCCAT OpEx and
                                      Operating Expenses                                  $68.3         $84.6
                                                                                                                         investments to drive growth.

                                      Adjusted EBITDA¹                                    $22.8         $61.4            Reflects above factors.

                                                                                                                         Net income in 2019 included a tax benefit of $7.4M from the release of a
                                      Net Income (Loss)                                   $17.9         $38.7
                                                                                                                         valuation allowance related to deferred tax assets.

                                      Diluted EPS                                         $1.04         $2.37            Reflects above factors.

                                      Adjusted Diluted EPS¹                               $0.74         $2.22            Reflects above factors.

                                      Diluted Shares                                       15.7M         16.4M

                                  1. See appendix for a reconciliation of non-GAAP measures.                                                                                                                17
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                                  BALANCE SHEET

                          Balance Sheet Highlights                                                            Balance Sheet Improvements

                                                           At December 31, 2019   At December 31, 2020    Cash and equivalents increased
                                                                                                           significantly due to record revenue,
                                                                                                           higher margins and fixed cost leverage.
                                  Cash & Equivalents              $8.2M                 $46.7M
                                                                                                          Inventory increase driven by higher
                                  Inventories                    $45.7M                 $71.3M             current demand, and anticipation of Q1
                                                                                                           2021 sales.

                                  Revolver (asset-based)         $15.7M                   $0              First time in at least ten years that total
                                                                                                           debt has been zero at year-end. Highest
                                                                                                           level of net cash in the Company’s
                                                                                                           history.
                                  Total Debt                     $15.7M                   $0

                                                                                                                                                         18
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                                  2021 OUTLOOK1

                                                                         2021                               2021 Outlook Commentary

                                                                                   Continued strong consumer demand driving strong revenues in Q1. Continued
                                                   Net Revenue          ~$370M     strong share in console headsets and progress in PC gaming accessories and
                                                                                   several other new categories expected to enable growth off record 2020.

                                                                                   Margins expected to be more aligned with historical levels, returning to more
                                                   Gross Margin         Mid 30%s
                                                                                   normal promotional spending and business mix.

                                                                                   Targeting category leading 12% EBITDA while funding continued investments in
                                                   Adj. EBITDA           ~$45M
                                                                                   new product launches and other growth initiatives.

                                                   Adj. EPS              ~$1.35    Reflects above factors; anticipates full year effective tax rate of ~ 28%.

                                                   Diluted Shares       ~17.5M

                                  1. Guidance provided March 4, 2021.                                                                                              19
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                                  REVENUE PROFILE
                                  Company Revenues
                                  Millions

                                                                         $360   $370

                                                                                            Growth Drivers:
                                                   $287
                                                   Battle
                                                                                            Continued leadership in the $1.7B console gaming headset market
                                                   Royale        $235
                                                   surge                                    Continued growth in $3.4B market for PC gaming headsets,
                                                                                            keyboards, and mice with ROCCAT brand expansion
                                     $149
                                                                                            Entry into the $2.3B global microphone market with recent
                                                                                            acquisition of Neat Microphones

                                                                                            Further expansion into additional new categories

                                                                                        1
                                     2017           2018          2019   2020   2021E

                                   1. Guidance provided March 4, 2021.                                                                                    20
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                                  ADJUSTED EBITDA & CASH FLOW PROFILE
                                  Adjusted EBITDA2                                                          Cash Flow From Operations
                                  Millions                                                                  Millions

                                                                                     $61.4                                                      $51.0
                                                      $57.7                                    12% EBITDA
                                                                                                 Target
                                                      Battle                                                                 $42.2
                                                      Royale                                    ~$45                                    $39.4
                                                      surge

                                                                     $22.8

                                      $11.6
                                                                                                                  $3.4

                                                                                                        1
                                        2017           2018            2019           2020      2021E             2017        2018      2019    2020

                                  1. Guidance provided March 4, 2021.
                                  2. See appendix for a reconciliation of non-GAAP measures.                                                            21
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                                  LONG-TERM FINANCIAL TARGETS

                                      Metric              Target      Maintain leadership position in
                                                                      console gaming headsets

                                      Revenue $         10-20% CAGR   Drive growth in PC gaming headsets,
                                                                      keyboards, and mice (leveraging
                                                                      ROCCAT brand and portfolio)

                                      Gross Margins %     Mid 30’s    Maintain category leading EBITDA
                                                                      while investing for growth

                                                                      Leverage brand, skills, and global
                                      EBITDA $          15-30% CAGR   footprint to enter new categories over
                                                                      time (organic and M&A)

                                                                                                               22
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                                  EXPERIENCED BOARD OF DIRECTORS

                                                                       -   COO of Motorola Mobility’s mobile business
                                           Juergen Stark
                                                                       -   10 years as Principal at McKinsey & Company, Inc.
                                           Chairman & CEO
                                                                       -   MBA, Harvard Business School

                                                                       -   Former CFO of Qualcomm Incorporated (NASDAQ: QCOM)
                                           William Keitel              -   During his tenure, Qualcomm grew revenues from ~$800M to ~$25B
                                           Lead Independent Director   -   Held senior financial roles at Nortel (OTC: NRTLQ) & Pepsico (NYSE: PEP)

                                           Dr. Andrew Wolfe, PhD       -   Founder & principal of Wolfe Consulting
                                           Director                    -   Former Chief Technology Officer for SONICblue, Inc.
                                                                       -   Expert in IP strategy and licensing

                                           Gregory Ballard             -   General partner with Eleven Ventures
                                           Director                    -   Former senior VP for mobile & social games at Warner Bros.
                                                                       -   Former CEO of Glu Mobile, former board member with DTS

                                                                       -   Former SVP and COO, Samsclub.com
                                           Kelly Thompson              -   Former SVP Merchandising, Planning, and Marketplace for Walmart.com
                                           Director                    -   10 years in management positions at Gap, Inc.

                                                                                                                                                      23
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                                  EXPERIENCED MANAGEMENT TEAM
                                                                                                              Rene Korte General Manager, PC Products
                                       Juergen Stark Chairman & CEO
                                                                                                                 -    Founder of ROCCAT GmbH and CEO for 12 years
                                       -        COO Of Motorola Mobility’s Mobile Business
                                                                                                                 -    VP Europe for RAZER
                                       -        10 Years As Principal At Mckinsey & Company
                                                                                                                 -    Professional gamer and founder of MTW esports team

                                                                                                             Skipper Wise VP & Founder of Neat Microphones
                                           John Hanson CFO
                                                                                                             -       Co-founder & President, Blue Microphones
                                            -    EVP & CFO at Dialogic
                                                                                                             -       Recording artist, engineer and entrepreneur with 40+
                                            -    CFO at One Communications Corp                                      years creating microphones

                                       Cris Keirn SVP, Global Sales                                          David Angress VP & Head of Neat Microphones
                                           -     Led headset transition as VP of business planning &         -       Decades-long career in music products industry
                                                strategy
                                                                                                             -       15 years EVP at Guitar Center
                                           -    17 years with Motorola in product management,
                                                operations, quality & customer relations                     -       Former CEO, Adam Audio GmbH

                                       Megan Wynne General Counsel                                           Joe Stachula CTO & SVP, Product Development
                                           -    5 years with I-Flow, a Kimberly-Clark Health Care            -       20+ years in consumer electronics
                                                Company
                                                                                                             -       12 years at Plantronics engineering audio headsets
                                           -    13 years with Morris Polich & Purdy law firm

                                       Ryan Dell SVP, Marketing                                                  Jose Rosado SVP, Global Operations
                                        -       15 years of brand, consumer & digital marketing experience       -   Former Sr. Director, Global Supply Chain Operations for
                                                                                                                     HP
                                        -       Formerly CMO at MVMT, VP of Marketing & Acquisitions at
                                                FTD Companies (Pro Flowers, Shari's Berries)                     -   22 years of supply chain management with Motorola, ON
                                                                                                                     Semiconductor, HP, Cisco

                                       Matt Seymour SVP, Product Management
                                       -        20+ years in the Consumer Electronics industry
                                                                                                                                                                               24
                                       -        Previously with Sony leading television portfolio
                                                planning & development, product marketing
INVESTOR RELATIONS:                 PR/MEDIA CONTACT:                 TURTLE BEACH CONTACT:
Sean McGowan/Cody Slach             Jordan Schmidt                    MacLean Marshall
Gateway Investor Relations          Gateway Investor Relations        Sr. Director, Communications

+1 (949) 574-3860                   +1 (949) 386-6332                 Turtle Beach Corp.
                                                                      +1 (310) 431-6215
HEAR@gatewayir.com                  jordan@gatewayir.com
                                                                      maclean.marshall@turtlebeach.com

COMPANY WEBSITES
www.turtlebeachcorp.com      |   www.turtlebeach.com      |      www.roccat.org | www.neatmic.com

                                                                                                         25
APPENDIX

           26
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                                  GAAP TO ADJUSTED EBITDA RECONCILIATION
                                  Full years

                                                                                               December 31, 2020   December 31, 2019   December 31, 2018
                                            Consolidated

                                            Net Income (Loss)                                            38,746              17,944              39,190

                                            Depreciation                                                  4,359               4,556               3,954

                                            Amortization of intangibles                                    889                 642                 303

                                            Interest                                                       467                  929               5,335

                                            Taxes                                                        13,711              (6,237)              1,737

                                            Stock Compensation                                            5,549               3,558               1,877

                                            Acquisition-related settlement                                (1702)                 -                   -

                                            Business Transaction Expense                                   550                3,516                  -

                                            Change in Fair Value of Contingent Consideration             (1,121)               (471)                 -
                                            Unrealized loss (gain) on financial instrument
                                                                                                             -               (1,601)              5,291
                                            obligation
                                            Adj EBITDA                                                  61,448              22,836              57,687

                                                                                                                                                           27
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                                  GAAP NET INCOME TO ADJUSTED NET INCOME RECONCILIATION
                                  2020 COMPARED TO 2019

                                                                                               Three Months Ended                    Twelve Months Ended
                                                                                         December 31,      December 31,         December 31,     December 31,
                                                                                             2020              2019                 2020              2019
                                  Net Income (Loss)
                                  GAAP Net Income (Loss)                             $          16,303    $       20,386    $          38,746    $      17,944

                                  Adjustments, net of tax:
                                  Gain on financial instrument obligation                            —                 —                    —           (1,601)
                                  Release of valuation allowance                                     —            (7,439)                   —           (7,439)
                                  Gain on acquisition-related settlement                             —                 —               (1,702)               -
                                  Change in fair value of contingent consideration              (1,631)             (422)              (1,121)            (422)
                                  Acquisition integration costs                                    124               499                  405            3,154
                                     Non-GAAP Earnings                               $          14,796    $       13,024    $          36,328    $      11,636

                                  Diluted Earnings Per Share
                                  GAAP- Diluted                                      $            0.93    $         1.29    $            2.37    $        1.04

                                  Gain on financial instrument obligation                            —                 —                    —                —
                                  Release of valuation allowance                                     —             (0.47)                   —            (0.47)
                                  Gain on acquisition-related settlement                             —                 —                (0.10)               —
                                  Change in fair value of contingent consideration               (0.09)            (0.03)               (0.07)           (0.03)
                                  Acquisition integration costs                                   0.01              0.03                 0.02             0.20
                                     Non-GAAP- Diluted                               $            0.84    $         0.83    $            2.22    $        0.74

                                                                                                                                                                  28
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                                  GAAP TO ADJUSTED EBITDA RECONCILIATION
                                  THREE MONTHS ENDED DECEMBER 31, 2020

                                                                                                                                              Three Months Ended
                                                                                                                                               December 31, 2020
                                                                                                                                                             Adj
                                                                                                         As               Adj                Adj            Stock                                          Adj
                                                                                                       Reported   Depreciation Amortization Compensation                           Other    (1)           EBITDA
                                  Net revenue                                                      $     132,912 $          -  $         -  $         -  $                                        -   $    132,912
                                  Cost of revenue                                                         85,272         (537)            -        (305)                                          -         84,430
                                     Gross Profit                                                         47,640          537             -         305                                           -         48,482

                                  Operating expenses                                                     27,637               (520)              (224)              (1,268)                (168)            25,457

                                  Operating income                                                       20,003              1,057                224                1,573                   168            23,025

                                  Interest expense                                                          112
                                  Other non-operating expense (income), net                              (2,237)                                                                           1,631              (606)

                                  Income before income tax                                               22,128
                                  Income tax expense                                                      5,825
                                     Net income                                                    $     16,303                                                               Adjusted EBITDA $            23,631

                                   1. Other includes certain business acquisition costs, gain on an acquisition-related settlement and change in fair value of contingent consideration.                              29
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                                  GAAP TO ADJUSTED EBITDA RECONCILIATION
                                  TWELVE MONTHS ENDED DECEMBER 31, 2020

                                                                                                                                                 Year Ended
                                                                                                                                              December 31, 2020
                                                                                                                                                            Adj
                                                                                                          As               Adj               Adj           Stock                                           Adj
                                                                                                       Reported      Depreciation Amortization Compensation                        Other    (1)           EBITDA
                                  Net revenue                                                      $     360,093    $          -  $         -  $         -  $                                     -   $    360,093
                                  Cost of revenue                                                       226,305           (2,365)            -        (928)                                       -        223,012
                                     Gross Profit                                                       133,788            2,365             -         928                                        -        137,081

                                  Operating expenses                                                      84,621            (1,994)              (889)              (4,621)                (550)            76,567

                                  Operating income                                                        49,167             4,359                889                5,549                   550            60,514

                                  Interest expense                                                           467
                                  Other non-operating expense (income), net                               (3,757)                                                                          2,823              (934)

                                  Income before income tax                                                52,457
                                  Income tax expense                                                      13,711
                                     Net income                                                    $     38,746                                                                Adjusted EBITDA $           61,448

                                   1. Other includes certain business acquisition costs, gain on an acquisition-related settlement and change in fair value of contingent consideration.                              30
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