INVESTORS PRESENTATION - NASDAQ: HEAR April 2021
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SAFE HARBOR STATEMENT Forward-Looking Information This presentation includes forward-looking information and statements within the meaning of the federal securities laws. Except for historical information contained in this release, statements in this release may constitute forward-looking statements regarding assumptions, projections, expectations, targets, intentions or beliefs about future events. Statements containing the words “may”, “could”, “continue”, “would”, “should”, “believe”, “expect”, “anticipate”, “plan”, “goal”, “estimate”, “accelerate”, “target”, “project”, “intend” and similar expressions constitute forward-looking statements. Forward-looking statements involve known and unknown risks and uncertainties, which could cause actual results to differ materially from those contained in any forward-looking statement. These statements are based on management’s current belief, as well as assumptions made by, and information currently available to, management. While the Company believes that its expectations are based upon reasonable assumptions, there can be no assurances that its goals and strategy will be realized. Numerous factors, including risks and uncertainties, may affect actual results and may cause results to differ materially from those expressed in forward-looking statements made by the Company or on its behalf. Some of these factors include, but are not limited to: risks related to the substantial uncertainties inherent in the acceptance of existing and future products; the difficulty of commercializing and protecting new technology; the impact of competitive products and pricing; the impact of the coronavirus (COVID-19) pandemic on consumer demands and manufacturing capabilities; risks relating to, and uncertainty caused by or resulting from, the COVID-19 pandemic; the Company's partnerships with influencers, athletes and esports teams; risks associated with the expansion of our business, including the implementation of any businesses we acquire, the integration of such businesses within our internal control over financial reporting and operations; and our liquidity. These risks may be in addition to the other factors and matters discussed in the Company’s most recent Annual Report on Form 10-K, Quarterly Report on Form 10-Q and other periodic reports filed with the Securities and Exchange Commission. Except as required by the securities laws of the United States, the Company does not intend to publicly update or revise these forward-looking statements after the date of this release whether as a result of new information, future developments or otherwise. This presentation also contains trademarks and trade names that are property of their respective owners. Non-GAAP Financial Measures In addition to its reported results, the Company has included in this presentation certain financial results, including adjusted EBITDA, adjusted net income, and constant currency revenue, that the Securities and Exchange Commission defines as “non-GAAP financial measures.” Management believes that such non-GAAP financial measures, when read in conjunction with the Company's reported results, can provide useful supplemental information for investors analyzing period-to-period comparisons of the Company's results. “Adjusted Net Income” is defined as net income excluding (i) integration and transaction costs related to the acquisition of the business and assets related to the ROCCAT brand, (ii) the effect of the mark-to-market requirement of the financial instrument obligation, (iii) any change in fair value of contingent consideration and (iv) the release of valuation allowances on deferred tax assets. “Adjusted EBITDA” is defined by the Company as net income (loss) before interest, taxes, depreciation and amortization, stock-based compensation (non-cash), and certain non- recurring items that we believe are not representative of core operations (e.g., the integration and transaction costs related to the acquisition of the business and assets related to the ROCCAT brand, the mark-to-market adjustment for the financial instrument obligation and the change in fair value of contingent consideration). “Constant currency revenue” is defined by the Company as revenue excluding the impacts of fluctuations in exchange rates from prior periods. These non-GAAP financial measures are presented because management uses non-GAAP financial measures to evaluate the Company’s operating performance, to perform financial planning, and to determine incentive compensation. Therefore, the Company believes that the presentation of non-GAAP financial measures provides useful supplementary information to, and facilitates additional analysis by, investors. The presented non-GAAP financial measures exclude items that management does not believe reflect the Company’s core operating performance because such items are inherently unusual, non-operating, unpredictable, non-recurring, or non-cash. See a reconciliation of GAAP results to Adjusted Net Income and Adjusted EBITDA included in the appendix for the three and twelve months ended December 31, 2020 and 2019. © 2021Turtle Beach Corporation. All Rights Reserved. 2
TURTLE BEACH IS A TOP 5 PLAYER IN THE $5.1 BILLION 1 GAMING ACCESSORY MARKET NASDAQ: HEAR CLEAR LEADER IN CONSOLE GAMING HEADSETS FOR OVER 10 YEARS $360 MILLION IN REVENUES 5 Year CAGR of 17% $61 MILLION IN EBITDA $51 MILLION CASH FROM OPERATIONS $2.37 EPS RAPIDLY GROWING, AWARD-WINNING PC GAMING KEYBOARDS, MICE, HEADSETS, AND MORE STRONG BALANCE SHEET, NO DEBT EXPANDING PORTFOLIO IN NEW CONSOLE AND PC ACCESSORY CATEGORIES 1. $5.1B Gaming Accessory Market includes gaming headsets for consoles and PC, PC gaming keyboards, and PC gaming mice. 3
The picture can't be displayed. GAMING IS THE MARKET TO BE A LEADER IN Global Market for Gaming Headsets, Mice, and Keyboards1 Why gaming has been such a strong market for years… Entertainment Gaming has been a growing source of entertainment, capturing increasing share of leisure time since the 70’s • Gaming now leads share of daily time spent on technology and media at 41%2 Keyboards • Gaming now surpasses box office movie revenue by 4x $1.0 B Console Headsets Socializing $1.7 B Since the rise of online multiplayer gaming in the 2000’s, gaming has become a major platform to GLOBAL GAMING socialize with friends, a trend that's accelerated the past two years with the Battle Royale genre and ACCESSORY COVID-19 driven stay-at-home orders Mice MARKET • Xbox Live and PlayStation Network now have over 200M users 0.9 B $5.1B1 • 12 million gamers recently attended a “live” concert in the game Fortnite Competition Professional esports gaming has taken off with viewership expected to exceed most other sports in the PC Headsets coming years $1.5 B • Global esports revenues are expected to cross $1.5B in 20233 • Esports viewership is expected to reach 800M by 20242 Realism Starting in 2020, enhanced power and VR is now making gaming environments and simulations Americas & Europe are ~75% of the market extremely realistic • New consoles feature 8K graphics, 3D audio, and can mix local and cloud resources • Consumer VR market is expected to grow from $1.4B to $4.2 billion by 20242 1. Newzoo 2020 Peripheral Market estimates – updated in September 2020. 2. Activate Consulting report 2020 4 3. Newzoo 2020 esports market report
#1 IN GAMING AUDIO The Global Market Leader in Console Gaming Headsets for Over 10 Years 55 Million+ Broad Portfolio Award-Winning Design Headsets Sold Since 2010 of PC Gaming Accessories and Build Quality Industry-Leading Innovation at Every Price Point with Over 280 Patents 5
The picture can't be displayed. THE LEADER IN CONSOLE GAMING HEADSETS FOR OVER 10 YEARS RUNNING #1 GAMING HEADSET PROVIDER HIGHER REVENUE SHARE STRONG BRAND & REPUTATION FOR XBOX, PLAYSTATION & NINTENDO THAN NEXT FOUR PLAYERS COMBINED Among Gamers, Retailers, Gaming Industry PRODUCT FOR EVERY GAMER Entry Level to Professional PRODUCT INNOVATIONS And Unique Features – Many patented US, CANADA & MEXICO CONSOLE Other GAMING HEADSET WHY & HOW 280K+ POINTS OF DISTRIBUTION1 54.2% REVENUE SHARE 2020 70+ Countries 45.8% STRONG PARTNERSHIPS With Leading Esports Teams & Influencers OVER 10 YEARS EXPERIENCE Gaming Headsets & with Xbox & PlayStation 8 OF TOP 10 SELLERS 13 OF TOP 20 SELLERS OVERALL ARE TURTLE BEACH OVERALL ARE TURTLE BEACH Over 150 ISSUED PATENTS2 Gaming Headsets Source: The NPD Group/Retail Tracking Service/Video Games/Dollars/U.S., Canada and Mexico/January-December 2020 1. Includes only Console gaming headsets 6 2. Counts only patents related to headsets (not including additional patents from ROCCAT, Neat Microphones, and HyperSound)
The picture can't be displayed. THE BROADEST SELECTION OF INDUSTRY-LEADING HEADSETS FOR EVERY CONSOLE GAMER "This $40 headset is worth every penny." "A fantastically priced headset and worthy “A best gaming headset of 2020.” - Windows Central successor to the original." - Tom’s Guide - Games Radar 7
THE MOST COMPLETE PORTFOLIO FROM ENTRY-LEVEL TO PRO ESPORTS ATHLETES TURTLE BEACH DELIVERS A VARIETY OF INNOVATIVE FEATURE-DRIVEN HEADSETS. AS GAMERS IMPROVE OVER TIME, THEY ARE WILLING TO PAY FOR FEATURES THAT PROVIDE A COMPETITIVE ADVANTAGE. - Esports-Focused - Bluetooth Connectivity Performance - Wireless - App-Based Settings Features - 50mm Speakers - Premium Quality - Powerful Amplified Audio - Superhuman Hearing™ - Glasses Friendly - Bass Boost & Audio Presets - Memory Foam Cushions - Mic Monitoring - 40mm Speakers - Metal-Reinforced Headband - Gaming Earbuds - Flip-to-Mute Mic - Multiplatform $249.95 $99.95 $149.95 Esports Gamers Plays 15+ Hours Per Week $49.95 $59.95 Enthusiast/Core Gamers Plays 7-15 Hours Per Week $29.95 $39.95 Casual Gamers Plays 4-6 Hours Per Week Entry-Level Gamers Small sampling shown of Turtle Beach’s portfolio of console gaming headsets. Plays Approx. 4 Hours Per Week The full lineup is available at www.turtlebeach.com 8
OVERVIEW Acquired in 2019, ROCCAT is Turtle Beach's award-winning brand of gaming mice, keyboards, headsets, software, and more for PC gamers. The brand is driven by former esports pro, Founder and Head of PC Products for Turtle Beach, Rene Korte, and his highly experienced product and engineering team in Turtle Beach's Hamburg, Germany studio. ROCCAT has strong brand presence in Germany, good awareness across EU, and is expanding in NA & major Asian markets. Investments to drive growth including expanding ROCCAT portfolio and further developing the brand more than doubled the business in 2020. 9
The picture can't be displayed. IT’S TIME TO EXPERIENCE PRECISION "The ROCCAT Vulcan TKL Pro is a gorgeous optical gaming keyboard with supurb build quality." - Rock Paper Shotgun "Simple, affordable, stylish and comfortable, but "For gaming, this is the mouse to use." also packing a mighty acoustic punch you just - Back to the Gaming won't find anywhere else for this kind of money." - eTeknix 10
The picture can't be displayed. GROWING & AWARD-WINNING PC LINEUP Burst Pro | Burst Core Kain 200/120/100 Kone AIMO Remastered Kone Pure Ultra MSRP: $99.99 | $29.99 MSRP: $99.99 | $69.99 | $49.99 MSRP: $79.99 MSRP: $69.99 Vulcan TKL Pro Vulcan TKL MSRP: $159.99 MSRP: $129.99 Vulcan Pro MSRP: $199.99 Vulcan 120/121/122 MSRP: $159.99 Elo 7.1 Air | Elo 7.1 USB | Elo X Stereo Syva In-Ear Juke 7.1 USB Soundcard 11 MSRP: $99.99 | $69.99 | $49.99 MSRP: $29.99 MSRP: $19.99
INTRODUCING NEAT! ABOUT NEAT MICROPHONES Acquired by Turtle Beach in January 2021, Neat is the next brand from the original founders of Blue Microphones and the collective minds behind many of today’s best-selling digital and analog microphones. Neat Microphones is a lean, mean, product creation machine building consumer-friendly microphones for the next generation of use cases and customers with a new portfolio launching in 2021. The Neat Microphones team brings a combined 100+ years of passion and experience for capturing and communicating great audio. Today's microphone market is $2.3B overall, with ~$700M in "The Beecaster is a top the Digital/USB category, which is Neat's primary focus. Gamers, performer and a showstopper...versatility streamers, influencers, as well as work/learn from home consumers are that is unmatched" driving growth in digital microphone demand. - Barking Drum *Sources: CEA Market research data; Zion Market research report; Ample Microphone Market report; Market Intellica 2019 report and market forecasting; 12 MI Salestrak; internal analysis; H T F Market Report; Amazon sales analytics.
The picture can't be displayed. INVESTING TO DRIVE GROWTH IN GLOBAL MICROPHONE AND PC MARKETS Global Gaming Accessory Market: $5.1B (SEPTEMBER NEWZOO ESTIMATES) $5.7B MARKETS TO FURTHER PENETRATE New $2.3B Global Microphone Market Microphones Portfolio • 18% CAGR 2020-2023 in Digital/USB category $2.3B Launching 2021 • Goal is to enter with upcoming Neat portfolio Mice $0.9B Keyboards $3.4B PC Accessories Market • 2020 growth investments of ~$12M Including in $1.0B ROCCAT portfolio expansion and brand development • Goal is to build incremental $100M business PC Headsets $1.5B TURTLE BEACH HISTORICAL CORE BUSINESS $1.7B Console Gaming Headsets Console Headsets • Turtle Beach leads this market by far $1.7B • Goal is to continue leadership Note: model counts above represent core models only, not all variants or SKUs. Source for market sizes: NewZoo 2020 Peripheral Market estimates – updated in September 2020. Additional Sources: CEA Market research data; Zion Market research report; Ample Microphone Market report, Market Intellica 2019 report and market forecasting; MI Salestrak; internal analysis; H T F Market Report; Amazon sales analytics. 13
The picture can't be displayed. WE PARTNER WITH LEADING TEAMS INFLUENCERS & EVENTS Over 862M Gamers and 202M esports fans in the Americas and Europe1 Ali-A Dr. Disrespect Mr Savage Castro_1021 Skyrroz (30M Reach) (8M Reach) (8M Reach) (6M Reach) (4M Reach) NRG Esports OpTic Chicago A leading collective of top Franchise team in influencers and world champion Activision Blizzard’s CDL esports teams Kevin De Bruyne Josh Hart Kevin Porter Jr. Reece James Scump (Man City & Belgium, (New Orleans Pelicans, (Cleveland Cavaliers, (Chelsea & England, (6M Reach) 17M Reach) 1M Reach) 401k Reach) 1.1M Reach) Official Audio Partner EA Sports FIFA 20 Champions Cup HECZ Clix Kickstradomis BenjyFishy Clare Siobhan Titles shown represent games played by our partner esports teams and influencers (3M Reach) (9M Reach) (417k Reach) (7M Reach) (2M Reach) and do not indicate a partnership with the publisher 14 1Newzoo 2020 Global Esports and Global Games Market Report QU October 2020
The picture can't be displayed. GEN 8 CONSOLE LAUNCH INFORMATION Gen 7 Xbox (Nov. 2013) Gen 8 Xbox (Nov. 2020) Gen 7 PlayStation (Nov. 2013) Gen 8 PlayStation (Nov. 2020) Xbox Series X|S PlayStation 5/PlayStation 5 Digital Release: November 10, 2020 Release: November 12, 2020 Price: $499 for Xbox Series X | $299 for Xbox Series S Price: $499 for PS5 | $399 for PS5 Digital Edition Disc & digital only console options Disc & digital only console options Backward compatibility Backward compatibility Major power increase/faster game access/reduced load times Major power increase/faster game access/reduced load times Supports up to 8K resolution Supports up to 8K resolution 3D Spatial Sound (headset required) 3D Spatial Sound (headset required) Project xCloud game streaming service PlayStation Now streaming/focus on AAA titles Xbox Games Pass subs get access to top Xbox One games PlayStation Plus subs get access to classic PS4 games at launch Source: Microsoft and Sony 15
The picture can't be displayed. XBOX AND PLAYSTATION UPDATED CONSOLE OUTLOOK1 “With the launch of new systems and continued sales for existing PlayStation and Xbox Console Unit Sales consoles, we forecast Microsoft and Sony combined hardware sales will 40 set records in 2021 and 2022.” David Cole, Head DFC Intelligence, Video games industry analyst Console transition has typically created a market decline prior to launch, an 30 increase late in the year of new console launch, and then several years of Hardware Unit Sales (in millions) accelerated growth post-launch. Accessories typically follow same pattern with some lag as some users will wait on new accessory purchases, particularly at the high-end prior to launch 20 and then upgrading accelerates post-launch. However, due to stay-at-home orders, gaming engagement has increased significantly including accessories such as headsets, that have shown record sales the past quarters. Headsets being backward compatible, has kept the 10 trend going even in a console transition year. DFC predicts the combined XB and PS hardware unit sales for Gen 8 and Gen 9 in the first three years of launch to be higher than the combined sales of Gen 7 0 and Gen 8 in the first three years, setting another record. 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 Nintendo is not included; a new system core from Nintendo could substantially increase overall market potential. Gen 7 Gen 8 Gen 9 1. COVID-19 related stay-at-home guidance and orders have led to significantly increased sales of gaming accessories 16 Source: DFC Intelligence updated September 2020 Worldwide Video Game Market Forecasts
The picture can't be displayed. FULL YEAR FINANCIAL OVERVIEW $ in millions (except per-share data) 2019 2020 Commentary Increased demand from new and existing gamers and returning lapsed gamers, $360.1 as well as work/learn-from-home users. Superior supply and retail execution led Revenue $234.7 ($357.9 in constant currency) to further market share gains. Doubling of ROCCAT business with new launches also added to growth. Lower-than-normal promotional environment, favorable business mix, volume- Gross Margin 33.5% 37.2% driven fixed cost leverage, partially offset by roughly $9 million in higher air freight spend to facilitate sales. Reflects revenue-related increases as well as full year of ROCCAT OpEx and Operating Expenses $68.3 $84.6 investments to drive growth. Adjusted EBITDA¹ $22.8 $61.4 Reflects above factors. Net income in 2019 included a tax benefit of $7.4M from the release of a Net Income (Loss) $17.9 $38.7 valuation allowance related to deferred tax assets. Diluted EPS $1.04 $2.37 Reflects above factors. Adjusted Diluted EPS¹ $0.74 $2.22 Reflects above factors. Diluted Shares 15.7M 16.4M 1. See appendix for a reconciliation of non-GAAP measures. 17
The picture can't be displayed. BALANCE SHEET Balance Sheet Highlights Balance Sheet Improvements At December 31, 2019 At December 31, 2020 Cash and equivalents increased significantly due to record revenue, higher margins and fixed cost leverage. Cash & Equivalents $8.2M $46.7M Inventory increase driven by higher Inventories $45.7M $71.3M current demand, and anticipation of Q1 2021 sales. Revolver (asset-based) $15.7M $0 First time in at least ten years that total debt has been zero at year-end. Highest level of net cash in the Company’s history. Total Debt $15.7M $0 18
The picture can't be displayed. 2021 OUTLOOK1 2021 2021 Outlook Commentary Continued strong consumer demand driving strong revenues in Q1. Continued Net Revenue ~$370M strong share in console headsets and progress in PC gaming accessories and several other new categories expected to enable growth off record 2020. Margins expected to be more aligned with historical levels, returning to more Gross Margin Mid 30%s normal promotional spending and business mix. Targeting category leading 12% EBITDA while funding continued investments in Adj. EBITDA ~$45M new product launches and other growth initiatives. Adj. EPS ~$1.35 Reflects above factors; anticipates full year effective tax rate of ~ 28%. Diluted Shares ~17.5M 1. Guidance provided March 4, 2021. 19
The picture can't be displayed. REVENUE PROFILE Company Revenues Millions $360 $370 Growth Drivers: $287 Battle Continued leadership in the $1.7B console gaming headset market Royale $235 surge Continued growth in $3.4B market for PC gaming headsets, keyboards, and mice with ROCCAT brand expansion $149 Entry into the $2.3B global microphone market with recent acquisition of Neat Microphones Further expansion into additional new categories 1 2017 2018 2019 2020 2021E 1. Guidance provided March 4, 2021. 20
The picture can't be displayed. ADJUSTED EBITDA & CASH FLOW PROFILE Adjusted EBITDA2 Cash Flow From Operations Millions Millions $61.4 $51.0 $57.7 12% EBITDA Target Battle $42.2 Royale ~$45 $39.4 surge $22.8 $11.6 $3.4 1 2017 2018 2019 2020 2021E 2017 2018 2019 2020 1. Guidance provided March 4, 2021. 2. See appendix for a reconciliation of non-GAAP measures. 21
The picture can't be displayed. LONG-TERM FINANCIAL TARGETS Metric Target Maintain leadership position in console gaming headsets Revenue $ 10-20% CAGR Drive growth in PC gaming headsets, keyboards, and mice (leveraging ROCCAT brand and portfolio) Gross Margins % Mid 30’s Maintain category leading EBITDA while investing for growth Leverage brand, skills, and global EBITDA $ 15-30% CAGR footprint to enter new categories over time (organic and M&A) 22
The picture can't be displayed. EXPERIENCED BOARD OF DIRECTORS - COO of Motorola Mobility’s mobile business Juergen Stark - 10 years as Principal at McKinsey & Company, Inc. Chairman & CEO - MBA, Harvard Business School - Former CFO of Qualcomm Incorporated (NASDAQ: QCOM) William Keitel - During his tenure, Qualcomm grew revenues from ~$800M to ~$25B Lead Independent Director - Held senior financial roles at Nortel (OTC: NRTLQ) & Pepsico (NYSE: PEP) Dr. Andrew Wolfe, PhD - Founder & principal of Wolfe Consulting Director - Former Chief Technology Officer for SONICblue, Inc. - Expert in IP strategy and licensing Gregory Ballard - General partner with Eleven Ventures Director - Former senior VP for mobile & social games at Warner Bros. - Former CEO of Glu Mobile, former board member with DTS - Former SVP and COO, Samsclub.com Kelly Thompson - Former SVP Merchandising, Planning, and Marketplace for Walmart.com Director - 10 years in management positions at Gap, Inc. 23
The picture can't be displayed. EXPERIENCED MANAGEMENT TEAM Rene Korte General Manager, PC Products Juergen Stark Chairman & CEO - Founder of ROCCAT GmbH and CEO for 12 years - COO Of Motorola Mobility’s Mobile Business - VP Europe for RAZER - 10 Years As Principal At Mckinsey & Company - Professional gamer and founder of MTW esports team Skipper Wise VP & Founder of Neat Microphones John Hanson CFO - Co-founder & President, Blue Microphones - EVP & CFO at Dialogic - Recording artist, engineer and entrepreneur with 40+ - CFO at One Communications Corp years creating microphones Cris Keirn SVP, Global Sales David Angress VP & Head of Neat Microphones - Led headset transition as VP of business planning & - Decades-long career in music products industry strategy - 15 years EVP at Guitar Center - 17 years with Motorola in product management, operations, quality & customer relations - Former CEO, Adam Audio GmbH Megan Wynne General Counsel Joe Stachula CTO & SVP, Product Development - 5 years with I-Flow, a Kimberly-Clark Health Care - 20+ years in consumer electronics Company - 12 years at Plantronics engineering audio headsets - 13 years with Morris Polich & Purdy law firm Ryan Dell SVP, Marketing Jose Rosado SVP, Global Operations - 15 years of brand, consumer & digital marketing experience - Former Sr. Director, Global Supply Chain Operations for HP - Formerly CMO at MVMT, VP of Marketing & Acquisitions at FTD Companies (Pro Flowers, Shari's Berries) - 22 years of supply chain management with Motorola, ON Semiconductor, HP, Cisco Matt Seymour SVP, Product Management - 20+ years in the Consumer Electronics industry 24 - Previously with Sony leading television portfolio planning & development, product marketing
INVESTOR RELATIONS: PR/MEDIA CONTACT: TURTLE BEACH CONTACT: Sean McGowan/Cody Slach Jordan Schmidt MacLean Marshall Gateway Investor Relations Gateway Investor Relations Sr. Director, Communications +1 (949) 574-3860 +1 (949) 386-6332 Turtle Beach Corp. +1 (310) 431-6215 HEAR@gatewayir.com jordan@gatewayir.com maclean.marshall@turtlebeach.com COMPANY WEBSITES www.turtlebeachcorp.com | www.turtlebeach.com | www.roccat.org | www.neatmic.com 25
APPENDIX 26
The picture can't be displayed. GAAP TO ADJUSTED EBITDA RECONCILIATION Full years December 31, 2020 December 31, 2019 December 31, 2018 Consolidated Net Income (Loss) 38,746 17,944 39,190 Depreciation 4,359 4,556 3,954 Amortization of intangibles 889 642 303 Interest 467 929 5,335 Taxes 13,711 (6,237) 1,737 Stock Compensation 5,549 3,558 1,877 Acquisition-related settlement (1702) - - Business Transaction Expense 550 3,516 - Change in Fair Value of Contingent Consideration (1,121) (471) - Unrealized loss (gain) on financial instrument - (1,601) 5,291 obligation Adj EBITDA 61,448 22,836 57,687 27
The picture can't be displayed. GAAP NET INCOME TO ADJUSTED NET INCOME RECONCILIATION 2020 COMPARED TO 2019 Three Months Ended Twelve Months Ended December 31, December 31, December 31, December 31, 2020 2019 2020 2019 Net Income (Loss) GAAP Net Income (Loss) $ 16,303 $ 20,386 $ 38,746 $ 17,944 Adjustments, net of tax: Gain on financial instrument obligation — — — (1,601) Release of valuation allowance — (7,439) — (7,439) Gain on acquisition-related settlement — — (1,702) - Change in fair value of contingent consideration (1,631) (422) (1,121) (422) Acquisition integration costs 124 499 405 3,154 Non-GAAP Earnings $ 14,796 $ 13,024 $ 36,328 $ 11,636 Diluted Earnings Per Share GAAP- Diluted $ 0.93 $ 1.29 $ 2.37 $ 1.04 Gain on financial instrument obligation — — — — Release of valuation allowance — (0.47) — (0.47) Gain on acquisition-related settlement — — (0.10) — Change in fair value of contingent consideration (0.09) (0.03) (0.07) (0.03) Acquisition integration costs 0.01 0.03 0.02 0.20 Non-GAAP- Diluted $ 0.84 $ 0.83 $ 2.22 $ 0.74 28
The picture can't be displayed. GAAP TO ADJUSTED EBITDA RECONCILIATION THREE MONTHS ENDED DECEMBER 31, 2020 Three Months Ended December 31, 2020 Adj As Adj Adj Stock Adj Reported Depreciation Amortization Compensation Other (1) EBITDA Net revenue $ 132,912 $ - $ - $ - $ - $ 132,912 Cost of revenue 85,272 (537) - (305) - 84,430 Gross Profit 47,640 537 - 305 - 48,482 Operating expenses 27,637 (520) (224) (1,268) (168) 25,457 Operating income 20,003 1,057 224 1,573 168 23,025 Interest expense 112 Other non-operating expense (income), net (2,237) 1,631 (606) Income before income tax 22,128 Income tax expense 5,825 Net income $ 16,303 Adjusted EBITDA $ 23,631 1. Other includes certain business acquisition costs, gain on an acquisition-related settlement and change in fair value of contingent consideration. 29
The picture can't be displayed. GAAP TO ADJUSTED EBITDA RECONCILIATION TWELVE MONTHS ENDED DECEMBER 31, 2020 Year Ended December 31, 2020 Adj As Adj Adj Stock Adj Reported Depreciation Amortization Compensation Other (1) EBITDA Net revenue $ 360,093 $ - $ - $ - $ - $ 360,093 Cost of revenue 226,305 (2,365) - (928) - 223,012 Gross Profit 133,788 2,365 - 928 - 137,081 Operating expenses 84,621 (1,994) (889) (4,621) (550) 76,567 Operating income 49,167 4,359 889 5,549 550 60,514 Interest expense 467 Other non-operating expense (income), net (3,757) 2,823 (934) Income before income tax 52,457 Income tax expense 13,711 Net income $ 38,746 Adjusted EBITDA $ 61,448 1. Other includes certain business acquisition costs, gain on an acquisition-related settlement and change in fair value of contingent consideration. 30
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