Introduction & Background
←
→
Page content transcription
If your browser does not render page correctly, please read the page content below
Surprise Yourself with Scratch Cards from the National Lottery DDFH&B Introduction & Background Can a marketing communications programme, in an era of economic recession and its attendant significant changes in consumer behaviour, still by itself bring about the desired results? This is the question posed and successfully answered by this case study. Since 1987, the National Lottery in Ireland has been run by the An Post National /12 Lottery Company. The Company currently provides a number of draw games within its portfolio including Lotto, with draws on Wednesday and Friday; EuroMillions, with draws on Tuesday and Friday; Monday Millions with draws on Monday; All or Nothing, with a draw every day; and Millionaire Raffle, with a limited number of draws throughout the year. The National Lottery also offers a variety of Scratch Card offerings – at any given time there could be up to 12 different Scratch Cards available – all of which offer the distinctive proposition of the immediate win. Scratch Cards are very significant strategically for the National Lottery. The Scratch Card category accounted for approximately 20% of all National Lottery Sales in 2011 and is the second biggest product in its portfolio. In that year over €106 million was won by Scratch Card players. In addition, it is part of the remit of the National Lottery to generate funds for good causes. Approximately 30c in every Euro spent on National Lottery games goes to a variety of good causes. There were two issues facing the Scratch Card sector at the beginning of 2011. Firstly, there was a decline in sales due to the challenging economic environment. Secondly, there were longer term issues. The category had a long-established older and rural image, which was reflected in actual behaviour by relatively underperforming 18-24 year Awards old and Dublin categories. Like many other products and services, the sales of the National Lottery declined over Leisure, Media & Entertainment the past few years. Between 2008 and 2009 it has been calculated that the weekly sponsored by Ignite Research Gold discretionary income – which would fund the kind of impulse purchase behaviour which Scratch Cards represents – had declined by 11%, and it declined by a further 8% in 2010. Overall, between 2008 and 2011, it is estimated that this income declined by over 40% (Source: Behaviour and Attitudes). Sales of Scratch Cards were affected, albeit not to the same degree, but they did experience a decline of 4% throughout 2009, and a further decline of 7% for 2010. 1
Surprise Yourself with Scratch Cards from the National Lottery DDFH&B Marketing Objectives The Planning Department at DDFH&B consists of 5 full-time planners, all of whom have regular direct contact with consumers via a variety of Qualitative Research techniques. Over the past couple of years we have noticed an interesting phenomenon and something that we had never encountered before i.e. that lapsed consumers can still feel /12 as positively as regular consumers about a product or service. It’s just that their ability to act on that positive feeling is circumscribed by their economic circumstances. They feel that they can no longer afford the product or service even though, ideally, they would like to continue to buy it. They recognise this, realise that they are missing out but are prepared to compromise. Company Profile This had implications when it came to determining the various objectives for this campaign. We suspected that there was no point in having any of the “softer” traditional The DDFH&B Group consists of DDFH&B and attitudinal Key Performance Indicators e.g. “makes Scratch Cards more appealing” Advertising, Mindshare Media, Goosebump, because even if we succeeded, this might not deliver the results. We had to set business BespokewithDirection and RMG - the largest Irish and marketing objectives which were grounded in measurable shifts in actual consumer companies in creative advertising, media buying behaviour i.e. and customer relationship/ digital marketing To halt the sales decline of Scratch cards seen in the preceding two years – respectively. Together, we provide channel neutral, 2009 and 2010. integrated marketing communications campaigns Ideally, to increase sales for 2011. that deliver real, measurable results. To increase sales in those two categories i.e. younger players aged 18-24, and Dublin, which traditionally underperformed for the category We achieve this level of integration by working in Communications Objectives a number of small, multi-disciplined teams - we Scratch Cards are at a disadvantage versus the other major games in the National call this ‘funsizing’. We continue to be one of Lottery’s portfolio i.e. Lotto and EuroMillions, in that the nature of those games the most successful agencies in Ireland and are means that they have almost constant marketing communications support. With happy to continue to work with great clients such Lotto and EuroMillons, the Jackpot frequently rolls over and with between them, 4 as The National Lottery, Bord Gáis and Fáilte draws every week, this has to be communicated on a regular basis. We had to find Ireland as well as new clients including SuperValu, a communications vehicle that would highlight the unique nature of the Scratch Card Littlewoods, Lucozade and eircom. offering but which would be sufficiently impactful to cut through the advertising clutter. 2
Surprise Yourself with Scratch Cards from the National Lottery DDFH&B The Task What was simultaneously challenging and exciting about this task was that it had to be a marketing communications solution. One of the features of recent years is that consumers have become more deliberative about their purchases and more demanding. This has manifested itself in a number of ways. They have a heightened /12 price consciousness, will travel between several shopping outlets in order to get good value and are more prepared to switch, for instance, Utility or Insurance providers. In the FMCG category there is an expectation that a significant amount of their purchases will be bought on promotion. Many manufacturers and providers of services have recognised this and as well as offering price promotions and/or reductions, try to give consumers more reasons to continue to stay with them – food brands highlight the added benefits of their products e.g. 100% natural ingredients and in the motor trade, Kia’s seven year warranty is a good example of what is involved. The net result is a new consumer mindset that expects more for its custom and demands that brands recognise in concrete ways that things have changed and that they need to act accordingly. The National Lottery is at a big disadvantage in this context. Under its licence, it can Surprise yourself with Scratch Cards promote its products via marketing communications but it cannot in any way incentivise CONNECT 4 © 2011 Hasbro. All Rights Reserved. O27460 NL 48sheet ROUGHS DJV5.indd 1 16/02/2011 16:49 its players to play more. For instance, it could never offer its players a buy-one-get- one-free type of promotion that is a feature of so many categories. In addition, if it was to increase the prize money or reduce its cost, then that would reduce the amount of money that would be available for the good causes that it supports. Therefore, for the National Lottery was in a double-bind, confronted by a more cash- strapped and more demanding consumer but unable to react like other brands had. The tools at its disposal to achieve the very challenging objectives which it set for its Scratch Card category in 2011 were very limited. From the start, it was clear that the solution would have to be marketing communications-based. Surprise yourself CONNECT 4 © 2011 Hasbro. All Rights Reserved. with Scratch Cards 3 O27460 NL 48sheet ROUGHS DJV5.indd 1 16/02/2011 16:49
Surprise Yourself with Scratch Cards from the National Lottery DDFH&B The Strategy As mentioned, Scratch Cards are at a disadvantage versus Lotto and EuroMillons in /12 that they require and receive in some form, almost constant marketing communications support. If it was to achieve its objectives, our strategy had to allow Scratch Cards to punch above its weight to communicate its unique selling point and to do that, we had to look at doing things differently than they had ever been done before. The first point of difference was the decision to promote the Scratch Card category itself, which had never been done before. Previously, the tendency had been to support individual scratch cards, particularly those with a TV game show tie-in, like Winning Streak, but we had never really promoted the “idea” of Scratch Cards, what made them unique. We knew from numerous qualitative research studies the mindset of the Scratch Card player and understood what made playing Scratch Cards such a compelling proposition for them. And we were confident that this would be also compelling to our various lapsed and/or under-represented target audiences, if only they were reminded of it. Unlike Lotto and EuroMillons, with Scratch Cards the prizes are already out in the public domain. They are in shops, garages, supermarkets waiting to be discovered and surprise lucky players. They offer the distinctive benefit and thrill of an immediate win. The second point of difference related to the impulse nature of the majority of Scratch S28593 NL POS Cashmat Lenticular 330x225 outlines jc.indd 1 27/07/2011 16:02 Card purchases. Traditionally, the pattern for the National Lottery was to support simultaneously a number of different products in-store with a variety of point-of-sale material. But it was felt that on this occasion a new approach was merited. To coincide with the launch of the ATL campaign, it was decided to give exclusive focus in-store to Scratch Cards for the launch months. There were two key elements to the creative brief; firstly to develop a communications idea which would dramatise the USP of the category and secondly, to do so in a way which would particularly appeal to a more youthful and urban audience than heretofore. There was a similar emphasis in the media brief i.e. a switch from the media mix traditionally employed to communicate to Lottery players to one which reflected the desire to talk to younger and more urban players. 4
Surprise Yourself with Scratch Cards from the National Lottery DDFH&B The Idea & Communication Activity The communications idea which gave creative expression to the campaign strategy was “Surprise Yourself with a Scratch Card. The idea was defined in the initial launch TV ad and featured Camouflage Man who, previously undetected in the background of various scenarios, emerged into plain view at the precise moment when a player discovered that /12 he had won. This device, which served to dramatise the level of surprise of a Scratch Card winner, at the moment of winning, served as a visual linking device for all of the campaign and gave it a strong consistency and coherence. As mentioned earlier, the campaign involved a substantial change of direction for the National Lottery. Whereas previously the pattern had been to support selected Scratch Card games with a combination of TV and press activity, this campaign involved supporting the category as a whole via an integrated through the line campaign. The campaign kicked off in February 2011 with a 2 week teaser campaign using 15 seconds TV advertisement. This was immediately followed by a multi-media campaign which was activated through TV, Outdoor (48 and 6 sheets, including some innovative lenticular 6 sheets), Bus Sides and Point of Sale including Toppers, Cashmats and Window Surrounds. Our media partner Starcom, very much bought into the strategic approach and felt it should be reflected in the media strategy. In particular, they recommended that media channels which were of particular relevance to the younger and more urban target audiences should be included, arguing that in appealing to those audiences, one would not alienate the older existing players. As a consequence, Outdoor and Digital media had a role in this campaign which they never had for any previous advertising for individual Scratch Cards. Both would engage a more youthful and/or urban audience. Innovative lenticular 6 sheets allowed us to bring the campaign dramatically to life 59% Tv in a very impactful way. And using On-line would allow us to engage with younger consumers in what they see as their own space and the digital activity included pre-rolls, 7% Digital homepage take-overs of relevant sites and standard formats. 34% Outdoor In the event the percentage breakdown between the various channels see Fig.1 Fig. 1 5
Surprise Yourself with Scratch Cards from the National Lottery DDFH&B The Results As mentioned at the outset, the ambition for this campaign was to deliver a set of concrete results which represented measurable shifts in consumer behaviour, and this is what was achieved in a context were no other element of the marketing mix e.g. price, distribution, changed. Not alone did we reverse the two year trend of sales decline for /12 Scratch Cards, but the category actually grew by 3.3% in 2011. A number of contextual factors give further meaning to this achievement: Overall National Lottery sales declined by 1.4% in 2011. There was a 5% decline in footfall in National Lottery retail outlets and of all the National Lottery portfolio, Scratch Cards are most subject to impulse purchasing Source: National Lottery Annual Report 2011. In addition, it has been calculated that the weekly discretionary income fell by an additional 10% throughout 2011, making the achievement of a growth in sales even more difficult to achieve. At the outset of this process, we had identified that we wanted the success of this campaign to be measurable by concrete evidence of changing consumer behaviour and we identified two specific objectives i.e. that we should see a growth in the number of 18-24 year olds and in Dublin consumers who were playing Scratch Cards. Both objectives were achieved in 2011. Among 18-24 year olds the ‘Play Scratch Cards Nowadays’ levels increased to 25% from 22%. And the latest relevant data i.e. March 2012 suggests that this trend has gone from strength to strength with a year-to-date monthly average ‘Play Nowadays’ level of an impressive 32% Play Scratch Cards Nowadays level among Dubliners increased from 14% in 2010 to 20% in 2011. And the latest relevant data suggests that this trend is also strengthening with a year-to date monthly average for 2012 of 28%. Sales in Dublin increased by 5.4% in 2011 versus 2010 which exceeded the national sales average of 3.3%. Source: B&A National Lottery Monthly Tracking Omnibus. 6
Surprise Yourself with Scratch Cards from the National Lottery DDFH&B Impact On Behavioural Attitude and Payback As mentioned previously, the strategic objective of this campaign was to bring about a change in consumer behaviour with regard to Scratch Cards. Over the past few years a new consumer reality has developed, where positive attitudes to a brand are a less successful indicator of positive behaviour in the form of purchasing that brand. We /12 recognised that the consumer world had changed and that we need to focus on actual behaviour rather than attitudes. And the results above show that we were successful in the three objectives that we set ourselves: Reverse the two-year decline and ideally grow the sales of Scratch Cards. Grow the sales of two traditionally underperforming categories i.e. younger, 18- 24 year olds and Dubliners. The National Lottery is a non-profit organisation so calculating the Payback is not as straightforward as it would be for a commercial equivalent. Profit in this instance is defined as Surplus funds which is the amount of money going to Beneficiaries or Good Causes. But we can put a financial value on the success of the campaign. Overall sales of the National Lottery for 2011 were €761 million. See fig.2 to see how those sales figures are divided. Source: National Lottery Annual Report 2011. Operating costs remained the same percentage in 2011 as they had in 2010 at 14% so any additional revenue, minus the percentage paid out in prize money, could be counted as “profit”. Now it becomes a matter of calculating the incremental sales revenue generated by the marketing communications programme for Scratch Cards. Sales of Scratch Cards increased by 3.3%. Therefore the incremental sales amounted to €158.4 million minus €153.34 million for 2010, a difference of €5.06 million. 30.5% Payout of prizes amounted to 60% of sales i.e. €3,339,600. Return on investment therefore equals: Prize Fund €5,060,000 14% Operating costs - €3,339,600 55.5% Surplus €1,720,200 Divided by €650K (includes marketing communications support i.e. all production and media costs) multiplied by 100% = 265%. Fig. 2 7
Surprise Yourself with Scratch Cards from the National Lottery DDFH&B Summary At the beginning of 2011, the National Lottery faced a significant challenge with its Scratch Card product. Two years of successive sales decline had undermined the second largest product in the National Lottery’s portfolio. And the environmental factors did not give any significant grounds for thinking that the situation would get any better. /12 From our own regular Qualitative Research studies we had observed a new consumer trend i.e. that lapsed users of a brand might feel as positively about it as regular users, but their perceived freedom to act on those positive attitudes had been limited by their economic circumstances. This shaped the objectives for the new marketing communications campaign. They had to be measurable shifts in actual consumer behaviour. We identified 3: To halt the sales decline of Scratch Cards and ideally to increase sales for 2011. To increase sales among 18-24 year olds. To increase sales among Dubliners. Surprise Yourself Our understanding of the mindset of the regular Scratch Card player i.e. with what makes Scratch Cards from the National Lottery playing such a compelling proposition to players – the surprise and thrill of the immediate win – would, we felt, be also compelling to lapsed players, provided they were reminded of it. And this became the basic platform or our strategy. 2012 ADFX ENTRIES WORDCOUNT:2970 DATES:FEB ‘11 – APR ‘11 PREPARED BY DDFH&B The campaign requirement became clear – we needed a communications vehicle which dramatised the USP of the category in an impactful and entertaining way. We also recognised we needed to behave in a different way in-store. Of all National Lottery purchases, Scratch Cards are most characterised by impulse purchasing. We moved from a situation where a number of National Lottery products were supported simultaneously in retail outlets, to one where Scratch Cards were given exclusive focus for the first two months of the campaign. All the objectives which we set for the campaign were achieved.We grew sales of the category by 3.3%. We increased the number of players in two key categories i.e. 18-24 year olds and Dubliners. And most importantly, all this was achieved in a cost efficient way. An incremental sales revenue of €1, 720,000 million was delivered for an investment of €650k, giving an impressive return on investment of 265%. 8
You can also read