Wii Fit as an Intervention for LE Prosthetic Training - Level II OT Student Fieldwork Presentation Gretchen Lowden OT/S December 2014
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Wii Fit™ as an Intervention for LE Prosthetic Training Level II OT Student Fieldwork Presentation Gretchen Lowden OT/S December 2014
Overview Prosthetic Training Virtual Reality Interventions for Rehab Wii Fit Current Evidence Case Study Future Directions
Prosthetic Training Prosthetic management Donning/doffing prosthesis Sock management Cleaning and caring for prosthesis and supplies Resuming roles and routines at ambulatory level Standing balance (static and dynamic) Standing tolerance and endurance Weight bearing through prosthetic side Functional Ambulation
Virtual Reality Interventions Increased engagement, motivation, and enjoyment Visual biofeedback Saving data to show response to intervention
Wii Fit™ Activities Body Test Training BMI Aerobics Center of Balance Balance Body Control Strengthening Wii Fit Age Yoga
Soccer
Downhill Skiing
Table Tilt
Using the Wii Fit and Balance Board as Intervention Stepping up and down from balance board Staticstanding balance as board registers user for body test Dynamic balance during balance tests and balance activities
Upgrading and Downgrading Weight shifting progression: Lateral (Soccer) Lateral + forward weight shifting (Skiing) Lateral + forward/backward (Tabletilt) Using RW for stabilization vs. none, amount of physical A Different levels: Beginner, Advanced
Populations Used With Prosthetic training B/L knee replacement Deconditoned, generalized weakness Vision to see the game Step up and down 2-3 inches Decreased frustration tolerance Cognitive ability to follow directions cues, however with visual feedback allows natural reactions to control activities
Documentation for Using Wii Fit Therapeutic balance activity Amount of assistance during step up vs. down from balance board, technique Standing tolerance, amount of rest breaks Type of ambulatory device used for stabilization Amount of physical A needed, any loss of balance Center of balance measurements from Body Test Clinical observations with body mechanics and weight shifting during activities
Wii Fit with Prosthetic Training Research starting to look at using Wii Fit as an intervention for prosthetic trainers Additional research has looked at it as an intervention for weight bearing with other populations
Accuracy of a Digital Weight Scale Relative to Nintendo Wii in Measuring Limb Load Asymmetry Cross sectional study 24 participants 12 with OA, 12 healthy 3 standing trials with eyes open Measured asymmtery index between the two scales No significant difference between digital weight scale and Wii Fit Balance board Kumar N.S., Omar, B., Joseph, L.H., Hamdan, N., Htwe, O. & Hamidun, N. (2014). Accuracy of a Digital Weight Scale Relative to the Nintendo Wii in Measuring Limb Load Asymmtery. Journal of Physical Therapy Science, 26(8), 1205-7.
Using the Wii Fit as a tool for balance assessment and neurorehabilitation: the first half decade of “Wii-search” Review of literature of using Wii Fit as balance tool/intervention in rehab Wii balance board valid/reliable for measuring COP Using Wii Fit as intervention tool has shown some positive balance outcomes, advocating for their use in neurorehabilitative training Need more studies that are randomized controlled trials, larger sample sizes Goble, D.J., Cone, B.L. & Fling, B.W. (2014). Using the Wii Fit as a tool for balance assessment and neurorehabilitation: the firs half decade of “Wii-search”. Journal of Neuroengineering and Rehabilitation, 11(12).
Feasibility of Nintendo Wii Fit for improving walking in individuals with a lower limb amputation Multiple baseline single subject research design 6 subjects (4 TTA, 2 TFA), >19 years old Safety, fatigue, pain, adherence, subjects acceptance Results No adverse affects Found it enjoyable Statisitcal improvement on 2 minute walk test Small sample size but basis for further research Imam, B., Miller, W.C., McLaren, L., Chapman, P. & Finlayson, H. Feasibility of the Nintendo WiiFit for improving walking in individuals with a lower limb amputation. (2013). SAGE Open Medicine, 1.
Wiihabilitation.uk http://www.wiihabilitation.co.uk/?page_id=393
Case Study CZ 67 year old male Diagnosis: s/p L TTA PMH: DM, PVD, Dementia, Depresison, Anxiety, HTN, HLD, chronic urinary incontinence, prostate cancer s/p rsxn Presents for outpatient prosthetic training decreased IADL, leisure, community mobility participation at ambulatory level
Person Factors Decreased balance, standing tolerance, endurance Decreased sensation Impaired recall and problem solving skills Feelings of anxiety
Environment Lives in multistory home Wife and family support Uses SPC for household ambulation
Occupations Husband, father Self-care Light household/kitchen management Social participation Community mobility
Using Wii Fit with CZ CZ Mii CZ
Using Wii Fit with CZ Began with step up and step down on balance board using RW and UE support on stable surface Body tests every session Incorporated soccer game for lateral weight shifting Progressed to skiing and table tilt Decreased use of RW for stabilization Most recently, step up/down with CS and no AD; balance activities at CS with intermittent A for stability
Response to Intervention Subjective response to intervention Mild improvement with weight shifting Objective response to intervention Increased time with fewer rest breaks 10 minutes increased to >20 minutes Center of Balance coming more to center 11/5: 26.8% L, 73.2% R 12/15: 51.8% L, 48.2% R
Center of Balance Measurements Nov 5 Nov 19
December 3 December 10
Center of Balance Measurements December 15
Successes and Difficulties Successes with using With increased tactile cueing, able to more effectively shift weight during games Demonstrated enjoyment, engagement Difficulties Decreased reaction time and motor planning Poor carry over of technique
Future Directions Further research at higher levels using Wii Fit with LE prosthetic trainers Research relating improvements with gameplay to clinically significant outcomes
References Goble, D.J., Cone, B.L. & Fling, B.W. (2014). Using the Wii Fit as a tool for balance assessment and neurorehabilitation: the firs half decade of “Wii-search”. Journal of Neuroengineering and Rehabilitation, 11(12). Imam, B., Miller, W.C., McLaren, L., Chapman, P. & Finlayson, H. Feasibility of the Nintendo WiiFit for improving walking in individuals with a lower limb amputation. (2013). SAGE Open Medicine, 1. Kumar N.S., Omar, B., Joseph, L.H., Hamdan, N., Htwe, O. & Hamidun, N. (2014). Accuracy of a Digital Weight Scale Relative to the Nintendo Wii in Measuring Limb Load Asymmtery. Journal of Physical Therapy Science, 26(8), 1205-7. http://www.wiihabilitation.co.uk/?page_id=393
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