INNOVATION MATERIAL FOR ISLAMIC TEACHING EDUCATION AND ITS RELATIONSHIP TO BASIC CONCEPTS OF EDUCATION
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Journal of Positive School Psychology http://journalppw.com 2022, Vol. 6, No. 4, 1536-1547 INNOVATION MATERIAL FOR ISLAMIC TEACHING EDUCATION AND ITS RELATIONSHIP TO BASIC CONCEPTS OF EDUCATION Wan Ali Akbar Wan Abdullah, Khadijah Abdul Razak* & Mohd Isa Hamzah Fakulti Pendidikan, Universiti Kebangsaan Malaysia, 43600 UKM Bangi, Selangor, Malaysia *Corresponding author: khadijah.razak@ukm.edu.my A bstract: An understanding of the concept of innovation can stimulate the production of innovation among teachers. However, teachers are confused,while scholars have different understandings on the meaning of innovation. This confusion and disagreement have caused the production of innovation to be considered as difficult and incapable to be produced by teachers. Therefore, this study was conducted to explore the understanding of innovative Islamic education teachers on innovation by making the form of their innovation material as an example and a reference. This study was conducted using a qualitative approach. Eight study participants were selected using purposive sampling techniques and tracked using snowball techniques. Data were collected through interviews and document analysis. Findings show that study participants produce innovation in four forms, namely; games, ICT, modules and models. Games and ICT are two of the most innovative forms of innovation produced by study participants.Studies also found that the construction of teaching innovation is still built on basic concepts in education, among others; the concept of repetition, the concept of rewards and penalties as well as the concept of recognizing and celebrating student diversity. Keywords:Teaching innovation, Islamic Education innovation, form of innovation materials, basic concepts of education, innovative Islamic Education teachers. 1. Introduction effective(Ilias, Husain, Mohd Noh, Rashed, & Abdullah, 2016). As such, Islamic Education Innovation is the most needed skill in the teachers (IET) in smart schools tend to employment world by 2022 (Centre for the produce their own TAM instead of expecting New Economy and Society, 2018). In line with educational resources from the internet and this need, the role of innovative professional is fellow teachers(Ilias et al., 2016). also listed as part of the new roles needed in the future career world(Centre for the New Realizing the importance of innovation in the Economy and Society, 2018). This situation world of education, the Malaysian Ministry of also hit the world of education. Teachers, as Education (MOE) also took steps to stress and the front liner in the world of education, need express; 1) the value of creativity and to act as innovators by producing their own innovation in the Malaysian Teacher teaching aids materials (TAM)(Ibrahim, Abdul Standards(Kementerian Pendidikan Malaysia, Aziz, &Nambiar, 2013). Among the 2009), 2) the domain of creativity and advantages of producing their own TAM is innovation in the teacher’s career path that it is suitable to the context of the syllabus enhancement(Kementerian Pendidikan and suitable to students’ level(Ahmad & Malaysia, 2016), 3) innovation as one of the Tamuri, 2010), and making the teaching more activities in the Continuous Professionalism © 2021 JPPW. All rights reserved
1537 Journal of Positive School Psychology Development program(Kementerian different understandings on the answer of, ‘can Pendidikan Malaysia, 2013), and 4) organizing A be recognized as innovation or not?’. For Innovative Teacher Competition every example, Loogma, Kruusvall, & Ümarik year(Pejabat Pendidikan Daerah Langkawi, (2012)emphasized on ICT as innovation, but 2019). contradicted by Leinonen, (2004)who stated Current demands and stimulation by that ICT was just a tool and not necessarily MOE have made IET to take the opportunity innovation. Compromising between the two to participate in the production of opinions, Thurlings, Evers, & Vermeulen innovation(Wan Abdullah & Mohd Zhaffar, (2015)were of the view that ICT could be 2018). There are various innovations in recognized as an innovation, but not all uses of Islamic Education that can be traced through ICT were innovation. Such issues have given the literature, among them; i-Eco(Mat Zain, researchers opportunities and space to explore Wan Abdullah, & Mohd Zhaffar, 2015), the concept of innovation from the perspective Global Zakat Game(Ab Rahman, 2018), of innovative teachers. Innovative teachers are Global Faraid Game(Ab Rahman et al., 2018), the ones involved in producing innovation in a Global Wakaf Game (Mohamad Suhaimi, Ab buttom-to-up manner that is more appropriate Rahman, & Mohd Faisal Yap, 2018), in the context of teachers in schools SahibbaJawi(Wakiman, 2018), RodaJawi(Wan (Serdyukov, 2017). As such, this study was Abdullah & Mohd Zhaffar, 2016), Pintar conducted to explore ITIE's understanding Haji(Othman, 2016), Hajj Pop Up Card Tour regarding the form of innovation materials. (Kamat, 2018) and more. There are IETs who The example or sample of the form of successfully outperform teachers of other innovation material which they have produced subjects and are awarded as national can provide an overview and guidance to other innovative teacher icons (Abdullah, 2018). IETs to also understand the real concept of The IET who produces innovation is known as innovation, and to engage in the effort of the Innovative Teacher of Islamic Education producing teaching innovation. (ITIE) (Wan Abdullah, Abdul Razak, Hamzah, & Mohd Zhaffar, 2020). 3. Methodology 2. Statement of Problem and Study This study is a case study, conducted using a Objective qualitative approach. This approach was chosen to explore the forms of teaching Before stimulating more IETs in producing innovation produced by ITIE. A total of eight innovation, a true understanding of innovation study participants were selected. Selections is very important to be digested. This is were made using purposive sampling because, only a true understanding of techniques. This technique begins with the innovation can be an early catalyst for the classification of the main characteristics of the production of innovation among teachers in study participants (Merriam, 2009). Four schools(Dagang, 2016). Unfortunately, a study characteristics of study participants have been on the understanding of Polytechnic lecturers outlined namely; 1) teaching Islamic on teaching innovation found that they were Education in secondary schools, 2) producing confused between the concepts of innovation teaching innovation in Islamic Education and invention(Hashim, Saharani, Zulkifli, subjects, 3) have won teaching innovation Mohamed Mokhtar, & Md Yunus, 2019). This competitions at least at the state level, and 4) confusion arises because of the lack of are approachable and can provide cooperation. guidance given on the concept of teaching The demographic summary of the eight study innovation. participants are as follows: In fact, when we talk about the form of innovation, scholars themselves have Table 1: The demographics of participants Participan Post Educatio Innovation produced Award won ts n level UstazUwai EIET MA Pintar Haji, Kembara ∑ National Innovative Teacher s (U1) DG5 © 2021 JPPW. All rights reserved
1538 Journal of Positive School Psychology 2 Tanah Suci, Global Zakat Icon Game, CaknaSolat, ∑ National Innovative Teacher EksplorasiJomSolat, The ∑ State Innovative Teacher Battle of Tajweed, i5 UstazZakki EIET MA JawiAbqori, JariJawi ∑ State Innovative Teacher r (U2) DG4 ∑ Gold Medalist in National 8 Innovation Competition Ustazah EIET BA Roda Audit Solat, ∑ State Innovative Teacher Huda (U3) DG5 KlinikTawata, ∑ Silver Medalist in National 2 Trademark, Borang BFFT Innovation Competition UstazahAle IET BA Hajj Pop Up Tour ∑ National Innovative Teacher eya (U4) DG4 ∑ State Innovative Teacher 4 ∑ Gold Medalist in International Innovation Competition UstazahAin IET BA iSolat, iSMARTBOX, ∑ Gold Medalist in International ur (U5) DG4 Solatku Power Innovation Competition 4 UstazImda EIET MA Kit Solat Awesome, Kit ∑ State Innovative Teacher d (U6) DG4 MaBaSol ∑ Gold Medalist in International 8 Innovation Competition UstazahAis IET MA Permainan Digital ∑ State Innovative Teacher yah (U7) DG4 Kembara Haji, Waze ∑ Gold Medalist in International 8 Sirah Innovation Competition UstazahAri IET BA Dam Haji LRT ∑ State Innovative Teacher sya (U8) DG4 ∑ DEO Best Islamic Education 4 Teacher Researchers tried to use network sampling, 2008). Snowball techniques can also be which is by asking the unit that manages accepted if it is done according to the Islamic Education teachers at the state and objective(Yin, 2011), which is subject to national levels, as well as the unit that predetermined criteria (Merriam, 2009). manages MOE innovation competitions and Researchers began contacting three original the unit that manages SPLKPM data, but they study participants from three different states. could not supply any data on innovative Rapport with the three participants of this teachers. This situation has caused the study has been built for a long time. It is researcher to use snowball techniques to named by Noy (2008) as a power relation. gather the eight study participants. The From the three participants of this original snowball technique is suitable to be used when study, the following stemmata were built: researchers try to track study participants who can be likened to a hidden population (Noy, © 2021 JPPW. All rights reserved
1539 Journal of Positive School Psychology Figure 1: Stemmata snowball in search of study participants Data were collected from interviews (TM) and used. This comparison was made towards the document analysis (AD). The interview perceived barriers by participants at different protocol was reviewed by three experts, times and among participants in different namely; 1) qualitative research experts in locations to identify pattern similarities and Islamic education, 2) innovation experts in differences in data(Creswell, 2009). Islam, and 3) innovative Islamic Education teachers. They agreed that the protocol could 4. Findings be used in interviews and were believed to be able to answer research questions. Interviews In general, there are four main themes for the were conducted using a semi-structured form of teaching innovation materials namely; method and were conducted face-to-face. Each games, ICT, modules and models. interview session took between 45 minutes to an hour and a half. Interviews conducted in 4.1 Gamification Malay. The interview process was recorded using an audio recording application on a The creation of games by study participants as mobile phone. Video recordings were also a teaching innovation is on the basis that it is made when study participants explained about of interest to most students. Ustaz Zakkir said, the innovations which they produced. Each “Generally, children like to play. Instead of recording is transcribed by transcribers. The the traditional method… Chalk and talk all the transcript produced by the transcriber assistant time…We use a more effective method of play was reviewed by the researcher, as suggested (by inventing innovation)” (U2TB2). Students' by Merriam (2009). Document analysis was interest in games affects their interest in done on any document related to innovation learning. Thus, although the topic learned is products. Some study participants supplied difficult, it does not hinder the student from softcopy of their documents and some trying to remember the content of the lesson, provided hardcopy documents. Among the instead it increases their motivation to documents analyzedwere; innovation reports, continue learning (U7TB1). Accordingly, the journal articles and proceedings, bunting, use of games is among the good alternatives. posters, pamphlets, websites, social media and The desired impact of game related youtube. innovation is the achievement of reaching at This study has been approved by the least 60% (U1TB1). This impact arises when Malaysian Ministry of Education (Ref. No: students always use games produced by KPM.600-3 / 2/3-eras (7431)), State Education teachers. Thus, learning occurs continuously Department and school administrators and and unconsciously (U1TB1). After going agreed by the study participants involved. Data through the learning process repeatedly, collection took18 months. Data were analyzed students begin to understand and remember using Nvivo Plus 12. The content analysis the content of the lesson for the topic. process involves selecting, reducing, and From attraction point of view, the giving meaning to the data obtained (Patton, main attraction of game-based innovation is 2002). Constant comparison method was also the element of learning entertainment (U1TB1; © 2021 JPPW. All rights reserved
1540 Journal of Positive School Psychology U1AD1; U1AD6; U1AD12; U6AD9) or also U8AD6) as the basis for the creation of game known as ‘learning through play’ (U2AD9) innovation is done because it is well known. and ‘learning while playing’ (U3AD9). As such, teachers do not need to give much Entertainment in the game increases when explanation on how to use the game (U5TB2). there is the use of the concept of rewards and If the game they built is not based on existing penalties (U1TB1; U5TB2). In addition, the games, then it will be hard for students attraction is also on the colorful board game because they do not understand the rules of the graphics and their appropriate size (U5TB2). game (U1TB1). This will cause students to Such attraction is able to attract the interest of avoid playing the game. As a result, learning students, especially those who have a visual will not happen. inclination. Also, when the construction of the In addition, the use of game-based game is done, the features of the game must innovation can create a relaxed atmosphere match the background of the game. For during learning (U2AD9; U4TB1; U5AD9). example, Ustaz Uwais was reprimanded by his Such leisure activities will be more interesting friend for using the Malaysian Ringgit in the when there is support from friends (U7TB1). game of Pintar Haji (U1TB1). Riyals are more This fun atmosphere is able to attract students suitable to be used in the context of games that who are initially less interested in the game use Mecca as a background. Also, when (U2TB2). In addition, study participants also learning goes on using game innovation, acknowledged that the game is able to attract students should not be allowed to play various backgrounds of students, whether the indefinitely. Monitoring from teachers is front class students (U2TB2), the back class necessary so that students play according to students (U1TB1) and various age groups, the rules. Monitoring is important so that including elders (U6TB1). students do not just play without learning Even in an entertainment and relaxed anything (U2TB2). atmosphere, the ultimate goal of the game should be clear. The goal of the game is 4.2 ICT victory. Winning becomes a form of motivation for students when playing. They ICT refers to current computer-based want to win and do not want to lose. When a technology (U5TB1; U6TB2). ICT is player views and feelslike it is difficult to win recognized as part of the form of innovation, the game, then the game will become boring to but innovation does not necessarily have the him. Everything is measured based on the characteristics of ICT (U4TB2). This is expected duration of the game. The because the use of ICT does not necessarily appropriate time period should not exceed 50 have greater impact when compared to other minutes (U1TB1). In addition, through games innovations (U7TB1). On the other hand, the as well, many elements are intertwined which use of ICT is acknowledged to have certain can be absorbed while students are playing, constraints on certain individuals (U2TB1), among others, creating activities involving especially if users are unfamiliar and phobic movement and reading (U5TB2). with ICT such as back class students (U6TB1). In terms of choosing the type of game The use of ICT by study participants is which can be used as a basis for the recognized because it is able to attract construction of teaching innovation, study students. This attraction is associated with the participants tend to use games that can be suitability of the current age students who are supplemented with relevant teaching content. heavily exposed to computer-based technology For example, Ustazah Ainur made the Snake (U5TB1). The use of ICT as a teaching Checkers as the basis for the construction of innovation by ITIE can be divided according Solatku Power. This is because the to the technology being used, namely; QR, compartments on the Snake Checkers, are easy AR, VR codes and multimedia materials. to manipulate and are included with a variety of information, especially about the pillars of a) QR Codes Prayer (U5TB2). The selection of traditional games such as snake checkers (U1AD1; QR stands for Quick Response. The use of QR U5AD9), saidina (U1AD1), sahibba (U2AD1), codes is as a link to the supporting materials puzzles (U6AD1) and roda impian(U2AD1; for an innovation. Study participants used QR © 2021 JPPW. All rights reserved
1541 Journal of Positive School Psychology codes as one of the ICT elements in their innovation optimally (U1TB1). On the other innovation (U5TB1). Study participants hand, when students use it in school, they use generated the QR code by linking the code to the innovation without being able to take audio material (U1AD13; U1AD6; U3AD1; advantage of AR technology (U1TB1). The U6AD6), video (U4AD6; U4AD9), manual issue of the absence of the internet is a (U2AD1), formula (U2AD1), application common issue for technology-based (U2AD1) and interactive activities (U2AD1) . innovation (U5TB1). In addition, the creation of QR codes not only lies in the creation of QR codes, but c) VR also lies in the production of materials linked to QR codes. The material needs to be VR stands for Virtual Reality. In general, it is prepared by the study participants themselves. the same as AR. The difference is, it gives the For example, Talbiah video by Ustazah Aleeya user an experience which make them feel like (U4TB1) and audio of recitation in prayer by being in the world of technology they have Ustaz Uwais (U1TB1). built. So, not only it has 3D visual and audio elements, but also affects the user b) AR environment. By using VR, users will be brought into that world. This situation also AR stands for Augmented Reality. Ustaz affects the psychomotor of the user because Uwais uses AR in several innovations such as the user has to move to experience the feeling Cakna Solat (U1AD13), i5 (U1AD1), when using this technology. However, the Kembara Tanah Suci (U1AD1) and Pintar Haji optimal use of VR technology requires version AR (U1AD1), while Ustazah Aleeya specialized equipment, namely ‘VR headsets’. used it in Merge Cube Ibadah Sembelihan On the part of Ustazah Aleeya, due to the high (MCis) (U4AD12) and Scientist Worship Kit cost of ‘VR headsets’, she took the initiative to (U4AD12). AR technology is a recent buy ‘headsets VR’ which were made using emerging technology (U1TB1). This is the cardboard only (U4AD1). VR technology was reason why thus far, not many people are able used by Ustazah Aleeya in Fiqh Exhibition. to create AR. On the part of the study However, Ustazah Aleeya did not create it participants, the combination of AR in the herself, but instead, she collaborated with her results of their innovations is the result of their students. She guided her students to produce collaborations with certain individuals who both of these innovations. posses the skill. Ustaz Uwais admitted that he started producing AR-based innovations when d) Multimedia meterials he collaborated with his friend who has the knowhow (U1TB1). Ustazah Aleeya Multimedia materials refer to other ICT collaborated with her students (U4AD12). materials being produced, apart from QR, AR AR-based innovations can be and VR. An example of innovation based on generated through a variety of software. multimedia materials produced by study However, the software chosen must be easy to participants is the Digital Game of Hajj Travel use. That is why Ustazah Aleeya chose the by Ustazah Aisyah (U7AD1). The use of website https://cospaces.io/edu/ when she multimedia materials provides learning to produced Scientists Worship Kit and MCis students because it has visual, auditory and (U4TB1). She said, “CoSpace Edu. Actually, kinestatic features (U7TB1). However, the use there are many other programs outside, but I of multimedia materials does not necessarily like this one because he seems a little easier” have all three VAK features. With just one (U4TB1). feature, it is enough to attract the interest of However, AR technology has certain students (U7TB1). advantages and disadvantages. Among its advantages are, it is able to attract students 4.3 Module (U1TB1) and is interactive (U1TB1). However, among the disadvantages are, it Module refers to a group of materials used for needs tools such as smartphones and the teaching and learning in a particular topic. internet. Therefore, for teachers who have the Ustazah Huda said, “a lot of things I tools and the internet, they can use the innovate... in the form of sheets or modules” © 2021 JPPW. All rights reserved
1542 Journal of Positive School Psychology (U3TB1). Module-based innovation has three additional graphics which are relevant to the forms, namely; teaching notes, learning notes topic, related questions and motivational and programs. sentences that are close to the hearts of students (U4TB1). When such a mind map is a) Teaching notes not yet in the market, then it is recognized as an innovation (U6TB1). Teaching notes refer to notes produced by Through mind maps, learning occurs teachers to facilitate teaching. It is produced in when students fill in the blanks with important PowerPoint or on a sheet of paper. Ustazah lesson content (U4TB1). Therefore, the use of Aleeya produces materials in the form of common mind maps is associated with low- Power Point as teaching aids. It is displayed level knowledge (U4TB2). However, through using LCD. Through the production of this well-arranged graphic visuals, the content of note, there is additional information that can the lessons can stimulate students' higher-order be provided in the form of videos and the like. thinking. This effect arises when students are Meanwhile, Ustazah Aisyah produced Waze able to make connections between one content Sirah. Waze Sirah is a visual display and another (U4TB2). The same situation was containing a map and a chronological experienced by Ustaz Imdad, when the mind sequence of the sirah of the Treaty of Aqabah map produced for verse memorization and (U7AD1). On the display there are also short translation, managed to help students notes to explain the chronology of the event. remember the translation more quickly and Ustaz Uwais also produced an innovation in understand the meaning of the verse (U6TB2). the form of a visual display called Kembara This situation occurs when they associate Tanah Suci (U1AD1). This poster contains a verse fragments in a mind map, with visual map and pilgrimage procedures. translation of verse fragments. This advantage However, additional information cannot be is common for front-class students. In obtained through the display, but instead, it addition, questions in the form of applications needs to be scanned using a mobile phone. are also included. For example, in the topic of This is because this display also uses AR zakat, there are questions of zakat calculation technology. (U4TB2). So, through the questions given, Among the advantages of producing students are asked to calculate the rate of zakat such teaching notes, students can remember that needs to be paid. the content of the lesson well and stimulate Second, small-sized notes produced by their higher-order thinking (HOT). The HOT Ustaz Imdad (U6AD1) and Ustazah Arisya stimulus enables discussion activities to go (U8AD6). The advantage of a small note is well (U7TB1). In addition, such notes also that it is easy to carry anywhere. At the make it easier for students to find the main beginning of the class, the notes will be asked points in detail (U7TB2). to be placed in a box (U8TB2). Study participants will make a draw, then ask b) Learning Notes students about what the student wrote earlier in the note. The draw method carry the same Learning notes refer to notes produced to concept as Roda Impian. In addition, the notes facilitate student learning. It is produced either presented in the form of summaries or by the teacher (U7TB2) or produced by the conclusions will make it easier for students to student based on the ideas given by the teacher memorize the notes which they have prepared (U4TB2; U6TB1; U8TB2). There are several (U6TB1). In addition, the material used to types of learning notes produced by study produce notes, i.e. paper, is a material which is participants. First, the learning notes in the readily available to students (U6TB1). Such form of mind maps produced by Ustazah notes can also be used as activities for students Aleeya (U4AD1) and Ustaz Imdad (U6AD1). (U6TB1; U8TB1). The meaning of a mind map is a graphic that Third, folded notes in the form of has roots and branches (U4TB2). Some study zigzag produced by Ustazah Aleeya (U4TB2). participants tend to produce mind map Such notes are made to facilitate the modules using hands and are free flow, unlike comparison of conceptual understandings regular mind maps that are bound to certain made in several terms. For example, the shapes (U4TB2). In addition, there are comparison between shirk and nifaq. Since © 2021 JPPW. All rights reserved
1543 Journal of Positive School Psychology there are many concepts in the field of faith, Muwafiq Card by perforating the card, making Ustazah Aleeya then assigned students to space under the card to make it easier for a produce notes based on the shape of the fold, long card to be inserted under the card and combined with visual elements through (U5AD1). The holes represent the number of the use of symbols and the like. rak'ahs of prayer. Students will learn the concepts of masbuq and muwafiq when they c) Program move the long card to find out the number of rak'ahs that need to be replaced if they miss The innovation module in the form of a the rak'ah (U5TB2). program was designed by Ustaz Uwais Pop-up Hajj Tour is an innovation that through the Cakna Solat program. Ustaz combines 2D and 3D elements. It is in the Uwais took the initiative to organize a form of a book (U4AD9). When the book is program in the form of usrah and work with opened, a 3D model will be formed on each the entire school community to successfully page of the book. Each page gives an overview implement the program. Teachers become of the location of the pilgrimage. It can also be facilitators. For that purpose, a special module opened to be a large display of the entire map called Cakna Solat Book was developed. The of Mecca with certain locations of worship in program runs twice a month. Ustaz Uwais the pilgrimage is done as a check point. said, “That was what the principal permitted Through the large display, students will be last year, we organize cakna solat program able to learn the entire procedure of every Friday. By using the module which I performing Hajj. This Hajj Tour pop-up is have developed. All students are obliged to produced using paper folding technique. purchase. And all teachers are obliged to be Although there are many books using paper facilitators. Discussed in usrah sessions. On folding techniques, there are no pop-up books every Friday. Twice a month”(U1TB1). The that focus on the topic of Hajj (U4TB2). ultimate goal of this program is to produce Therefore it is an innovation. students who have a strong religious Laman Suri JQ refers to Laman Jamak foundation (U1TB1). and Qasar (U4AD1). This park is located next to the school surau (U4TB1). It was produced 4.4Model through the cooperation of Ustazah Aleeya with the school community. The main focus of Model means teaching innovation that exists the establishment of this park is the learning of either in 2D or 3D form. Ustazah Aleeya the Jamak and Qasar Prayer. At the park, produced Pop-up Hajj Tour and Taman JnQ, there are several benches with the name of the while Ustazah Ainur produced Masbuq location, such as Melaka, Perak, Penang, Muwafiq. According to Ustazah Aleeya, the Terengganu, Pahang and Phuket, Thailand production of a model is to further explain the (U4AD1). existing concept by highlighting a concept in real terms. She said, “things already exist, we 5. Discussion replicate, and then, give understanding (o students by using the replica)” (U4TB2). With This study found the patern of the creation of regard to Masbuq Muwafiq, it was produced to material innovation by innovative teachers of give students an understanding of the concept Islamic education. The summary can be of makmum masbuq and muwafiq (U5TB2). understood through the following diagram: So, Ustazah Ainur created the Masbuq © 2021 JPPW. All rights reserved
1544 Journal of Positive School Psychology Islamic Education Innovation Materials Games ICT Module Model Teaching QR Codes Notes Learning AR Notes VR Program Mutlimedia Materials Figure 2: Islamic Education Innovation Materials Although innovation is always associated with students master a certain level of the production of something new, but the understanding before delivering lessons at a concept of ‘new’ is actually limited to the higher level, 2) explain a concept in more meaning of modification, whether in the form depth and complexity and the relationship of adaptation or combination(Lednor, 2019). between one concept and another concept, and Therefore, if observed, the value of innovation 3) ensure that there is no misunderstanding of lies in the strategy of using new materials a concept being taught. This is what the study being produced. Game-based innovation participants do when they produce an creations are mostly produced by study innovation, which is to create repetition in participants. This phenomenon is in line with students' unconscious learning. Thus, games, the popular gamification techniques currently ICT, modules and models were created. in use (Dichev & Dicheva, 2017). Through The second basic concept of education gamification innovation, game applications is the application of the concept of rewards take place in a non-game context(World and penalties in the game. It is in line with the Government Summit, 2016). Through concept of targhib and tarhib in Islam(Jasmi, gamification innovation as well, there is a 2017). Examples of targhib and tarhib in pedagogical elemination process that causes Islam are the concept of reward and sin as well pedagogy to occur unconsciously(Buck, as the concept of heaven and hell. This 2017). In addition, the use of advanced concept is discussed by psychologists as part technologies such as AR and VR(Ajmain et of extrinsic motivation(Reeve, 2005). The al., 2020) also shows that IET is not left success of the use of rewards and penalties in behind and is always moving in line with attracting students to learning is acknowledged current technological developments. by the study participants. When However, the real key to the creation studentslearning motivation is successfully of modern innovation remains subject to the stimulated, students' concentration and basic concepts of education as stated by motivation to master the knowledge will also scholars in the past. The first basic concept of happen unconsciously(Vellymalay, 2015). education is repetition. Ibn Khaldun (2001) The third basic concept of education is mentions in al-Mukaddimah that teaching and the need to recognize and celebrate the learning should be done repeatedly. The diversity of student intelligence as Multiple repetition is done with purpose; 1) ensure that Intelligent Theory (MIT) proposed by Howard © 2021 JPPW. All rights reserved
1545 Journal of Positive School Psychology Gardner(Gardner & Moran, 2006). Based on 7. Conclusion MIT, there are eight interrelated intelligences, namely; linguistic, visual-spatial, bodily In conclusion, this study shows that there are kinesthatic, musical, interpersonal, four types of teaching innovation materials intrapersonal, and naturalist intelligence(Şener produced by study participants, namely; & Çokçalışkan, 2018). So some intelligence is games, ICT, modules and models. The use of taken into account during the drafting of game-based innovation can create learning in a activities through the use of these innovative relaxed and unconscious way. However, materials. For example, although teachers students should not be allowed to play without focus on intrapersonal intelligence in game teacher’s supervision. This situation will result innovation, there are also applications of other in students playing and neglecting their intelligence such as kinestatic intelligence that learning. ICT is a technology produced in the requires practical prayer movements, musical form of QR, AR, VR and multimedia intelligence that requires memorization of materials, whether the technology is stand- verses or recitation in prayer, verbal alone or combined with other innovations. intelligence that requires students to write jawi Examples of stand-alone ICT innovations are and interpersonal intelligence which need the MCis and Fiqh Exhibition, while example of cooperation and support of friends. Similarly, ICT technologies combined with other the use of ICT, which usually focuses on innovations are the use of AR in CaknaSolat spatial and musical intelligence, but also and Kembara Tanah Suci and the use of QR in provides kinestatic experience through VR JawiAbqori, JariJawi, Roda Audit Solat. technology and attracts students with naturalist There are three module-based intelligence through the arrangement of innovations, namely; teaching notes, learning environment-based backgrounds used in Fiqh notes and programs. Teaching notes and Exhibition innovation. The application of the learning notes are designed with a focus on use of various elements of intelligence can memory and understanding of the content of stimulate students' learning motivation and the lesson. The program focuses on overcome boredom while studying among rehabilitation and enrichment. For students students(Ibrahim, 2016). who still cannot understand the content of the In addition, a study participant is also lesson that well, then the program will be an not tied to the production of only one form of additional activity to help them understand the innovation, instead various types of materials content of the lesson. Meanwhile, for students are produced based on students' learning who have understood, they will be able to abilities. This is in line with the sunnah of the appreciate and deepen the need to learn the apostles. Ibn Umar narrated that Rasulullah content of a subject even better. Just like s.a.w. said, "We the prophets are commanded modules, models are also produced with a to speak to people according to the level of similar purpose. Only, the advantage of the their intellect” (Al-Maraghi, 1946; Al- model over the module is, it has additional 3D Mawardi, n.d.). elements. These elements allow students to see something from a point of view that cannot be 6. Limitations and Future described with only 2D visuals on the module, Recommendation as well as providing demonstrations on certain concepts to aid in a deeper understanding. Participants in this study were only selected This study is hoped to inspire and from among ITIEs who teach in secondary giving ideas for teachers to emulate ITIE in schools in Melaka, Negeri Sembilan and producing teaching innovations, as well as Selangor. Further studies can be conducted providing input to scholars on grassroots based on the different background of study innovations produced by teachers in schools. participants, such as primary school Islamic Education teachers, teachers in other states 8. Acknowledgement and/or teaching other subjects. Findings may differ based on different study contexts. In This research was funded through the project addition, further studies are also proposed to with Faculty of Education, National University be conducted using a quantitative approach. of Malaysia (UKM) Research Grant GG-2019- 058 © 2021 JPPW. All rights reserved
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