Cyber Crime and Privacy Risks in Free Mobile Apps for Kids - A TRUE CYBERSECURIT Y REPORT (Q1-2019) - Rubica
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A TRUE CYBERSECURIT Y ™ REP ORT (Q1 -2019) Cyber Crime and Privacy Risks in Free Mobile Apps for Kids
IN T RODU C T ION Why Kids are at Risk on Our Phones and Tablets Traditionally, the cybersecurity industry has not taken into account kids’ usage of Internet-connected devices in the design of cybersecurity products. Products like identity theft protection and antivirus software do not address the unique vulnerabilities associated with kids’ increasing online presence. Kids’ naivete and susceptibility to influence makes them a weak link for their families and a prime target for cybercriminals. When kids are downloading and playing games on their parent’s phone or tablet, this opens up another layer of risk for cyber threats. Kids offer an enticing 2-in-1 target for cybercriminals Cybercriminals are interested in the behavioral patterns and the browsing data of children themselves for the same reasons advertisers are (but for more corrupt uses). Furthermore, cybercriminals target children as an entry point into their parents’ data, devices, and accounts by infecting devices shared between family members. On average, children are 10 years or older when they receive their first mobile device, but for the majority of them this is not the first device they’ve used.1 In households with children, 70 percent of children under 12 years old have shared a tablet device with another family member.2 Although more than 50 percent of parents use some sort of parental controls for their kid’s online activity, 77 percent of children in households with tablets have downloaded games to play. 3 4 These games can be an entry point for cybercriminals to access the data and devices of both children and their parents, and that is exactly what our study focused on. This white paper outlines our opinion of the safety of these popular kids apps based on our analysis of the prompts, permissions, and behavior within them. This White Paper: Ranks the 20 most popular free kids’ apps from “unsafe” Provides easy-to-understand guidelines that parents, to “safe” guardians, and educators can use when screening mobile apps for suitability Exposes distinctive cybersecurity and privacy threats associated with some of the most popular free mobile Recommends a personal cybersecurity solution to apps for kids safeguard kids’ and adults’ privacy 01
Why Free Apps for Kids are a Cyber Crime Risk Free apps almost always contain advertisements and in-app purchase or upgrade options. An adult consumer expects to be advertised to when using an otherwise free service. Using advertising or in-app purchasing as a revenue method is a socially accepted practice. The problem with free apps targeting children is that studies have proven that children are often unaware that what they are watching or interacting with is an advertisement.5 Additionally, app stores do not contain safety ratings that factor in advertising practices or guidelines for parents, guardians or educators. More concerning in a game or app made for young children is the prevalence of deceptive and inappropriate tactics. It is not uncommon for kids’ apps to contain aggressive prompts to download other apps that may be age inappropriate or unlock gates for cybercriminals to access everything from emails to banking apps. Free apps will use deceptive tactics such as offering a “prize” or enticement like “click here for a free life” to prompt the child to click and unknowingly allow the app to take an action. Often this action gives the app additional permissions on the device, or authorizes the download of another program, which can secretly gain access to information on the device and the child’s or parent’s sensitive information. “ There’s a whole world out there that parents need to be aware of. — CEO AND CO-FOUNDER OF RUBICA™, FRANCES DEWING In Rubica’s study of the 20 most popular free kids’ apps on the iTunes and Google Play Store, we observed many of these deceptive practices. We also saw evidence of privacy invasion, and even indicators of potential malware (software that cybercriminals use to access your device or steal your information). 02
App Characteristics that Signal Privacy Risks in Free Mobile Apps for Kids The majority of free games have ads. Many free mobile apps require the child to watch ads in order to continue playing, access certain content or to gain other incentives (free life, special power, extra coins, etc.). Advertising ranges from ad “banners” along the top or bottom of the screen to center-of-the- screen pop-ups. Some use enticements like “Get a free life!” “Double your coins!” or “Collect your free prize!” and images or buttons that move or flash to attract attention. Common App Ability to download secondary apps Access to sensitive device logs, and files without notifying you browsing and app history Characteristics that Signal Privacy Risks Ability to retrieve a list of all the apps Access to precise GPS location, in Free Mobile Apps on your device and position prompts microphone or camera, where over the top of them these permissions served no for Kids: legitimate function for the game Access to contacts, phone calls, or email Keep in mind that these dangers typically aren’t in the original app you download for your child (the iTunes and Google Play Stores screen for that). They turn up in secondary apps advertised by the first app. 03
Rubica’s Approach to Assessing Apps for Kids Rubica protects individuals and families using the first enterprise tools and government-grade intelligence methods translated into a mainstream cybersecurity platform that finds threats before they affect you. Through Rubica’s proprietary next-generation algorithms, human intelligence, and 24/7 monitoring, we protect individuals and families anywhere they use their Internet-connected devices. As part of Rubica’s ongoing mission to detect, protect, and inform all people, we focused this major study on free mobile apps that expose kids and adults to permission, privacy, and security vulnerabilities. Rubica created a dedicated kids privacy team to review the most popular free kids’ games in the iTunes and Google Play Stores. “ Hackers look for the weakest, or most vulnerable link, which in this case are kids. — CEO AND CO-FOUNDER OF RUBICA, FRANCES DEWING The Rubica team specifically examined games listed as appropriate for all ages (not games for teens). The Rubica team members played each game multiple times, on both Android and iOS devices, with parental controls on, and with them off. In addition to recording behavior by the app and ads during gameplay, the Rubica team also tracked the background details of the app (whether it was active when not in play, what permissions and data it had access to) and monitored for security threat indicators during the entire period of gameplay. 04
The Most Unsafe and Least Recommended Kids’ Apps Unsafe apps contain excessive ads, aggressive prompts to download other apps or games, and invasive permissions in the secondary apps that gain access to contacts, camera, microphones, sensitive device logs, browsing history, and location. Avoid these apps and the secondary apps they insistently encourage your kids to download. G AME DANGER R AT ING P RIVACY + ADVERT ISING S AFE T Y RISK S DANGEROUS UNS AFE 130 UNS AFE 95 UNS AFE 75 UNS AFE 62 NOT REC OMMENDED 45 PRIVACY: Privacy concerns from invasive permissions in either the primary or secondary app ADVERTISMENTS: Excessive, deceptive or inappropriate advertising within the primary game 05 To find out more detail about why each app received their score, visit the Appendix.
Apps That Require Parental Supervision This designation is due to the apps (or the secondary apps they prompt you to download) having the ability to view contacts, get access to the camera or microphone, display age inappropriate ads and send email on your behalf. If your goal is to enable kids to play apps alone, these are not recommended. G AME DANGER R AT ING P RIVACY + ADVERT ISING S AFE T Y RISK S NOT REC OMMENDED 43 NOT REC OMMENDED 43 PAREN T SUP ERVISION 27 PAREN T SUP ERVISION 16 PAREN T SUP ERVISION 15 PAREN T SUP ERVISION 15 PAREN T SUP ERVISION 15 PRIVACY: Privacy concerns from invasive permissions in either the primary or secondary app ADVERTISMENTS: Excessive, deceptive or inappropriate advertising within the primary game To find out more detail about why each app received their score, visit the Appendix. 06
The Safest Kids’ Apps The safest apps for kids all have one thing in common: no privacy concerns. Most do not ask for permissions beyond what the app needs to function, and in-app purchases are clear to the user. None have advertising. These are the apps we recommend, and these are the apps we let our kids play. G AME DANGER R AT ING P RIVACY + ADVERT ISING S AFE T Y RISK S S AFE 10 S AFE 5 S AFE 0 S AFE 0 S AFE 0 S AFE 0 S AFE 0 S AFE 0 S AFE PRIVACY: Privacy concerns from invasive permissions in either the primary or secondary app ADVERTISMENTS: Excessive, deceptive or inappropriate advertising within the primary game 07 To find out more detail about why each app received their score, visit the Appendix.
“ Cybercrime is a huge business and it’s easy. Sadly, children represent the next digital weak-link attackers are only too happy to exploit. The kids’ free app safety index can help parents make good decisions about which apps are safe for their kids to play. — FORMER SCOTLAND YARD DETECTIVE, PRESIDENT AND CO-FOUNDER OF RUBICA, RODERICK JONES 08
How to Keep Children Safe While Playing Free Apps These are the top 2 things you can do to keep your kids safe on free apps (and your data safe too): 01 Use parental controls Although parental controls don’t block everything inappropriate, they do block some things. More importantly, by requiring a parent’s password, parental controls prevent kids from downloading any other apps without your knowledge during gameplay. However, to make this control effective, it’s important that you use a password that your child doesn’t know (i.e. not the same one as you use to unlock the device, or for your home Wi-Fi). Also make sure you are actually reviewing the app permissions prior to allowing the download. 09
02 Check app permissions Before downloading an app, check the “developer notes” or “permissions” listed for that app in the Google Play Store. For iOS users, Apple requires developers to prompt for specific access and permission during the installation process (via pop-up prompts). Don’t hand the device back to our child until you install the app and open it to review all the permission prompts first. If the app prompts for a permission you are not comfortable granting, click “don’t allow” and check the device settings to make sure the app doesn’t have any inappropriate permissions. Although there are harmless uses for permission requests (and some can help apps function in an optimal manner), liberal permission can also be used to surreptitiously download malware. Use judgment and be cautious when allowing apps permission to your digital life, as well as your child’s digital life. ? Ask yourself if it makes sense for the app to request this information in order to properly be played. If it doesn’t make sense, move on to a safer app on our list. 10
About Rubica: Next-Generation Personal Cybersecurity Built Specifically to Protect Families By adding Rubica True CyberSecurity protection on all devices, families can protect their devices, network, accounts, and most importantly their online identities. Rubica provides the first and only time that enterprise tools and government-grade intelligence methods have been translated into a mainstream proactive tool that finds threats way before they affect you. Rubica’s mission is to democratize cybersecurity and make available the enterprise tools and government-grade intelligence methods it uses to protect heads of state, billionaires, and celebrities across the globe. Now everyone can be protected and control their digital lives. Now Rubica is: Available in an easy-to-use, proactive cybersecurity platform compatible with iOS, Mac, Windows, and Android Downloadable to any laptop, computer, tablet, or device Supported by U.S.-based customer service and cybersecurity experts Rubica’s three-pronged platform proactively detects and stops threats by using advanced technology, algorithms, and senior cybersecurity experts to analyze big data patterns round the clock and stop digital anomalies and exploits before they occur. This means people may Malicious pop-ups and downloads Phishing now be protected from Malware and device infection Identity theft sophisticated threats like: Privacy threats And more Rubica finds threats before they affect you. For more information on Rubica True CyberSecurity, visit www.rubica.com to learn more about our cutting-edge cybersecurity system that makes tomorrow’s digital protection tools available today. 11
Rubica Believes There’s a Better Way In our modern digital world, cyber “street smarts” are a must-have for families. As more children use more Internet-connected devices, we must train them about the associated permissions, privacy, and dangers that lurk as they engage online. Today, there are no standards in place that tell us if a site we visit or a free app we download is safe. Parents need a comprehensive and convenient solution to enable them to select safe apps and proactively monitor the cybersecurity of their own and children’s Internet-connected devices. That’s the genesis behind this paper and Rubica’s business. As the popularity of free apps changes over time, Rubica has committed to analyzing free apps and publishing this report on a quarterly basis. Visit www.rubica.com/cyber-safety-for-kids to learn more about protecting your family online and sign- up for our family cybersecurity newsletter. You’ll be the first to know when we publish our follow-on white paper about the indicators of malware and cybercrime activity within certain apps. 12
AP P ENDIX Rubica Ranked the Top 20 Most Popular Kids’ Mobile Free Apps The top 20 apps are A score of 46 or above is A score of 15-29 is only ranked from unsafe to considered unsafe recommended for kids with safest for kids A score of 30-45 is not parent supervisionScores recommended for kids 14 and under are deemed safe G AME + DANGER R AT ING + S C ORE WHY DANGEROUS UNS AFE Downloading the app gives it the ability to download other 130 files without notifying you, retrieve a list of all the apps on your device, and position prompts over the top your other apps. Excessive ads (every 1-2 minutes) aggressively prompt downloads of other games. These secondary games have invasive permissions like access to your contacts, sensitive device logs, browsing and app history, and capture precise GPS location. UNS AFE Excessive advertising for other apps. The secondary apps 95 have invasive permissions like the ability to read sensitive device data, browsing history, data about the other apps on your device, precise GPS location, and gain access to your camera and microphone. Several sketchy secondary apps prompted from this game are under investigation. UNS AFE The app has access to your microphone (always on), 75 phone ID and call information. Aggressive advertising, deceptive prompts, and enticements to download other apps which have additional invasive permissions. 13
G AME + DANGER R AT ING + S C ORE WHY UNS AFE Aggressive advertising and prompts to download other 62 games with equal or more invasive permissions. Access to sensitive device history, programs, and data on Android. iOS mitigates some of the privacy issues. NOT Access to GPS location (without justified purpose). REC OMMENDED 45 Results in testing varied from almost no ads or concerning behavior to flash ads (appearing automatically) advertising teen and adult content games (ex: semi-sexual avatar role playing games, with access to make phone calls). NOT Has access to device ID and call information. REC OMMENDED 43 Frequent advertising /prompts to download other programs. Some privacy concerns only apply to Android, not iOS, but both experience excessive prompts and redirects. NOT Although made by the same developer, Frisbee Forever2 REC OMMENDED has less invasive permissions than Subway Surfers. 43 Fewer ads, though the amount and content of ads varied. One test session resulted in prompts for other games which gain access to “send email without owner’s knowledge,” create and edit “calendar events plus confidential information,” read home screen settings and access sensitive log data. Other testing showed no concerns, but given the egregiousness of one test session we cannot in good faith recommend this app. PAREN T Ability for in-app purchase and pay-for-upgrades, but no SUP ERVISION pop-up ads. 27 Permission to record audio and see your contacts (there is an in-app chat feature), so parent supervision is recommended. 14
G AME + DANGER R AT ING + S C ORE WHY PAREN T Can access the list of all apps, device history and app SUP ERVISION history (which may include browsing history). 16 No aggressive pop-up ads or prompts, only a more passive option in the toolbar to watch ads for free upgrades. PAREN T Ability for in-app purchase and pay-for-upgrades, but no SUP ERVISION pop-up ads. 16 Has access to camera, microphone, recording, as well as potentially sensitive device and app history. PAREN T No excessive permissions. SUP ERVISION 15 Use of parental controls successfully blocked inappropriate content in this game. Without parental controls, advertising could contain adult content, like ads for gambling apps. PAREN T Frequent ads and download prompts, some deceptive and SUP ERVISION hard to exit. 15 Access to read and modify files and storage on the device, but no excessive permissions.content, like ads for gambling apps. S AFE Ability to buy capabilities and in-app purchases, but no ads. 10 Access to device ID and call information was the only reason for ranking this above 0. 15
G AME + DANGER R AT ING + S C ORE WHY S AFE No ads or prompts. 5 Camera access was the only reason for this ranking (legit purpose/need for this within game, and clear request for permission). S AFE Ability to buy capabilities and in-app purchases, but 0 no ads. No privacy concerns. S AFE Ability to buy capabilities and in-app purchases, but 0 no ads. No privacy concerns. S AFE Ability to buy capabilities and in-app purchases, but 0 no ads. No privacy concerns. S AFE Ability to buy capabilities and in-app purchases, but 0 no ads. No privacy concerns. 16
G AME + DANGER R AT ING + S C ORE WHY S AFE Ability to buy capabilities and in-app purchases, but 0 no ads. No privacy concerns. S AFE Ability to buy capabilities and in-app purchases, but 0 no ads. No privacy concerns. SAFE Scoring Protocol Rubica’s team ranked each app based on and Methodology the following observed characteristics: FREQUENCY AND AG GRE S SIVENE S S OF ADS SEC URI T Y C ONCERNS Ads appearing occasionally vs. every few minutes, or App installs unknown or suspicious programs without every time the player dies or completes a level your knowledge; evidence of malware or data exfiltration; access to highly sensitive device controls or information AGE INAP P ROP RIAT E C ON T EN T IN T HE ADS and evidence of potential misuse of this access; other indicators of security compromise Gambling, sexual, dating, excessive violence SEC ONDARY AP P C ONCERNS DECEP T IVE TAC T IC S IN ADS /P RO MP T S Advertised apps (prompted for download while playing the Offers rewards or enticements, difficult to exit from primary games) may have contained inappropriate content, the ad, ads pop-up unexpectedly when about to click privacy violations, or security concerns something else, hard to close, unexpected ad when doing something the app asks for, seems to be part of the game, etc. P OT EN T IAL SECURI T Y T HRE AT S : DE VICE T R AFFIC AN ALY T IC S Rubica logged more than 5,000 potential indicators of P RIVACY C ONCERNS compromise (cybersecurity threat indicators) in the device App has permission to device settings and information traffic and app behavior during the study that is excessive, intrusive, or age inappropriate for a kid’s game 17
Methodology Used First, Rubica wiped all devices to factory settings to ensure they were clean. Second, Rubica created distinct profiles for each device and player and played the game as that profile. The profiles consisted of a mix of boys and girls (ages 9-12,) iOS and Android devices, and devices with and without parental controls. For devices with parental controls enabled, The assumption is that parental controls may help password is required to download apps, but the control or block inappropriate ad content, but the team assumed the child has memorized the parent’s child is still able to download secondary apps as password or that parents often give permission to prompted. download apps without fully reviewing the app first. Then, Rubica downloaded our protection software and enabled it on devices while in-use, specifically to collect network traffic event logs and threat indicators related to device activity during the study period. The test members played each game for 15-20 The team supervisor recorded detailed notes of the minutes on each device/profile. team’s observations, prompts, behavior, requests, timestamps, developer name and notes (if provided The members were instructed to click on on app store), permission details (if provided in app everything, follow all prompts, allow all requests/ store) and resulting app permissions on devices prompts, provide any information requested by the after game installation. app or download other apps if prompted Finally, a score was assigned to each app, deeming After playing a game, the members were told to not it safe, unsafe, not recommended or only with uninstall any apps or programs before playing the supervision. secondary game downloaded (run dirty) 18
Caveats Other Findings Ads and upselling are expected with any free app, but some Through the course of testing, we were of these apps go beyond what’s reasonable or appropriate prompted to (and did) download 61 other given that these apps are listed as for kids as young as 4-10 applications: years old, or for “everyone” (any age). 1. 100! Puzzle 2. Acorns Because apps use third-party ad-content providers, and 3. Badland Brawl we aren’t privy to their algorithms, each time a child plays 4. Billiard City (Mountain Game) 5. Booster Raiders (Halfbrick Studios) the frequency, content, and nature of the ads could be 6. BounceBang different. There’s no guarantee that they will be prompted 7. BowMasters 8. Bricks and Balls (Cheetah Games) with the ads and apps that we were, and even in our testing 9. Bubble Island 2 (Wooga) there were some broad ranges in observation in a few of the 10. Bunny Blast-Puzzle Game 11. Color Pump 3D apps. Our weighted scoring system takes this variance into 12. CSR Racing 2 13. Dancing Line account. 14. Era of Celestials (GTarcade) 15. Fair 16. Fastlane: Road Revenge (SpaceApe) The biggest factor is the device type: iOS devices received 17. Final Fantasy XV fewer ads on average than Android devices and were safer 18. GardenScapes (Playrix Games) 19. Guns of Glory from a privacy and app permissions standpoint. However, we 20. Gymnastic Superstar observed very concerning behavior and indicators of privacy 21. Happy Color 22. Happy Glass (Lion Studios) and security compromise on both iOS and Android. 23. Helix Jump 24. Huuge Casino - Slot Machines & Free Vegas Games 25. Idle Heros (DHGAMES) 26. JetPack Joyride (Halfbrick Studios) 27. Jetpack vs Colors (Crazy Labs) 28. Kick the Buddy PAGE 01 29. LEGO Life: safe social media for Kids 30. Love Balls (Lion Studios) 31. Magic Tiles 3 1 Influence Central. (2016). Kids & Tech: The Evolu- 32. Merge Dragons! (Gram Games) tion of Today’s Digital Natives (Digital Report) 33. Merge Farm! (Gram Games) 34. Merge Plane-Click & Idle Tycoon 35. Monster Legends 2 Roger Fidler. (2015). RJI Mobile Media Research 36. Motocraft Project (RJI Reynolds Journalism Institute, Universi- 37. My Café 38. Paper.io ty of Missouri) 39. Peel Remote 40. Piano Tiles 2 (Cheetah Games) 3 Asurion. (2018). Most Parents Use Technology to 41. Popular Wars (Lion Studios) 42. Puzzle Game Help Keep an Eye on Their Children (Digital Report) 43. Relaxing Bounce 44. Rise Up 4 Nielsen. (2012). American Families See Tablets as 45. Robinhood 46. Run Sausage Run (Crazy Labs by TabTale) Playmate, Teacher, and Babysitter (Digital Report) 47. School of Dragons 48. Snake vs Colors (Crazy Labs) 49. Sudoku PAGE 02 50. Sweet Candy Story 51. Swing Star (Good job Games) 5 Dr. Jenny Radesky. (2019). Advertising in Young 52. TikTok 53. Tile Hops Children’s Apps (Journal of Developmental & 54. Township Behavioral Pediatrics: January 2019 - Volume 40 - 55. US Army Shooter Issue 1 - p 32–39). 56. Wish 57. Woody Puzzle 58. Word Cookies (BitMango) 59. WordScapes (PeopleFun Inc.) 60. WordStacks 61. World War Rising 19
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