Anatomy of an Awesome City - A SimCity 4 Guide Anthony Fiti Las Vegas Future City Competition
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Anatomy of an
Awesome City
A SimCity 4 Guide
Anthony Fiti
Las Vegas Future City® CompetitionThe Beginning is a Very Delicate Time Download the required predefined regions from the national website (medium suggested) Copy the region file into the SimCity 4\Regions directory (p.77) Select the city tile in the middle of the other cities
Defining Your City Begin terraforming your city Select “God Mode” Use the options to adjust terrain up or down Make sure there is water access for a seaport Generally flat with few mountains When finished, reconcile edges with adjacent cities
Defining Your City Begin terraforming your city Select “God Mode” Use the options to adjust terrain up or down Make sure there is water access for a seaport Generally flat with few mountains When finished, reconcile edges with adjacent cities
Defining Your City Begin terraforming your city Select “God Mode” Use the options to adjust terrain up or down Make sure there is water access for a seaport Generally flat with few mountains When finished, reconcile edges with adjacent cities
Defining Your City Begin terraforming your city Select “God Mode” Use the options to adjust terrain up or down Make sure there is water access for a seaport Generally flat with few mountains When finished, reconcile edges with adjacent cities
Starting to Build
First, Pause the game
Build one power plant
Plus a transmission line (you don’t want to live next to the dirty
coal plant do you?)
Residential, Commercial and Industrial zones
Only use Low Density zones at first – build out then up
For each Residential zoned square, add 1/2 Industrial and 1/3
Commercial
Use RCI graph after initial city development
Single Elementary School in/near Residential area
Roads to connect them all!
Unpause the game and go from thereExpand Slowly
Listen to your Sims!
Only add other facilities after being requested by
the Sims
More Schools
Water distribution (pumps/pipes, required for
Medium and High density zoned areas)
Police and Fire Dept
Follow the RCI graph to Victory!RCI (Residential Commercial Industrial) Residential Commercial Service Office Space Industrial Agriculture Dirty Manufacturing High Tech
Budgeting
Absolutely must run at a
surplus
Reduce expenses
Right-size, downsize or
eliminate unnecessary
spending
Increase taxes
Will have a negative
impactTips and Tricks
Micro-managing resources
Facilities don’t often need
100% of their output
capacity, so turn funding
down to save money – but
be careful, as you expand,
you have to turn the
funding back up to 100%
manually
Be sure to watch the
efficiency or quality scale at
the top!Tips and Tricks
Edging
The practice of putting high pollution items at the edge
of the map so only a fraction of their pollution is in
your city
Power plants, land fills, airports, etc
Also consider “power islands” and “garbage islands”
with one road connection and any other necessary
connections
Cramming
The practice of waiting until just before you turn your
city in to add certain items to get a higher scoreTips and Tricks
Only add “Rewards” at the end
Rewards cost money, and you
can add them all at the end
without negatively impacting
your score (as long as your
budget stays positive)
Use desirability meter to help
figure out where to improve
your cityTips and Tricks
Listen to advisors
When the background
behind the advisor is
red, they want your
attention because of an
important issue
Query Problems
Use the query tool to
find out about stuffThe Judging Criteria Judging criteria has been revised this year! SimCity is 84 points instead of 80 Self Assessment has changed as well! 8 questions instead of 10 (16 points instead of 20) Land Values Green! Police and Fire Station coverage No populated areas left uncovered
The Judging Criteria
Manufacturing Factories
I-M on the RCI and Desirability charts
High-Tech Factories
I-HT on the RCI and Desirability charts
Require very high educational rates and in high value
neighborhoods
Agricultural areas
I-Ag on the RCI and Desirability charts
Specific Agricultural zone under “Industrial”The Judging Criteria
Garbage and Recycling
Three forms of garbage disposal
If you don’t have 5 recycling centers, you will lose out
on 3 easy points
Life Expectancy
Affected by medical facilities
Education Level
Affected by number of schools and collegesThe Judging Criteria
Energy and Water
All areas must have water and power
Including low density areas – save them for last
Water Pollution is easy to control with water
treatment facilities (build in areas with water
pollution)
Air Pollution a bit more difficult to control
Clean energy
Mass transit optionsThe Judging Criteria
Transportation
Five different forms of transportation
Bus, Subway, Monorail, Passenger train, Ferry
Sims must use the transportation type for it to count
Bus, train or subway should cover 50% of city
Commute times
Freight Truck & Train
Sims must be using either system for it to count
Seaport and Airport
Need to have water to have a Seaport!The Judging Criteria
Recreation
Fifteen or more parks, basketball/tennis courts, soccer
fields, etc
Build as-needed or at the end
Rewards
Again, add rewards at end to reduce budgetary impact
“Good City” between 55-64 pts
“Great City” between 65-74 pts
“Awesome City” between 75-84 ptsNeed More Help?
Follow the built-in tutorials
That’s where I got a lot of the information on these slides
Address certain problems: Getting Started, Making Money,
Building Up
Go slow, be patient and read every bit of information
presented in the tutorials
Build out, then up
Just like Vegas, minus the catastrophic economic collapse
Don’t assume anything
Talk to other teachers
One last tip…XKCD.COM
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