An overview of video gaming in Australia

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An overview of video gaming in Australia
An overview of
video gaming in
Australia

Andreea Chirila
Associate Director at Kantar Media & Digital
May 2021
An overview of video gaming in Australia
Research Methodology

TGI Global Quick View = an audience profiling tool that enables
brands, agencies and media owners alike to complement the
targeting of consumers across multiple markets with in-depth
localised targeting and planning

TGI Global Quick View comprises consumer data that covers
three key areas:
 Online personality traits, e.g. including e-commerce user types,
   social media user types
 Online media preferences, e.g. video and audio streaming
   habits, social platform habits
 Online brand and purchase preferences, including multiple key
   global brands, purchase categories and preference reasons

 Period: March-May 2021
 Location: across 25 countries (incl Asia Pacific, Asia, Europe,
  America)
 Sample: internet using adults; Total sample Au National:
  n=2,251
                                                                     2
An overview of video gaming in Australia
While more than half of our Australian sample stated they play games, there is
            headroom to grow the gaming industry further in Australia when compared to
            other markets
                             % adults who play video games – Global Top and Bottom Markets
                   100%
                   90%      87%
                                       81%       79%        78%
                   80%
                   70%
% internet users

                   60%
                                                                                            52%        51%        50%
                   50%                                                                                                      47%        46%

                   40%
                   30%
                   20%
                   10%
                    0%
                          Indonesia   Taiwan     India     China                          Australia   Sweden     Japan Netherlands Belgium

                               TOP MARKETS                                                        BOTTOM MARKETS

                                        Source: TGI Global Quick View consumer data collected between March and May 2021; Sample: internet using adults across 25 markets:   3
                                        Total Sample Au: n= 2,251
An overview of video gaming in Australia
Who is the typical
  Australian
    gamer?
An overview of video gaming in Australia
Time to forget the outdated gamer stereotypes
           For some, still today the stereotypical go-to image of the                                                                 Gaming by age
                                                                                                                    100%
           hardcore gamer is a moody teenager in a darkened room
                                                                                                                    90%
           playing on their game console all hours of the day. In actual
           fact, when it comes to most used gaming devices today it is                                              80%

           the smartphones that lead the way by some distance, 60%                                                  70%

                                                                                                         % gamers
           of gamers in Australia used their smartphone for gaming, this                                            60%

           is followed by games console (45%), desktop/laptop computer                                              50%

           (41%), tablet computer (20%) and handheld consoles (10%)                                                 40%
                                                                                                                            26%        29%
                                                                                                                    30%                              22%
                                   Device preference                                                                20%                                             16%
           80%                                                                                                                                                                8%
                  69%                                                                                               10%
           70%
                        60%
           60%                                                                                                       0%
                                  48%                                                                                      16 - 24   25 - 34        35 - 44        45 - 54   55 - 65
% gamers

           50%                                          45%
                                        41%       39%
           40%
           30%                                                       23%                                     Whilst there is a bias towards men, it is not huge, with
                                                                           20%
           20%                                                                    12% 10%                    41% of all gamers women. Similarly, TGI Global Quick
           10%                                                                                               View data reveals relatively little variation in gaming by
           0%                                                                                                age. Those aged 16-24 represent about a quarter of all
                 Smartphone   Desktop/Laptop Games console           Tablet       Handheld
                                                                                   console                   gamers, with those aged 25-44 representing the highest
                                     Global average      Australia                                           share of gamers

                              Source: TGI Global Quick View consumer data collected between March and May 2021; Sample: internet using adults across 25 markets;                       5
                              Australian Gamers sample: n=1,064
An overview of video gaming in Australia
Australian gamers also generally heavily engage in a variety of other online
activities; in particular, they are 34% more likely than the average Australian to
rent or buy movies/shows and to use the voice-activated personal assistant as
a search function
                                                                           Gamers’ affinity towards different online activities
                        160

                        140         129 126               129 128                      134                     133
                                                                                125                                                          127 123                 126                    124
                                                                                                        121                                                                 117                    116
Gamers Affinity index

                        120

                        100

                        80

                        60

                        40

                        20

                         0
                              Gambling (betting, poker,   Online dating    Watch TV shows/movies     Search using voice                 Professional networking   Listening to music   Watch TV shows from an
                                 casino games)                             rent or bought one-time   activated personal                       (LinkedIn)          streaming services     online subscription
                                                                           (iTunes, Amazon, Apple         assistant                                                    (Spotify)       (Netflix, Amazon Prime)
                                                                                     TV)

                                                                          ACTIVE                                                                                   PASSIVE
                                                                                                        Index Global Avg        Index AU

                                              Source: TGI Global Quick View consumer data collected between March and May 2021; Sample: internet using adults across 25 markets;                                 6
                                              Australian Gamers sample: n=1,064
An overview of video gaming in Australia
Australia is in line with the rest of the world in terms of heavy gamers
                                                                                                               %Heavy gamers
             % share of gamers                                                         40%

                                                                                       35%

                              10%
             20%                                                                       30%

                                                                      % heavy gamers
                                        13%                                            25%

                                                                                       20%                                 18%

     15%                                                                                                                                  15%
                                                                                       15%                                                            14%
                                         17%
                                                                                               10%           10%
                                                                                       10%

                                                                                       5%
                    24%

                                                                                       0%
    More than 5 hours/day           3-5 hours/day                                            Australia   Average Global   Taiwan          USA       Indonesia
    2-3 hours/day                   1-2 hours/day
    between 30 mins-1h/day          Less than 30 mins/day

                Source: TGI Global Quick View consumer data collected between March and May 2021; Sample: internet using adults across 25 markets               7
                Australian Gamers sample: n=1,064
An overview of video gaming in Australia
The coronavirus pandemic has changed gaming behaviour in Australia in a
short space of time, despite limited restrictions compared to the rest of the
world
                           Gaming behavioural changes
            60%

                                       49%
            50%

                                                                               39%
            40%
                    35%
                                                                                                  Question: Due to the Coronavirus pandemic, have you
 % gamers

            30%                                                                                   already changed, or do you think you will change any
                                                                                                  of the following habits?
                                                           21%
            20%

                                             9%                                      10%
            10%           8%
                                                                 4%

            0%
                     Australia           Spain              Sweden           Global average
              Already changed     Expect that this new behaviour will change in the future

                          Source: TGI Global Quick View consumer data collected between March and May 2021; Sample: internet using adults across 25 markets   8
                          Australian Gamers sample: n=1,064
An overview of video gaming in Australia
PlayStation remains the Australian favourite
                                                                     network; some catch-up can be done in terms
                                                                         of better using mobile gaming network

                                                                                                              Networks logged into when playing games
                                                                                                     30%
                                                                                                                                                27%
                                                                                                            25%

                                                                      %gamers who log into network
                                                                                                     25%          24%

                                                                                                     20%                 18%19%
                                                                                                                                  17% 17%
                                                                                                                                                    15%
                                                                                                     15%                                                         14%
                                                                                                                                                              12%             11%
                                                                                                     10%

                                                                                                     5%
                                                                                                                                                                           1%
                                                                                                     0%
                                                                                                           PlayStation   Steam    XBOX Live      Mobile       Nintendo   Other Online
                                                                                                            Network                             Gaming        Network      Gaming
                                                                                                                                              Network (e.g.                Network
                                                                                                                                              Google Play
                                                                                                                                                Service)

                                                                                                                            Global Average     Australia

Source: TGI Global Quick View consumer data collected between March and May 2021; Sample: internet using adults across 25 markets                                                   9
Australian Gamers sample: n=1,064
An overview of video gaming in Australia
Top 5 games played in AU?
  40%
                                  Top games in Australia
  35%

  30%

  25%
           21%
  20%
                          19%
                                          17%            17%             16%
  15%
                                                                                        11%
  10%

   5%

   0%
        Call Of Duty   Candy Crush        FIFA         Mario Kart      Minecraft       Others

 The results are broadly in line with what is seen globally although they can vary
 significantly by country in some cases; In the US, Grand Theft Auto is in the top three
 most played games, with FIFA pushed a fair way down the list (reflecting lower interest
 in soccer in the US).
 Whilst in Taiwan – one of the most gaming obsessed nations – League of Legends and
 PlayerUnknown’s Battlegrounds join Candy Crush in the top three most played games.

                   Source: TGI Global Quick View consumer data collected between March and May 2021; Sample: internet using adults across 25 markets   10
                   Australian Gamers sample: n=1,064
Video Gaming in Australia Key Take-Outs

  While the gaming industry in Australia is a popular choice of activity, there is some headroom to
   grow further in the industry

  We need to forget about the classic stereotypical gamer; our Target Audience today
   encompasses both men and women of all ages

  The best environments where you can target your gamers are other platforms dedicated to
   online activities (renting/buying movies/shows online, online dating and gambling amongst the
   activities that our typical gamer is more likely to engage with)

  The coronavirus pandemic has changed gaming behaviour in Australia in a short space of time,
   despite limited restrictions compared to the rest of the world and that behaviour change is
   unlikely to change in the future, a strong indicator of an uptake in the gaming industry in the
   near future

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Thank you!

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