VR and AR pushing connectivity limits - Qualcomm Technologies, Inc - @qualcomm_tech

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VR and AR pushing connectivity limits - Qualcomm Technologies, Inc - @qualcomm_tech
October 2018             @qualcomm_tech

VR and AR pushing
connectivity limits
Qualcomm Technologies, Inc.
VR and AR pushing connectivity limits - Qualcomm Technologies, Inc - @qualcomm_tech
AR and VR are revolutionary interfaces
Sharing many of the same underlying technologies

          Virtual reality                          Augmented reality
                                                                       2
VR and AR pushing connectivity limits - Qualcomm Technologies, Inc - @qualcomm_tech
VR will offer unprecedented
experiences and possibilities

Play                     Learn                 Communicate
Immersive movies         Immersive education   Social interactions
and shows                Training and demos    Shared personal
Live concerts, sports,   3D design and art     moments
and other events                               Empathetic storytelling
Interactive gaming and
entertainment

                                                                         3
VR and AR pushing connectivity limits - Qualcomm Technologies, Inc - @qualcomm_tech
AR will serve a broad spectrum of roles in daily life
Applicable across ages, genders, and activities

Children               Young                   Families                  Professionals              Fitness Enthusiasts
Playing                Adults Exploring        Communicating             Working                    Thriving

Kids chasing virtual   A young man exploring   Families virtually        Architects collaborating   Group running
characters in more     Rome and seeing         brought together with     on a shared design         with a virtual trainer
interactive and        the Colosseum as        life-like communication   to improve efficiency      to motivate them
immersive games        originally built

                                                                                                                             4
VR and AR pushing connectivity limits - Qualcomm Technologies, Inc - @qualcomm_tech
A glimpse into the future — sleek and stylish XR glasses
How do we get there?
Bone conduction transducers                  Multimode connectivity
                                             (4G, 5G, etc.)

Directional speakers
                                             Many passive and active cameras
                                             with fisheye and telephoto lenses
                                             Optoelectronic night vision
                                             and thermal imaging sensors

                                             Ambient light sensors

Tracking and recording cameras

                                             Eye tracking cameras
Inertial, haptic,
and health sensors

                                             New optics and projection
Multiple high sensitivity                    technologies within a durable,
audio microphones                            semitransparent display
                                                                              5
VR and AR pushing connectivity limits - Qualcomm Technologies, Inc - @qualcomm_tech
AR technologies and use cases evolve from mobile
VR usage primarily comes from console/TV/PC, but it’s also moving towards AR

                                                                              Ultimately,
                                                                    this becomes an imperceptible
 Landline
                      PDA                                                 device that replaces
                                                                            nearly all others
                               Handheld

            Camera
                                gaming                 AR glasses

                      Laptop              Smartphone   VR HMD

    TV

             Desktop PC          Gaming consoles
                                                                                            6
VR and AR pushing connectivity limits - Qualcomm Technologies, Inc - @qualcomm_tech
We are accelerating the adoption of VR and AR
Designed to make it easy to develop premium mobile VR and AR experiences

           Qualcomm®                                                 Snapdragon VR                 Snapdragon 845 VR
       Snapdragon™ 845 SoC                                               SDK                             HMD
                      Purpose built silicon                       Access to advanced VR features   Accelerating the development
                      for superior mobile                           to optimize applications and   of standalone head-mounted
                           VR & AR                                      simplify development                  displays

Qualcomm Snapdragon is a product of Qualcomm Technologies, Inc.                                                                   7
VR and AR pushing connectivity limits - Qualcomm Technologies, Inc - @qualcomm_tech
Platform   Software      Advanced             Ref Design,           HMD Accelerator             Devices
                           Algorithms          SDKs &Tools             Program (HAP)

                          Eye        3D
                                               VR SDK          KPI
                        tracking    Audio

                                   Foveated                             ODM           ISV
                         6DoF                       Profiles
                                   rendering

                                    Scene                                IHV      Components
                          Hand
                                    Under-
                        tracking
                                   standing

                                                                     advantage.qualcomm.com/hap

Actively working with ecosystem innovators                                                                  8
VR and AR pushing connectivity limits - Qualcomm Technologies, Inc - @qualcomm_tech
VR and AR will push connectivity requirements

More capacity, lower cost                              Low latency                          Uniform experience
        Increased throughput per user      Reduces throughput requirements, buffering      Full immersion everywhere requires
       as quality of immersion improves,   requirements, and lag for interactive content    consistent throughput, even at the
        and more simultaneous usage               like tactile Internet and 6 DoF*                       cell edge

*6 DoF: Six degrees of freedom                                                                                                   9
VR and AR pushing connectivity limits - Qualcomm Technologies, Inc - @qualcomm_tech
VR and AR require efficient increase in wireless capacity

            Constant up/download on                                  Richer visual content
              an all-day wearable         •    Higher resolution, higher frame rate
                                          •    Stereoscopic, High Dynamic Range (HDR), 360° spherical content, 6 DoF

                                              2 Mbps                     5 to 25 Mbps                50 to 200 Mbps
                                              Video conferencing         Two-way telepresence        Next-gen 360° video (8K, 90+
                                                                                                     FPS, HDR, stereoscopic)
                             Downlink /
                             Consume
                                                                               Bandwidth
            Uplink / Share

                                              1 Mbps               2 to 20 Mbps        10 to 50 Mbps        200 to 5000 Mbps
                                              Image and workflow   3D model and data   Current-gen 360°     6 DoF video
                                              downloading          visualization       video (4K)           or free-viewpoint

Source: ABI Research                                                                       Critical for immersive experiences10
Low wireless latency is critical for immersion
   The air interface is one component of the overall end-to-end latency

                 “Motion”                                                                     Telco edge latency (down to ~1 ms)
                                                                                         Ultra-low latency (close to over-the-air
                                                                                         latency) possible with local source
                                                                                                                                                                 Internet
                                                                                                           Telco cloud latency (~20 - 50 ms)
  “to Photon”
                                                                                          Lower latency sufficient for many interactive services

                                                                                                                    Public cloud latency (~50 - 100 ms)
                                                                                        Sufficient latency for many streaming services that tolerate buffering
                                                                                        (less interactive content)
Motion to Photon (MTP) latency below
 15 ms generally avoids discomfort —
      processed on the device1
                                                                                                                                                                            1
   1 Specific use cases, e.g. local edge content, may allow some processing to be intelligently split over the air-interface                                           11   1
A uniform experience is paramount for AR and VR
Lag, stutter, and stalls are unacceptable for user experience and comfort

                                                                                          Visuals
            Consistent quality, e.g. latency
            • No disruptions from buffering                       Sounds
            • No reduction in quality from fluctuating bitrates

            Anywhere usage
            • From cities to rural area
            • Reliable service even in challenging
              environments or the cell edge

                                                                                      Interactions
            High mobility
            • Fast moving situations, like cars
            • Constant head movement
                                                                     Immersion must be
                                                                    maintained at all times
                                                                                                     12
Our vision for 5G is a unifying connectivity fabric
        Delivering always-available, secure cloud access

Enhanced mobile                  Mission-critical                         Massive Internet
  broadband                         services                                of Things

               Unifying connectivity platform for future innovation
          Convergence of spectrum types / bands, diverse services, and deployments,
              with new technologies to enable a robust, future-proof 5G platform

                                                                                             13
5G enhanced                                                             Above 6 GHz

mobile broadband
                                                          Below 6 GHz

                                                Gigabit                               5G
                                                 LTE                                  NR

is required to take VR / AR                                             Below 6 GHz
experiences to the next level

Extreme throughput — with Multi-Gbps
Ultra-low latency — down to 1 ms
Uniform experience — even at cell edge

           Ubiquitous coverage with Wi-Fi and
 Gigabit   Gigabit LTE, the anchor of the 5G
  LTE
           broadband experience

                                                                                           14
Automotive video streaming                               Crowded event sharing
High uniformity                                              Extreme capacity

                               5GEssential for
                               next-gen AR / VR
                                 experiences

6 DoF immersive content                           Remote control / Tactile Internet
High throughput, low latency                                         Low latency
                                                                               15
Automotive video streaming

          100 Mbps
         User cell edge rate
           with mobility

  Uniform experience

Cars are becoming increasingly      Coverage: Excellent user experience        Capacity: ~700 Mbps per cell with 1%
autonomous and efficiently shared   anywhere, even at cell edge while moving   penetration (for 8-lane freeway example)
                                                                                                                  16
Live streaming

Social sharing at crowded venues                                                                                                                                                                 #9 Mitchell
                                                                                                                                                                                                 Receptions: 12
                                                                                                                                                                                                 122 yds
                                                                                                                                                                                                 TD: 2

                                                                                                                                                                                             15,356 viewers
                                                                                                                                                                                             10,345 likes

      12.5Tbps / km2
       upload capacity

                                                                                                                                                                                                                                            17uplink)
Assumptions: 1: 50,000 fans are simultaneously streaming in a 0.1 km2 stadium, 2: Each video is 4K 360° video @ 25 Mbps. Minimum 50 Mbps uplink is one of the IMT-2020 requirements, along with 10 Tbps/km2 downlink area density (example for
6 DoF content
           *

Next-gen video for more
immersive experiences
(move freely around)
Requirements

                          18
Remote control
and tactile Internet

Reduced latency for better
interactivity and expanded
use cases
End-to-end latency requirements

                                  19
5G NR massive MIMO brings a more uniform experience
With higher capacity and better coverage; also enables higher bands, e.g., 4 GHz

                       Exploit 3D beamforming with                                                                                   Median user                                               Cell edge user
                       up to 256 antenna elements                                                                                perceived throughput                                       perceived throughput

                                                                                                                                                            195 Mbps

                                                                                                                                             3.8x
                                  200m inter-site distance
                                   48dBm transmit power
                                                                                                                                                                                                                          79 Mbps

                                                                                                                                     52 Mbps                                                            2.9x
                                                                                                                                                                                               27 Mbps

                                                                                                                                    4x4 MIMO               5G NR                               4x4 MIMO               5G NR
                                                                                                                                                        Massive MIMO                                               Massive MIMO

Assumptions: carrier frequency 4GHz; total bandwidth: 200MHz; base station: 256 antenna elements (x-pol), 48dBm Tx power over 200MHz; UE: 4 Tx/Rx antenna elements, 23dBm max. Tx power; full buffer traffic model, 80%
indoor and 20% outdoor UEs                                                                                                                                                                                                          20
5G NR mmWave is capable of delivering massive capacity
Exploiting higher bands and more flexible use of available bandwidth

      1 GHz
      6 GHz
              High-bands

    100 GHz

        Large bandwidth                       Flexible capacity                  Small cell densification
    Leveraging higher spectrum bands    Adapting to network traffic needs with       Enabling easy / low-cost
     (e.g., at 28 GHz) previously not    dynamic UL / DL switching, enabled       deployment of small cells with
              available to LTE            by new self-contained TDD design       integrated access and backhaul

    Simultaneous connectivity with spectrum bands below 6GHz (Gigabit LTE or 5G NR)
                    ensures a seamless, ubiquitous user experience                                                 21
5G NR scalable over-the-air latency down to 1 ms
Enhancing VR / AR user experience and enabling new use cases

                                                                                                               Shorter transmission time interval (TTI)
                                                                                                                                                       5G NR scalable TTI

                                           E2E                                                                                                                     Down to just two symbols for ultra-low latency control

                                                                                                                                         Reduced round-trip time (RTT)
                                   Ultra-low latency                                                                                                      TTI
                                     for real-time                                                             FDD               Data           0                   1                     0                      1
                                      control and                                                              Fewer HARQ1
                                       feedback                                                                interlaces

                                                                                                                                 ACK                              ACK0                 ACK1                    ACK0

                                                                                                                                                    HARQ RTT

                                                                                                                                                                Scalable TTI

                                                                                                               TDD                       Ctrl                      Data                                ACK    DL

                                                                                                                                                                                              Guard
                                                                                                                                                                                              period
                                                                                                                                         (Tx)                      (Tx)                                (Rx)   example

              Low latency beneficial for 6 DoF                                                                 Self-contained
                                                                                                               subframe design                                                                                   2
                 to reduce amount of data                                                                                               Data and acknowledgement in the same subframe

1. Compared to LTE’s eight HARQ interlaces; 2. Retransmission may occur immediately in the next TDD subframe                                                                                                                22
Making 5G
a reality in 2019

                              Industry-leading          5G                         End-to end      Commercial     Commercial
                              R&D                       interoperable              system          chipsets:      networks
                                                        global standards           prototypes      Qualcomm®      and products
                                                                                   and test beds   Snapdragon™
                                                                                                   X50 5G modem

Qualcomm Snapdragon is a product of Qualcomm Technologies, Inc. and/or its subsidiaries.                                         23
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©2018 Qualcomm Technologies, Inc. and/or its affiliated
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companies. All Rights Reserved.
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