VIRTUAL AND AUGMENTED REALITY IN AUTOMOTIVE
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IMMERSIVE TECHNOLOGIES WILL FORM THE NEXT WAVE OF DIGITAL DISRUPTION AR / VR / MR IF WE CONCLUDE FROM THE PAST, IMMERSIVE TECHNOLOGIES MOBILE WILL REWRITE THE RULES… WEB 2.0 ? WEB 1.1 Peer-to-Peer Networks In-app Purchases WEB 1.0 Social Networks Personalized Ads PC Search Paid Search …IN TERMS OF BUSINESS Hardware Access Internet Access Subscription MODEL,ARCHITECTURE AND PC Sales DOMINANT PROVIDERS Source: Based on Digi-Capital (July 2016) Copyright 2017 Accenture. All rights reserved. 2
AFTER SEVERAL DECADES ATTEMPTS – AR AND VR ARE NOW POISED TO TAKE OFF Trial and Error (1950s - 2000s) Modern Age (since 2010) 1950s – THE SENSORAMA 1987 – VR IN ARCADE 2017 – ARKIT & ARCORE First commercial VR use. Morton Virtuality Group begins to sell VR Apple‘s & Google‘s developer tools make Heilig offers virtual motorcycle ride (mobile) AR available for mass market gaming machines for $70,000 2014 – GOOGLE GLASSES through NY for 25 cents per ride Google releases first light-weight device for consumers starting wearable AR trend 2016 – POKEMON GO Breakthrough for AR with 2013 – VW MARTA Pokemon Go: Downloaded more VW develops Mobile AR than 500m times worldwide Technical Assistance (MARTA). 1968 – SWORD OF DAMOCLES 1991 – COMMERCIAL VR GEAR It uses built-in camera on tablet proofing revenue potential Ivan Sutherland created first VR HMD Jaron Lanier is first to sell VR goggles to display vehicle service with NASA. Due to its weight, it was ($49,000) and gloves ($9,000) information in real-time fixed to the ceiling (hence the name) Source: Accenture (2017) Copyright 2017 Accenture. All rights reserved. 3
MAINSTREAM ADOPTION OF IMMERSIVE TECHNOLOGIES IS ONLY A MATTER OF TIME Head-Mounted Devices Handheld Devices HMD Device Shipments [in Million] Installed Base of ARKit and ARCore [in Million] 70 2.500 61 60 2.052 Viewers 2.000 50 47 1.695 VR HMDs 40 1.500 32 983 30 1.000 853 21 20 814 20 586 14 434 740 10 500 391 10 3 AR HMDs 72 0 1 (iPads not included) 0 0 2017 2018 2019 2020 2021 2017 2018 2019 2020 2021 VR Devices AR Devices ARKit ARCore HMD device shipment growth ARKit and ARCore bring AR to mass market @ CAGR 54,1% to reach 81,2M IN 2021 REACHING MORE THAN 3BN users in 2021 Source: IDC (2017); Accenture based on Digi-Capital & Artillry (2017) Copyright 2017 Accenture. All rights reserved. 4
TECHNOLOGICAL ADVANCEMENTS HAVE UNLEASHED THE FULL POTENTIAL OF AR-VR 5. Keen Sensors 3. Sharp Cameras Sensors to detect real-world objects, visual 1. Fast Connectivity Video cameras with 60 fps rendering, positioning and cognitive recognition 12 megapixel (iPhone X) compared to Speech Visual Gesture Networks enabling high 30 fps and 3.1 megapixels (iPhone 3GS) speed data transfer 1G 3G 5G 2.4Kbit/s 2 Mbit/s 25 Gbit/s 2. Powerful Processors 4. Affordable Devices High computation power. iPhone X 6. IoT Penetration 2013: $1,300 (Google Glass), (2.3 GHz) is 6 times faster than the 2016: $600 (Oculus VR), IoT penetration is driving the demand for faster, first iPhone (400 MHz) 2017: $600 (HTC Vive), $100 (Zeiss VR more intuitive visualization and interaction One), $15 (Google Cardboard) 2015 2020 IoT Devices 10bn CAGR 15% 20bn+ Source: Apple (2017), Google (2017), Oculus (2017), HTC Vive (2017) Copyright 2017 Accenture. All rights reserved. 5
BUSINESSES ALREADY STARTED TO REALIZE THE BENEFITS OF IMMERSIVE TECHNOLOGY VISION PICKING | Equipping warehouse employees AUGMENTED MAINTENANCE | Providing HoloLens to with smart glasses that visualize where each picked service technicians to visualize machine and establish item needs to be placed direct communication with remote support 25% increase in operations efficiency Reduced average length of service calls by 4x Source: DHL (2017), Thyssenkrupp (2017) Copyright 2017 Accenture. All rights reserved. 6
AND INDUSTRY EXPERTS ARE CONVINCED: AR-VR WILL CHANGE EVERY ORGANIZATION IT IS GOING TO CHANGE THE WAY WE USE TECHNOLOGY FOREVER. Tim Cook, Apple, November 2017 EVERY ORGANIZATION NEEDS AN AR STRATEGY. Michael E. Porter, HBR, November 2017 Source: Apple (2017), HBR (2017) Copyright 2017 Accenture. All rights reserved. 7
A STUDY BY BVDW & ACCENTURE OUTLINES THE OPPORTUNITIES AND CHALLENGES OF AR-VR IN THE AUTOMOTIVE INDUSTRY AR-VR IMPORTANCE AREAS OF RECOMMENDATIONS IN AUTOMOTIVE VALUE CREATION OF FOR OEMS AR-VR Qualitative Insights 25 External / Internal Expert Interviews Copyright 2017 Accenture. All rights reserved. 11
WHAT IMPORTANCE DOES AR-VR HAVE FOR OEMS? Copyright 2017 Accenture. All rights reserved. 13
OEMS HAVE IDENTIFIED THE POTENTIAL AND ARE RAMPING UP THEIR ACTIVITIES … Source: Automotive News, CIO, Innovators Magazine, Copyright 2017 Accenture. All rights reserved. 14 VRfocus, Haptic.AL (2017)
… WITH PROJECTED AUTOMOTIVE SPENDING VOLUME IN AR-VR TO RISE TO $12,8BN IN 2021 2017 2021 $0,2bn $12,8bn AUTOMOTIVE SPENDING WILL GROW @ CAGR 182% TO REACH $12,8bn UNTIL 2020 Source: Accenture based on IDC, Gartner, Frost Sullivan (2017) Copyright 2017 Accenture. All rights reserved. 15
WHAT ARE THE OPPORTUNITIES FOR OEMS IN AR-VR? Copyright 2017 Accenture. All rights reserved. 16
AR AND VR CREATE BUSINESS VALUE ACROSS THE VALUE CHAIN AND BY BECOMING PART OF THE CAR AREAS OF VALUE CREATION 1 Value Chain 2 Product AR-VR become part of car and AR-VR can IMPROVE PERFORMANCE ecosystem CREATING ENHANCED USER ACROSS ENTIRE VALUE CHAIN from R&D INTERACTIONS and helping OEMs to better to manufacturing, sales and aftersales DIFFERENTIATE THEIR PRODUCT Source: Accenture based on HBR (2017) Copyright 2017 Accenture. All rights reserved. 17
WIDE RANGE OF AR-VR OPPORTUNITIES ACROSS THE ENTIRE VALUE CHAIN OF OEMS Non-Exhaustive Research Manufacturing Marketing Aftersales & Development & Supply & Sales AR Beta-Prototype Testing Training with End-Customers Virtual Remote Smart Glasses Assistance in Augmented Rescue Assist App Development / Prototyping SCM / Production Car Configurator Self-Driving Quality Control by Showcasing Exterior Accessory Parts Car Testing Overlying Target Situation Augmented Control Virtual Virtual Technical Handbook of Production Line Car Configurator (for service / workshop) Vision Picking Virtual Test / Training Drives Augmented Damage Analysis in Logistics (inside / outside the car) Virtual Virtual Factory Twin Showroom Virtual Remote Control of Production AR VR VR mostly used for OEMs already working on AR-VR since ADVANCEMENTS IN AI opens up TRAINING PURPOSES AND late 1990s – LARGE NUMBER OF USE more sophisticated use cases, e.g. AR IN REMOTE SETTINGS CASES ALREADY IN PILOT supported error recognition in production Source: Accenture (2017) Copyright 2017 Accenture. All rights reserved. 18
BMW AUGMENTED REALITY VISUALIZER ENABLES SHOWROOM EXPERIENCE AT HOME Augmented Car Configurator Description Benefits As a simple AR configurator, the BMWi visualizer allows The interactive visualizer creates an immersive and to change basic settings such as color or wheels and put engaging customer experience offering diverse future the car into different environments. potentials, e.g. in the direction of upselling or aftersales. Source: BMW (2017) Copyright 2017 Accenture. All rights reserved. 19
THE DISRUPTIVE IMPACT OF AR-VR INTERFACES ON THE CAR AND ITS USAGE LOCATION-BASED INTERACTION GAMIFICATION VISUALIZATION AR SIGNS HOLOGRAM MENU GEOCACHING NAVIGATION VIRTUAL TECHNICAL BACKSEAT NAVIGATION HANDBOOK ENTERTAINMENT Source: Accenture (2017) Copyright 2017 Accenture. All rights reserved. 22
WAYRAY’S AR NAVI PROJECTS HOLOGRAPHIC IMAGERY AND NOTIFICATIONS ON WINDSHIELD Augmented Reality Navigation Description Benefits The startup projects a virtual dashboard onto a driver’s By delivering contextually relevant information to windshield displaying information such as speed, drivers, they are fully informed, are helped to stay better arrows and other elements to support navigation. focused leading to an increase in safety. Source: Wayray (2017) Copyright 2017 Accenture. All rights reserved. 23
WHERE WILL AR-VR HAVE THE BIGGEST IMPACT FOR OEMS? Copyright 2017 Accenture. All rights reserved. 24
MOST PROMISING USE CASES IN AUTOMOTIVE Cost Process Added Reduction Optimization Customer Value Research & Development Manufacturing & Supply Support Functions / Training Aftersales Marketing & Sales Product Virtual Augmented Immersive Most promising Use Cases Prototyping Training Showrooming Source: Accenture (2017) Copyright 2017 Accenture. All rights reserved. 25
WHAT IS PREVENTING OEMS FROM UNLEASHING THE FULL POTENTIAL OF AR-VR? Copyright 2017 Accenture. All rights reserved. 26
TECHNICAL MATURITY OF HW REMAINS MAIN CHALLENGE FOR AUTOMOTIVE OEMS Hardware Maturity Limited processing power and battery life, low resolution, hand-eye tracking, unaesthetic form 77% User Acceptance Constraints with unknown physical impacts and concerns about privacy & aesthetics 69% IMMATURE HARDWARE SLOWS DOWN IMPLEMENTATION 54% UI and Experience OF USE CASES UI not yet optimized for AR/VR experiences. Mobile-like forms offer poor UI 46% Data Management Complex integration of IoT data to enable visualization & interaction IOT PLATFORMS Business Case Often unclear ROI – no comparable projects 38% CAN HELP TO HARNESS DATA What are the top three challenges your organization is facing in the implementation of immersive technologies, n = 25 Source: Accenture (2017) Copyright 2017 Accenture. All rights reserved. 27
WHAT DO OEMS HAVE TO DO? ESTABLISH A DEDICATED AR-VR STRATEGY! Copyright 2017 Accenture. All rights reserved. 28
MAKE AR-VR AN INTEGRAL PART OF YOUR ORGANIZATION Governing Organization AR/VR UNIT • Defines overall AR-VR strategy and sets priorities • Defines technological Start with creating a AR-VR Unit standards and processes DEDICATED UNIT • Enables business units TO ESTABLISH THE INFRASTRUCTURE Business Business Unit Unit Operating for AR-VR to flourish BUSINESS UNITS AR-VR Strategy • Operates own AR-VR projects Technical Infrastructure • Shares overall AR-VR strategy • Adheres central technological Budget / Budget / Operations Operations standards and processes BENEFITS Synergies Knowledge Business Units AR / VR Adoption Strategic Initiatives leveraged shared enabled facilitated prioritized Source: Accenture (2017) Copyright 2017 Accenture. All rights reserved. 29
CONSIDER WHERE AR-VR CAN BRING MOST VALUE IN YOUR ORGANIZATION 2. SELECT RELEVANT USE CASES Flawless HW, SW and user interaction Generate Cover user user advantage needs Financial potential Measure impact Qualitative 1. PERFORM A 3. PROTOTYPE factors VALUE ANALYSIS IDENTIFY KEY & TEST INITIATIVES Collect AND THEN… user feedback Source: Accenture (2017) Copyright 2017 Accenture. All rights reserved. 30
AR-VR WILL BE DIFFERENTIATING – BUT TOO COMPLEX FOR ONE COMPANY ALONE Illustrative DEVELOPMENT CONCEPT MODELLING ENHANCEMENT & UX/UI DESIGN Use cases Texturing App Development Gesture Recognition Storyboard Rendering API Development Voice Recognition Concept art Animations UI / UX Design Customer- Sensitive Highly specific Outsource app No competitive advantage and design specific Data capabilities required Inhouse or Outsource or from doing in-house Outsource Partner Partner Continuous know-how development needed Partner for Gain first mover advantage backend integration Source: Accenture (2017) Copyright 2017 Accenture. All rights reserved. 31
WITH RIGHT APPROACH, OEMS CAN EXPLOIT FULL VALUE OF IMMERSIVE TECHNOLOGIES BEFORE MAINSTREAM ADOPTION, OEMS NEED TO DEFINE A DEDICATED AR-VR STRATEGY 1 2 3 ORGANISATION IMPLEMENTATION COLLABORATION • Make AR a priority • Consider where AR-VR • Partner up to leverage • Build an governing AR- can provide most value the full potential of AR-VR VR unit to establish the • Identify most valuable • Outsource non- infrastructure use cases conceptual activities Source: Accenture (2017) Copyright 2017 Accenture. All rights reserved. 32
DISCUSSION Please get in touch with the initiators of this study to discuss: Ricarda Wagner Tobias Lucas Referent Digitale Transformation, BVDW Manager, Accenture Digital Phone: +49 30 206218619 Phone: +49 15117156296 E-mail: wagner@bvdw.org E-mail: tobias.lucas@accenture.com Copyright © 2017 Accenture. All rights reserved. Accenture, its logo, and High Performance Delivered are trademarks of Accenture. This document makes descriptive reference to trademarks that may be owned by others. The use of such trademarks herein is not an assertion of ownership of such trademarks by Copyright Accenture and is not intended to represent or imply the existence of an association 2017Accenture between Accenture. Allthe and rights reserved. lawful owners of such trademarks. 33
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