COVID-19's App Impact: One Year Later Assessing the State of the Mobile App Ecosystem One Year into the Pandemic - Sensor Tower
←
→
Page content transcription
If your browser does not render page correctly, please read the page content below
COVID-19’s App Impact: One Year Later — Assessing the State of the Mobile App Ecosystem One Year into the Pandemic
© 2021 Sensor Tower Inc. - All Rights Reserved Table of Contents 03 - App Trends: United States 08 - App Trends: Europe 13 - Category Trends: Non-Games 18 - Mobile Gaming: Revenue Trends 25 - Mobile Gaming: Download Trends 32 - Conclusion
© 2021 Sensor Tower Inc. - All Rights Reserved A Significant Fraction of COVID-19’s Impact Persists Year-over-year U.S. download growth by category Early Pandemic Early 2021 Business, News, and Education apps saw Mar-Apr 2019 vs. Mar-Apr 2020 Jan-Feb 2020 vs. Jan-Feb 2021 historic download growth in the early months Business 148% Business 49% of the pandemic, with downloads in each of News 106% Finance these categories doubling year-over-year. Education 105% Medical 23% Medical and Health & Fitness also saw strong Medical 79% Sports 19% growth, while Navigation, Sports, and Travel Health & Fitness 59% News 18% downloads decreased as stay-at-home orders Food & Drink Social Networking were enacted and sports games were cancelled. Books Lifestyle Social Networking Education 11% Finance Books A significant fraction of the impact from Shopping Utilities COVID-19 persisted into early 2021, with Reference Shopping Business downloads still up and Navigation Productivity Entertainment and Travel installs below the usual levels. The Photo & Video Reference effect is less pronounced than in early 2020, Utilities Health & Fitness 0.4% however, and some categories like Sports had Entertainment Food & Drink completely recovered by 2021. Lifestyle Photo & Video Weather Weather Music Productivity Navigation -39% Music Sports -50% Navigation -28% Travel -53% Travel -31% -100% -50% 0% 50% 100% 150% -100% -50% 0% 50% 100% 150% App Trends: United States 4
© 2021 Sensor Tower Inc. - All Rights Reserved Business Is Booming While Travel Adoption Remains Low Monthly year-over-year U.S. download growth by category All Categories Business Sports Education Health & Fitness Travel Navigation In the U.S., Business apps like Zoom and 200% Google Meet saw the largest boost following COVID-19. These apps also retained the most growth into 2021, with downloads still up nearly 150% 50 percent Y/Y a year into the pandemic. Other categories saw downloads return 100% towards pre-pandemic levels. Education and Health & Fitness had much lower growth by early 2021. Meanwhile, Sports bounced back 50% Business as leagues re-opened by summer 2020. Sports Education 0% All Categories Health & Fitness Travel Navigation -50% -100% 20 0 0 0 0 20 0 0 20 0 0 0 21 1 -2 -2 r-2 -2 l-2 2 t-2 2 2 -2 n- n- g- p- v- c- n- ar ay b b Ju Oc Ap De No Au Ja Ju Ja Fe Fe Se M M App Trends: United States 5
© 2021 Sensor Tower Inc. - All Rights Reserved U.S. Revenue Has Surged During the Pandemic Quarterly year-over-year U.S. revenue growth by category All Categories Entertainment Social Networking U.S. app revenue spiked following the spread 125% 125% 125% of COVID-19, with year-over-year growth 100% 100% 100% jumping from around 20 to 25 percent before 75% 75% 75% the pandemic to nearly 50 percent in Q2 2020. 62% 55% 57% 50% 48% 40% 38% 50% 42% 40% 50% 44% Growth hovered around 40 percent for the 35% 26% 22% 21% 27% 22% remainder of 2020. 25% 25% 15% 25% 8% 0% 0% 0% -3% Revenue growth varied substantially across -25% -25% -25% top categories. Entertainment, Social Q4 19 Q1 19 Q2 20 Q3 20 Q4 20 20 Q4 19 Q1 19 Q2 20 Q3 20 Q4 20 20 Q4 19 Q1 19 Q2 20 Q3 20 Q4 20 20 Networking, and Photo & Video apps did very 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Q3 Q3 Q3 well in late 2020, while Music revenue actually declined Y/Y. Photo & Video Lifestyle Music 125% 125% 125% 100% 100% 100% 72% 75% 65% 75% 75% 58% 52% 50% 44% 39% 50% 50% 25% 25% 25% 16% 25% 19% 13% 6% 0% 0% 0% -2% -0% -2% -8% -12% -16% -15% -25% -25% -25% Q4 19 Q1 19 Q2 20 Q3 20 Q4 20 20 Q4 19 Q1 19 Q2 20 Q3 20 Q4 20 20 19 Q1 19 Q2 20 Q3 20 Q4 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Q3 Q3 Q3 Q4 App Trends: U.S. 6
© 2021 Sensor Tower Inc. - All Rights Reserved Education, Business Revenue Skyrocketed in Late 2020 Quarterly year-over-year U.S. revenue growth by category All Categories Health & Fitness Productivity Some of the top growing categories by 125% 125% 125% downloads also saw a significant rise in 100% 100% 100% revenue during the pandemic. While Education 75% 75% 75% and Business app revenue was still low relative 50% 48% 40% 38% 50% 46% 55% 44% 50% 46% 45% 47% to other categories, both categories experienced 39% 36% 36% 26% 22% 21% 22% rapid growth during Q2 to Q4 2020. 25% 25% 25% 16% 21% 0% 0% 0% Sports app revenue growth in the U.S. was -25% -25% -25% halted by the pandemic. Some positive growth Q4 19 Q1 19 Q2 20 Q3 20 Q4 20 20 Q4 19 Q1 19 Q2 20 Q3 20 Q4 20 20 Q4 19 Q1 19 Q2 20 Q3 20 Q4 20 20 returned with the resumption of live sports in 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Q3 Q3 Q3 the later quarters, and these apps will look to make up ground in 2021. Education Sports Business 125% 125% 125% 114% 109% 103% 100% 100% 100% 84% 82% 89% 78% 77% 76% 75% 75% 75% 71% 50% 45% 50% 50% 33% 38% 30% 34% 28% 25% 25% 12% 25% 0% 0% 0% -14% -25% -25% -25% Q4 19 Q1 19 Q2 20 Q3 20 Q4 20 20 Q4 19 Q1 19 Q2 20 Q3 20 Q4 20 20 19 Q1 19 Q2 20 Q3 20 Q4 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Q3 Q3 Q3 Q4 App Trends: U.S. 7
© 2021 Sensor Tower Inc. - All Rights Reserved European Business Downloads Still Up More than 100% Year-over-year Europe download growth by category Early Pandemic Early 2021 Business app download growth was even Mar-Apr 2019 vs. Mar-Apr 2020 Jan-Feb 2020 vs. Jan-Feb 2021 more pronounced in Europe than in the U.S. Business 252% Business 109% Year-over-year growth peaked at more than 250 Health & Fitness 88% Weather percent in the months immediately following Books Medical 83% the spread of COVID-19 and remained high for Medical 80% Finance the following year. Education 71% Lifestyle News 70% Shopping Health & Fitness apps also saw a larger boost Productivity Food & Drink in Europe than in the U.S. While U.S. download Social Networking Health & Fitness 23% Food & Drink Books growth was near zero by early 2021, European Lifestyle Education 19% downloads were up 23 percent. Shopping Entertainment Photo & Video Photo & Video Utilities Utilities Finance Social Networking Reference Sports 2% Entertainment Reference Music Productivity Weather Music Navigation -27% News -16% Travel -38% Travel -18% Sports -41% Navigation -21% -100% 0% 100% 200% 300% -100% 0% 100% 200% 300% App Trends: Europe 9
© 2021 Sensor Tower Inc. - All Rights Reserved COVID-19’s Impact was Evident in Winter Months Monthly year-over-year Europe download growth by category All Categories Business Health & Fitness Education Sports Travel Navigation European download trends mirrored patterns 350% of COVID-19 case numbers. Category growth regressed towards pre-pandemic levels in the 300% summer months as some countries began to re- open, but reversed course as cases increased 250% again in the winter months. This gives us a sense of what to expect as countries begin to re-open 200% again in 2021. 150% Sports downloads returned early into the pandemic and actually made up for some of 100% Business the losses in the spring. By 2021, Sports installs were similar to the pre-pandemic numbers. 50% Health & Fitness Education All Categories 0% Sports Travel Navigation -50% -100% 20 0 0 0 0 20 0 0 20 0 0 0 21 1 -2 -2 r-2 -2 l-2 2 t-2 2 2 -2 n- n- g- p- v- c- n- ar ay b b Ju Oc Ap De No Au Ja Ju Ja Fe Fe Se M M App Trends: Europe 10
© 2021 Sensor Tower Inc. - All Rights Reserved Entertainment, Health & Fitness Apps are Flourishing Quarterly year-over-year Europe revenue growth by category All Categories Entertainment Social Networking While the revenue increase was not as large as 125% 125% 125% in the U.S., year-over-year growth did 100% 100% 100% increase in Europe following the spread of 75% 75% 63% 75% COVID-19. Y/Y growth peaked in Q2 2020 at 40 50% 50% 49% 49% 50% 40% percent and was above 30 percent for the next 40% 37% 37% 18% 23% 25% 30% 32% 22% 31% 28% 30% 20% 18% two quarters. 25% 25% 25% 0% 0% 0% Entertainment and Health & Fitness were -25% -25% -25% some of the highest gainers among top Q4 19 Q1 19 Q2 20 Q3 20 Q4 20 20 Q4 19 Q1 19 Q2 20 Q3 20 Q4 20 20 Q4 19 Q1 19 Q2 20 Q3 20 Q4 20 20 categories by revenue in Europe. Health & 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Q3 Q3 Q3 Fitness revenue growth surged to more than 70 percent Y/Y during the pandemic. Lifestyle Health & Fitness Photo & Video 125% 125% 125% 98% 100% 100% 100% 79% 83% 80% 72% 71% 75% 75% 75% 62% 52% 50% 50% 50% 43% 46% 50% 35% 33% 23% 22% 25% 25% 10% 16% 25% 25% 0% 0% 0% -25% -25% -25% Q4 19 Q1 19 Q2 20 Q3 20 Q4 20 20 Q4 19 Q1 19 Q2 20 Q3 20 Q4 20 20 19 Q1 19 Q2 20 Q3 20 Q4 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Q3 Q3 Q3 Q4 App Trends: Europe 11
© 2021 Sensor Tower Inc. - All Rights Reserved Sports Bounced Back After a Rough Q2 2020 Quarterly year-over-year Europe revenue growth by category All Categories Education Productivity Among some of the lower-revenue categories, 125% 125% 125% Education and News apps performed well 100% 100% 100% during COVID-19. These were also among the 75% 75% 64% 75% top categories by download growth in the first 50% 50% 54% 55% 50% few months of the pandemic. 40% 25% 30% 32% 30% 34% 32% 28% 25% 29% 28% 25% 18% 23% 25% 22% 25% 14% Sports revenue in Europe followed a similar 0% 0% 0% pattern to that seen in the U.S. Revenue -25% -25% -25% growth was solid in the second half of 2020 but Q4 19 Q1 19 Q2 20 Q3 20 Q4 20 20 Q4 19 Q1 19 Q2 20 Q3 20 Q4 20 20 Q4 19 Q1 19 Q2 20 Q3 20 Q4 20 20 was still below pre-COVID-19 levels. 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Q3 Q3 Q3 Music News Sports 125% 125% 125% 100% 100% 100% 75% 75% 71% 75% 60% 56% 53% 50% 50% 50% 45% 50% 37% 22% 22% 27% 25% 25% 15% 12% 25% 25% 4% 7% 9% 0% 0% 0% -5% -14% -25% -25% -25% Q4 19 Q1 19 Q2 20 Q3 20 Q4 20 20 Q4 19 Q1 19 Q2 20 Q3 20 Q4 20 20 19 Q1 19 Q2 20 Q3 20 Q4 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Q3 Q3 Q3 Q4 App Trends: Europe 12
Category Trends: Non-Games — A Look at the Apps Impacted Most by COVID-19
© 2021 Sensor Tower Inc. - All Rights Reserved Top Business Apps’ MAUs Grew More than 20x in the U.S. Indexed monthly active users (MAU) among the top five business apps MAU (indexed to January 2020) Monthly active users for top Business apps in 20 the U.S. spiked almost immediately as COVID-19 created office closures. MAUs reached nearly 14 times the January total by April, and grew again in the later months of 2020 15 as U.S. cases climbed. MAUs decreased somewhat in early 2021, but were still more than 18 times higher than they were a year prior. Expect Business app usage to 10 remain near this level until offices across the country re-open. The possibility that some companies may stay remote could mean MAUs for these apps will remain significantly higher than before COVID-19. 5 Note Regarding Monthly Active Users: Monthly active users are aggregated for a cohort of top apps (Zoom, Google Meet, Microsoft Teams, WhatsApp Business, and Cisco Webex 0 Meetings). MAU are indexed vs. January 2020. 20 0 0 0 0 20 0 0 20 0 0 0 21 1 -2 -2 r-2 -2 l-2 2 t-2 2 2 -2 n- n- g- p- v- c- n- ar ay b b Ju Oc Ap De No Au Ja Ju Ja Fe Fe Se M M Category Trends 14
© 2021 Sensor Tower Inc. - All Rights Reserved Sports Revenue Growth Starts to Return Quarterly consumer spending for ESPN and DAZN U.S. Worldwide Europe North America Japan The top two sports apps, ESPN and DAZN, $50M $50M experienced rapid revenue growth before the ESPN DAZN pandemic. ESPN’s revenue grew from $10 million in Q1 2019 to more than $43 million in Q1 2020, while DAZN’s revenue climbed from $16 $40M $40M million to $38 million over the same period. ESPN and DAZN revenue dipped substantially in Q2 2020 as COVID-19 forced live sporting $30M $30M events to be postponed or cancelled. Revenue bounced back somewhat in the second half of 2020. DAZN’s revenue reached an all- $20M $20M time high in Q4 2020 off of strong growth in Europe and Japan, showing the benefits of having its revenue distributed across multiple regions. More than 99 percent of ESPN’s $10M $10M revenue was from the U.S., and North America’s growth lagged behind that of the other regions. $0 $0 18 18 18 18 19 19 19 19 20 20 20 20 18 18 18 18 19 19 19 19 20 20 20 20 20 02 20 20 20 20 20 20 20 20 20 20 20 02 20 20 20 20 20 20 20 20 20 20 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Category Trends 15
© 2021 Sensor Tower Inc. - All Rights Reserved Outdoor and At-Home Workout Apps Showed Strength Top Health & Fitness apps by worldwide revenue 2019 2020 Jan-Feb 2021 Top Health & Fitness revenue gainers following the pandemic included outdoor and Calm Calm Calm at-home workout options like Strava and 1 Calm 1 Calm - 1 Calm - Peloton. Strava moved up four spots from 2019 MyFitnessPal MyFitnessPal MyFitnessPal to 2020 off of 142 percent growth year-over-year. 2 2 - 2 - Under Armour Under Armour Under Armour Strava revenue in Q3 2020 was more than it Headspace Headspace Headspace earned in all of 2019. 3 Headspace 3 Headspace - 3 Headspace - Sweat Strava WW Fitbit rolled out its subscription option, Fitbit 4 4 +4 4 +1 Kayla Itsines Strava Weight Watchers Premium, in September 2019. Its revenue 5 WW 5 WW - 5 Fitbit +2 climbed from $6.6 million in Q1 2020 to more Weight Watchers Weight Watchers Fitbit than $17 million in Q4 2020, and it was among 6 BetterMe: Home Workout 6 Sweat -2 6 Strava -2 the top five Health & Fitness apps by revenue in BetterMe Kayla Itsines Strava the first two months of 2021. 7 30 Day Fitness 7 Fitbit NEW 7 Flo +1 Bending Spoons Fitbit Flo Health 8 Strava 8 Flo NEW 8 Sweat -2 Strava Flo Health Kayla Itsines 9 Lifesum 9 Muscle Booster NEW 9 Peloton NEW Lifesum A.L. Amazing Apps Peloton 10 Freeletics 10 30 Day Fitness -3 10 Muscle Booster -1 Freeletics Bending Spoons A.L. Amazing Apps Category Trends 16
© 2021 Sensor Tower Inc. - All Rights Reserved Revenue Growth Accelerated for Key Apps Revenue and download trends for top Health & Fitness apps While many top Health & Fitness apps $125M maintained strong revenue growth in 2020, outdoor and at-home workout apps Calm in 2020 flourished during the pandemic. Revenue and MyFitnessPal downloads spiked for Strava, AllTrails, and $100M in 2020 Peloton as consumers looked to alternative 2019 workout options during gyms closures. 2019 Headspace in 2020 Early 2021 data suggests that growth has Yearly Gross Revenue $75M 2018 slowed as consumers adjust to pandemic life 2018 Strava in 2020 and gyms begin to re-open. However, retaining 2019 even a fraction of the increased user base gained Sweat in 2020 $50M Fitbit in 2020 during the pandemic puts these apps in a great 2019 2018 position for 2021 and beyond. 2018 2019 $25M Peloton in 2020 2018 2019 2018 2018 2019 AllTrails in 2020 2019 2018 $0 0 5M 10M 15M 20M 25M 30M Yearly Downloads Category Trends 17
Mobile Gaming: Revenue Trends — The Impact of COVID-19 on Mobile Games
© 2021 Sensor Tower Inc. - All Rights Reserved Mobile Game Revenue Growth Remains High Monthly year-over-year mobile game revenue growth by region Worldwide U.S. Europe Asia Global mobile game year-over-year revenue 70% growth increased from about 15 to 20 percent before the pandemic to nearly 40 percent in 60% May 2020. Growth has remained high since, hovering between 25 and 35 percent. 50% Revenue growth was highest in the U.S., peaking at 64 percent Y/Y in May 2020. U.S. revenue growth remained higher than Europe 40% and Asia for the rest of the year. By early 2021, growth rates were similar between the regions. Europe 30% U.S. Worldwide Asia 20% 10% 0% 20 0 0 0 0 20 0 0 20 0 0 0 21 1 -2 -2 r-2 -2 l-2 2 t-2 2 2 -2 n- n- g- p- v- c- n- ar ay b b Ju Oc Ap De No Au Ja Ju Ja Fe Fe Se M M Mobile Gaming: Revenue Trends 19
© 2021 Sensor Tower Inc. - All Rights Reserved Nearly All Game Genres Saw Growth Accelerate in 2020 Yearly U.S. mobile game consumer spending by game genre 2018 2019 2020 Out of the top 10 game genres, only Strategy $5B saw a lower year-over-year growth rate in +49% 2020 than it did in 2019. U.S. revenue for all +28% other genres spiked during the pandemic. Simulation, propelled by games like Roblox, had $4B the highest Y/Y growth at 62 percent, followed by +25% Action at 51 percent. +22% +29% $3B Casino overtook Puzzle to become the top +28% +39% genre by U.S. revenue in 2020. Coin Master was the top earner in the Casino category and only +62% Roblox had more revenue growth in 2020. $2B +29% +24% +43% $1B +41% +43% +23% +39% +51% Note: +11% +11% +33% +18% Consumer spending data includes the top 100 games by U.S. revenue each month for each game genre. $0 Casino Puzzle Strategy RPG Simulation Shooter Lifestyle Sports Tabletop Action Mobile Gaming: Revenue Trends 20
© 2021 Sensor Tower Inc. - All Rights Reserved Some Genres Experienced a Larger Boost Quarterly year-over-year U.S. consumer spending growth by game genre All Games Simulation Casino RPG Strategy Puzzle While each of the top five game genres saw 120% U.S. consumer spending spike in Q2 following the spread of COVID-19, the magnitude of growth varied. Simulation consumer spending 100% more than doubled year-over-year in Q2 2020, followed by Casino with 75 percent year-over- year growth and RPG at 64 percent. 80% Revenue growth fell from its peak in Q2 2020 but was still above the pre-pandemic level for 60% each genre in Q4 2020. While Strategy growth Simulation lagged behind the other genres in Q2 2020, it was able to maintain that growth throughout 40% Casino the rest of 2020. All Games RPG Strategy 20% Puzzle Note: Consumer spending data includes the top 100 games by U.S. revenue each month for each game genre. 0% 19 19 20 20 20 20 20 20 20 20 20 20 Q3 Q4 Q1 Q2 Q3 Q4 Mobile Gaming: Revenue Trends 21
© 2021 Sensor Tower Inc. - All Rights Reserved Social Games Tended to See Higher Growth Average monthly U.S. consumer spending in the top 10 games of 2020, Q1 vs. Q2 to Q4 2020 Q1 2020 Q2-Q4 2020 Revenue growth following the COVID-19 $80M outbreak varied substantially across top U.S. games. Many of these top performing games, +67% $70M such as Roblox and Call of Duty: Mobile, provided ways for consumers to play together $60M safely during social distancing. Pokémon GO +45% +5% also had a surprise resurgence during the pandemic thanks to the integration of play-at- $50M +117% home features and numerous special events. $40M Not all single player games struggled during +39% $69M +4% the pandemic. Coin Master was the No. 2 game $30M $57M -7% by revenue growth during COVID-19. Other $54M -8% +16% $52M +98% single player games like Candy Crush Saga, $46M $20M $41M $39M Gardenscapes, and Slotomania saw lower $34M $31M $32M growth during Q2 to Q4 2020. $28M $26M $27M $24M $25M $24M $23M $10M $21M $21M $11M $0 Roblox Coin Master Candy Crush Pokémon Homescapes Gardenscapes Clash of Slotomania PUBG Mobile Call of Duty: Saga GO Clans Mobile Mobile Gaming: Revenue Trends 22
© 2021 Sensor Tower Inc. - All Rights Reserved Sandbox Game Roblox Saw the Highest Growth Growth in U.S. consumer spending in Q2 to Q4 2020 vs. the prior three quarters Simulation Casino Geolocation AR Strategy Shooter Puzzle RPG The top 10 games by U.S. revenue growth during the pandemic represented seven Roblox distinct genres, including five different genres among the top five games. Playrix had two Coin Master Puzzle and Decorate titles among the top 10 Pokémon GO with Fishdom and Homescapes, though revenue growth for these titles slowed by Q4 2020. State of Survival Two shooter genre games were among the top Garena 10 by revenue growth, including the battle Free Fire royale title Garena Free Fire and FPS/3PS Call of Duty: Mobile game Call of Duty: Mobile. Fortnite’s revenue also spiked in Q2 2020 prior to it leaving the App Fishdom Store and Google Play later in the year. MARVEL Strike Force The Seven Deadly Sins Note: Excludes games launched in 2020. Homescapes $0 $50M $100M $150M $200M $250M $300M Mobile Gaming: Revenue Trends 23
© 2021 Sensor Tower Inc. - All Rights Reserved Roblox Ranked No. 1 for Spending During the Pandemic Quarterly U.S. consumer spending for top games Roblox and Coin Master revenue surged past Candy Crush Saga in Q2 2020. Revenue growth Roblox Coin Master Candy Crush Pokémon GO Gardenscapes PUBG Mobile Saga plateaued over the next two quarters, but they $250M remained the top two games in the U.S. Other top titles like Candy Crush Saga and PUBG Roblox Mobile didn’t see the same level of growth $200M during the pandemic. Coin Master Candy Crush Saga Pokémon GO Pokémon GO’s ascent continued into the $150M second half of 2020. Its U.S. revenue climbed from $64 million in Q1 2020 to $166 million in Q4 2020, its highest total since it surpassed $220 million during its launch quarter in Q3 2020. $100M Gardenscapes PUBG Mobile $50M $0 19 19 19 19 20 20 20 20 20 20 20 20 20 20 20 20 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Mobile Gaming: Revenue Trends 24
Mobile Gaming: Download Trends — The Impact of COVID-19 on Mobile Games
© 2021 Sensor Tower Inc. - All Rights Reserved The Mobile Game Download Boost Was Temporary Monthly year-over-year mobile game download growth by region Worldwide U.S. Europe Asia Mobile game download growth spiked in the 80% first few months of the pandemic from 26 percent year-over-year in January 2020 to 63 70% percent Y/Y in April as consumers looked for new ways to entertain themselves. Download 60% growth fell back towards January’s total by June, and it continued to decline during the rest 50% of the year. 40% Trends were similar in the U.S., Europe, and Asia, with Asia’s download growth remaining 30% consistently higher than the other two regions. Y/Y growth was lower during January 20% 2021 than it was in January 2020 before the pandemic began. Asia 10% Worldwide 0% Europe U.S. -10% 20 0 0 0 0 20 0 0 20 0 0 0 21 1 -2 -2 r-2 -2 l-2 2 t-2 2 2 -2 n- n- g- p- v- c- n- ar ay b b Ju Oc Ap De No Au Ja Ju Ja Fe Fe Se M M Mobile Gaming: Download Trends 26
© 2021 Sensor Tower Inc. - All Rights Reserved App Adoption Fell Among Some Top Genres Yearly U.S. mobile game downloads by game genre 2018 2019 2020 Much of the decline in U.S. download growth 1.2B in the second half of 2020 was explained by +40% Hypercasual games. U.S. installs for the top 100 -4% Hypercasual games grew 40 percent from less 1.0B than 800 million in 2018 to more than 1.1 billion in 2019, before falling 4 percent year-over-year in 2020. Tabletop game downloads also fell in 2020 800M after strong growth in 2019. Not all genres saw downloads decline in 2020. 600M Puzzle game downloads grew 11 percent Y/Y, +11% and Simulation had 13 percent growth. Arcade -4% installs also grew 4 percent Y/Y, though it’s worth 400M noting that Arcade installs actually decreased +3% +4% Y/Y if the top game, Among Us, was excluded. +13% +8% +4% +9% +20% 200M -10% +30% -19% -8% Note: -1% -2% -3% -4% -6% Download data includes the top 100 games by U.S. downloads each month for each game genre. 0 Hypercasual Puzzle Arcade Simulation Lifestyle Tabletop Casino Shooter Strategy Sports Mobile Gaming: Download Trends 27
© 2021 Sensor Tower Inc. - All Rights Reserved Among Us Downloads Dwarfed All Other Games Growth in U.S. downloads during Q2 to Q4 2020 vs. the prior three quarters Arcade Lifestyle Simulation Puzzle Casino Strategy Hypercasual Among Us from InnerSloth was the clear standout in the last three quarters of 2020. Among Us The multiplayer social deduction game was released in 2018, but its popularity soared Toca Life Word during the pandemic as it provided a way for Roblox friends to stay connected. Fishdom Some of the top revenue gainers during the pandemic were also among the top games by Coin Master U.S. download growth, including Roblox, Fishdom, and Coin Master. Nintendo’s Animal Evony Crossing: Pocket Camp saw a boost when its publisher released the hit Animal Crossing: New Word Collect Horizons on Nintendo Switch in March 2020. Subway Surfers Animal Crossing: Pocket Camp Note: Excludes games launched after Jun. 30 2019. Snake.io 0 10M 20M 30M 40M 50M Mobile Gaming: Download Trends 28
© 2021 Sensor Tower Inc. - All Rights Reserved Hypercasual Downloads Fell During the Pandemic Quarterly year-over-year U.S. mobile game download growth All Games Hypercasual Other The pandemic halted the rapid Hypercasual 50% adoption boom seen over the past several years. With significant reductions in commuting 40% and travel in response to COVID-19, demand for these simple games fell and Hypercasual genre 30% downloads decreased year-over-year each quarter between Q2 and Q4 2020. 20% Other genres outside of Hypercasual saw growth accelerate in Q2 2020. This lift did not 10% last, however, and mobile game downloads decreased Y/Y in Q4 2020. 0% Other -10% All Games Note: -20% Download data includes the top 100 games by U.S. downloads each Hypercasual month for each game genre. -30% 19 19 20 20 20 20 20 20 20 20 20 20 Q3 Q4 Q1 Q2 Q3 Q4 Mobile Gaming: Download Trends 29
© 2021 Sensor Tower Inc. - All Rights Reserved Hypercasual Had a Lower Ceiling During COVID-19 Top mobile games by U.S. downloads in 2020, by quarter No. 5 Hypercasual Game Q1 2020 Q2 2020 In Q1 2020, the Hypercasual genre accounted for a larger share of top games than in the rest Woodturning 10.6M Save The Girl 10.3M of 2020, and these top games were able to Brain Test 10.0M Roblox 8.6M achieve higher download totals than later in Johnny Trigger 9.3M Go Knots 3D 8.5M Draw Climber 8.3M Coin Master 7.9M the year. Woodturning and Save The Girl Park Master 7.3M Hypercasual Fishdom 6.9M Hypercasual surpassed 10 million installs in Q1 and Q2, Other Other Call of Duty: Mobile 6.9M ASMR Slicing 6.5M respectively. The best quarter for a Hypercasual ID Please 6.9M Tangle Master 3D 6.4M Dentist Bling 6.8M Call of Duty: Mobile 6.2M game in the second half of the year was Shortcut Slap Kings 6.7M Wobble Man 6.1M Run at 8.3 million. Sort It 3D 6.5M Brain Test 5.3M 0 5M 10M 15M 20M 25M 0 5M 10M 15M 20M 25M Much of the decline in Hypercasual genre game installs came from lower totals for the Q3 2020 Q4 2020 top games. The No. 5 hypercasual game in Q1 2020, ID Please, had 6.9 million U.S. installs. The Among Us 23.4M Among Us 24.2M Subway Surfers 7.9M Shortcut Run 8.3M number of downloads needed to rank No. 5 fell Scribble Rider 7.9M Chat Master 7.2M each quarter since, dropping to 6.1 million in Q2, Tie Dye 7.8M Roblox 7.0M 5.6 million in Q3 and 4.3 million in Q4. Cube Surfer 7.6M Hypercasual Project Makeover 6.5M Hypercasual Roblox 7.0M Other Acrylic Nails 6.2M Other Color Roll 3D 6.2M Roof Rails 5.4M Tangle Master 3D 5.6M Call of Duty: Mobile 4.6M Fruit Clinic 5.5M Match 3D 4.3M Doctor Care 5.3M Let's Be Cops 3D 4.3M 0 5M 10M 15M 20M 25M 0 5M 10M 15M 20M 25M Mobile Gaming: Download Trends 30
© 2021 Sensor Tower Inc. - All Rights Reserved Top Hypercasual Publishers Had Mixed Results in 2020 Quarterly U.S. downloads for top hypercasual games publishers Despite the hit taken by the U.S. Hypercasual game market, some top publishers were able Voodoo AppLovin Crazy Labs Supersonic Good Job SayGames Studios Games to perform well even during the pandemic. 80M Voodoo’s downloads dropped off from their all- time high from Q1 2020 but remained above 65 Voodoo million for each of the next three quarters. +1% Y/Y in Q4 2020 Meanwhile, Supersonic Studios launched with 60M successful Hypercasual titles like Join Clash 3D and Sort It 3D to rank among the top 10 AppLovin -18% Y/Y publishers by U.S. downloads in 2020. 40M AppLovin, with the vast majority of its installs coming from its Hypercasual genre games Crazy Labs +32% Y/Y publisher Lion Studios, saw its U.S. installs Supersonic Studios plummet in Q2 2020. Its installs started to Good Job Games 20M -15% Y/Y recover in Q3 and Q4 though downloads were SayGames still down 18 percent year-over-year in Q4 2020. -47 % Y/Y 0 18 18 18 18 19 19 19 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Mobile Gaming: Download Trends 31
Conclusion — Key Takeaways from the Report
© 2021 Sensor Tower Inc. - All Rights Reserved Conclusion 1. Certain app categories are still experiencing the effects of school and office closures a year into the pandemic. ● By February 2021, Business app installs are still up close to 100 percent year-over-year in Europe and nearly 50 percent in the United States. ● Meanwhile, Travel, and Navigation app adoption remains low. ● The Sports category has recovered from the hit it took early in the pandemic as live games were cancelled or postponed. Sports installs returned by late 2020, although the rapid Sports app revenue growth seen prior to the pandemic has yet to return completely. Conclusion 33
© 2021 Sensor Tower Inc. - All Rights Reserved Conclusion 2. Mobile game revenue boomed during the pandemic and has stayed high into early 2021. ● Mobile game revenue, sitting comfortably with 15 to 20 percent year-over-year growth prior to the pandemic, saw growth accelerate in the last three quarters of 2020. Worldwide revenue growth peaked at nearly 40 percent Y/Y in May 2020 before settling in at 25 to 35 percent for the rest of the year. ● While many of the top growing games had a strong social component, revenue growth was pronounced across top genres in 2020. ● Even if pre-pandemic growth rates return in 2021, mobile games have experienced a substantial and lasting boost. Conclusion 34
© 2021 Sensor Tower Inc. - All Rights Reserved Conclusion 3. The pandemic appears to have halted the rapid growth in adoption for Hypercasual genre games. ● U.S. Hypercasual downloads had a compound annual growth rate (CAGR) of 46 percent between Q1 2018 and Q1 2020. ● Following the spread of COVID-19, however, downloads fell in three consecutive quarters. ● Hypercasual remains a huge market, but with growth stalled during the pandemic plus uncertainty around IDFA’s impact on the genre, it is unclear whether it will see a return to pre-pandemic trends. Conclusion 35
© 2021 Sensor Tower Inc. - All Rights Reserved Sensor Tower Solutions Store App Ad Usage App Intelligence Intelligence Intelligence Intelligence Teardown Make strategic decisions Drive organic growth with Develop winning User Benchmark app usage, Evaluate which SDKs apps with the industry’s most the leading App Store acquisition campaigns engagement, and are using and measure accurate estimates. Optimization platform. with crucial mobile demographics. SDK adoption across advertising insights. market segments. 36
© 2021 Sensor Tower Inc. - All Rights Reserved Sensor Tower Terms of Use This report and all original content contained within are wholly owned by Sensor Tower, Inc. © 2021. LOOKING FOR MORE Modification, republication, distribution, or other INSIGHTS? Download our latest Store unauthorized usage violate this copyright, unless Intelligence Data Digest express permission has been granted. report on the mobile market at sensortower.com/reports App icons, images, and other branding assets are property of their respective publishers and are used expressly for the purpose of editorial commentary. 37
© 2021 Sensor Tower Inc. - All Rights Reserved About Us Sensor Tower is the leading solution for mobile marketers, app developers, and industry analysts who demand competitive insights on the mobile economy. Sensor Tower’s product suite includes: Top Charts, App Intelligence, Store Intelligence, Ad Intelligence, and Usage Intelligence. Office Locations: San Francisco, London, Shanghai, Seoul Contact Info: sensortower.com sales@sensortower.com @sensortower 38
39
You can also read