COVID-19's App Impact: One Year Later Assessing the State of the Mobile App Ecosystem One Year into the Pandemic - Sensor Tower

Page created by Marshall Goodman
 
CONTINUE READING
COVID-19's App Impact: One Year Later Assessing the State of the Mobile App Ecosystem One Year into the Pandemic - Sensor Tower
COVID-19’s
App Impact:
One Year Later
—
Assessing the State of the Mobile App
Ecosystem One Year into the Pandemic
COVID-19's App Impact: One Year Later Assessing the State of the Mobile App Ecosystem One Year into the Pandemic - Sensor Tower
© 2021 Sensor Tower Inc. - All Rights Reserved

Table of Contents
03 - App Trends: United States
08 - App Trends: Europe
13 - Category Trends: Non-Games
18 - Mobile Gaming: Revenue Trends
25 - Mobile Gaming: Download Trends
32 - Conclusion
COVID-19's App Impact: One Year Later Assessing the State of the Mobile App Ecosystem One Year into the Pandemic - Sensor Tower
App Trends:
United States
—
The Impact of COVID-19 on Non-Games
COVID-19's App Impact: One Year Later Assessing the State of the Mobile App Ecosystem One Year into the Pandemic - Sensor Tower
© 2021 Sensor Tower Inc. - All Rights Reserved

A Significant Fraction of COVID-19’s Impact Persists
Year-over-year U.S. download growth by category

                            Early Pandemic                                                    Early 2021
                                                                                                                            Business, News, and Education apps saw
                      Mar-Apr 2019 vs. Mar-Apr 2020                                  Jan-Feb 2020 vs. Jan-Feb 2021
                                                                                                                            historic download growth in the early months
         Business                              148%                     Business                    49%
                                                                                                                            of the pandemic, with downloads in each of
            News                          106%                           Finance                                            these categories doubling year-over-year.
       Education                          105%                           Medical                     23%                    Medical and Health & Fitness also saw strong
          Medical                        79%                              Sports                     19%                    growth, while Navigation, Sports, and Travel
  Health & Fitness                      59%                                 News                     18%                    downloads decreased as stay-at-home orders
     Food & Drink                                               Social Networking
                                                                                                                            were enacted and sports games were cancelled.
           Books                                                         Lifestyle
Social Networking                                                      Education                    11%
          Finance                                                          Books
                                                                                                                            A significant fraction of the impact from
        Shopping                                                         Utilities                                          COVID-19 persisted into early 2021, with
        Reference                                                      Shopping                                             Business downloads still up and Navigation
     Productivity                                                  Entertainment                                            and Travel installs below the usual levels. The
    Photo & Video                                                      Reference                                            effect is less pronounced than in early 2020,
          Utilities                                              Health & Fitness               0.4%                        however, and some categories like Sports had
   Entertainment                                                    Food & Drink
                                                                                                                            completely recovered by 2021.
         Lifestyle                                                 Photo & Video
         Weather                                                         Weather
            Music                                                    Productivity
       Navigation               -39%                                       Music
           Sports           -50%                                      Navigation        -28%
           Travel           -53%                                           Travel       -31%

                 -100%   -50%      0%     50%     100%   150%                   -100%   -50%   0%       50%   100%   150%

App Trends: United States                                                                           4
COVID-19's App Impact: One Year Later Assessing the State of the Mobile App Ecosystem One Year into the Pandemic - Sensor Tower
© 2021 Sensor Tower Inc. - All Rights Reserved

Business Is Booming While Travel Adoption Remains Low
Monthly year-over-year U.S. download growth by category

                    All Categories         Business   Sports    Education       Health & Fitness     Travel    Navigation                                 In the U.S., Business apps like Zoom and
200%
                                                                                                                                                          Google Meet saw the largest boost following
                                                                                                                                                          COVID-19. These apps also retained the most
                                                                                                                                                          growth into 2021, with downloads still up nearly
150%                                                                                                                                                      50 percent Y/Y a year into the pandemic.

                                                                                                                                                          Other categories saw downloads return
100%                                                                                                                                                      towards pre-pandemic levels. Education and
                                                                                                                                                          Health & Fitness had much lower growth by
                                                                                                                                                          early 2021. Meanwhile, Sports bounced back
 50%
                                                                                                                                       Business
                                                                                                                                                          as leagues re-opened by summer 2020.
                                                                                                                                       Sports
                                                                                                                                       Education
  0%                                                                                                                                   All Categories
                                                                                                                                       Health & Fitness

                                                                                                                                       Travel
                                                                                                                                       Navigation
 -50%

-100%
        20

                0

                           0

                                      0

                                                  0

                                                       20

                                                                0

                                                                            0

                                                                                   20

                                                                                             0

                                                                                                      0

                                                                                                               0

                                                                                                                           21

                                                                                                                                   1
               -2

                          -2

                                     r-2

                                                -2

                                                               l-2

                                                                           2

                                                                                           t-2

                                                                                                        2

                                                                                                                 2

                                                                                                                                  -2
     n-

                                                      n-

                                                                        g-

                                                                                 p-

                                                                                                     v-

                                                                                                              c-

                                                                                                                           n-
                        ar

                                               ay
                b

                                                                                                                                   b
                                                               Ju

                                                                                         Oc
                                 Ap

                                                                                                              De
                                                                                                   No
                                                                     Au
   Ja

                                                      Ju

                                                                                                                         Ja
             Fe

                                                                                                                                Fe
                                                                                Se
                       M

                                              M

App Trends: United States                                                                                            5
COVID-19's App Impact: One Year Later Assessing the State of the Mobile App Ecosystem One Year into the Pandemic - Sensor Tower
© 2021 Sensor Tower Inc. - All Rights Reserved

U.S. Revenue Has Surged During the Pandemic
Quarterly year-over-year U.S. revenue growth by category

               All Categories                           Entertainment                         Social Networking                  U.S. app revenue spiked following the spread
 125%                                      125%                                       125%                                       of COVID-19, with year-over-year growth
 100%                                      100%                                       100%                                       jumping from around 20 to 25 percent before
  75%                                      75%                                        75%                                        the pandemic to nearly 50 percent in Q2 2020.
                                                                                                                62%
                                                                                                                      55% 57%
  50%
                         48%
                               40% 38%     50%                            42% 40%     50%     44%                                Growth hovered around 40 percent for the
                                                                                                    35%
         26% 22% 21%                                                27%                                   22%                    remainder of 2020.
  25%                                      25%                15%                     25%
                                                         8%
   0%                                       0%                                         0%
                                                   -3%                                                                           Revenue growth varied substantially across
 -25%                                      -25%                                       -25%
                                                                                                                                 top categories. Entertainment, Social
          Q4 19

          Q1 19

          Q2 20

          Q3 20

          Q4 20
               20

                                                    Q4 19

                                                    Q1 19

                                                    Q2 20

                                                    Q3 20

                                                    Q4 20
                                                         20

                                                                                               Q4 19

                                                                                               Q1 19

                                                                                               Q2 20

                                                                                               Q3 20

                                                                                               Q4 20
                                                                                                    20
                                                                                                                                 Networking, and Photo & Video apps did very
         20

            20

            20

            20

            20

            20

                                                   20

                                                      20

                                                      20

                                                      20

                                                      20

                                                      20

                                                                                              20

                                                                                                 20

                                                                                                 20

                                                                                                 20

                                                                                                 20

                                                                                                 20
        Q3

                                                  Q3

                                                                                             Q3
                                                                                                                                 well in late 2020, while Music revenue actually
                                                                                                                                 declined Y/Y.
               Photo & Video                              Lifestyle                                        Music
 125%                                      125%                                       125%
 100%                                      100%                                       100%
         72%
  75%                    65%               75%                                        75%
                                     58%
                               52%
  50%          44% 39%                     50%                                        50%
                                                                                25%
  25%                                      25%                            16%         25%     19%
                                                   13%
                                                         6%
   0%                                       0%                                         0%
                                                                    -2%                             -0%                    -2%
                                                              -8%                                         -12% -16% -15%
 -25%                                      -25%                                       -25%
          Q4 19

          Q1 19

          Q2 20

          Q3 20

          Q4 20
               20

                                                    Q4 19

                                                    Q1 19

                                                    Q2 20

                                                    Q3 20

                                                    Q4 20
                                                         20

                                                                                               19

                                                                                                     Q1 19

                                                                                                     Q2 20

                                                                                                     Q3 20

                                                                                                     Q4 20
                                                                                                          20
         20

            20

            20

            20

            20

            20

                                                   20

                                                      20

                                                      20

                                                      20

                                                      20

                                                      20

                                                                                              20

                                                                                                    20

                                                                                                       20

                                                                                                       20

                                                                                                       20

                                                                                                       20
        Q3

                                                  Q3

                                                                                             Q3

                                                                                                  Q4

App Trends: U.S.                                                                                       6
COVID-19's App Impact: One Year Later Assessing the State of the Mobile App Ecosystem One Year into the Pandemic - Sensor Tower
© 2021 Sensor Tower Inc. - All Rights Reserved

Education, Business Revenue Skyrocketed in Late 2020
Quarterly year-over-year U.S. revenue growth by category

               All Categories                        Health & Fitness                             Productivity              Some of the top growing categories by
 125%                                    125%                                       125%                                    downloads also saw a significant rise in
 100%                                    100%                                       100%                                    revenue during the pandemic. While Education
  75%                                    75%                                        75%                                     and Business app revenue was still low relative
  50%
                         48%
                               40% 38%   50%                     46%
                                                                        55%
                                                                              44%   50%     46% 45% 47%                     to other categories, both categories experienced
                                                 39% 36%                                                              36%
         26% 22% 21%                                       22%                                                              rapid growth during Q2 to Q4 2020.
  25%                                    25%                                        25%                     16% 21%

   0%                                     0%                                         0%
                                                                                                                            Sports app revenue growth in the U.S. was
 -25%                                    -25%                                       -25%
                                                                                                                            halted by the pandemic. Some positive growth
          Q4 19

          Q1 19

          Q2 20

          Q3 20

          Q4 20
               20

                                                  Q4 19

                                                  Q1 19

                                                  Q2 20

                                                  Q3 20

                                                  Q4 20
                                                       20

                                                                                             Q4 19

                                                                                             Q1 19

                                                                                             Q2 20

                                                                                             Q3 20

                                                                                             Q4 20
                                                                                                  20
                                                                                                                            returned with the resumption of live sports in
         20

            20

            20

            20

            20

            20

                                                 20

                                                    20

                                                    20

                                                    20

                                                    20

                                                    20

                                                                                            20

                                                                                               20

                                                                                               20

                                                                                               20

                                                                                               20

                                                                                               20
        Q3

                                                Q3

                                                                                           Q3
                                                                                                                            the later quarters, and these apps will look to
                                                                                                                            make up ground in 2021.
                Education                                  Sports                                    Business
 125%                                    125%                                       125%                            114%
                                                                                                                109%
                                                                                                            103%
 100%                                    100%                                       100%
                                                 84% 82% 89%
                         78% 77% 76%
  75%                                    75%                                        75%               71%

  50%    45%                             50%                                        50%
               33% 38%                                                  30%                 34% 28%
  25%                                    25%                                  12%   25%
   0%                                     0%                                         0%
                                                                 -14%
 -25%                                    -25%                                       -25%
          Q4 19

          Q1 19

          Q2 20

          Q3 20

          Q4 20
               20

                                                  Q4 19

                                                  Q1 19

                                                  Q2 20

                                                  Q3 20

                                                  Q4 20
                                                       20

                                                                                             19

                                                                                                  Q1 19

                                                                                                  Q2 20

                                                                                                  Q3 20

                                                                                                  Q4 20
                                                                                                       20
         20

            20

            20

            20

            20

            20

                                                 20

                                                    20

                                                    20

                                                    20

                                                    20

                                                    20

                                                                                            20

                                                                                                 20

                                                                                                    20

                                                                                                    20

                                                                                                    20

                                                                                                    20
        Q3

                                                Q3

                                                                                           Q3

                                                                                                Q4

App Trends: U.S.                                                                                     7
COVID-19's App Impact: One Year Later Assessing the State of the Mobile App Ecosystem One Year into the Pandemic - Sensor Tower
App Trends:
Europe
—
The Impact of COVID-19 on Non-Games
COVID-19's App Impact: One Year Later Assessing the State of the Mobile App Ecosystem One Year into the Pandemic - Sensor Tower
© 2021 Sensor Tower Inc. - All Rights Reserved

European Business Downloads Still Up More than 100%
Year-over-year Europe download growth by category

                            Early Pandemic                                                   Early 2021
                                                                                                                            Business app download growth was even
                      Mar-Apr 2019 vs. Mar-Apr 2020                                 Jan-Feb 2020 vs. Jan-Feb 2021           more pronounced in Europe than in the U.S.
         Business                         252%                         Business                  109%
                                                                                                                            Year-over-year growth peaked at more than 250
  Health & Fitness                88%                                   Weather                                             percent in the months immediately following
           Books                                                        Medical                  83%                        the spread of COVID-19 and remained high for
          Medical                 80%                                   Finance                                             the following year.
       Education              71%                                       Lifestyle
            News              70%                                     Shopping
                                                                                                                            Health & Fitness apps also saw a larger boost
     Productivity                                                  Food & Drink
                                                                                                                            in Europe than in the U.S. While U.S. download
Social Networking                                               Health & Fitness                 23%
     Food & Drink                                                         Books
                                                                                                                            growth was near zero by early 2021, European
         Lifestyle                                                    Education                  19%                        downloads were up 23 percent.
        Shopping                                                  Entertainment
    Photo & Video                                                 Photo & Video
          Utilities                                                     Utilities
          Finance                                              Social Networking
        Reference                                                        Sports              2%
   Entertainment                                                      Reference
            Music                                                   Productivity
         Weather                                                          Music
       Navigation     -27%                                                 News      -16%
           Travel     -38%                                                Travel     -18%
           Sports     -41%                                           Navigation     -21%

                 -100%       0%         100%     200%   300%                   -100%        0%         100%   200%   300%

App Trends: Europe                                                                                      9
COVID-19's App Impact: One Year Later Assessing the State of the Mobile App Ecosystem One Year into the Pandemic - Sensor Tower
© 2021 Sensor Tower Inc. - All Rights Reserved

COVID-19’s Impact was Evident in Winter Months
Monthly year-over-year Europe download growth by category

                    All Categories         Business   Health & Fitness      Education    Sports     Travel    Navigation                                European download trends mirrored patterns
350%
                                                                                                                                                        of COVID-19 case numbers. Category growth
                                                                                                                                                        regressed towards pre-pandemic levels in the
300%                                                                                                                                                    summer months as some countries began to re-
                                                                                                                                                        open, but reversed course as cases increased
250%                                                                                                                                                    again in the winter months. This gives us a sense
                                                                                                                                                        of what to expect as countries begin to re-open
200%                                                                                                                                                    again in 2021.

150%                                                                                                                                                    Sports downloads returned early into the
                                                                                                                                                        pandemic and actually made up for some of
100%                                                                                                                                 Business           the losses in the spring. By 2021, Sports installs
                                                                                                                                                        were similar to the pre-pandemic numbers.
 50%                                                                                                                                 Health & Fitness
                                                                                                                                     Education
                                                                                                                                     All Categories
  0%                                                                                                                                 Sports
                                                                                                                                     Travel
                                                                                                                                     Navigation
 -50%

-100%
        20

                0

                           0

                                      0

                                                  0

                                                        20

                                                                  0

                                                                             0

                                                                                    20

                                                                                            0

                                                                                                     0

                                                                                                              0

                                                                                                                         21

                                                                                                                                 1
               -2

                          -2

                                     r-2

                                                -2

                                                                l-2

                                                                               2

                                                                                           t-2

                                                                                                       2

                                                                                                                2

                                                                                                                                -2
     n-

                                                      n-

                                                                            g-

                                                                                   p-

                                                                                                    v-

                                                                                                             c-

                                                                                                                       n-
                        ar

                                               ay
                b

                                                                                                                                 b
                                                              Ju

                                                                                         Oc
                                 Ap

                                                                                                             De
                                                                                                  No
                                                                         Au
   Ja

                                                      Ju

                                                                                                                     Ja
             Fe

                                                                                                                              Fe
                                                                                   Se
                       M

                                              M

App Trends: Europe                                                                                                  10
© 2021 Sensor Tower Inc. - All Rights Reserved

Entertainment, Health & Fitness Apps are Flourishing
Quarterly year-over-year Europe revenue growth by category

               All Categories                           Entertainment                      Social Networking                 While the revenue increase was not as large as
 125%                                      125%                                    125%                                      in the U.S., year-over-year growth did
 100%                                      100%                                    100%                                      increase in Europe following the spread of
  75%                                      75%                     63%             75%                                       COVID-19. Y/Y growth peaked in Q2 2020 at 40
  50%                                      50%
                                                                         49% 49%
                                                                                   50%           40%
                                                                                                                             percent and was above 30 percent for the next
                         40%                             37% 37%
         18% 23%
                 25%           30% 32%
                                                   22%
                                                                                           31%         28% 30%
                                                                                                                   20% 18%
                                                                                                                             two quarters.
  25%                                      25%                                     25%
   0%                                       0%                                      0%
                                                                                                                             Entertainment and Health & Fitness were
 -25%                                      -25%                                    -25%
                                                                                                                             some of the highest gainers among top
          Q4 19

          Q1 19

          Q2 20

          Q3 20

          Q4 20
               20

                                                    Q4 19

                                                    Q1 19

                                                    Q2 20

                                                    Q3 20

                                                    Q4 20
                                                         20

                                                                                            Q4 19

                                                                                            Q1 19

                                                                                            Q2 20

                                                                                            Q3 20

                                                                                            Q4 20
                                                                                                 20
                                                                                                                             categories by revenue in Europe. Health &
         20

            20

            20

            20

            20

            20

                                                   20

                                                      20

                                                      20

                                                      20

                                                      20

                                                      20

                                                                                           20

                                                                                              20

                                                                                              20

                                                                                              20

                                                                                              20

                                                                                              20
        Q3

                                                  Q3

                                                                                          Q3
                                                                                                                             Fitness revenue growth surged to more than 70
                                                                                                                             percent Y/Y during the pandemic.
                 Lifestyle                             Health & Fitness                          Photo & Video
 125%                                      125%                                    125%
                                                                                           98%
 100%                                      100%                                    100%
                                                                   79% 83%                                   80%
                                                                             72%                 71%
  75%                                      75%                                     75%                 62%
                                                                                                                   52% 50%
  50%                                      50%           43% 46%                   50%
                               35%                 33%
               23% 22%               25%
  25%    10%             16%               25%                                     25%
   0%                                       0%                                      0%
 -25%                                      -25%                                    -25%
          Q4 19

          Q1 19

          Q2 20

          Q3 20

          Q4 20
               20

                                                    Q4 19

                                                    Q1 19

                                                    Q2 20

                                                    Q3 20

                                                    Q4 20
                                                         20

                                                                                            19

                                                                                                  Q1 19

                                                                                                  Q2 20

                                                                                                  Q3 20

                                                                                                  Q4 20
                                                                                                       20
         20

            20

            20

            20

            20

            20

                                                   20

                                                      20

                                                      20

                                                      20

                                                      20

                                                      20

                                                                                           20

                                                                                                 20

                                                                                                    20

                                                                                                    20

                                                                                                    20

                                                                                                    20
        Q3

                                                  Q3

                                                                                          Q3

                                                                                               Q4

App Trends: Europe                                                                                  11
© 2021 Sensor Tower Inc. - All Rights Reserved

Sports Bounced Back After a Rough Q2 2020
Quarterly year-over-year Europe revenue growth by category

               All Categories                              Education                                Productivity                 Among some of the lower-revenue categories,
 125%                                       125%                                      125%                                       Education and News apps performed well
 100%                                       100%                                      100%                                       during COVID-19. These were also among the
  75%                                       75%                     64%               75%                                        top categories by download growth in the first
  50%                                       50%
                                                                          54% 55%
                                                                                      50%
                                                                                                                                 few months of the pandemic.
                           40%
                 25%             30% 32%                  30% 34%                                   32% 28%
                                                                                                            25% 29% 28%
  25%    18% 23%                            25%     22%
                                                                                      25%     14%
                                                                                                                                 Sports revenue in Europe followed a similar
   0%                                        0%                                        0%
                                                                                                                                 pattern to that seen in the U.S. Revenue
 -25%                                       -25%                                      -25%
                                                                                                                                 growth was solid in the second half of 2020 but
          Q4 19

          Q1 19

          Q2 20

          Q3 20

          Q4 20
               20

                                                     Q4 19

                                                     Q1 19

                                                     Q2 20

                                                     Q3 20

                                                     Q4 20
                                                          20

                                                                                               Q4 19

                                                                                               Q1 19

                                                                                               Q2 20

                                                                                               Q3 20

                                                                                               Q4 20
                                                                                                    20
                                                                                                                                 was still below pre-COVID-19 levels.
         20

            20

            20

            20

            20

            20

                                                    20

                                                       20

                                                       20

                                                       20

                                                       20

                                                       20

                                                                                              20

                                                                                                 20

                                                                                                 20

                                                                                                 20

                                                                                                 20

                                                                                                 20
        Q3

                                                   Q3

                                                                                             Q3
                     Music                                    News                                       Sports
 125%                                       125%                                      125%
 100%                                       100%                                      100%
  75%                                       75%                           71%         75%
                                                                                60%           56%
                                                                    53%
  50%                                       50%                                       50%           45% 50%
                                                                                                                     37%
               22%                                        22% 27%                                                          25%
  25%    15%         12%                    25%                                       25%
                           4%    7%                 9%
   0%                                        0%                                        0%
                                      -5%
                                                                                                              -14%
 -25%                                       -25%                                      -25%
          Q4 19

          Q1 19

          Q2 20

          Q3 20

          Q4 20
               20

                                                     Q4 19

                                                     Q1 19

                                                     Q2 20

                                                     Q3 20

                                                     Q4 20
                                                          20

                                                                                               19

                                                                                                     Q1 19

                                                                                                     Q2 20

                                                                                                     Q3 20

                                                                                                     Q4 20
                                                                                                          20
         20

            20

            20

            20

            20

            20

                                                    20

                                                       20

                                                       20

                                                       20

                                                       20

                                                       20

                                                                                              20

                                                                                                    20

                                                                                                       20

                                                                                                       20

                                                                                                       20

                                                                                                       20
        Q3

                                                   Q3

                                                                                             Q3

                                                                                                  Q4

App Trends: Europe                                                                                     12
Category Trends:
Non-Games
—
A Look at the Apps Impacted Most by COVID-19
© 2021 Sensor Tower Inc. - All Rights Reserved

Top Business Apps’ MAUs Grew More than 20x in the U.S.
Indexed monthly active users (MAU) among the top five business apps

                                                MAU (indexed to January 2020)                                            Monthly active users for top Business apps in
  20
                                                                                                                         the U.S. spiked almost immediately as
                                                                                                                         COVID-19 created office closures. MAUs
                                                                                                                         reached nearly 14 times the January total by
                                                                                                                         April, and grew again in the later months of 2020
  15
                                                                                                                         as U.S. cases climbed.

                                                                                                                         MAUs decreased somewhat in early 2021, but
                                                                                                                         were still more than 18 times higher than they
                                                                                                                         were a year prior. Expect Business app usage to
  10                                                                                                                     remain near this level until offices across the
                                                                                                                         country re-open. The possibility that some
                                                                                                                         companies may stay remote could mean MAUs
                                                                                                                         for these apps will remain significantly higher
                                                                                                                         than before COVID-19.
   5

                                                                                                                         Note Regarding Monthly Active Users:
                                                                                                                         Monthly active users are aggregated for a cohort of top apps (Zoom,
                                                                                                                         Google Meet, Microsoft Teams, WhatsApp Business, and Cisco Webex
   0                                                                                                                     Meetings). MAU are indexed vs. January 2020.
         20

                 0

                         0

                              0

                                       0

                                            20

                                                        0

                                                                 0

                                                                         20

                                                                                   0

                                                                                           0

                                                                                                  0

                                                                                                             21

                                                                                                                     1
                -2

                       -2

                             r-2

                                   -2

                                                      l-2

                                                                   2

                                                                                  t-2

                                                                                             2

                                                                                                    2

                                                                                                                    -2
         n-

                                           n-

                                                                g-

                                                                       p-

                                                                                          v-

                                                                                                 c-

                                                                                                             n-
                     ar

                                   ay
                 b

                                                                                                                     b
                                                    Ju

                                                                                Oc
                             Ap

                                                                                                 De
                                                                                        No
                                                             Au
       Ja

                                           Ju

                                                                                                           Ja
              Fe

                                                                                                                  Fe
                                                                       Se
                     M

                                   M

Category Trends                                                                                       14
© 2021 Sensor Tower Inc. - All Rights Reserved

Sports Revenue Growth Starts to Return
Quarterly consumer spending for ESPN and DAZN

                                U.S.                                         Worldwide      Europe        North America     Japan      The top two sports apps, ESPN and DAZN,
$50M                                                               $50M
                                                                                                                                       experienced rapid revenue growth before the
                    ESPN                                                                 DAZN                                          pandemic. ESPN’s revenue grew from $10
                                                                                                                                       million in Q1 2019 to more than $43 million in Q1
                                                                                                                                       2020, while DAZN’s revenue climbed from $16
$40M                                                               $40M
                                                                                                                                       million to $38 million over the same period.
                                                                                                                                       ESPN and DAZN revenue dipped substantially
                                                                                                                                       in Q2 2020 as COVID-19 forced live sporting
$30M                                                               $30M                                                                events to be postponed or cancelled.

                                                                                                                                       Revenue bounced back somewhat in the second
                                                                                                                                       half of 2020. DAZN’s revenue reached an all-
$20M                                                               $20M                                                                time high in Q4 2020 off of strong growth in
                                                                                                                                       Europe and Japan, showing the benefits of
                                                                                                                                       having its revenue distributed across multiple
                                                                                                                                       regions. More than 99 percent of ESPN’s
$10M                                                               $10M
                                                                                                                                       revenue was from the U.S., and North America’s
                                                                                                                                       growth lagged behind that of the other regions.

  $0                                                                 $0
      18

          18

               18

                    18

                         19

                              19

                                   19

                                          19

                                               20

                                                    20

                                                         20

                                                              20

                                                                        18

                                                                             18

                                                                                   18

                                                                                       18

                                                                                            19

                                                                                                 19

                                                                                                        19

                                                                                                              19

                                                                                                                   20

                                                                                                                       20

                                                                                                                             20

                                                                                                                                  20
    20

        02

             20

                  20

                       20

                            20

                                 20

                                        20

                                             20

                                                  20

                                                       20

                                                            20

                                                                      20

                                                                           02

                                                                                 20

                                                                                     20

                                                                                          20

                                                                                               20

                                                                                                      20

                                                                                                            20

                                                                                                                 20

                                                                                                                     20

                                                                                                                           20

                                                                                                                                20
  Q1

       Q2

            Q3

                 Q4

                      Q1

                           Q2

                                Q3

                                       Q4

                                            Q1

                                                 Q2

                                                      Q3

                                                           Q4

                                                                     Q1

                                                                          Q2

                                                                               Q3

                                                                                    Q4

                                                                                         Q1

                                                                                              Q2

                                                                                                     Q3

                                                                                                          Q4

                                                                                                               Q1

                                                                                                                    Q2

                                                                                                                          Q3

                                                                                                                               Q4
Category Trends                                                                                           15
© 2021 Sensor Tower Inc. - All Rights Reserved

    Outdoor and At-Home Workout Apps Showed Strength
    Top Health & Fitness apps by worldwide revenue

                   2019                              2020                  Jan-Feb 2021              Top Health & Fitness revenue gainers
                                                                                                     following the pandemic included outdoor and
         Calm                               Calm                           Calm                      at-home workout options like Strava and
1        Calm
                                     1      Calm
                                                                 -    1    Calm
                                                                                                -
                                                                                                     Peloton. Strava moved up four spots from 2019
         MyFitnessPal                       MyFitnessPal                   MyFitnessPal              to 2020 off of 142 percent growth year-over-year.
2                                    2                           -    2                         -
         Under Armour                       Under Armour                   Under Armour
                                                                                                     Strava revenue in Q3 2020 was more than it
         Headspace                          Headspace                      Headspace                 earned in all of 2019.
3        Headspace
                                     3      Headspace
                                                                 -    3    Headspace
                                                                                                -

         Sweat                              Strava                         WW                        Fitbit rolled out its subscription option, Fitbit
4                                    4                          +4    4                        +1
         Kayla Itsines                      Strava                         Weight Watchers
                                                                                                     Premium, in September 2019. Its revenue
5        WW                          5      WW                   -    5    Fitbit              +2    climbed from $6.6 million in Q1 2020 to more
         Weight Watchers                    Weight Watchers                Fitbit
                                                                                                     than $17 million in Q4 2020, and it was among
6        BetterMe: Home Workout      6      Sweat               -2    6    Strava              -2
                                                                                                     the top five Health & Fitness apps by revenue in
         BetterMe                           Kayla Itsines                  Strava
                                                                                                     the first two months of 2021.
7        30 Day Fitness              7      Fitbit              NEW   7    Flo                 +1
         Bending Spoons                     Fitbit                         Flo Health

8        Strava                      8      Flo                 NEW   8    Sweat               -2
         Strava                             Flo Health                     Kayla Itsines

9        Lifesum                     9      Muscle Booster      NEW   9    Peloton             NEW
         Lifesum                            A.L. Amazing Apps              Peloton

10       Freeletics                 10      30 Day Fitness      -3    10   Muscle Booster      -1
         Freeletics                         Bending Spoons                 A.L. Amazing Apps

    Category Trends                                                        16
© 2021 Sensor Tower Inc. - All Rights Reserved

Revenue Growth Accelerated for Key Apps
Revenue and download trends for top Health & Fitness apps

                                                                                                                                                                        While many top Health & Fitness apps
                       $125M
                                                                                                                                                                        maintained strong revenue growth in 2020,
                                                                                                                                                                        outdoor and at-home workout apps
                                                                                                                                                         Calm in 2020
                                                                                                                                                                        flourished during the pandemic. Revenue and
                                                                                                                   MyFitnessPal
                                                                                                                                                                        downloads spiked for Strava, AllTrails, and
                       $100M
                                                                                                                     in 2020                                            Peloton as consumers looked to alternative
                                                                                                                                    2019
                                                                                                                                                                        workout options during gyms closures.
                                                                                                                  2019
                                                                          Headspace in 2020                                                                             Early 2021 data suggests that growth has
Yearly Gross Revenue

                       $75M
                                                                                                                           2018
                                                                                                                                                                        slowed as consumers adjust to pandemic life
                                                                                                       2018
                                                                                                                                  Strava in 2020                        and gyms begin to re-open. However, retaining
                                                                                  2019
                                                                                                                                                                        even a fraction of the increased user base gained
                                       Sweat in 2020
                       $50M
                                                                                                 Fitbit in 2020                                                         during the pandemic puts these apps in a great
                                     2019              2018                                                                                                             position for 2021 and beyond.
                                                                                         2018

                                                                               2019

                       $25M                        Peloton in 2020
                                                                                  2018
                                    2019
                                            2018
                         2018                            2019   AllTrails in
                                                                   2020                         2019
                                                                                                              2018
                          $0
                                0                   5M                   10M                    15M                  20M          25M              30M
                                                                                         Yearly Downloads

Category Trends                                                                                                                         17
Mobile Gaming:
Revenue Trends
—
The Impact of COVID-19 on Mobile Games
© 2021 Sensor Tower Inc. - All Rights Reserved

Mobile Game Revenue Growth Remains High
Monthly year-over-year mobile game revenue growth by region

                                 Worldwide          U.S.             Europe           Asia                                         Global mobile game year-over-year revenue
 70%
                                                                                                                                   growth increased from about 15 to 20 percent
                                                                                                                                   before the pandemic to nearly 40 percent in
 60%
                                                                                                                                   May 2020. Growth has remained high since,
                                                                                                                                   hovering between 25 and 35 percent.

 50%                                                                                                                               Revenue growth was highest in the U.S.,
                                                                                                                                   peaking at 64 percent Y/Y in May 2020. U.S.
                                                                                                                                   revenue growth remained higher than Europe
 40%
                                                                                                                                   and Asia for the rest of the year. By early 2021,
                                                                                                                                   growth rates were similar between the regions.
                                                                                                                       Europe
 30%
                                                                                                                       U.S.
                                                                                                                       Worldwide
                                                                                                                       Asia
 20%

 10%

  0%
       20

               0

                       0

                            0

                                      0

                                              20

                                                     0

                                                               0

                                                                        20

                                                                                 0

                                                                                         0

                                                                                                0

                                                                                                           21

                                                                                                                   1
              -2

                     -2

                           r-2

                                    -2

                                                   l-2

                                                                 2

                                                                                t-2

                                                                                           2

                                                                                                  2

                                                                                                                  -2
     n-

                                             n-

                                                              g-

                                                                      p-

                                                                                        v-

                                                                                               c-

                                                                                                         n-
                   ar

                                   ay
               b

                                                                                                                   b
                                                   Ju

                                                                              Oc
                           Ap

                                                                                               De
                                                                                      No
                                                           Au
   Ja

                                             Ju

                                                                                                       Ja
            Fe

                                                                                                                Fe
                                                                     Se
                   M

                                  M

Mobile Gaming: Revenue Trends                                                                         19
© 2021 Sensor Tower Inc. - All Rights Reserved

Nearly All Game Genres Saw Growth Accelerate in 2020
Yearly U.S. mobile game consumer spending by game genre

                                                2018            2019            2020                                            Out of the top 10 game genres, only Strategy
 $5B
                                                                                                                                saw a lower year-over-year growth rate in
           +49%
                                                                                                                                2020 than it did in 2019. U.S. revenue for all
                      +28%                                                                                                      other genres spiked during the pandemic.
                                                                                                                                Simulation, propelled by games like Roblox, had
 $4B
                                                                                                                                the highest Y/Y growth at 62 percent, followed by
                                  +25%
                                                                                                                                Action at 51 percent.
                  +22%

        +29%
 $3B                                                                                                                            Casino overtook Puzzle to become the top
                              +28%
                                           +39%
                                                                                                                                genre by U.S. revenue in 2020. Coin Master was
                                                                                                                                the top earner in the Casino category and only
                                                          +62%
                                                                                                                                Roblox had more revenue growth in 2020.
 $2B                                     +29%

                                                       +24%              +43%

 $1B                                                                   +41%
                                                                                       +43%      +23%
                                                                                                              +39%       +51%   Note:
                                                                                  +11%        +11%
                                                                                                         +33%        +18%       Consumer spending data includes the top 100 games by U.S. revenue
                                                                                                                                each month for each game genre.
  $0
       Casino     Puzzle     Strategy    RPG       Simulation     Shooter       Lifestyle     Sports    Tabletop     Action

Mobile Gaming: Revenue Trends                                                                            20
© 2021 Sensor Tower Inc. - All Rights Reserved

Some Genres Experienced a Larger Boost
Quarterly year-over-year U.S. consumer spending growth by game genre

               All Games    Simulation          Casino    RPG    Strategy          Puzzle                     While each of the top five game genres saw
120%
                                                                                                              U.S. consumer spending spike in Q2 following
                                                                                                              the spread of COVID-19, the magnitude of
                                                                                                              growth varied. Simulation consumer spending
100%                                                                                                          more than doubled year-over-year in Q2 2020,
                                                                                                              followed by Casino with 75 percent year-over-
                                                                                                              year growth and RPG at 64 percent.
 80%

                                                                                                              Revenue growth fell from its peak in Q2 2020
                                                                                                              but was still above the pre-pandemic level for
 60%                                                                                                          each genre in Q4 2020. While Strategy growth
                                                                                                 Simulation   lagged behind the other genres in Q2 2020, it
                                                                                                              was able to maintain that growth throughout
 40%                                                                                             Casino
                                                                                                              the rest of 2020.
                                                                                                 All Games
                                                                                                 RPG
                                                                                                 Strategy
 20%                                                                                             Puzzle
                                                                                                              Note:
                                                                                                              Consumer spending data includes the top 100 games by U.S. revenue
                                                                                                              each month for each game genre.
  0%
      19

                      19

                                           20

                                                            20

                                                                              20

                                                                                               20
    20

                    20

                                         20

                                                          20

                                                                            20

                                                                                             20
  Q3

                  Q4

                                    Q1

                                                         Q2

                                                                        Q3

                                                                                            Q4
Mobile Gaming: Revenue Trends                                                        21
© 2021 Sensor Tower Inc. - All Rights Reserved

Social Games Tended to See Higher Growth
Average monthly U.S. consumer spending in the top 10 games of 2020, Q1 vs. Q2 to Q4 2020

                                                               Q1 2020              Q2-Q4 2020                                                    Revenue growth following the COVID-19
$80M
                                                                                                                                                  outbreak varied substantially across top U.S.
                                                                                                                                                  games. Many of these top performing games,
              +67%
$70M                                                                                                                                              such as Roblox and Call of Duty: Mobile,
                                                                                                                                                  provided ways for consumers to play together
$60M                                                                                                                                              safely during social distancing. Pokémon GO
                            +45%
                                          +5%                                                                                                     also had a surprise resurgence during the
                                                                                                                                                  pandemic thanks to the integration of play-at-
$50M
                                                        +117%                                                                                     home features and numerous special events.

$40M
                                                                                                                                                  Not all single player games struggled during
                                                                        +39%
              $69M                                                                   +4%                                                          the pandemic. Coin Master was the No. 2 game
$30M
                            $57M                                                                  -7%
                                                                                                                                                  by revenue growth during COVID-19. Other
                                          $54M                                                                 -8%           +16%
                                   $52M                                                                                                    +98%   single player games like Candy Crush Saga,
                                                        $46M
$20M   $41M
                     $39M
                                                                                                                                                  Gardenscapes, and Slotomania saw lower
                                                                         $34M
                                                                                $31M $32M                                                         growth during Q2 to Q4 2020.
                                                                                            $28M $26M   $27M
                                                                 $24M                                          $25M          $24M          $23M
$10M                                             $21M                                                                 $21M

                                                                                                                                    $11M

  $0

        Roblox       Coin Master Candy Crush     Pokémon        Homescapes Gardenscapes      Clash of   Slotomania PUBG Mobile Call of Duty:
                                    Saga            GO                                        Clans                              Mobile

Mobile Gaming: Revenue Trends                                                                                          22
© 2021 Sensor Tower Inc. - All Rights Reserved

Sandbox Game Roblox Saw the Highest Growth
Growth in U.S. consumer spending in Q2 to Q4 2020 vs. the prior three quarters

                      Simulation   Casino       Geolocation AR       Strategy    Shooter   Puzzle     RPG           The top 10 games by U.S. revenue growth
                                                                                                                    during the pandemic represented seven
      Roblox
                                                                                                                    distinct genres, including five different genres
                                                                                                                    among the top five games. Playrix had two
 Coin Master
                                                                                                                    Puzzle and Decorate titles among the top 10
Pokémon GO
                                                                                                                    with Fishdom and Homescapes, though revenue
                                                                                                                    growth for these titles slowed by Q4 2020.
     State of
     Survival
                                                                                                                    Two shooter genre games were among the top
      Garena
                                                                                                                    10 by revenue growth, including the battle
     Free Fire
                                                                                                                    royale title Garena Free Fire and FPS/3PS
 Call of Duty:
   Mobile                                                                                                           game Call of Duty: Mobile. Fortnite’s revenue
                                                                                                                    also spiked in Q2 2020 prior to it leaving the App
    Fishdom                                                                                                         Store and Google Play later in the year.
   MARVEL
 Strike Force

 The Seven
 Deadly Sins                                                                                                        Note: Excludes games launched in 2020.

Homescapes

                 $0       $50M              $100M            $150M              $200M         $250M         $300M

Mobile Gaming: Revenue Trends                                                                  23
© 2021 Sensor Tower Inc. - All Rights Reserved

Roblox Ranked No. 1 for Spending During the Pandemic
Quarterly U.S. consumer spending for top games

                                                                                                                      Roblox and Coin Master revenue surged past
                                                                                                                      Candy Crush Saga in Q2 2020. Revenue growth
              Roblox    Coin Master   Candy Crush   Pokémon GO   Gardenscapes   PUBG Mobile
                                         Saga                                                                         plateaued over the next two quarters, but they
$250M
                                                                                                                      remained the top two games in the U.S. Other
                                                                                                                      top titles like Candy Crush Saga and PUBG
                                                                                                   Roblox             Mobile didn’t see the same level of growth
$200M                                                                                                                 during the pandemic.
                                                                                                   Coin Master
                                                                                                   Candy Crush Saga
                                                                                                   Pokémon GO
                                                                                                                      Pokémon GO’s ascent continued into the
$150M                                                                                                                 second half of 2020. Its U.S. revenue climbed
                                                                                                                      from $64 million in Q1 2020 to $166 million in Q4
                                                                                                                      2020, its highest total since it surpassed $220
                                                                                                                      million during its launch quarter in Q3 2020.
$100M
                                                                                                   Gardenscapes

                                                                                                   PUBG Mobile
$50M

   $0
        19

                 19

                             19

                                           19

                                                        20

                                                                     20

                                                                                   20

                                                                                               20
    20

               20

                           20

                                         20

                                                      20

                                                                    20

                                                                                  20

                                                                                               20
   Q1

              Q2

                         Q3

                                       Q4

                                                    Q1

                                                                  Q2

                                                                                Q3

                                                                                              Q4
Mobile Gaming: Revenue Trends                                                        24
Mobile Gaming:
Download Trends
—
The Impact of COVID-19 on Mobile Games
© 2021 Sensor Tower Inc. - All Rights Reserved

The Mobile Game Download Boost Was Temporary
Monthly year-over-year mobile game download growth by region

                                  Worldwide          U.S.             Europe           Asia                                         Mobile game download growth spiked in the
 80%
                                                                                                                                    first few months of the pandemic from 26
                                                                                                                                    percent year-over-year in January 2020 to 63
 70%                                                                                                                                percent Y/Y in April as consumers looked for
                                                                                                                                    new ways to entertain themselves. Download
 60%                                                                                                                                growth fell back towards January’s total by
                                                                                                                                    June, and it continued to decline during the rest
 50%                                                                                                                                of the year.

 40%                                                                                                                                Trends were similar in the U.S., Europe, and
                                                                                                                                    Asia, with Asia’s download growth remaining
 30%                                                                                                                                consistently higher than the other two
                                                                                                                                    regions. Y/Y growth was lower during January
 20%                                                                                                                                2021 than it was in January 2020 before the
                                                                                                                                    pandemic began.
                                                                                                                        Asia
 10%
                                                                                                                        Worldwide

  0%                                                                                                                    Europe
                                                                                                                        U.S.

 -10%
        20

                0

                        0

                             0

                                       0

                                               20

                                                      0

                                                                0

                                                                         20

                                                                                  0

                                                                                          0

                                                                                                 0

                                                                                                            21

                                                                                                                    1
               -2

                      -2

                            r-2

                                     -2

                                                    l-2

                                                                  2

                                                                                 t-2

                                                                                            2

                                                                                                   2

                                                                                                                   -2
     n-

                                              n-

                                                               g-

                                                                       p-

                                                                                         v-

                                                                                                c-

                                                                                                          n-
                    ar

                                    ay
                b

                                                                                                                    b
                                                    Ju

                                                                               Oc
                            Ap

                                                                                                De
                                                                                       No
                                                            Au
   Ja

                                              Ju

                                                                                                        Ja
             Fe

                                                                                                                 Fe
                                                                      Se
                    M

                                   M

Mobile Gaming: Download Trends                                                                         26
© 2021 Sensor Tower Inc. - All Rights Reserved

App Adoption Fell Among Some Top Genres
Yearly U.S. mobile game downloads by game genre

                                                    2018               2019             2020                                             Much of the decline in U.S. download growth
 1.2B
                                                                                                                                         in the second half of 2020 was explained by
           +40%
                                                                                                                                         Hypercasual games. U.S. installs for the top 100
               -4%
                                                                                                                                         Hypercasual games grew 40 percent from less
 1.0B                                                                                                                                    than 800 million in 2018 to more than 1.1 billion
                                                                                                                                         in 2019, before falling 4 percent year-over-year in
                                                                                                                                         2020. Tabletop game downloads also fell in 2020
800M                                                                                                                                     after strong growth in 2019.

                                                                                                                                         Not all genres saw downloads decline in 2020.
600M                                                                                                                                     Puzzle game downloads grew 11 percent Y/Y,
                          +11%                                                                                                           and Simulation had 13 percent growth. Arcade
                       -4%                                                                                                               installs also grew 4 percent Y/Y, though it’s worth
400M                                                                                                                                     noting that Arcade installs actually decreased
                                  +3% +4%
                                                                                                                                         Y/Y if the top game, Among Us, was excluded.
                                                  +13%
                                               +8%                 +4%
                                                             +9%
                                                                              +20%
200M                                                                             -10%          +30%
                                                                                                       -19% -8%                          Note:
                                                                                          -1%                       -2% -3%    -4% -6%
                                                                                                                                         Download data includes the top 100 games by U.S. downloads each
                                                                                                                                         month for each game genre.
   0
        Hypercasual   Puzzle     Arcade     Simulation     Lifestyle     Tabletop        Casino       Shooter     Strategy    Sports

Mobile Gaming: Download Trends                                                                                    27
© 2021 Sensor Tower Inc. - All Rights Reserved

  Among Us Downloads Dwarfed All Other Games
  Growth in U.S. downloads during Q2 to Q4 2020 vs. the prior three quarters

                       Arcade     Lifestyle   Simulation   Puzzle   Casino   Strategy         Hypercasual         Among Us from InnerSloth was the clear
                                                                                                                  standout in the last three quarters of 2020.
      Among Us
                                                                                                                  The multiplayer social deduction game was
                                                                                                                  released in 2018, but its popularity soared
 Toca Life Word
                                                                                                                  during the pandemic as it provided a way for
         Roblox
                                                                                                                  friends to stay connected.

       Fishdom                                                                                                    Some of the top revenue gainers during the
                                                                                                                  pandemic were also among the top games by
    Coin Master                                                                                                   U.S. download growth, including Roblox,
                                                                                                                  Fishdom, and Coin Master. Nintendo’s Animal
          Evony                                                                                                   Crossing: Pocket Camp saw a boost when its
                                                                                                                  publisher released the hit Animal Crossing: New
   Word Collect                                                                                                   Horizons on Nintendo Switch in March 2020.

 Subway Surfers

Animal Crossing:
 Pocket Camp                                                                                                      Note: Excludes games launched after Jun. 30 2019.

       Snake.io

                   0            10M                20M              30M                 40M                 50M

  Mobile Gaming: Download Trends                                                          28
© 2021 Sensor Tower Inc. - All Rights Reserved

Hypercasual Downloads Fell During the Pandemic
Quarterly year-over-year U.S. mobile game download growth

                           All Games           Hypercasual          Other                                   The pandemic halted the rapid Hypercasual
 50%
                                                                                                            adoption boom seen over the past several
                                                                                                            years. With significant reductions in commuting
 40%                                                                                                        and travel in response to COVID-19, demand for
                                                                                                            these simple games fell and Hypercasual genre
 30%
                                                                                                            downloads decreased year-over-year each
                                                                                                            quarter between Q2 and Q4 2020.

 20%
                                                                                                            Other genres outside of Hypercasual saw
                                                                                                            growth accelerate in Q2 2020. This lift did not
 10%                                                                                                        last, however, and mobile game downloads
                                                                                                            decreased Y/Y in Q4 2020.
  0%

                                                                                              Other
 -10%
                                                                                              All Games

                                                                                                            Note:
 -20%
                                                                                                            Download data includes the top 100 games by U.S. downloads each
                                                                                              Hypercasual
                                                                                                            month for each game genre.
 -30%
      19

                     19

                                          20

                                                               20

                                                                               20

                                                                                            20
    20

                   20

                                        20

                                                             20

                                                                             20

                                                                                          20
   Q3

                  Q4

                                       Q1

                                                        Q2

                                                                            Q3

                                                                                         Q4
Mobile Gaming: Download Trends                                                      29
© 2021 Sensor Tower Inc. - All Rights Reserved

Hypercasual Had a Lower Ceiling During COVID-19
Top mobile games by U.S. downloads in 2020, by quarter

                                                                        No. 5 Hypercasual Game

                                        Q1 2020                                                                          Q2 2020                           In Q1 2020, the Hypercasual genre accounted
                                                                                                                                                           for a larger share of top games than in the rest
       Woodturning             10.6M                                                 Save The Girl               10.3M                                     of 2020, and these top games were able to
          Brain Test           10.0M                                                        Roblox           8.6M
                                                                                                                                                           achieve higher download totals than later in
     Johnny Trigger            9.3M                                                   Go Knots 3D            8.5M
      Draw Climber            8.3M                                                     Coin Master          7.9M
                                                                                                                                                           the year. Woodturning and Save The Girl
         Park Master         7.3M                        Hypercasual                      Fishdom           6.9M                            Hypercasual    surpassed 10 million installs in Q1 and Q2,
                                                         Other                                                                              Other
Call of Duty: Mobile         6.9M                                                    ASMR Slicing          6.5M                                            respectively. The best quarter for a Hypercasual
           ID Please         6.9M                                               Tangle Master 3D           6.4M
        Dentist Bling        6.8M                                             Call of Duty: Mobile         6.2M
                                                                                                                                                           game in the second half of the year was Shortcut
          Slap Kings         6.7M                                                     Wobble Man           6.1M                                            Run at 8.3 million.
           Sort It 3D       6.5M                                                        Brain Test        5.3M

                        0          5M     10M      15M    20M     25M                                 0          5M        10M        15M    20M     25M   Much of the decline in Hypercasual genre
                                                                                                                                                           game installs came from lower totals for the
                                        Q3 2020                                                                          Q4 2020                           top games. The No. 5 hypercasual game in Q1
                                                                                                                                                           2020, ID Please, had 6.9 million U.S. installs. The
         Among Us                          23.4M                                        Among Us                             24.2M
   Subway Surfers             7.9M                                                   Shortcut Run            8.3M                                          number of downloads needed to rank No. 5 fell
    Scribble Rider            7.9M                                                    Chat Master           7.2M                                           each quarter since, dropping to 6.1 million in Q2,
           Tie Dye           7.8M                                                           Roblox          7.0M
                                                                                                                                                           5.6 million in Q3 and 4.3 million in Q4.
       Cube Surfer           7.6M                        Hypercasual            Project Makeover           6.5M                             Hypercasual
            Roblox           7.0M                        Other                        Acrylic Nails        6.2M                             Other
     Color Roll 3D          6.2M                                                        Roof Rails        5.4M
  Tangle Master 3D          5.6M                                              Call of Duty: Mobile        4.6M
        Fruit Clinic        5.5M                                                         Match 3D         4.3M
       Doctor Care          5.3M                                                 Let's Be Cops 3D         4.3M

                        0          5M     10M      15M    20M     25M                                 0          5M        10M        15M    20M     25M

Mobile Gaming: Download Trends                                                                                                   30
© 2021 Sensor Tower Inc. - All Rights Reserved

Top Hypercasual Publishers Had Mixed Results in 2020
Quarterly U.S. downloads for top hypercasual games publishers

                                                                                                                                        Despite the hit taken by the U.S. Hypercasual
                                                                                                                                        game market, some top publishers were able
                  Voodoo        AppLovin         Crazy Labs    Supersonic        Good Job        SayGames
                                                                Studios           Games                                                 to perform well even during the pandemic.
 80M
                                                                                                                                        Voodoo’s downloads dropped off from their all-
                                                                                                                                        time high from Q1 2020 but remained above 65
                                                                                                                   Voodoo               million for each of the next three quarters.
                                                                                                                   +1% Y/Y in Q4 2020   Meanwhile, Supersonic Studios launched with
 60M
                                                                                                                                        successful Hypercasual titles like Join Clash
                                                                                                                                        3D and Sort It 3D to rank among the top 10
                                                                                                                   AppLovin
                                                                                                                   -18% Y/Y             publishers by U.S. downloads in 2020.

 40M                                                                                                                                    AppLovin, with the vast majority of its installs
                                                                                                                                        coming from its Hypercasual genre games
                                                                                                                   Crazy Labs
                                                                                                                   +32% Y/Y             publisher Lion Studios, saw its U.S. installs
                                                                                                                   Supersonic Studios   plummet in Q2 2020. Its installs started to
                                                                                                                   Good Job Games
 20M                                                                                                               -15% Y/Y             recover in Q3 and Q4 though downloads were
                                                                                                                   SayGames             still down 18 percent year-over-year in Q4 2020.
                                                                                                                   -47 % Y/Y

   0
       18

             18

                           18

                                  18

                                            19

                                                        19

                                                               19

                                                                            19

                                                                                     20

                                                                                             20

                                                                                                         20

                                                                                                               20
    20

             20

                       20

                                 20

                                            20

                                                       20

                                                               20

                                                                        20

                                                                                   20

                                                                                             20

                                                                                                       20

                                                                                                               20
  Q1

            Q2

                      Q3

                                Q4

                                           Q1

                                                    Q2

                                                              Q3

                                                                      Q4

                                                                                 Q1

                                                                                            Q2

                                                                                                     Q3

                                                                                                              Q4
Mobile Gaming: Download Trends                                                                      31
Conclusion
—
Key Takeaways from the Report
© 2021 Sensor Tower Inc. - All Rights Reserved

Conclusion

1. Certain app categories are still experiencing the effects
   of school and office closures a year into the pandemic.

 ● By February 2021, Business app installs are still up close to 100
   percent year-over-year in Europe and nearly 50 percent in the
   United States.

 ● Meanwhile, Travel, and Navigation app adoption remains low.

 ● The Sports category has recovered from the hit it took early in
   the pandemic as live games were cancelled or postponed.
   Sports installs returned by late 2020, although the rapid Sports
   app revenue growth seen prior to the pandemic has yet to
   return completely.

Conclusion                                                             33
© 2021 Sensor Tower Inc. - All Rights Reserved

Conclusion

2. Mobile game revenue boomed during the pandemic and
   has stayed high into early 2021.

 ● Mobile game revenue, sitting comfortably with 15 to 20 percent
   year-over-year growth prior to the pandemic, saw growth
   accelerate in the last three quarters of 2020. Worldwide
   revenue growth peaked at nearly 40 percent Y/Y in May 2020
   before settling in at 25 to 35 percent for the rest of the year.

 ● While many of the top growing games had a strong social
   component, revenue growth was pronounced across top
   genres in 2020.

 ● Even if pre-pandemic growth rates return in 2021, mobile
   games have experienced a substantial and lasting boost.

Conclusion                                                            34
© 2021 Sensor Tower Inc. - All Rights Reserved

Conclusion

3. The pandemic appears to have halted the rapid growth in
   adoption for Hypercasual genre games.

 ● U.S. Hypercasual downloads had a compound annual growth
   rate (CAGR) of 46 percent between Q1 2018 and Q1 2020.

 ● Following the spread of COVID-19, however, downloads fell in
   three consecutive quarters.

 ● Hypercasual remains a huge market, but with growth
   stalled during the pandemic plus uncertainty around IDFA’s
   impact on the genre, it is unclear whether it will see a
   return to pre-pandemic trends.

Conclusion                                                        35
© 2021 Sensor Tower Inc. - All Rights Reserved

Sensor Tower
Solutions

        Store                        App                        Ad                     Usage                        App
     Intelligence                Intelligence              Intelligence             Intelligence                 Teardown

Make strategic decisions   Drive organic growth with   Develop winning User     Benchmark app usage,   Evaluate which SDKs apps
with the industry’s most     the leading App Store     acquisition campaigns      engagement, and       are using and measure
  accurate estimates.       Optimization platform.      with crucial mobile        demographics.         SDK adoption across
                                                        advertising insights.                              market segments.

                                                                 36
© 2021 Sensor Tower Inc. - All Rights Reserved

Sensor Tower
Terms of Use
This report and all original content contained within
are wholly owned by Sensor Tower, Inc. © 2021.
                                                             LOOKING FOR MORE
Modification, republication, distribution, or other          INSIGHTS?
                                                             Download our latest Store
unauthorized usage violate this copyright, unless
                                                             Intelligence Data Digest
express permission has been granted.
                                                             report on the mobile market
                                                             at sensortower.com/reports
App icons, images, and other branding assets are
property of their respective publishers and are used
expressly for the purpose of editorial commentary.

                                                        37
© 2021 Sensor Tower Inc. - All Rights Reserved

About Us
Sensor Tower is the leading solution for mobile
marketers, app developers, and industry analysts
who demand competitive insights on the mobile
economy. Sensor Tower’s product suite includes: Top
Charts, App Intelligence, Store Intelligence, Ad
Intelligence, and Usage Intelligence.

Office Locations:
   San Francisco, London, Shanghai, Seoul

Contact Info:
   sensortower.com
   sales@sensortower.com
   @sensortower

                                                      38
39
You can also read