The Use of H5P Interactive Content in English Language Learning
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Copyright © the author(s) PANRITA Journal of Science, Technology, and Arts, Vol. 1, No. 1, 2021 The Use of H5P Interactive Content in English Language Learning Tuning Ridha Addhiny 1 1 UIN Mataram, Indonesia 1 tuningaddhiny@uinmataram.ac.id Abstract The use of Moodle as a Learning Mangement System (LMS) has been widely used nowadays, especially since the presence of Covid-19 Pandemic. H5P, HTML5 Package, is a plugin which could be added in Moodle, allowing teachers to create more interesting contents such as interactive videos, quizzes, flashcards, dialog cards, and many more interactive activities. This study describes the usage of H5P interactive content as a media in English Language Learning. In this study, the researcher defined the term of H5P and its various contents, reviewed previous studies on the use of H5P, and stated certain recommendations for the better use of H5P in the teaching and learning process. The literature review indicated that the effective use of H5P increases students’ attention and interest in English Language Learning. Keywords/Kata Kunci: H5P, Interactive, English Language Learning Introduction One of the most interesting and challenging areas within Teaching English as a Foreign Language these days is the effective use of technology. Teaching English using technology in an effective, efficient, and appropriate manner is not easy, since teachers need to make numerous decision regarding instructional activities design, materials used, feedback, assessment approaches, and so on (Kessler, 2020). Moreover, teachers all around the world are also expected to use technology in everyday teaching due to the outbreak of pandemic Covid-19, whether they are ready or not. Teachers need to be able to teach creatively and develop a personal teaching style in an online medium which modes of communication are different from the more familiar face-to-face setting (Lamy & Hampel, 2007). Nowadays, all teachers are required to be able to apply E-learning programs in their teaching, one of which is Moodle, often referred as Learning Management System (LMS). Moodle, which is an acronym for Modular Object-Oriented Dynamic Learning Environment, is a software package intended to assist educators in creating online courses with opportunities for dynamic interaction (Suppasetseree and Dennis, 2010). It is a learning platform which enables educators to create personalised learning environments and provides the most flexible tool-set in supporting both blended learning and full online courses. In E-Learning, Moodle is widely used to give students learning materials, assignments, exercises, quizzes, surveys, class schedules, and also grades. Chats and forums are also available in Moodle, enabling students and educators to communicate and do classroom discussions. However, since learning English effectively which includes four skills https://journal.dedikasi.org/pjsta 107
PANRITA Journal of Science, Technology, and Arts ISSN 2809-3674 such as reading, speaking, listening, and writing is believed to be influenced by students’ motivation, it has brought a big challenge for instructors to create learning materials that could rise students’ attention and motivation. Motivation is a kind of strong stimulus which is based on a certain learner’s perspective of his/her own social environment and initiates this learner to study hard and smart (e.g. using appropriate learning strategies) and finally the learner would acquire the proficiency of the target language quickly and effectively (Quan, 2014). The basic features in Moodle such as file sharing, assignments, quizzes, chats and forums, could cause less motivation in English Language Learning since the activities are monotonous. Consequently, instructors should find out more interesting and creative ways in teaching online in order to overcome the problem. Therefore, this study presents an interactive content called H5P, a plugin that could be added in Moodle, which aims to help students to learn English Language in an interesting way, leading students to learn better and more effective. Method The present study is literature based in which the data and information are gathered from books, websites, journals, etc. According to Ramdhani et al (2014), a literature review in research is a surveys scholarly article, books and other sources relevant to a certain issue, area of research, or theory, which then provides a description, summary, and critical evaluation of those works. There are some points that will be discussed in this study. Firstly, the definition of H5P is explained, followed by the explanation of various features available in H5P. Moreover, previous researches on the use of H5P in teaching and learning are analyzed. The main focus on the analysis was the effectiveness of using H5P interactive content in the online teaching and learning process, specifically in English Language Learning. Results and Discussion H5P (HTML5 Package) H5P is a plugin for existing publishing systems that enables the system in creating content like Presentations, Interactive Videos, Games, Quizzes, and more (H5P, 2022). It empowers educators to create a rich and interactive web experience more efficiently using a web browser and a website with an H5P plugin. H5P provides an innovative solution to educators seeking to create active learning opportunities for learners and can be used to create and develop any teaching material or assessment, scaffolded to learning objectives for the subject (Sinnayah et al, 2021). Moreover, the content of H5P is mobile friendly and accessible on any mobile device at any given time, providing convenience for educators to create contents and learners to access them beyond university contact hours. Wicaksono et al (2021) classified the various features of H5P into eight content types. They are: 1) Text-based content types a. Fill in the blanks, to create a task with a missing words in a text 108
Vol. 1, No. 1, 2021 ISSN 2809-3674 b. Drag the word, to create text-based drag and drop tasks c. Mark the words, to create a task where users highlight words d. Essay, to create essay with instant feedback 2) Question-based content types a. True-false question, to create True/False question b. Multiple choices, to create flexible multiple-choice questions c. Single choice set, to create questions with one correct answer d. Quiz, to create sequence of various question types e. Personal quiz, to create personality quizzes f. Summary, to create tasks with a list of statements 3) Image-based content types a. Drag & drop, to create drag and drop tasks with images b. Find the hotspot, to create image hotspots for users to find c. Find multiple hotspots, to create many hotspots for users to find d. Image hotspot, to create an image with multiple image hotspots e. Image sequencing, to place images in the correct order f. Agamotto, to create a series of images and explanations g. Collage, to create a collage of multiple images h. Image slider, to create an image slider easily i. Timeline, to create a timeline of events with multimedia j. Image juxtaposition, to create interactive images 4) Game-based content types a. Memory game, to create the classic image pairing game b. Dialog cards, to create text-based turning cards c. Flashcards, to create stylish and modern flashcards d. Guess the answer, to create an image with question and answer 5) Audio-based content types a. Audio recorder, to create an audio recording b. Dictation, to create dictation with instant feedback c. Speak the words, to answer a question using your own voice d. Speak the words set, a series of questions answered by speech 6) Complex content types a. Interactive video, to create videos with enriched interactions b. Course presentations, to create a presentation with interactive slides c. Column, a column layout for H5P content d. Documentation tool, to create a form wizard with export 7) Presentation content types a. Iframe embedder, to embed from a URL or a set of files b. Accordian, to create vertically stacked expandable items c. Chart, to generate bar and pie charts quickly 8) New content types a. Branching scenario, to create dilemmas and self-paced learning b. Virtual tour (360), to create 360 environments with interaction c. Interactive book, to create courses, books or tests Since H5P provides many tools to make creative activities, it enables educators to design more interesting materials in English Language Learning. H5P interactive content can be used to improve different language skills. For example, the use of crossword, drag and drop, 109
PANRITA Journal of Science, Technology, and Arts ISSN 2809-3674 memory game, and flashcards can expand students’ English vocabulary. Listening activities can be supported by audio recorder, dictation and interactive video. Speak the words and speak the words set can be used in speaking activities, while reading activities can be practiced by using multiple choice and true-false questions. In practicing writing, fill in the blanks and essay is a suitable option. Moreover, grammar practice can also be done by using fill in the blanks and mark the words. Previous Studies on the use of H5P Some studies have been done on the advantages of using H5P in designing teaching materials. Macfarlane and Ballantyne (2018) focused on designing interactive video using H5P. They mentioned that the key of using H5P’s interactive video tool is to find an appropriate degree of difficulty so that students would be engaged without overwhelming them. They found that too many interruptions in the video may distract and discourage students. Therefore, by framing interaction at the beginning of the video, followed by questions at logical breaks during long videos or at the end of short videos, educators can make rich experience without pushing learners into cognitive overload. To maximize the use of interaction video tool using H5P, the researchers recommended educators to consider carefully the purpose of using the video and articulate a clear outcome before starting to insert interactions. Pereira et al (2019) conducted a study to describe the development of studies of authorship tools and the creation of educational resources, which was carried out by 12 students of the Doctoral course in “Informatics in Education” of the Federal University of Rio Grande do Sul (UFRGS). Six of the students were from the Teleducation discipline, while the others are from the discipline of Hyperdocuments as Teaching Material. The report shows the importance of using authoring tools such as H5P framework in the teaching and learning process. From the activities, it was possible to be more familiar with the resources available in H5P and how they can be used in creating educational resource. It was noticed that the authoring tools can be used for content creation. Hence, they end up being a great ally of teachers in the teaching-learning process, since teachers are able to create interactive learning contents that tend to motivate students’ interest due to the diversity of resources presented to them. In conclusion, H5P authoring tool has great potential to collaborate in the teaching-learning process. Another study of H5P, which reported the use of H5P as a media to foster self-paced and self-directed learning, is done by Sinnayah et al (2021). The study critically outlined the development process involved in scaffolding activities towards the learning outcomes. A survey was conducted at Victoria University, including 250 students enrolled in block mode in 2019, aiming to perceive students’ perspective on the effectiveness of H5P activities. The result showed that 60% of the students who attempted the H5P activities completed them consistently, which indicated that the students were engaged in self-directed study. Eighty percent of students felt that completing H5P activities were time consuming and needed greater effort than completing online multiple choice questions. Despite that, 90% of the participants agreed that by the repeated practice with H5P activities, their knowledge in anatomy and physiology was enhanced. The researcher found that the studies of the use of H5P are still limited, especially on the area of English Language Learning. A recent study focusing on this area is conducted by Wicaksono et al (2021), which examined the use of H5P in English Language Teaching. The 110
Vol. 1, No. 1, 2021 ISSN 2809-3674 study investigated the relation among the use of H5P in the teaching-learning process, the student’s motivation, and the development of their English skills. It was a case study which was done in a university context, including 19 students taking a Basic English course in the second semester. This study used observation, interviews, and document analysis. The observation sheets were used to record activities during the teaching and learning process, the interviews were adressed to all students to collect other data, while documents were used to support the data from the observation and interviews. The result of the study showed that the use of H5P in teaching English within 6 months had a positive impact on students’ motivation that can influence the effectiveness of the development of their English skills. Therefore, in the online and virtual English language teaching, H5P activities offer exciting opportunities for students to learn English in an interesting, interactive, and engaging way. Conclusion H5P is an interactive content plugin tool that can be integrated to Moodle LMS enabling educators to create a more interesting, attractive, and interactive materials in the teaching and learning process, especially in online classes. The variety of features available in H5P makes the teaching and learning process less monotonous and encourages course creators to be more creative and motivated in enhancing their skills in material designing. There are many advantages of using H5P in teaching and learning. One of them is making rich experience in the learning process without pushing learners into cognitive overload. Furthermore, it becomes a great assistant for teachers in the teaching-learning process, since they are able to create interactive learning contents that could motivate students’ interest due to the diversity of resources presented. The use of H5P also encourages self- directed study. Even though it is more time consuming than completing multiple choices questions, learners agreed that their knowledge was enhanced by the repeated practice with H5P activities. Moreover, the advantage of using H5P activities in English Language Learning is that they offer exciting opportunities for students to learn English in an interesting, interactive, and engaging way. Overall, the use of H5P is an excellent option to make online classes be more attractive, interesting, engaging, and interactive. Not only in English Language Learning, but also other subjects as well. Since there is still little evidence of studies on H5P, this study can give a great insight for future researchers to conduct their future studies. References H5P (2022). Getting Started. Retrieved from https://h5p.org/getting-started Kessler, G. (2020). Professionalizing Your Use of Technology in English Language Teaching. Springer Nature Switzerland. Lamy, M.N., & Hampel, R. (2007). Online Communication in LanguageLearning and Teaching. Palgrave Macmillan. MacFarlane, L. & Ballantyne, E. (2018). Bringing Videos to Life with H5P: Expanding Experential Learning Online. Proceedings of the 2018 Atlantic Universities’ Teaching Showcase, 22, 28-33. 111
PANRITA Journal of Science, Technology, and Arts ISSN 2809-3674 Pereira, D. S., Valdeni, J., Tarouco, L. M. R., Jardim, R.R., Rocha, P.S., & Euder, F. (2019). HTML5 Authoring Tool to Support the Teaching-Learning Process: A Case Study with H5P Framework. International Journal for Innovation Education and Research, 7(2). Ramdhani, A., Ramdhani, M. A., & Amin, A. S. (2014). Writing a Literature Review Research Paper: A Step-by-step Approach. International Journal of Basics and Applied Science, 3(1), 47-56. Sinnayah, P., Salcedo, A., & Rekhari, S. (2021). Reimagining Physiology Education wit Interactive Content Developed in H5P. Advances in Physiology Education, 45, 71-76. Suppasetseree, S. & Dennis N. (2010). The Use of Moodle for Teaching and Learning English at Tertiary Level in Thailand. The International Journal of the Humanities, 8(6). Quan, Z. (2014). Motivation for a Second or Foreign Language Learning. SHS Web of Converences, 6. DOI: 10.1051/shsconf/20140604004 Wicaksono, J. A., Setiarini, R. B., Ikeda, O., & Novawan, A. (2021). The Use of H5P in Teaching English. Advances in Social Science, Education and Humanities Research, 514, 227- 230. 112
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