The digital computer as a creative medium
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& p r i n t e d from I E E E S P E C T R U M Vol. 4, N o . 10, October 1967 pp. 8 9 - 9 5 C o p y r i g h t 1967, and reprinted b y permission of t h e c o p y r i g h t owner PRINTED I N T H E U.S.A. The digital computer as a c r e a t i v e m e d i u m In the computer, man has created not just an inanimate tool but an intellectual and active creative partner that, when fully exploited, could be used to produce wholly new art forms and possibly new aesthetic experiences A . M i c h a e l N o l l B e l l Telephone Laboratories Digital computers are now being used to produce musical sounds and to generate artistic visual images. The artist or composer interacts directly with the computer through a console. This article explores the possibilities of the computer as an artistic medium and makes some predictions about the art of the future. The notion of creating art works through the medium of machines may seem a little strange. Most people who have heard about the experimental use of digital computers in creative endeavors have probably shrugged them off as being o f no consequence. On the one hand, creativity has universally been regarded as the personal and somewhat mysterious domain o f man; and, on the one hand, as every engineer knows, the computer can only do what i t has been programmed t o do—which hardly anyone would be generous enough to call creative, IEEE s p e c t r u m OCTOBER 1967
Nonetheless, artists have usually been responsive to The character of the computer medium experimenting with and even adopting certain concepts In the present state o f computer usage, artists are and devices resulting from new scientific and technological certainly having their problems i n understanding en- developments. Computers are no exception. Composers, gineering descriptions and in learning how to program film animators, and graphic artists have become interested computers in order to explore what might be done with in the application o f computers i n their creative en- them. However, they are learning, and they have already deavors. Moreover, recent artistic experiments w i t h used digital computers and associated equipment to pro- computers have produced results that should make us re- duce musical sounds and artistic visual images.'-' examine our preconceptions about creativity and ma- The visual images are generated by an automatic plotter chines. Some of the experiments, described in this article, under the control o f the digital computer. The plotter suggest, in fact, that a tight interaction between artist consists o f a cathode-ray tube and a camera for photo- and computer constitutes a totally new, active, and ex- graphing the images "drawn" on the tube face by de- citing artistic medium. flections o f the electron beam. The digital computer produces the instructions for operating the automatic How does an artist work? plotter so that the picture-drawing capability is under There is an anecdote attributed to Henri Matisse about program control. Musical sounds are produced by the how to approach the creative act of painting. You take a computer by means of a digital sampled version o f the blank white canvas, the French artist said, and after sounds that must then be converted to analog form by a gazing at it for a while, you paint on it a bright red disk. conventional digital-to-analog converter. Thereafter, you do nothing further until something oc- For both o f these artistic applications, a challenging curs to you that will be just as exciting as the original problem i s t h e composition o f special-purpose pro- red disk. Yo u proceed i n this way, always sustaining, gramming languages and subroutines so that the artist through each new gambit with the paint and brush, the can communicate with the computer by using terminology initial high visual excitement of the red disk. reasonably similar to his particular an. For example, a The anecdote i s a somewhat simplified version special music compiler has been written so that the com- of Matisse's idea, but even if we take it lightly, it can do poser can specify complex algorithms for producing a a number of things for us. For one thing, it dispels some single sound and then pyramid these basic sounds i n t o of the sense of mystery that hovers over the procedures a whole composition. A similar philosophy has been of the creative person. I t tells us something concrete used in a special language developed for computer anima- and easily visualized about the creative process while tion called Bellix.5 Both applications share the draw- emphasizing the role o f the unexpected ideas for which back that the artist must wait a number o f hours be- the artist lies in wait and f o r which he sets a formal tween the actual running of the computer program and "trap" in his medium. the final generation o f pictorial output o r musical Even a relatively "passive" medium p a i n t , brushes, sounds when he can see or hear the results. canvas---will suggest new ideas to the artist as he becomes Since the scientific community currently is the biggest engaged. The resistance of the canvas or its elastic give to user of computers, most descriptions and ideas about the the paint-loaded brush, the visual shock of real color and artistic possibilities f o r computers trd%e been under- line, the smell o f the paint, will all work on the artist's standably written by scientists and engineers. This situa- sensibilities. The running of the paint, or seemingly "ran- tion will undoubtedly change as computers become more dom" strokes of the brush, may be accepted by him as accessible to artists who obviously are more qualified to corporate elements of the finished work. So it is that an explore and evolve the artistic potentials of the computer artist explores, discovers, and masters the possibilities medium. Unfortunately, scientists and engineers are of the medium. His art work is a form of play, but it is usually all too familiar with the inner v. orkina of com- serious play. puters, and this knowledge has a tendency to produce Most of all, the Matisse anecdote suggests that the ar- very conservative ideas about the possibilities for com- tistic process involves some form of "program," one cer- puters in the arts. Most certainly the computer is an tainly more complex than the anecdote admits, but a electronic device capable of performing only those opera- definite program of step-by-step action. Without doing too tions that i t has been explicitly instructed t o perform. much violence to our sense o f what is appropriate, we And this usually leads to the portrayal of the computer might compare it to a computational hill-climbing tech- as a powerful tool but one incapable of any true creativity. nique in which the artist is trying to optimize or stabilize However, if creativity is restricted to mean the production at a high level the parameter "excitement." of the unconventional or the unpredicted, then the com- Once we have swallowed this metaphor, it becomes less puter should instead be portrayed as a creative medium— improbable to imagine that computers might be used, in an active and creative collaborator with the artist. varying depths of engagement, as active partners in the artistic process. But computers are a new medium. They Computers and creativity do not have the characteristics o f paints, brushes, and Digital computers are constructed from a myriad o f canvas. Nor are the •'statements" that grow out o f the electronic components whose purpose is t o switch mi- artist's engagement with them likely to be similar to the nute electric currents nearly instantaneously. The inner- statements of, for example, oil paintings. A n interesting most workings of the computer are controlled by a set question t o explore, then, is how computers might be of instructions called a program. Although computers used as a creative medium. What kinds o f artistic po- must be explicitly instructed to perform each operation, tentials can be evolved through the use o f computers, higher-level programming languages enable pyramiding which themselves are continually being evolved to possess of programming statements that are later expanded into more sophisticated and intelligent characteristics? the basic computer instructions by special compiler pro- p H spectrum OCT013ER 1967
This f r a m e i s selected from a movie produced by Stan Vanderbeek us- ing a special animation programming l a n g u a g e devised by Ken Knowlton. Each f r a m e consists o f a fine mosaic of dots that are combined t o m a k e desired s h a p e s a n d forms. Intriguing and un- usual " d i s s o l v e s " a n d "stretches" t h a t a r e easily d o n e u s i n g t h e computer w o u l d b e t e - dious if not impossible to execute b y conventional hand a n i m a t i o n t e c h - niques. grams. These programming languages are usually de- Computers most certainly are only machines, but they signed so that the human user can write his computer are capable o f performing millions o f operations i n a program using words and symbols similar to those o f fraction of a second and with incredible accuracy. They his own particular field. All of this leads to the portrayal can be programmed t o weigh carefully, according t o of the computer as a tool capable o f performing tasks specified criteria, the results o f different alternatives exactly as programmed. and act accordingly; thus, in a rudimentary sense, com- However, the computer is such an extremely powerful puters can appear t o show intelligence.' They might tool that artistic effects can sometimes be easily ac- assess the results of past actions and modify their pro- complished that would be virtually impossible by con- grammed algorithms to improve previous results; com- ventional artistic techniques. For example, by calculating puters potentially could be programmed to learn. And and drawing on the automatic plotter the perspective series of numbers can be calculated by the computer that projections from two slightly different directions of some are so complicatedly related that they appear to us as three-dimensional object, t h e computer can generate random. three-dimensional movies o f novel shapes and forms. Of course, everything the machine does must be pro- Such three-dimensional animation, or kinetic sculpture, grammed, but because o f the computer's great speed, is far too tedious to perform by any other method. The freedom from error, and vast abilities for assessment and computer's ability to handle small details has made pos- subsequent modification of programs, it appears to us to sible intriguing dissolves and stretches, such as those act unpredictably and to produce the unexpected. In this executed by Stan Vanderbeek, without the tedium o f sense, the computer actively takes over some of the artist's conventional hand animation. Mathematical equations creative search. It suggests to him syntheses that he may with certain specified variables under the control of the or may not accept. I t possesses at least some of the ex- artist have also been used by John Whitney to achieve ternal attributes of creativity. completely new animation effects. Much of "op art" uses repetitive patterns that usually can be expressed very The Mondrian experiment simply i n mathematical terms. The waveforms repro- How reasonable i s i t t o attribute even these rudi- duced on page 89, which are like Bridget Riley's paint- mentary qualities of creativity to an inanimate machine? ing "Currents," were generated as parallel sinusoids with Is creativity something that should only be associated linearly increasing period. Thus, computer and automa- with the products o f humans? Not long ago, i n 1950, tic plotter can eliminate the tedious part o f producing A. M. Turing expressed the belief that at the end of the "op" effects. century "one will be able to speak of machines thinking Noll—The digital computer as a creative medium
1- 1 • • O n l , 1 1 I • 1 • • 41 L I 1 -1 •IL - I I 1 11 I I F 1 II 1 1I : . L• r i 4 . 1 l i n I 1 Imo= 1 • 11 i 1 1 I +1 + -I 1 , Itt i - t 1 1 • 1 1 4 " 1.1.41t I .14mmi II 1 9• ,T II —I 1_ 4-m •m 1I • o "-I - I 1 1_11741 11_1_1_111 1 11t- _ A- 1 1 onI 1:;111!4-1 I I 114:1— 1 I- I 11— —1 • 1 TJ11 o-14AJ • 1 •1•1 — v • 1 1•1 I I IL 1-111 I_ 1 1 : _ N o I I I 11Mil I I I I luml• I I ,1 I I 1I •— n me o m .1 IHN1 m t . 1 111 I 1 1 H I 11-p-•Er 1 1711•1111 • The picture on the left, "Composition With Lines" (C) Rykmuseum-Kroller-MUller), is a reproduction of a work by the Dutch painter PieeMondrian. The picture on the right was generated by a digital com- puter using pseudorandom numbers with statistics without e x p e c t i n g approximating to be contradicted."' the Mondrian painting ((DA. Michael Turing proposed Noll 1965). When xerographic reproductions of both the now well-known experiment consisting o f an inter- pictures were shown to 100 subjects, the computer- rogator, a man, and a machine, in which the interrogator generated picture was preferred by 59 of them. Only had to identify the man by asking the man and the ma- 28 subjects identified t h e Mondrian painting. Ap- chine to answer questions or to perform simple tasks. parently, m a n y o f the observers associated ran- domness with human creativity and were therefore A crude approximation t o Turing's experiment was led astray in making the picture identifications. performed using Piet Mondrian's "Composition W i t h Lines" (1917) and a computer-generated picture com- posed o f pseudorandom elements but similar in overall composition to the Mondrian painting.8 Although Mon- drian apparently placed the vertical and horizontal bars domness of the computer-generated picture with human in his painting in a careful and orderly manner, the bars creativity whereas t h e orderly bar placement o f the in the computer-generated picture were placed according Mondrian painting seemed t o them machinelike. This to a pseudorandom number generator with statistics finding does not, o f course, detract from Mondrian's chosen to approximate the bar density, lengths, and widths artistic abilities. His painting was, after all, the inspira- in the Mondrian painting. Xerographic copies o f the tion for the algorithms used to produce the computer- two pictures were presented, side by side, to 100 subjects generated picture, and since computers were nonexistent with educations ranging f r o m high school t o post- 50 years ago, Mondrian could not have had a computer doctoral; the subjects represented a reasonably good at his disposal. Furthermore, we must admit that the sampling of the population at a large scientific research reduction in size of the original painting and its xero- laboratory. They were asked which picture they pre- graphic reproduction degrades its unique aesthetic quali- ferred and also which picture of the pair they thought was ties. Nevertheless, the results of the experiment in light produced by Mondrian. Fifty-nine percent o f the sub- of Turing's proposed experiment do raise questions on jects preferred the computer-generated picture; only 28 the meaning of creativity and the role of randomness in percent were able to identify correctly the picture pro- artistic creation. I n a sense, the computer with its pro- duced by Mondrian. gram could be considered creative, although i t can be In general, these people seemed to associate the ran- argued that human creativity was involved in the original 92 IEEE s n e c t r u m O C TO B E R 1 9 6 7
program with the computer performing only as an obe- poser, who could then make any desired changes in the dient tool. score. These questions should perhaps be examined more A similar man—machine interactive system has been deeply b y more ambitious psychological experiments proposed for choreography.'" In this system, the chore- using computer-generated pictures as stimuli. ographer would be shown a computer-generated three- dimensional display of complicated stick figures moving Toward real-time interaction about on a stage, as shown on page 94. The choreog- Although the experiments described show that the rapher interacts with the computer b y indicating the computer has creative potentialities beyond those of just spatial trajectories and movements of the figures. Random a simple tool, the computer medium is still restrictive in and mathematical algorithms might be introduced by that there is a rather long time delay between the run- the computer to fill in certain fine details, or even to give ning of the computer program and the production of the the choreographer new ideas to evaluate and explore. final graphical o r acoustic output. However, recent technological developments have greatly reduced this A new active medium time delay through special interactive hardware facilities The beginnings of a new creative partnership and col- and programming languages. This tightening of the man— laboration between the artist and the computer clearly machine feedback loop is particularly important for the emerge from these most recent efforts and proposals. artist who needs a nearly instantaneous response. Their common denominator is the close man—machine For example, in the field of music an electronic graphic interaction using the computer to generate either musical console has been used to specify pictorially sequences of sounds or visual displays. The computer acquires a crea- sounds that were then synthesized b y the computer." tive role by introducing randomness or by using mathe- Functions for amplitude, frequency, and duration o f a matical algorithms to control certain aspects o f the ar- sequence of notes were drawn on the face of a cathode- tistic creation. The overall control and direction of the ray tube with a light pen. I f desired, the computer com- creative process is very definitely the artist's task. Thus, bined specified functions according t o transparently the computer is used as a medium by the artist, but the simple algorithms. Thus, the fine details o f the com- great technical powers and creative potentialities of the position were calculated by the computer and the over- computer result in a totally new kind of creative medium. all structure was precisely specified b y the graphical This is an claire medium with which the artist can in- score. The feedback loop was completed by the computer- teract on a new level, freed from many o f the physical generated sounds heard almost immediately by the com- limitations o f all other previous media. The artistic po- Noll—The digital computer as a creative medium 93
tentialities of such a creative medium as a collaborator with an artist are truly exciting and challenging. Interactive aesthetic experiences In the previous examples the artist sat at the console of the computer and indicated his desires to the computer by manually using push buttons or by drawing patterns on an electronic visual display. These are probably effi- cient ways of communicating certain types of instructions to the computer; however, the communication of the ac- tual subconscious emotional state of the artist could lead to a new aesthetic experience. Although this might seem somewhat exotic and conjectural, the artist's emotional state might conceivably b e determined b y computer processing o f physical and electrical signals from the artist (for example, pulse rate and electrical activity o f the brain). Then, by changing the artist's environment through such external stimuli as sound, color, and visual patterns, the computer would seek to optimize the aes- thetic effect of all these stimuli upon the artist according to some specified criterion. This interactive feedback situation with controlled en- vironment would be completely dynamic. The emotional reaction o f the artist would continually change, and the computer would react accordingly either to stabilize the artist's emotional state or to steer it through some pre- programmed course. Here then i s a completely new aesthetic experience utilizing man-machine communica- tion on the highest (or lowest, i f you will) subconscious levels and computer processing and optimization of emo- tional responses. Only a digital computer could perform all the information processing and generate the sights and sounds of the controlled environment required for such a scheme. One is strongly tempted to describe these ideas as a consciousness-expanding experience in association with a psychedelic computer! Although such an artistic feedback scheme is still far in the future, current technological and psychological in- vestigations would seem to aim in such a direction. For example, three-dimensional computer-generated color displays that seem to surround the individual are cer- tainly already within the state o f the art. Electroen- cephalograms are being scrutinized and studied in great detail, using advanced signal analysis techniques; i t is not inconceivable that some day their relation to emo- tional state might be determined. Artistic consequences Predictions of the future are risky in that they may be really nothing more than what the person predicting The choreographer of the would like to see occur. Although the particulars should future m i g h t s i t a t t h e be viewed skeptically, they actually might be unimpor- console o f a c o m p u t e r tant; i f the art o f the future follows the directions out- and see a display of hu- lined here, then some general conclusions and statements man figures stylized b y can be made that should be independent o f the actual simple s t i c k figures a s shown i n t h e s e frames particulars. from a computer-gen- The aesthetic experience will be highly individualistic, erated movie. B y inter- involving only the individual artist and his interactions acting with the computer, with the computer. This type of participation in the cre- the choreographer might create his dance compo- ative and aesthetic experience can be experienced b y sition, p e r h a p s l e a v i n g artist and nonartist alike. Because of the great technical certain movements to be and creative power of the computer, both the artist and suggested b y p s e u d o - nonartist are freed from the necessity of strong technical random and mathemati- cal algorithms within the competence in the use o f different meila. The artist's computer. "ideas" and not his technical ability i n manipulating 94 IEEE s p e c t r u m O C TO B E R 1 9 6 7
media could be the important factor i n determining artistic merit. Conceivably, a form o f "citizen-artist" could emerge, as envisioned by M o n Schoener." The interactive aesthetic experience with computers might HIE a substantial portion o f that great leisure time pre- dicted for the man of the future. The artist's role as master creator will remain, how- ever, because even though the physical limitations o f the medium will be different from traditional media, his training, devotion, and visualization will give him a higher degree o f control o f the artistic experience. A s an ex- ample, the artist's particular interactions with the com- puter might be recorded and played back by the public on their own computers. Specified amounts o f inter- action and modification might be introduced by the in- dividual, but the overall course o f the interactive ex- perience would still follow the artist's model. I n this way, and for the first time, the artist would be able to specify and control with certainty the emotional state of each individual participant. Only those aspects de- liberately specified by the artist might be left to chance or to the whims of the participant. A l l this would be pos- sible because the computer could monitor the partici- pant's emotional state and change it according to the artist's specifications. The artist's interaction with the computer would be of a new order because the physical restrictions of We older media would be eliminated. This is not to say that the traditional artistic media will be swept away; but they will undoubtedly be in- fluenced by this new active medium. The introduction of photography t h e new medium o f the last century - helped to drive painting away from representation, but it did not drive out painting. What the new creative com- puter medium will do to all o f the art forms—painting, writing, dance, music, movies—should be exciting t o observe. We might even be tempted to say that the cur- rent developments and devices i n the field o f man- machine communication, which were primarily intended to give insight into scientific problems, might in the end prove to be far more fruitful, or at least equally fruitful, in the arts. REFERENCES 1. Mathews, M . V. , " T h e digital computer as a musical instru- ment,"Sci., vol. 142, no. 3592, pp. 553-557, Nov. 1,1963. 2.. Rockman, A . , and Mezei, L., " T h e electronic computer as an artist," Canadian Art, vol. X X I , pp. 365-367, Nov./Dec. 1964. 3. N o l l , A. M., "Computers and the visual iiris," Design Quarterly, no. 66/67, pp. 65-71,1967. 4. Zajac, E. E., "Computer animation: a new scientific and educa- tional t o o l , " J. Soc. Motion Picture and Telecision Eng., vol. 74, pp. 1006-- 1008, Nov. 1965. 5. K n o w l t o n , K . C., " A computer technique f o r producing ani- These f r a m e s a r e t h e mated movies," Am. Fed. In/or. Proc. Soc. (AFIPS) Conf. Proc., vol. 25, pp. 67-87,1964. left and right images of a 3D pair from a computer. 6. M i n s k y, M . L . , " A r t i f i c i a l intelligence," Sci. A m . , v o l . 215, pp. 246-260, Sept. 1966. generated three-dimen- sional movie. The object 7. Turing, A . M . , " C o m p u t i n g machinery a n d intelligence," Mind. A quarterly review o f psychology and philosophy, vol. 59, randomly c h a n g e s i t s N.S., pp. 433-460, Oct. 1950. shape in what might be called a f o r m o f kinetic 8. N o l l , A . M . , " H u m a n o r machine: a subjective comparison o f Piet Mondrian's 'Composition with Lines' (1917) and a computer- sculpture. T o v i e w t h e generated p i c t u r e , " The Psychological Rec., v o l . 16, p p . 1 - 1 0 , 3D effect, place a sheet Jan. 1966. of paper on edge between 9. Mathews, M . V. , " A graphical language f o r composing and a s t e r e o p a i r. Position playing sounds and music," presented a t the 3 I s t Cony, o f the your head s o t h a t each Audio Engineering Society, Oct. 1966 (preprint no. 477). eye sees only one image. 10. N o l l , A . M . , "Choreography and computers," Dance Maga- With a bit of adjustment, zine, vol. X X X X I , pp. 43-45, Jan. 1967. the images should seem I I , Schoener, Allon, "2066 and all that," A r t in America, vol. 54, to converge and appear pp. 40-43, M a r. - A p r. 1966. three-dimensional. Noll---The digital computer as a creative medium 95
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