2019 HANDBOOK MIDDLE SCHOOL DIPLOMA - Patea Area School

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2019 HANDBOOK MIDDLE SCHOOL DIPLOMA - Patea Area School
MSD
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              MIDDLE SCHOOL DIPLOMA

             HANDBOOK

        GROWING GOOD PEOPLE FOR A CHANGING WORLD

                   2019
NAME:
2019 HANDBOOK MIDDLE SCHOOL DIPLOMA - Patea Area School
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2019 HANDBOOK MIDDLE SCHOOL DIPLOMA - Patea Area School
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2019 HANDBOOK MIDDLE SCHOOL DIPLOMA - Patea Area School
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A WARM WELCOME
Welcome to our 21st Century Curriculum for 2019. Significant research and strategic planning has
taken place to ensure we are providing an exciting and cutting-edge learning programme across all
levels. At Patea Area School we have a holistic approach to learning. Our student’s goals, passions
and aspirations sit at the centre of all we do. Teaching and Learning is inquiry based.

Our programmes are not fixed, but fluid. They are designed to be authentic and experiential in
nature with a focus on equipping our young people with the skills needed to be successful in a
changing world. 21st Century pedagogy and tools are an integral aspect of who we are, as is an
invested commitment to sustainable based studies under the umbrella of STEAM:

SCIENCE
TECHNOLOGY
ENGINEERING
ARTS
MATHS

A TYPICAL LEARNING PROGRAMME:
7.30.8.30: HEALTHY BODY, HEALTHY MIND
For nine days out of a ten day programme, Year 7-13 students are able to take part in a fitness
programme from gruelling workouts to yoga. Junior students must be accompanied by an adult;
family members are invited to attend.

8.40-9.00: MENTOR GROUP TIME: YR7-13
With a 1:12 teacher to student ratio students receive extensive academic mentoring from a staff
member who will become a key part of their support network. The school values of PRIDE and the
Key Competencies are also an integral part of the learning during MGT. Year 1-6 will start their day
at 9am.

A: 9AM-10AM: NUMERACY

B: 10AM-11AM: LITERACY

C WED (YR7-8); TUE & THU (YR9-10): S T E A M TASTERS & COURSES:
To maximise the use of time, many of our practical based courses will run in two to three hour
blocks. This will give students the opportunity to fully engage in hands-on learning. These courses
are:
2019 HANDBOOK MIDDLE SCHOOL DIPLOMA - Patea Area School
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                YR7-8: TASTERS                                       YR9-10: COURSES

 • Take More Chances: Dance                           •   Build: Hard Materials
 • Let’s Cook                                         •   Ethics and Aesthetics: Art
 • There is no Substitute – Hard Work                 •   From Page to Stage
     with Hard Materials                              •   Haka Fusion
 •   Project Runway                                   •   Innovation Station
 •   Junior Master Chef                               •   Our Café
 •   Innovation Station                               •   Take More Chances: Dance
 •   Junior Einstein                                  •   Too Glam to Give a Damn: Wearable Art
 •   Bringing Imagination to Life – Visual Art        •   Treble Cleft: Music
                                                      •   SportX

D: MON, TUE, THU, FRI (YR7-8); WED, FRI (YR9-10): IMPACT LEARNING

E: 2-3 HOURS PER WEEK: HEALTH/PE

F: POP-UP COURSES:
During the year, pop-up courses will provide our young people with specific skills. These courses
may include, but are not limited to:
      • Barista                                             • Marine Radio
      • Blue light                                          • Manu Korero
      • Ceramics                                            • Photography
      • Communication                                       • Radio media
      • Driver licencing                                    • Redshirts
      • Electronics / Robotics                              • Wearable Arts
      • Kapa Haka                                           • Young Enterprise

We look forward to working with you on these exciting learning opportunities.

Principal
2019 HANDBOOK MIDDLE SCHOOL DIPLOMA - Patea Area School
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CONTENTS STILL TO DO
   A Warm Welcome                                       4
   Instruccons: How to use this Handbook                7
   Course Descripcons Explained                         7
   Timetable Samples                                    8
   MSD Curriculum Outline: 2019                         9

   A: Numeracy                                          10

   B: Literacy                                          10

   C: STEAM: YR9-10
          Build a: Hard Materials                       11
          Ethics & Aestheccs: Art                       11
          From Page to Stage: Drama                     12
          Haka Fusion: Kapa Haka & Te Reo               12
          Innovacon Stacon: Digital Technologies        13
          Our Café: Hospitality                         13
          SportX: Sport, PE & Health                    14
          Take More Chances: Dance                      14
          Too Glam to Give a Damn: Wearable Art         15
          Treble Clef: Music                            15

   C: STEAM Tasters: YR7-8                              16

   D: Impact                                            17

   E: Health / PE                                       17

   Your MSD Programme: YR9-10: 2019                     18

   Pop-Ups: YR9-10: What Excites You?                   19

   Appendices:
       Introduccon                                      21
       Student Support: Contacts                        21
       An Introduccon to MSD                            23
       Course Outlines                                  24
       Digital Fluency                                  24
       Finding Out About MSD Credits                    26
       Key Terminology                                  26
       Literacy & Numeracy                              26
       Resubmission of Assessments: (Resub)             27
       What Else do We Need to Know?                    27
       Inquiry: The Spiral of Inquiry                   28
       The 5 Key Competencies: From the NZ Curriculum   28
       Vocaconal Pathways: Career Opportunices          29
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INSTRUCTIONS: HOW TO USE THIS HANDBOOK
 1. Please read through all of the course descriptions
 2. Complete the Your Choices sheet on p.20
 3. Once you have made your choices, discuss these with your parents/carers and your Mentor at
    IDP day
 4. Your mentor will pass your selection sheet onto Bruce Johnson who will enter your choices
    onto KAMAR for you. Numbers are restricted, so get your selections made ASAP, preferably on
    IDP day

COURSE DESCRIPTIONS EXPLAINED

   KAMAR code                             The ctle of each course                  Vocaconal (or career)
                                                                                   Pathways

                                            The skills you can expect to learn. NB the links
                                            between curriculum areas and cross curricular
                                            assessments that may be possible
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TIMETABLE SAMPLES:

YR7-8
                      MON               TUE              WED*              THU       FRI**
  900-1000   1        NUM               NUM              NUM              NUM         NUM
 1000-1100   2         LIT              LIT               LIT              LIT         LIT
 1100-1120                                        MORNING BREAK
 1120-1220   3       IMPACT           IMPACT            STEAM            IMPACT      IMPACT
 1220-1320   4       IMPACT           IMPACT            STEAM            IMPACT      IMPACT
 1320-1400                                         LUNCH BREAK
 1400-1500   5     PE/HEALTH          IMPACT            UTILITY          IMPACT     PE/HEALTH

YR9-10
                      MON               TUE              WED*              THU        FRI**
  900-1000   1        NUM               NUM              NUM              NUM         NUM
 1000-1100   2         LIT              LIT               LIT              LIT         LIT
 1100-1120                                        MORNING BREAK
 1120-1220   3       STEAM             STEAM           IMPACT            STEAM       IMPACT
 1220-1320   4       STEAM             STEAM           IMPACT            STEAM       IMPACT
 1320-1400                                         LUNCH BREAK
 1400-1500   5     PE/HEALTH           STEAM            UTILITY          STEAM      PE/HEALTH

 * Wednesday: cmings differ from other days
 ** Friday: every second Friday are Whole Day Courses, starcng in late March 2019
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MSD CURRICULUM OUTLINE: 2019

                    Dance, Drama, Maori Performing Arts, Music,
       ARTS         Visual Arts

  DIGITAL FLUENCY   Compucng, Digital Technologies

    HEALTH/PE        Fitness, Health, SportX

     LITERACY       English Literacy, Mandarin, Te Reo Maori

    NUMERACY         Mathemaccs

                    Agriculture, General Science (biology, chemistry,
     SCIENCES       physics), Horcculture

  SOCIAL SCIENCES   Geography, History, Social Studies

   TECHNOLOGY        Hard Materials, Hospitality
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A: NUMERACY
The study of numbers, like the Nile, begins in minuteness, but ends in magnificence. Together, we will crack
the code and conquer numbers, taking us to infinity and beyond. Choose from a range of themes, including
science, technology, real life scenarios and pure Maths. This curriculum area is essential for all forms of
employment, all parts of life.

NUMERACY                                      CONSTRUCTION
                                              SERVICE
                                                                    CREATIVE
                                                                    COMMUNITY
                                                                                       PRIMARY
                                                                                       TECHNOLOGY
(NUM)

B: LITERACY
Welcome to the world of literacy where together we will spark a revolution through the combination of words,
art and your own voice. We’ll ask some big questions and devise some even bigger answers, embracing
diversity of thought, actions and places. Through art, digital fluency and different forms of communication,
you will express your own viewpoints, shape your own journey and get real world ready.

LITERACY                                        CONSTRUCTION
                                                SERVICE
                                                                      CREATIVE
                                                                      COMMUNITY
                                                                                         PRIMARY
                                                                                         TECHNOLOGY
(LIT)
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C: STEAM: YR9-10
CHOOSE 3 FROM THE FOLLOWING STEAM COURSES
Middle School Diploma STEAM courses give you foundation skills that follow through to NCEA. Each course
comes with credits. Your teachers will give you a course outline for the year.

BUILD A: HARD MATERIALS
(BILD)                                            CONSTRUCTION            CREATIVE             PRIMARY
                                                  SERVICE                 COMMUNITY            TECHNOLOGY
 TEACHER:               BJO

                        Design, produce working drawings and manufacture a piece of furniture/product of your
                        choosing from a common theme. Credits are theory based, not practical based. You will also
 DESCRIPTION:
                        practice ecological sustainability when you create furniture/ product from pallets and other
                        recyclable materials.

                        TECHNOLOGY (HARD MATERIALS):
                           •  Generate by creacng technically sound solucons to human-centred design issues
 LEARNING OBJECTIVES:      •  Explore through funcconal modelling and the design process
                           •  Evaluate by cricquing our own and others’ work and how these communicate ideas
                              and meet a brief

ETHICS & AESTHETICS: ART
(ART)                                             CONSTRUCTION            CREATIVE             PRIMARY
                                                  SERVICE                 COMMUNITY            TECHNOLOGY
 TEACHER:               MAK
                        Art is the soul of life. It is the thing that makes us human. Through drawing, painting,
                        sculpture, photography and multi-media, we can make sense of ourselves, our communities
 DESCRIPTION:
                        and the world. Through art, we create beauty and meaning where there was nothing before.
                        Spark discussions about how art can make a change, bring awareness and inspire accon.

                        VISUAL ART:
                            • Explore by invescgacng and using materials, processes, techniques and convencons
                            • Focus by planning artworks in response to a range of ideas
 LEARNING OBJECTIVES
                            • Generate by creacng artworks which communicate ideas
                            • Refine artworks and ideas by incorporate feedback
                            • Evaluate by cricquing your own and others’ artworks and how these communicate
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FROM PAGE TO STAGE: DRAMA
(STGE)
                                                   CONSTRUCTION            CREATIVE             PRIMARY
                                                   SERVICE                 COMMUNITY            TECHNOLOGY
TEACHER:               KPA

                       Explore your inner actor and the issues of our world by scripcng and applying drama
DESCRIPTION:           techniques to your very own dramacc works that inspire change, celebrate peoples and
                       provoke a response. Be a part of a group produccon, build confidence and shake the room.

                       DRAMA:
                          • Focus by performing drama scripts to communicate ideas
LEARNING OBJECTIVES:      • Focus by planning ideas to develop performance for a specific purpose
                          • Generate by creacng drama works which communicate ideas
                          • Refine by developing devised drama ideas with purpose

HAKA FUSION: KAPA HAKA & TE REO
(HAKA)
                                                    CONSTRUCTION            CREATIVE             PRIMARY
                                                    SERVICE                 COMMUNITY            TECHNOLOGY
TEACHER:               AHA

                       Combine your understanding of ckanga and performance to present haka and other Maori
DESCRIPTION:           performances. From novices to experts, this course will help to build your confidence and
                       understanding of some of the complexices of Maori performance.

                       DANCE:
                             •   Prepare, rehearse, and perform dance with an awareness of produccon technologies
                             •   Reflect on and describe how choreography communicates ideas, feelings, moods, and
                                 experiences
                             •   Select and use choreographic devices, structures, processes, and technologies to
LEARNING OBJECTIVES:
                                 develop and give form to dance ideas
                       TE REO:
                             •   Make sense by describing the protocols and roles associated with pōwhiri in
                                 accordance with ckanga and/or kawa
                             •   Make sense by explaining roles of atua Maori and their influence on iwi
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INNOVATION STATION: DIGITAL TECHNOLOGIES
(INNO)
                                                   CONSTRUCTION             CREATIVE              PRIMARY
TEACHER:               TBC                         SERVICE                  COMMUNITY             TECHNOLOGY

                       What is the world without digital technology? It’s literally in every part of our lives. In this
DESCRIPTION:           course, you will develop skills needs in all careers. You will create and manipulate documents,
                       spreadsheets and websites as you increase your digital fluency.

                       DIGITAL TECHNOLOGIES:
                           • Make sense by understanding basic computer science concepts
LEARNING OBJECTIVES:
                           • Test by implemencng advanced computer programming concepts
                           • Evaluate by cricquing your own and others’ work and how these communicate

OUR CAFÉ: HOSPITALITY
(CAFÉ)
                                                   CONSTRUCTION             CREATIVE              PRIMARY

TEACHER:               ASI                         SERVICE                  COMMUNITY             TECHNOLOGY

                       The Swell Café is a senior hospitality course led by an experienced chef from the
                       industry. Learn to cook from an expanded menu featuring a variety of fresh healthy meals
DESCRIPTION:
                       including vegetarian, vegan, and gluten-free options. Learn service skills for the hospitality
                       industry. Develop menus, create a budget and make a profit. Get real world ready.

                       HOSPITALITY:
                          • Evaluate by cricquing our own and others’ dishes
LEARNING OBJECTIVES:      • Develop and refine culinary dishes that suit a purpose and an audience
                          • Explore by invescgacng the nature and principles of design and presentacon in a
                              range of contexts
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SPORTx: SPORT, PE & HEALTH
(SPRT)
                                                    CONSTRUCTION             CREATIVE             PRIMARY
                                                    SERVICE                  COMMUNITY            TECHNOLOGY
TEACHER:               AHA

                       Physical exercise is good for mind, body and spirit. This course highlights the benefits of PE,
DESCRIPTION:           Health and knowledge of biomechanics. You will also learn about accountability, dedication
                       and leadership. Create a winning combination.

                       HEALTH & PHYSICAL EDUCATION:
                          •   Make sense of performing physical accvity by understanding motor skill learning and
                              methods of training
                          •   Make sense by understanding influences on parccipacon and physical accvity
LEARNING OBJECTIVES:      •   Generate by designing physical accvity programmes to create change in
                              performance, parccipacon and wellbeing
                          •   Focus by idencfying how to keep safe in a risky outdoor accvity
                          •   Make sense by understanding how a physical accvity impacts on self, others and
                              society

TAKE MORE CHANCES: DANCE
(DANC)                                             CONSTRUCTION             CREATIVE              PRIMARY
                                                   SERVICE                  COMMUNITY             TECHNOLOGY
TEACHER:               TBC
                       Learn to dance a range of genre where music is made visible, where each movement is a word
DESCRIPTION:           of poetry. Newton’s laws of motion do not apply to this course. You will learn different dance
                       techniques and build your confidence as you explore the poetry of motion.

                       DANCE:
                             •   Prepare, rehearse, and perform dance with an awareness of produccon technologies
                             •   Reflect on and describe how choreography communicates ideas, feelings, moods, and
LEARNING OBJECTIVES:
                                 experiences
                             •   Select and use choreographic devices, structures, processes, and technologies to
                                 develop and give form to dance ideas
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TOO GLAM TO GIVE A DAMN: WEARABLE ART
(GLAM)
                                                     CONSTRUCTION             CREATIVE              PRIMARY

TEACHER:               TBC                           SERVICE                  COMMUNITY             TECHNOLOGY

                       This is a course for those for those who have a passion for fashion. You will sketch, design and
DESCRIPTION:
                       create your own wearable arts. You will learn self-promotion and design skills.

                       SOFT MATERIALS TECHNOLOGY:
                          • Make sense by understanding how materials are selected, based on desired
                              performance criteria
                          • Make sense by evaluacng your own and others’ planning praccces to inform the
LEARNING OBJECTIVES:
                              seleccon and use of planning tools
                          • Create and refine by producing a porrolio of texts which develop and structure using
                              language features appropriate to purpose and audience

TREBLE CLEFT: MUSIC
(TREB)
                                                    CONSTRUCTION             CREATIVE              PRIMARY
TEACHER:               TBC                          SERVICE                  COMMUNITY             TECHNOLOGY

                       Shakespeare wrote that “if music be the food of love, play on”. Music is soul food and more
                       accessible than all of the arts. What are we without music? We are just another organism,
DESCRIPTION:
                       existing rather than living. In this course, you will compose and perform music, building your
                       self-belief, expressing your ‘soul’ thoughts.

                       MUSIC:
                             •   Focus by performing music to communicate ideas
                             •   Test by applying knowledge of composiconal techniques, devices, melody and
LEARNING OBJECTIVES:
                                 harmony
                             •   Generate by creacng music to communicate ideas
                             •   Make sense by analysing contrascng music works to find meaning
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C: STEAM TASTERS: YR7-8
WHAT TERM?   WHAT WILL I BE DOING?                                                TEACHER?

             TAKE MORE CHANCES: DANCE
                                                                                   TBC
             Learn a range of dance styles as you choreograph and vlog dance

    1
             routines
             LET’S COOK: HOSPITALITY

             Learn about a range of food sources and cooking styles as you          ASI
             create tasty dishes.
             THERE IS NO SUBSITUTE: HARD MATERIALS

             Build lifelong skill, develop your design and technical expertise,     BJO
             crafting take-home projects
   2         PROJECT RUNWAY: WEARABLE ARTS

             Develop sustainability and environmental skills as you create         FMP
             wearable works of art

             JUNIOR MASTER CHEF: HOSPITALITY
             Take on some local experts in a friendly cooking competition           ASI
             environment
   3         INNOVATION STATION: DIGITAL TECHNOLOGY

             Create animation games, go on QR scavenger hunts and learn            TBC
             about other innovative digital tools
             JUNIOR EINSTEIN: THE SCIENCES

             Discover the wonderful world of Science through hands on              FMP
             learning and experiments.
   4         BRINGING IMAGINATION TO LIFE: VISUAL ART

             Explore your creativity as you design, develop and execute visual     TBC
             arts
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D: IMPACT
This is an integrated inquiry based learning programme where students learn the skills of research and inquiry.
Our learners will pose challenging quescons and develop their own projects, both individually and as part of a
team.

E: HEALTH/PE
It is well known that health and physical education helps to build and maintain healthy bones and muscles
and reduces the risk of developing health related diseases. We invite you to learn new skills, take managed
risks, become leaders and participate.

HEALTH/PE                                        CONSTRUCTION
                                                 SERVICE
                                                                       CREATIVE
                                                                       COMMUNITY
                                                                                           PRIMARY
                                                                                           TECHNOLOGY
(HELP)
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YOUR MSD PROGRAMME: YR9-10
                                                                  MENTOR:
NAME:
                                                               YEAR GROUP:

                                    TITLE   KAMAR CODE   CURRICULUM AREAS            TICK

                            A: NUMERACY        NUM       NUMERACY                     ü
                             B: LITERACY        LIT      LITERACY                     ü
C: STEAM: YR9-10: PLEASE CHOOSE 3 FROM THE FOLLOWING STEAM COURSES

                                 BUILD A       BILD      HARD MATERIALS

                     ETHICS & AESTHETICS       ART       ART

                     FROM PAGE TO STAGE       STAGE      DRAMA

                            HAKA FUSION        HAKA      KAPA HAKA

                     INNOVATION STATION        INNO      DIGITAL TECH

                               OUR CAFÉ        CAFÉ      HOSPITALITY

                                 SPORTx        SPRT      SPORT, PE & HEALTH

                     TAKE MORE CHANCES         DANC      DANCE

                TOO GLAM TO GIVE A DAMN        GLAM      WEARABLE ART

                            TREBLE CLEFT       TREB      MUSIC

                    SECTION D: PE/HEALTH       PEH       PHYSICAL EDUCATION           ü

 Once you have made your choices, hand this completed form to your Mentor Group Teacher.
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YR9-10 POP-UPS: 2019: WHAT EXCITES YOU?
YR9-10: These short courses may be available during the year, depending on interest. We are interested to know what you’d like
to try. Many of these will come with NCEA credits.

Once you have made your choices, hand this completed form to your Mentor

       STUDENT NAME:
           YEAR GROUP:                                        MENTOR:

                                                            TITLE   CURRICULUM AREAS                   TICK

                                                        BARISTA     HOSPITALITY

                                         BLUE LIGHT LEADERSHIP      LIFE SKILLS

                                                      CERAMICS      VISUAL ART

                                 COMMUNICATION / TEAMWORK           WORK READY / LIFE SKILLS

                                       ELECTRONICS / ROBOTICS       TECH

                                                     KAPA HAKA      PERFORMING ARTS

                                                  MARINE RADIO      LIFE SKILLS

                                                  MANU KORERO       LITERACY

                               MEDIA (RADIO / LIVE STREAMING)       SOCIAL SCIENCES / TECH

                                                  PHOTOGRAPHY       VISUAL ART

                                                  WEARABLE ART      VISUAL ARTS / TECH

                                             YOUNG ENTERPRISE       BUILD A SMALL BUSINESS
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APPENDICES
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INTRODUCTION
This handbook contains essential information on all MSD courses offered at Patea Area School in
2019. Choosing learning or curriculum areas for a student’s pathway is important, so that their
course of study suits their individual abilities, interests and specific learning needs.

STUDENT SUPPORT: CONTACTS
MENTOR GROUP TEACHERS
The first link in the guidance network is the Mentor Teacher. All students are assigned to a
mentor class and the teacher is their first point of reference. The mentor group teacher has a
special responsibility for the welfare and progress of the class. Routine notes about absence,
health matters, uniform, homework etc should be addressed to the mentor group teacher.
Mentor group teachers have a wealth of knowledge about the progress and behaviour of
students in their class.

CURRICULUM LEADERS
These are teachers in charge of curriculum areas. Queries related to a specific subject or course
may be directed to the curriculum leader concerned.

     •   Gateway                                       •   STEAM Science
         Jason Wright                                      Fiona McRae-Plumtree
         wrightja@pateaarea.school.nz                      mcraefi@pateaarea.school.nz

     •   Junior School: Yr1-6                          •   Inquiry
         Hirangi Dobson                                    Katrina Fraser
         dobsonhi@pateaarea.school.nz                      fraserka@pateaarea.school.nz

     •   Literacy                                      •   STEAM Technology
         Kate Paris                                        Bruce Johnson
         pariska@pateaarea.school.nz                       johnsonbr@pateaarea.school.nz

     •   Numeracy
         Raveena Lal
         latara@pateaarea.school.nz

     •   Physical Education & Health
         Anaru Haerewa
         haerewaan@pateaarea.school.nz
22

CAREERS ADVISOR
Parents/carers and students at any level may gain careers direccon and support.
Raveena Lal
latara@pateaarea.school.nz

MIDDLE SCHOOL LEADER
Parents/carers and students in Yr7-10 can seek academic or pastoral support.
TBC

PRINCIPAL’S NOMINEE (NZQA LINK)
Parents/carers and students in YR11-13 can seek NCEA support.
Raveena Lal
latara@pateaarea.school.nz

SENCO
Parents/carers and students at any level can seek academic, pastoral or personal support.
Hirangi Dobson
dobsonhi@pateaarea.school.nz

VISITING HEALTH NURSE
Advice on health matters may be obtained from the visiting health nurse. She can refer students
if more specialised treatment is required. Appointments and a drop in service are available each
Thursday morning. Appointments can be made through the office. The school will be notified
when the drop-in service is available.
23

AN INTRODUCTION TO MSD
MSD (Middle School Diploma) is a Patea Area School qualification for Year 7-10 students.
It is designed to put students at the centre of their learning. It gives them the opportunity
to excel in all curriculum areas, including academic, sporting and cultural interests.

Students must gain at least 80 credits. Students must gain at least 10 credits from Literacy,
Numeracy, Science and Social Studies. Each Curriculum Area will offer 24 credits for a
year long course, 12 credits for half a year. Each course will have two assessments per
term, totalling 6 credits.

ASSESSMENT
Each standard has a title and credit value. Students are assessed for each standard and
receive one of four grades.

    A       ACHIEVED

   M        MERIT

    E       EXCELLENCE

   N        NON ACHIEVED: RESUB

ACHIEVEING A DIPLOMA
To achieve a Diploma, students must accumulate at least 80 credits. These credits will be
to the Achieved standard.

ACHIEVING A MERIT DIPLOMA
A Merit Diploma will be awarded for achieving 50% or more credits at Merit level.

ACHIEVING AN EXCELLENCE DIPLOMA
An Excellence Diploma will be awarded for achieving 50% or more credits at Excellence
level.

JUNIOR DIPLOMA AWARDS
Students and parents will be notified each term regarding progress towards these
Diplomas. Outstanding performance will be recognised in the school newsletter and at
assemblies.
24

REWARD DAY
Students who have been signed off as being up-to-date with their work for the term by
their teachers will attend a Reward Day at the beginning of the following term. If a
student’s work is not up-to-date, they could complete catch-up work over the holiday
break and present this work within the first week of the new term to the teacher(s) to be
signed off. This would enable them to be eligible for Reward Day.

CATCH UP DAY
Those students who do not qualify for Reward Day will remain at school to do catch up
work as an opportunity to cover work that has been missed.

COURSE OUTLINES
Curriculum Leaders or classroom teachers will provide students with an outline of their
course. The school will also post one home with the Term One interim reports. This will
include: Unit or Achievement Standard code and title, version, number of credits and
vocational pathways. Students will also be informed about the skills and knowledge they
can expect to learn during their course.

DIGITAL FLUENCY
We recognise that the world is changing rapidly and school is now one of many sources
of learning. Our students use digital devices as an important tool for their learning and
communication outside of school. We want to see those devices being used to enhance
their learning within school.

To continue our inquiry to integrate learning both inside and outside of school, all
students will have access to Google products such as Drive, Classroom, Docs, Sheets and
Forms. As a school account user, students have unlimited space to save their work.

Over recent years the school has invested significant resources in ensuring that we have
the very best infrastructure to allow us to move into this new age.
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                                              DRIVE

                     CHROME                                   CLASSROOM

              DOCS                                                  FORMS

                      SHEETS                                MAIL

         SCHOOL APP
Download the PAS App so you can be kept up to date with all of the latest informacon,
newslezers and our school calendar. You can also send absence notes and update your
own contact details.

          KAMAR APP & PARENT PORTAL
Download the KAMAR App so you and your parents can be kept up to date with your
MSD credits, azendance and cmetable. Reports will also soon be available on the
KAMAR app. See the office for login details.

          SEESAW: YR1-8
This is a digital platform that we use to share children’s learning journeys with their
parents through individual accounts. From there, images and videos can be saved for
future reference. Teachers will comment on the work they have recorded, giving parents
a robust and easily accessible record of learning.
26

FINDING OUT ABOUT MSD CREDITS
Throughout MSD programmes, teachers will be talking with their students about how
many credits they have and ways that they could get more.
Teachers will use KAMAR to look at student credits. Teachers may provide students with
printouts from KAMAR, but students can also find out about their credits in other ways:
     •   School engagement reports
     •   IDP meetings
     •   KAMAR parent portal

KEY TERMINOLOGY
ASSESSMENT:
These are ways a school measures your progress. For example: tests, doing research,
making a poster, videoing your ideas, making a speech.

CREDITS:
These are the number of points you get when you are successful in an assessment. Each
assessment will have a set number of credits. You will be able to gather credits
throughout the year as you complete assessments. Parents will be informed of the
number of credits achieved by each student every term.

STANDARDS:
Each curriculum area has standards that describe what you can do.

MIDDLE SCHOOL DIPLOMA:
Students earn credits for their achievements in class and for participating in activities
outside the class.

SUBJECT CREDITS: There are 20 credits available in each curriculum area.

LITERACY & NUMERACY
These two curriculum areas are essential for all students and all career pathways. The
first two hours of each day (except for Whole Day Course Fridays) will be dedicated to the
teaching and learning of these vital subjects.

E-asTTle tests are a part of MSD Literacy and Numeracy programmes. They will assess the
following, and can be completed either on paper, iPad or PC:

     •   Numeracy
     •   Reading
     •   Writing
27

RESUBMISSION OF ASSESSMENTS: (RE-SUB)
This refers to the opportunity to be reassessed on the same topic or activity. Teachers
will make sure that:
    •   At least one re-sub opportunity is available for all students
    •   Resubs are completed in the timeframe given
    •   Only specific parts of the assessment that need improving are re-subbed
    •   Teachers can give general feedback, but class feedback should only be given after
        all resubmissions have been handed in. General feedback example: You need to
        correct your punctuation; You have made some contradictory statements in
        these paragraphs; Include further examples; Correct your grammar
        inconsistencies etc.

WHAT ELSE DO WE NEED TO KNOW?
    •   Teachers mark assessments according to special criteria. Teachers will share
        these with students
    •   MSD assessments are moderated by another teacher who specialises in the
        Curriculum Area being moderated
    •   Credits are added to KAMAR. Teachers and Mentors may show students their
        own profile on KAMAR
    •   Twice a year, students and parents/caregivers will receive reports from the
        school, showing how well students are doing. The school will also have IDP days
        to inform parents/caregivers about their son’s/daughter’s courses and
        assessments. At those IDP evenings, Mentors will report on how students are
        progressing toward MSD certificates, literacy and numeracy
    •   Students and parents/caregivers are encouraged to talk with teachers, Mentors
        or the DP if there are any specific questions about Curriculum Areas, assessments
        or procedures
28

 INQUIRY: THE SPIRAL OF INQUIRY

THE 5 KEY COMPETENCIES: FROM THE NZ CURRICULUM

             T                     R
                 5
                       KCs
       P                                  U
                      M
                THINKING CRITICALLY
                RELATING TO OTHERS
              USING SYMBOLS & TEXT
                   MANAGING SELF
           PARTICIPATING & CONTRIBUTING
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   VOCATIONAL PATHWAYS: CAREER OPPORTUNITIES

                                             Creative Industries sector
                                             (CR):
                                             Actor, adver_ser, ar_st, author, beauty
                                             therapist, clothing designer, curator,
                                             dancer, director, editor, florist, game        Primary Industries sector
                                             developer, graphic designer, jeweller,
Construction and                             journalist, make up ar_st, photographer,
                                                                                           (PI):
                                                                                           Agricultural/hor_cultural
Infrastructure sector (CI):                  public rela_ons officer, radio/TV
                                                                                           technician, aquaculture farmer,
Architect, bricklayer, builder, cabinet      presenter, screen printer, sculpture, web
                                             developer…                                    arborist, beekeeper, biochemist,
maker, caretaker, civil engineer, crane                                                    diary products maker, dog trainer,
operator, driver, driller, electrician,                                                    farm worker, fencer, forestry
glazier, interior designer, locksmith,                                                     worker,      gardener,    geologist,
metal worker, miner, painter and                                                           grounds person, horde trainer,
decorator, property manager, road                                                          hunter, meat processor, saw doctor,
construc_on worker, scaffolder,                                                             science technician, shearer…
surveyor, welder…

 Manufacturing and                                                                       Service Industries sector
 Technology sector (MT):                                                                 (SI):
 Automo_ve mechanic, baker, brewer,                                                      Accountant,      aeroplane     pilot,
 butcher, chemist, jeweller, joiner, light                                               bartender, bank worker, barrister,
 technician, meat inspector, printer,                                                    bus driver, butcher, café worker,
 programmer,       recycler/dismantler,                                                  debt collector, house keeper, model,
 tailor/dressmaker, telecoms engineer,                                                   mortgage broker, office manager,
 upholsterer,      vehicle       painter,                                                payroll office, real estate agent,
 winemaker, wood machinist…                                                              recep_onist, secretary, security
                                             Social and Community                        officer, sports coach, valuer, vehicle
                                             Services sector (SC):                       groomer, window cleaner…
                                             Acupuncturist, air force officer, army
                                             soldier/office, audiologist, community
                                             worker, correc_ons officer, counsellor,
                                             dental worker, firefighter, GP,
                                             immigra_on officer, lawyer, librarian,
                                             medical officer, nurse, navy personnel,
                                             physiotherapist, police officer, social
                                             worker, teacher, vet, youth worker…
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