The Computing Curriculum Year 3 - Benjamin Adlard Primary ...
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At Benjamin Adlard Primary School , we recognise that children are living within an increasingly technological world and aim to develop confidence and knowledge in this area. Computing skills are taught specifically during computing session. Skills are practised in sessions and then applied across the curriculum to enhance other subjects. Alongside computing skills we regularly revisit internet safety and the importance of why we need to keep ourselves safe of the internet. As children leave our academy, we aim for children to transfer this knowledge and have the confidence to implement these skills in Intent everyday situations. Each class has access to tablets, laptops and SMART boards and teaching is delivered using this technology. In the EYFS, there is continuous provision planned for children to use technology on a regular basis to enhance their skills independently and as part of an adult led group. Implementation In Key Stage 1 and 2 the children will learn to understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions. They will be taught to create and debug simple programs and use logical reasoning to predict the behaviour of simple programs. They will be shown how to use a range of technology purposefully to create, organise, store, manipulate and retrieve digital content as well as recognise common uses of information technology beyond school. This will also be taught key computing skills that They will be taught to use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies. Each of these skills will be taught through exciting termly units. After the implementation of a structured curriculum, children at Benjamin Adlard will be digitally literate and able to join the rest of the world on its digital platform. They will be equipped, not only with the skills and knowledge to use technology effectively and for their own benefit, but more importantly – Impact safely. The biggest impact we want on our children is that they understand the consequences of using the internet and that they are also aware of how to keep themselves safe online. As children become more confident in their abilities in Computing, they will become more independent and key life skills such as problem-solving, logical thinking and self-evaluation become second nature.
End of Key Stage One Key Stage Two • understand what algorithms are, how they are implemented as • design, write and debug programs that accomplish specific goals, programs on digital devices, and that programs execute by including controlling or simulating physical systems; solve following precise and unambiguous instructions problems by decomposing them into smaller parts • create and debug simple programs • use sequence, selection, and repetition in programs; work with • use logical reasoning to predict the behaviour of simple programs variables and various forms of input and output • use technology purposefully to create, organise, store, • use logical reasoning to explain how some simple algorithms work manipulate and retrieve digital content and to detect and correct errors in algorithms and programs • recognise common uses of information technology beyond • understand computer networks, including the internet; how they school can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration • use technology safely and respectfully, keeping personal information private; identify where to go for help and support • use search technologies effectively, appreciate how results are when they have concerns about content or contact on the selected and ranked, and be discerning in evaluating digital internet or other online technologies content • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact
Year 3 National Curriculum Learning objective for each lesson Ways to implement Suggested resources Vocabulary Objectives E safety ALL OF THE AREAS OF E-SAFETY BELOW MUST BE COVERED THROUGHOUT THE YEAR AS A National Online Safety Copy PRIORITY AND THE CORRESPONDING RESOURCES FROM NATIONAL ONLINE SAFETY USED. use technology safely, Original respectfully and responsibly; recognise Permission acceptable/unacceptable Password behaviour; identify a range of ways to report Know that we have an online identity. Autumn 1 Interactive video lesson Trusted adult concerns about content and contact. Violence Self-image and identity Independent Learning Opportunity – My Bad online identity language Understand how people use technology in different ways Online relationships Interactive Video lesson Restriction to talk to people. Ability Activity 2 – Who do I want to know what? Fact Know what information we should not share online. Autumn 2 Interactive video lesson Opinion Activity 4 – Sharing online Online reputation Belief Source Know who I can get help from if I am being bullied online Online bullying Interactive video lesson Express Activity 4 – Helpline services brochure Autocomplete Know what autocomplete means and choose the right Spring 1 Interactive video lesson Suggestions Activity 1 – Can I explain what autocomplete Prediction suggestion Managing Online information means and choose the correct suggestions? Sharing Activity 2 - Explain the difference between Know the difference between fact, opinion, and belief fact, opinion and belief Know why online activities have age restrictions. Health Wellbeing and lifestyle Interactive video lesson Activity 1 – Why do some online activities have age restrictions Know the need for a strong password Spring 2 Interactive video lesson Activity 4 – Strong password creator Privacy and Security
Know the importance of needing permission before Copyright and Ownership Interactive video lesson copying someone else’s work. Activity 2 – Can I explain why copying someone else’s work from the internet without permission isn’t fair and can explain what problems this might cause? Autumn Use sequence, selection, Explain how digital devices function Explain that digital devices accept inputs Computing systems and networks – Digital device 1 and repetition in Explain that digital devices produce outputs Connecting computers (teachcomputing.org) programs; work with Follow a process Inputs variables and Opportunity to invite Ark in to the classroom to talk to the children about the school’s Processes various forms of input and output network. Outputs Identify input and output devices Classify input and output devices Model a simple process A paint program will be required for lesson 3. Understand computer Network Design a digital device. This could be Microsoft paint or paint on networks including Recognise how digital devices change the way we work Explain how to use a digital device for different Purple Mash Infrastructure the internet; how activities. they can provide Router Recognise similarities and differences between multiple services, using digital devices and non-digital tools. Switch such as the World Explain how a computer network can be used to share Recognise different connections Wide Web; and the information Explain how messages are passed through Wireless opportunities they multiple connections. offer for Discuss why we need a network switch. communication and Recognise that a computer is made up of a collaboration number of devices. Select, use and combine Demonstrate how information can be passed a variety of software between devices. (including internet Explain the role of a switch, server and wireless services) on a range of access point in a network. digital devices to design Explore how digital devices can be connected Identify how devices in a network are connected and create a range of with one another. programs, systems and Identify networked devices around me. content that accomplish Identify the benefits of computer networks. given goals, including collecting, analysing, evaluating and presenting data and information Autumn Select, use and combine Explain that animation is a sequence of drawings or Draw a sequence of pictures Creating media – Animation Stop frame 2 a variety of software photographs Create an effective flip book (teachcomputing.org) animation (including internet Explain how an animation/flip book works services) on a Relate animated movement with a series sequence of Predict what an animation will look like. Music range of digital images Explain why little changes are needed for each You will need the tablets for this unit and Stop Text devices to design frame Motion Studio will need to be installed on and create a range Create an effective stop frame animation each one for the children to use. Alternatively Onion of programs, Plan an animation Break down a story into settings, characters and iMotion on the iPads will also work skinning systems and events. content that Storyboard Describe an an animation that is achievable on accomplish given screen Frame goals, including Create a storyboard. collecting, Identify the need to work consistently and carefully Use onion skinning to help me make small analysing, changes between frames evaluating and Review a sequence of frames to check work
presenting data and Evaluate the quality of the animation. information Review and improve an animation Explain ways to make the animation better Evaluate another learner’s animation Use technology safely, Improve my animation based on feedback. respectfully and Evaluate the impact of adding other media to an animation Add other media to an animation responsibly; recognise Explain why other media was added acceptable/unacceptable Evaluate the final film behaviour; identify a range of ways to report concerns about content and contact. Spring 1 Design, write, and debug Explore a new programming environment Identify the objects in a scratch project Programming A – Sequence in music Environment programs that Explain that objects in scratch have attributes (teachcomputing.org) accomplish specific Recognise that commands in scratch are Motion goals, including represented as blocks Sound controlling or Identify that commands have an outcome Identify that each sprite is controlled by the Scratch must be used to deliver these simulating physical commands that are chosen objectives Event systems; solve Choose a word which describes an on-screen problems by action Blocks decomposing them Create a program following a design Program into smaller parts Explain that a program has a start Start a program in different ways Create a sequence of connected commands Sequence Use sequence, selection, Explain that the objects in my project will respond and repetition in exactly to the code. programs; work with Recognise that a sequence of commands can have an Explain what a sequence is variables and order Combine sound commands various forms of Order notes in a sequence input and output Change the appearance of my project Build a sequence of commands Use logical reasoning to Decide the actions for each sprite in a program explain how some Make design choices for artwork simple algorithms Create a project from a task description Identify and name the objects needed for a work, and to detect project and correct errors in Relate a task description to a design algorithms and Implement an algorithm as code. programs Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information Spring 2 Select, use, and combine Create questions with yes/no answers Investigate questions with yes/no answers Data and information – Branching databases Branching a variety of software Make up a yes/no question about a collection of (teachcomputing.org) database (including internet objects services) on a Create two groups of objects separated by one Attribute range of digital attribute
devices to design Identify the object attributes needed to collect relevant Select an attribute to separate objects into groups www.j2e.com Questions and create a range data Create a group of objects within an existing group of programs, Arrange objects in a tree structure www.purplemash.com Evaluate systems, and Create a branching database Select objects to arrange in a branching database content that Group objects using yes/no questions accomplish given Prove a branching database works goals, including Explain why it is helpful for a database to be well Create yes/no questions using given attributes collecting, structured Explain that questions need to be ordered analysing, carefully to split objects into similarly sized evaluating, and groups presenting data and Compare two branching database structures information Identify objects using a branching database Select a theme and choose a variety of objects Create questions and apply them to a tree Use technology safely, structure respectfully, and Use a branching database to answer questions responsibly Compare information shown in a pictogram with a Explain what a pictogram tells me branching database Explain what a branching database tells me Compare two ways of presenting information. Summer Use search technologies Recognise how text and images convey meaning Explain the difference between text and images Creating media – Desktop publishing Text 1 effectively, Recognise that text and images can (teachcomputing.org) appreciate how communicate messages clearly Images results are selected Identify the advantages and disadvantages of Publishing and ranked, and be using text and images. ADOBE SPARK ACCOUNTS WILL NEED discerning in Recognise that text layout can be edited Change font style, size and colours for a given TO BE SET UP FOR EACH PUPIL FOR Desktop evaluating digital purpose. THIS UNIT OF WORK content Templates Edit text Explain that text can be changed to communicate Orientation Select, use, and combine more clearly. a variety of software Placeholders Choose appropriate page settings Define the term ‘page orientation’ (including internet Recognise placeholders and say why they are services) on a range of important digital devices to design Create a template for a particular purpose. and create a range of Add content to a desktop publishing publication Choose the best locations for my content programs, systems, and Paste text and images to create a magazine content that accomplish cover given goals, including Make changes to content after it ha been added. collecting, analysing, evaluating, and Consider how different layouts can suit different purposes Identify different layouts Match layout to purpose presenting data and Choose a suitable layout for a given purpose information Consider the benefit of desktop publishing Identify the uses of desktop publishing in the real world Say why desktop publishing might be helpful Compare work made on desktop publishing to work created by hand. Summer Design, write and debug Explain how a sprite moves in an existing project Explain the relationship between an event and an Programming B – Events and actions Event 2 programs that action (teachcomputing.org) accomplish specific Choose which keys to use for actions and explain Action goals, including my choices. Scratch must be used to deliver these objectives Sprite controlling or Identify a way to improve a program simulating physical Create a program to move a sprite in four directions Choose a character for my project Direction systems; solve Choose a suitable size for a character in a maze problems by Movement Program movement decomposing them Adapt a program to a new context Use a programming extension Extension into smaller parts Consider the real world when making choices Chose blocks to set up my program
Use sequence, selection, Develop a program by adding features Identify additional features Pen blocks and repetition in Choose suitable keys to turn on additional programs; work with features Sequencing variables and various Build more sequences of commands to make my Debug forms of input and output design work. Identify and fix bugs in a program Test a program against a given design Use logical reasoning to Match a piece of code to an outcome explain how some simple Modify a program using a design algorithms work and to Design and create a maze based challenge. Make design choices and justify them detect and correct errors Implement a design in algorithms and Evaluate a project. programs Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
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