Laboratorio 3 Strumenti integrativi di AR/VR nella didattica - A cura di EON Reality
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CHI SIAMO EON Reality è leader mondiale nel trasferimento di conoscenza tramite Augmented and Virtual Reality (AVR). In EON crediamo che la conoscenza sia un Diritto Umano, e il nostro obiettivo è renderla disponibile, conveniente e accessibile a ogni persona sul pianeta. Per fare questo stiamo creando la prossima generazione di strumenti in realtà aumentata e virtuale che place image this size incrementino la capacità globale di trasferimento di conoscenza. Dal 1999 supportiamo I nostri clienti con soluzioni che migliorano la comunicazione ed il trasferimento di conoscenza. Grazie al trasferimento di conoscenza in AVR studenti e discenti apprendono attraverso l’esperienza del fare e del vedere piuttosto che dell’ascoltare. Questo metodo di apprendimento esperienziale è fondamentale per accelerare il processo di comprensione e consente di ottenere in minor tempo performance migliori di qualsiasi metodo tradizionale di insegnamento, creando un vantaggio competitivo reale negli utilizzatori. EON Reality
EON REALITY EDUCATION ADVISORY BOARD Bertil Andersson Ihron Rensburg Chairman Vice Chairman Former President of NTU Former President of University of Johannesburg Jenny Higham Montserrat Gomendio Jose Ignacio Wert Peter Looker Chee Yeow Meng José Escamilla De Los Santos Jan Carlstedt- Principal of St George’s Deputy Director of the Former Minister of Head of Learning, Interim Dean, Education Innovation Director, Duke University of London Directorate for Education Education, Culture Teaching & College of Science, Tecnológico de Monterrey Senior Advisor – and Skills, OECD and Sports, Spain Pedagogy, NTU NTU Medicine, NTU
LED BY PROFESSOR BERTIL ANDERSSON Who reformed teaching through introduction of educational technology and collaboration with EON Reality at NTU 2007 -2011 PROVOST 2011-2017 PRESIDENT
ENVISIONING THE FUTURE MILLION WHAT WILL THE WORLD LOOK LIKE IN 2030 ? JOBS LOST McKinsey Global Institute
TECHNOLOGY AND SOCIAL INSTABILITY Digitalization is a threat: Loss of Jobs • Industry 4.0 • Computerized Accounting • Automated Service • Driverless Transportation The new economic model of tomorrow?
THE NEGATIVE SCENARIO: ELON MUSK REPLACES ROBOTS AI EMPOWERED MACHINES AT TESLA FACTORY Most jobs that exist today will disappear within Humans Are Underrated decades. As artificial intelligence empowered machines outperform • Elon Musk has replaced the highly-touted automation system at humans in more and more tasks, it will replace humans in Tesla with a better, more intelligent paradigm: humans. more and more jobs. Consequently, by 2050 a new class of • Tesla’s Model 3 production facility is regarded as one of the most people might emerge – the displaced & useless class. advanced car manufacturing plants in the world but has been a People who are not just unemployed, but unemployable complete failure. However, this is not a humane solution: a job is more than • Musk chose to make the ‘last mile’ of production entirely salary: it's purpose, it’s meaning, it’s identity and it is dignity. automated, and it blew up in his face.
ENVISIONING THE FUTURE WHAT WILL THE WORLD MILLION LOOK LIKE IN 2030 ? JOBS LOST McKinsey Global Institute
THE POSITIVE SCENARIO: HUMAN 2.0: ENHANCED HUMANS • Empower 3.8 billion people to grow beyond their current human constraints • EON Human 2.0 Vision is to blend man & machine in a symbiotic partnership;, • Democratize access to fast knowledge transfer for everybody on the planet, • Ask the big questions and Create new exciting Job opportunities
LA SFIDA EDUCATIVA
The Quantitative Education Problem At the end of WWII, knowledge was doubling every 25 years; an initial education would last most of a career. Now, knowledge is doubling every year. We need to teach Global shortage of 18m teachers Need of learning solutions We have to invent new learning solutions that address the increasing more with less India needs another 1,2m teachers gap between the accelerating knowledge raise and the shrinking Less time and less education budgets or we are as good as writing off this generation. In America needs 2,3m teachers money! short we need to teach more with less; less time and less money to Sub-Saharan Africa needs a miracle address the growing educational gap..
The Qualitive Education Problem Traditional skills acquired through traditional education – namely Higher level memorization – is easily replaced by of learning automation to the right. Future jobs require new skills such as Creativity, Problem solving, Critical Thinking, Curiosity, Collaboration, Communication , Grit, Imagination – that will enable Skills Needed Skills future employees to conceptualize, create and collaborate. Easily For Future Jobs Replaced that by AVR Based Automatio n Learning Enables
Sage On A Stage 1 4 th C e n t u r y T e a c h i n g M e t h o d
Sage On A Stage 2 1 st C e n t u r y T e a c h i n g M e t h o d
Introduction Of New Technologies, Is It True Disruption & Innovation? BOOKS BLACKBOARD LECTURE INSTRUCTION MONOLOGUES E-BOOKS YOUTUBE VIDEOS MOOCS
As a student….
UTILIZZO STRUMENTI AR/VR
http://www.gettyimages.com/detail/photo/scientist-royalty-free-image/81710995 35% Increase in Test Scores Students Remember Longer And Increase Test Scores BBC Published study 86% of Students in the VR Classroom improved their Test “Students can see how things function. Instead of Results learning about the heart statically they can see it in a solid Attention levels doubled (92% vs 46%) way, literally see blood passing through the valves, see Test Scores increased with 35% exchange of oxygen, rotate it, tilt it and zoom in,” Said Prof 1) From http://www.bbc.co.uk/news/technology-15115059 Bamford. 2) From http://www.dlp.com/downloads/DLP-CaseStudy-Classroom3.pdf
70% Increase in Memory Encoding AR delivered almost double (1.9 times) the levels of visual attention compared to their non-AR equivalent. What they found was that memory encoding was 70% higher in the AR tasks compared to the non-AR tasks. https://www.zappar.com/blog/how-augmented-reality-affects-brain/ Using SST Brain-Imaging Tech
Learning In Virtual Reality: Effects On Performance, Emotion And Engagement Allcoat, Devon & Von Muhlenen, Adrian. (2018). Learning in virtual reality: Effects on performance, emotion and engagement. Research in Learning Technology. 26. 10.25304/rlt.v26.2140.
• Journal Of Engineering “Post- test results showed that participants in the virtual lab condition Education outperformed participants in the “Overall, well-designed combinations traditional condition on conceptual of virtual and physical experiments understanding. … compared with either one alone allow students to gain a more nuanced …Participants in the virtual lab condition understanding of scientific also outperformed participants in the phenomena and a more robust traditional condition with regard to understanding of inquiry.” procedural skills.” Journal of Engineering Education, 2008 Bas Kollöffel and Ton de Jong University of Twente Science, 2013 Ton de Jong, Marcia C. Linn, Zacharias C. “Conceptual understanding of electrical circuits in Zacharia secondary vocational engineering education: Combining traditional instruction with inquiry “Physical and Virtual Laboratories in Science and learning in a virtual lab” Engineering Education”
Improving Biotech Education Through Gamified Laboratory Simulations 114% 76% Lecture Simulation Simulation and Lecture PUBLISHED IN NATURE BIOTECHNOLOGY 2014
28% of Higher Education institutions (>26,000) have engaged in some level of VR deployment. 82% of which remain in pilot stages *2018 VR/AR IN RESEARCH AND EDUCATION SURVEY CONDUCTED BY INTERNET2
AVR PLATFORM
LA NOSTRA PIATTAFORMA DI AUGMENTED & VIRTUAL REALITY (AVR) ABILITA UTENTI DI OGNI LIVELLO D’ESPERIENZA A CREARE APPLICAZIONI DI TRASFERIMENTO DI CONOSCENZA IN AR & VR. AVR Platform è una piattaforma cloud based che consente agli utenti di sviluppare, usare, gestire, archiviare e distribuire applicazioni AVR senza la infrastrutture tecnologiche generalmente necessarie. AVR Platform fornisce un’efficiente soluzione di trasferimento di conoscenza per apprendere, allenarsi ed eseguire, nel miglior modo possibile, sia in aula che sul luogo di lavoro. AVR PLATFORM È COMPOSTA DA 3 PRODOTTI: CREATOR AVR, VIRTUAL TRAINER E AR ASSIST
LEARN, TRAIN, PERFORM Authoring Pratica procedurale AR Image Recognition OnBoarding Training da remoto Assistenza Esperta da Remoto Pre-training Certificazione virtuale Visualizzazione Dati Real-Time Sales Training • CONTENUTI AVR CREATI DAGLI UTENTI • TRAINING CORPORATE VR CROSS-PLATFORM • PIATTAFORMA ENTERPRISE SMART-WORKING AR • APPRENDIMENTO PIÙ VELOCE • COLLABORAZIONE REMOTA • FUNZIONALITÀ «VEDI CIÒ CHE VEDO» REMOTO • LIVELLO DI COINVOLGIMENTO PIÙ ELEVATO • ANALISI AVANZATA PERFORMANCE E KPIs • DATI CONTESTUALI IN TEMPO REALE • MODALITÀ ESPLORA E VALUTAZIONE • ALTAMENTE SCALABILE E ROI EVIDENTE • SUPPORTO AI, IOT, CLOUD
TECHNOLOGY PARTNERS AGNOSTIC IMPLEMENTATION
USER-GENERATED AVR CONTENT FASTER LEARNING GREATER LEVEL OF ENGAGEMENT EXPLORE AND ASSESSMENT MODES
CROSS PLATFORM VR ENTERPRISE TRAINING REMOTE TRAINER / TRAINEE COLLABORATION ADVANCED PERFORMANCE ANALYTICS SCALABLE & COST EFFECTIVE
E.A.S.I. APPROACH Nuova esperienza utente di facile utilizzo su desktop e dispositivi mobili, user generated content anche per utenti non tecnici Affordable Costi chiari e definiti che permettono di stabilire KPI precisi e ROI verificabili Self Service • Nuova esperienza utente che permette all’istituzione edicativa di essere autonoma • Nuova creazione di contenuti 360 • Nuova messa a sistema di CAD attraverso Cloud Converter nel portale AVR Interconnected Una volta messi a sistema i contenuti e gli asset questi sono fruibili e modificabili da smartphone, tablet, visore VR, smartglass AR e su oltre 30 diversi dispositivi
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