STARBREEZE Company presentation - February, 2021

Page created by Jeff Haynes
 
CONTINUE READING
STARBREEZE Company presentation - February, 2021
STARBREEZE
            Company presentation
            February, 2021

Slide / 1
STARBREEZE Company presentation - February, 2021
Introduction to Starbreeze

               Key Strategies
Presentation
outline        The payday franchise

               GROUP FINANCIALS

               Appendix
Slide / 2
STARBREEZE Company presentation - February, 2021
Introduction to starbreeze

Slide / 3
STARBREEZE Company presentation - February, 2021
Office locations
Starbreeze in brief                                                                                                                                                                            ~124
                                                                                                                                                                                               Employees2)

                                                                                                                                                               Stockholm(HQ)

At a glance                                                                                                                                                              ~103
 ▪ Independent game developer for PC- and console games
 ▪ Owns and fully controls the PAYDAY franchise, one of the most                                                                                                           Luxembourg
   successful PC games of all times
                                                                                                                                                     Paris
            −   Total net sales from the PAYDAY franchise since initial
                                                                                                                                                     ~10
                release amounts to approx. SEK 1.1bn1)
            −   >28,000,000 installed base (PAYDAY franchise)
            −   On average – 134,723 daily active users played PAYDAY 2 in                                                                                   Barcelona

                Q4’20                                                                                                                                             ~11

            −   Streamlined business with approximately 124 employees
                focusing on the core asset PAYDAY
 ▪ Stable and predictable revenue streams from PAYDAY 2                                                                              THE PAYDAY IP
 ▪ PAYDAY 3 in development and ongoing publishing discussion
 ▪ PAYDAY : Crime War, mobile game in development and ongoing
   publishing discussion
                                                                                                                                                                                        Psychonauts 2

                           Note: 1) Refers to all Starbreeze revenues from the PAYDAY franchise (excluding publishing share) since
                           initial release.
Slide / 4
STARBREEZE Company presentation - February, 2021
Key strategies

Slide / 5
STARBREEZE Company presentation - February, 2021
Trends in the gaming industry
In 2020, 91% of the
revenue was made        Games with              Continuous               Technical                consolidation
through digital sales   a context               monetization             progress
Source: Newzoo.

                            New marketing       Games as a service and   Technical bar and ease       Secure talent
                          channels supports a    keeping on releasing     of use raised to new    production capacity to
                             much deeper         value for the gamers        amazing levels          keep up with the
                        community engagement      long after the first                             content release cycle
                          and user generated        release is key
Slide / 6                      content
STARBREEZE Company presentation - February, 2021
Starbreeze is on a mission

 Develop video game ip’s into entertainment                          PC Games +7.9.% YoY

 properties WITH highly engaged communities                          $34.2 Bn
                                                                     Console Games +6.8% YoY
    Our key target audience are hard core gamers on PC and console
                                                                     $45.2 Bn
    our games builds our Starbreeze brand recognition
    Service the community and they will serve you                    = 49% of the market in 2020
                                                                     Source: Global Games Market October 2020 by Newzoo.

   Slide
Slide / 7/ 7
STARBREEZE Company presentation - February, 2021
Key strategies

     PAYDAY 3 publishing deal – A great partnership
     financial stability while building a world class game studio

                       PAYDAY IP development and utilisation
                       Further Grow our development capability

                                          Cutting edge community development
                                          Participatory entertainment and user generated content

   Slide
Slide / 8/ 8
STARBREEZE Company presentation - February, 2021
The PAYDAY franchise – one of the
most successful IPs in the world

Slide / 9
STARBREEZE Company presentation - February, 2021
The PAYDAY FRANCHISE
Action / Co-op for PC and console                                                                                                PAYDAY 2 release dates
                                                                                                                                 August 2013 (PC) & June 2015 (Console)
PAYDAY FRANCHISE IN GROSS SALES
                                                                                                                                 PAYDAY 1 & 2 STARBREEZE net sales
>300M USD                                                                                                                                                           211
                                                                                                                                                                           161
INSTALLED BASE                                                                                                                   SEKm                      156

>28,000,000                                                                                                                                        140
                                                                                                                                                                                  120      98
                                                                                                                                                                                                  109
                                                                                                                                                                                                          111

DLCS AND UPDATES

>190                                                                                                                                15       31

STEAM COMMUNITY MEMBERS
                                                                                                                                   2011     2012   2013    2014     2015   2016   2017    2018   2019    2020
>7,100,000
                                                                                                                                          PAYDAY, Net sales Games     Other Net Sales attributable to PAYDAY

                                                                                                                                    August 2013 (PC) & June 2015 (Console)

                      Note: 1) Share of net sales from PAYDAY 2 base games (all units and formats) vs. net sales from PAYDAY 2
                      DLCs (all units and PC).
Slide / 1010
PAYDAY 2 - Revenue and KPI development
                                                PAYDAY 2 – Peak CCU per month (OCT 2018-2020)
                                                70 000
                                                60 000
               Grew +700,000 Steam community    50 000

               members fall-2019                40 000
                                                30 000
                                                20 000
                                                10 000
               96% positive steam reviews           0

               rating 30 days post content
               release
                                                PAYDAY 2 Base game vs DLC split PD2 Steam launch to date 1)
                                                     4%

               frequent EXPANSION packs                     46%
                                                                    56%      54%
                                                                                                71%     65%   71%
                                                                                      77%
               RELEASEd making 2/3 of revenue      96%

                                                            54%              46%
                                                                    44%
                                                                                                29%     35%   29%
                                                                                      23%

                                                  2013     2014     2015     2016     2017      2018   2019   2020
Slide / 1111                                                                   Base    DLC
Strong foundation for a successful launch of PAYDAY 3

                          A strong franshise built over eight years                                            Launch of PAYDAY 3

  Large Installedbase                   Strong Reviews                Well established        Multiple platforms           Games as a service
>28,000,000                             88/100                          Community            Simultaneous launch on PC
                                                                                                                           A game designed around content

                                                                   7,100,000
                                                                                               and console (PAYDAY 2       updates, new functionality
         Installed base                Current steam rating                                     launched on PC first)      added on a frequent basis and
                                                                                                                           community services

          >190
                                                                   Steam community members
                                        95/100
       DLCs and updates            Steam rating the past 30 days

                                    >305,000
                                       No. of Steam ratings

Slide / 1212
PAYDAY 3 – “Living the Heist fantasy”

Legendary Outlaws           Development started in October 2019
                            Using the Unreal game engine
Urban Mayhem                IP developed and owned by Starbreeze
                            Estimated release date 2022-2023
Execute the perfect heist   GAAS MODEL = AddING new functionality and content long
Expansive Universe          beyond the original release date

Slide / 1313
Summary Q4
                                          PAYDAY 2 sales demonstrate the power of PAYDAY
  ▪ Increasing High demand for payday 2   and its community - stable foundation for PAYDAY
  ▪ PAYDAY 3 DEVELOPMENT AND ONGOING      3’s launch in the coming years.
    PUBLISHER NEGOTIATIONS                Cash position of SEK 157 m enables development
                                          until end 2021+.
  ▪ Development capital 2021+
                                          Development organization continues to recruit,
  ▪ Optimising organisation               increased focus on marketing and business
                                          development
                                          All this enables Starbreeze to close of a beneficial
                                          publishing agreement for PAYDAY 3.

Slide / 1414
Group FINANCIALS

Slide / 15
Revenue development - growth In payday
 Revenue development                                                                                                                 Commentary
 Annual                                                                                          QUARTER                             ▪   Net sales in Q4’20 totaled to SEK 32.6m, compared to SEK
                                                                                                                                         51.1m in Q4’19. The PAYDAY franchise accounted for SEK
 SEKm                   28%                                 39%                       94%                  99%                 95%       30.6m, compared to 50.8m in Q4’19 whereof extraordinary
                                                                                                                                         posts in Q4’19 amounted to SEK 28.9m.
                98m                              109m                         111m                  51m                  31m
                                                                                                                                     ▪   PAYDAY adjusted growth in net sales 39.7% in Q4’20.

                                                                                                                                     ▪   Net sales for the full year of 2020 totaled to SEK 118.0m,
                                                                                                                                         compared to SEK 280.0m in 2019 whereof extraordinary post
                                                                                                                                         in ‘19 amounted to SEK 228.9m.
               363,2
                13,3                                                                                                                 ▪   PAYDAY adjusted growth in net sales 66.7% in 2020.
                                                 299,2
                                                  19,2                                                                               ▪   During Q1’20 PAYDAY 2 and its DLCs met the first sales
                                                                                                                                         criterion in Valve’s stepped approach to a higher revenue
                                                                                                                                         split on 3 January 2020. As a result, Starbreeze now has a
                                                                                                                                         revenue share of 75% on revenues from Steam after tax

               350,0                                                                                                                 ▪   Other revenue mainly relates to currency effects.
                                                 280,0                        119,8
                                                                               1,8                                                   Impact of COVID-19
                                                                                                  61,2
                                                                              118,0                               22,6               ▪   No direct impact on ongoing revenue-generating operations
                                                                                                           10,1                          because the majority of revenues are generated through a
                                                                                                    51,1          32,6                   digital distribution model
                                                                                                                      - 10,0
               2018                              2019                         2020                 Q4'19             Q4'20           ▪   The effect on Starbreeze’s revenues has been positive due to
        PAYDAY 2 - share of net sales, % and SEKm                                                                                        higher volumes
                                                                  Net sales      Other revenue
        Other - share of net sales, %                                                                                                ▪   Focus has been on business continuation. Most employees
                                                                                                                                         are currently working from home with limited operational
                                                                                                                                         impact
                                   Source: Company Information.
Slide / 16                                                                                                                           ▪   The short-term effect on ongoing projects is viewed as minor
Operating expenses
 Cost base development                                                                                           Commentary
 SEKm                                           NOTE                  2018     2019    2020    Q4’19    Q4’20   A▪   Direct costs for Q4’20 amounted to SEK 8.7 million,
                                                                                                                     compared to SEK 225.5m in Q4’19, and consist of costs
 Direct costs                                                  A   -1,733.9   -661.5   -31.1   -225.5    -8.7        related to game production and game development. Q4’19
                                                                                                                     contained write-downs of non-core related assets of SEK
 % of net sales                                                      495%     236%     26%     441%     27%          205.5m.

 Selling and marketing costs                                   B      -91.4    -12.0    -8.5     -2.1    -2.2   A▪   For the full year of 2020 direct costs amounted to SEK 31.1m
                                                                                                                     compared to SEK 661.m in 2019. The decrease is attributable
 % of net sales                                                       26%       4%      7%       4%       7%         to write-downs of non-core related assets of SEK 293.8m,
                                                                                                                     capitalized development costs for sold publishing rights of
                                                                                                                     SEK 169.6m that were expensed in 2019, but also to a
 Administrative expenses                                       C    -115.7    -109.6   -69.4    -24.5   -16.1
                                                                                                                     reduction in the workforce and capitalization of a larger
                                                                                                                     share of development work in 2020.
 % of net sales                                                       33%      39%     59%      48%     49%

 Other expenses                                                           -    -20.4       -     -3.5       -   B▪   Sales and marketing costs amounted to SEK 2.2 million,
                                                                                                                     compared to SEK 2.1m in Q4’19 and to SEK 8.5m for the full
                                                                                                                     year of 2020 compared to SEK 12.0m in 2019.
 % of net sales                                                        n.a.     7%      n.a.     7%      n.a.

 Number of employees at the end of the                                                                          C▪   Administrative expenses amounted to SEK 16.1 million,
                                                               D       604      127     124      127     124         compared to SEK 24.5m in Q4’19, and refer to items
 period
                                                                                                                     including office costs and payroll for employees who do not
 Average number of employees                                           634      331     123      138     123         work in game production or marketing, as well as costs
                                                                                                                     related to the reconstruction process. Extraordinary
                                                                                                                     expenses in the quarter of SEK 6.3 million.

                                                                                                                C▪   The reduction over years is mainly due to lower costs related
                                                                                                                     to the reconstruction process and lower studio costs and
                                                                                                                     lower headcount.

                                                                                                                     Significant headcount reduction following discontinuation
                                                                                                                D▪   and divestment of non-core operations

                                Source: Company Information.
Slide / 17
Balance sheet
 Balance sheet as per DECEMBER 31, 2019                                             Balance sheet as per DECEMBER 31, 2020                Commentary
 SEKm
 Assets held for                                                 Liabilities held                                                         Assets
          sales        592.0                         592.0              for sales
                                                                                                      708.7      708.7
                                                                                    Current assets     41,4                               ▪   Intangible assets primarily consists of IP rights (SEK 228.5m),
 Current assets          46,9
                                                                                                                            Current           capitalized costs for own game and technology development
                                                                                                                 150,4      liabilities       (SEK 171.4) and Goodwill. Goodwill consists of synergies and
       Cash &
   equivalents           82,8                                                             Cash &                                              other intangible assets such as market position and personnel
                                                                                      equivalents     157,4
                                                                                                                                              relating to past acquisitions (SEK 38.8m)

                                                                Current
          PPE            76,6                                                                                                             ▪   PPE (property, plant and equipment relates to Right of use assets
                                                                liabilities             IFRS/PPE       55,6                                   of SEK 48.9 m and IT and other equipment of SEK 6.7 m
      Financial                                      400,2                              Financial
                         15,2                                                                          11,5
         assets                                                                            assets                                         ▪   Current assets consists of
                                                                                                                                              – Cash and equivalents of SEK 157.4m
                                                                                                                 329,8      Non-current
                                                                                                                                              – Prepaid expenses and accrued income of SEK 34.7m
                                                                                                                            liabilities
                                                                                                                                              – Trades and other receivables of SEK 4.1m
                                                                                                                                              – Current lease receivable of SEK 2.6m

     Intangible                                                                                                                           Liabilities
         assets          369,4                                                         Intangible     442,8
                                                                                           assets
                                                                                                                                          ▪   Non-current liabilities amounted to SEK 329.8m, compared to
                                                                                                                                              184.2m in 2019, including:
                                                                Non-current                                                                   – Convertible debt of SEK 270.1m
                                                     184,2      liabilities                                      228,5
                                                                                                                                              – Long-term debt to Nordea of SEK 11.0m
                                                                                                                                              – Lease liabilities of SEK 37.1m
                                                                                                                                              – Other SEK 11.6 m (Unity)
                                                      6,2        Equity                                                     Equity
                                                                                                                                          ▪   Current liabilities amounted to SEK 150.4m, compared to 400.2m
                                                                                                                                              in 2019
                     Assets                       Equity and                                         Assets   Equity and
                                                                                                                                              – Trade and other payables of SEK 103.3m, compared to SEK
                                                  Liabilities                                                 Liabilities                        342.5m in ‘19 - out of which SEK 45 m refers to Nordea debt and
                                                                                                                                                 SEK 44 m relates to advance royalty.
                                                                                                                                              – Accrued expenses and deferred income SEK 27.9m.
                   Source: Company Information.
                                                                                                                                              – Lease contracts SEK 19.1 m.
Slide / 18
                                                                                                                                          •   Final settlement of reconstruction debt SEK 76.8 m and
                                                                                                                                              amortization of Nordea debt SEK 55 m.
APPENDIX

Slide / 19
MANAGED BY An EXPERIENCED NEW TEAm
 Overview of the management team
              TOBIAS SJÖGREN                                                                                     MATS JUHL
              Acting CEO since 2020                                                                              CFO since May 2020
              Born: 1975                                                                                         Born: 1973
              Education: Eexc-MBA at MGruppen                                                                    Education: Masters Degree in Finance, Lunds University
              Principal occupation: Active in the video games industry since 1996. Recently CEO of White Wolf    Background: CFO Mips AB (publ.), CFO Tengbomgruppen AB, CFO Sweden Arena Management KB
              Entertainment and previously executive positions at Fox in a Box, Paradox Interactive, Stardoll,   (Friends Arena), Finance Director Ticnet AB (Ticketmaster), Ekonomomichef Enea AB (publ.)
              DDM Agents and DICE.                                                                               Other assignments: Owner Juhl Management AB
              Other assignments: Member of the board in Fox in a Box Stockholm AB                                Holdings in the Company: Directly owns 200 000 shares of series B
              Holdings in the Company: Directly owns 70 000 shares of series B and 30 000 shares of series A

              Petra Takeva                                                                                       PER JUHLÉN
              Chief Growth Officer since 2021                                                                    Head of Production since 2019
              Born: 1977                                                                                         Born: 1976
              Education: IHM Business School, Forsbergs School, Bergs School of Communication                    Education: -
              Background: Petra has over18 years of experience working with marketing and business               Background: Has substantial industry experience, latest from 7 years as Senior Development
              development on both the agency and client side. She has developed concepts and formats for         Director at DICE, Starbreeze (2011-2012) and Hansoft
              product, services and marketing, primarily in the tech and entertainment industry.                 Other assignments: –
              Other assignments: -                                                                               Holdings in the Company: –
              Holdings in the Company: -

              MARTIN TERNHEIM                                                                                    Staffan Nyström
              HR Director / Chief People Officer sedan 2019                                                      VP of Publishing since 2021
              Born: 1977                                                                                         Born: 1978
              Education: Master degree in HRM, University of Greenwich, 2004, and Bachelor in HRM, Unitec,       Education: Master of Science - Industrial Economics, Luleå Technical University
              2002                                                                                               Background: Marketing professional with more than 18 years of experience on both the agency
              Background: : HR professional with more than 16 years experience, recently as HR Manager at        and client side. Previously ran Wargaming internal full service marketing agency and has been the
              Telenor and prior as an HR Consultant at EY working mainly with HR in M&As                         Head of Marketing for Expansive Worlds (Avalanche Studios)
              Other assignments: –                                                                               Other assignments: –
              Holdings in the Company: Directly owns 300 000 shares of series B                                  Holdings in the Company: –

Slide / 20
Board of directors
 Overview of the Board of directors

               TORGNY HELLSTRÖM                                                                                   JAN BENJAMINSON
               Chairman of the board since 2019                                                                   Director since 2019
               Born: 1958                                                                                         Born: 1958
               Education: LL.M Stockholm University. Executive education Thunderbird (University of Phoenix)      Education: Degree of Master of Science in Business and Economics, Lund University
               Principal occupation: Torgny Hellström is an active board director and management consultant       Principal occupation: Long standing experience as a CFO from different listed and private
               and has held leading positions as Chairman of DDM Holding AG and MagComp AB, Director to the       software companies in Sweden and is currently holding the position of CFO for G-Loot, an e-sports
               board of Ture Heading AB and Seapilot and within Anoto Group, most recently as CEO                 company. Jan has previously held the position of CFO and CEO for TargetEveryOne
               Other assignments: Chairman of the Board Precise Biometrics                                        Other assignments: Chairman of Level Eight AB and Board member in Oxcia AB
               Holdings in the Company: Directly owns 500,000 Class B shares                                      Holdings in the Company: –

               KERSTIN SUNDBERG                                                                                   TOBIAS SJÖGREN
               Director since 2019                                                                                Acting CEO since 2020
               Born: 1954                                                                                         Born: 1975
               Education: Degree of Master of Science in Business and Economics, Stockholm University             Education: Eexc-MBA at MGruppen
               Principal occupation: Background as an authorised auditor and financial advisor, the most recent   Principal occupation: Active in the video games industry since 1996. Recently CEO of White Wolf
               17 years as a partner with Deloitte                                                                Entertainment and previously executive positions at Fox in a Box, Paradox Interactive, Stardoll,
               Other assignments: Chairman of the Board and chair of the audit committee in World Wide Fund       DDM Agents and DICE.
               for Nature (WWF)                                                                                   Other assignments: Member of the board in Fox in a Box Stockholm AB
               Holdings in the Company: –                                                                         Holdings in the Company: Directly owns 70 000 shares of series B and 30 000 shares of series A

               ANNA LAGERBORG
               Director since 2020
               Born: 1966
               Education: Bachelor in systems science
               Principal occupation: Executive Search and Business Development for Safemind
               Other assignments: –
               Holdings in the Company: –

Slide / 21
Ownership and share price development
 Major shareholders (As per DEC 31, 2020)                                                                                                    Nasdaq Stockholm Share price development, B-shares
 Shareholder                                        STAR A                STAR B          Holding, %            Votes, %                    20                                                                                                                          30 000 000

 DIGITAL BROS S.P.A                                                                                                                         18
                                                61,758,625           24,890,329                   11.96              28.57
 SWEDBANK ROBUR 1)                                                                                                                                                                                                                                                      25 000 000
                                                20,360,306           86,655,786                   14.77              12.91                  16

 FÖRSTA AP-FONDEN                               15,590,358           58,000,000                   10.16                9.51
                                                                                                                                            14
                                                                                                                                                                                                                                                                        20 000 000
 FJÄRDE AP-FONDEN                               21,241,790             1,400,000                   3.12                9.51
 FÖRSÄKRINGSAKTIEBOLAGET. AVANZA                                                                                                            12
 PENSION 2)                                      5,096,984           56,059,394                    8.44                4.76
                                                                                                                                            10                                                                                                                          15 000 000
 SWEDFACT HOLDING AB                             5,173,890                         -               0.71                2.30

                                                                                                                                             8
 MICHAEL HJORT 3)                                2,858,210               121,600                   0.39                1.28
                                                                                                                                                                                                                                                                        10 000 000
 NORDNET PENSIONSFÖRSÄKRING AB                   1,113,578           11,667,264                    1.76                1.01                  6

 FREDRIK LUNDGREN                                  505,762             8,723,029                   1.27                0.61                  4
                                                                                                                                                                                                                                                                        5 000 000
 WILHELM RISBERG                                             -       13,000,977                    1.79                0.58
                                                                                                                                             2
 Sum of major shareholders                 133,699,503           260,518,379                 54.37%             71.04%

 Other                                        35,622,045          294,769,339                 45.63%             28.96%                      0                                                                                                                          0
                                                                                                                                             Mar-15 Sep-15 Mar-16 Sep-16 Mar-17 Sep-17 Mar-18 Sep-18 Mar-19 Sep-19 Mar-20 Sep-20
 Total                                     169,321,548           555,287,718                100.00%            100.00%

                             Source: Euroclear as of September 30, 2020 and Factset as of August 18, 2020. Note: 1) Swedbank Robur consists of three funds; Ny Teknik BTI, Småbolagsfond Sverige and Småbolagsfond Norden. 2) FÖRSÄKRINGSAKTIEBOLAGET, AVANZA PENSION. 3) Michael
                             Hjorth owns shares via Indian Nation Aktiebolag.
Slide / 22
PAYDAY 2 Since Launch – Active releases
  PAYDAY 2 - Net Sales per Month
  KUSD
               Release                                                                                                                                                                                             PAID

  14 000                                                                                                                       PD2 Free to Play / 8                                                                FREE
                                                                    Yakuza Character          Summer sale / Biker
                                                                                                                               million copies given
                                  Summer sale / Big                 Pack                      Pack
                                                                                                                               away
  12 000                          Bank release                                                                                                                                              Resumed development,
                                                                                                                                                                                            new cosmetic “suit
                                                                                                                                  Summer sale / Ultimate                                    system”
                                               Crimefest 2014      Spring break 2015        Goat Simulator Pack
                         Armored                                                                                                  Edition
  10 000                 Transport DLC
                                                                                                             Scarface Pack                                                   Summer sale (95%                      Buluc’s
                                            Diamond Heist /           Summer sale /
                         Death Wish                                                                                                                                          discount first time)                  Mansion Heist
                                            Clover / New Bundles      Sokol / Golden Grin
                         update                                                                                                                                                                      Silk Road
    8 000                                                                                      Spring Break 2016 /           Spring Break 2017 / The
                                                                                                                                                                                                     Campaign
                                                                        Mask packs             Hard Core Henry               Search for Kento                                   Free to Play         release
                                                                             Crimefest 2015              Crimefest                                         Free to Play
    6 000                                                                                                                                                                                                San Martìn
                                                                                                         2016
                                                                                                                                                                                                         Bank Heist
                                                                                                                                     Crimefest 2017            Summer sale
                                                                                                                                                                                                       Summer
    4 000                                                                                                                                                                                              sale/Breakfast in
                                                                                                                                                                                                       Tijuana Heist

    2 000

         0
               Sep-13

               May-14

               Sep-14

               May-15

               Sep-15

               Sep-16

               Sep-17

               Sep-18

               Sep-19

               Sep-20
               Nov-13

               Nov-14

               Nov-15

               Nov-16

               Nov-17

               Nov-18

               Nov-19

               Nov-20
               May-13
                Jul-13

               Mar-14

                Jul-14

               Mar-15

                Jul-15

               Mar-16
               May-16
                Jul-16

               Mar-17
               May-17
                Jul-17

               Mar-18
               May-18
                Jul-18

               Mar-19
               May-19
                Jul-19

               Mar-20
               May-20
                Jul-20
               Jan-14

               Jan-15

               Jan-16

               Jan-17

               Jan-18

               Jan-19

               Jan-20
Slide / 2623
Overview of global Gaming market
 Large and growing addressable games market                               Size and growth of game market
                                                                          USDbn
 ▪ Global sales estimated to USD 159bn in 2020
                                                                                                            CAGR: 10%
 ▪ Expected annual growth (CAGR) of 9,3% year on year                                                                              196          201
                                                                                                       165          178
 ▪ Market expected to generate sales of USD 201bn by 2023E                        139          152

 ▪ Market growth drivers are an increased ability to go online and
   mobile platforms

                                                                                2018          2019E   2020E        2021E          2022E        2023E

                                                                          Revenue split by region
                                                                          2020, %

                                                                                                      22%                  Europe, Middle East & Africa
                                                                                                                           Latin America
                                                                                        49%             4%
                                                                                                                           North America
                                                                                                                           Asia-Pacific
                                                                                                      25%

                     Source: Global Games Market Report 2020 by Newzoo.
Slide / 24
Consolidated income statement
 KSEK                                                                                        2019        2020       Q4’19      Q4’20

 Net sales                                                                                 280,002     118,006       51,108   32,592
 Direct costs                                                                               -661,52    -31,074     -225,464     -8,73
 Gross profit (-loss)                                                                      -381,52      86,932    -174,356    23,862

 Selling and marketing costs                                                                -12,048     -8,464        -2,05      -2,16
 Administrative expenses                                                                    -109,61    -69,428      -24,453    -16,11
 Other revenue                                                                               19,221      1,835       10,191    -9,973
 Other expenses                                                                             -20,408          0       -3,542          0
 Operating profit (-loss), EBIT                                                            -504,36     10,875      -194,21     -4,381

 Financial income                                                                            84,266       0,628     46,757          0,3
 Financial expenses                                                                         -30,866    -139,864      -8,239     -11,91
 Share of profit or loss from holdings recognized using the equity method of accounting      -1,462      -2,112      -1,043     -0,365
 Profit (-loss) before tax                                                                 -452,42    -130,473    -156,735    -16,356

 Income tax                                                                                 51,325       0,193      58,456      -0,238
 Net profit (-loss) for the period                                                        -401,099    -130,280     -98,279    -16,594

Slide / 25
Balance sheet
 KSEK                                       2019       2020    KSEK                                                 2019         2020
                                         31/12/19   31/12/20                                                    31/12/19     31/12/20
 ASSETS
 Non-current assets                                            EQUITY AND LIABILITIES
 Intangible assets
                                                               Equity attributable to owners of the parent
 Goodwill                                  43,601     38,827
 Other intangible assets                  240,221    228,514   Share capital                                        6,587       14,492
 Capitalized development costs for own                         Other contributed capital                        1,711,334    1,979,111
                                           81,518    171,435
 games and technology development                              Reserves                                            21,400       21,646
 Investments in publishing projects         4,056      3,974   Retained earnings including net profit for the   -1,733,163   -1,786,751
                                                               period
 Financial assets                                                                                                       -           -
                                                               Non-controlling interest
 Financial assets                           6,258      7,683
                                                               Total equity                                         6,158     228,498
 Investments in joint ventures              3,195      1,083
 Non-current lease receivable               5,716      2,612
 Deferred tax assets                            -        161   Non-current liabilities
                                                               Non-current liabilities, earnouts                       62            -
 Property, plant and equipment                                 Deferred tax liability                               7,853            -
 IT equipment and other equipment          12,850      6,704   Non-current lease liability                         55,272       37,147
 Right-of-use assets - buildings          63,764     48,866    Other non-current liabilities                      121,009      292,702
 Total non-current assets                461,179    509,859    Total non-current liabilities                     184,196      329,849

 Current assets                                                Current liabilities
 Inventories                                    -          -   Current liabilities, earnouts                            -           18
 Trades and other receivables              10,391      4,061
                                                               Trade and other payables                           342,468      103,345
 Current lease receivable                   3,106      2,627
                                                               Current lease liability                             19,181       19,135
 Prepaid expenses and accrued income       33,425     34,736
                                                               Accrued expenses and deferred income                38,506       27,861
 Cash and cash equivalents                82,787     157,423   Total current liabilities                         400,155      150,359
 Total current assets                    129,709    198,847

 Assets held for sale                       1,084          -   Liabilities held for sales                           1,463             -

 TOTAL ASSETS                            591,972    708,706    TOTAL EQUITY AND LIABILITIES                      591,972      708,706

Slide / 26
Consolidated statement of cash flows
 KSEK                                                         2019       2020      Q4’19      Q4’20

 Operating activities
 Cash flow from operations                                  -504 362     10 875      -4 381   -194 210
 Adjustments for non-cash items                              586 897     37 053     14 561     225 446
 Interest paid                                                 -9 301      -385           -      -7 947
 Interest received                                                 -         -            -         709
 Income taxes paid                                                 -         -            -           -
 Cash flow from (-used in) operating activities               73 234     47 543     10 180      23 998

 Cash flow from changes in working capital
 Increase (-) / decrease (+) in operating receivables         32 538      66 851     8 735     -98 784
 Increase (-) / decrease (+) in operating liabilities        -56 264    -139 034   -24 434      77 858
 Cash flow from (-used in) operating activities               49 508     -24 640    -5 519       3 072

 Investing activities
 Purchase of property, plant and equipment                    -2 092        -944       -493          -
 Sold non-current assets                                         217          51         25        217
 Divested subsidiaries                                        67 202        -472          -          -
 Investments in other financial assets                        -1 067           -          -     -6 205
 Investments in own games and technology                     -92 412     -94 541    -23 862    -28 340
 Investments in publishing projects                           -8 087        -309       -132          -
 Cash flow from (-used in) investing activities             -36 239     -96 215    -24 462    -34 328

 Financing activities
 New issue                                                        -     270 999          -           -
 Increase in non-current liabilities                              -       -1 598      -884       2 185
 Repayment of loans                                               -      -55 000         -      -1 214
 Effect of financial lease                                        -      -18 802    -4 775           -
 Cash flow from (-used) financing activities                      -     195 599     -5 659         971

 Cash flow for (-used in) the period                         13 269      74 744    -35 640    -30 285

 Cash and cash equivalents at the beginning of the period    69 289      82 787    193 200    113 192
 Exchange difference in cash and cash equivalents               229        -108       -137       -120
 Cash and cash equivalents at the end of the period          82 787     157 423    157 423     82 787

Slide / 27
Game development process and scalability Example
                                 Game design stage                                           Pre-production                    Production                                      Release -> LIVE SERVICE
Typical DEVELOPMENT

                                                          Definition of scope of the game                                Ramp up and full team size                             Live operations team size
      process

                                       Feature set definition                                                                Build out feature set                                Continued developement

                                                                     Technical Scope & Validation                             Build out content

                                                           Design Documentation                                                                                                    Release & Live operations

                                               Technical playable                                       Vertical Slice                                  Marketing / PR plans & execution
     Team size over project

                              Design                                Pre-Prod                         Production                               Release                                Live
Slide / 28
Starbreeze in the value chain
                                        IP

             Developers                                   Publishing                             DISTRIBUTORS
 ▪ Develop and produce games                 ▪ Finance all or part of development    ▪ Own distribution channels or the
                                                                                       platforms on which the games are
 ▪ May wholly or partially own the           ▪ Control and quality assure              played
   development project or be                   development
   externally contracted and work                                                    ▪ Distribution may be digital or
   against fixed compensation and            ▪ Marketing                               through traditional physical
   royalty after game release                ▪ Sales                                   channels

 Illustrative example,
 Self Publishing
 Selling price (USD)
 VAT, %
                                49.9
                                  10
                                             Illustrative example,
                                             Publishing
                                             Selling price (USD)
                                             VAT, %
                                                                             49.9
                                                                               10
                                                                                     Digital:
                                                                                                                          2.2BN
                                                                                                                          gamers globally
 Cost per unit sold, %              -        Cost per unit sold, %               -
 Distribution fees, %              30        Distribution fees, %               30
 Starbreeze's net sales         31.4         Publisher’s netsales            31.4    Physical:
                                             Rev. share ext. dev.,%             50
                                             Publisher’s share               15.7

Slide / 29
You can also read