Sport Tourism Economic Assessment Model (STEAM) 2.0 Information Session - Sport Events Congress 2017 Greg Hermus
←
→
Page content transcription
If your browser does not render page correctly, please read the page content below
Sport Tourism Economic Assessment Model (STEAM) 2.0 Information Session Sport Events Congress 2017 Greg Hermus Associate Director The Conference Board of Canada March 20, 2017 conferenceboard.ca
Agenda – STEAM 2.0 Information Session • STEAM Objectives/Background • STEAM Basics • What’s New with STEAM 2.0 • Navigating STEAM 2.0 • Questions 2
STEAM Objectives • Provide users with an economic impact tool that is: –Accurate –Accessible –Relevant –Up-to-data • Ultimately, allows users to successfully convey the importance of sport events to a range of target audiences 3
STEAM Background • Developed initially in 2002 • First web-based model of its kind • Economic impact methodology used based on TEAM • Default spending profiles incorporated in STEAM developed over time to become more representative of sport events • Has become the industry standard for: –Sports organizations –Municipalities –Provinces –Federal partners 4
STEAM Background • Since 2002, STEAM has been used for more than 1,500 events by a large segment of the 500+ CSTA members • STEAM PRO is a tool that uses same methodology as STEAM but main inputs come from survey data • Since 2006, STEAM PRO has been used for more than 200 events including; – NBA All-Star Toronto 2016 – FIFA Women’s World Cup Canada 2015 (& 2014) – FIS Ski Tour Canada 2016 – IIHF Women’s World Championship 2016 5
STEAM Update Path • In 2002, launch of STEAM • In 2006, STEAM underwent changes with change in I/O data (SIC/NAICS), spending profile updates and STEAM PRO launched • In 2011, STEAM underwent changes with new I/O coefficients, regional coefficients, spending profile updates and STEAM PRO updated for consistency. • In 2016/2017, STEAM 2.0 released reflecting new I/O coefficients, regional coefficients, spending profile updates and STEAM PRO updated for consistency. • Access to STEAM 2.0 will now go through a Virtual Server 6
STEAM Basics Participants Visitor Spending Visitor Spectators Profiles Expenditure Media & VIP Visitor Expenditure Model 7
STEAM Basics GDP Visitor Expenditure Jobs Event Economic Economic Expenditure Multipliers Impact Taxes Operations Budget Wages & Capital Salaries Budget Economic Impact Multipliers 8
STEAM Basics Induced (Re-spending of wages and salaries) Indirect (Supply chain of goods & services to produce outputs) Direct (Initial Expenditure) 9
STEAM PRO Basics GDP Jobs Economic Economic Actual On-Site Multipliers Impact Taxes Spending Wages & Salaries The same economic impact multipliers 10
STEAM 2.0 New Features • Through CSTA’s STEAM PRO program, developed Canada’s largest database of sport tourism visitor activity • STEAM 2.0 update was prepared with 28,000 visitor survey responses • Most significant change is introduction of Event Type –Adult participant –Youth participant –Spectator based –Marquis* (use with caution) –General 11
STEAM 2.0 New Features • Many other changes introduced –Year of event extended –Changes to host community price levels (overnight) –Host community price levels (same day) –Improved data entry for sponsored participants / Media / VIP –Changed Media / VIP data entry –Revenues now forced to be greater than expenditures 12
STEAM 2.0 New EI Methodology • Use detailed level Statistics Canada Input/Output Tables & Multipliers (National & Provincial) • Statistics Canada does not provide sub-provincial tables • Regional coefficients use labour force by industry • Enhanced taxes – now compatible with scope used by Statistics Canada’s GRAT publication • Resulting impacts now extend to local, provincial and national level 13
STEAM 2.0 Resulting Changes • Visitor spending, in many cases has gone up • Overall economic impact has gone down, particularly for induced level effects • All impacts now aligned (and constrained) by Statistics Canada’s multiplier values • Taxes are also reduced due to lower overall impacts and narrower scope (excludes personal property taxes) 14
STEAM 2.0 Next Steps • STEAM 2.0 is currently available (follow links on CSTA website) • STEAM 1.0 (previous version) will continue to be available for a few more weeks • If needed, you will need to re-create your projects in STEAM 2.0 (no automatic conversion) • This can be done by printing off various data assumptions that were used in STEAM 1.0 (participant, spectator, media/vip, capital and operations input screens) 15
STEAM 2.0 Accessing the Model 1. Proceed to www.canadiansporttourism.com, log into members only section, and select ‘Access STEAM’ from the Industry Tools menu 2. Select the appropriate provincial model 3. Log in using your UserID and Password 4. Can’t find STEAM2.0? See the on-line guide for how to turn off pop-up blockers 16
STEAM 2.0 Adding Projects STEAM2.0 has the capacity to store multiple ‘workbooks’ or projects, thereby allowing you to work on assessments of several events at the same time or for different users in your organization to run their own analysis. To add a project, proceed as follows: 1. Select ‘Options’ from the top navigation bar 17
STEAM 2.0 Adding Projects 2. Enter the name of the project you wish to create. 3. Ensure you click on ‘Insert’ to add a new Hint: You can project. change the order in Selecting ‘Rename’ will do just that, rename the project, thus any which your projects edits you make will be overwriting the existing data contained appear in the drop within the project down menu here 18
STEAM 2.0 Navigating Between Projects Access your projects through the Workbook: dropdown menu 19
STEAM 2.0 General Screen 1. Enter the project name 2. Select the year of the event 3. Select the type of event: • Youth participant • Adult participant • Spectator based • Marquis • General More details about event type are found on the following slide. 4. Select the scope of the event: • International • National • Provincial • Regional 5. Select the host city / community Note: STEAM2.0 features an expanded selection of communities along with the advent of larger communities (Census Metropolitan Areas – CMAs, and Census Agglomerations – CAs) 20
STEAM 2.0 Event Types With the substantial amount of data collected by the CSTA through STEAM PRO assessments, an ‘event type’ category was added to reflect the dynamics of visitor spending at sport events Youth Participant – These events represent the typical youth oriented participant event such as hockey tournaments, basketball tournaments, volleyball tournaments, figure skating competitions, etc. These events typically feature families traveling together and sharing accommodations. Adult Participant – This profile includes adult participation events, such as running events, triathlons, bonspiels, etc. Spectator Based – Features a relatively large number of spectators watching a smaller number of participants. Most regional, provincial and national championships, along with most international single sport and multi-sport events and games fall into this category. Marquis – This profile is meant for events that will see considerably higher than average visitor spending either at the event itself or in the host community. This profile should be used with caution as it will produce a larger economic impact, however, only a limited number of sport events in Canada see spending of this nature. General – If the profiles above don’t accurately describe your festival or event, make use of this profile. It is most similar to the spending profile of STEAM1.0. 21
STEAM 2.0 Entering Visitor Spending As with STEAM1.0, STEAM2.0 has three categories of visitors: Participants – those directly taking part in the event Spectators – visitors who are not actively participating in the event Media / VIP – Members of the media in attendance or VIPs directly associated with the event Attendance – Ensure that all attendance figures refer only to unique individuals. (i.e. the same person attending a 3 day festival should be entered as 1, not 3). Out of Town Attendance – This field must refer to visitors who travelled more than 40km, one-way to the event or if they stayed overnight away from home. Origin & Distance Travelled – These fields must sum to 100. Length of Stay – The average number of nights in the host community, including any additional nights that may be spent for conditioning, additional visiting, etc. Average Number of Day Trips – This number refers to the average number of day trips made to attend the event or festival, in days. Note this number should be no larger than the length of the event. 22
STEAM 2.0 Participants Input Enter the number of unique participants travelling from outside of the host region. New for STEAM2.0 • Indicate if any participant expenditures are being covered via drop down (Yes / No) • If Yes, what percentage of expenses are being covered? • If Yes, what expenses are covered? • Make sure the expenses made on behalf of participants are included in the operations budget 23
STEAM 2.0 Spectators Input Enter the number of unique spectators travelling from outside of the host region. 24
STEAM 2.0 Media/VIP New for STEAM2.0 Enter the number of Media / VIPs separately. \\ New for STEAM2.0 • Indicate if any participant expenditures are being covered via drop down (Yes / No) • Sponsorship can be done for each category (i.e. VIPs sponsored, media not sponsored) • If Media / VIP are sponsored, what percentage of visitor expenses are being covered? • If Yes, what expenses are covered? • Make sure the expenses made on behalf of participants are included in the operations budget 25
STEAM 2.0 Capital Expenditures Data entry in this category is largely unchanged from STEAM1.0. Note that capital expenditures are defined as those lasting for more than one year and were undertaken directly as a result of hosting the event. Buildings & Renovations – Expenditures on the construction or renovations of buildings Machinery & Equipment – Any machinery and equipment that is acquired as a result of the event (i.e. ice resurfacing equipment) Furniture & Fixtures – The addition of furniture & fixtures as a result of the event Transportation Equipment – Equipment used for transportation that may not be directly associated with a specific building (i.e. pickup truck) Other Supplies – Any miscellaneous supplies / goods not included in the above (i.e. landscaping) Other Services – Any miscellaneous services not included in the above (i.e. environmental impact study, feasibility study, etc.) 26
STEAM 2.0 Capital Expenditure Input 27
STEAM 2.0 Operating Expenditures Data entry in this category is very similar to STEAM1.0. Note that operational expenditure reflects spending from all sources made as a result of hosting the event. Value-in-Kind Sport events in Canada often rely significantly on the donation of goods or services from sponsors; otherwise known as value-in-kind. With the objective of an economic impact study being to measure the change in economic activity as a result of hosting a sport event, budget items that would have taken place without the event should be excluded. Examples include secondments from provincial or municipal governments to the event organizers. In addition, goods that are provided by sponsors should not be included unless they are a direct replacement of a line item in the event budget. Transfers Operational budgets entered into STEAM2.0 should also exclude any transfers that are made to outside organizations that provide no economic benefit to the host community. Examples that fall into this category are broadcasting rights paid to broadcasters as well as fees that are payable to international sporting bodies or others as a result of hosting the event. Inter-city Transportation As the expenditures associated with intercity transportation costs do not necessarily accrue to the host community, the standard convention is to only include 50% of intercity travel costs such as flights, train or long-distance coach travel. It is important to include all expenditures associated with transporting participants within the host community. 28
STEAM 2.0 Operating Expenditures A concordance proving definitions and examples of the various operation categories is found on the following slides and in the online Users Guide New for STEAM2.0 • You are no longer required to enter the total revenue of the event. Simply enter all of the expenses and then enter any additional profit, surplus or legacy that will remain in the host community. 29
STEAM 2.0 Operating Expenditures Category Definition Examples Salaries, Fees & All wage costs (including benefits), hourly Wages of organizers Commissions salaries and commissions paid Any marketing or advertising costs incurred Print, radio, TV, online Advertising by the organizing committee advertising costs Includes the costs of consultants, architects, Professional Services Consultants, etc. planners, event organizers Financial Services Banking fees, Credit card costs, interest, etc. Bank fees Insurance Any insurance costs associated with the event Insurance Office space, tents, Costs associated with renting / leasing office temporary fencing, Rent / Lease space and / or event venues and rental scoreboards, vehicles, equipment such as tents, etc. parking, etc. Laundry / Cleaning Cost of any laundry, cleaning or related Laundry services Services services Other Business Covers any other business costs not Security services, sanitation Services elsewhere accounted for. services, etc. 30
STEAM 2.0 Operating Expenditures Category Definition Examples Telecommunication, broadcasting, website, Website costs, broadcasting Communication Costs etc. costs Energy and Other All utilities excluding telecommunication Electricity, natural gas, etc. Utilities Guest room supplies if Guest Room Supplies Cost of any guest room supplies organizer is running hotel services Paper, supplies, photocopier Office Supplies Any costs associated with running an office costs, etc. Kitchen Supplies Any kitchen supply costs incurred Any other miscellaneous supplies or goods Medals, trophies, Other Supplies used decorations, printing, etc. Painting, maintenance done Repairs Costs of any repairs made as a result of hosting event, etc. 31
STEAM 2.0 Operating Expenditures Category Definition Examples Food & Beverages – Costs of food and beverages provided by the organizing Food for volunteers Organizing Committee committee, Food & Beverages - Cost of food and beverages purchased for participants that Food for participants Participants is paid for by the event organizers Food & Beverages – Media / Cost of food and beverages purchased for Media / VIPs that Food for media / VIP VIP is paid for by the event organizers Accommodation – Costs of accommodations purchased for the organizing Accommodation for organizers Organizing Committee committee Accommodation - Accommodation paid for by the organizer on the behalf of Accommodations for participants Participants sponsored participants Accommodation – Media / Accommodations paid for by the organizer on the behalf of Accommodations for media & VIPs VIP sponsored Media / VIPs Clothes & other merchandise purchased for resale or for Merchandise Costs Volunteer uniforms volunteers Cost of travel undertaken by event organizers and 50% of Personal Travel Airfare, travel costs travel costs of participants / VIPs paid by organizers Transportation & Storage Any other costs incurred for transportation or storage Warehousing, mail & courier 32
STEAM 2.0 Results Results can be found by following the various ‘Output Sheets (Summary)’ links. For most users, the ‘Total Output’ link will provide sufficient detail, however the impacts of individual components are available via the other links. The STEAM2.0 results are entirely driven by the inputs that you, the end user, provide to the model. Using inputs that are too large, either intentionally (to make your event ‘look’ bigger), or accidentally (using total attendance rather than unique individuals, forgetting to exclude locals, using the Marquis spending profile when not appropriate, etc.) will result in generating a too high level of economic activity associated with your event. Please take a few moments to review your results to ensure that they fit with the scope of your event. Are the initial expenditure amounts realistic? Is the projected level of visitation justified? Can you explain the inputs to a third party? Over the years, we have found that the use of large, unrealistic economic impact numbers erodes the credibility of STEAM and other economic impact assessments in the eyes of key stakeholders such as public sector funding agencies. We urge you to remember the Golden Rule: Garbage in = Garbage out. 33
STEAM 2.0 Results – Geographic Details New for STEAM2.0 Economic impacts are reported for the host community, the host province and Canada as a whole 34
STEAM 2.0 Results - Reporting Finally, when citing the results from any STEAM run, the following disclaimer is advised: Disclaimer: The results of this pre-event economic impact analysis are intended to act as a guide and are not considered definitive of the actual events. All projections should be considered an event’s potential economic impact. The projections are based on standardized spending estimates that may or may not reflect that of the highlighted event’s attendees. In addition, the projections are based on the organizer’s assumptions regarding attendance, composition and characteristics. These forecasts are subject to uncertainty and evolving events, therefore actual results may vary from forecasted results. Additionally, these forecasts only recognize the economic benefits of the event, and do not consider any displacement or substitution costs that may occur as a result of hosting the event. 35
STEAM 2.0 Results - Reporting If you are preparing a report for Tourisme Québec, there are a number of methodological differences that need to be addressed: 1) Industry output is not a recognized measure in Québec, you should only report GDP figures 2) All impacts should not include the induced level of economic activity. To access the direct and indirect economic impact results, make use of the Output Sheets (complete set) and select Total Output. For each measure you are reporting, you should add together the direct and indirect figures 3) If you are following the ‘Guidelines for conducting an economic impact assessment’ released in December of 2016, the following adjustments need to be made to your operational inputs: Remove any spending contributions made by the host community municipal government Remove any spending contributions made by host community sponsors Remove any spending associated with ticket sales made to local residents Implementation of the above is easiest by calculating the total contribution of each of the restrictions to the overall budget and then applying a proportional discount for each operations category. 4) Bear in mind that results between economic impact models are not directly comparable, thus results from MISQ and STEAM2.0 are not directly comparable. 36
conferenceboard.ca
You can also read