Score Sheet Rubrics Revised Feb. 2nd, 2022
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SAML Execution Rubric Speed Consistency Drum major exhibits continuous spins at a constant speed. This includes but is not limited to the following: (a) all exchanges must be continuous through flourishes. (b) all flourishes before/immediately after a release and after a catch must maintain the same speed. (c) all abrupt direction/plane changes must maintain the original speed. ***Note: Speed fluctuation while equipment is in the air is generally unavoidable and will not be penalized.*** Drum major executes a move of any type that slows Speed fluctuation in roundhouses & down, speeds up, or stalls at any point in the move. 101 butterflies (full & half The following examples include but are not limited to: circles) Speed fluctuation in - A drum major completes a full butterfly but the 102 front plane passes & second half happens at noticeably faster speed. moves Similarly a drum major’s flourishes through the butterfly are the same but the arm movement of the butterfly Speed fluctuation stalls throughout the move. 103 through behind-the- back passes & wraps - A drum major is spinning at a continuous rate of speed and then slows down in executing a behind-the- Speed fluctuation in back or wrap horizontal, diagonal & 104 sagittal plane passes - A drum major initiates a palms spin or finger-roll at & moves one speed and it noticeably changes speed Drum major completes a stop that has at least one of the following issues: (a) equipment ricochets or wobbles. (b) equipment is held for such a short amount Poorly halted stops 105 of time that the angle to be demonstrated cannot be (any type, any plane) observed. *** Note: The forceful stop of maces that result in a vibration of the mace itself is acceptable. *** Revised 02.02.2022
Drum major is spinning at a speed, whether too slow or too fast, that is out of their comfort/control area. Drum Speed out of standard major has either little or no control over the baton 106 range during these speeds. Drum major has two different routines observed at different speeds during their performance. Symmetry Drum major exhibits spins, halts, and exchanges that happen in their correct and intended plane. Drum major also exhibits spins that have symmetrical free arm illusions. Drum major executes a butterfly where both arms are Asymmetrical poorly coordinated with one another. 201 butterflies (full circles) Drum major executes a toss in the front plane that is Uncentered front 202 not centered with their body. plane passes & tosses Drum major executes a non-frontal plane move that does only one of the following: (a) a horizontal plane Horizontal, diagonal & move where the equipment is not parallel to the sagittal plane passes, 203 ground. (b) a sagittal plane move where the equipment moves & tosses out of is not perpendicular to the front plane. (c) a diagonal intended plane plane move where the equipment is not approximately 30-45 degrees from the vertical reference line. Drum major executes a free arm illusion that has at least one of the following issues: (a) does not symmetrically line up with the motion of the equipment 204 Poor free arm illusion arm. (b) does not symmetrically line up with the motion of the equipment. (c) free hand is poorly coordinated with relation to body. Drum major executes a move that is not performed at 205 Cutting corners its maximum length. Drum major executes a stop that is not correctly on the Incorrect intended horizontal, vertical, or diagonal plane. This also includes 206 stop angle stops in the front plane that are not parallel to the front of the drum major’s body. Revised 02.02.2022
Body Control Drum major has control of their body during spins. Their entire core is stationary when flourishing. Drum major does not have to overexert the arms to perform any spins. There is allowed head movement during tosses above the head. However, this must be done in an aesthetic locking motion (a motion like that of turning your head to salute but upward instead). Drum major whose body moves left to right or front to 301 Body swaying back while executing moves. Drum major overexerts their back and chest muscles by pulling their arms back in moves. Drum major 302 Hyper-extension overexerts their elbows by attempting to pull them straight. Drum major overextends arms to catch a toss without 303 Reaching for tosses breaking attention. Drum major reaches for passes and wraps in such a Reaching for passes & way that it compromises posture or body alignment. i.e. 304 wraps shoulders shifting when reaching for a diagonal back wrap. Drum major’s head is shifted by a move that is not a 305 Head movement toss, i.e. moving the head to compensate for equipment in a wrap. Free Hands Drum major has good placement, use, and form of their free hands. Any stationary free hand that is not placed at the side Poor free hand 401 seam of the drum majors pants with the palm facing placement inward toward the pants. Drum major has one of the following issues: (a) executes a blade that does not have their fingers and thumb all together and vertically aligned. (b) executes 402 Poor blade/fist a blade with the palm not facing forward in a free hand illusion. (c) does not have their hand in a complete fist nor has their thumb over their index finger. Drum major’s free hand has a bent wrist which Bent wrist in blade or 403 obstructs the appearance of the forearm being formed fist on the same plane with the back of the hand. Revised 02.02.2022
SAML Composition Rubric Variety (15 Points) Planes Achieved (0-5 Points): To attempt a plane a drum major must complete at minimum an angle (halt), an exchange that is not a wrap or a flourish in that plane. For Traditional: If the drum major attempts one plane, they are bestowed 2 points, if they attempt a second plane, they bestowed 2 more points. If they attempt a third plane, they have obtained a total of 5 points. For Avant-Garde & Contemporary: If the drum major attempts one plane they are bestowed 2 points. For every subsequent plane they attempt they are granted 1 point. Thus, if a drum major attempts all 4 planes (front, horizontal, sagittal, or diagonal) they will have earned 5 points. Note: Behind-the-backs do not count toward the horizontal plane, as they are too fundamental to front plane spins. Vertical spots of any form will be considered front plane and not sagittal. Signals are not counted for any planes attempted. So, a ‘V’ will not be considered a diagonal plane attempted nor will a horizontal angle for a turn be considered a horizontal plane attempted. Planes Explored (0-5 Points): To explore a plane a drum major must complete a move that goes beyond an angle (halt), simple exchange or a flourish. These moves include things such as releases, thumb rolls, wraps, palm spins, etc. If a drum major does only explorative moves, they will be bestowed moves for planes attempted as well. For Traditional: If the drum major explores one plane, they are bestowed 2 points, if they explore a second plane, they are bestowed 2 more points. If they attempt a third plane, they have obtained a total of 5 points. For Avant-Garde & Contemporary: If the drum major explores one plane, they are bestowed 2 points. For every subsequent plane they explore, they are granted 1 point. Thus, if a drum major explores all 4 planes (front, horizontal, sagittal, or diagonal) they will have earned 5 points. Ambidexterity (0-5 Points): Drum major utilizes both directions of spinning. Drum major constructs a routine that has a balance of flourishes and moves in both hands. Revised 02.02.2022
Difficulty (10 Points) Low Difficulty Level (1-4 points): Drum Major demonstrates primarily basic spins in their front planes with possibly few basic spins in another plane. Front plane basics include prop-spins, exchanges, thumb rolls, rifle tosses and roundhouse. Drum major has little to no front plane releases and no non-front plane releases. Moderate Difficulty (4-8 points): Drum Major demonstrates several moves and sequences beyond basic spins in the front plane along with non-frontal plane moves (for example wraps and basics in other planes). Drum major demonstrates releases in the front plane but has little to no releases in the non-frontal planes. High Difficulty (8-10 points): Drum Major demonstrates several moves and sequences beyond basics in several planes. Drum major demonstrates releases and sequences. Drum major exhibits releases and sequences with releases in several planes. Fluidity (10 Points) Drum major has composed routines that are visually fluid and all chosen moves flow well together. Drum major has used appropriate transitions along with aesthetic changes in planes to maintain fluidity between moves. Drum major has constructed moves and sequences that are cohesive among each other. Musical Interpretation (5 Points) Drum major has constructed routines that are well timed with major musical elements. This includes ideas like implementing halt and releases with major musical moments or creating sequences that match musical phases. Music selection augments performance and does not overpower performance. Revised 02.02.2022
SAML Marching & Deportment Rubric Beating of Time Drum major’s equipment must use a diagonal angle that lies 101 Angle approximately between their shoulder and hip. This angle must not change when moving their equipment between beats one and two. Drum major’s equipment must be parallel to the body. That is, the 102 Pitch tip/ferrule and dome must not push in or out. For the Military drum major’s: (a) Baton must be held in the right hand and the dome of the baton must be downward (b) The baton hand position must remain centered on the drum major’s body on beats one and two. (c) For beat one the baton hand must extend above the drum head a minimum of 6 inches to a maximum extension that maintains a centerline with the body. For beat two 103.a Style (Military) the baton should sit approximately at the hip line (d) Drum major must exhibit a straight up and down motion of the baton close to their body. (e) Drum major must place their left hand in a blade on their hip so the forearm extends diagonally in the same plane as fingers do to the elbow. The elbow must be inline with the drum major’s body. For the American mace drum major: (a) Mace must be held in the right hand and the dome of the mace must be in the upward position. (b) Drum major’s right hand must remain centered on the drum major’s body on beats one and two. (c) Drum major may exhibit an arc motion between beats one and two with the mace to avoid contact with the left swinging free arm. (d) For beat one the mace hand must extend above the drum head a minimum of 6 inches to a maximum extension that maintains a centerline with 103.b Style (American Mace) the body. For beat two the mace should sit approximately at the hip line. (e) The form of the left free hand is a fist with the thumb over the index finger and the wrist of the free hand is rolled forward with the thumb angled downward. On beat one, the left arm is placed at the drum major’s left pant seam. On beat two the left free arm must extend forward to be parallel to the ground. The swing arm must extend forward on the left side of the body and not move inward or outward. For the Scottish/British mace: (a) Mace must be in the left hand (b) For beat one, the left arm should be extended straight down in front Style (Scottish/British 103.c of the thigh from the carry position. For beat two, the mace comes Mace) to the carry position level with the heart, centered on the body. (c) The drum major’s mace hand must take an arc motion between Revised 02.02.2022
beats one and two. (d) The form of the free hand is a fist with the thumb over the index finger and the wrist of the free hand is rolled forward with the thumb angled downward. On beat one, the arm naturally swings forward from the drum major’s right side to approximately waist height. For beat two, the free hand must extend back approximately 45 degrees past the seam of the drum major's right leg. Drum major must exhibit the following: (a) Beats one and two are clearly defined and appropriately accented. (b) Drum major’s 104 Clarity Ictus equipment is held at the given beat for at least one 8th note and maximum three 16th notes. Drum major must keep beats one and two in time with their feet 105 Phase of Beat and music. Marching Drum major evenly rolls down the center of their foot from heel to toe. Each placement of the foot is not over the other, meaning the 201 Roll of foot drum major does not tightrope. Drum majors knees are not bending to the point that they must pick up their feet higher than their ankles. Drum major’s hips are squared forward to prevent too much shift of 202 Hip Coordination weight while marching Drum major’s spine is completely erect with their shoulders squared 203 Posture and Carry off. Drum major’s body must be vertical and not leaning backward or forward Drum major moves through each pace at a consistent stride that 204 Proper stride does not change in size. Drum major stands at attention with heels together and either toes together or toes symmetrically pointed outward and diagonally. 205 Proper footwork Drum major executes proper about, left, or right faces with feet beginning and ending correctly. The drum major's head is directed forward with the chin and jaw 206 Proper head position parallel to the ground or slightly elevated. Revised 02.02.2022
Signals & Commands Drum major must hold signals to initiate their step-off. For all signals the baton must be in the right hand. For the military drum major, the tip must be pointing upward. If the drum major wishes to execute a pike the baton must be inline vertically and not slanting with the dome placed on the interior or front exterior of the arm. For 301.a Step-off signals (Military) the pike position the drum major's arm must be fully extended without locking the elbow. The baton arm should be slightly forward to maintain proper shoulder posture. If a military drum major wishes to execute the ‘V’ their arms must be straight with the arms approximately 30-45 degrees from the vertical center and the dome must rest on the interior or front exterior of the arm. Drum major must hold signals to initiate their step-off. For the mace drum major, the mace must be held in the pike position: the mace is held in both hands with tip pointing upwards. The palm of the right hand must be pointed upwards with the fingers against the 301.b Step-off signals (Mace) mace. The knuckles of the left hand must be against the right forearm near the elbow. The right upper arm must be parallel to the ground and the right forearm must be vertical. The left upper arm must be parallel to the ground and the left forearm must be horizontal. Drum major must hold signals to initiate their turns and counter marches. For the military drum major: (1) In a turn, the tip of the baton must be pointed in the direction of Turn and counter-march 302.a the turn. The baton may be perfectly in the horizontal or the signals (Military) diagonal plane. (2) In a countermarch, the drum major may utilize the pike, ‘V’ or the ‘mace’ pike position. The dome of the baton must point upwards. Drum major must hold signals to initiate their turns and counter marches. For the American mace drum major: (1) In a turn, the tip of the mace must be pointed in the direction of the turn. The mace may be perfectly in the horizontal or the diagonal plane. Turn and counter-march 302.b (2) In a countermarch, the drum major may utilize any of the signals (American Mace) following: (a) the pike, ‘V’, or ‘military’ pike position. The dome of the mace must point upwards in the latter two positions. (b) the tip and dome of the mace are held in opposite hands with one hand pointing straight upwards and the other pointing straight to the left or right. Drum major must hold signals to initiate their turns and counter Turn and counter-march marches. For the Scottish/British mace drum major: 302.c signals (Scottish/British (1) A turn must be signaled in any of the following ways, with or Mace) without the Scottish high steps: (a) The tip of the mace points in the direction of the turn with the mace in the horizontal plane. (b) The Revised 02.02.2022
tip of the mace points in the opposite direction of the turn with the mace in the horizontal plane. In this case, the tip must be extended outward towards the opposite direction of the turn. It should be noted that when turning in this manner the drum major should be performing a wheel as their turn rather than stopping and turning. (c) The finger or hand points in the direction of the turn with the mace in the opposite hand. The angle of the mace must match the beating time angle (mirrored if in the right hand). (2) A countermarch must be signaled in any of the following ways, with or without the Scottish high steps: (a) A pike. (b) A Scottish pike: the dome of the mace is tucked in the interior of the forearm against the right chest of the drum major with the tip pointing upwards. The position of the right hand must be the same as that of the traditional pike and the left hand is by the drum major’s side. Drum major must hold a halt signal to end their band. All halt signals are held above the drum major's head with arms Halt Signals (All drum 303 completely extended. The equipment is to be held at a horizontal majors) angle in 2 hands to initiate mark-time. For maces, the dome must be on the drum major’s right side. For all turns and counter march signals, the drum major should not be holding these signals for several counts before giving a whistle 304 Time holding signals or vocal command. That is a drum major should be holding their turn/counter-march/halt signals for no more than 4 counts before sounding a whistle or vocal command. It is widely understood that many marching bands and corps use variations of the same vocal/whistle commands. All whistle and vocal commands must be clearly articulated (preferably with a Whistle Signals/Vocal marcato accent) and with strong volume that does not 305 Command diminuendo or crescendo. All whistle and vocal commands must be completed in tempo with the music. All drum majors must use the proper commands to perform an action (i.e. you cannot start marking time without calling the mark time signal first) All military drum majors must execute a salute. For the position, the baton must be vertical with the dome upward at the drum major’s left side. The dome must sit head level. The baton is grasped in the drum major's right hand with the thumb down. The knuckles of the right hand must be placed in the left shoulder pocket just 306.a Salute Position (Military) underneath the collarbone with the forearm extending at a diagonal from the shoulder crevice. The elbow should be sitting parallel to the ground and not dipping or elevated. The left hand must be placed in a blade on the hip so the forearm extends diagonally to be in the same plane as the fingers relative to the elbow. The elbow must be inline with the drum major’s body. All mace drum majors must execute a salute. For the position, the 306.b Salute Position (Mace) mace must be carried in the left hand with the left hand centered to the body. The mace angle must match the drum major's beating of Revised 02.02.2022
time angle (this angle is mirrored for American mace). The right hand must execute a standard military hand salute with the tip of the right forefinger near the rim of the drum major’s headgear, right of the right eye. The wrist must remain straight forming a straight line from the elbow to the fingertips (fingers and thumb closed). American mace drum majors must keep the palm of the right hand facing downward. Scottish/British mace drum majors must keep the palm of the right hand facing forward or facing downward. For all drum majors, their head position during the salute should be turned to the right at minimum 45 degree and at maximum 90 Head position during 307 degree. The chin must be parallel to the ground or may be slightly salute (All drum majors) elevated. The drum major’s head position must be fixed and must not follow the flag through the duration of the salute position. The ideal objective of the drum major is to execute the salute position 6 paces before the line and 6 paces after. If a drum major ranges 5-7 paces before the line, this is considered acceptable. The first set of six paces before the salute line is defined by the heel of 308 Strides for the salute the foot striking on or before the salute line (inline to the flag). Once the heel strikes the ground after the line the second six will be counted. The drum major must not change the size of their stride to achieve an appropriate number of paces before and after the salute line. Military Bearing Drum major adjusts body or equipment while at attention through Fidgeting or baton small movements with no clear intention, i.e. sliding equipment 401 movement at attention down while in the pike position to reach a more comfortable position. Drum major’s mouth hangs open at any point during the 402 Mouth open performance. Drum major looks around in any way that does not constitute a Unnecessary eye 403 break while the equipment is in the hand, i.e. moving the eyes to movement look at a distraction. Drum major exhibits facial expressions that would not be observed Non-stoic facial 404 while the face is at rest. This includes but is not limited to smiling, expressions winking, pouting, frowning, and/or crying. Drum major exhibits mouth movements that result in counting, laughing, swearing, etc. Counting, laughing, and/or 405 ***Note: Vocal commands and placing the whistle into one’s mouth swearing result in unavoidable mouth movements that will not be penalized.*** Revised 02.02.2022
SAML Penalty Rubric Break (-1): Drum major breaks attention by a complete obstruction of head position and/or proper posture in a severity that surpasses any body movement or military bearing issues at any time during their performance (Please see the Execution and M&D rubrics for elaboration). Drum majors are permitted to look upward for a toss above their head, so long as they ‘lock’ their head upward in an aesthetic and choreographed manner, then proceed to ‘lock’ their head down in the same fashion. A ‘lock’ is considered an accented head movement that happens in a single beat. Moving the head for tosses to the side or below the top of the head will constitute a break. Phasing (-1 / max 3 until it becomes a min. Out of step): If drum majors marching is behind or ahead of the beat or there is a shift of tempo in their footwork. Min. Out of Step(-3 / 2nd one becomes a maj. Out of step): Being out of step for a few beats, due to a part of their routine that causes them to slow down or speed up. Out of step is characterized by the drum major clearly setting the heel of the right foot on the given left foot beat or setting the heel of their right foot approximately over an 8th note closer in phase to that left foot down beat. Left foot beats are characterized as the beats that are initiated by the first beat of the musical selection that is not a ‘pick up note’. These left foot beats then alternate thereafter. Maj. Out of Step (-5) : Being out of step for most, if not all their performance Uniform Violation: Drum major’s uniform is visibly dirty/messy, has obvious wrinkles, and/or missing parts of their uniform. Missing parts of their uniform include a drum major who does not have a band jacket, band pants, any type of headgear or marching shoes. A drum major will not get a uniform violation if they choose not to wear a plume, spats, stashes or gauntlets. (-2) for mild violation (-3) for moderate violation (-5) for severe violation Revised 02.02.2022
Drop: Drum Major’s baton lands on the floor: (- 3) for Avant-Garde (-4) for Contemporary (-5) for Traditional Revised 02.02.2022
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