NVIDIA Corporation: A Strategic Audit - DigitalCommons@University of Nebraska - Lincoln - UNL Digital Commons
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University of Nebraska - Lincoln DigitalCommons@University of Nebraska - Lincoln Honors Theses, University of Nebraska-Lincoln Honors Program Spring 5-2018 NVIDIA Corporation: A Strategic Audit Daric Teske University of Nebraska-Lincoln Follow this and additional works at: https://digitalcommons.unl.edu/honorstheses Part of the Business Administration, Management, and Operations Commons, and the Technology and Innovation Commons Teske, Daric, "NVIDIA Corporation: A Strategic Audit" (2018). Honors Theses, University of Nebraska-Lincoln. 18. https://digitalcommons.unl.edu/honorstheses/18 This Article is brought to you for free and open access by the Honors Program at DigitalCommons@University of Nebraska - Lincoln. It has been accepted for inclusion in Honors Theses, University of Nebraska-Lincoln by an authorized administrator of DigitalCommons@University of Nebraska - Lincoln.
NVIDIA CORPORATION: A STRATEGIC AUDIT An Undergraduate Honors Thesis Submitted in Partial fulfillment of University Honors Program Requirements University of Nebraska-Lincoln by Daric Teske Computer Science College of Arts and Sciences April 5, 2018 Faculty Mentors: Samuel Nelson, PhD, Management
Abstract NVIDIA is company that has been involved with the production of computer hardware known as a graphics processor units (GPUs) since the turn of the century. Over the past decade, NVIDIA has begun to explore other applications of its proprietary technology, including the fields of artificial intelligence (AI) and accelerated computing. Looking from a business perspective, this strategic audit analyzes the history of the company and its current state, as well as industry outlooks to provide a strategic recommendation. Annual reports, market reports, and press releases were all utilized to provide the best perspective of the industry possible. Though NVIDIA has been performing extremely well recently, a reorganization was proposed. This reorganization moves resources such as people and products around so that the business can operate more efficiently and make the research and development process more streamlined than it was previously. Key Words: NVIDIA, strategic, audit, business, strategy
demanding better performance. NVIDIA Background offers the GeForce GTX line for PC gaming, SHIELD devices for gaming and streaming, History GeForce NOW for cloud-based gaming, and Founded in 1993 by Jensen Huang, Chris often partners with console producers to Malachowsky, and Curtis Priem, NVIDIA develop a custom graphics solution. entered into a highly competitive market with as many as 70 different competitors. In Professional visualization is another 1995, NVIDIA released NV1, the company’s industry that is growing rapidly. Industries first product, and has grown steadily since like architectural design, medical then. With a newly invented graphical instrumentation, and aerospace processing unit, or GPU, in 1999 NVIDIA development require designs and went public at $12 per share, and was added simulations that are nearly identical to our to the S&P 500 in 2001. Releasing the physical world. Digital content creators rely Compute Unified Device Architecture, or heavily on graphical processing through CUDA in 2007, NVIDIA enabled calculations video-editing and post production, special other than graphics to be run on the GPU, effects, and broadcast-television graphics. massively increasing the potential uses for NVIDIA offers the Quadro for this market, a their chipsets. NVIDIA chips could now be card designed to be used in these high- used effectively in supercomputers, performance workstations. autonomous vehicles, and mobile devices The datacenter market encompasses too (NVIDIA History, 2018). With the rise of NVIDIA’s offerings for the AI and cryptocurrency, autonomous vehicles, and supercomputer needs. CUDA enables the virtual reality in recent years, more and calculations that are required to be more computational power is needed. GPUs offloaded to the GPU, and can process many have become the main source for this of them at once, significantly speeding up computational power, and NVIDIA is the process. As development for these uniquely positioned to take advantage. technologies ramps up, computers Markets accelerated with NVIDIA GPUs are proving to Today, NVIDIA divides their business into be more and more useful. For NVIDIA, this four distinct markets — gaming, professional market consists of their energy efficient visualization, datacenter, and automotive — GPUs, the CUDA programming language, offering a unique set of products branded specific machine learning libraries, and specifically for the challenges faced in each software products that allow applications to market. run over multiple GPUs, as well as organization-based and cloud-based The computer gaming industry is the largest supercomputing clusters. entertainment industry, and many factors propel growth. Virtual and augmented Automobiles are relying on technology more reality, eSports, and online competitive heavily today than ever before, especially as gameplay are a few reasons gamers are ever strides towards fully-autonomous vehicles
are being made. Autonomous vehicles will energy-efficient embedded AI computing rely heavily on sensor data being interpreted platform. in real-time to make the best possible driving decision every second. To this end, NVIDIA Major Issues offers several solutions under the DRIVE The current strategy for NVIDIA hinges on a brand, ranging from infotainment solutions few key focuses: advancing the GPU and advanced driver assistance systems to computing platform, extending its complete autonomous vehicle systems. technology and platform leadership in AI and NVIDIA also has the ability to provide over- visual computing, advancing the leading the-air updates, adding new features and autonomous vehicle platform, and capabilities to these vehicles (NVIDIA leveraging the intellectual property it Corporation, 2018). already owns. NVIDIA does not manufacture anything directly, instead designs are sent to Product Lines suppliers specializing in the technologies Though NVIDIA offers a wide array of end- needed to create these devices, and the products, they are all based on a single products are then tested for quality control. underlying architecture, allowing the There are common issues that affect all tech company to customize the offerings to their companies, like protecting intellectual specific application without as significant of property, maintaining strong system security an investment. NVIDIA divides their products and data protection, and retaining key into two business segments: the GPU and employees. As a multinational corporation, the Tegra processor (NVIDIA Corporation, NVIDIA is also subject to the issues that arise 2018). when operating internationally, such as The GPU segment includes the GeForce and different tax liabilities and government GeForce NOW brands for desktop and cloud policies. However, there are a few major gaming, the Quadro brand for design issues that NVIDIA specifically needs to focus professionals, the Tesla on. Adapting to the needs of “[Everything is] based on a single brand for AI and deep the market and identifying underlying architecture, allowing learning, the GRID brand for new products, services, and [NVIDIA] to customize the datacenters, and the DGX technologies is crucial for offerings…” brand for AI scientists and NVIDIA to stay ahead in the researchers. market. If it fails to do this, it will stagnate, and become obsolete. NVIDIA The Tegra Processor segment includes the also faces high levels of competition and DRIVE brand for automotive must deliver superior products consistently supercomputers, the SHIELD brand for to remain an industry leader. A part of the mobile-cloud entertainment and gaming, reason NVIDIA has become so successful is the Tegra processor brand that enables consistency, so if the quality drops in either branded platforms like DRIVE and SHIELD, the design or the third-party manufacturing, and the Jetson brand that provides an there will be considerable damage to the
brand, eroding the consumers’ trust in NVIDIA does not own any manufacturing NVIDIA products. Another major issue is facilities; instead, it engages in long term being able to meet consumer demand for contracts with several of the industry’s top the product. If NVIDIA is unable to do that, suppliers for all parts of the manufacturing consumers will likely turn to competitors for process. As a result, it can leverage the similar products (NVIDIA Corporation, 2018). suppliers’ expertise to create the highest quality products possible. With Situation Analysis manufacturing technology constantly NVIDIA’s actual business operations are improving, NVIDIA doesn’t have to expend uncomplicated: it designs new chips and time and capital constantly investing in the systems for the various target areas, ships latest technology and can instead focus on the designs to manufacturers, and then tests providing designs that take advantage of the results, iterating on the design and said technology. On occasion, NVIDIA will incorporating the latest manufacturing work very closely with a specific technology to produce the best possible manufacturer to release custom editions of chipsets each year. This contributes heavily its products as well, but the work is still not to NVIDIA’s brand and reputation, as it done by NVIDIA (NVIDIA Corporation, 2018). consistently churns out high-performance, External Analysis reliable chips year after year. NVIDIA is also NVIDIA mainly competes in two different very intentional with branding, often segments, GPUs and embedded solutions, keeping their logo visible whenever possible. which aligns with its product segments. In The resulting value created for the customer the GPU segment, competitors include AMD, is that the brand is recognizable, reliable and ARM Holdings, and Intel. These competitors performant. Even if competitors release produce discrete and integrated GPUs and chips that out-perform NVIDIA’s, consumers accelerated computing solutions. In the are likely to still choose NVIDIA due to its Tegra segment, competitors include AMD, high-quality reputation. By engaging in Broadcom, Intel, Qualcomm, Samsung, and partnerships with various companies, Texas Instruments. These competitors NVIDIA also can design custom chips for produce devices that are embedded into unique applications, delivering a superior automobiles, autonomous vehicles, smart experience to the end user, and further televisions, and gaming devices (NVIDIA increasing its reputation. Corporation, 2018). NVIDIA spends a bulk of its time in research NVIDIA competes on two main fronts: and development activities, as well as quality and service. Because of lofty marketing its new innovations. The company standards and thorough testing at every step also focuses on providing superior service to of the process, NVIDIA products are trusted the end users. This is most visible through to have high degrees of performance and the frequent releases of “game-ready” reliability. Drivers are frequently updated, drivers, where popular video games are optimized to run on NVIDIA’s GeForce GPUs.
industry rather than the cryptocurrency Q4 2017 Total GPU Market Share market. Due to high demand and the long production cycle for video cards, there is currently a GPU shortage, causing mid- to AMD 14% high-tier cards to sell significantly above the original price point. This accounted for NVIDIA inflated revenue for both NVIDIA and AMD 18% over the past quarters. However, if the Intel downward trend of cryptocurrency stocks 68% over Q1 2018 continues, the demand should return to more reasonable levels (Cryptomining Inflated, 2017). Because of its global nature, NVIDIA must be Figure 1: Intel's large market share is attributed to integrated graphics, where graphics technology is included wary of various international policies, on the CPUs. Integrated graphics have low performance especially those concerning protection of and can only accomplish basic computing tasks. intellectual property. Different countries and a suite of software products exist to offer different protections, with the United better manage NVIDIA’s offerings. States having some of the strictest policies, and most easily enforceable. In countries The GPU industry contains three major overseas, where the chips usually produced, competitors: NVIDIA, Intel, and AMD. Intel the policies are not as stringent, so NVIDIA held a 67.4% market share in Q4 2017, due must constantly evaluate the necessary to dominance in the CPU market and the measures to take to protect their designs default inclusion of integrated graphics. (NVIDIA Corporation, 2018). NVIDIA held 18.4% of the market, and AMD held the remaining 14.2%. When considering Privacy is a major social issue within the only discrete desktop GPUs, NVIDIA holds a technology industry. Major breaches of 66.3% market share to AMD’s 33.7%. Market social trust, where companies are not share is down over the last quarter for protective enough of their user’s data, are NVIDIA, due to seasonality of the industry likely to become more common, as people and the pressures of cryptocurrency mining continue to put more of their lives online. demand (GPU Market, 2018). Luckily chip makers like NVIDIA, AMD, and Intel are mostly protected from these issues Mining cryptocurrency is a computationally because their focus lies in the low-level expensive process, so miners use GPUs to hardware they produce. However, accelerate those calculations. AMD’s supplemental software has fallen under hardware has a performance advantage of scrutiny due to concerns about the type of NVIDIA’s, and as a result AMD was able to data being gathered. NVIDIA has promised take market share away (Mujtaba, 2018). that any personally identifiable data will Both companies have announced that they never be shared, only allowing partners to intend to focus on the consumer gaming see aggregated and anonymized statistics
like gameplay and hardware configuration (Frequently Asked, 2018). Q4 2017 Discrete Desktop GPU Market Share Artificial intelligence is a rapidly growing technology and popular research topic. This broad area can cover anything from AMD autonomous vehicles to enhanced modelling 34% and decision making. The most practical aspect of AI is currently neural networks, a machine learning algorithm that is trained to NVIDIA recognize patterns between an input and an 66% output and can then begin to predict outputs of any input. The parallel-processing-nature of GPUs allow for thousands of these Figure 2: Discrete graphics are used for graphics when calculations to be run simultaneously, higher performance is necessary, such as video games or greatly increasing the viability of AI-related image processing, and this is where NVIDIA excels. algorithms. NVIDIA made this a possibility the cost of switching for consumers is little with the original development of CUDA in to none. Discrete GPUs have been 2007, which unlocked the potential for GPUs developed with standard interfaces, so to be used for purposes other than graphics. switching is as easy as purchasing a different More recently, NVIDIA has focused on one. Quality has been a big focus for NVIDIA, offering customized products for a variety of and as a result it has the reputation of AI applications, and is the only one out of its producing more reliable chips. When competition to do so. considering GPUs of similar capabilities, For the GPU industry, there is relatively little consumers often choose NVIDIA even threat of new entrants into the market. The though the price is typically higher because capital investments required to design and of the reliability. Overall, it appears good to produce GPUs has created a huge barrier to be in this industry if the competition with entry. The threat of substitution is higher, rivals remains manageable. but still low because people are going to need GPUs for performance reasons. Given Internal the high number of suppliers in the industry, In FY 2018, NVIDIA reported $3.8 billion in they have relatively little bargaining power. total liabilities and $7.5 billion in total Suppliers must continually upgrade to the stockholder equity, giving a debt-to-equity latest technology to be able to compete for ratio of 50.7%. This is down over the contracts. Buyers also have relatively little previous year’s ratio of 70.3% and can bargaining power because there are only a mainly be attributed to a $1.7 billion few options available, and this is a necessary increase in retained earnings over the past year without any other significant changes. component for computing. The competitive This is still indicative of a financially stable rivalry is still high between the few business, though FY 2018 benefited heavily companies in the industry, mostly because
NVIDIA Annual Revenue by Segment 12 Billions 10 8 6 4 2 0 2014 2015 2016 2017 2018 GPU Tegra Other Figure 3: Revenue has increased over the past 5 years for NVIDIA, with GPUs making up a large portion of that revenue. from a revenue stream that has proven to be to attract that crowd and see increased sales extremely volatile: cryptocurrency. Revenue as a result. in the GPU segment has increased from $4.2 Assets billion in FY 2016 and $5.8 billion in FY 2017 NVIDIA often takes advantage of leasing to $8.1 billion in FY 2018, due to strong sales whenever possible. The only properties it of high-end graphics and overall strong owns are its headquarter complex in Santa demand from the market. It is estimated Clara, California, and a research and that revenue from GeForce GPU products development facility in Hyderabad, India. It increased by over 90% due to leases various research and development, cryptocurrency mining. Revenue in the Tegra sales, and administrative offices around the market has increased from $559 million in FY United States, Europe, and Asia, and 2016 and $824 million in FY 2017 to $1.5 billion in FY 2018, indicating that devices and datacenters around the world. Patents are a embedded platforms tailored for specific significant intangible asset for NVIDIA, with applications have been successful and expiration dates ranging from April 2018 to demand is increasing for these customized January 2037. These patents range from solutions. Operating results have fluctuated basic GPU technology to the customized, in the past for NVIDIA, and seasonality plays application-specific devices. Reputation is a significant role in this. Sales tend to pick up also a significant intangible asset for NVIDIA, in the second half of the fiscal year, and this protecting it by enforcing rigorous quality trend can be seen across the computer testing. NVIDIA must litigate to protect its entertainment industry. Many video game intellectual property but is subject to similar producers and hardware manufacturers suits from competitors and the possibility of target release dates near the holiday season unfavorable outcomes. NVIDIA employs
over 10,000 people, with about 70% covers a good portion of the card’s expected engaged in research and development, and lifetime. Intentional branding has also about 30% engaged in sales, marketing, served NVIDIA well, and it seems to be operations, and administrative positions something that it does better than the other (NVIDIA Corporation, 2018). This high major players. Even though every single one number of employees means the company of NVIDIA’s products are based on the same can target many different areas that would underlying architecture, each device has benefit from GPU technology, but means the been optimized for a specific function, and company might be slower to adapt to a an appropriate brand has been assigned. changing marketplace, and that any GeForce for gamers, Quadro for content restructuring efforts could prove to be creation, Tesla for scientists, and DRIVE for costly. autonomous vehicles are all based on a single platform, customized to provide the Competitive Advantage best experience for the intended use. As a To be successful in this industry, all result, reports like a GeForce product competitors must demonstrate functions horribly in a self-driving car or a competencies to adapt quickly to the latest Quadro product can’t run the newest AAA manufacturing methods and to continually video game rarely surface. Instead, the improve performance. Moore’s law products perform excellently at the estimates that performance of computers expected task, further increasing NVIDIA’s doubles about every two years, due to reputation. Herein lies NVIDIA’s competitive improvements in fabrication methods and advantage: with superior branding, energy efficiency (Britannica, 2017). reputation, and support, consumers are Competitors must make regular willing to pay more for a product by NVIDIA performance increases to keep the than a similar product from a competitor. hardware they produce following this trend. As a company, NVIDIA still has room to grow. NVIDIA also excels in a few distinctive It has been very successful in the discrete competencies. Support of its products is a GPU market and has started to branch out main one. Driver updates are frequently into other areas. This seems to be a good fit released, making sure all devices can take for where the organization is at, and founder advantage of the latest software Jensen Huang still seems to be the correct optimizations. Long-term warranties, lasting person to lead this company. Huang is best between 1 and 3 years based on the device, described as a visionary-type CEO, focused are also a great example of support. The 3- on new and exciting innovations that will year warranty applies to all the discrete allow NVIDIA to continue to grow. As a GPUs and covers hardware and company, it is still expanding into new manufacturing defects (Frequently Asked, markets and exploring new products, so 2018). Common advice is to upgrade GPUs overall this seems like a good fit. when a new card can double or triple the performance of an old card. With that happening every 2-3 years, this warranty
Strategy Recommendation significant investment required to develop specialized hardware like this, it’s possible Goals the market could be non-existent by the NVIDIA should have two major goals moving time a product would be released. forward. The first one is to maintain its Additionally, NVIDIA has released discrete GPU leadership (Chauhan, 2017). statements publicly declaring it would For this to happen, NVIDIA will have to support the gaming industry over consistently provide performance increases cryptocurrency, so this action would likely be in line with competitors. Two metrics to seen as a hypocritical one and could tarnish track progress on this goal are market share NVIDIA’s reputation. and benchmarks. NVIDIA has held a majority market share for over a decade, so it is Another alternative would be to expand into important to maintain. Benchmarking is a CPU development with the purpose of process that tests a GPU in various situations building more efficient CPUs for accelerated and reports a score that can be used in direct computing purposes. NVIDIA has comparisons with other GPUs, so metrics experimented in this area with the should be used to make sure performance development of the Tegra processor for improvements continue to match pace with inclusion on the small and energy-efficient competitors. Acceptable benchmarking embedded platforms, but the development scores and market shares will ultimately could be expanded to more intensive depend on the specific recommendation. applications like data centers where physical The other major goal for NVIDIA will be to size is not as much of a limiting factor. Given grow the AI and accelerated computing that NVIDIA’s main competitors AMD and markets. Over 80% of NVIDIA’s revenue Intel are already heavily invested in CPU comes from the GPU business segment, and development, it is unlikely that NVIDIA it can be assumed that a majority of this would be able to compete with the revenue stems from discrete GPU sales economies of scale that exist. Since CPU and (NVIDIA Corporation, 2018). By diversifying GPU design are fundamentally different, it is NVIDIA’s revenue streams, it won’t be as also unlikely that NVIDIA would be able to heavily affected in the future by rapidly use any intellectual property to give it an changing and highly violate markets such as advantage. the cryptocurrency mining market. In 2007, CUDA was first released, opening the first potential for accelerated computing Alternatives on a GPU. Ten years later, serious advances Creating hardware for the specific purpose have been made, but there are more of cryptocurrency mining would be one way applications that could benefit from GPU to grow and maintain market share in the technology outside of AI and computer GPU market. This would allow NVIDIA to vision. NVIDIA could work on exploring other recapture market share from AMD, who has applications, outside the current areas. This released such devices. However, with the type of experimental research is difficult to recent downturn of the market and the justify to shareholders, though. Since the
company already has 70% of employees grow, it will be important for NVIDIA to engaged in research and development accept technological advances that might be activities, it is unlikely that an increase in only be beneficial to one area. NVIDIA should resources would yield significantly different restructure the company and resources to results. be better aligned with these markets. Operations should be reorganized into two Recommendation separate segments, and the product lines NVIDIA has been performing well recently, redistributed accordingly. Furthermore, however some improvements could still be research and development on the Tegra made, especially in positioning for the processor should taper-off, as GPU and CPU future. Back in a 2002 interview with Wired design are significantly different, and it is not Magazine, Jensen Huang stated, “Anywhere the best use of NVIDIA’s resources, when there's a pixel, that's where we want to be.” partnerships with CPU manufacturers can With recent announcements of customized easily be reached. gaming monitors, it seems that this vision is still holding true, however there is so much This proposed restructure would allow potential from other markets to explore. NVIDIA to co-locate people and resources NVIDIA needs to redefine the focus as an dedicated to solving very similar problems enterprise to be narrower. The goal should and developing products and applications be to advance the fields of gaming, artificial with very clear overlapping concerns in close intelligence, and accelerated computing proximity to each other. Likely, this using its unique technology, organization is already used to without becoming distracted by “Anywhere with a some degree, but making it more development of peripherals. In pixel, that’s where intentional could enable increased relation to other organizations, we want to be.” productivity, since more co- NVIDIA must continue to seek out - Jensen Huang, workers would be working in the partnerships, within the gaming Wired 2002 same domain and have a better and autonomous vehicle industries understanding of the challenges especially. Remaining relevant in these faced. There also may come a time when the industries allows NVIDIA to reinforce the underlying architecture will need to split, brand name it has created for itself. and if that time comes, allocating resources like this will enable a more efficient NVIDIA appears to have two main areas it is transition. By making these two segments focusing on: graphics and accelerated more independent, performance can be computing. To date, it has been able to tracked easier and adjustments can be made utilize a unified underlying architecture and easier to achieve a more even distribution of apply it to two very different use cases, revenue than the estimated 85-15 split however this might not always be possible. currently seen between the GPU and Tegra Changes in architecture for one application segments of today. may not be beneficial for the other application. As these markets continue to
Implementation back towards graphics. Losing the edge Restructuring and reallocation of resources NVIDIA has maintained over the past 15+ can sometimes be costly. However, since years in both market share and performance NVIDIA’s main resources are people, it is a would severely impact the profitability of the little easier. A plan should be put in place to company. As research turns more industrial move people around so that they can be in in the AI and accelerated computing fields, close proximity to those working on similar there will be potential applications for areas. The timeline could vary depending on NVIDIA to capitalize on. However, if one year the extensiveness of the reorganization of goes by without seeing sustained growth the work spaces. Moving desks or buildings quarter over quarter, the company should in the same complex could be accomplished re-evaluate the profitability of those in hours or days. A typical remodeling markets. These will serve as the trigger project could take up to 3-4 months to points to reallocate resources back towards complete, if the working spaces themselves the more traditional structure the company need to be adjusted. Relocation into other had, focusing more heavily on the gaming states or countries would probably not be and design markets where profits have been necessary given modern levels of the strongest historically. telecommunication connectivity, but could prove to be beneficial, and would likely take Conclusion 6 months to a year before transitions could NVIDIA is performing well as a company, be completed. enjoying increased revenue and high demand for their products. A Since this recommendation looks at recommendation to shift the business adjusting the relative allocation of resources segments and accompanying resources was within NVIDIA, some contingency plans made to increase efficiency and streamline should be developed to address possible operations. This recommendation will also negative impacts. One possible impact with allow the company to be more transparent the increased focus on AI, accelerated in its resource allocation, further increasing computing, and other similar areas is that stockholder confidence. For the most part, the gaming and design markets could suffer. no changes to NVIDIA’s operations were As mentioned previously, market share and recommended due to excellent benchmarking should be used to determine performance. Overall, NVIDIA is well- when changes to this plan are necessary. If positioned to remain a leader of the market share drops below 55% in discrete graphics, artificial intelligence, and GPU sales or if competitors’ benchmark accelerated computing industries. scores exceed NVIDIA’s consistently at a similar price, resources should be focused
Sources Britannica. (2017, November 29). Moore's law. Retrieved April 02, 2018, from https://www.britannica.com/technology/Moores-law Chauhan, H. (2017, December 07). Nvidia Is Running Away With the GPU Market. Retrieved April 02, 2018, from https://www.fool.com/investing/2017/12/06/nvidia-is-running- away-with-the-gpu-market.aspx Cryptomining Inflated Prices Affect Q4 2017 Discrete Graphics Card Shipments, AMD Climbs to 33.7% Market Share. (n.d.). Retrieved April 02, 2018, from http://www.anandtech.com/show/12499/q4-2017-discrete-graphics-card-shipment- report Frequently Asked Questions About GeForce Experience. (n.d.). Retrieved April 02, 2018, from https://www.nvidia.com/en-us/geforce/geforce-experience/faq/ GPU market declined seasonally in Q4; cryptocurrency provides smaller offset as AIB prices rise. (n.d.). Retrieved April 02, 2018, from https://www.jonpeddie.com/press-releases/gpu- market-declined-seasonally-in-q4-cryptocurrency-provides-smaller-offset Mujtaba, H. (2018, February 26). AMD GPU Market Share Increase Big Time in Q4 as NVIDIA / Intel Decline. Retrieved April 02, 2018, from https://wccftech.com/amd-nvidia-intel-q4- 2017-gpu-market-share/ NVIDIA Corporation. (2018). 2018 10-K form. Retrieved April 02, 2018, from http://investor.nvidia.com. NVIDIA History. (n.d.). Retrieved April 03, 2018, from http://www.nvidia.com/page/corporate_timeline.html Wired. (2002, July 01). Nvidia. Retrieved April 02, 2018, from https://www.wired.com/2002/07/nvidia/
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