Low-Fi Prototyping of S3D Mobile User Interfaces for Location Based Services

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Low-Fi Prototyping of S3D Mobile User Interfaces for Location Based Services
Low-Fi Prototyping of S3D Mobile User
                              Interfaces for Location Based Services

Maaret Posti                                                             Abstract
CIE / University of Oulu                                                 During recent years, location based services (LBSs)
Erkki Koiso-Kanttilan katu                                               have emerged due to tracking technologies, and
90014 University of Oulu, Finland                                        map-based presentations are now common in mobile
maaret.posti@cie.fi                                                      user interfaces (UIs). In this paper, we present our
                                                                         early work on concepting mobile LBS UIs for
Vaibhav Belgaonkar                                                       stereoscopic 3D devices. Our paper describes a low-
Farnaz Vahabpour                                                         fidelity prototyping workshop, where 24 participants
Jonna Häkkilä                                                            explored the design possibilities for LBS services for
University of Lapland, Faculty of Art & Design                           S3D mobile devices. As a result, ten low-fi
Laajakaista 3                                                            prototypes illustrating LBS and UI concept design for
96400 Rovaniemi, Finland                                                 S3D devices were created.
design.vaibhav@gmail.com; fvahabpo@ulapland.fi;
jonna.hakkila@ulapland.fi                                                Author Keywords
                                                                         Location based services; low-fi prototyping methods;
Jarmo Rusanen                                                            stereoscopic 3D UI.
Department of Geography, Faculty of Science
P. O. Box 3000                                                           ACM Classification Keywords
90014 University of Oulu, Finland                                        H.5.m. Information interfaces and presentation (e.g.,
jarmo.rusanen@oulu.fi                                                    HCI): Miscellaneous.

                                                                         Introduction
ARea 14 workshop on                                                      Location based services (LBS) are an emerging area,
Interaction and User Experience Design for Future Mixed Reality Spaces
May 12, 2014, Oulu, Finland                                              and last decade has witnessed their rise in both
                                                                         academia and industry. Mapbased 2D user interfaces
Authors maintain the copyright.
                                                                         designed for outdoor navigation represent the
                                                                         common design case especially in commercial
                                                                         applications, whereas indoor navigation and
Low-Fi Prototyping of S3D Mobile User Interfaces for Location Based Services
unconventional graphical UI (GUI) design solutions,      use handicraft tools. This enables participants to
such as the use of 3D, have gained less attention.       create and construct application prototypes by simply
When comparing different mobile UI designs in a          cutting, drawing and gluing. For instance, this is
user study, Kray et al. have reported that people        illustrated in [1] with a wireframe of the mobile
used the (virtual world type) 3D representation to       device and different types of handicraft materials,
help in relating themselves with the physical world      which are placed inside the frame. Low-fi prototyping
[4]. Puikkonen et al. have proposed design               gives the possibility to explore the concept and
recommendations for indoor navigation mobile UIs,        different design solutions before proceeding to the
and point out, e.g., that more attention should be       more detailed interaction and UI design,
paid to vertical navigation cases [5].                   implementation and possible technological
                                                         limitations.
Mobile devices employing a stereoscopic 3D (S3D)
display have gained increasing attention during past     In the following, we describe the experiences from
few years. However, the UI design solutions for such     our low-fi prototyping workshop, where participants
platforms have not yet reached their full potential,     developed prototypes for location based service
and there are further possibilities to exploit the       concepts for mobile S3D displays.
illusion of the depth dimension in a more utilitarian
manner [2]. Research on mobile S3D has proposed          Low-Fi Prototyping for LBS
designs that use stereoscopy e.g. with mixed reality     Set-up
[3] or phonebook applications [2], whereas, to our       The motivation for the low-fi prototyping workshop
knowledge, the domain of LBS has not yet been            was to gain new ideas and UI concepts for LBS and
investigated. In our previous user research on user      wayfinding through a co-creation process. A co-
perceptions of mobile stereoscopic 3D (S3D) UI           creation workshop was carried out with a specific set
design, participants perceived that in map-based UIs     of participants resulting in fresh, creative and
an S3D effect could be utilized to present               innovative ideas. For this workshop we made a
topographic information [6]. Inspired by this finding,   detailed plan. The time was split in three parts: first
we set ourselves on a journey to explore how S3D         a 15-minute introduction in the workshop topic,
could be applied to LBS UI design, and approached        followed by 1 hour of co-creation activities, and 30-
the design challenge by conducting a low-fi              minute presentation and discussion session. The
prototyping workshop on the topic.                       groups of 3-5 people were given different themes:
                                                                 LBS indoors (university environment),
In the starting phase of the design process, low-fi              LBS services in the city centre,
prototyping techniques enable effortless and creative            indoor location-based services in grocery shops
ideation with allocating little resources on early               LBS in an unfamiliar tourist attraction.
prototyping. Here, there is no need to do the actual
implementation to the technical device, but merely
For the low-fi prototyping, the groups were provided          of the workshop was spent on discussing and
with printed smart phone and tablet frames,                   reflecting the scenarios, the designs, and the
transparent sheets for layering the content on the            workshop as such.
screen, ready-made UI icons, post-it notes, a variety
of stickers, tape, glue and scissors along with paper         The workshop was arranged on a late afternoon in
and pencils, see Figure 1. Transparent sheets placed          February 2014, Figure 1. The workshop was conducted
on top of each other were introduced for having the           with 24 geography students (14 female, 10 male)
elements on different layers. This way, the prototypes        attending a location-based services (LBS) course at
could indicate the actual visual depth perceived in a in      University of Oulu, Finland. Before attending the
a S3D device prototype. In addition, the participants         workshop, the students had been divided into groups
were encouraged to use their own materials as well as         according to the LBS topics mentioned earlier. They had
use other materials that could be found on the                also been shown a S3D mobile device in order to
workshop site. For instance, the group focusing on            provide background understanding how to utilize the
university indoor navigation decided to use the floor         S3D effect on their topic. The workshop session was
plan of the university as a basis for their design.           photographed and notes were taken during the
                                                              feedback session.

                                                              Results
                                                              The workshop resulted in altogether 10 low-fidelity
                                                              prototypes; 3 on indoors LBS, 2 on LBS in the city
                                                              centre, 3 on LBS in grocery shop and 2 on LBS in an
                                                              unknown tourist location. These prototypes used
                                                              different prototyping approaches, with simple cards or
                                                              paper, use of emoticons and post-its regarding the
                                                              screen measurements and available components (e.g.
                                                              drop boxes, text fields, etc.). Three of the prototypes
                                                              were built on an iPhone 5 frame and seven on an iPad
                                                              frame. Examples of created prototypes are shown in
                                                              Figure 2.
   Figure 1. Participants creating low-fi prototypes in the
                         workshop.

In the given time, the participants were expected to
create low-fi prototypes of their ideas about the given
themes for LBS. As a conclusion, participants were
asked to present their ideas to everyone. The last part
In order to create the depth effect illustrating the S3D
                                                      UI, the prototypes utilized transparent film layers based
                                                      on top of each other. The film layers where then used
                                                      for placing GUI elements in 3D. Altogether, all
                                                      prototypes employed UI elements on 3-4 different
                                                      depths so that in total 4/10 used two additional layers
                                                      and 6/10 utilized 3 layers on top of the base layer.

                                                      The information on screens was constructed so that in
                                                      each prototype, the map-based was placed on the
                                                      lowest layer. Additional information and UI elements
                                                      were then added on the top layers, to float on top of
                                                      the base layer. Additional information categories are
                                                      presented in Table 1.

                                                      Table 1. Information categories presented on the
                                                      topmost UI layer

                                                      Information type                            n (of 10)

                                                      information related to a location or            10
                                                      service

                                                      wayfinding instructions (arrows)                 6

                                                      peer-reviews                                     4

                                                      extra information (time, battery level)          3

                                                      The topmost layer was regarded by 3/10 prototypes as
                                                      extra information that would be switched on and off
                                                      when needed. However, 7/10 prototypes considered the
                                                      topmost layer to be the most important layer containing
                                                      the key information and to be visible most of the time.
Figure 2. Examples of the created low-fi prototypes
Here, the extra information was then placed to lower         We acknowledge that our research does not include the
(deeper) layers, excluding the base layer (map or view).     comparison of wayfinding and LBS with currently
                                                             available sources such as Google maps. As a future
                                                             work, we aim to conduct a deeper analysis on whether
Altogether, 9/10 versions used (imaginary) tagging for
                                                             the themes introduced by the participants and the ideas
highlighting points of interest (POIs). Tagging was
                                                             immerged are in line with LBS and are relevant for use
commented either to be done by the community of
                                                             in an S3D environment. Our plan is to next develop
application users or by the individual user for own          high-fidelity prototypes for S3D mobile devices based
reminders. As a design detail, 5/10 prototypes utilized      on the findings of the workshop, and test our designs
emoticons for indicating the perceived and shared            with a user study.
quality of a certain location or service. In 2 cases,
emoticons were also designed to be used for messaging        References
with friends from the specific location.
                                                             [1] Arhippainen, L. and Pakanen, M. Utilizing Self-
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design workshop on location-based services designed          Olkkonen, L. Design and Evaluation of Mobile
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                                                             Progress), ACM (2013).
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location finding.                                            Oulasvirta, A. and Krüger, A. Is autostereoscopy useful for
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