Learning with affective computing - Impact Objectives
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Impact Objectives • Delve into cognitive science and psychology to explore the role that emotion plays in the learning process • Simulate and understand what happens when human students learn collaboratively with robot students Learning with affective computing Dr Hao-Chiang Koong Lin has a keen interest in advancing digital learning technology and is making headway in his investigations on affective computing that could assist teaching and learning What led to your and the teaching environment. In the environment, teachers encounter two involvement in post-COVID-19 era particularly, adaptive kinds of students. One lags behind and learning technology? and personalised learning has real teaching feels anxious. The other is ahead of value for both students and teachers. schedule and gets bored. Usually, teachers I studied Computer will give up these two kinds of students, Science in the Can you provide an insight on your current and instead focus on helping most of Artificial Intelligence research? the average students. We designed a (AI) lab at National Tsing Hua University, personalised learning system to analyse the Taiwan. The topic of my PhD thesis was In the future, humans will live together learning status of each student through an about Natural Language Processing in AI. with robots, forming a future sociology. emotional computing mechanism, so as to I am interested in writing, painting and We wanted to simulate and understand achieve the purpose of adaptive learning multimedia and want to improve the results what happens when human students learn and autonomous learning. of learning technology, which led me to start collaboratively with robot students. Our relevant research in my current department research findings tell us that when humans Have you encountered any challenges at the Department of Digital Learning learn collaboratively with robots, students during the development of the system? Technology, National Tainan University. can improve their problem solving, reflective and critical thinking skills, among many Old students graduate and new students Can you tell us more about the research more skills. This is a very interesting study join every year, so the inheritance and underway in the iLT Department of NUTN? pathway. handover of the system is very important. As the technologies and programming We have gathered a group of teachers What tools and methods do you use in this languages used to build the system are interested in digital learning technology and work? constantly changing, and the tools used our department ranks among the best in are constantly being updated, we must do related departments in Taiwan. Our research We mainly deal with several kinds of human a good job in software engineering design foci include AI in education, extended emotional cues, which are words, facial and handover management to keep our reality (XR) in learning, game-based expressions and physiological signals research going, which is quite difficult. learning, cognitive science, digital content, (including brain waves and skin electricity). multimedia design and mobile learning. We need relevant information technology Finally, what are you planning next? to build our system, and use some tools Why is your research in DDLab important? such as Affectiva, Clmtrackr and Dialogflow. Affective computing in learning is the In addition, we have devised a number main direction we will continue to focus Our research has delved into cognitive of algorithms to design how emotional on. In the future, we will combine XR tools science and psychology to explore the responses correspond to adaptive learning. to design more adaptive self-learning role that emotion plays in the learning applications. We want to learn more about process. We have found that emotion and From your perspective, how will you work to the different learning states of students, and the corresponding affective computing support teaching in a classroom? further extend this learning environment technology can actually have different into the virtual world to explore more applications, which can improve learning In the traditional classroom teaching learning strategies in the metaverse. l 14 www.impact.pub
Enhancing learning with emotion In work that bridges art and engineering, researchers based in the Department of Information and Learning Technology at National University of Tainan are seeking to further learning by applying AI and affective computing Teaching involves applying different, learning process. Through his research, ‘Somatosensory refers to sensations that ever-evolving approaches to maximise its he is seeking to improve the effectiveness can occur anywhere in the body, while maker effectiveness. Just as there are different of learning technology and, in interrelated education prioritises agency and student teaching styles, so too are there different studies, he and his team are exploring topics engagement in the learning process,’ learning styles, including visual, auditory, including AI chatbot-based affective tutoring describes Lin. ‘We have been seeking a kinesthetic and reading/writing, and it is systems and incorporating alternative reality meaningful combination and application important that teachers understand and into learning. between artistic creation, digital technology acknowledge different ways of learning to and learning outcomes. Somatosensory ensure that students are able to progress. Alongside affective computing, emotion recognition in learning and AI in education, Learning has been able to harness other aspects of importance to Lin and technological advancements and so-called the team are extended reality (XR), digital learning technologies enhance learning, arts, individualised study and autonomous providing new ways for students to interact learning. The researchers collaborate with with content and make resources more artists and engineers in their work and a key accessible. Affective computing is a type of collaborator is Professor Yu-Chuang Tseng. AI that uses emotion, thereby enhancing interactions between humans and computers. ART AND EMOTION IN LEARNING This can be applied to education to harness Lin’s background is in information emotional awareness so students are engineering and he is also passionate about encouraged to improve their learning. This writing poetry and painting. Holding these is a research area that Dr Hao-Chiang Koong expressive elements close to his heart, he Lin has a deep interest in exploring. seeks to integrate them into the learning process, recognising the importance of Lin is Head of the Department of Information emotion in learning and seeking to honour and Learning Technology at the National this. Indeed, in one line of investigation, University of Tainan in Taiwan. He is Lin and the team sought to integrate interested in affective computing technology somatosensory interactive visual music and the important role of emotion in the creation with maker teaching strategy. DDLab’s fully handcrafted emotional robot www.impact.pub 15
Dr Lin instructs professors from various universities on how to conduct research design is a fairly intuitive interaction mechanism, based on an AI chatbot and will centre integrating new technologies into education so we have been trying to assist artistic around maker and STEAM 6E education. By could improve the learning process and creation through digital technology from the applying affective computing techniques, they environment for students, as well as perspective of somatosensory for a long time, will seek to better understand the emotional benefiting teachers. l so that the works can present a state that can responses of learners and will create modules be continuously interpreted,’ he says. based on varying levels of difficulty in science This particular project consisted of three and art. ‘This robot imitates human actions, and its behaviour touches the ‘Darwin Project Insights parts: the design of a STEAM-6E curriculum button’ deep in human hearts, so that FUNDING (combining science, technology, engineering, humans like this robot from the bottom of MOST 109-2511-H-024 -005 -MY3 and the arts and maths, and the 6E model, which their hearts. This is the emotional exchange 111-2410-H-024-001-MY2 represents engage, explore, explain, engineer, we seek,’ outlines Lin. enrich and evaluate), the creation of two TEAM MEMBERS The aims of this project are threefold: PhD students of DDLab (2008-2022): interactive artworks and the integration of the Min-Chai Hsieh, Cheng-Hung Wang, human skeleton and emotional agent into to construct a set of technology and art Sheng-Hsiung Su, Ching-Ju Chao, Shang- Chin Tsai, Wen-Chun Hsu, Yu Chun Ma, Meng-Chun Tsai, Yu-Hsuan Lin, Ching We have been seeking a meaningful combination and Chang, Chia-Chun Chang, Yi -Cheng Liao, Yu-Chen Liang, Li-Wen Lu, Jau-Ting Pan, application between artistic creation, digital technology Hsin-Lan Liu, Pei-Ju Lin, Chia-Hui Feng and learning outcomes CONTACT DETAILS Hao-Chiang Koong Lin the system. The researchers designed the 6E emotion-based adaptive learning systems T: +886 928 860994 curriculum by using the interactive design combining text and expression cues; use AI to E: koonglin@gmail.com and digital art course as an example and explore the impact of chatbots and students’ W: https://sites.google.com/site/ analysing different aspects to see whether the cooperative learning; and design a set of nutnddlab/koong STEAM-6E teaching method helps students courses that combine chatbots and maker BIO to learn more quickly. They confirmed that with STEAM 6E. The ultimate goal is to utilise Dr Hao-Chiang Koong Lin is the STEAM cultivates problem solving, critical, these methods to heighten motivation and Department Head of the Department of thinking and creativity skills. creativity for learners. Information and Learning Technology, National University of Tainan. He has an The creation of the interactive artworks In a further study, the researchers are extensive career in information technology involved the use of leapmotion and exploring the use of AR in education. This and held a number of important roles. will focus on health and local education Lin has a keen interest in arts as well kinect sensors and they explored visitor’s as technology, and is the Executive interactions with the artworks, as well as due to their important foundations. Lin and Director of the Digital Content Society of their satisfaction. ‘We found that the artworks the team will develop AR teaching methods Taiwan, as well as Director of the Visual created with kinect were the most popular and explore their use. Key factors they will Arts Association and of the Information and the addition of the human skeleton be exploring are the impact of AR methods Management Society. and emotional agent to the interactive on learning anxiety, learning participation design resulted in enhanced playfulness and and control beliefs. They hope to ultimately positive emotions while leaning,’ highlights deliver AR modules that can be incorporated Lin. ‘Audiences are naturally and intuitively into curriculums and benefit students and accustomed to using our somatosensory teachers alike. mode to interact with artworks, and constantly recreate different artworks. When a With Lin’s chatbot project anticipated work of art can give the right of interpretation to conclude in 2024 and his AR project to the audience, and constantly re-interpret it, scheduled for completion in 2023, his focus we call it ‘endless aesthetics’,’ he explains. will continue to be on affective computing for the foreseeable future but, later down the AI AND ALTERNATE line, he has plans to expand understanding REALITY IN EDUCATION of students’ learning states and use XR and In another project, the team is working to other virtual tools to enhance learning. The design an interdisciplinary creative course studies to better understand learning and combining technology and art. This will recognise and honour the role of emotion in involve creating an emotional learning system the learning process, as well as successfully 16 www.impact.pub
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